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More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of 21. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world, boost global happiness and create engagement that transcends commerce. Jane McGonigal's work has helped define this new medium of gamification with a world view that combines elements of reality and fantasy. She believes that we live every story we experience and we really do transform ourselves in this process to become every game we play. Her insights have been compared to plutonium in that they are elegant, concise, and pack an enormous amount of force.
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Make it GAMEFUL
Jane McGonigal, PhDDirector of Game Research & Development
Institute for the FutureJanuary 20, 2011
GAMEFUL
To have the SPIRIT, and not just the mechanics,
of a good game.
.
GAMEFUL
What does it FEEL like to play a good game?
GOOD NEWS:I made you a GAME.
TO PLAY THE GAME:
SMS [your first name] to
415.349.0871
SMS your first name to
415.349.0871
SMS your first name to
415.349.0871
SMS your first name to
415.349.0871
SMS your first name to
415.349.0871
SMS your first name to
415.349.0871
“Games are unnecessary obstacles we
volunteer to tackle.”
Why are we spending so much time tackling
unnecessary obstacles?
“The opposite of play isn’t work –
it’s depression.”
? ? ? ? ? ? ? ? ?
Gameful.org