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    Resident Evi l 4From Wikipedia, the free encyclopedia

    This article is about the video game. For the fourth live-action Resident Evil film, seeResident Evil:

    Afterlife.

    "RE 4" redirects here. For the German rail service, seeWupper-Express.

    Resident Evil 4

    Developer(s) Capcom Production

    Studio 4[show]

    Publisher(s) Capcom[show]

    Director(s) Shinji Mikami

    Producer(s) Hiroyuki Kobayashi

    Designer(s) Toshita Kotani

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    Shigenori Nishikawa

    Koji Kakae

    Programmer(s) Kiyohiko Sakata

    Artist(s) Yoshiaki Hirabayashi

    Yuichi Akimoto

    Yoshifumi Hattori

    Writer(s) Shinji Mikami

    Haruo Murata

    Composer(s) Misao Senbongi

    Shusaku Uchiyama

    Series Resident Evil

    Platform(s) GameCube, PlayStation 2,Microsoft

    Windows, Wii,mobile,iOS, Zeebo,Xbox

    360,PlayStation 3

    Release date(s) January 11, 2005[show]

    Genre(s) Survival horror

    Mode(s) Single-player

    Distribution GameCube Game Disc, Wii Optical

    Disc, download,DVD-ROM, BD-ROM

    Resident Evi l 4, known as Biohazard 4(4 Baiohazdo F?

    )in Japan, is asurvival

    horrorvideo game developed byCapcom Production Studio 4and released by multiple publishers,

    including Capcom,Ubisoft,Nintendo Australia,Red Ant EnterprisesandTHQ Asia Pacific.The sixth

    main entry in theResident Evilhorror series, the game was originally released for theGameCubein

    January 2005 in North America and Japan, and in March 2005 in Europe and Australia.

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    The story of Resident Evil 4follows the U.S. government special agentLeon S. Kennedy,who is sent on

    a mission to rescue Ashley Graham, the U.S. President's daughter who has been kidnapped by a sinister

    cult. Traveling to a remote rural area of Europe, Leon fights hordes of violent villagers and mutated

    monsters, and reunites with the mysterious spyAda Wong.The game pioneered and popularized the

    "over the shoulder"third-person viewperspective in video games.

    First hinted at in early December 1999, Resident Evil 4underwent a long development time during which

    four proposed versions of the game were discarded. Initially developed for thePlayStation 2,the first

    attempt was directed by Hideki Kamiya after producer Shinji Mikami requested him to create a new entry

    in the Resident Evilseries. Nevertheless, it was decided to start development over again. The game was

    intended to be a GameCube exclusive as part of theCapcom Five,but a PlayStation 2 version was

    announced before the game was released for the GameCube. Resident Evil 4was subsequently

    released forMicrosoft Windows,Wii,PlayStation 3,Xbox 360,and in heavily condensed versions for

    theiOS,mobile phones andZeebo.

    Resident Evil 4garnered universal critical acclaim. It was considered by most critics as a top contender

    for2005'sGame of the Year,and was seen as a successfulcross-platformhit that highly influenced the

    evolution of thethird-person shootergenre.

    Contents

    [hide]

    1 Gameplay

    2 Plot

    3 Development

    o 3.1 Scrapped versions ("Resident Evil 3.5")

    o 3.2 Final version

    4 Release

    o 4.1 Editions

    o 4.2 Ports

    o 4.3 Merchandise

    5 Reception

    o 5.1 Sales

    o 5.2 Reviews

    o 5.3 Awards

    6 Impact

    7 References

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    8 External links

    https://en.wikipedia.org/wiki/Resident_Evil_4#External_linkshttps://en.wikipedia.org/wiki/Resident_Evil_4#External_linkshttps://en.wikipedia.org/wiki/Resident_Evil_4#External_links