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Following slides from 7.2 Industry Roles 7.3 Publisher Developer

Review

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Review. Following slides from 7.2 Industry Roles 7.3 Publisher Developer. Video Game Industry Value Chain. Development Milestones: Milestone Definitions. An example milestone schedule for a 20-month development cycle:. Chapter 7.4 Marketing 101. Overview. Two big questions in marketing: - PowerPoint PPT Presentation

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Page 1: Review

Following slides from ◦ 7.2 Industry Roles◦ 7.3 Publisher Developer

Page 2: Review

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D e v e lo pm e n t

M o tio n - c ap tu r e p r o v id er

D eliv er y m ed iam an u f ac tu r er

D e ve lo pe r

P ublis he r

P la tf o r m h o ld er

( S o n y , M ic r o s o f t ,N in ten d o )

G am ec o d e

G am ec o d e

D ata

G am e c o d e( m as ter d is k )

F in is h edg o o d s

Bu g lis t

Ar t/an im atio n p r o v id erD ata

D is tr ib u to r o r r ep g r o u p P R f ir m & ad ag en c y

M ed ia ( T V, m ag azin es , I n te r n e t)

G am e s am p les & m ar k e tin g m ate r ia ls

G am e in f o

R eta ile r ( W al- M ar t , T ar g e t , T o y s "R " Us , E B)

F in is h ed g o o d s

C o ns um e r

G am e in f o

C o n tr ac t Q A p r o v id er

G am ec o d e

F in is h ed g o o d s

F in is h ed g o o d s

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An example milestone schedule for a 20-month development cycle:

P r e- P r o d u c tio n - C o r e C o n c ep t D o cF u ll C o n c ep t P r o p o s a l

P r o jec t S c h ed u lin g an d C o s t

P r o o f o f C o n c ep t

Alp h a S tag e

Beta S tag e

Q A T es tin g

G o ld M as ter

P r o d u c tio n an d D u p lic a tio nP la tf o r m S p ec if ic T es tin g

M ile s to n e Ph a s e M on th 1 -3 M on th 1 6 -1 8M on th 4 -6 M on th 7 -9 M on th 1 0 -1 2 M on th 1 3 -1 5 M on th 1 9 -2 1

Sh

ip D

ate

Page 4: Review
Page 5: Review

Two big questions in marketing:1. How can a developer build a brand for

a specific company (developer, publisher, platform holder, specialty firm)?

2. How do you maximize the coverage for an individual game title? What media categories can you get to? What techniques do you use? How do you involve fans?

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Page 6: Review

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Developer Media

Consumer Mags

Business Pubs

Daily Newspapers

Game Print, Online • EGM, GameSpy, Fan Sites• PC Gamer

• Game Developer• Gamasutra

• New York Times• San Francisco Chronicle

• Wired• Time• Playboy

• Fortune• Forbes

TV and Radio• G4, Tech TV• Local and Network TV

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Value◦ Perhaps the best exposure for your game in

creating early sales◦ Builds a following with game fans◦ Done right can generate FREE advertising

(youtube, twitter, etc.)

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Console PC Online

Page 8: Review

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• Millions of fan sites exist• Targeted research is required

Professional Gamers Sites

(i.e. eSports)

Title Specific Communities

Type of Game (i.e. FPS or MMORPG)

Page 9: Review

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AnnounceProduct

Negotiate Covers

Beta Previews

Gold Master

Scr

een

Sh

ots

Flo

w o

f A

sset

s

Lau

nch

Eve

nt

En

thu

sias

t R

evie

ws

Gam

e S

ite

Pre

view

s

Dev

elo

per

Q&

A

AV

I/Tra

iler

Mo

re In

terv

iew

s

Gam

e P

rin

t P

revi

ews

Str

ateg

y G

uid

e/T

ips

& T

rick

s

Gam

e E

lem

ents

Co

nsu

mer

Med

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evie

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Maximizing Press Coverage for a Game Title

Page 10: Review

Game in development Publisher named Early screens Previews Final review Developer Q and A Tips & tricks

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Page 11: Review

First title to… Unusual story line Great original character New engine/technical breakthroughs Hot franchise Celebrity tie-ins:

◦ Author◦ Actor

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Page 12: Review

Create an editor data base News releases Pitch letters Media tours Reviews Feature stories

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Page 13: Review

Value:◦ Prestigious; implies that your title is important◦ Broadens audience seeing information about your

title Remember who actually BUYS the games

◦ This coverage is more visible to retailer partners

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Long Lead Short Lead Daily

Page 14: Review

Start an editor data base◦ Make notes

Know who reviews your type of title

◦ Learn the wire reporters and syndicated freelancers, guys that can have their reviews picked up by 10 – 100 other papers

Make your pitches personal◦ Reference other reviews the editor has

done Keep email pitches short

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Page 15: Review

Think visual; talking heads are boring; suggest a prop:◦ A peripheral such as a driving wheel◦ A flight jacket representing the military

branch in an aviation title Provide high quality running footage of

the game

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Page 16: Review

Offer B-roll of your studio, showing people at work and the game in development

Film a few practiced sound bites with the developer

Make an articulate spokesperson available for in-studio interviews

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Page 17: Review

Events can be pretty expensive; pick and choose the titles you want to promote, carefully◦ An event helped Infogrames win the PC license for

Warner Bros.titles Pick a media capital (lots of attendees)

◦ Sometimes generating a buzz is more important than press coverage

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Page 18: Review

One of the advantages of E3 is that hundreds of editors attend

The disadvantage is that participation is costly, so you need to make every dollar spent effective

The best way to see a lot of editors is to have a booth – or be part of someone else’s

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Page 19: Review

Publishers usually provide a “template” program◦ Designed to generate reviews for titles

they contract Doesn’t usually get the developer

much press credit Negotiate what you will get up front Consider hiring your own agency to

supplement publisher efforts

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Page 20: Review

It’s expensive Fan sites are a less expensive way to go Try working out a trade

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Page 21: Review

Do a company positioning up front PR effort must advance company

positioning◦ What differentiates your title, your company

from every other developer?◦ What are the key messages you want to get

across?

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Page 22: Review

Another way for developers to get visibility is through speaking opportunities

Instead of going for a solo placement, suggest a panel, where your spokesperson would be one of the participants

A great abstract is the key

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Page 23: Review

You must offer something different◦ A unique way of funding the company◦ A CEO with an interesting history

Expect to give revenue numbers The story MUST be offered as an

exclusive◦ Magazines are highly competitive

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Page 24: Review

Keeping stories, reviews, complaints and all other negative press buried.

Specialist firms exist to do this. Particularly important since the rise of the

Internet, WWW and blogosphere. MEA!!! (Monitor, Evaluate, Act)

◦ Monitor -> What are people saying.◦ Evaluate -> How is that perceived/impacting a

businesses reputation.◦ Act -> Attacking critics, posting positive counterpoints,

burying negative information. Crisis Management is service many reputation

management firms offer.

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Page 25: Review

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