Resistance 1 FAQ

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    Resistance: Fall of Man: FAQ/Walkthrough by daveybaxVersion: 1.0 | Last Updated: 2007-03-16 | View/Download Original FileHosted by GameFAQsReturn to Resistance: Fall of Man (PS3) FAQs & Guides

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    _____ _____ _____ _ _____ _____ ___ __ _ _____ _____| _ \ | ____| / ___/ | | / ___/ |_ _| / | | \ | | / ___| | ____|| |_| | | |__ | |___ | | | |___ | | / /| | | \| | | | | |__| _ / | __| \___ \ | | \___ \ | | / / | | | |\ | | | | __|| | \ \ | |___ ___| | | | ___| | | | / / | | | | \ | | |___ | |___|_| \_\ |_____| /_____/ |_| /_____/ |_| /_/ |_| |_| \_| \_____| |_____|

    ====================================================================================Fall of Man=====

    ===============================================================================

    ===============================================================================---Complete Strategy Guide/Faq/Walkthrough - Version 1.0 - By: David Baxley===============================================================================

    +================================================================+- -- -- --------------------------------------- -- ( Table of Contents ) -- --------------------------------------- -- -- I. The Faq -- a) Introduction -- b) Version History -- c) Legal Issues -

    - d) Contact Information -- -- II. Game Basics -- a) Difficulties -- b) Weapons -- c) Enemies -- d) Tips -- -- III. Walkthrough -- a) Introduction/Format -- b) Level 1: Guantlet -- c) Level 2: A Lone Survivor -- d) Level 3: Spires -

    - e) Level 4: Fates Worse Than Death -- f) Level 5: Conversion -- g) Level 6: Hunted Down -- h) Level 7: Path of Least Resistance -- i) Level 8: The Cathedral -- j) Level 9: Outgunned -- k) Level 10: Into the fire -- l) Level 11: Conduits -- m) Level 12: Viper's Nest -- n) Level 13: No Way Out -

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    - o) Level 14: Secrets -- p) Level 15: Angel -- q) Level 16: Search and Rescue -- r) Level 17: Common Ground -- s) Level 18: A Disturbing Discovery -- t) Level 19: Devil At the Door -- u) Level 20: Evacuation -- v) Level 21: Parting Ways -- w) Level 22: Into the Depths -- x) Level 23: In a Darker Place -- y) Level 24: A Desperate Gamble -- z) Level 25: Ice and Iron -- a1) Level 26: Burning Bridges -- b1) Level 27: On the Ice -- c1) Level 28: Giant Slayer -- d1) Level 29: Angel's Lair -- e1) Level 30: Last Hope -- -- IV. Miscellaneous -- a) Frequently Asked Questions -- b) Secrets and Unlockables -- -- V. Closing -- a) Credits -

    - b) End -- -+================================================================+

    --------------------------------------------------------------------------------------------------------------------------------------------------------------

    ---------------------------------------------( Section One: The Faq )

    ---------------------------------------------

    ========================[-= 1.a Introduction =-]========================

    Thanks for stopping in to check out my first ever faq. Being as this is myfirst attempt at composing a strat guide its probably going to be a littlerough. Hopefully, you will find what you are looking for containedsomewhere in here. I hope you enjoy reading this guide as much as I enjoyedwriting it.

    - David Baxley

    ===========================[-= 1.b Version History =-]===========================

    Version 1.0

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    This is the first complete version of the FAQ. Contained herein you will finda breakdown of the enemies and weapons, a very detailed secrets section,tips for the various areas of play, and a complete walkthrough for the gameon normal difficulty.

    =================[-= 1.c Legal =-]=================

    (C) Copyright 2006 David BaxleyThis guide or a portion of this guide may not be displayed without the author'spermission.

    ========================[-= 1.d Contact Info =-]========================

    You can contact me at [email protected] free to get a hold of me if you would like to use my guide on

    your site, submit something to my guide (You will be given full credit.),or have any questions concerning Resistance.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------

    ----------------------------( Section Two: Game Basics )----------------------------

    ========================[-= 2.a Difficulties =-]========================

    Easy- Don't let the name of this difficulty fool you. It wasn't that hardbut it wasn't "Easy" either. This difficulty feels like "Normal" on mostother games i've played. I recommend starting on this difficulty, this willlet you get a feel for the game without getting frustrated.

    Normal- Pretty much the same game as easy, only this time around some new

    weapons have been added and the game throws more enemies at you. While ineasy mode you could pretty much just plow your way through. Normal modeforces you to pace your self, take it slower, and look for more strategicsolutions to problems.

    Hard- This difficulty was a complete blast to play. After playing the otherdifficulties and co-op mode hard was a refreshing change of pace. Not onlywere there more enemies and i mean alot more they changed the enemy spawn pointsand changed up the types of enemies encountered in certain parts. Also enemyhealth has been upgraded for hard mode.

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    Superhuman- This level was almost identical to hard mode. The enemy numbers,types and spawns were all the same as hard mode. The only differences wereAI responds much better this time around, the enemies are much more accurate,and they inflict more damage and have more health. After you beat this modeit unlocks the Black Ops skin for multiplayer.

    ===================[-= 2.b Weapons =-]===================

    [M5A2]

    Clip: 50 roundsAmmo Capacity: 150 roundsFire rate: MediumRange: LongDamage: MediumAlt. Fire: An underslung grenade launcher which holds three grenadesThoughts/Tactices: This is the games basic weapon. Get used to this gunbecause you'll be relying on it heavily until later in the game. Because

    of its great accuracy at longer range this gun serves as a ghetto sniperrifle. Don't use this gun at close range because the Chimeran guns have higherfiring rates and more damage.

    [Bullseye]

    Clip: 70 roundsAmmo Capacity: 210 roundsFire rate: HighRange: CloseDamage: HighAlt. Fire: Launches a tagger dart, which once is in place all your main fireshots will home in on the tag's location.

    Thoughts/Tactics: You will also be using this gun heavily throughout theentire game. Its fire rate and damage make this the superior close rangeweapon choice. Save your tags for those tougher enemies such as Steelheads,titans, and advanced hybrids.

    [Shotgun]

    Clip: 8 shellsAmmo Capacity: 16 shellsFire Rate: SlowRange: CloseDamage: HighAlt. Fire: Discharges both barrels at once.

    Thoughts/Tactics: This guns abysmal fire rate make this gun inferior to otherclose range weapons. The only practical application for this gun is to useit against leapers and rollers. While engaging a swarm of the little guysaim the shotgun slightly above them and fire. The result of this aiming isthat by shooting slightly above will give you maximum spray and will wipeseveral of them out at once.

    [Reapers]

    Clip: 50 rounds

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    Ammo Capacity: 500 roundsFire Rate: HighRange: CloseDamage: LowAlt. Fire: Dual target lock.Thoughts/Tactics: These guns are fun to play around with but lack any gooduses. You are better off to go with another gun choice.

    [Sapper]

    Clip: 100 minesAmmo Capacity: NAFire Rate: SlowDamage: HighRange: CloseAlt. Fire: Manual mine detonation.Thoughts/Tactics: Another gun with little to no use. The only thing thisweapon is good for is setting up a mine field and luring Gray Jacks into it.

    [Arc Charger]

    Clip: 100 energy cellsAmmo Capacity: NADamage: High

    Range: CloseAlt. Fire: Branch the electricity to multiple targets.Thoughts/Tactics: A useless weapon that is only good for fun.

    [Fareye]

    Clip: 6 roundsAmmo Capacity: 6 roundsFire Rate: SlowDamage: High (if a headshot)Range: LongAlt. Fire: Activates focus which will slow time down for a limited period.Thoughts/Tactics: A good weapon. The game is sparing with its fareye ammo

    so take carefull aim to conserve ammo. Save it for tougher enemies.

    [LAARK Rocket Launcher]

    Clip: 2 rocketsAmmo Capacity: 2 rocketsFire Rate: SlowDamage: HighRange: LongAlt. Fire: The ability to adjust the path of the rocket in mid-flight.Thoughts/Tactics: Just your standard rocket launcher save it for Stalkers,Widowmakers, and Angels.

    [Auger]

    Clip: 20 roundsAmmo Capacity: 100 roundsFire Rate: MediumDamage: HighRange: MediumAlt. Fire: Deploys a round stopping force barrier. Auger rounds can passthrough the barrier.Thoughts/Tactics: A good close range weapon. The force barrier is very handy

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    and saved me in several tight situations. If you are facing enemy turrets,move to medium range and fire at them. The Auger will pierce the shield thatthe turrets have.

    [L112 Dragon]

    Clip: 80 units of fuelAmmo Capacity: NAFire Rate: ContinuousDamage: HighRange: MediumAlt. Fire: Launches some flame at range that acts like napalm.Thoughts/Tactics: A very handy weapon that is brutal in close range. It willinsta-kill most chimera and will even destroy leaper pods before the canhatch.

    [Hailstorm]

    Clip: 50 roundsAmmo Capacity: 250 roundsFire Rate: HighDamage: HighRange: MediumAlt. Fire: Deploys a clip of ammo that turns into a mini-turret and auto

    targets nearby enemies.Thoughts/Tactics: The gun burns through its ammo way to fast and its accuracyleaves alot to be desired. You'll spend more time reloading with this gunthan actually shooting it. Its only decent use is the Alternate fire whichis superb. Jettison the clip turret and seek cover while it does the dirtywork for you.

    [Splitter]

    Clip: 35 roundsAmmo Capacity: NAFire Rate: MediumDamage: High

    Range: MediumAlt. Fire: Breaks up the blast in mid shot. Repeated use splits the shot upfurther and widens the coverage of the weapon.Thoughts/Tactics: While fun to mess around with, this weapon isn't very goodand you'll wind up getting yourself killed while trying to use it.

    [Frag Grenade]

    Clip: NAAmmo Capacity: 5Range: LongDamage: HighFire Rate: Slow

    Thoughts/Tactics: Simple and easy to use. Great for when multiple baddiesdecide to crash your party.

    [Hedgehog Grenade]

    Clip: NAAmmo Capacity: 5Range: LongDamage: HighFire Rate: Medium

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    Thoughts/Tactics: Much like the standard grenade. Save it for indoors andenclosed areas to max out its effectiveness.

    [Air-fuel Grenade]

    Clip: NAAmmo Capacity: 5Range: LongDamage: HighFire Rate: SlowThoughts/Tactics: The long time it takes for this weapon to go off severelytakes away from its effectiveness. By the time it goes off most Chimera havefled from the blast radius. Save it for tough enemies or a group that isentrenched and won't move.

    [Backlash Grenade]

    Clip: NAAmmo Capacity: 5Range: LongDamage: NAFire Rate: MediumThoughts/Tactics: This is a very handy nade even though it doesn't do anydamage of its own. It makes up for this by deploying an energy bubble which

    repels Chimeran weapon fire back at them. A usefull strat is to deploy theseguys in front of a large group. Switch to the m5 and lay waste to thembecause your bullets will pass through while theirs gets sent back at them.

    ===================[-= 2.c Enemies =-]===================

    Be prepared to face some of the best AI i've come across in a game. While

    it doesn't qualify as Skynet it definatly isn't a slouch either. Enemieswill seek cover, run from nades, fall back, and use suppression and flanking.

    [Hybrids]

    Appearence: Humanoid with multiple eyes, nasty claws and teeth and coolinguntits jutting from its back.Health: LowWeapon: BullseyeTactic: Use the m5 zoom to pick them off from a distance or get close and usetheir own bullseye against them. While fighting them fire in bursts and moveto the side to avoid the barrage of shots they will send at you.

    [Howlers]

    Appearance: A large dog like Chimera.Health: MediumWeapon: Claw swipesTactic: Their tough hides will repel most fire you send at them. Use theshotgun or Auger on them. While engaged with them, move in a side-steppingcirclular arc to avoid their attacks.

    [Leapers and Rollers]

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    Appearance: Small fourlegged Chimera that appear like a lizard/scorpion mix.Health: LowWeapon: Leaping bite/acid spit (roller only)Tactic: Move backwards and spray over them with the shotgun.

    [Steelheads]

    Appearance: They look similar to hybrids only they are larger and covered inblack body armor.Health: MediumWeapon: AugerTactic: Because of the Auger rifle that they wield these guys make for toughcustomers. Don't worry about cover with these guys as their guns can pierce it.Also avoid close range with them at all cost. Try to pick them off at adistance or use the Flashback grenade tactic.

    [Hardfangs]

    Appearance: They look like short, bulkier hybrids with heavy armor.Health: LowWeapon: Arc ChargerTactic: These guys are a joke. Make sure that you don't let them get closeenough to use the arc. A quick burst to the chest should take them down.

    [Slipskulls]

    Appearance: They look like most of the other humanoid chimera only moreslender.Health: LowWeapon: ReapersTactic: These guys pose little threat except to take up time dealing with them.Most any weapon will get the job done. Just make sure to keep moving so theycan't get a bead on you.

    [Menials]

    Appearance: Humanoid chimera with out any torso armor.Health: LowWeapon: Grabble and biteTactic: Use your melee attack to finish them.

    [Titan]

    Appearance: Large hulking chimera (look alot like LoTR Cave Trolls) witha Stalker gun for weapon.Health: HighWeapon: BFGTactic: Move side to side while engaging them to avoid their fire. Tag themin the head with the bullseye and pummel them while moving.

    [Advanced Hybrids]

    Appearance: Look similar to standard hybrid only slightly smaller and they havemore armor.Health: MediumWeapon: Bullseye Mark IITactic: Avoid close encounters with these guys at all costs. There advancedgun will rip you to shreds in seconds. Use the Fareye, explosives, or anotherranged weapon to deal with them before they can close on you.

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    [Widowmakers]

    Appearance: A large fleshy spider creature.Health: HighWeapon: Claw stab, Globule spitTactic: Stay as far away as possible and punish them with the rocket launcher.

    [Angel]

    Appearance: Large flying four tentacled creatures.Health: HighWeapon: Poison Cloud, Spike Throw, Debris ThrowTactic: Stay mobile and at a distance. Take them out using rockets and highexplosives. They appear worse than they actually are.

    [Gray Jacks]

    Appearance: Large hybrid like beasts.Health: MediumWeapon: Three hit melee comboTactic: Keep your distance and use the sapper or dragon to take them out.

    [Stalker]

    Appearance: Large Chimeran tank. It as a podlike upper portion and four crablike legs.Health: HighWeapon: Laser turret, missile launcherTactic: Keep to cover as much as possible and try to get in behind it to hitthe glowing ball that is its weak spot. However, in certain fights later onyou won't be able to get in behind it. In this situation simply hit it withrockets and auger fire until it goes down.

    =========================[-= 2.c Gameplay Tips =-]

    =========================

    Remember to stay mobile, a still soldier is a dead soldier.

    Know when to employ controlled aggression and when to employ caution.

    Grenades are your friend, remember to use them.

    Take out as many enemies as you can from as far away as possible.

    Conserve your big guns for the big enemies.

    Use your head, shoot enemies in theirs.

    The most obvious route is not always the best route.

    Cut down on ammo costs, look for explosive material near enemies.

    Be wary, when its seems like their should be enemies there probably is andlots of them.

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    Smile and relax with the thought of how much better your ps3 is than the 360.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------

    =================================( Section Three: Walkthrough )=================================

    ===============================[-= 3.a Introduction/Format =-]===============================

    The walkthrough contained in this guide is based off of the normal difficultysetting. The differences between the other modes isn't drastically differentso you should be able to get through the game with this walkthrough. I chose

    normal because it is the standard difficulty setting and will probably be themost played setting. In this guide I will not cover the location of healthand weapon placements. The reason for this is that the game is prettygenerous with these and they are usually just lying about on the floors.I will however, tell you where to find the new weapons that you will findwhile playing such as the reapers, shotgun, etc.

    ===============================( The Walkthrough )===============================

    =================================[-= 3.b Level 1: The Guantlet =-]=================================

    After the opening scene run to the top of the crater. By this time your alliesshould be engaging several Hybrids. Switch to zoom mode and finish them offwith several bursts. They won't attack you as they will be to busy dealingwith your friends. Move forward and stick to the right. After you pass thefirst ruined bus a Hybrid will rush you from around the corner of the buildingon the right. There will be plenty of space between him and you. Simply switchto zoom and dispatch him.

    Move to the corner of the building where the hybrid emerged.As you approach this path another hybrid will step out bullseye a blazin.Send him packin with a burst to the chest. Follow the linear path past thedowned chopper. As you proceed you will see a white and red car on your right.Once you reach this a hybrid will charge out from the left. Move around thecorner and past another bus. Here you should see more troops dropping in tohelp you out. Follow your comrades down the road as they get pwned by mortarfire. Continue on the road until it ends in a big courtyard with a largebuilding on the other end. There will be a hybrid on the balchony, zoomand deal with him before moving forward. Get closer to the building, once you

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    are about halfway there three more hybrids will rush out of the building andtake cover on your left hand side. Use the M5a2 zoom snipe method to deal withthem and proceed into the building. As you enter the building a hybrid willrush out from your left and begin to run up the stairs. Move into the building,where upon entering you will pick up the reapers and use them to blast thecreature in the back. The first floor is uneventful, save for some scatteredammo boxes. Once you have refilled move up the stairs to the next floor. Atthe top you will meet two soldiers. Follow them into the door on the left.They will get hosed by two hybrids taking cover behind some crates. Stepquickly into the door way and place a nade in between them. Go through theirroom and out the doorway on the left wall. Move forward, you will now findyourself on the balchony you saw before entering the building. There is adoorway leading into the building. Once you go through it a hybrid will attackyou from the doorway in the far wall. Another hybrid will attack you fromanother doorway on your right. Charge the hybrid ahead of you, fire a fewrounds into him and finish him off with melee. Now go back out into the roomand deal with the other hybrid. Go through either doorway and proceed untilyou come out behind the building. Hop off the broken stairwell onto the streetbelow. After landing move to your left. Pick up the bullseye off the deadhybrid and continue on. As you get close to an overturned truck you willmeet two more hapless soldiers. Follow them up the street until some hybridsspring out. Use the zoom m5a2 tech on them and continue. Weave through thebarricades and move past the burning truck. You should now be entering agrassy clearing with an archway opening ahead of you. Move cautiously for

    once you get close enough a wave of hybrids will rush you. End their plightwith a well placed shot from your grenade launcher and continue through thearchway. After heading down the stairs three hybrids will charge you from theleft. Drop a nade in their midst and continue down the path from where theycame. Once you encounter an opening in the wall on your right hop down, followsome soldiers and end the level.

    =====================================[-= 3.c Level 2: A Lone Survivor =-]=====================================

    After you gain control of yourself follow your soldier buddy up the ravine.Take a right after the drainage tunnels on your left and continue up thelinear ravine. Up ahead you will see a bridge that runs overhead. At thispoint a small group of leapers will charge toward you. Deal with them usingaccurate bursts and continue on. The ditch ends with some stairs on your leftand barred drain tunnels ahead of you. When you reach this area a large waveof leapers will charge you from straight ahead. Back peddle and continue tofire until they are all dealt with. Climb the stairway on the left side.After a short distance another small group of leapers will attack, deal withthem and cross the bridge to the other side of the ditch. Follow the soldieruntil you come to a semi-open area on your right with some boulders. Quicklymove to a boulder and climb atop it. Another swarm of leapers will arrive,kill them off from the safety of your boulder and move forward over the slope

    on the right side of the drainage tunnels. Drop down into the next ditch andproceed until you see another set of drains ahead of you with three hybridsat the top. Zoom m5 at them until they are dead or have retreated. Goforward and wind your way up the three flights of stairs, through the opendoorway and into the building. Head up the stairs and into a room withseveral crates. Move through this room and up another flight of stairs.Stop at the top of the stairs. You will notice that most of the ceiling isgone and there is a lone hybrid above you. Take him out and deal with thenext three hybrids that will charge into the room from the right. Head towhere they came from. Stop at the entrance and take out the lone hybrid across

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    the way. Use your bullseye and charge into the room and deal with the twohybrid who are in the room. There will be a section of the wall in this roomthat has been blown away, this is your exit. After exiting follow the pathuntil you come to a makeshift bridge leading into another smashed up building.Most of the floor will be gone. Drop a nade down onto the two hybrid in theroom and zoom tech two more hybrid as they charge into the room below you.Move forward over yet another makeshift bridge and drop down another floor.Head out onto the exposed fire escape and drop down onto the street below.Now the fun begins. On the road is a tank just waiting for you. Hop inand plow through the gate ahead of you. Just follow the road till the end.Along the way just keep spam firing the cannon at anything that moves.The only thing that poses a threat to you now are the morters scattered hereand there. Keep your distance from them and take them out at range and you'llbe fine. Blast your way while following the road and you will come to alarge archway. Drive your tank through this to end the level.

    ===========================[-= 3.d Level 3: Spires =-]===========================

    After the initial cutscene quickly head to your left and blast the hybrid thatis coming up the stairwell. Then head back the way you came and take out 2

    more hybrid and proceed to the right side stairwell. Pause at the top and usethe m5 zoom to snipe the hybrid below. Once they are dealt with move down thestairs and stick to the right side wall. Move along the wall until you have aside shot on the hybrd that is manning the turret and waste him. After that ifyou are running low on ammo head into the bus depot to resupply then headtoward the gas pumps on that right side. Move forward slowly towards thegas station building and snipe a couple of hybrid that are moving around inthis area. After they are dealt with head into the gas station building.Man the turret straight ahead of you as you enter and shred the few remaininghybrid. Now switch to the turrets and aim towards the watertank. Take out asmany as you can before they find cover. After they have all dug in exit thebuilding and make your way towards them. They should all be clustered upmaking it a great time for you to deliver a nade suprise. Finish clearing out

    any that survived your nade barrage and quickly head back to the gas stationbuilding. However, instead of going in switch to your bullseye, find somecover and face the big gate that is next to the gas building. They will startpouring over the wall on either side of the gate. Get as many as you can withthe bullseye. Once they start to overwhelm fall back find cover and snipe theremainder of them. Once they are all dead the level will end.

    ===========================================[-= 3.e Level 4: Fates Worse than Death =-]===========================================

    You now find yourself in a body dumping room in a chimeran conversion center.After you come to, charge into room ahead of you and melee bash the two menialsin here. Now head through the doorway on your left and into the next room.Bash two more menials in this room and head into the next room. On the righthand wall of this room is a locked silver door. Next to the door on the leftis a switch flip it and the door will open. This will trigger a cutscene.After the scene head through the doorway straight ahead of you. Don't runheadlong into this room though. After you enter you will see a menial aheadof you. What you don't see is the menial in a side room on your right thatwill latch onto you if you move passed it. Lure him out and bash them. Move

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    to the end of the room and take a left. You will come to a doorway that hasseveral planks of wood across it. Bash your way through and then bash themenial ahead of you. Take a right and head up a small set of stairs. Headto the right and through the next room. Pause at this doorway for a moment.Doing so will cause some menials at the other end of the room to begin movingtoward you. After a few seconds two hybrids will move into the room. Oncethey do, shoot the silver ball thingies on the left wall causing them toexplode and taking out the hybrid. Finish the menials up and head through thedoorway the hybrids came out of. As you head to the doorway blast another setof explosive balls to take out two more hybrid. Now move through the doorwayon your right. Follow this hallway till you come to a lift. Enter it andflip the switch. After the door opens ignore the menials on the other side ofthe window and head to your left. You will now be in a large room with severalsilos. On a catwalk towards the back of the room is a hybrid, zoom snipe him.Now move into the room and follow the right wall till you come to a closed gate.Take a left at the gate and the it leads you to a section of floor that is nowgone. Drop down to the level below you and bash the two menials. Leavethrough the open doorway and stop. Turn right, you should now be looking outinto a grassy open area. As you proceed through this area lazer mines willspring from the ground. They float up and begin charging their shot. Shootthem before they can do the same to you. Make your way to the stairs onthe opposite side of the doorway. Before you go up them, move around to theleft side of them and pick up the shotgun. Now head up the stairs. Once youreach the top take a right and smash your way through the two crates. Move

    into the next room and make your way towards the stairs. Watch out for thetwo lazer mines at the base of the stairs. Go up the stairs move forward andhead up a second set of stairs on your left. This takes you to another sectionof floor that is gone. Drop down and take out two mines that spring up afteryou land. You are now on the other side of the closed gate that you encounteredafter exiting the elevator. Proceed throught the opening and you will now bein an alleyway. On the left there is a storage container that has health andammo if needed. After you move towards the container you will see another openarea with several menials milling about. They are not your initial concern.On the left is a ledge, atop this ledge are two hybrids. Move forward and placea nade on the ledge and move back toward the container. Bash the menials asthey close on you. And finish off the hybrid with bullseye fire if theysurvived. Move through the alley to the next doorway. Lying in the doorway

    are some hedgehog nades. Becareful as you enter this doorway. Once you getclose enough a mine springs up. After the mine is gone move foreward and intothe large open area ahead of you. There will be several menials coming towardyou. Bash them and seek cover. On the opposite side of this large area thereare several hybrid. Stay behind cover on the ground level and zoom snipe them.Now head up the stairs and take a left to the center of the balchony the hybridwere on. There should be a locked door with a small control box with a yellowcircle on the right side of the door. Toggle the control box and head throughthe now open door. You are now outside on the waterfront. Follow the pathwith caution. As you near a small set of stairs two mines will activate onyour left. Deal with them and head up the stairs and to the left. There willbe several crates ahead of you and three mine launchers on the ground.Dispatch the mines and proceed. Bash the crates and drop down onto the

    storage container and hop to the ground. After landing the level will end.

    ===============================[-= 3.f Level 5: Conversion =-]===============================

    Once you have control move down the hall to the opening ahead of you. Stay in

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    the doorway. To your left underneath the crane are three hybrid. Send thema nade from the safety of your doorway then rush any survivors with thebullseye. Move underneath the crane and up the wooden ramp ahead of you.Carefully make your way across the two wooden planks and look to your right.You will be looking down to an area with several crates. There are threehybrid in this area snipe them from the safety of your perch and hop down.To the right there is a doorway in the distance. Take note of the explosiveballs on the left side of the doorway. Move forward, doing this will causeseveral hybrid to come out of the doorway. Drop back and blast the explosivesas they near them. After they are dead head into the doorway. A cutscene willplay. After the scene you will be in a large room with big blue containers.Head through the doorway at the opposite end of the room. Make your way aroundthe green ammo crates infront of you. You will now be looking up a flight ofstairs. Switch to the shotgun and blast the leapers that charge you after youapproach the stairs. Make your way up the stairs and you will be charged bya second group of leapers from your right. Again simply backpeddle and shotgunthem into oblivion. Flip the switch to the locked door infront of you and headinside. You will be in a large room with cacoons hanging from the ceiling.Stick to the left wall and you will come to a stairway leading down to a largehanger type room. From the safety of your vantage snipe the hybrid that arewalking around on the ground level. There are many of those explosive ballsin this area. Use them to take out the hybrid whenever you see an opportunityto do so. Once they have been dealt with drop down to the floor and make yourway to the far end of the room. You should see a gap leading into the next

    hangar room. Move into the opening and some hybrid will spawn. Use theexplosive ball trick on these guys. Turn right and there will be two morehybrid. Again, use the exploding balls and back up. After they are deadmove into the area. In front of you there will be a clyindrical closed doorwith a toggle station to the left. Toggle the lock and enter the tube.Head down the tube and it will lead you to a large caverous room. On theplatform below you to the right is a hybrid with his back to you. Use thebullseye and give him a suprise. Ahead of you three more hybrid will attack.Deploy a hedgehog grenade and move past the garbage. Follow the platformalong the wall and bash the menial around the corner. Continue along theplatform until you see two hybrid rush from the right. Give them a hedgehogand proceed. There will be a small bridge in front of you as you near ita mine will launch. Head over the bridge and another mine will launch. On the

    other side of the bride is an elevator. Take out the two mines that willdeploy when you near it and use the chimeran elevator. Once it stops step outof the life and the level will end.

    ================================[-= 3.g Level 6: Hunted Down =-]================================

    Follow the hallway as it winds through the chimeran conversion plant until youcome to the opening on the far end. Head through and drop down on the pathway

    outside. Follow the trail up and to the left. You will come to an elevator.Hop in and take a ride down. Step out onto a narrow street with buildingslocated close on either side. Head straight and take a right at the end ofthe road. Move forward until you come to another path to the right and anopen door on your left. Take a left, as you head left three lazer mines willspring up. Waste them and continue on. As you move through this area ignoregoing into the buildings as they contain only mines and miniscule amounts ofammo. Keep going forward until you come to the docks. Take a right and headtoward the stack of three exploding balls. As you approach them a group ofhybrid will attack. Ignite the balls and head through the doorway on your

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    right. In this room there is a ledge on the far wall and the room containsseveral chimeran storage crates. On the back ledge there are two hybrid, thereare also several chimera hiding amongst the crates. Move slowly into the roomand drop a hedgehog into the middle and take them out. Next move to the leftwall and head up the small set of stairs. At the top throw a second hedgehogas you are now being assaulted by four hybrid. Move down the ledge and youwill come to a second set of stairs leading down. Stick to the top of thestairs and snipe the hybrid moving about in this section. After they are deadhop down. Ignore the stairs leading up, unless you need some health or ammo.Head out of the doorway on the ground level. Once on the ground take a right.You should see a set of stairs leading up and another group of exploding ballson the right. Move up the stairs and into the building on your left. Onceyou enter a group of leapers will swarm towards you. Fall back to the bottomof the stairs and wait for the swarm to get close to the explosives. Detonatethem, mop up the remaining leapers with your shotgun and head back into thebuilding. Another wave of leapers will come at you. Use your shotgun andfallback method to take care of them. Once they are dead, head down thestairwell, drop to the ground, and use the elevator. The lift will take youto a large open factory room. There is an opening in the left corner wall.Move to this opening and zoom snipe the group of hybrid that you can see inthe container storage yard. Next move around the left side of the large redcontainer ahead of you and repeat the zoom method on another pocket of hybrids.Now move back to the opening and head around to the right of the right containerand deal with another group of hybrids. This group is much larger and a nade

    or two will come in handy for thining their ranks. Just past the large groupthere is a flatbed trailer with two hybrid on it. Drop a nade in between themand move to the wall of the building on the right hand side. You will see awooden ramp leading to the top of a storage crate. Jump on the flatbed trailerand head up this ramp. You should now be looking down on two hybrid that aremanning turrets. Bullseye them and drop down. Move around the to the left.Two more hybrids will rush you. Bullseye them and head up the set of stairslocated against the building now in front of you. Take a right and balanceyour way across two wooden planks into the next building. After enteringmake your way to a small opening and drop onto the street below. After landingthe level will end.

    =============================================[-= 3.h Level 7: Path of Least Resistance =-]=============================================

    After the level opens charge across the street to the ruined buildings whithyour team mates. Move to the far left and seek cover next to a standing wall.Use your zoom snipe to take out the enemies as they funnel up the hill to thecenter. After they are dealt with cross the street and enter the ruins ofthe building on the left of the opening the hybrids were coming from.Move down the slope and this will put you on the side of some more hybrids.Dispatch them and continue on. Continue down the slope and ahead of you therewill be some metal sheets that you can use as cover. Stay here and zoom snipe

    another wave of hybrids. To your left and across the way is a big sectionof wall still standing. In two of the windows are some hybrids. Kill them andmove down through the next sloped opening. As soon as you start to descenda hybrid will leap out from the left. After he is gone move through the right.Barely step through the doorway and then backpeddle. This will cause a hybridto show himself. He is on the second floor of a gutted building in front ofyou. Another hybrid will show up in a doorway in the same building and agroup of leapers will swarm out. Move back to the slope and deal with thembefore moving to the doorway to snipe the two hybrids. Head through the rubbletowards the building where the hybrid just were. As you step into the open

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    there will be two hybrid with their backs to you and another one across thestreet in an window opening. After they are dead move out onto the road.Once you do this another leaper swarm will charge out. Backpeddle to thesafety of the ruined building you came out of and deal with them. Next moveout onto the roadway and snipe any remaining hybrid. Move down another slopein between the buildings much like the others you have come through and takea left into the building. Move through this building and exit through theblasted section on the right. This gives you a safe distance and an excellentvantage point to deal with the large wave of hybrids that are coming towardsyou and your buddies. Now is a great time to use your nades or grenadelauncher to quickly thin their ranks. Mop up the stragglers and head downthe street while sticking to the left side. Switch to your bullseye and makeyour way to the bus. Move around the right side of the bus and blast thehybrid that is waiting around the corner. Two more hybrid will begin firingon you. Snipe them and move further down the street. After a few stepstwo more hybrid will engage you. Close range em with the bullseye and switchto your shotgun. The road turns to the right and slopes downward. As youmove down this road a large swarm of leapers will beginn coming down thebuilding in front of you. Shotgun them down and continue along the road.The road cuts to the left and begins ramping uphill. Head up the road andweave your way through the ruined cars. When you reach the metal barricadesthere will be an opening to your right. Stand in this opening and a groupof hybrid will show themselves. Drop a nade in their midst and zoom snipe anysurvivors. Continue on the road until you come to a ruined car with a

    dead soldier draped across the hood. Stand here and snipe a group of hybridthat are behind a sandbag barricade further up the road. Now move out frombehind the car and proceed to the large mound of earth. Use this as cover asyou engage another group of entrenched hybrids. Move forward until youcome to a bridge with tons of barricades and vehicles on it. Before you begincrossing the bridge move to your left to find some stairs leading down underthe bridge. Under here you will find a grenade for your launcher, this willcome in handy very soon. Head back up and begin crossing the bridge. Moveas fast as you can towards the other end of the bridge. Get ready to usethe grenade launcher. As soon as you near the other side a group of hybridwill begin moving towards a barricade with a turret that is located in themiddle of the road. Drop them with a shot from your grenade launcher beforethey can reach the turret. If they do it makes them much more of a pain to

    deal with. After they are dead quickly look to your left and take out anotherhybrid located in the grassy opening. Once you have dispatched them headtowards the gate to the large cathedral ahead of you. As you near the gatea howler will jump over the wall and attack you.(Boss Fight)This fight is a joke. Switch to your shotgun and begin sidestepping. Whileyou are moving to the side move in a circular arc. Doing this will preventthe howler from hitting you. In the meantime, blast it with your shotgun untilit hits the deck. Move towards the cathedral and the level will end.

    ==================================

    [-= 3.i Level 8: The Cathedral =-]==================================

    Once the level starts leapers will begin streaming down from the ceiling.There are alot of these things and i mean "alot". Have your shotgun at theready and immediately fall back. There is a small room directly behind you.Moving in here will cause the leapers to have to funnel in after you.Blast away at them using the leaper shotgun tactic and you should decimatethem with little problem. Once they are all dead quickly run towards theboarded opening on the other side of the large starting room. Move to the

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    left side of the opening. Very soon two steelheads will blast the boardsaway. As soon as the barrier is down before the smoke clears and they chargein after you begin lobbing nades into the smoke filled opening. Tag andblast them if they manage to survive. Now pick up their auger rifle and moveinto the other side of the cathedral. As you are exiting the archeway ahybrid will spring out blast him down with the auger and begin moving backthe way you came. The reason for this sudden reversal is the howler that isnow bearing down on you. Use the same side stepping motion and blast away athim with the auger. He should go down pretty quickly. Head through thearchway again and look across the room to your right. A group of four hybridwill be charging you. Take them out with a nade or your launcher and movetowards the direction they came from. There will be a large section of thecathedral wall blasted away. Move to the rightside and slowly ease to theleft. Do this until you can see a hybrid on the balcony of the buildingacross the way. Snipe him and continue easing left sniping more hybrids asyour angle presents them. After they are dead move across the way into thebuilding. As you enter the building move through the first doorway on yourleft. As you enter this room you should have picked up some incrediblyusefull backlash grenades. Save them for later and move back out into themain room. Exit through the doorway infront of you. As you leave the buildingyou will meet up with two soldiers. Head the way they just came from. Movedown the stairs and come to the corner. Around this corner are several hybrid.Move out behind the corner and tag and blast em. Alternate between firing andmoving back behind the corner until they are dead. After a few seconds fall

    back and switch to your shotgun. There are a group of leapers on their way.After they are dead return to the corner and finish off any remaining chimera.As you move down the road two hybrid will spring out. Seek shelter behind asandbag barricade and deal with them. Switch to your auger rifle and move tothe next corner. Get ready, because once you step out you will be rushed byseveral hybrid and a steel head. Move to the center of the street and deploya backlash grenade. Stand in the center of the nades bubble and take out thesteel head first. Get as many hybrid as you can before the bubble dissipates.After your temporary shelter is gone move to the right side of the street.This will keep the hybrid in the shops on your right from getting an angle onyou. Move slowly up the street. Once you find where the hybrids on the right.Shot out the windows they are hiding behind and lob a hedgehog into the roomthey are in. As you near the end of the road another hybrid will come out onto

    a balcony ahead of you. Take him out and find cover as the road turns left.You should now be looking ahead a see a set of stairs leading up. At the topof the stairs is a hybrid snipe him and head up. At the top will be an archedopening to your right. Look through the opening and locate some explosiveballs. Blast them to kill a hybrid located above them and move through theopening. Switch to your shotgun and take a left. Ahead of you will be alarge clearing and a tree in the middle. As you approach the tree you willbe attacked by two howlers. Don't panick, simply use the same method you havebeen and you will be fine. If you run out of shotgun shells switch to theauger to finish the job. Make your way through the opening in the wall.As soon as you move through the opening quickly drop down to the next levelto avoid some hedgehog mines. Stick to the barbed fence on your right side.As you move along the fence a group of seismic mines will deploy. Once they

    stop moving jump to avoid their blast. Continue along the fence until youcome to a wooden bridge. Cross it and make your way up the hill to your right.Up ahead you should see some sandbags. Move to them as fast as you can onceyou reach them duck to avoid some more headghog mines. Continue up, at the topthere will be a hybrid blast him with the bullseye and move to the wall onyour left. Around this wall are three more hybrid. Give them a hedgehog nadeand continue towards the group of trees past the playground. As you near thetrees you will see two mine deployers on the ground. Line yourself up behindthe tree on your left so the tree is between the mines and you. As you getcloser to the tree the mines will go off and you will be saft. Head past the

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    mines and drop down through the opening. Move through the gateway. After youenter there are six mine deployers which deploy seismic mines. They willlaunch in two groups of three. For both groups simply crouch to avoid them.After thats dealt with continue on. There will be a car up ahead and past thecar is an alley leading downward. Move to the car and this will cause severalhybrids to attack. Hedgehog them clean up stragglers and move down the alley.Stop at the corner. Step out and quickly step back to trigger and avoid somehedgehog mines. Now move to the next area and drop a flashback nade. Thisshields you from several chimera while you play cleanup with your m5. On yourleft is a building. There is a doorway and a window. Move to the window andsnipe a hybrid on the floor above you. Now head into the room with yourbullseye ready. After you head in a hybrid will spring out from under thestairs. Kill him and head up the stairs. In the next room there is a largesection of floor missing. Move to this opening and kill the hybrid below anddrop down. Head out of the doorway and into an alley. Stick to the right walland pop out from around the corner and move back to avoid several hedgehogmines. Switch to your shotgun and deal with a leaper swarm that is coming.After they are dead zoom snipe the hybrid at the end of the alley. Nowhead through the alley on your left and proceed until several seismic minesdeploy. Duck under them and continue on. Two hybrid will attack from thearchway ahead. Bullseye them and continue through the arch they came from.Look down the alley on your left and take out a hybrid at the end of it. Easedown the set of stairs in front of you until you can see some explosive balls.Ignite them to kill a hybrid manning a turret that you can't see from this

    angel. Then back track to the alley you passed after the archway. Movealong this path and take the first right you come across. Smirk to yourselfas you make your way past the empty turret and dead hybrid and head up a setof stairs. Once you reach the top the level will end.

    ==============================[-= 3.j Level 9: Outgunned =-]==============================

    Once the level starts move to the wall on your right. Creep out and snipeas many of the hybrids on your left as you can. Take carefull aim because

    if you aren't frugal with your ammo you will run out. There are alot ofhybrids in the traffic circle. Anyway once the ones on the left are dead moveto your right and slowly move foreward. Keep moving up until until the oncespast the center are in range. Snipe them and move back to towards thebeginning. Look towards your left and zoom snipe the last pocket up hybridresistance. After they are all dead quickly refill your health and lost ammo.Now beat feet back towards the beginning of the level. Facing the beginningthere will be a large mound of earth pushed up against a wall. Climp thismakeshift hill and wait for a chimeran dropship to drop a container fullof chimera. From your angel you should be looking at one of the openings.After the hatch opens fire your grenade launcher and throw a grenade into theopening. Fall back to cover and take care of any survivors. Now turn andrun towards the opposite side from the beginning point. On the right is a

    large truck. Move behind the truck and familiarize yourself with this area.Past the cab of the truck are several ruined buildings with doorways. Thiswill be the area which you will deal with upcoming boss fight.(Boss Fight: Stalker)This fight isn't as scary as it looks. The stalker will move in from theopening opposite of where you came in from. It will move into the trafficcircle and begin firing on your comrades. Stay behind the truck and let itmove past you. Step out once its back is to you. Located in its back is asmall silver ball similar to the explosive balls you've been exploiting thusfar. Anyway, open up on the ball with your m5. This will cause the stalker

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    to spark and stun it. After your clip runs out retreat behind the truck andbegin moving sideways and to the right. Move through the buildings as needed.The reason for this, is because after the stalker regains itself it willfire a barrage of missles at you. Repeat this hit and dodge tactice two moretimes and the stalker will go down. After its defeated the level will end.

    ===================================[-= 3.k Level 10: Into the Fire =-]===================================

    Once you exit the tunnel your objective is to fight your way to the top of thehill you now find yourself facing. Move close enough so the hybrids operatingthe turrets are in auger range. Blast them with the auger, as it will piercethe front shields on the turrets. After the three turrets are down move tothe base of the hill and snipe the chimera moving about in range. Next moveup the hill until you come to a razorwire fence. In the middle of this fencethere is a break leading into a trench. Before heading down into the trenchclean out a couple of hybrid while you have the advantage of the high ground.Move into the trench and take a left. The next right you come to will havea group of hybrid around the corner. Drop a nade around the corner and cleanup the leftovers. Now quickly move back to the high ground because a large

    group of chimera are making their way to the center of the trench. Let thembunch up and then shoot the explosive barrel. Another wave will trickle inafter the first group is dead. Snipe them and then head the way they camefrom. The trench will turn to the left, equip a close range weapon and blastthe two hybrid around the corner. The trench will take another left turn andthen end in a slope leading up. Move slowly up and deal with the hybrid atthe top. There will be a turret outpost at the top. Move around the outsideof this and to the left. Stay behind it because there is another turretoutpost further up the hill and this one has an angle on you. Swith to theauger and kill him through the wall you are hiding behind. Now move up thehill and zig zag through the concrete barricades. After you reach theturret that you just killed move to the left to find a gap in the Chimeranfence and head through it. Pass through the turret outpost and continue up

    the hill past the fallen tree in your path. There will be some red brickrubble up ahead. Move slowly through the gap in the rubble and look to theright and down. There will be another hybrid manned turret down in the trench.Auger him through the safety of the wall and continue past him. The trenchwill begin to slant upward and to the left. Follow it up until it leads toa house. Don't move infront of the door. The bottom floor of the house isfull of hybrid. What you want to do is throw a few nades through the windowsor doorway to thin them out. Next strafe past the doorway and set off anyremaining explosive barrels left after your nade barrage. Once they are alldead head into the house. To the left of this room is a staircase at the topis a floor full of more hybrid. Move onto the staircase but don't exposeyourself the hybrid up there. Move about halfway up and aim up at the ceiling.Throw some nades but bounce them off the ceiling so they richochet back down

    onto second floor. This will kill the chimera off without exposing you toany danger. After they are dead move up to the morters and the level willend.

    ==============================[-= 3.l Level 11: Conduits =-]==============================

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    Move up the tunnel following the rail tracks. After coming to a platform onyour left hop up on it and move to the gate. This will cause a titan to showup and blast open the gate. Hit the big fellow with any grenade launcher shotsyou have and switch to the bullseye. Tag him in the head and open up on himwhile sidestepping is fireball shots. Repeat this until he explodes. Proceedinto the room the titan came from and at the other end is another gate. Afellow soldier will unlock it for you. Move into the room and go left. Thistakes you into a building with the backside of hit blown away. In this roompick up the fareye, yay a real sniper rifle at last. Equip the fareye andlook to your right. On top of some storage containers are three hybrid. Inthe middle of this group is a rung of explosive balls. Shoot the explosivesand leave the building through the hole leading down on your left. Don'tbother sniping the other hybrid that are streaming down. Save your sniperammo for tougher enemies. Follow the path on the left leading down. At thebottom a group of your soldiers is facing off against a group of hybrid.Drop a nade in the middle of the hybrids and take out any remainders. Continuealong the way they came from. Now the trail will turn right and begin leadingupward. Move to the top and join in the fierce firefight going on at the top.Tons of enemies will be pouring across the bridge on your right. Avoid thethe right side. Instead hang to the left a little ways back and m5 zoom andnade them until the enemies finally stop coming. If you have any flashbacknades now is the perfect time to use one. Remember to retreat back down thehill to refill your health as necessary. After its finally over move acrossthe bridge. Wait for your buddies to cross and go right. After they have

    gone ahead follow after them. This will cause the enemies up ahead to focuson them instead of you. Rush towards them and pull out your fareye. Thedrive will turn left and slope downward. You should be looking into a garageat the bottom. Inside are a large group of hybrid standing next to an explosiveball rack. Shoot the explosives and quickly retreat out of the line of fire.A group of leapers will rush you deal with them and m5 any remaining hybrids.Head into the garage and stick to the right. Move across the narrow ledge onthe right and head into the next room. Take another right and head up a ramp.At the top the level will end.

    ==================================

    [-= 3.m Level 12: Viper's Nest =-]==================================

    Move down the hill and to the spike fence on your left. This will shield youfrom the shots from the titan that you will be soon taking. Pop out and tagit and bullseye the titan till it drops. About halfway through this fightthe tower door behind the titan will open and several hybrid will spill out.Back up so you move down a little. This puts you out of the titan's and thehybrid's line of sight. Now move around the mound to the left and and m5 zoomthe hybrids. After they are gone go back to work with the titan. After thefight restock your ammo from the fallen soldiers and if you are wounded thereare some health capsules behind the tower. When you are restocked move intothe tower and allow the fan to blow you up to the next level. Once you land

    move cautiously around the corner and blast the two hybrid waiting on you.Up and across the way is another tower with some hybrids using turrets.Switch to the fareye and hose the turret hybrids. Now cross the small plankto a pylon and cross another plank to reach the next tower. Right before youstep onto the second tower look to your right. In the distance is a tower withsome more hybrid on it. Use your fareye and eliminate them. The same procedureas before: move around the tower and deal with two more hybrid at close range.Continue around until you come to a bridge leading to the next tower with aturret on the right. Have your fareye ready because when you get about halfwayto the next tower a steelhead will charge out from the rightside of the tower.

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    You know what to do here. After you do it bash some menials around the cornerand fareye some hybrid on a tower across the way and slightly below you.Continue around this tower till it dead ends. When the path stops there willbe a toggle box. Flip it and head back across the bridge. Now take the firstright and get ready to head down this bridge. Keep your fareye handy and takeout some hybrid as they charge you across this bridge. Move across the bridgeand circle around the tower until an opening on the left comes into view.Hop inside and float down to the bottom. Move out of the tower and prepare tofight another titan. Use the tower as cover and take it down with thebullseye tech. After the big fellow has fallen go the way he came from andthe level will end.

    ================================[-= 3.n Level 13: No Way Out =-]================================

    After the cutscene you'll be in a circular room with one exit. Smoke will beobscuring your view. Quickly switch to your auger and get a force barrier up.A large group of Chimera will be attacking you through the smoke. Throw a fewnades into the smoke, blast any hybrids that charge through and move throughthe smoke. Stick to the wall on either side and take cover behind some pipes.Take out the last remaining hybrid by augering them through the pipes. Take

    the tunnel on your right and make your way into the mess hall. Once you reachthe first group of tables a leaper swarm will show up. Retreat back into thetunnel and finish them off with the shotgun. Make your way through the messhall and exit via the door on the far left. Take a left when the tunnelbranches and continue on. Take a right at the next branch and keep moving.Now take a left at the next branch. At the end you should see a doorway.Moving towards the door will spawn a group of hybrids infront of you and agroup behind you. After they spawn quickly turn around and head back the wayyou came. Kill the group behind you, turn around, and finish the other group.Proceed through the doorway and take a left, now take another left and then aright. At the end of this tunnel will be a much needed health and ammo refill.Also have your fareye ready because coming down here will spawn a steelhead andhybrid. Kill them and head left and then back out into the main tunnel.

    Continue along up a set of stairs into a room filled will computer processors.After you enter the room a hybrid will show up directly ahead at the other end.Fareye him and continue to where he showed up from. Through this doorway willtake you into a large room filled with train cars and crates. Ahead and to theleft will be a hybrid m5 him and move around the car infront of you by goingaround to the right. Switch to the fareye and hop up on the platform.To your left mixed in amongst the crates are several hybrids. In the middle ofthem is an explosive barrel. Shot it and mop up the survivors. Move throughthe crates and wind around to the left. Hop the tracks then continue straightinto another tunnel. At the steps infront of you a hybrid will spawn from theright. Blast him and go down the tunnel on your left. After a few steps therewill be a doorway on your right. Move to the edge of it and pop out. A largegroup of enemies is in the shower area in the rightside of the locker room.

    Toss some nades behind their cover and move out of the doorway. Charge in andclean up the stragglers before heading out of a hole in the wall located in theshower. Follow this new tunnel until it opens up to a room with some explosivebarrels stacked up against the wall in front of you. Take the opening on theleft and then take another left. Continue down this long tunnel until a youfind the doorway on your right. Have your fareye ready to blast the slipskullsin the next room. Once they are dead move through the next room as it headsdownward. At the bottom it ends in an open gate. A tunneler will pass throughwhen you approach the gate. Pick up the arc charger while heading through thegate (a craptacular gun to be filed away and not used unless you are running

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    low on ammo). Hop into the tunnel on the left that has recently been made.After a bit it opens up into a large room with some metal walkways and stairs.Use your fareye on the two chimera in the room and drop down onto the floor.Now climp the stairways to the top and flip the switch. Next head back down tothe mid-level and fareye some hybrid through the now open doorway beforeheading through. After heading into the new tunnel take a right into the largeopen room and proceed down the stairs to the ground level. There will be anopening at the other side of this room. As you get close to the opening youwill be attacked by two howlers. Shotgun/sidestep them and head through thearchway. Stick to the left and at the end of this tunnel take a right. Abouthalway down this tunnel there will be an open area on the right. Walk towardsthe switches located on the wall to end the level.

    =============================[-= 3.o Level 14: Secrets =-]=============================

    When the level starts two hybrid will step out from the left. Blast them andhead back to large open room that you passed through on your way here. As youget close to large room there will be several hybrid and a steelhead blockingyour path. Fareye the chimera and head into the large room. On the catwalkabove you at the top of the stairs is another hybrid. Fareye him and climb the

    stairs. As you approach the opening to leave another hybrid will rush out.M5 him and continue from where he came. Keep going straight into another largeroom. As you head for some stairs leading down a hybrid will show up at thefar end of the room and flip a switch. This lets in some hybrid on the upperwalkway. Fareye this new bunch of arrives and hop down to the ground level.Once you reach the ground level another group of hybrid charge out from yourleft. Use your zoom m5 on them and go through the doorway they came out of.This takes you into a boiler room. Move down the stairs, stop once you arefacing the boiler. Underneath it and to your left is an open servicecrawspace. Move into this and a group of leapers will decide to show up.Shotgun them and take a left. As soon as you turn left another leaper swarmwill show up. After they are gone go the way they came from and exit thecrawlspace into another boiler room. Take the stairs on your right and exit on

    the other side of the gate in the large room. Flip the switch on the leftand head through the hatch. Take the open doorway on your left and quicklymove down the hallway. Do your best to dodge the fire coming at you from agroup of steelheads as you move down the hallway. Once you are within decentrange deploy a flashback grenade and end them. Once they are gone take thefirst right and move through a doorway. This tunnel will lead to a deadendwith a large tunneler created passage on your right. Move down this newtunnel. After a little ways in a leaper swarm attacks. Deal with them andcontinue on. Further down this tunnel you will encounter a large number ofleaper pods just waiting to hatch. Instead of waisting nades or explosives onthese pests, walk out into the midst of them. Do this until they start to shake(this means they are about to hatch) quickly turn around and beat feet the wayyou came. After you are clear of the pods do a 180 and blast away at the

    swarm that is hot on your heels. After the intensity is over continue yourjourney through the tunnel. After the tunnel ends jump up and to your rightinto a hallway. Take the first door on your left into the map room. Onceyou enter this room the level will end.

    ===========================[-= 3.p Level 15: Angel =-]===========================

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    Exit the intel room through the only open doorway and take a right that leadsto a tunnel. When you reach the tunnel take a left. You will arrive at a dooron your right that will auto open when you near it. It opens to a largemedical room with some explosive barrels in the center. The room is also fullof menials. Allow them to group near the barrels and then get as many as youcan in the ensuing fireball. Bash any remainders and move to the glass windowson the righthand side of this room. Smash through the glass window and enterthe next room. There will be a set of stairs on your right leading up.Before you head up look up and you will see two rooms at the top. Each hasseveral glass windows. Shot out a window leading to each room and toss anair-fuel nade through the openings. This will take out the majority of thehybrids camping up there. Climp the stairs and m5 any remaining hybrid.Move into the first room through an open window. Grab your fareye and snipethe steelhead at the end of the rooms. Look through the doorway to locate him.Move through the doorway by the steelhead and take a left. There will be aset of stairs leading down with some hybrid at the bottom. Shoot an explosiveball next to them and head down. Moving down will cause a swarm of leapers toattack. Fall back up the stairs and shoot the explosive barrels as the swarmgets close. Blast the remainder and head back down. Keep going until youcome to some windows on your right that you can't see through. The room onthe other side houses several hybrid. Shoot out a window and deliver them anair-fuel nade before moving on. Keep moving down the hall and as you approachan open gate some hybrid will show themselves. Fareye them and keep going.

    There will be more hybrid behind the next set of windows on your right.Blast open a window and deploy and air-fuel before continuing on. Once youreach the end the blast door will auto open. The next room is a samplestorage room. Headshot the gray jack in the middle of the room and move toone of the walls. Containment tubes will slowly rise from the floor releasinggray jacks. Snipe and auger them and the door on the other side will open.Move through the new doorway and up some stairs. This will take you to thefinal room. Its a big room with several containment units. Charge into theroom and deploy a flashback and wipe out the hybrid infesting this room.When they are dead head to the right side of this room, where there is a largeempty area next to a big brick wall. A tunneler will smash through the wall anddeploy a large number of troops. However, you will be waiting for it when itshows up. After it punches through the wall deploy a flashback and fire your

    greneade launcher into the cluster of tightly packed troops and m5 the rest.After they are all dead the level will end.

    =======================================[-= 3.q Level 16: Search and Rescue =-]=======================================

    When you are ready to go follow the cobblestone path to an opening in a brickwall. When you near it a group of chimera will run by. Ignore them and pickup the Hailstorm. Yay! A new toy. Don't use this gun yet, save it for theend of this level when you are really going to need it. Anyway, move out onto

    the street and another group of Chimera will exit the building infront of youand move into some alleys further into the level. Follow after them until agroup of Hybrids and a howler step out from the corner of a building on yourleft. Switch to your auger as you fall back and take out the howler firstbefore m5 sniping the hybrid. After the exchange continue up the streettoward the burning bus. Ahead of you will be a pair of hybrid on a ledge.After m5ing them another group of hybrid and a steelhead will engage you fromyour right. Now is the perfect time to share with them the gift of handheldexplosives. After sharing cross the street and climp up the ledge the twohybrid were on. Climb the small set of stairs on your right and switch to

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    your bullseye. Tag and bag the three hybrid up here and then move to the metalrailing directly ahead of you. You should be looking down onto a chimeranturret position. Now here is where you get to try out the Hailstorm. Take itout and aim above the hybrid manning the turrets. Now use the hailstorm'salternate fire to deploy a clip as a mini turret. Repeat this once or twicemore to clean the streets below before moving along the walkway on your left.M5 any remaining hybrid and switch to your fareye. After you make it to thestreet below four slipskulls will show up. Dispatch them with focused snipingand then go back to your m5. After they are gone a group of hybrid will comeout of a building across the street from the stairs you used to reach thestreet level. Drop a nade on them and take out the rest. Once they are deadthe level will end after a few seconds.

    ===================================[-= 3.r Level 17: Common Ground =-]===================================

    This level places you behind the controls of a jeep. Cruise down the roadand smash your way through the first fence. Follow the road until a fieldopens up on your left. Cut through this field and make your way past theline of trees ahead of you. You are now in a large open area with two metallicstructures in the background. Drive towards the first chimeran base on your

    right. Okay I am not one to brag or blow my own horn but when I came up withthe strategy for dealing with the large number of chimera in the bases I hadto stop and smirk. Okay enough shameless backpatting and back to the guide.Okay here is the strat, gun the engine and make your way towards the firstbase on the right. After you smash through the first fence mash triange toexit the vehicle. Before you jump out try to aim the vehicle so it stopsin front of the base and a little ways back. The reason for this is as follows,your buddy in the gunner position will not exit the jeep, he will fire atenemies and can kill them quickly and accurately when stationary, and last butnot least he is invulnrable. Now you get it, deploy your jeep like a turretthat is indestructible and with infinite ammo. Just sit back out of range untilyour pal has sufficiently cleared out the enemies. Move forward into the baseand there will be two ramps. One ramp on either wall move about halfway up one

    of these and look up at the ceiling. Next throw a nade so it bounces off theroof and lands onto the next floor. This should take care of the baddies upthere. Now head on up to the second floor and toggle the gate switch.Get back in your jeep and repeat the jeep launch strat at the next base just tothe left of this one. After both gate switches have been activated get backinto your jeep and drive through the now open gate located in between the twobases. After passing through the gate make your way towards the large greystone in front of you. Ramp off of it and into the canyon below. As youdrive through this area a large swarm of leapers shows up. Ignore them andcontinue on. After exiting the canyon you will be in another large open areawith two more bases. Stick to the left of the open area to make find your wayup to these new bases. Repeat the jeep strat on the bases, remember to togglethe switch in each base. Once they have both been switched pass through a

    second gate located to just past the base on the right. After passing throughthe gate a Chimeran drop ship arrives and deploys a box of troops. Quicklydrive past them and continue up Cheddar Gorge. After a bit the road dead endsand there will be a ramp on the left leading up. Take this left path and followit as it winds up the gorge. You will come to a fence and behind the fence isan open area with three turret stations in it. Smash through the fence anddrive past the stations, ignoring the hybrid inside. Again follow a rampingpath on your left, drive past another turret station, and smash through anotherfence. Past the fence are the final two chimeran gate control bases.Utilize the jeep strat again for both of them being sure to flip the switches

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    in the bases to unlock the last gate. While waiting for your buddy to do somethining out at the first base be sure to watch your back. Sometimes the Hybridyou ignored along the way will catch up to you. After the switches have beentoggled drive through the gate that is located just past the second base.Now the path will be leading downward. Follow it down until it deadends.There should be another chimeran fence on your right. Drive through this lastfence to end the level.

    ============================================[-= 3.s Level 18: A Disturbing Discovery =-]============================================

    After you and your comrade split up you start next to a locked fence. Togglethe switch to the right of the gate and head through. In the distance aretwo hybrid. Fareye them and move toward the large chimeran structure. Onceyou get close enough the gate will open and some Menials will come out. Beatthem down and fareye two more hybrid located on an upper ledge in the backof the structure. Once they are down proceed inside. Bash all the Menialsin here and find the locked door located opposite the main entrance. Togglethe lock to the left of the door and head through. As you move through youwill pick up the sapper. File it away under "S" for sucks and continue.After dealing with the Menials out here follow the path on the left that leads

    between some fences on either side. It will cut to the right and end beforeanother Chimeran structure. When you get close the door will open and a hybridand steelhead will charge you. Fareye the steelhead and bullseye the hybridbefore venturing inside. This structure is devoid of enemies otherthan a three menials but full of Lancer Mines. Stick to the left wall and makeyour way to the back lefthand corner to find the locked door. Unlock it andhead outside. Equip the sapper for only the first of two times in the entiregame that its useful and deploy a mine trap. Now move cautiously forward alongthe path until a gray jack leaps out from behind a container on your left.Backpeddle and lure him into your mines. Make another trap and repeat this foranother Gray Jack that will attack you as you head further in. After they aregone switch to the fareye and bash the menials as you move along. The pathends at a large wooden bridge. Stay on your side and snipe the group of hybrid

    as they attempt to cross the bridge. Once they are down cross the bridge andtake cover behind the chimeran barricade. You will meet up with your pal here.From the safety of your cover snipe the steelhead and hybrid on the hill aheadof you. Just below the hill is a Chimeran fence. On the other side areseveral hybrid. Take out your auger and punish them safely from the other sideof the fence. After they are dead head up the hill to cue a cutscene. Oncethe scene wraps up make your way back down the hill and back towards the bridgeyou crossed. However, instead of taking the bridge there is a downward slopingpath to the left of the bridge. Take this path and follow it down. You willcome to an open area filled with Chimeran Storage containers. There are somehybrid and several menials amongst the containers. Stay back and move arounduntil you have angles on the hybrids. M5 snipe them and bash the Menials beforeheading through the area. Past the containers is an opening in the fence head

    through it and take a left. Switch to your shotgun and blast the leaper swarmthat will soon be showing up. In the middle of the swarm two Gray jacks willcharge you. Let them get close and then let them have it with the shotgun.Proceed onward until the path winds around the fence on your right. The pathahead of you is littered with barriers and storage containers. Move slowlyforward until you can see two mine deployers on your right. Move quicklytoward them and duck behind the barrier just infront of them. This allows youto avoid the hedgehog mines that spring up. Keep going until you can see somemore mines. At this point several hybrid will attack. M5 them and then setoff the mines and seek cover. The path ends with a small ramp leading into

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    another structure. Head inside and have your Bullseye ready. After enteringquickly head to the far end and kill a hybrid. Now tag and bag severalslipskulls. Now move to the big wall behind where you killed the Hybrid.On the left you should see a toggle switch. Flip it and head outside. Afterthe door is opened several hybrid and a steelskull will charge down toward you.If you have any nades left use one and then m5 the remainder. Once theyare all down head up the way they came. Make your way towards your jeep andthe level will end.

    =======================================[-= 3.t Level 19: Devil at the Door =-]=======================================

    You'll start this level in the middle of a battle as your allies are trying toevacuate Southern Command. Run towards the fray and ignore the Stalkers. Theycan't be killed and won't target you. Instead use your m5 and maybe a nade totake out the hybrid. After they are dead move towards the sheet metal barriers.Quickly move behind the first one to avoid Hedgehog Mines. Move to the nextone and this time duck behind it to dodge more mines. Again, move to anotherbarrier and take cover behind it to escape the last set of mines. As you movea little past the last barrier a Howler will run out from the left and goacross your screen. Ignore that one and instead target the one running straight

    at you from the right. Wall back so it will target your allies while you blastaway at it with your shotgun. After he is dead repeat this tactic with thesecond howler. Continue out into the open area and stick to the right. As youmove out behind some rocks there will be a group of Hybrid in the middle of aroad. They won't focus on you till you get close, as they are too busy firingon a group of soldiers. Drop a nade in the middle of them and m5 any leftovers.Move into the building your friends were in to collect health and ammo.Now head up the road towards the large gate. When you get close enough a Titanshows up and blasts through the gate. Unload any nades and grenades from yourlauncher into it then fall back. Get behind the rocks on your left and bouncefrom out behind them and use the bullseye tag and fire to finish the brute off.Now head through the gate. There will be two paths, one on the left leadinginto a building and the one on the right that ends with a path going uphill.

    Take the path on the left first. Move slowly as the ground here is coveredwith Seismic mine deployers. There are two groups of them and here is thepattern for each. Group 1: Jump, duck, jump. Group 2: Duck, jump, jump, jump,duck. Now move into the building to grab health and ammo. In a small sideroom on your left you will find the Dragon. Now move to the doorway andtorch the group of Menials that are making their way toward you. Now itstime to take the other path and this one is full of Hedgehog mines...yay.As you move out into the field their will be two metal barriers on your right.Run toward them and get behind the rightmost one. After the mines are gonethere will be a second group of barriers on your right. There are three ofthem. Move quickly and get behind the rightmost one to avoid the mines.Now head up the hill. As you near the base of the hill there will be twoseismic mines, jump them and then duck underneath the second wave, continue up.

    Switch to your bullseye and tag n bag the two hybrid at the top of the hill. Upahead there will be several more hybrid m5 snipe them and switch to your Fareye.You will see a slope leading down. This is the path you will take in a minutebut for now take the smaller slope to the left of this that leads upward.At the top you will be looking down onto another battlefield. Use your Fareyeto take out the Steelhead and Hybrid below. Next head down the ramp and followthe path around the ruined buildings and onto the road that leads to the base.In the distance you will see your jeep and your old friend from Chedder Gorge.Run past him and into the base courtyard to end the level.

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    ================================[-= 3.u Level 20: Evacutaion =-]================================

    Bust out your Reapers and step through the doorway into the stairwell. Usethem to take out the three Slipskulls jumping out. Carefull not to go to fardown the stairs yet. Now slowly move down and keep an eye out below you.There will be a large number of Hybrid and some Steelskulls coming up frombelow. Rush them and set them ablaze with your Dragon. Continue to the bottomof the stairs and through the doorway. Turn left to find a Steelskull with hisback turned toward you. Light him up and continue through the doorway. In thisroom there are several tables turned on their side and a doorway on the otherend. As you move into the room three hybrid will come in and take cover behindthe tables. M5 your way through them and head into the next hallway. Youwill now find yourself in a large kitchen area. Before you head into thearea M5 the two hybrid below. When you get about halfway into the room aHardskull will charge bullseye him down before he gets close enough to use hisArc Charger. Now head up the stairs opposite the ones you came down and takea left into the next hall. At the end of the short winding hall is a room.Opposite of the way you entered is a locked door. Flip the switch to the leftof the door and ride the lift down to the hanger area. The hanger is chaotic

    and directly ahead of you is a Titan. Quickly exit the lift and move to theright to find cover behind a large stack of sandbags. From your cover bullseyetag the big guy into a oblivion. Also any grenades or explosives you mighthave come in handy here. After the Titan falls use your fareye to take outthe Hybrid which were supporting the Titan. Now move through the gate and stickto the right. Ahead of you will be a stairwell leading up and a large hangerin the distance. When you get closer to the stairs a group of Hybrid willcome out. Plant a nade amongst them and fareye survivors. Now look leftacross the big room and fareye some more Hybrid. There will be just one moregroup and they are against the farwall. They have an elevated position withtwo turrets. Approach the position from either side. Start by blowing upthe big stack of explosive barrels at the top. Now throw an Air-Fuel nade atthe base of the enplacemet and another one towards the top. After they are

    dead a loading platform will lower. The platform is just to the right of theturret enplacement. Move onto it and throw the switch to ride it to the top.At the top take the doorway at the top and follow the hall till it leads toanother doorway. You should be looking out into a large briefing room area.This room is full of hybrid. From the safety of your doorway use your Fareyeto eliminate as many of the Hybrid as you can. When you have run out of ammoswitch to the m5 to finish them up. Collect any ammo and health needed as youpass through the area. Move through the doorway on the other end of the room.Switch to your shutgun and head up the sloped passage. Blast the Leaper swarmwhich attacks you and continue to the next room. Take the lift that will belocated on your left in this area. The lift deposits you in a small room.Move slowly to the doorway. Around the corner are two Hybrid. Because theyare pretty close to your position a direct assault will result in a huge chunk

    of life loss. Toss an Air-fuel or standard grenade off the wall ahead of youat an angle to get it to bounce and land next to them. After it goes offstep around the corner prepared to blast them if they lived. Head throughthe doorway on your right and into the next room. As you get halfway intwo hybrid will enter from your left. Toss a nade and move on. Break out yourHailstorm and head into the large room at the end of a short hallway.Aim it up and deploy an auto turret. Switch back to the m5 and blast away atthe two Steelskulls that enter the room. Bring out the Hailstorm again andhead up the stairwell. Another large enemy wave will begin heading down thestairs toward you. Deploy an auto turret and rip them to shreds with your

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    Bullseye. Follow the hall at the top of the stairs past the row of windowsand around the corner. As you step around the corner lay waste to a Hybridwith the Bullseye then move back so you are not in the doorway. The roomahead is now full of Hybrid. Move into the doorway and toss nades into theroom to clean it out. Making sure to duck back around the corner after youhave tossed it to avoid enemy return fire. Switch to your Dragon and headthrough the doorway at the other end of the room. At the end of the nexthallway a Steelhead will attack. He can be pretty dangerous at this close rangeso dodge like crazy as you close the distance and light him up with the Dragon.Continue along the hallway to end the level.

    ==================================[-= 3.v Level 21: Parting Ways =-]==================================

    You will begin this level behind the controls of a Stalker. Move slightlyforward so you are just outside of the overhang. This way when you firethe stalkers missiles they have a clear flight path. Take care not to moveto far out as this will expose you to a mortar battery on either side of you.From this position you should have clear shots at the Titans ahead and a lowwall on either side of you should be shielding you from the mortars. Fire atthe group of Titans till they are now more and move forward and finish off

    the mortars. When they are gone the level will end. That was easy and fast.

    ===========