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Ready to Engineer Conceive - Design - Implement - Operate An innovative framework for engineering education Chalmers Institute of Technology - Linköping University - Massachusetts Institute of Technology - Queen’s University, Ontario - Queen’s University, Belfast - Royal Institute of Technology, Stockholm - Technical University of Denmark - United States Naval Academy - University of Liverpool - University of Pretoria

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Page 1: Ready to Engineer

Ready to Engineer

Conceive - Design - Implement - OperateAn innovative framework for engineering education

Chalmers Institute of Technology - Linköping University - Massachusetts Institute of Technology - Queen’s University, Ontario - Queen’s University, Belfast - Royal Institute of Technology, Stockholm - Technical University of Denmark -

United States Naval Academy - University of Liverpool - University of Pretoria

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“What is chiefly needed is skill rather than machinery” Wilbur Wright, 1902

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CENTRAL QUESTIONS FOR ENGINEERING EDUCATION

• What is the full set of knowledge, skills and attitudes that a student should possess as they graduate from university? At what level of proficiency?

• In addition to the traditional engineering disciplinary knowledge

• Can we do better at assuring that students learn these skills?

• Within the available student and faculty time, funding and other resources

We are all working on these questions, and can learn much from each other

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THE NEED

Desired Attributes of an Engineering Graduate

• Understanding of fundamentals

• Understanding of design and manufacturing process

• Possess a multi-disciplinary system perspective

• Good communication skills

• High ethical standards, etc.

Underlying Need

Educate students who:

•Understand how to conceive-design-implement-operate

•Complex value-added engineering systems

•In a modern team-based engineering environment

We have adopted CDIO as the engineering context of our education

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THE CHALLENGE -TRANSFORM THE CULTURE

CURRENT

• Engineering Science

• R&D Context

• Reductionist

• Individual

... but still based on a rigorous treatment of engineering fundamentals

DESIRED

• Engineering

• Product Context

• Integrative

• Team

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EVOLUTION OF ENGINEERING EDUCATION

• Prior to the 1950s, education was based on practice, taught by distinguished former practitioners

• 1950s saw the introduction of engineering science, and hiring of a cadre of young engineering scientists

• 1960s was the golden era of a balance between the old practitioners and the young engineering scientists

• In the 1980s, the engineering scientists aged — they replaced the practitioners with younger scientists, and the trend towards a scientific based education intensified

• In the 1990s, industry recognized a growing gap between the skills of graduating students and those needed for engineering practice

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DEVELOPMENT OF ENGINEERING EDUCATION

Personal, Interpersonal and System Building

DisciplinaryKnowledge

Pre-1950s:Practice

1960s:Science & practice

1980s:Science

2000:CDIO

Engineers need both dimensions, and we need to develop education that delivers both

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GOALS OF CDIO

• To educate students to master a deeper working knowledge of the technical fundamentals

• To educate engineers to lead in the creation and operation of new products and systems

• To educate future researchers to understand the importance and strategic value of their work

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VISION

We envision an education that stresses the fundamentals, set in the context of Conceiving – Designing – Implementing – Operating systems and products:

• A curriculum organised around mutually supporting disciplines, but with CDIO activities highly interwoven

• Rich with student design-build projects

• Featuring active and experiential learning

• Set in both the classroom and a modern learning laboratory/workspace

• Constantly improved through robust assessment/evaluation process.

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PEDAGOGIC LOGIC

• Most engineers are “concrete operational learners”

Manipulate objects to understand abstractions

• Students arrive at university lacking personal experience

Lack foundation for “formal operational thought”

• Must provide authentic activities to allow mapping of new knowledge - alternative is rote or “pattern matching”

• Using CDIO as authentic activity achieves two goals --

Provides activities to learn fundamentals

Provides education in the creation and operation of systems

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APPROACH

Our approach is to designdesign (in the engineering sense) an improved educational model and implementable resources.

• Analyze needs, and set a clear, complete and consistent set of goals

• Design and prototype in parallel programs with partner universities

• Compare results,evaluate, iterate and develop improved models and materials

• Create as open source of resources, not a prescription

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NEED TO GOALS

Educate students who:

•Understand how to conceive-design-implement-operate

•Complex value-added engineering systems

•In a modern team-basedengineering environment

•And are mature and thoughtful individuals

The CDIO Syllabus - a comprehensive statement of detailed Goals for an Engineering Education

1. Technical3. Inter-personal

2. Personal

4. CDIO

Process

Team

Product

Self

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WHAT IS THE SET OF SKILLS?

•Technical Knowledge & Reasoning:Knowledge of underlying sciencesCore engineering fundamental knowledgeAdvanced engineering fundamental knowledge

•Personal and Professional Skills & AttributesEngineering reasoning and problem solvingExperimentation and knowledge discoverySystem thinkingPersonal skills and attributesProfessional skills and attributes

•Interpersonal Skills: Teamwork & CommunicationMulti-disciplinary teamworkCommunicationsCommunication in a foreign language

•Conceiving, Designing, Implementing & Operating Systems in theEnterprise & Societal Context

External and societal contextEnterprise and business contextConceiving and engineering systemsDesigningImplementingOperating

CDIO Syllabus contains 2-3 more layers of detail

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CDIO SYLLABUS

• Syllabus at 3rd level

• One or two more levels are detailed

• Rational• Comprehensive• Peer reviewed• Basis for design

and assessment

1 TECHNICAL KNOWLEDGE AND REASONING1.1. KNOWLEDGE OF UNDERLYING

SCIENCES1.2. CORE ENGINEERING FUNDAMENTAL

KNOWLEDGE1.3. ADVANCED ENGINEERING

FUNDAMENTAL KNOWLEDGE

2 PERSONAL AND PROFESSIONAL SKILLSAND ATTRIBUTES2.1. ENGINEERING REASONING AND

PROBLEM SOLVING2.1.1. Problem Identification and Formulation2.1.2. Modeling2.1.3. Estimation and Qualitative Analysis2.1.4. Analysis With Uncertainty2.1.5. Solution and Recommendation

2.2. EXPERIMENTATION AND KNOWLEDGEDISCOVERY

2.2.1. Hypothesis Formulation2.2.2. Survey of Print and Electronic

Literature2.2.3. Experimental Inquiry2.2.4. Hypothesis Test, and Defense

2.3. SYSTEM THINKING2.3.1. Thinking Holistically2.3.2. Emergence and Interactions in

Systems2.3.3. Prioritization and Focus2.3.4. Tradeoffs, Judgment and Balance in

Resolution2.4. PERSONAL SKILLS AND ATTITUDES

2.4.1. Initiative and Willingness to TakeRisks

2.4.2. Perseverance and Flexibility2.4.3. Creative Thinking2.4.4. Critical Thinking2.4.5. Awareness of One’s Personal

Knowledge, Skills, and Attitudes2.4.6. Curiosity and Lifelong Learning2.4.7. Time and Resource Management

2.5. PROFESSIONAL SKILLS ANDATTITUDES

2.5.1. Professional Ethics, Integrity,Responsibility and Accountability

2.5.2. Professional Behavior2.5.3. Proactively Planning for One’s Career2.5.4. Staying Current on World of Engineer

3 INTERPERSONAL SKILLS: TEAMWORK ANDCOMMUNICATION3.1. TEAMWORK

3.1.1. Forming Effective Teams3.1.2. Team Operation3.1.3. Team Growth and Evolution3.1.4. Leadership3.1.5. Technical Teaming

3.2. COMMUNICATION3.2.1. Communication Strategy3.2.2. Communication Structure3.2.3. Written Communication3.2.4. Electronic/Multimedia Communication3.2.5. Graphical Communication3.2.6. Oral Presentation and Interpersonal

Communication

3.3. COMMUNICATION IN FOREIGNLANGUAGES

3.3.1. English3.3.2. Languages within the European Union3.3.3. Languages outside the European

Union

4 CONCEIVING, DESIGNING, IMPLEMENTINGAND OPERATING SYSTEMS IN THEENTERPRISE AND SOCIETAL CONTEXT4.1. EXTERNAL AND SOCIETAL CONTEXT

4.1.1. Roles and Responsibility of Engineers4.1.2. The Impact of Engineering on Society4.1.3. Society’s Regulation of Engineering4.1.4. The Historical and Cultural Context4.1.5. Contemporary Issues and Values4.1.6. Developing a Global Perspective

4.2. ENTERPRISE AND BUSINESS CONTEXT4.2.1. Appreciating Different Enterprise

Cultures4.2.2. Enterprise Strategy, Goals and

Planning4.2.3. Technical Entrepreneurship4.2.4. Working Successfully in Organizations

4.3. CONCEIVING AND ENGINEERINGSYSTEMS

4.3.1. Setting System Goals andRequirements

4.3.2. Defining Function, Concept andArchitecture

4.3.3. Modeling of System and EnsuringGoals Can Be Met

4.3.4. Development Project Management4.4. DESIGNING

4.4.1. The Design Process4.4.2. The Design Process Phasing and

Approaches4.4.3. Utilization of Knowledge in Design4.4.4. Disciplinary Design4.4.5. Multidisciplinary Design4.4.6. Multi-objective Design

4.5. IMPLEMENTING4.5.1. Designing the Implementation Process4.5.2. Hardware Manufacturing Process4.5.3. Software Implementing Process4.5.4. Hardware Software Integration4.5.5. Test, Verification, Validation and

Certification4.5.6. Implementation Management

4.6. OPERATING4.6.1. Designing and Optimizing Operations4.6.2. Training and Operations4.6.3. Supporting the System Lifecycle4.6.4. System Improvement and Evolution4.6.5. Disposal and Life-End Issues4.6.6. Operations Management

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SYLLABUS LEVEL OF PROFICIENCY

• 6 groups surveyed: 1st and 4th year students, alumni 25 years old, alumni 35 years old, faculty, leaders of industry

• Question: For each attribute, please indicate which of the five levels of proficiency you desire in a graduating engineering student:

– 1 To have experienced or been exposed to– 2 To be able to participate in and contribute to– 3 To be able to understand and explain– 4 To be skilled in the practice or implementation of– 5 To be able to lead or innovate in

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REMARKABLE AGREEMENT!

AT WHAT LEVEL OF PROFICIENCY ?

1

1.5

2

2.5

3

3.5

4

4.5

5

2.1 Engineering Reason2.2 Experimentation2.3 Systems Thinking2.4 Personal Attributes

2.5 Professional Attributes

3.1 Teamwork

3.2 Communication4.1 Societal Context4.2 Business Context

4.3 Conceiving

4.4 Design Process4.5 Implementing

4.6 Operating

Faculty

Industry

Y. Alum

O. Alum

Proficiency expectations

at MIT Aero/Astro

Exposure

Participate

Understand

SkilledPractice

Innovate

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CAN WE DO BETTER?

We can if we retask:

• Curriculum• Laboratories and workspaces• Teaching resources • Faculty competence • Assessment

And evolve to a model in which these resources are better employed to promote student learning

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RETASKING CURRICULAR ASSETS

How can we create:

• Mutually-supportive disciplinary subjects integrating personal, professional and product/system building skills?

• An introductory course that provides a framework for engineering education?

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INTEGRATED SKILLS

CDIO SyllabusTopic I T U

2.1 Engineering reasoning and problem solving x x

2.2 Experimenting and knowledge discovery. x x x

2.3 System thinking . x x

2.4 Personal skills and attributes . x

2.5 Professional skills and attributes . x

3.1 Teamwork . x

3.2 Communications . x

3.3 Communication in foreign languages . x

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INTRO SUBJECT - THE FRAMEWORK

• To motivate students to study engineering

• To provide a set of personal experiences which will allow early fundamentals to be more deeply understood

• To provide early exposure to system building

• To teach some early and essential skills (e.g., teamwork)

Disciplines

Intro

Capstone

Sciences

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RETASKING LABS AND WORKSPACES

How can we:

• Insure that students participate in repeated design-build experiences?

• Develop workspaces that support hands-on learning of product/system building, disciplinary knowledge, knowledge discovery, social learning?

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Community Building

Knowledge Discovery

System Building

Reinforcing Disciplinary Knowledge

WORKSPACE MODES OF LEARNING

QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.

Hangaren

Learning Lab

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DESIGN-BUILD EXPERIENCES

Design build experiences:• Provide authentic activities onto which more abstract learning can be

mapped• Provide the natural context in which to teach many CDIO syllabus

skills (teamwork, communications, designing, implementing)

• Reinforce by application previously learned abstract knowledge, to deepen comprehension

DTU Design & Innovation Lightweight Shelter Project

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RETASKING TEACHING RESOURCES

How can we:

• Provide integrated experiences supporting deep and conceptual learning of technical knowledge, as well as personal, interpersonal and product/system building skills?

• Employ teaching and learning methods based on active experiential learning methods?

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INTEGRATED LEARNING EXPERIENCES

• In disciplinary subjects, it is possible to construct learning exercises that integrate both technical learning and learning of CDIO Syllabus skills (problem solving, system thinking, experimentation, etc.)

• It is important for students to see their role models — the engineering faculty — involved with issues such as ethics, communication, enterprise and societal issues.

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ACTIVE AND EXPERIENTIALTEACHING/LEARNING

• Active learning techniques stress students' active involvement in their own learning; rather than simply passively listening

• Project-based and design-build courses epitomize active learning

• Lecture-based courses can include one or several active learning strategies, such as muddiest-point-in-the-lecture cards, concept questions, and turn-to-your-partner discussions.

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CONCEPT QUESTIONS

A black box is sitting over a hole in a table. It is isolated in every way

from its surroundings with the exception of a very thin thread which is

connected to a weight.

You observe the weight slowly moving upwards towards the box.

1) This situation violates the First Law of Thermodynamics

2) Heat must be transferred down the thread

3) The First Law is satisfied, the energy in the box is increasing

4) The First Law is satisfied, the energy in the box is decreasing

5) The First Law is satisfied, the energy in the box is constant

(Original problem due to Levenspiel, 1996)

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REAL-TIME PRS RESPONSE

Responses from sophomores

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RETASKING FACULTY COMPETENCE

How can we enhance faculty competence:

• In personal, interpersonal and product/system building skills?

• In active and experiential teaching and learning, and in assessment?

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FACULTY COMPETENCE IN SKILLS

Web-based Instructor Resource Modules

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FACULTY COMPETENCE IN LEARNING

Linköping University faculty workshop: Teaching Conceptual Understanding

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RETASKING ASSESSMENT ASSETS

How can we create:

• Assessment of student learning that measures student knowledge and skills in personal, interpersonal and system building, as well as traditional disciplinary knowledge?

• Evaluate programs against the rigorous goals of the CDIO initiative?

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ASSESSMENT OF STUDENT LEARNING

• CDIO skills specified as course learning objectives

• Assessment methods matched to course learning objectives

• Creation of tools to assess personal, interpersonal, and product and system-building skills, for example, oral presentations and team collaboration

• Reflection on learning achievement through journals and portfolios

• Timely feedback to students so they can improve their learning

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THE CDIO STANDARDS

1. CDIO as Context*Adoption of the principle that product and system lifecycle development and deployment are the context for engineering education 2. CDIO Syllabus Outcomes*Specific, detailed learning outcomes for personal, interpersonal, and product and system building skills, consistent with program goals and validated by program stakeholders 3. Integrated Curriculum*A curriculum designed with mutually supporting disciplinary subjects, with an explicit plan to integrate personal, interpersonal, and product and system building skills4. Introduction to EngineeringAn introductory course that provides the framework for engineering practice in product and system building, and introduces essential personal and interpersonal skills 5. Design-Build Experiences*A curriculum that includes two or more design-build experiences, including one at a basic level and one at an advanced level6. CDIO WorkspacesWorkspaces and laboratories that support and encourage hands-on learning of product and system building, disciplinary knowledge, and social learning

7. Integrated Learning Experiences*Integrated learning experiences that lead to the acquisition of disciplinary knowledge, as well as personal, interpersonal, and product and system building skills8. Active LearningTeaching and learning based on active experiential learning methods9. Enhancement of Faculty CDIO Skills*Actions that enhance faculty competence in personal, interpersonal, and product and system building skills10. Enhancement of Faculty Teaching SkillsActions that enhance faculty competence in providing integrated learning experiences, in using active experiential learning methods, and in assessing student learning11. CDIO Skills Assessment*Assessment of student learning in personal, interpersonal, and product and system building skills, as well as in disciplinary knowledge12. CDIO Program EvaluationA system that evaluates programs against these 12 standards, and provides feedback to students, faculty, and other stakeholders for the purposes of continuous improvement

*essential

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• Understanding of need, and commitment

• Leadership from the top

• Nourish early adopters

• Quick successes

• Moving off assumptions

• Involvement and ownership

• Appeal to professionalism

• Students as agents of change

• Adequate resources

• Faculty learning culture

• Faculty recognition and incentives

CHANGE PROCESS

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Survey of assessment and

program evaluation

Faculty survey on teaching, learning and assessment

2. CDIO Syllabussurvey and

learning objectives*

Identifyingopportunities to

improve T&L

Design curricular assignment of

CDIO topics

Curriculum benchmarking

Lab/workshopspace survey

Design workshops and

usage mode

6. Workshop development

Program operation and student learning

4. Introductorycourse

8. Active learning

11. Student assessment*

12. Program evaluation

Existing faculty T&L competence

Existing learningspaces

Existingcurriculum

Design assessment & evaluation framework

Existing assessment& evaluation

1. Principle thatCDIO is the

Context*

5. Design-buildCourses*

10. Enhance faculty competence in teaching and learning,

and in assessment

9. Enhance facultycompetence in personal, interpersonal and

system building*

3. Curricular Design*

7. Authentic learning

experiences*

Identify best practice and possible

innovation

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CDIO INITIATIVE OUTCOMES

• Create a model, a change process and open source on-line library of education materials that facilitate easy adaptation:

– Start up support and guidance

– Examples and synthetic evaluations in Starter Kits

– Workshops to interest and educate the faculty

– An evolving community for interaction, development and ongoing contributions

• Have programmatic impact at many universities

• Significantly increase the number of students worldwide who can conceive-design-implement-operate new products and systems

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LONG-TERM VISION

• Created a model, a change process and library of education materials that facilitate easy adoption of the CDIO programs

• Is having programmatic impact at a growing number of universities around the world

• Is increasing the number of students worldwide who can conceive-design-implement-operate new products and systems

The CDIO Initiative has:

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INVITATION

• The model is still a postulate

• Many universities are developing important elements of this fabric — learning materials, teaching and learning approaches, assessment tools, views of space

• CDIO will soon become a Web-based open architecture to which which all can contribute and draw from

• We invite you to join as a collaborator

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CDIO DISSEMINATION APPROACHES

• Web– www.cdio.org– Collaborators’ sites

• Published papers

• Conference presentations

• WOM (word-of-mouth)

• Media coverage– Professional publications

• Academic• Industry

– General media

• Workshops

• Site visits– School– Industry

• Hard-copy/CD info packages

• Book

• Handbooks (DIY guide series)

– “So You Want to Build a Learning Laboratory”– “So You Want to Conduct a Stakeholder Survey”

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NEW COLLABORATORS

CDIO DISSEMINATION

EUROPE N. AMERICA REST OF WORLD

ORIGINAL COLLABORATORS

Denmark Tech. U. US Naval AcademyQueen’s U., Belfast

Queen’s U. Ontario

U. Pretoria

Chalmers KTH Linköping MIT

U. Liverpool Singapore Poly.(pending)

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CDIO INITIATIVE STRUCTURE

CDIO CouncilChalmers, Linköping, Queen’s2, USNA, KTH, MIT, DTU, U. Pretoria

Africa Regional Centre

U. Pretoria

N. American Regional Center

MIT applying

European Regional Center

Other regional centers

Regional CollaboratorU. Liverpool

Meetings•Regular Regional Meetings•Council Meetings•CDIO Annual Conference

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LEARN MORE ABOUT CDIO

Visit www.cdio.org!