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>>APMG 8119: DIGITAL ENTERPRISE
Report Prepared for:
Subway New Zealand
Customer Experience Model
Analysis
By Udara Wickramasinghe.
POSTGRADUATE DIPLOMA IN BUSINESS
APMG 8119: DIGITAL ENTERPRISE
2014
>>APMG 8119: DIGITAL ENTERPRISE
Company Background
42,302 Restaurants worldwide
260+ Restaurants in New Zealand
50,000 outlets by 2017
USA 1965 + 30 = NZ 1995 + 19 = 2014
4th Biggest Global Fast food brand – Forbes (2012)
Fast foods’ global kind - Business Week Magazine (2013)
>>APMG 8119: DIGITAL ENTERPRISE
Subway New Zealand’s...
Industry - Food
Core business – Fresh and healthy diet
Markets – Main target market –
Kiwis and other Europeans
>>APMG 8119: DIGITAL ENTERPRISE
Interactive Platforms of Subway NZ
Subway NZ website - http://www.subway.co.nz/
Subway Express Website -http://www.subwayexpress.co.nz/Default.aspx?ReturnUrl=%2f
Subway NZ Mobile App - http://m.subway.co.nz/
>>APMG 8119: DIGITAL ENTERPRISE
How they stimulate customers to go online...
In-store hoardings – to inform about online service
POS Advertising – to let the customer ask about online service from the staff in store
Flyers – Let the customers take away the required information and pass word of mouth
“Win a free cookie” online survey – to make customers visit the website
>>APMG 8119: DIGITAL ENTERPRISE
Customer Experience Map
Need Generation
Initial Consideration
Engagement
Evaluation
Moment of Purchase
Delivery
Usage
During
AfterBefore
>>APMG 8119: DIGITAL ENTERPRISE
Before and After Interaction behaviour...
Engage Buy Use Share Complete
Before After Interaction Behaviour
Engage - Information search
Use - Collect in store
Share - Information dissemination behaviour
Complete - Become loyal, get the membership
>>APMG 8119: DIGITAL ENTERPRISE
Sample – 3 frequent customers, 1 male & 2 females, Middle Aged
Method – Questionnaire assisted face to face interview
Findings
•Web design – was ranked high. Not aware about different websites for different purposes
•Order fulfilment – Satisfactory. Online process has a clash with brand promise
•Communication – Interactivity is high in mobile app
•Merchandising – Good Suggestive selling, mobile app is better
•Information - Overall – information rich. Real-time info source was suggested
•Security and privacy concerns – Customers feel comfortable in using online payment
•Promotions – everywhere, good online presence
Real Virtual Experience
>>APMG 8119: DIGITAL ENTERPRISE
Managerial Implications
Challenge of building up relationships in online interaction
Requirement of delivering a complete virtual experience
Testing satisfaction frequently
Theoretical Implications
Customer goes through an information rich experience
Experiential transition has not taken place as suggested in theory
The outcome of well-versed online experience is creating a common service offering. But this is not true for Subway