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Reckoning Book release event rules
Citation preview
This is a WARMACHINE-only event that features the Cygnar, Protectorate of Menoth, Khador, Cryx, Retribution of Scyrah, Convergence of Cyriss, and Mercenary armies. This event coincides with the release of WARMACHINE: Reckoning and allows players to earn Reckoning points over the course of the day in a casual, free-play environment.
Note: Event Organizers can allow HORDES armies in a WARMACHINE: Reckoning release event at their discretion, but players should note that the awards and rules for this event are designed for WARMACHINE. Be sure to check with your Event Organizer if you are considering playing a HORDES army in this WARMACHINE event.
PLAYER RESPONSIBILITIESPlayers participating in a WARMACHINE: Reckoning release event must bring their own models, stat cards, dice, measuring devices, markers, tokens, and templates. The Event Organizer (EO) must approve any printed media used to track damage.
Players should check with the EO before the event begins if they think any rules questions might arise based on their armies.
SPORTSMANSHIP AND RULES DISPUTESThe objective of organized play is for everyone to have a great time playing games in a casual setting. Players should remain courteous and patient with their opponents and the EO. We assume all players are good sports who understand fair play, but if a dispute arises, call on an EO for assistance and resolution.
PAINTING, MODELING, PROXIES, AND CONVERSIONSPrivateer Press encourages players to have a fully painted force on the table. Games with fully painted armies are more interesting to watch and generally enhance the play experience for all. Although this is not required, players should take the opportunity to show off all aspects of the hobby.
Proxies (substitute models) and models that have not been released to the general public are not allowed under any circumstances.
All models must be WARMACHINE models (or HORDES models if approved by the EO) appropriate to the event. Conversions (modifications to Privateer Press models) are acceptable as long as they are clearly based on WARMACHINE
or HORDES models. Conversions must clearly represent the model from which they are most obviously drawn. For example, a heavily converted Stryker model is not a suitable conversion for Caine.
On warrior models, converting and swapping weapons is acceptable as long as the new weapon represents the same type of weapon as the one replaced. For example, swapping a sword for a sword is legal, but swapping a sword for an axe is not. On warjack and warbeast models, weapons can be modified but they cannot be swapped for different weapons.
An EO can make exceptions and approve any reasonable conversion. To avoid confusion and conflict, players must have an unaltered version of the model available in case the EO determines that a questionable model is not acceptable for this event. The EO makes the final decision on any particular model.
EVENT RULESThis event uses a free-play format that awards players Reckoning points for accomplishments in games, and modeling. All games must use the Demolition Run scenario. All games must be played at the same point level; we recommend a point level of 50. Score sheets are provided to track points gained by fulfilling certain requirements. There is no limit on the number of games a player may play during the course of the event.
RECKONING POINTSThe EO checks off Reckoning point boxes on players’ score sheets at the end of each game. One game can fulfill the requirements for multiple achievements.
UNLIMITED
A player can earn Reckoning points for the following achievements multiple times during the event.
• Play a game: 1 point for each completed game
• Win a game by assassination victory: 1 point
• Win a game by scenario victory: 2 points
LIMITED
A player can earn Reckoning points for each of the following achievements only once during the event.
• Play with a fully painted army: 2 points
• Custom-build a Reckoning objective (120 mm base): 4 points
• Custom-build three terrain features and donate them to the venue hosting the event: 4 points
• Dress as an Iron Kingdoms character during the event: 3 points
• Play against three or more different opponents: 2 points
• Play at least three games, fielding a different warcaster each time: 2 points
• Defeat an opponent who defeated you earlier in the event: 1 point
• Have the EO roll your dice on an important attack or damage roll aimed at destroying your opponent’s warcaster or objective: 2 points
AWARDSCHAMPION
The Champion medal goes to the player with the most Reckoning points at the end of the event. The winner of the Champion medal is not eligible for any faction medal.
FACTION MEDALS
A faction medal goes to the player in each faction (Cygnar, Protectorate of Menoth, Khador, Cryx, Retribution of Scyrah, Convergence of Cyriss, and Mercenaries) with the most Reckoning points at the end of the event.
In the event of a tie for the Champion medal or a faction medal, the player who reached his point total first is awarded the medal. Alternatively, if two players are tied for a medal, at the EO’s discretion they can instead play one final game to determine who is awarded the medal.
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®
SCENARIO: DEMOLITION RUN
Player 2 Deployment
Player 2 Advance Deployment
Player 1 Deployment
Player 1 Advance Deployment
6˝
10˝
7˝
6˝14˝
14˝
12˝
12˝
12˝
12˝
12˝
12˝
12˝
DESCRIPTION
This land is yours! The enemy seeks to destroy the valuable resources you have built here, and they must be stopped. Obliterate your foes and smash their prized monuments. The time of Reckoning is now!
SETUP
For this scenario, each player uses one of the 120 mm Reckoning objectives on the following pages. Reckoning objectives are friendly Faction models to the player who controls them. A player must use the Reckoning objective that matches the Faction he is currently playing.
If HORDES armies are allowed for this event, all HORDES players must use the Wild Outpost Reckoning objective.
Before the game begins, each player marks three Reckoning objective deployment zones on his side of the table as
indicated on the map below. Terrain cannot be placed in these deployment zones.
Starting with the first player, each player places his Reckoning objective in one of the three objective deployment zones on his side of the table. Once both players’ Reckoning objectives are deployed, remove the markers for the unused objective deployment zones.
Additional terrain cannot be placed within 2˝ of other terrain features or objectives. Linear obstacles and obstructions cannot be placed within 5˝ of other linear obstacles, obstructions, or objectives.
VICTORY CONDITIONS
A player wins if the enemy Reckoning objective is destroyed or removed from play, or if he has the only warcaster in play.
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Pro-tectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®
SPD STR
MAT
RAT DEF
ARM CM
D 0
0 0
0 5
20 —
VO
LTAIC TO
WER
VO
LTA
IC T
OW
ER
CYG
NA
R R
ECKO
NIN
G O
BJECTIV
E
DA
MA
GE
SPD STR
MAT
RAT DEF
ARM CM
D 0
0 0
0 5
20 —
MEN
ITE SHR
INE
ME
NIT
E S
HR
INE
PR
OTECTO
RA
TE RECK
ON
ING
OB
JECTIVE
DA
MA
GE
SPD STR
MAT
RAT DEF
ARM CM
D 0
0 0
0 5
20 —
THE O
LD W
ITCH
’S HU
T
TH
E O
LD
WIT
CH
’S H
UT
KH
AD
OR
RECK
ON
ING
OB
JECTIV
E
DA
MA
GE
SPD STR
MAT
RAT DEF
ARM CM
D 0
0 0
0 5
20 —
NEC
RO
FACTO
RIU
M SP
IRE
NE
CR
OFA
CT
OR
IUM
SP
IRE
CRY
X R
ECKO
NIN
G O
BJECTIV
E
DA
MA
GE
ME
NIT
E S
HR
INE
Imm
obil
e –
Thi
s m
odel
has
no
mov
emen
t or
acti
on a
nd c
anno
t be
knoc
ked
dow
n or
mov
ed. I
ts fr
ont a
rc e
xten
ds to
360
˚. I
t has
no
mel
ee
rang
e, c
anno
t eng
age,
and
is a
utom
atic
ally
hit
by
mel
ee a
ttac
ks.
Obj
ecti
ve –
Thi
s m
odel
can
not b
e pl
aced
, can
not c
hann
el s
pells
, and
ca
nnot
be
chos
en a
s a
Pre
y ta
rget
. Thi
s m
odel
can
not b
e ta
rget
ed o
r da
mag
ed u
ntil
the
seco
nd p
laye
r’s
seco
nd tu
rn. A
n ob
ject
ive
cann
ot
be e
ngag
ed.
Sacr
ed W
ard
– T
his
mod
el c
anno
t be
targ
eted
by
enem
y sp
ells
.Sh
ield
of
Fai
th –
Ene
my
mag
ic a
ttac
ks ta
rget
ing
a fr
iend
ly F
acti
on
mod
el w
ithi
n 5˝
of
this
mod
el s
uffe
r –5
RN
G.
NE
CR
OFA
CT
OR
IUM
SP
IRE
Dar
k H
arve
st –
If
this
mod
el is
in a
frie
ndly
Fac
tion
war
cast
er’s
co
ntro
l are
a, th
e w
arca
ster
can
rem
ove
d3 s
oul t
oken
s fr
om th
is m
odel
to
gai
n th
at m
any
soul
toke
ns. E
ach
war
cast
er c
an d
o th
is o
nly
once
pe
r tu
rn a
nd o
nly
duri
ng it
s ac
tivat
ion.
Imm
obil
e –
Thi
s m
odel
has
no
mov
emen
t or
acti
on a
nd c
anno
t be
knoc
ked
dow
n or
mov
ed. I
ts fr
ont a
rc e
xten
ds to
360
˚. I
t has
no
mel
ee
rang
e, c
anno
t eng
age,
and
is a
utom
atic
ally
hit
by
mel
ee a
ttac
ks.
Obj
ecti
ve –
Thi
s m
odel
can
not b
e pl
aced
, can
not c
hann
el s
pells
, and
ca
nnot
be
chos
en a
s a
Pre
y ta
rget
. Thi
s m
odel
can
not b
e ta
rget
ed o
r da
mag
ed u
ntil
the
seco
nd p
laye
r’s
seco
nd tu
rn. A
n ob
ject
ive
cann
ot
be e
ngag
ed.
Soul
Cir
cuit
– T
his
mod
el g
ains
one
sou
l tok
en w
hen
a liv
ing
enem
y m
odel
is d
estr
oyed
wit
hin
12˝ o
f it
reg
ardl
ess
of th
e pr
oxim
ity
of o
ther
m
odel
s. T
his
mod
el c
an h
ave
up to
five
sou
l tok
ens
at a
tim
e.
Permission to photocopy for personal use only.
VO
LTA
IC T
OW
ER
CO
ND
UC
TIO
N N
OD
E –
Whe
n a
frie
ndly
mod
el a
ttac
ks w
ith
a ra
nged
w
eapo
n w
ith
Dam
age
Typ
e: E
lect
rici
ty
, it g
ains
+2
to d
amag
e ro
lls
whi
le w
ithi
n 5˝
of
this
mod
el.
IMM
OB
ILE
– T
his
mod
el h
as n
o m
ovem
ent o
r ac
tion
and
can
not b
e kn
ocke
d do
wn
or m
oved
. Its
fron
t arc
ext
ends
to 3
60˚.
It h
as n
o m
elee
ra
nge,
can
not e
ngag
e, a
nd is
aut
omat
ical
ly h
it b
y m
elee
att
acks
.
OB
JEC
TIV
E –
Thi
s m
odel
can
not b
e pl
aced
, can
not c
hann
el s
pells
, and
ca
nnot
be
chos
en a
s a
Pre
y ta
rget
. Thi
s m
odel
can
not b
e ta
rget
ed o
r da
mag
ed u
ntil
the
seco
nd p
laye
r’s
seco
nd tu
rn. A
n ob
ject
ive
cann
ot
be e
ngag
ed.
RE
PU
LS
OR
FIE
LD
– W
hen
this
mod
el is
hit
wit
h a
mel
ee a
ttac
k, a
fter
th
e at
tack
is r
esol
ved
the
atta
ckin
g m
odel
is p
ushe
d 1˝
dir
ectly
aw
ay
from
this
mod
el.
TH
E O
LD
WIT
CH
’S H
UT
Imm
obil
e –
Thi
s m
odel
has
no
mov
emen
t or
acti
on a
nd c
anno
t be
knoc
ked
dow
n or
mov
ed. I
ts fr
ont a
rc e
xten
ds to
360
˚. I
t has
no
mel
ee
rang
e, c
anno
t eng
age,
and
is a
utom
atic
ally
hit
by
mel
ee a
ttac
ks.
Obj
ecti
ve –
Thi
s m
odel
can
not b
e pl
aced
, can
not c
hann
el s
pells
, and
ca
nnot
be
chos
en a
s a
Pre
y ta
rget
. Thi
s m
odel
can
not b
e ta
rget
ed o
r da
mag
ed u
ntil
the
seco
nd p
laye
r’s
seco
nd tu
rn. A
n ob
ject
ive
cann
ot
be e
ngag
ed.
Pro
wl –
Thi
s m
odel
gai
ns S
teal
th
whi
le w
ithi
n te
rrai
n th
at p
rovi
des
conc
ealm
ent,
the
AO
E o
f a
spel
l tha
t pro
vide
s co
ncea
lmen
t, o
r th
e A
OE
of
a cl
oud
effe
ct.
Tal
on S
war
m –
Dur
ing
your
Con
trol
Pha
se, p
lace
a 5˝ A
OE
clo
ud
effe
ct a
nyw
here
com
plet
ely
wit
hin
8˝ o
f th
is m
odel
. Any
mod
el th
at
ente
rs o
r en
ds it
s ac
tivat
ion
in th
e A
OE
suf
fers
a P
OW
8 d
amag
e ro
ll.
The
AO
E r
emai
ns in
pla
y fo
r on
e ro
und.
Permission to photocopy for personal use only.
SPD STR
MAT
RAT DEF
ARM CM
D 0
0 0
0 5
20 —
FOR
CE TUR
RET
FO
RC
E T
UR
RE
TR
ETRIB
UTIO
N R
ECKO
NIN
G O
BJECTIV
E
DA
MA
GE
SPD STR
MAT
RAT DEF
ARM CM
D 0
0 0
0 5
20 —
CLOCK
WO
RK
HIV
E
CL
OC
KW
OR
K H
IVE
CON
VER
GEN
CE RECK
ON
ING
OB
JECTIVE
DA
MA
GE
SPD STR
MAT
RAT DEF
ARM CM
D 0
0 0
0 5
20 —
SMU
GG
LER’S D
EN
SM
UG
GL
ER
’S D
EN
MER
CENA
RY
RECK
ON
ING
OB
JECTIV
E
DA
MA
GE
SPD STR
MAT
RAT DEF
ARM CM
D 0
0 0
0 5
20 —
WILD
OU
TPO
ST
WIL
D O
UT
PO
ST
RECK
ON
ING
OB
JECTIVE
DA
MA
GE
FO
RC
E T
UR
RE
T
Bar
rier
to
Ent
ry –
Whi
le w
ithi
n 5˝
of
this
mod
el, e
nem
y m
odel
s tr
eat
open
terr
ain
as r
ough
terr
ain.
Imm
obil
e –
Thi
s m
odel
has
no
mov
emen
t or
acti
on a
nd c
anno
t be
knoc
ked
dow
n or
mov
ed. I
ts fr
ont a
rc e
xten
ds to
360
˚. I
t has
no
mel
ee
rang
e, c
anno
t eng
age,
and
is a
utom
atic
ally
hit
by
mel
ee a
ttac
ks.
Kin
etic
Bom
bard
– D
urin
g yo
ur C
ontr
ol P
hase
, pla
ce a
3˝ A
OE
an
ywhe
re c
ompl
etel
y w
ithi
n 10˝ o
f th
is m
odel
. Mod
els
in th
e A
OE
ar
e hi
t and
suf
fer
a P
OW
6 b
last
dam
age
roll.
Eac
h en
emy
mod
el h
it
by K
inet
ic B
omba
rd is
pus
hed
d3˝ d
irec
tly a
way
from
the
cent
er o
f th
e A
OE
in th
e or
der
you
choo
se. R
oll s
epar
atel
y fo
r ea
ch m
odel
pus
hed.
O
bjec
tive
– T
his
mod
el c
anno
t be
plac
ed, c
anno
t cha
nnel
spe
lls, a
nd
cann
ot b
e ch
osen
as
a P
rey
targ
et. T
his
mod
el c
anno
t be
targ
eted
or
dam
aged
unt
il th
e se
cond
pla
yer’
s se
cond
turn
. An
obje
ctiv
e ca
nnot
be
eng
aged
.
CL
OC
KW
OR
K H
IVE
HIV
E –
Whe
n th
is m
odel
is h
it b
y an
ene
my
atta
ck, y
ou c
an p
lace
one
se
rvit
or s
olo
into
pla
y w
ithi
n 5˝
of
this
mod
el a
fter
the
atta
ck h
as
been
res
olve
d un
less
this
mod
el w
as d
estr
oyed
or
rem
oved
from
pla
y by
the
atta
ck.
IMM
OB
ILE
– T
his
mod
el h
as n
o m
ovem
ent o
r ac
tion
and
can
not b
e kn
ocke
d do
wn
or m
oved
. Its
fron
t arc
ext
ends
to 3
60˚.
It h
as n
o m
elee
ra
nge,
can
not e
ngag
e, a
nd is
aut
omat
ical
ly h
it b
y m
elee
att
acks
. O
BJE
CT
IVE
– T
his
mod
el c
anno
t be
plac
ed, c
anno
t cha
nnel
spe
lls, a
nd
cann
ot b
e ch
osen
as
a P
rey
targ
et. T
his
mod
el c
anno
t be
targ
eted
or
dam
aged
unt
il th
e se
cond
pla
yer’
s se
cond
turn
. An
obje
ctiv
e ca
nnot
be
eng
aged
.R
EPA
IRA
BL
E –
Oth
er m
odel
s ca
n m
ake
Bod
ge o
r R
epai
r sp
ecia
l act
ions
to
rep
air
this
mod
el a
s if
it w
ere
a w
arja
ck.
SM
UG
GL
ER
’S D
EN
Den
of
Tem
ptat
ion
– L
ivin
g en
emy
war
rior
mod
els
that
beg
in th
eir
activ
atio
n w
ithin
10˝
of
this
mod
el c
an a
dvan
ce o
nly
tow
ard
this
mod
el.
Imm
obil
e –
Thi
s m
odel
has
no
mov
emen
t or
acti
on a
nd c
anno
t be
knoc
ked
dow
n or
mov
ed. I
ts fr
ont a
rc e
xten
ds to
360
˚. I
t has
no
mel
ee
rang
e, c
anno
t eng
age,
and
is a
utom
atic
ally
hit
by
mel
ee a
ttac
ks.
Obj
ecti
ve –
Thi
s m
odel
can
not b
e pl
aced
, can
not c
hann
el s
pells
, and
ca
nnot
be
chos
en a
s a
Pre
y ta
rget
. Thi
s m
odel
can
not b
e ta
rget
ed o
r da
mag
ed u
ntil
the
seco
nd p
laye
r’s
seco
nd tu
rn. A
n ob
ject
ive
cann
ot
be e
ngag
ed.
Ove
r M
y D
ead
Bod
y –
Whe
n th
is m
odel
suf
fers
5 o
r m
ore
dam
age
poin
ts fr
om a
n en
emy
atta
ck, a
fter
the
atta
ck is
res
olve
d fr
iend
ly
Fac
tion
war
rior
mod
els
wit
hin
10˝ o
f th
is m
odel
gai
n U
nyie
ldin
g fo
r on
e ro
und.
(W
hile
eng
agin
g an
ene
my
mod
el, a
mod
el w
ith
Uny
ield
ing
gain
s +
2 A
RM
.)
WIL
D O
UT
PO
ST
IMM
OB
ILE
– T
his
mod
el h
as n
o m
ovem
ent o
r ac
tion
and
can
not b
e kn
ocke
d do
wn
or m
oved
. Its
fron
t arc
ext
ends
to 3
60˚.
It h
as n
o m
elee
ra
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ly h
it b
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IVE
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his
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® ®Reckoning Points sheet
waRmachine: Reckoning launch event
Faction/Pact:
PP Forum Name:Player Name:
W W W . P R I V A T E E R P R E S S . C O M
The EO checks off Reckoning point boxes on players’ score sheets at the end of each game. One game can fulfill the requirements for multiple achievements.
UNLIMITEDA player can earn Reckoning points for the following achievements multiple times during the event.
LIMITEDA player can earn Reckoning points for each of the following achievements only once during the event.
1 point perPlay a game
1 point perWin a game by assassination victory
2 points perWin a game by scenario victory
2 pointsPlay with a fully painted army.
2 pointsPlay against three or more different opponents.
4 pointsCustom-build three terrain features and donate them to the venue hosting the event.
1 pointsDefeat an opponent who defeated you earlier in the event.
4 points
3 points
2 points
2 points
Custom-build a Reckoning objective (120 mm base).
Play at least three games, fielding a different warcaster each time.
Dress as an Iron Kingdoms character during the event.
Have the EO roll your dice on an important attack or damage roll aimed at destroying your opponent’s warcaster or objective.
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Pro-tectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®