Upload
others
View
6
Download
0
Embed Size (px)
Citation preview
1© 2019 RAZER INC. ALL RIGHTS RESERVED.
RAZER INC.I N V E S T O R P R E S E N T A T I O N | 1 H 2 0 1 9 E A R N I N G S
2© 2019 RAZER INC. ALL RIGHTS RESERVED.
AGENDA
1
3
4 OUTLOOK
FINANCIAL REVIEW
Min-Liang Tan – Co-founder and CEO
Edwin Chan – CFO
Min-Liang Tan – Co-founder and CEO
1H 2019 HIGHLIGHTS
2 GROWTH INITIATIVES
Limeng Lee – CSO
3© 2019 RAZER INC. ALL RIGHTS RESERVED.
Potential investors and shareholders (the “Potential Investors and Shareholders”) of Razer Inc. (the “Company”) are reminded that information contained in this Presentation comprises extracts of operational data and financial information of the Company and its subsidiaries (the “Group”) for the six months ended 30 June 2019. The information included is solely for the use in this Presentation and certain information has not been independently verified. No representations or warranties, expressed or implied, are made as to, and no reliance should be placed on, the fairness, accuracy, completeness or correctness of the information or opinions presented or contained in this Presentation. Potential Investors and Shareholders should refer to the 1H 2019 results announcement for the results of the Company which are published in accordance with the Rules Governing the Listing of Securities on The Stock Exchange of Hong Kong Limited.
The performance and the results of operations of the Group contained within this Presentation are historical in nature, and past performance is no guarantee of the future results of the Group. Any forward-looking statements and opinions contained within this Presentation are based on current plans, estimates and projections, and therefore involve risks and uncertainties. Actual results may differ materially from expectations discussed in such forward looking statements and opinions. The Group, the directors, employees and agents of the Group assume (a) no obligation to correct or update the forward-looking statements or opinions contained in this Presentation; and (b) no liability in the event that any of the forward-looking statements or opinions do not materialize or turn out to be incorrect.
Potential Investors and Shareholders should exercise caution when investing in or dealing in the securities of the Company.
LEGAL DISCLAIMER
4© 2019 RAZER INC. ALL RIGHTS RESERVED.
1H 2019 HIGHLIGHTS
MIN-LIANG TANCO-FOUNDER and CEO
5© 2019 RAZER INC. ALL RIGHTS RESERVED.
KEY HIGHLIGHTS
RECORD HIGH REVENUE with 30.3% YoY growth to US$357.2MN
High-margin Services business grew 110.5% YoY to US$35.7MN.Gross Profit contribution to the group of approximately 20%.
Net Loss Margin SIGNIFICANTLY IMPROVED by 740BPS to 13.4%;Net Loss NARROWED to US$47.7MN.
+110.5%
6© 2019 RAZER INC. ALL RIGHTS RESERVED.
RECORD HIGH REVENUEYEAR-ON-YEAR GROWTH BY 30.3%
NET REVENUE(US$ MN)
274.2
357.2
1H 2018 1H 2019
+30.3%
7© 2019 RAZER INC. ALL RIGHTS RESERVED.
SERVICES REVENUE GREW 110.5% YoYSERVICES CONTRIBUTION FURTHER SCALES
SERVICES GROSS PROFIT CONTRIBUTIONSERVICES NET REVENUE(US$ MN)(US$ MN)
0.1
17.0*
35.7*
1H 2017 1H 2018 1H 2019
+110.5%
*Inclusive of Razer Gold virtual credits and Razer Fintech
0.1
10.8
14.9
1H 2017 1H 2018 1H 2019
GPM
41.7%1H 2019
GPCONTRIBUTION
20%1H 2019
8© 2019 RAZER INC. ALL RIGHTS RESERVED.
NET LOSS NARROWEDNET LOSS MARGIN SIGNIFICANTLY IMPROVED BY 740BPS
LOSS FOR THE PERIOD(US$ MN)
-57.1
-47.7
-20.8%
-13.4%
1H 2018 1H 2019
Net loss Net Loss Margin +740BPS
9© 2019 RAZER INC. ALL RIGHTS RESERVED.
THE RAZER ECOSYSTEM:AND HOW IT GREW IN 1H 2019
10© 2019 RAZER INC. ALL RIGHTS RESERVED.
Brand-centricEcosystem
ONE OF THE WORLD’S LARGESTINTEGRATED GAMING PLATFORMSEnhance user experience via access to integrated software platform
70MN REGISTEREDUSER ACCOUNTS
40% YoYGROWTH
LEADER INGAMING HARDWARE Opportunities to expandinto other gaming &lifestyle segments
US$303.7MN26.2% YoY
GROWTH
ONE OF THE WORLD’S LARGEST VIRTUALCREDITS FOR GAMERSOpportunities to offerother services to users
US$35.7MN110.5% YoY
GROWTH
THE WORLD’S LARGEST INTEGRATED GAMING ECOSYSTEM
11© 2019 RAZER INC. ALL RIGHTS RESERVED.
THE RAZER ECOSYSTEM:HARDWARE PERFORMANCE
12© 2019 RAZER INC. ALL RIGHTS RESERVED.
240.8
303.7
1H 2018 1H 2019
(US$ MN)
HARDWARE REVENUE 26.2% GROWTH YoYDRIVEN BY STELLAR GROWTH IN SYSTEMS BUSINESS
NET REVENUE
+26.2%
13© 2019 RAZER INC. ALL RIGHTS RESERVED.
BEST SELLING PERIPHERALS
14© 2019 RAZER INC. ALL RIGHTS RESERVED.
SYSTEMS MARKET SHARE EXPANSION
* NPD Group Inc. market research: #1 in revenue share for 15” gaming laptops priced $1,800 and above
#1* MARKET LEADER
15© 2019 RAZER INC. ALL RIGHTS RESERVED.
INDUSTRY LEADING CUSTOMER SUPPORT
Laptop Magazine April 2019
16© 2019 RAZER INC. ALL RIGHTS RESERVED.
THE RAZER ECOSYSTEM:SOFTWARE PERFORMANCE
17© 2019 RAZER INC. ALL RIGHTS RESERVED.
35
50
70
30
40
50
60
70
Jun-17 Jun-18 Jun-19
Total Registered User Accounts
40% YoY GROWTH TO 70 MILLION USER ACCOUNTSSTRONG GROWTH ACROSS ALL SOFTWARE OFFERINGS
YoY+40%
(In MN)
18© 2019 RAZER INC. ALL RIGHTS RESERVED.
SOFTWARE
RAZER SYNAPSEIOT PLATFORM
RAZER CHROMA™ RGBUNIVERSAL RGB LIGHTING SYSTEM
RAZER CORTEXGAME LAUNCHER
70 MN REGISTERED USER ACCOUNTS(+40% YoY)
19© 2019 RAZER INC. ALL RIGHTS RESERVED.
RAZER CHROMA™ RGBTHE GO-TO SOFTWARE PLATFORM FOCUSED ON GAMER TAM
25THIRD PARTYPARTNERS
500+RAZER CHROMA™ RGBENABLED DEVICES
150+AAA GAMES POWERED BY RAZER CHROMA™ RGB
As of late May 2019
20© 2019 RAZER INC. ALL RIGHTS RESERVED.
RAZER CHROMA™ RGB ENABLED GAMES
21© 2019 RAZER INC. ALL RIGHTS RESERVED.
THE RAZER ECOSYSTEM:SERVICES PERFORMANCE
22© 2019 RAZER INC. ALL RIGHTS RESERVED.
SERVICES REVENUE GREW 110.5% YoYSERVICES CONTRIBUTION FURTHER SCALES
SERVICES GROSS PROFIT CONTRIBUTIONSERVICES NET REVENUE(US$ MN)(US$ MN)
0.1
17.0*
35.7*
1H 2017 1H 2018 1H 2019
+110.5%
*Inclusive of Razer Gold virtual credits and Razer Fintech
0.1
10.8
14.9
1H 2017 1H 2018 1H 2019
GPM
41.7%1H 2019
GPCONTRIBUTION
20%1H 2019
23© 2019 RAZER INC. ALL RIGHTS RESERVED.
RAZER GOLDONE OF THE WORLD’S LARGEST VIRTUAL CREDITS FOR GAMES AND DIGITAL ENTERTAINMENT
19 MNOVER
WALLETS AND GROWING
+90% YoY
2,500+ LEADING GAME TITLES AND DIGITAL ENTERTAINMENT
600+ LEADING GAMEPUBLISHERS
24© 2019 RAZER INC. ALL RIGHTS RESERVED.
RAZER GOLDA CHOICE PARTNER FOR PLATFORM PARTNERS WITH A TRULY UNIQUE WAYTO ENGAGE WITH GAMERS
25© 2019 RAZER INC. ALL RIGHTS RESERVED.
GROWTH INITIATIVES
LIMENG LEECSO
26© 2019 RAZER INC. ALL RIGHTS RESERVED.
MULTIPLE GROWTH DRIVERS
• CLOUD GAMING
• ESPORTS
• FINTECH
• MOBILE GAMING
• THX
27© 2019 RAZER INC. ALL RIGHTS RESERVED.
CLOUD GAMINGPRIME MOVER IN THE GAMING INDUSTRIAL REVOLUTION
28© 2019 RAZER INC. ALL RIGHTS RESERVED.
THE CLOUD GAMING OPPORTUNITY
*Source: Newzoo
• MARKET POTENTIAL• Potential users to reach 124.7 MN in 2022, CAGR +66%*
• MIGRATION FROM CLIENT TO CLOUD• Convergence of the PC, Console, Mobile gaming ecosystems.• GPU rendering in the cloud – 4K 60 FPS Low Latency High Bandwidth Streaming
• NEW PLAYERS• Will require the entrance of new players including:
• Cloud Providers• GPU Render Farms• Cloud Gaming Services• Carriers/Internet Providers/5G Infrastructure• Multiple new Access Points• VR/AR
29© 2019 RAZER INC. ALL RIGHTS RESERVED.
COLLABORATION WITH TENCENT CLOUD
30© 2019 RAZER INC. ALL RIGHTS RESERVED.
RAZER X TENCENT CLOUD• HARDWARE
• Both companies will work closely to launch a series of gaming hardware compatible with Tencent Cloud gaming solutions:• Mobile controllers and other high-performance peripherals and accessories
• SOFTWARE• Both companies will work together to integrate Tencent’s cloud gaming titles with Razer’s
software and technologies:• Razer Chroma™ RGB lighting
• OTHERS• Razer will support Tencent Cloud with its overseas expansion• As founding members of Tencent Global eSports Arena-Tech Alliance, Razer and Tencent Cloud
will leverage their advantages to further enrich the esports ecosystem
31© 2019 RAZER INC. ALL RIGHTS RESERVED.
ESPORTSEXTENDING ON OUR BRAND LEADERSHIP IN ESPORTS
32© 2019 RAZER INC. ALL RIGHTS RESERVED.
ESPORTS GAMES AND AUDIENCES
81.4MNHOURS WATCHED
27.1MNHOURS WATCHED
77.5MNHOURS WATCHED
41.4MNHOURS WATCHED
27.3MNHOURS WATCHED
Source : https://newzoo.com/insights/rankings/top-games-twitch-youtube/ (As of Jul-19)
33© 2019 RAZER INC. ALL RIGHTS RESERVED.
18 SPONSORED GLOBAL TEAMS
XIAN
34© 2019 RAZER INC. ALL RIGHTS RESERVED.
TEAM RAZER @ TI9
E V I L G E N I U S E S A N D A L L I A N C E *
T H E A N N U A L D O T A 2 C H A M P I O N S H I PO N E O F T H E L A R G E S T E S P O R T S F I N A L S
U S $ 3 3 M I L L I O N P R I Z E P O O L
* At the time of announcement. TI9 started on Aug 20 and will run until Aug 25
35© 2019 RAZER INC. ALL RIGHTS RESERVED.
SEA GAMES 2019
First medal esports event in the world sporting stage
Competing in 6 games across PC, mobile and console platforms
9 SEA countries
Reaching to 660 million+population in SEA
36© 2019 RAZER INC. ALL RIGHTS RESERVED.
FINANCIAL PERFORMANCE
EDWIN CHANCFO
37© 2019 RAZER INC. ALL RIGHTS RESERVED.
NET REVENUEDRIVEN BY STELLAR GROWTH IN SYSTEMS AND SERVICES BUSINESS
REVENUE BY SEGMENT(US$ MN)
241
30317
36
16
18
274
357
1H 2018 1H 2019Hardware* Software & Services Others
+30.3%
* Hardware includes Peripherals and Systems
38© 2019 RAZER INC. ALL RIGHTS RESERVED.
GROSS PROFITLOWER BLENDED GPM DUE TO SHIFT IN PRODUCT MIX FOR HARDWARE
GROSS PROFIT(US$ MN)
79 76
1H 2018 1H 2019
GPM 29.0% GPM
21.2%
39© 2019 RAZER INC. ALL RIGHTS RESERVED.
OPERATING EXPENSESADJUSTED OPEX AS % OF NET REVENUE IMPROVES BY 990BPS
(US$ MN)
OPERATING EXPENSES
11.5% 10.3%
4.7%6.0%
7.3%
8.3%
11.5%
10.3%
20
18
–
2
2
–
40.4%
30.5%
1H 2018 1H 2019
Selling and Marketing expenses Research and Development expenses General and Administrative expenses
Personnel Expenses Share-based compensation Restructuring expenses
M&A expenses Total adjusted OPEX as % of Net Revenue
111108
133
128
40© 2019 RAZER INC. ALL RIGHTS RESERVED.
NET LOSS NARROWEDNET LOSS MARGIN SIGNIFICANTLY IMPROVED BY 740BPS
LOSS FOR THE PERIOD(US$ MN)
-57.1
-47.7
-20.8%
-13.4%
1H 2018 1H 2019
Net loss Net Loss Margin +740BPS
41© 2019 RAZER INC. ALL RIGHTS RESERVED.
CASH FLOWS & WORKING CAPITALCASH FLOWS SUMMARY
(34)
(54)1H 2018 1H 2019
CASH FLOWS (USED IN) OPERATING ACTIVITIES CASH FLOWS FROM (USED IN) INVESTING ACTIVITIES
(20)
2
1H 2018 1H 2019
(21)
(34)
1H 2018 1H 2019
634529
Jun-18 Jun-19
CASH FLOWS (USED IN) FINANCING ACTIVITIES CASH AND BANK BALANCES(US$ MN)
WORKING CAPITAL CYCLE
DAYS INVENTORY OUTSTANDING1 TRADE RECEIVABLES TURNOVER DAYS2 TRADE PAYABLES TURNOVER DAYS3 CASH CONVERSION CYCLE4
(Days)
3645
Jun-18 Jun-19
66 69
Jun-18 Jun-19
128
166
Jun-18 Jun-19
(26)
(52)
Jun-18 Jun-19
Notes:1 Days inventory outstanding equals the average of the opening and closing inventory balances divided by the cost of sales for the period and multiplied by the number of days in the period. 2 Trade receivables turnover days equals the average of trade receivables divided by the total revenue for the period and multiplied by the number of days in the period. 3 Trade payables turnover days equals the average of trade payables divided by the total cost of sales for the period and multiplied by the number of days in the period. 4 Cash conversion cycle for a period equals days inventory outstanding plus trade receivables turnover days less trade payables turnover days
42© 2019 RAZER INC. ALL RIGHTS RESERVED.
OUTLOOK
MIN-LIANG TANCO-FOUNDER and CEO
43© 2019 RAZER INC. ALL RIGHTS RESERVED.
OUTLOOK FOR 2019GROUPSOLID GROWTH. EXPANDING SERVICES. IMPROVING PROFIT PROFILE
Will continue to show solid revenue growth
Continue to expand high-margin Services business
Improving profit profile
GROWTH SEGMENTNEW OPPORTUNITIES. INVESTMENT MODE.
MOBILE GAMING Focus on enhancing gamer performance and user experiences including
through peripherals and accessories and mobile software, services and esports
RAZER FINTECH TPV to scale as we extend our capabilities in SEA and other emerging
markets
CLOUD GAMING Collaboration with Tencent Cloud and expect further progress in this area
THX Continue to lead in immersive digital entertainment as esports, gaming and
cinema converge
ESPORTS Continue to elevate esports to the mainstream and work with the best
esports athletes to develop stellar esports products
CORE SEGMENTPROFITABLE. GOOD GROWTH. PREDICTABLE.HARDWARE Continue to see good growth while GPM improves
SOFTWARE Further accelerate the growth of user base and user activity in
2019 to drive additional monetization opportunities
SERVICES Razer Gold virtual credits business to continue to scale with new
content, partners and channels
44© 2019 RAZER INC. ALL RIGHTS RESERVED.
Q & A