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7/28/2019 Random Dungeon Table 2
1/1
Table 1 Passage checks
1-14 Continue straight 30
5-23 Door (11-25 Left 26-34 Right 35-66 Ahead)
4-36 Side passage (Table 3) check 30
1-45 Passage turns (Table 4) check 30
6-55 Chamber (Table 5)
6-61 Stairs (Table 6)
2-64 Dead end (Check secret doors 1/6 every 10)
5-66 Trick or Trap
Table 2 - What is beyond door
1-21 Parallel passage (30 L&R) or 10 x 10 room if straight ahead2-32 Passage straight ahead 30
3-36 Passage 45 ahead/behind 30
1-62 Room (Table V)
3-66 Chamber (Table V)
Table 3 Side Passages
1-22 90 turn (odd L, even R)
3-26 45 turn ahead (odd L, even R)
1-35 45 turn behind (odd L, even R)
6-44 Passage Ts
5-53 Passage Ys
4-64 4-way intersection.
5-66 Passage Xs
Table 3a - Passage Width
1-43 10 wide 44-54 20 wide
5-56 30 wide 61-62 5 wide
3-66 Special (Table 3b)
Table 3b Special Passage
1-21 40 wide with columns down centre
2-26 40 wide with double columns
1-35 50 wide with double columns
6-43 50 wide with columns 10 R and 10 L
4-52 10 Stream cuts passage (11-53 bridge, 54-66 obstacle)
3-56 20 River cuts, (11-36 Bridge, 41-53 Boat, 54-66 obstacle)
1-62 40 River cuts, (11-36 Bridge, 41-53 Boat, 54-66 obstacle)
3-64 60 River cuts, (11-36 Bridge, 41-53 Boat, 54-66 obstacle)
5-66 20 chasm, 150-200 deep (11-36 bridge 41-53 jump 54-66 obst.)
Table 4 Passage Turns
1-32 Left turn 90
3-36 Left turn 45 1-3 ahead 4-6 behind
1-62 Right turn 90
3-66 Right turn 45 1-3 ahead 4-6 behind
Table 5 Chambers & rooms, shape/size
Chamber Rooms
1-14 Square 20x20 Square 10x10
5-22 Square 20x20 Square 20x203-26 Square 30x30 Square 30x30
1-33 Square 40x40 Square 40x40
4-41 Rectangle 20x30 Rectangle 10x20
2-46 Rectangle 20x30 Rectangle 20x30
1-54 Rectangle 30x50 Rectangle 20x40
5-61 Rectangle 40x60 Rectangle 30x40
2-66 11-33 Unusual shape 34-56 unusual size 61-66 both (Table 5a)
Table 5a Unusual Shape
1-23 Circular
4-32 Triangular
3-41 Trapezoidal
2-45 Odd shape (your choice!)
46-52 Oval
53-56 Hexagonal
61-63 Octagonal
64-66 Cave
Table 5b Unusual size
11-15 500 sq
16-24 900 sq
25-32 1300 sq
33-36 2000 sq
41-44 2700 sq
45-52 3400 sq53-66 2000 sq and re-roll adding to this (if same, double & roll again)
Table 5c Number of exits
11-16 1 if < 600 sq, 2 if greater
21-26 2 if < 600 sq, 3 if greater
31-35 3 if < 600 sq, 4 if greater
36-44 0 if < 1200 sq, 1 if greater- check secret doors every 10 1/6
45-53 0 if < 1600 sq, 1 if greater- check for secret doors every 10 1/6
54-62 Any. Roll exits: 11-23 one 24-36 two 41-53 three 44-66 four
63-66 1 door in chamber, 1 passage in room
Table 5d Exit location
11-31 Opposite wall 32-44 Left wall
45-61 Right wall 62-66 Same wall
Table 5e Exit direction
11-54 straight ahead
55-66 45 1-3 right 4-6 left
Table 5f chamber or room contents
11-43 Empty
44-51 Monster only
52-56 Monster and treasure (Table 5g)
61-62 Special or stairway
63-64 Trick or trap (Table 7)
65-66 Treasure (Table 5g)
Table 5g Treasure (IF with monster roll twice add 10% to value)
11-23 1000cp/level
24-36 1000sp/level
41-45 750ep/level
46-54 250gp/level
55-62 100pp/level
63-64 1-4 gem/level
65 1 piece of jewellery/level
66 1 magic item
Table 6 Stairs
11-22 Down 1 level (1 in 20 chance not able to get back for a day)
23-24 Down 2 levels (2 in 20 chance not able to get back for a day)
25-26 Down 3 levels (3 in 20 chance not able to get back for a day)
31-32 Up 1 level
33-34 Up dead end (1 in 6 chance a chute down 2 levels)
35-36 Down dead end (1 in 6 chance a chute down 1 level)
41-42 Chimney up 1 level, passage continues 30
43-44 Chimney up 2 levels, passage continues 30
45-46 Chimney down 2 levels, passage continues 30
51-55 Trapdoor down 1 level, passage continues 30
56-61 Trapdoor down 2 levels, passage continues 30
62-66 Stairs up 1 level, down 2 levels, chamber at end.
Direction 11-23 North 24-36 South 41-53 East 54-66 West
Turn 11-36 Left 41-66 Right