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Rainbow Six 3 Raven Shield - UK Manual - PC

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TERRORISTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24HOSTAGES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

LOOKING AND MOVING AROUND . . . . . . . . . . . . . . . . . . . . . . . . . . 25PEEKING AND CHANGING STANCE. . . . . . . . . . . . . . . . . . . . . . . . . . 25NIGHT VISION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26INTERACTING WITH THE ENVIRONMENT. . . . . . . . . . . . . . . . . . . . . . 26

HOW DO I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26HOW TO ORDER MY TEAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26TEAM QUICK ORDER INTERFACE (QOI) . . . . . . . . . . . . . . . . . . . 26ISSUING A TEAM ORDER ON ZULU GO CODE. . . . . . . . . . . . . . . . 27SITUATIONS AND DEFAULT ACTIONS . . . . . . . . . . . . . . . . . . . . . . 27USING DOORS/WINDOWS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28USING LADDERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

SWITCHING BETWEEN WEAPONS AND EQUIPMENT . . . . . . . . . . . . . 29ENGAGING TANGOS AND RULES OF ENGAGEMENT (ROE) . . . . . . . . 29SHOOTING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

RETICULE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30FIRING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30RATE OF FIRE (ROF). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30RELOADING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31ZOOMING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31WEAPON ATTACHMENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31AUTO-AIM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32BULLET PENETRATION OF DOORS . . . . . . . . . . . . . . . . . . . . . . . . 32

USING OTHER ITEMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33PASSIVE ITEMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33HEARTBEAT SENSOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33DEPLOYING EXPLOSIVE CHARGES AND MINES . . . . . . . . . . . . . . . 33

THROWING GRENADES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34FINISHING A MISSION: DEBRIEFING SCREEN . . . . . . . . . . . . . . . . . . . . 35MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35

DIFFERENCES BETWEEN SINGLE AND MULTIPLAYER PLAY . . . . . . . . . . 35MULTIPLAYER SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36

MAIN BUTTONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36SERVER LISTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36FILTER/INFORMATION AREAS. . . . . . . . . . . . . . . . . . . . . . . . . . . . 37

CREATE SERVER SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39MAIN BUTTONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39RESTRICTION KIT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

IN-GAME MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42TEAMMATE RADAR. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42COMMUNICATIONS AND THE CONSOLE . . . . . . . . . . . . . . . . . . . . . . 42USING MULTIPLAYER ONLY ITEMS. . . . . . . . . . . . . . . . . . . . . . . . . . 43DYING AND ACTIVATING DEATH CAMERAS . . . . . . . . . . . . . . . . . . . 43THE CONSOLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43

BASIC COMMANDS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43ADMINISTRATOR ONLY COMMANDS . . . . . . . . . . . . . . . . . . . . . . 45

CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

TECHNICAL SUPPORT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49

INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3OVERVIEW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3QUICK START . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

STARTING A CAMPAIGN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4JOINING A MULTIPLAYER GAME . . . . . . . . . . . . . . . . . . . . . . . . . . 4CREATING A MULTIPLAYER GAME . . . . . . . . . . . . . . . . . . . . . . . . . 5

MINIMUM SPECIFICATIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5INSTALLATION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6UNINSTALLING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

PRE-GAME SCREENS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7CAMPAIGN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7CUSTOM MISSION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8TRAINING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8SOUND . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9GRAPHICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10HUD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

PLANNING COMPUTER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12NAVIGATION BAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12BRIEFING ROOM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12GEAR ROOM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13PLANNING ROOM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16EXECUTE MISSION ROOM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

IN-GAME INTERFACE: HUD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20YOUR OPERATIVE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20YOUR WEAPON STATUS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20RETICULE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20ACTION ICON. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20WAYPOINTS AND PLANNING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21OTHER OPERATIVES IN YOUR TEAM . . . . . . . . . . . . . . . . . . . . . . . . . 21OTHER TEAMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21MAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21IN-GAME MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

HOW TO PLAY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22WHO AM I?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

MY ROLE AND RESPONSIBILITIES . . . . . . . . . . . . . . . . . . . . . . . . . 22SWITCHING BETWEEN TEAMMATES AND TEAM HOLD . . . . . . . . . . 22

WHAT IS MY MISSION? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23WHAT DO I DO? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23DEFAULT MISSION OBJECTIVE . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

WHO ELSE IS IN THE WORLD? . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23OTHER RAINBOW TEAMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23> 1 <

TABLE OF CONTENTS

Page 3: Rainbow Six 3 Raven Shield - UK Manual - PC

IntroductionThe year is 2005. In the minds of millions, the conflicts of the 20th century havebeen forgotten. Relegated to history books or dusty archives. They are subjectsfor movies. Stories told by aging grandfathers that seem less and less relevantin the brave new world of global terrorism and vicious international conflict.But not everything that is buried is dead. Old hatreds still linger. Old mysteriesremain unsolved. And old enemies may yet rise again, re-energized andprepared to pick up the tools of modern terror to carry on their ancient battles.Only one bulwark stands between the world and terrors both new andrevisited: RAINBOW, an international task force dedicated to combatingterrorism in all its forms. A top-secret organization consisting of the bestcounter-terrorism operatives the United Nations has to offer. Rainbow is themost potent weapon in the world's arsenal. Backed by the most sophisticatedtechnology available, and trained to the limits of human capability, they are ourbest hope in the war against terror.They may also be our last.

OverviewIn Raven Shield, you lead an elite, international anti-terrorist unit code named“Rainbow”. You assume the role of mission commander, before and after eachmission and plan out every detail of their missions from the operatives andtheir gear to their exact paths and actions. During missions you lead from thefront by controlling any of the eight Rainbow operatives as they engageterrorists and save the world.Raven Shield contains fifteen missions linked together to form a singlecampaign. During missions the action gets intense and with “one shot, one killlethality” the world of Raven Shield is extremely unforgiving. As your skillssharpen, the missions get gradually harder to keep up the pressure.Remember, when Rainbow gets called in, it’s because it’s an extremelyimportant mission and all other options have been exhausted…hit’em hard andhit’em fast!

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Page 4: Rainbow Six 3 Raven Shield - UK Manual - PC

Quick StartStarting a Campaign

1. Insert the Raven Shield CD into your computer and start the game2. When the Main Menu appears, click on Campaign3. At the Campaign screen, click on New Campaign4. Type in a name for your new campaign5. Select a difficulty level6. Click on Start7. When you’re finished listening to the briefing, click on the Load Plan button

in the bottom right of the screen8. Select the Default plan and click on the Load button9. Click on the Go to Execute Mission Room button near the Load Plan button10. Click on Start Mission and enjoy!

Joining a Multiplayer Game

1. Insert the Raven Shield CD into your computer and start the game2. When the Main Menu appears, click on Multiplayer3. If you choose to connect onto the Internet proceed to Step 4. If you choose

to connect using LAN proceed to Step 94. Click on the World Wide Web: Create New Account OR if you already have an

account skip to Step 7.5. Enter the required information and click on the Submit button6. Click on Yes to install Ubi.Com Manager software7. Exit your Internet browser to return to the game8. Enter your Login Name and Password and click the check box9. Select a server from the server list and click the Join button10. Once in the game click Play or join a team (Green or Red)11. If the Multiplayer Menu is not displayed, press the Tab key to display it12. Click on the Gear Menu button13. Select the weapons and equipment you want to use by clicking on the

image to bring up a list of choices to the right. Once you’re happy with yourselections click on the Close button.

14. Finally, click on the Ready button in the lower right of the screen to tell theserver you’re ready to play

15. The round launches when the Time Remaining reaches zero or all playersclick on Ready…Have fun!

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Creating a Multiplayer Game

1. Insert the Raven Shield CD into your computer and start the game2. When the Main Menu appears, click on Multiplayer3. Click on the Create button to go to the Create Server screen4. Select a Game Mode and then enter a name for your server5. Select a Map and a Game Type6. Click on the Add to Map List button in between the Map and Map List7. Click on the Launch button to create the server8. If you choose to create an Internet server that is not a dedicated server

proceed to Step 9. Otherwise proceed to Step 149. Click on the World Wide Web: Create New Account OR if you already have an

account skip to Step 7.10. Enter the required information and click on the Submit button11. Click on Yes to install Ubi.Com Manager software12. Exit your Internet browser to return to the game13. Enter your Login Name and Password and click the check box14. Once in the game click Play or join a team (Green or Red)15. If the Multiplayer Menu is not displayed, press the Tab key to display it16. Click on the Gear Menu button.17. Select the weapons and equipment you want to use by clicking on the

image to bring up a list of choices to the right. Once you’re happy with yourselections click on the Close button.

18. Finally, click on the Ready button in the lower right of the screen to tell theserver you’re ready to play

The round launches when the Time Remaining reaches zero or all players clickon Ready… enjoy!

Minimum SpecificationsIn order to play Raven Shield on your computer, your system must meet thefollowing criteria:• Processor: 800 MHz Pentium III, AMD Athlon, or equivalent• RAM: 128 MB; XP users: 256 MB required• Supported OS: Win 98/ME/XP Only• Direct X version: 8.1 or higher• Video Card: 32MB VRAM DirectX 8.1 compatible graphics card with hardware T&L• Hard Drive: 2 GB minimum hard drive space• CD-ROM: 16x or faster• Sound Card: DX 9 compatible sound device• Peripherals: Windows-compatible mouse required• Multiplay: Internet connection for play on Ubi.com > 5 <

Page 5: Rainbow Six 3 Raven Shield - UK Manual - PC

Pre-Game ScreensMain MenuThis is the first screen that appears when youstart Raven Shield and has the following options:

• Campaign – Takes you to the Campaignscreen where you Resume and Create new single player campaigns

• Custom Mission – Takes you to the Custom Mission screen where you playindividual missions using various mission objectives

• Multiplayer – Takes you to the Multiplayer screen where you Join and Createmultiplayer games (see Multiplayer section)

• Training – Takes you directly into the training mission where you learn howto play the game

• Options – Takes you to the Options screen where you set Raven Shield’scustomizable options

• Credits – Displays the game credits• Quit – Exits Raven Shield

CampaignThis screen allows you to manipulate campaignsand has a number of options:• Resume Campaign – Allows you to resume a

previously saved game:1. Select Resume Campaign2. Select Campaign in center window3. Click Start in bottom right – Takes you to

the Planning Computer• New Campaign – Allows you to start a new campaign:

1. Select New Campaign2. Type a Campaign Name in the center window3. Select a difficulty mode

Recruit – Easy: Terrorists take more time before shootingVeteran - ModerateElite - Hard: Terrorists take less time before shooting

4. Click Start in bottom right – Takes you to the Planning Computer• Delete Campaign – Allows you to delete a saved campaign:

1. Select Delete Campaign

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InstallationTo install Raven Shield, follow these simple steps:1. Start your computer2. Insert the Raven Shield Installation CD into your CD-ROM drive. The Autorun

Menu should appear.Note: If the Autorun Menu does not automatically appear, double-click on theMy Computer icon located on your desktop, then double-click on the icon thatcorresponds to your computer’s CD-ROM drive. The Autorun Menu should nowappear.3. Click on the Install button. The installation wizard now walks you through

each step of the setup and installation process for the game.Once you have created a directory for Raven Shield, the game is installed onyour hard drive. The game automatically asks you if you want to install DirectXv8.1. You can not play Raven Shield without v8.1 or higher on your computer. Ifyou already have a version of DirectX that is v8.1 or higher, simply check the Nobutton, and it does not install DirectX. If you are not sure, click Yes, and theDirectX installer performs its own verification.4. After installing the game, select “Red Storm Entertainment: Raven Shield:

Play Raven Shield” from your computer’s Start menu or double-click the“Play Raven Shield” shortcut on your desktop. Doing either starts the game.

Note: The Raven Shield Play CD must be in your CD-ROM drive to start thegame.

UninstallingTo uninstall Raven Shield, follow these simple steps:1. Start your computer2. Insert either Raven Shield CD into your CD-ROM drive. The Autorun Menu

should appear.3. When it appears, click on the Uninstall Raven Shield button. The uninstall

wizard automatically asks if you really want to uninstall the game. If you aresure you want to remove Raven Shield from your hard drive, click the Yesbutton. If you don’t want to uninstall the game, click No, which cancels theprocess.

If you uninstall Raven Shield, all previously saved Campaigns and games remainon your hard drive, unless you answer Yes to “Delete all configuration and savedgames files?” question.Note: You can also uninstall Raven Shield by using the Add/Remove Programscontrol panel in Windows.

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Page 6: Rainbow Six 3 Raven Shield - UK Manual - PC

Game

Always Run – When activated your operativealways runs and holding the Run key makeshim/her walkInvert Mouse – Inverts the up/down axis on yourmouseMouse Sensitivity – Alters the sensitivity of yourmouse and the speed at which it turns yourcharacterAuto-Aim: None, Low, Medium, High – Allows your crosshairs to automaticallylock onto tangos when they come into view (see Firing: Auto-Aim section);Note: Auto Aim is not available in multiplayer adversarial gamesPrompt for Load a Plan – The option displays the Load a Plan window when youfirst go to the Gear, Planning, or Execute Room for each mission. It allows you toload one of the default or one of your saved plansRestore to Default Button – Restores all the options on this page to theirdefault state

Sound

Ambient Sounds – Sets the volume of all soundeffectsVoices – Sets the volume of all voicesMusic - Sets the volume of all musicSound Quality – Sets the quality of the soundplayed in the game. Lower quality sounds mayresult in higher game performance. 3D audio is only available with high qualitysounds.Audio Virtualization – Sets the audio output mode for a two channelmonitoring configuration (two speakers, Headphones). No Virtualization meansstereo playback with no additional CPU usage. Low and high HRTF refers to"Head Related Transfer Functions", which emulates 3D sound immersion. Thelower setting may result in higher game performance.3D Audio Hardware Acceleration – Enables sound card hardware support. Theoption must be enabled to activate EAX™.EAX™ – If your sound card is compatible with Creative Labs EAX™ Processing,enabling this option greatly improves your sound experienceRestore to Default Button – Restores all the options on this page to theirdefault state

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2. Select Campaign in center window3. Click the Delete button in bottom right

Other Options (these are available on almost every screen in the game)• Main Menu – Takes you to the Main Menu screen• Options – Takes you to the Options screen. After altering the customizable

game options you automatically return to your previous screen.

Custom MissionThis screen allows you to play individual missionsusing a variety of mission objectives. To start acustom mission use the following steps:1. Select a custom mission mode

Practice Mission – You can practice themission exactly as it plays during thecampaignLone Wolf – You are by yourself with the sole objective of reaching theextraction zone aliveTerrorist Hunt – Your objective is to neutralize all terrorists on the mapHostage Rescue – Your objective is to rescue the hostages by escortingthem to the extraction zone

2. Select Map in center window (To unlock a map you must complete it inCampaign mode first)

3. Select a difficulty modeRecruit - EasyVeteran - ModerateElite - Hard

4. Set number of terrorists in center right (not available in Practice Mission Mode)5. Click Start in bottom right – Takes you to the Planning Computer

TrainingThe Training screen allows you to select trainingscenarios and learn how to play the game. Tobegin a scenario, simply select it and then clickon the Start button in the bottom right of thescreen.

OptionsThe Options screen lets you customize the game and consists of six differentpages: Game, Sound, Graphic, HUD, Multiplayer, and Controls.> 8 <

Page 7: Rainbow Six 3 Raven Shield - UK Manual - PC

Display Weapon Info – Displays weapon icon, name, attachment name, rate offire, rounds in weapon, and remaining magazinesDisplay First Person Weapon – Displays the first person weaponDisplay Reticule – Displays the targeting reticuleDisplay Waypoint Info – Displays the current waypoint graphic and waypointactionsDisplay Action Icon – Displays an icon, which shows you how you can interactwith environmentDisplay Teammate Names – Displays the name of a teammate when you pointat themDisplay Multiplayer Radar – Displays the teammate radar in multiplayer gamesRestore to Default Button – Restores all the options on this page to theirdefault state

Multiplayer

Player Name – This is your operative’s nameGender – This is your operative’s gender, whichdetermines your voice in the gameConnection Speed – This is your Internetconnection typeArm Patch – This is the arm patch displayed onyour character. You can make your own arm patches by creating images usingthe same format as the .tga files in the arm patch directory. Custom armpatches are automatically downloaded and displayed by other players on theserver.Restore to Default Button – Restores all the options on this page to theirdefault state

Controls

This screen allows you to remap your keyboardand mouse controls to your own taste. To remapan action, simply click on the currently assignedkey and then press the new control.Restore to Default Button – Restores all theoptions on this page to their default state

Graphics

Setting any of the options below to Medium andLow may result in higher game performance.Video Resolution – Sets the video resolutionTexture Detail – Sets the environmental texturedetail levelLightmap Detail – Sets the environmentallightmap detail levelRainbow Detail – Sets the Rainbow character detail levelHostage Detail – Sets the Hostage character detail levelTerrorist Detail – Sets the Terrorist character detail levelRainbow Shadow Detail – Sets the Rainbow character shadow detail levelHostage Shadow Detail – Sets the Hostage character shadow detail levelTerrorist Shadow Detail – Sets the Terrorist character shadow detail levelTerrain Detail – Sets the detail level for grass and things on the groundDecal Detail – Sets the bullet impact and explosion decal detail levelAnimated Geometry – Allows animated geometry such as trees moving withthe windGore Level – Sets the blood and gore level in the gameHide Dead Bodies – Forces dead bodies to disappear from the mapRestore to Default Button – Restores all the options on this page to theirdefault state

HUD

The in-game user interface or HUD contains agreat deal of information. You can customizewhat information it displays by using thefollowing options.Display Character Info - Displays your operative’shealth, stance, name, and current rules ofengagementDisplay Current Team Info – Displays your computer controlled teammateshealth and current actionDisplay Other Team Info – Displays information about the health and currentactions of other, computer controlled teams

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Page 8: Rainbow Six 3 Raven Shield - UK Manual - PC

• Kevin Sweeney – Kevin Sweeney tells you about why you’re going in on thismission and what’s behind the terrorists’ actions

• News Wire – The News Wire tells you how the public was informed aboutyour last mission and is in the form of a news paper article or press release

• Mission Orders – Mission Orders displays detailed information about yourmission including things to be aware of any special notes on terrorists (alsoknown as Tangos) and hostages

Gear Room

In the Gear Room you select and equip yourteams. There are three different areas within theGear Room, each with their own purpose:Operative Area, Gear Area, and Information Area.Operative AreaThe Operative Area consists of a list of all of thecurrently active Rainbow operatives at the topand your three teams below.• Operatives Roster – The Operative Roster contains all the

Rainbow operatives in the game sorted by their specialties:Assault, Recon, Sniper, Demolitions, and Electronics.

Assault – Specialize in combat using all weapons otherthan sniper riflesRecon – Specialize in stealthy movement and remainingundetectedSniper – Specialize in combat using sniper riflesDemolitions – Specialize in placing and deactivating explosivesElectronics – Specialize in placing and manipulating electronic devices

When you click on an operative you select him/her and get detailedinformation in the Information Area on the right of the screen.• Your Teams – To add an operative to a team, select the operative and then

click on the + button to the left of one of the team names. If no + buttonappears it is either because that team is full (maximum of four operativesper team) or you’ve already assigned the maximum number of operatives toyour teams (maximum of eight operatives per mission).By selecting an operative in a team you can perform three different options:• Move them to another team by clicking the + next to the name of that

team• Promote/Demote them within the team by click the arrow up and arrow

down buttons to the right or their team name• Remove them from the team by clicking the – button to the left of their

team name > 13 <

Planning ComputerThe Planning Computer allows you to create/or modify your preparations forthe current mission, and to give you all the background information you need togo in and get the job done. It consists of a Navigation Bar at the bottom andfour different screens on top.Navigation Bar

The navigation bar allows you to change the current screen in the PlanningComputer. It also allows you to do other things like saving and loading missionplans, accessing the Options screen, and exiting the Mission Planing Computerto the Main Menu screen.• Main Menu – Exits the Planning Computer and takes you to the Main Menu

screen• Options – Takes you to the Options screen and then returns you to the

Planning Computer when you’re done• Briefing Room – Changes the information in the top of the Planning

Computer to the Briefing Room• Gear Room - Changes the information in the top of the Planning Computer

to the Gear Room• Planning Room - Changes the information in the top of the Planning

Computer to the Planning Room• Execute Mission Room - Changes the information in the top of the Planning

Computer to the Execute Room where you can launch your mission• Save Plan – Opens a window that allows you to save all the information in

the Planning Computer, your planning, under a name you specify• Load Plan – Opens a window that allows you to load a previously saved

mission plan. Note: When you load a plan you override all informationcurrently in the Planning Computer

• Quick Play – Loads the Action planning, which contains four operatives andone waypoint, and begins the mission immediately

Briefing Room

The Briefing Room tells you about your upcomingmission and it’s objectives.• Control – When the screen first appears

Control tells you about the overall situationand your mission orders

• John Clark – John Clark tells you more aboutthe tactical situation, how this missionconnects with previous missions, and whoyou’re up against

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Information AreaThis area displays both information and lists of items. When youselect an operative it displays their history, skills, health status,and campaign statistics. Operative skills are as follows:• Assault – Affects how fast your reticule adjusts from

maximum inaccuracy to maximum accuracy with all weaponsother than sniper rifles

• Demolitions – Affects how fast you can plant and disarmexplosives

• Electronics – Affects how fast you can plant and disable electronic devices• Sniper – Affects how fast your reticule adjusts from maximum inaccuracy to

maximum accuracy with sniper rifles• Stealth – Affects how much noise you create when moving• Self Control – Affects how willing AI controlled characters are to shoot when

there is a good chance of missing the target. The higher the value the longerthey wait, and more accurate they become before pulling the trigger.

• Leadership – Affects the length of time between you issuing orders andteammates responding to your orders

• Observation - Affects how observant characters when computer controlledand how likely they are to see and hear other characters in the game

As play through the campaign your operatives get better and their skillsincrease. Even operatives you don’t take on a mission train and get slightlybetter with time. The number next to each skill is the operative’s current skilllevel, while the number in parenthesis is the total amount this skill hasincreased throughout the campaign.When you select gear, this area displays a list of all the gear available in thatcategory and information about currently selected piece of gear. There are twotabs in the lower window for weapons. The first shows a text description of theweapon, while the second shows statistics for the weapon. The lower the ratingthe worse a weapon is in a given category.• Range – Maximum range of the weapon• Damage – Amount of damage the weapon inflicts at point blank range• Accuracy – Base accuracy of the weapon• Stability – How stable the weapon is when firing (i.e. the more stable it is,

the less it jumps when you shoot)• Recovery – How fast the reticule recovers toward the center of the screen

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Gear AreaThe Gear Area allows you to change the gear of an operative tosuit their skills and your tastes. It consists of a number ofimages that represent the operative’s gear in the middle of thescreen. By clicking on the images, a list of all the available gearappears in the Information Area to the left.• Primary Weapon

Weapon – This is the operative’s main weapon (see PrimaryWeapons section)Ammo – Ammunition type for the weapon: FMJ is the standardammunition, JHP does more damage to unarmored targets, but less totargets wearing body armor. 00 Buck shoots nine bullets at once from ashotgun, while Slug shoots a single large projectile.Attachment – Attachment for the weapon, which could include SoundSuppressor (Silencer), High Capacity Magazine, Mini-Scope, and ThermalScope Attachment (see Weapon Attachments section)Assign to Team – Located along the right side of each image, this buttonassigns the weapon, ammo, and attachment to all members of this team

• Secondary WeaponWeapon – This is the operative’s secondary weapon (see SecondaryWeapons section)Ammo – Ammunition type for the weaponAttachment – Attachment for the weaponAssign to Team – Located along the right side of each image, this buttonassigns the weapon, ammo, and attachment to all members of this team

• Item 1 and 2Item – These could be anything from a heart beat sensor to frag grenades(see Using Other Items section)Assign to Team – Located along the right side of each image, this buttonassigns the item to all members of this team

• Assign Gear to All Teams Assign Gear to All Teams – Located along the bottom of the gear area, this buttonassigns all of the equipment displayed above to all operatives on all teams

• Uniform/ArmorUniform/Armor – This is the operators camouflage and armor level. Theheavier the armor the more damage the operative can sustain, but theslower they perform actions like picking a lock.Assign to Team – This small button in the upper right assigns theuniform/armor to all members in this team

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Path Buttons• Go to First Waypoint (Home key) – Centers map on and selects the first

waypoint for the selected team• Go to Previous Waypoint (Page Down key) – Centers map on and selects the

previous waypoint for the selected team• Play/Pause – Moves map view through waypoint list for selected team at

the movement mode of the waypoint path• Go to Next Waypoint (Page Up key) – Centers map on and selects the next

waypoint for the selected team• Go to Last Waypoint (End key) – Centers map on and selects the last

waypoint for the selected team• Lock/Unlock Camera on Action – If you don’t want the camera to

automatically move when you use Path buttons use this control to lock andunlock the camera to the currently selected waypoint

Creating/Modifying Waypoint Plans

When you create a waypoint path for a team, thefirst waypoint must be in an insertion zone.These appear as dark red boxes in the map. Todrop a waypoint, simply click on the map. Toplace another waypoint, move your mouse cursorand click again.

Path WindowNow that you have two waypoints you have awaypoint path. Computer controlled teamsfollow their waypoint paths during missions.These paths also serve as a guide for you tofollow during a mission to make sure you don’tget lost and wander around too much (see In-Game Interface: HUD: Waypoints and Planningsection).In the center of each waypoint path is a small icon that tells you the Rules ofEngagement or RoE (see Rules of Engagement section) for the path betweenthe two points. All AI controlled operatives follow RoE to engage targets.• Assault (a gun icon) – Fire at will• Infiltrate (a silenced pistol icon) – Fire only with silenced weapons. When

fired upon fire back with all weapons.• Recon (a binocular icon) – Fire only if fired upon

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Planning Room

The Planning Room is where you actually putdown waypoints and create a plan. When youdon’t directly control a team, they follow theirwaypoints and mission plan. The Planning Roomconsists of two areas: Map Window and MapToolbarMap WindowThe Map Window displays a large image of your mission area. You can translateor scroll the map by moving your mouse cursor off the right, left, top, andbottom of the Planning Room. You can also use the Scroll Map Up (W), ScrollMap Down (S), Scroll Map Left (A), and Scroll Map Right (D) keys on thekeyboard.Map ToolbarThe map toolbar contains a number of options that let you manipulate themap, which are grouped into four areas: Edit/Display Team Buttons, DeleteButtons, Map Buttons, and Path Buttons. There are also two keyboard onlycontrols that allow you to Change Map Angle Towards Overhead (T key) andMap Angle Toward Ground Level (G key).Current/Display Team Buttons• Edit Team: Red (1 key), Green (2 key), Gold (3 key) – Selects

the current team. Only one of team can be selected at a time.• Display Team Waypoints: Red (4 key), Green (5 key), Gold (6 key) – Toggles

the display of each teams waypoints on the mapDelete Buttons• Delete Selected Waypoint• Delete All Waypoints for Selected Team• Delete All Waypoints for All TeamsMap Buttons • Rotate Map Counterclockwise (Q key)• Rotate Map Clockwise (E key)• Zoom In (R key)• Zoom Out (F key)• Go Up One Level (C key) – Changes the map to show the floor above the

current floor• Go Down One Level (X key) – Changes the map to show the floor below the

current floor

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• Breach – This option is only available near a door and tells a computercontrolled team to destroy the door(s) and make rapid entry

You can also right click to place a waypoint onto the map. If you do this theWaypoint Window automatically appears.

3D ViewTo the lower left of the screen is a 3D button that pops-up a 3D windowlooking into the game world from the selected waypoint. You can look aroundin this view by moving your cursor into the window, clicking and holding, andthen moving your mouse around.

Map LegendThe “?” button in the lower right of the screen brings up the maplegend, which defines all the icons and images in the map.

Execute Mission Room

The Execute Mission Room is the last room youmust enter in order to start a mission. You canskip any other room, but this one is mandatory. Ifyou don’t have a team and/or waypoint planalready, a window appears and prompts you toload a saved mission plan. The screen displays themission objectives, mission location, teamcompositions, and waypoints and go codes assigned to each team. You canselect which team you want to lead by clicking on the team.

At the bottom of the screen are three buttons:• Go Back to Planning – This button exits the screen and takes you to your

previous Planning Computer screen• Play Mission in Observer Mode – This button begins the mission with all

teams controlled by the computer allowing you to watch the action withoutparticipating

• Play Mission – This begins the mission with you leading whichever team youchose

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The path itself tells you the Movement Mode.• Blitz (a solid line) – Move at run speed• Normal (a dashed line) – Move at normal speed• Recon (a dotted line) – Use a crouched posture and move at normal speedBy right clicking on the RoE icon on a waypoint path the Path Window toappear. It lets you change the RoE and Movement Mode for that piece of thepath. All waypoint paths added immediately after this piece of the path,automatically use the same RoE and Movement Mode.

Waypoint WindowBy right clicking on a waypoint icon, theWaypoint Window appears. This menu allowsyou to change the type and action of thiswaypoint. Waypoint types are as follows:• Normal – This is the standard waypoint type,

and simply marks a point on the path• Objective – Assigns a number, between 1 and 10, to this waypoint forcing a

computer controlled team to send you a voice message when they reachthis point

• Alpha – Assigns a wait for Alpha Go Code action• Bravo – Assigns a wait for Bravo Go Code action• Charlie – Assigns a wait for Charlie Go Code action• Delete – Delete this waypointWaypoint actions are as follows:• None – This is the standard waypoint action, nothing special happens• Frag – This action pops-up a circle on the map where you can specify exactly

where you want a computer controlled team to throw a frag grenade • Flash – This action pops-up a circle on the map where you can specify

exactly where you want a computer controlled team to throw a flashbanggrenade

• Gas – This action pops-up a circle on the map where you can specify exactlywhere you want a computer controlled team to throw a tear gas grenade

• Smoke – This action pops-up a circle on the map where you can specifyexactly where you want a computer controlled team to throw a smokegrenade

• Snipe – This option is only available if this is a wait for Go Code waypoint. Itallows you to specify the direction you want a computer controlled team tosnipe, while waiting.

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Waypoints and PlanningYour current waypoint appears in your screen as a floating circle with its rangein meters. If your waypoint is not in view an arrow appears along the edge ofthe screen indicating the direction you need to turn to find it. If you planned aspecial action for a waypoint, such as Wait for Alpha Go Code or Throw a FragGrenade, it appears in the center of the screen when you reach the waypoint.Below your health and name are the current Rules of Engagement (RoE). RoEdetermine how your AI teammates engage the enemy and changeautomatically based on your planning as teams reach waypoints (see EngagingTangos and Rules of Engagement section).

Other Operatives in Your TeamIn the upper right of the screen is your team’s status. Each team member has ahealth icon that functions identically to your own. Below, is your team’s currentaction, such as Following and Engaging.

Other TeamsIn the lower right of the screen is information about other teams that you’renot currently controlling. This information includes team names, health icons,and their current actions. Glance at this information occasionally to make surenone of your teams is waiting for you to issue a go code before they continuemoving.

MapBy pressing the Toggle Map key (G), a full screen map appears in your screen androtates to match your characters facing. This map depicts your current position,all of your unachieved waypoints, and any tangos that you’ve spotted. To zoomthe map in is press the Zoom In Map key ([). To zoom the map out press theZoom Out Map key (]).

In-Game MenuYou can pause the game and bring up the In-Game Menu by pressing the In-Game Menu key(Esc). This menu displays statistics on all youroperatives including health status, kills, hitpercentage, rounds fired, and rounds that hittarget. It also displays your mission objectivesand their status.

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In-Game Interface: HUD The Heads Up Display or HUD, provides you withthe information you need during a mission. Thisincludes data such as your health status and theamount of ammunition remaining for yourweapons. Because you can filter things out ofyour HUD (see Options: HUD section above) youcan press and hold the Show Complete HUD key(F1) to see everything in your HUD at one time.

Your OperativeIn the upper left of the screen are your operative’s stance (standing, crouching,or prone), health, and name. If the health icon is full you’re healthy. If it’s halffull you’re wounded and can no longer run. If it’s empty, it’s time to switch toanother operative.

Your Weapon StatusThe status of your weapon appears in the lower left of the screen. In the top ofthe box is an icon of your current weapon, along with its name and attachment.Below this starting from the left are your Rate of Fire (see Shooting: Rate of Firesection), rounds in the weapon, and magazines remaining. As you shoot, thenumber of rounds in the weapon decreases. As you reload and discard emptymagazines the number of magazines remaining decreases.

ReticuleIn the center of the screen is your reticule, which consists of two pieces: thecenter dot and the four moving crosshairs. The reticule represents the currentaccuracy of your weapon (see Shooting: Reticule section). Bullets you fire hitsomewhere within the crosshairs. The longer you wait before taking a shot, thecloser the crosshairs get and the more accurate your shot will be.

Action IconBelow the reticule at the bottom center of the screen is the Action icon. Whenyou point the center reticule dot at something in the environment that you caninteract with, this icon appears. The icon symbolizes what you and your teamcan do at this location (see Interacting with the Environment section).

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What is My Mission?What do I do?Your mission is protect the innocent and stop the guilty. Rainbow only getscalled after all other options have been exhausted on situations ofinternational importance. That means when you go in hit hard and fast, but becareful what you shoot at. Shooting hostages and/or surrendered terrorists isnot acceptable. In fact, shooting hostages causes you to fail a missionautomatically.

Default Mission ObjectiveAll missions have a default objective, whether it is stated or not. This objectiveis to neutralize all terrorists. If you accomplish this objective you automaticallycomplete all remaining objectives. The only exception to this is on Reconmissions where you must remain undetected. Should you shoot a terrorist inthis type of mission you automatically fail the mission.

Who Else is in the World?You and your team aren’t the only ones in the world. There are three differenttypes of people you will encounter: Other Rainbow Teams, Terrorists, andHostages.Other Rainbow Teams

Switching Between TeamsWhen you plan a mission you have the option to field up to three teams. Thesecan contain up to eight operatives total. You can switch between teams byusing the Previous Team (Page Up) and Next Team (Page Down) keys. Whenyou’re not controlling a team directly, the team members follow their plannedwaypoint and actions. If they don’t have any waypoints they simply hold theirposition waiting for you to take control of them.

Go CodesOccasionally, teams you don’t control directly require orders from you. Thesesituations include teams waiting for Go Codes and Sniper Controls. Asmentioned in the Planning section above, Go Codes are a great way tocoordinate activities between teams. When teams reach waypoints withattached Go Codes they wait until you issue the appropriate Go Code. To issueGo Codes, simply press the appropriate key: Alpha Go Code (J), Bravo Go Code(K), Charlie Go Code (L), and Zulu Go Code (,). To know whether a team iscurrently “waiting for a go code” see the In-Game Interface: Other Teamssection.

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At the bottom of the menu are buttons that allow you to do the following:• Quit Raven Shield – Exits the game• Quit to the Main Menu – Returns you to the Main Menu screen• Go to the Options Menu – Allows you to change the current options and

then return to the game• Abort Mission and Retry Action – Restarts the mission from the beginning

of the action phase• Abort Mission and Retry Planning - Restarts the current mission from the

beginning of the planning phase”

How to PlayWho am I?My Role and Responsibilities

You are an elite Rainbow counter terrorism operative, trained to the limits ofhuman capabilities. In Raven Shield you play two unique roles: Mission Leaderand Individual Team Leader. As Mission Leader you are responsible for selectingyour teams, equipping them, and preparing a plans of attack. Once you begin amission you are responsible for issuing Go Codes and Freeing your snipers tofire when they have targets (see Controlling Other Rainbow Teams section).You also assume the role of one of the Individual Team Leaders with up to threecomputer-controlled teammates following you. You lead from the front and areusually the first to encounter the enemy. It’s up to you to decide how best toengage them, minimize your own casualties, and complete your mission.

Switching between Teammates and Team Hold

Behind you are up to three computer-controlled teammates. Each has their ownresponsibilities and sweep pre-designated areas for targets. When youapproach a door, your team automatically deploys around you to best coveryour entry into the room.Since each member of a team has their own capabilities and equipment, thereare times you may want to control them directly to best accomplish a particulartask. You can switch between your teammates by using the Previous TeamMember (Home) and Next Team Member (End) keys or by pressing and holdingthe Operative Menu key (7).You can also tell you team to hold position by using the Toggle Team Hold key(R). This allows you to leave you team behind, while you perform someespecially risky or sneaky maneuver. To have them reform on you again simplypress the Toggle Team Hold key again.

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and beg not to be hurt. Hostages are physically and emotionally overwhelmedand otherwise not prepared for the situation they’re in. The only way to interactwith hostages is to rescue them (see Interacting with the Environment section).

Looking and Moving AroundTo look around the world move you mouse. This controls where you characterlooks. To move, use the Move Forward (W), Move Backward (S), Sidestep Left (A),and Sidestep Right (D) keys. You can move faster by pressing and holding theRun key (Right Mouse Button) at the same time as the Move and/or Sidestepkeys. Using the Run key, however, greatly increases the amount of noise youmake and also makes shooting accurately much more difficult.

Peeking and Changing StancePeeking is extremely useful for looking around objects without completelyexposing yourself to enemy fire. You can peek using the Peek Left (Q) and PeekRight (E) keys. You can also fluidly peek by pressing and holding the FluidPosture key (Left Control) and moving your mouse. This allows you to peek aslittle or as much as needed.When you’re trying to avoid being shot or detected it also helps to minimizeyour stance. The three stances you can assume are standing, crouching, andprone. To lower your stance, press the Stance Down key (X). To raise your stance,press the Stance Up key (C). You can also fluidly adjust your stance betweenstanding and crouching by holding the Fluid Posture key and moving yourmouse.While holding the Fluid Posture key your mouse changes your posture andpeeking only, and cannot be used to look around or aim. When you release thekey your posture and peeking status remain in their current positions andmouse once again allows you to look around. When you want to stop peekingand snap your stance to standing or crouching simply press the Fluid Posturekey twice.

Night Vision Rainbow is an elite unit and has access to all the latest technology. To helpRainbow operate at night and in darkened conditions, team members use nightvision goggles. To turn your night vision on and off press the Toggle NightVision key (5).

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Sniper ControlsWhen a team reaches a Snipe Until Go Code waypoint (see Planning sectionabove) they stop and inform you if they have targets or not. If they have notargets you receive a message saying,“Green team, sights are cold.” If they havetargets you receive a message saying, “Green team, sights are hot.” If you wantthe team to fire on the target(s) you can free them by using the Toggle SniperControl key (T). From this point on they’ll shoot any terrorist they see. If youwant them to hold their fire simply press the Toggle Sniper Control key again.

All Teams Hold You can also tell all teams, including your present team to hold their position bypressing the Toggle All Teams Hold key (H). To have all teams resume themission and follow their preplanned waypoints, simply press the Toggle AllTeams Hold key again.

Call for Status ReportYou can ask your teams for a status report by pressing the Call for Status Reportkey (8). Your computer controlled team leaders respond with what they arecurrently doing and the number of team members out of action.

Terrorists

Terrorists, also known as “Tangos”, are the enemy.These guys must be stopped at all costs. Theyhave their own objectives, which usually involvehurting innocent people for political orideological reasons and/or destruction or theft ofproperty that doesn’t belong to them. Basically,there are only two ways to deal with Tangos: Stopthem by force if they’re armed (shoot them) ortake them into custody if they aren’t armed or have surrendered (seeInteracting with the Environment section).

Hostages

Hostages are the innocent people terroristsusually threaten to hurt. Hostages are panicky,unpredictable elements in an already wildly outof control situation. When they see you they tendto react in very unpredictable ways. Some run toyou or freeze in place, while others hit the ground

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If you want to coordinate this order with another team, switch to another teamand issue another quick order on Zulu. Then switch to a third team, press theZulu Go Code key (,), and watch the fun.

Situations and Default Actions

Doors (Open/Close)• Open (Default) – You or your team move to the door, assume room

entry formation, and open the door• Open and Grenade – Same as Open, but the team throws in a

grenade once the door is open• Open and Clear – Same as Open, but the team rushes through door

to engage all tangos• Open, Grenade, and Clear – Same as Open and Grenade, but the team

rushes through the door to engage all tangos

Locked DoorsWhen you order your team to interact with a locked door they treat itexactly like an unlocked door. This means that you can issue the sameorders as Doors and the team automatically unlocks the door beforeproceeding with their orders.When you unlock a door it does not open it automatically. It simply changes itfrom locked to unlocked. To perform this action, you must press and hold theAction key until it is complete.• Unlock (Default) – You unlock it

Windows/Shutters (Open/Close)• Open (Default) – You or your team move to the window and open it• Open and Grenade – Same as Open, but the team throws a grenade

through once the window is open

Ladders (Climb Up/Down)• Climb (Default) – You or your team move to the ladder, assume

ladder covering formation, and climb the ladder

Ground Not Near You• Move to – Your team moves to the designated location• Move to and Grenade – Same as Move to, but the team throws in a

grenade once they are within range of the location

Interacting with the EnvironmentHow Do I

Interacting with your environment is extremely important in Raven Shield. Itallows you to do everything from opening doors to securing surrenderedterrorists. To interact with your environment move near to and look at anarea/object you can interact with. When a bright, high intensity Action Icon (seeIn-Game Interface: Action Icon above) appears in the bottom center of the screenpress the Action key (Space Bar) to perform the action the icon represents.

How to Order My Team

Ordering your team to interact with the environment is just as simple as doingit yourself. Look at an object or area where you want them to do somethingfrom a distance. When a dull, low intensity Action Icon appears in the bottomcenter of the screen, press the Action key to order your team to perform thedefault action (see Situations and Default Actions section).

Team Quick Order Interface(QOI)

The default action is not the only action you canorder your team to perform. Instead of pressingand releasing the Action key, press and hold it.The team Quick Order Interface (QOI) appears inthe center of your screen and contains all theorders you can issue to your team at thatlocation. To issue an order, move your mouse untilyou highlight the desired order and left click on it.Orders that utilize grenades require one additional step to issue them. Afterclicking on an order the menu changes to all the grenades your team currentlyhas on them. Click on a grenade to finish issuing the order.You’ll know you’ve issued an order when the QOI disappears while you’re stillholding the Action key, and you hear your character vocally issue the order. Toexit the QOI without issuing an order, release the Action key before you click onan order.Issuing a Team Order on Zulu Go Code

By using the QOI you can even coordinate activities between multiple teams. Todo this, you need to issue quick orders that wait for the Zulu Go Code before theteams execute them. To issue a “quick order on Zulu”, access the QOI normally,but instead of left clicking on the order, right click on it. Now the team will waitfor you to issue the Zulu Go Code before executing the quick order.

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same time as the Fluid Open or Fluid Close keys you can quickly open and closedoors/windows.And finally, there is a much more destructive way to permanently opendoors…explosives. A Breaching Charge, Remote Charge, Claymore Mine, or FragGrenade destroys most doors instantly (see Deploying Explosive Charges andMines, and Throwing Grenades sections below).

Using Ladders

When you interact with a ladder all you initially do is put away your weaponand grab onto the ladder. To go up or down the ladder you need to use the MoveForward and Move Backwards keys. You can also go up and down laddersquickly by holding the Run key while simultaneously using the Move keys. Butremember, climbing faster makes more noise and is more likely to causeenemies to notice you.

Switching between Weapons and Equipment Each Rainbow has four pieces of equipment they can utilize: Primary Weapon,Secondary Weapon, Item 1, and Item 2. Computer controlled Rainbow teammembers automatically switch between their available gear as needed. You canswitch your current operative’s gear by using the Primary Weapon (1), SecondaryWeapon (2), Item 1 (3), and Item 2 (4) keys.If you’re not sure what gear your current operative has, press and hold theInventory Menu key (6). This brings up a menu of your operative’s gear in themiddle of your screen similar to the QOI (see Team Quick Order Interface above).Use the mouse to highlight the desired piece of equipment and left click on it toequip it.

Engaging Tangos and Rules of Engagement(RoE)As the player, it’s completely up to you when you engage tangos and when youdon’t. Remember that on Recon missions engaging tangos is an automaticmission failure.Your team, however, engages tangos based on the current Rules of Engagement(RoE):• Assault – Engage all tangos• Infiltrate – Engage all tangos with silenced weapons only; If fired upon,

engage all tangos regardless of silenced weapons• Recon – Only engage tangos if fired upon

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Ground Near You • Reform on me (Default) – Your team returns to you and follows

Usable Device Area (Activate/Deactivate) This one actually requires a little more explanation. Some missionsrequire you to do things like plant surveillance devices or disarmbombs. This action allows you to perform all these types of actions. Toperform these actions, you must press and hold the Action key untilthey are complete.• Activate (Default) – You or your team activate or plant a device

Securing TerroristsTo perform this action, you must press and hold the Action key until itis complete.• Secure (Default) – You or your team move to the surrendered terrorist and

handcuff him

Escorting Hostages (Follow Me/Stay Here) • Follow Me (Default) – You or your team move to the hostage and

tell him/her to follow

Player Death• Switch to Next Rainbow (Default) – You switch to control the next

Rainbow in your team after your current Rainbow dies

Using Doors/Windows

The process of using doors requires a little more discussion, as there are anumber of ways to approach it. Reminder, unlocking a door does NOT open it. Itsimply the door’s state from locked to unlocked.There is, however, another way to unlock doors…you can shoot out the locks! Byshooting at the locking mechanism, you cause it to sustain damage andeventually it breaks and becomes unlocked. Further shooting at the dooractually opens it if it opens away from you.Besides simply opening and closing a door/window all the way, you can alsoopen/close them slowly. By pressing the Fluid Open (Mouse Wheel Up) andFluid Close (Mouse Wheel Down) keys you can slowly open and close doors andwindows. If you press the Fast Fluid key (Mouse Wheel Button Down) at the

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If the rate of fire is Five, which represents full automatic, you can hold the firekey as long as you like and the weapon continues to fire until you release or it’smagazine goes empty. You can still press and release the fire key to fire one ortwo rounds at a time.

Reloading

When your weapon’s magazine goes empty or “dry”, you need to reload it. Usethe Reload key (Z) to reload a weapon. Reloading when the weapon iscompletely empty is the most time consuming reloading method, because youmust swap magazines and load a round into the firing chamber by pulling thecharging handle.You may also want to reload when your weapon is simply low on ammunitionor before you enter combat. This method of reload, a tactical reload, is muchquicker than waiting until a weapon goes dry, because you simply need to swapmagazines. Don’t worry, if the magazine isn’t empty. Your characterautomatically saves it for later use.

Zooming

All weapons have a default, concentration based, zoom of 1.5x. To zoom yourweapon use the Zoom key (Left Shift). To zoom out with your weapon simplypress the Zoom key again. Sniper rifles have a special scope that allows them tozoom to 5x and 10x magnification.

Weapon Attachments

You can customize your weapons by using one of four weapon attachments.Each of the weapon attachments in Raven Shield affects your weapon in aunique way.Mini-ScopeA Mini-Scope simply changes your default zoom from 1.5x to 3.5x.However, the scope itself takes up considerable screen space on topof the weapon.Sound Suppressor (Silencer)Sound suppressors are used in conjunction with special subsonicammunition and greatly reduce the sound emitted by a weapon.The subsonic ammunition has less power than standard rounds andtherefore has less range and is less lethal. The weight of the suppressor alsoslows the reticule recovery time, making it less responsive than a non-suppressed weapon.

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To change the RoE press the Change Rules of Engagement key (F). As you pressthe key the RoE indicator in the upper left of the screen cycle between the threeoptions.

ShootingReticule

Now that you know how to equip your weapons you need to know how to usethem. The best place to start is with the reticule. The center of your reticulerepresents the center of your screen and is where your bullets hit when you’re100% accurate. This however rarely happens, as there are a lot of things thatinfluence you accuracy with a weapon.The other pieces of the reticule are four lines that move away from and towardthe center of your screen to represent your current accuracy. When you fire aweapon the bullets hit somewhere within these four lines. As you move andlook around the reticule lines move away from the center of your screen. This iscalled “reticule bloom”. When you stop the lines move back toward the centerof the screen until they reach the weapons best accuracy. The rate at which yourreticule expands and contracts is unique to each weapon. It’s always best towait until the reticule shrinks completely before firing, but sometimes you justdon’t have that luxury…tangos shoot too.Reducing your stance down, standing to crouching and crouching to prone,increases your weapons base accuracy. This however decreases your mobility, sobe aware.

Firing

To fire a weapon press the Primary Fire key (Left Mouse button). The first thingyou should notice is that your screen jumps when you fire. This reflects therecoil of the weapon. Each weapon’s recoil is unique. To compensate for thisjump and stay on target you can pull your mouse down, but this may cause yourreticule to bloom if you pull too fast.

Rate of Fire (RoF)

Not all weapons fire a single round when you press the Primary Fire key. Eachweapon in Raven Shield has one or more Rates of Fire (RoF). You can cyclebetween your weapon’s RoF setting by pressing the Change Rate of Fire key (B).If the RoF is set to One there is no difference between pressing and holding thefire key; you always fire a single bullet or round. If the RoF is Three you can holdthe fire key to fire a burst of three rounds or press and release it to fire one ortwo rounds.

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Using Other ItemsPassive Items

A number of items that you can take on missions do not require you to holdthem in order for them to work. These items are called passive items and arelisted below:Defuse KitThis item allows you to activate and deactivate bombs andexplosive devices much faster. It does not help you deploy ClaymoreMines, Breaching Charges, and Remote Charges faster.Electronic KitThis item allows you to place and manipulate electronic devicessuch as bugs and security systems much more quickly.Lockpick KitThis item allows you to unlock doors much more quickly.Gas MaskThis item negates the effects of gas grenades.Primary Magazines This item provides additional magazines for your primary weapon.Secondary Magazines This item provides additional magazines for your secondaryweapon.

Heartbeat Sensor

The heartbeat sensor must be equipped to operate and displays theelectrical signals emitted by beating hearts as pulsating whitecircles. These circles pulsate at the same rate as the person’s heart. Since thesensor cannot tell whether the person is a Rainbow team member, Terrorist, orHostage, you’ll have to figure that out by yourself. Here’s a hint, when peopleget scared, run, and get wounded their heart rates increase.

Deploying Explosive Charges and Mines

Breaching ChargeBreaching charges are small explosive devices designed to instantlyopen/destroy any door. To deploy a breaching charge, equip it,move close to a door and press and hold the Primary Fire key. Once deployed, adetonator appears in your hand. Move a meter or so away from the door andthen press the Primary Fire key to detonate the charge. > 33 <

High Capacity Magazines

High Capacity Magazines greatly increases the ammunition capacity of aweapon resulting in less frequent reloading. However the increased weight ofthe extra ammunition slows the reticule recovery time, making it lessresponsive than the same weapon with a standard magazine.Thermal Scope Attachment (Sniper Rifles only)The Thermal Scope Attachment appears on the left side of sniperscopes and allows you to see thermal signatures up to 3 metersthrough walls and other obstacles. To activate it you must be zoomed to 5x or10x magnification. Press the Secondary Fire/Toggle Weapon Attachment key(Left Alt). While in thermal vision mode you can look through almost anything,but can only shoot through doors. To deactivate it simply hit the SecondaryFire/Toggle Weapon Attachment key again.

Auto-Aim

Auto-Aim helps you target quickly by snapping your crosshairs to tangos asthey appear. You can toggle through the auto-aim settings by pressing the CycleAuto-Aim key (F2): None, Low, Medium, and High. At Low setting Auto-Aim onlylocks to tangos near the center of the screen. At High setting Auto-Aim lockson-to most tangos in the screen.Auto-Aim is a great tool when you first begin to play, but as your skills increase,you may want to turn it off and take your chances aiming on your own. Auto-Aim only works against medium to short-range targets. If you want to aim atanything farther and you’ll have to hit it on your own.

Bullet Penetration of Doors

As stated in the Thermal Scope Attachment section, bullets only penetratedoors. They do so based on the door material and the bullet’s energy when itreaches the door. Bullets are less lethal when they emerge from a door, but forlarge caliber weapons like the M82A1 .50cal sniper rifle, it really doesn’t makemuch of a difference.

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Tear GasTear Gas grenades detonate after a short delay and leave a toxiccloud of smoke, which causes coughing and blurred vision. These arealso good grenades to toss into rooms with terrorists and hostages.

Finishing a Mission: Debriefing Screen A mission ends either when you complete all ofthe mission objectives or when you fail one ormore of them. In both circumstances you go to the Debriefing screen, which displays the missionobjectives and their status, your operatives andtheir status/statistics, total team status, and yourcampaign statistics.If you complete all of the mission objectives you have the following options athe bottom of the screen:• Go to the Main Menu – Returns you to the Main Menu• Go to the Options Menu – Allows you to change your options and then

return to the Debriefing screen• Retry Action – Restarts the current mission• Go to Back to Planning – Restarts the current mission in the Briefing Room

so you can rework your plan• Accept Mission Outcome – Accepts the mission outcome. If you’re playing a

campaign it takes you to the Planning Computer for the next mission. Ifyou’re not in a campaign, it takes you to the Custom Mission screen.

If you fail one or more of the objectives you get the same options as you dowhen you succeed, except for the Accept Mission Outcome option.

MultiplayerDifferences between Single and Multiplayer PlayThe main difference between multiplayer and single player play is that inmultiplayer there are one or more other human players playing with or againstyou. Computer controlled characters are challenging opponents, but otherplayers are another thing entirely. Once you’ve mastered the single player

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Remote ChargeRemote charges are small explosive devices designed to destroyeverything in a small area. Think of them as extremely powerfulfrag grenades that can be remotely detonated. To deploy a remote charge,equip it, look at the ground near you, and press and hold the Primary Fire key.Once deployed, a detonator appears in your hand. Move away from the areaand then press the Primary Fire key to detonate the charge.Claymore MineClaymore mines work almost identically to remote charges exceptthat they focus the destructive effect in the direction you face whendeploying them. Deploy and detonate a claymore the same way as a remotecharge, but make sure you’re behind it when it goes off.

Throwing Grenades

Grenades give you a lot of flexibility during a mission. To throw a grenade,equip it and point in the direction that you want to throw. Press the PrimaryFire key to throw it overhand or the Secondary Fire/Toggle Weapon Attachmentkey to throw it underhand.You can also press and hold the Primary Fire or Secondary Fire keys to pull the pin,but not throw it. However, at this point you are committed, as you cannot put thepin back into the grenade. When you release the key, you toss the grenade.With practice you’ll be tossing frags through windows in no time!FragFrags are destructive grenades that detonate after a short delay,destroying everything and everyone nearby.Flashbang Flashbangs are distraction grenades that confuse and blind anyonenearby, while doing inflicting no damage. Toss these into roomswith hostages and terrorists to give you an edge over the enemy beforeentering.SmokeSmoke grenades detonate shortly after being released and emit alarge cloud of concealing smoke. Use these grenades to cross openareas and to conceal your movements. But beware, thermal vision sees directlythrough smoke making you vulnerable to snipers who are thus equipped.

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Internet ServersInternet servers exist on the Internet. To see these servers you must Log In toUbi.Com using your account. Once you are logged in, the available servers listfills up and displays the Internet servers currently available. The server listdisplays information regarding each server and uses the following format:• Favorite – Server is in your favorites list (see below)• Locked – Server is password protected• Dedicated – Server is a dedicated server (see Create Server Screen section)• Name – Name of the server• Ping – Ping or response rate of the server• Game Type – Current game type of the server• Game Mode – Game mode of the server: Adversarial or Cooperative • Map – Current map on the server• Current/Max Players – Current and maximum number of players allowed on

the serverIf you click on a server, you select it. If you right click on a server, you select itand bring up the Server Window. This window contains three options:• Add to Favorites – Adds server to your favorites list• Remove from Favorites – Removes server from your favorites list• Refresh – Refreshes this server only

LAN ServersLAN servers are servers that only exist on your Local Area Network (LAN). You donot need an account on Ubi.Com to play on these servers and the server listdisplays the same information as it does for Internet servers.

Filter/Information Areas

This area has three tabs, which allow you to filter the servers shown in theserver list and to find out more information on the selected server: Game TypeFilter, Tech Filter, and Server InfoGame Type Filter The game type filter removes all serversyou’re not interested in playing fromthe server list and is divided by GameMode: Adversarial and Cooperative.Adversarial – Go head-to-head against other players• Survival – Free-for-all, shoot everyone game, where all you need to do to

win is survive

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game, sharpen you skills against living, breathing opponents for a whole newlevel of gaming.Unlike single player games, to play a multiplayer game you must first join orcreate a server. Servers exist either on Local Area Networks (LAN), if you’re luckyenough to be on one, or on the Internet. To play Raven Shield over the Internetyou must create a free Ubi.Com account (see Multiplayer Screen).

Multiplayer Screen The Multiplayer screen is quite intimidating thefirst time you see it, but it’s actually quite simpleto use. This screen is broken into three areas:Main Buttons, Server Lists, and Filter/InformationAreas.

Main Buttons

The main buttons run across the top of the screen and consist of the followingoptions:• Log In/Log Out – This option allows you to Log In to and Log Out of to

Ubi.Com. When you log in, a window appears in the center of the screen andhas the following options:

Login Name – Your Ubi.Com account namePassword – Your Ubi.Com account passwordRemember Password – Saves your passwordAuto Login (only available is Remember Password is enabled) –Automatically logs you in to Ubi.Com when you enter the MultiplayerscreenWorld Wide Web: Create Account – Takes you to the UbiSoft web pagewhere you can create a free Ubi.Com account

• Join – Joins the selected server in the server list• Join IP – Brings up a window that allows you to enter the IP location of a

server you wish to join• Refresh – Refreshes the server list• Create – Takes you to the Create Server screen (see Create Server Screen

section)

Server Lists

There are two different types of servers in Raven Shield: Internet and LAN.

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• Players, Kills, Time Played, Ping – Shows all players and their statistics• Map List/Game Mode – Shows the entire map list and the game types

associated with each map• Server Options – Shows all of the server options

Create Server Screen This screen allows you to create a new server andconsists of three areas: Main Buttons, OptionsTab, and kit Restriction Tab.Main Buttons

Cancel – Exits the screen and returns you to theMultiplayer screenLaunch – Launches, starting the server

Options

General Options (not all options are available for all Game Modes)Game Mode: Cooperative, Adversarial – Select the game modeServer Name – Enter a server namePassword: Enter a password if desired. Use the check box next to password textarea to lock the server and use the specified passwordAdministrator Password: Enter a password if desired. Use the check box next topassword text area to activate administrator mode on this server; if not checkedonly the host on non-dedicated servers can use administrator commandsRounds per Match/Mission – The number of rounds in a match/mission. When amatch/mission ends the map and game type rotate to the next one in the maplist.Time Per Round – Round time limitTime Between Rounds – Time limit between roundsNumber of Players – Maximum number of playersBomb Timer – Time limit between bomb activation and detonationNumber of Terrorists – Maximum number of computer controlled terrorists onthe mapDifficulty Level – The difficulty of computer-controlled tangos duringcooperative playServer Location – This is where others look to join your server: LAN or Internet

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• Team Survival – Players separate into two teams, where the last teamstanding wins

• Bomb – Green team must prevent bombs from being detonated, while Redteam must detonate bombs

• Hostage – Green team must recover the computer controlled hostages andescort them to the extraction zone, while Red team must prevent themfrom doing so

• Pilot – Green team must escort a downed Blackhawk helicopter pilot, playedby one of the players on the Green team and armed only with a secondaryweapon, to the extraction zone. Red team must prevent him from reachingthe extraction zone

Cooperative – In this game type, you cooperate with other players to defeatcomputer-controlled enemies.• Mission – Play single player missions with a friend against computer-

controlled enemies• Terrorist Hunt – Neutralize all the computer controlled tangos• Hostage Rescue – Rescue the hostages and escort them to the extraction

zone

Tech Filter This filter allows you to see only serversthat meet specified criteria in the serverlist above:• Unlocked Only – Shows only servers that aren’t password protected• Favorites Only – Shows only your favorite servers• Dedicated Servers Only – Shows only dedicated servers• Servers Not Empty – Shows only servers that have one or more players on

them• Servers Not Full – Shows only servers that are not completely full• Responding – Shows only servers that respond when “pinged”• Same Version – Shows only servers that are running the same version of the

game as you• Faster Than – Shows only servers that respond faster than the specified rate

(the lower the ping the better)

Server InfoThis tab shows you more detailedinformation regarding the selected server.

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Edit Welcome MessageThis button allows you to edit the server welcome message.

Restriction Kit

The restriction kit allows you to “outlaw” orrestrict certain pieces of equipment from thegame. The left side of the screen is the Item ClassArea and the right side is the Individual ItemArea.Item Class AreaPrimary Weapons – These options display a list ofall the individual weapons in the Individual Item Area• Sub-Machineguns• Shotguns• Assault Rifles• Light Machineguns• Sniper Rifles

Secondary Weapons – These options display a list of all the individual weaponsin the Individual Item Area• Pistols• Machine Pistols

Other Items – These options display a list of all their individual items in theIndividual Item Area• Primary Weapon Attachments• Secondary Weapon Attachments• Other Items (i.e. grenades, etc…)

Individual Item AreaIn this area you can restrict weapons/items individually or as a group using thefollowing options:• Select All• Unselect All• Individual Items

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Dedicated Server – When launched the server runs by itself, without forcing youto join the gameFriendly Fire – Allows teammates to hurt each otherTeammate Killer Penalty – If you take out a teammate, they can choose topenalize you and make you a spectator next roundAllow Radar – Allows players to use teammate radar to help coordinate teamplayAllow Teammate Names – Allows players to see teammate names when theypoint at themA.I. Backup – Gives you computer-controlled teammates who follow youForce First Person Weapon – Forces all players to use first person weaponsAuto Balance Teams – Automatically assigns players to teams to balance themRotate Map On Success – Ignores Rounds Per Map and only rotates a map whenyou successfully complete it

Map AreaMap Window – Contains a list of all of the available mapsAdd/Remove Map to/from Map List – Adds/Removes the selected map and theselected game type to/from the map list windowMap List Window – Shows the maps assigned to the server with their gametypesGame Type – Depending on the selected game mode, this displays the availablegame types• Adversarial: Survival, Team Survival, Bomb, Hostage, Pilot• Cooperative: Mission, Terrorist Hunt, Hostage Rescue

Death Camera AreaNo Death Camera – Does not allow a death camera4First Person – Allows first person death cameraThird Person – Allows third person death cameraFree Third Person – Allows free third person death cameraGhost Camera – Allows ghost death camera where you can move freely on thescreenTeam Only – Allows you to only see through/from your teammates andautomatically disables the Ghost Camera

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recorded voice messages to your team using the Pre-Recorded voice Messagekey (V).Finally, you can use the Drawing Tool key (F4) to display a drawing map. To draw,simply left click and drag your mouse. You can right click to place a stamp onthe map. Your drawings and stamps remain on the map for approximately 15seconds and are automatically transmitted to your teammates along with amessage telling them you’ve updated the map.

Using Multiplayer Only ItemsThere are three items that you can only use in multiplayer games:• False Heartbeat Puck – Deploys like a grenade and emits a

heartbeat that appears in heart beat sensors • Heartbeat Sensor Jammer – Masks all heartbeat signals within a

10m radius of the bearer from heartbeat sensors when held• Stand Alone Heartbeat Sensor Jammer – Deploys like a remote

charge and masks all heartbeats within a 15 meter area

Dying and Activating Death CamerasWhen you die during a multiplayer game you can switch between the deathcameras allowed by the server by pressing the Primary (left mouse button) andSecondary Fire (Left Alt) keys. When using the Ghost Camera you can fly aroundthe world and watch the action using the Move Forward (W), Backward (S), Left(A), and Right (D) keys. When using other cameras you can switch betweenplayers by using the Next (Home) and Previous Team Member (End) keys.

The ConsoleThe Console key (`) brings up the game console, which shows you a list of theprevious game messages. It also allows you to enter a number of simplecommands. You can also enter console commands in the chat window, using theGlobal Chat key (Y) or Team Chat key (U), by putting a “/” in front of thecommand to let the game know what comes next is not a chat message.

Basic Commands

These console commands are available to all players on a server.• hideweapon - Hides the first person weapons• showweapon - Shows the first person weapons• name <new_name>” - Changes your multiplayer name to <New Name>

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In-Game Menu By pressing the Multiplayer Menu key (Tab), themultiplayer in-game menu appears. In the titlebar is the time remaining until the next roundbegins. Below this is server information includingServer Mode (Adversarial, Cooperative), ServerName, Server IP and port, Map Name, Game Type,Rounds (rounds remaining/rounds per match),and Time per Round (remaining time in the round/total time of a round).In the center of the screen is the team/player area with team and playerstatistics including the following: Ready Status, Health Status, Player Name,Number of Rounds Won/Rounds Played, Kills, Deaths, Hit Percentage, ShotsFired, Shots Hit, Who Killed this Player, and Ping.At the bottom of the screen are six buttons:• Select Team – Allows you to select your team for team games• Server Options – Displays the server options, which are editable by the

server only• Restriction Kit – Displays the restriction kit, which is editable by the server

only• Gear Menu – Opens the gear menu, which allows you to change your

operative’s gear• Ready Button – Tells the server you’re ready to start the round

Teammate Radar Teammate radar displays the relative location ofyour teammates during team games. Teammateson your level appear as a dot. Those above youappear as an arrow pointing up, those below youas an arrow pointing down, anddead/incapacitated teammates appear as an “X”.

Communications and the Console Communications are very important in multiplayergames. So important that Raven Shield has fourdifferent ways to communicate with other players.Use the Global Chat key (Y) to send chat messagesto everyone in the game or the Team Chat key (U)to send messages only to your team. Send pre-

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Administrator Only Commands

To have access to these commands you must either be the server or enter thecorrect administrator password using the adminlogin command.• newpassword <new_admin_password> - Changes the admin password

from <old_ password> to <new_password> and sends the followingmessage to all players: “<admin_name> has changed the administratorpassword”

• kick <player_name> - Kicks the player off server and displays the followingmessage to all players: "<player_name> was kicked off the server by<admin_name>"

• kickid <player_id#> - Same as kick command but uses the players id#,which can be obtained using the playerlist command, the instead of name

• restartmatch <explanation_text> - Ends the current round, resets allstatistics to zero, and displays the following message to all players:"<admin_name> restarts the match: <explanation_text>"

• restartround <explanation_text> - Restarts the current game-round, resetsall statistics to what they were at the beginning of the round, and displaysthe following message to all players: "<admin_name> restarts the round:<explanation_text>"

• map <map_id#> <explanation_text> - Ends the current round immediately,changes the server to the designated map, and displays the followingmessage to all players: "<admin_name> ends the round and changes themap to <map_name>: <explanation_text>"

• writeserver <filename> - Saves the current server setup under the specifiedfilename in the Save directory

• loadserver <filename> - Load a server setup from the specified filename inthe Save directory

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• say <message> - Sends <Message> to everyone in the game• teamsay <message> - Sends <Message> to everyone in your team• quit - Exits the game• writeprofile <filename> - Saves the option settings under the specified

filename in the Save directory• loadprofile <filename> - Loads the option settings from the specified

filename in the Save directory• votekick <player_name> - Begins a one minute voting process to kick a

player off the server. Players can vote once during the voting period bypressing the Toggle Vote Window key (F3). Each time a player votes amessage appears in the chat display area:“<player_name> votes <response>to kick out <player_name>”. If over 50% of the players vote yes the player isautomatically kicked out and all players receive the following message:"Vote passed! <player_name> kicked off server". Once 50% of the playersvote no the vote cannot pass and all players receive the following message:"Vote failed! <player_name> can stay and play". Each player can only call avotekick once every five minutes.

• votekickid <player_id> - Same as votekick command but uses the playersid#, which can be obtained using the playerlist command, the instead ofname

• vote <1,2> - Once someone starts a vote you can vote by either using the F3voting window or by entering this command:• 1 = Yes• 2 = No

• playerlist - Lists all players and their ID#s in the console• maplist - Lists all maps and their ID#s in the console• suicide – Kills your character instantly• adminlogin <admin_password> - Allow you to enter that administrator

password to gain access to administrator only commands

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CreditsCREATIVE TEAM

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ProducerChadi Lebbos

Associate ProducerPatrick Naud

Senior ProducerMathieu Ferland

Lead Game Designer/Manual Writer Michael McCoy

Game DesignersDaniel BérubéMaxime Béland

Lead Programmer Éric Bégin

Programmers Alexandre DionneAristomenis KolokathisGuillaume BorgiaJean-François DubéJoel TremblayJohn BennettPatrick GaronRima BrekSerge DoréYannick Joly

Collaborating ProgrammersChaouky GrahamHugo AllaireJulien Bouvrais

Intern ProgrammersCyrille LauzonLysanne MartinSébastien Lussier

Lead Artist / Art Director Carol Bertrand

ArtistsAdrian CheungAnnie RicherAudran GuerardCatherine NolinChristian SiroisDanny DeslongchampsDany MarcouxDavid BlazetichDavid MassicotteGuillaume BlaisGwenael HeliouHugo DesmeulesJean-Philippe RajotteJohn BigorgneKarine FortinNatasha BouchardPatrick DaigleSebastien LaporteSimon MarinofWafaa BenHammou

Character Artist / Character Concept ArtistArman Akopian

Lead AnimatorJosef Sy

Animators Alexandre VinetJoseph NasrallahMathieu HuetThomas J Anderson

Lead Level DesignerCarl Lavoie

Level DesignersBenoit RicherÉric PoulinFrançois LaperrièreJason ArsenaultJonathan DumontMartin DufourPhilippe LussierRémi LacosteYann Sylvestre

Audio Designer Nicholas Duveau

Quality AssuranceQA Lead TestersEmmanuel-Yvan OfoéFrançois McCannMarc Brouillette

QA TestersAlexandre MartelAllen TremblayAntoine ThisdaleCharles Drolet-DemersChristian FortierChristian NortonDaniel SarrazinDominic ColabelliEric LaperrièreEric St-JeanFrédéric DufortFrédéric LaporteHanz TaboraJean-François DupuisJimi LangloisLuc PlanteMarc BrouilletteMarc-André DessureaultMarc-André FillionMartin LangloisMartin TavernierMathieu FortinMathieu LachanceNicholas Routhier

Patrick SauvageauPhilippe DionRaymond BrunetteRobin Lee GordonSebastien MartelStéphane PinardSylvain BordeleauYan Charron Yannick Francoeur

QA Config TestersDavid LévesqueJason Alleyne

Data ManagerBruno BellavanceFrancis Tremblay

Lead Localization/IntegrationAlexandre St-Louis

Technical AdvisorMike Grasso

Planning CoordinatorAudrey Goyette

Marketing Research CoordinatorJean-François Poirier

StoryboardWayne Murray

Making Of Director/EditingMiguel Angel Martin

Making Of AssistantAnnemarie Gabrielle

The complete credits list is available in the credits section in the game

Uses Bink Video. Copyright © 1997-2001 by RAD Game Tools, Inc.

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Technical Support

On-line Support Options

We offer on-line support options for software products. One of these isour website at: http://www.mastertronic.com.If you have a specific problem that is not addressed on our site, you can send your question to us via e-mail at:[email protected] be as specific as you can be about the problem you are experiencing.

Mailing Address:

Mastertronic Customer Services,2 Stonehill, Stukeley Meadows,Huntingdon, PE29 6ED,United Kingdom.

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MANUAL© 2003 Red Storm Entertainment. All Rights Reserved. Rainbow Six, Athena Sword, Red Stormand Red Storm Entertainment are trademarks of Red Storm Entertainment in the US and/or

other countries. Red Storm Entertainment, Inc. is a Ubi Soft Entertainment company

manuel athena sword UK 27/08/03 13:08 Page 1

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manuel athena sword UK 27/08/03 13:08 Page 5

Introduction . . . . . . . . . . . . . 5Story . . . . . . . . . . . . . . . . . . . . . . . . . 5Overview . . . . . . . . . . . . . . . . . . . . . . . 5Specifications . . . . . . . . . . . . . . . . . . . 6Installation . . . . . . . . . . . . . . . . . . . . 7

Quick reminder . . . . . . . . . . . 8Starting a Campaign . . . . . . . . . . . . . . 8Joining a Multiplayer Game . . . . . . . . . . 8Creating a Multiplayer Game . . . . . . . . . 9

What’s New? . . . . . . . . . . . . . 10

New modes . . . . . . . . . . . . . . 11Custom Mission Mode . . . . . . . . . . . . . 11Multiplayer Modes . . . . . . . . . . . . . . . 11Create Server Screen Options . . . . . . . 11

New Locations . . . . . . . . . . . 12

New Weapons . . . . . . . . . . . . . 13

• 4

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Specifications

To play Athena Sword™, your system must fit these Minimum Requirements:

• Windows® 98/ME/2000/XP ONLY • 800 MHz Pentium® III, AMD Athlon, or equivalent • 128 MB RAM (XP users: 256 MB RAM required) • 32 MB DirectX 8 compatible 3D video card with hardware T&L ***

(supported chipsets listed below) • DirectX 8.1 compatible sound card • DirectX 8.1 or higher (DX9 included on the disc) • CDROM 16x or faster (NOT recommended for use with CDRW drives) • 1,62 GB minimum hard drive space • Windows® compatible mouse required • Internet connection for play on ubi.com

(56k modem supported but not recommended)

Supported Video Chipsets

• 6

ATIRADEON™ 9700 Pro RADEON™ 9000 Pro RADEON™ 8500LE RADEON™ 8500 RADEON™ 7500 RADEON™ ViVO RADEON™ RADEON™ VE

NvidiaGeForce 4 Ti 4600 GeForce 4 Ti 4400 GeForce 4 MX 460 GeForce 4 MX 440 GeForce 3 Ti500 GeForce 3 GeForce 2 GTS GeForce 2 MX400 GeForce 2 MX Geforce 256 DDR GeForce 256 SDR

IntroductionStory

The year is 2007, and Team RAINBOW is triumphant. The world’s premierecounter-terrorism team has defeated the decades-old plot to resurrect aninternational fascist regime, and foiled the attempt to use weapons of massdestruction in Rio de Janeiro. The plot’s mastermind is dead, and his right-hand man, Argentine politician Alvaro Gutierrez, is in prison. The world is safe – or so it seems.But Gutierrez still has one card left to play. One cell of his terror organizationis still out there. Its members are dangerous, desperate men who will stop at nothing to continue the program of murder and terrorism their comradesbegan. And now they want revenge.On a warm night in Milan, the terror begins again, and only RAINBOW canstop it.

OverviewIn Tom Clancy’s Rainbow Six 3®: Athena Sword™, you lead an elite international counter-terrorist unit code-named RAINBOW. You assume therole of mission commander, both before and during each mission. You planout every detail of every operation, from the operatives who’ll be going intothe field to the equipment they use to the plan of attack they’ll follow. During the mission, you'll command up to 8 Rainbow operatives as theyengage terrorists, rescue hostages, defuse bombs and test their abilities to the utmost against deadly enemies.Athena Sword™ contains 8 missions linked to form a single campaign. It is a sequel to the story presented in Tom Clancy’s Rainbow Six 3 : RavenShield®, picking up where Raven Shield® left off and immersing you rightback in the world of anti-terror operations. During missions the action getsintense, and with “one shot, one kill” lethality, the margin of error is small.Make one mistake, and a team member could pay the ultimate price. As your skills sharpen, the pressure increases. The terrorists you face growsmarter, better armed, and deadlier. Remember, RAINBOW is the best of the best. They are only called in whenthe world has no other option. If they fail, the consequences will be catastrophic.The team is all yours – if you think you’re up to it. Good luck. You’re going toneed it.

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Quick reminder

Starting a Campaign 1. Insert the Raven Shield® Gold Disc into your computer and start the game

(in either Raven Shield or Athena Sword modes)2. When the Main Menu appears, click on Campaign3. At the Campaign screen, click on New Campaign4. Type in a name for your new campaign5. Select a difficulty level6. Click on Start7. When you’re finished listening to the briefing, click on the Load Plan

button in the bottom right of the screen8. Select the Default plan and click on the Load button9. Click on the Go to Execute Mission Room button near the Load Plan button10. Click on Start Mission and enjoy!

Joining a Multiplayer Game1. Insert the Raven Shield Gold Disc into your computer and start the game (ineither Raven Shield or Athena Sword modes)2. When the Main Menu appears, click on Multiplayer3. Click on the World Wide Web: Create New Account OR if you alreadyhave an account skip to Step 74. Enter the required information and click on the Submit button5. Click on Yes to install Ubi.Com Manager software6. Exit your Internet browser to return to the game7. Enter your Login Name and Password and click the check box8. Select a server from the server list and click the Join button9. Once in the game click Play or join a team (Green or Red)10. If the Multiplayer Menu is not displayed, press the Tab key to display it11. Click on the Gear Menu button12. Select the weapons and equipment you want to use by clicking on theimage to bring up a list of choices to the right. Once you’re happy with yourselections click on the Close button13. Finally, click on the Ready button in the lower right of the screen to tellthe server you’re ready to play14. The round launches when the Time Remaining reaches zero or allplayers click on Ready…Have fun!

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Installation

Be sure you have Tom Clancy’s Rainbow Six 3: Raven Shield® installed on your PC before installing Athena Sword™.If you have installed Raven Shield® with a patch up to 1.3, Athena Sword™will offer to upgrade your version to patch 1.4. If you have installed the patchversion 1.4 of Raven Shield™ or higher, Athena Sword™ will install normally.

To install Athena Sword™, follow these simple steps:1. Start your computer2. Insert the Ravenshield Gold Disc into your DVD-ROM drive.

The Intsall Menu should appear.Note: If the Autorun Menu does not automatically appear, double-click onthe My Computer icon located on your desktop, then double-click on theicon that corresponds to your computer’s CD-ROM drive. The Autorun Menushould now appear.3. Click on the Ravenshield Gold button. The installation wizard now

walks you through each step of the setup and installation process for thegame.

4. After installing the game, select “Red Storm Entertainment: Athena Sword:Play Athena Sword” from your computer’s Start menu or double-click the“Play Athena Sword” shortcut on your desktop. Doing either starts thegame.

Note: The Raven Shield Gold Disc must be in your DVD-ROM drive to start the game. Note 2: You can also play Athena Sword™ after you launched RavenShield™:1. In the Main Menu, click on Options2. At the Options screen, click on Custom Game3. In the CUSTOM GAME list, click on Athena Sword4. Click on ACTIVATE below5. Click on Return

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What’s New?Tom Clancy’s Rainbow Six 3®: Athena Sword™ is the first mission pack forTom Clancy’s Rainbow Six 3: Raven Shield®. As an upgrade for RavenShield™, it adds even higher levels of entertainment and realism to theRainbow Six experience.

All the basic features of Raven Shield® are present in Athena Sword™.Controls, gameplay and game flow all remain the same. If you need to refresh your knowledge of how the basic game works, please refer to youroriginal Raven Shield® manual.

Among its new features, Athena Sword™ includes a brand new singleplayer campaign consisting of 8 missions, all set in Mediterranean locations.The story begins just after Raven Shield® ends, so you’ll find the same teamand the same equipment, plus 7 new real-world weapons. A detailed list ofthese new weapons appears in this manual.

Custom Mission section is enriched with a new Countdown mode, whichbrings even more tension and excitement to the game by placing a time limiton the missions.

Athena Sword™ provides also a series of new multi-player maps, playablewith five new modes, to extend the great excitement found online withRaven Shield®. These maps can also be played in Single Player through theCustom Mission section.

Last but not least, Athena Sword™ includes 3 Classic Missions. These totallyrevamped environments and missions are from the earliest chapters of theRainbow Six saga. Classic mission locations are also available in otherSingle Player gameplay modes via the Custom Mission screen.

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Creating a Multiplayer Game1. Insert the Raven Shield Gold Disc into your computer and start the game

(in either Raven Shield or Athena Sword modes)2. When the Main Menu appears, click on Multiplayer3. Click on the World Wide Web: Create New Account OR if you already

have an account skip to Step 7.4. Enter the required information and click on the Submit button5. Click on Yes to install Ubi.Com Manager software6. Exit your Internet browser to return to the game7. Enter your Login Name and Password and click the check box8. Click on the Create button to go to the Create Server screen9. Select a Game Mode and then enter a name for your server10. Select a Map and a Game Type11. Click on the Add to Map List button in between the Map and Map List12. Click on the Launch button to create the server13. Once in the game click Play or join a team (Green or Red)14. If the Multiplayer Menu is not displayed, press the Tab key to display it15. Click on the Gear Menu button.16. Select the weapons and equipment you want to use by clicking

on the image to bring up a list of choices to the right. Once you’re happy with your selections click on the Close button.

17. Finally, click on the Ready button in the lower right of the screen.18. The round launches when the Time Remaining reaches zero or allplayers click on Ready…Have fun!

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New Locations

• Italy – Milan & Palermo The campaign begins in Milan. Watch your back as you take on Gospic’sterrorists in Milan’s Castle and City Streets.Combat continues in a Palermo Warehouse.

• Croatia – DubrovnikEvery corner of this quiet seaside Old Citymay hide a lethal trap. Look out for snipers.

• France – Monte CarloDon’t gamble here. Stay alert and checkyour map for the best possible routesthrough the Luxury Hotel.

• Greece – Athens Terrorists have taken over the Agora Fish Market, and it’s your job to take themout. Keep your mind on the mission, not the scenery. A lot is resting on yoursuccess here.

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New modes

Custom Mission ModeCountdown: Play the mission with the default objectives (like Campaign or Practice Mission mode) plus a time limit.

Multiplayer ModesAdversarial Terrorist Hunt: Players separate into two teams. The team thatcan either neutralize the majority of terrorists or eliminate all the membersof the other team wins.Scattered Hunt: Identical to Terrorist Hunt (Adversarial), but team members’spawn points are scattered throughout the level.Capture the Enemy: Players separate in two teams. The objective is to cap-ture all the members of the other team. Once shot, a player is incapacitatedfor 10 seconds and can be captured (just like a surrendered terrorist).Captured players can be freed by their team mates.Kamikaze: Green team has to protect the bomb carrier (chosen randomlyfrom among Green team members) and defuse the bomb by reaching thedefusing kit (marked with B in the map). Red team has to kill the bomb carrier or activate the bomb by reaching the detonator kit (marked with A inthe map).

Create Server Screen OptionsNumber of Terrorists: The number of terrorist present in the level. This variable refers to Terrorist Hunt (Adversarial) and Scattered Hunt(Adversarial) game types only.Difficulty Level: The difficulty level of the match. This variable refers to Terrorist Hunt (Adversarial) and Scattered Hunt (Adversarial) only.

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• 93R (9mm)The 93R is a select fire machine pistol designed aroundthe 92FS. Its compact size and three-round burst capabi-lity make it an ideal backup weapon for CQB situations.

• SM4 CQB (9mm)The SM4 was designed in the mid-1980s with a focus onbringing a lot of power to bear in Close Quarters Battle(CQB) situations. A recoil-operated automatic firearm, ithas a unique trigger design that more closely resemblesthat of a SMG than a pistol.

• G3KA4 (7.62mm)The G3KA4 is a cut-down version of the G3A3. It fires thesame 7.62mm round, but has enhanced maneuverabilitydue to its short size and reduced weight.

• OTs-14 Groza (9mm)The OTs-14 Groza is a modernized, “bullpup” version ofthe AKS-74U. Issued to internal Security Units, the Grozait is a force to be reckoned with.

• M1014 (12g)The M1014 is a modernized version of the M1 tacticalshotgun. Several western militaries use this weapon, andit is quickly being adopted by many law enforcementagencies.

• SL8-2 (5.56mm)The SL8-2 is a semi-automatic sniper rifle based on theG36K. Its 5.56mm round is extremely potent for sniping.However, when silenced the rifle's lethality and rangeare drastically reduced.

• M240G (7.62mm)The M240G is a lightweight 7.62mm machinegun.Currently in service with the major western armies, itsprimary role is that of a light support weapon. The M240is also a machinegun used in the M1 Abrams Tank andthe M2/M3 Bradley AFVs, making replacement partsextremely easy to obtain.

New Weapons

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TABLE OF CONTENTSGETTING STARTED

System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3Quick Starts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4

INTRODUCTIONOverview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7

WHAT’S NEW?New Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ...9New Locations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10New Multiplayer Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14New Multiplayer Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16

CLASSIC MISSIONSFrom Rainbow Six® . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24From the Rogue Spear Mission Pack Urban OperationsTM . . . . . . . . . .24From the Rainbow Six Mission Pack: Eagle WatchTM . . . . . . . . . . . . . .25

GAME SETUPMain Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25

HOW TO PLAYInteracting with the Environment . . . . . . . . . . . . . . . . . . . . . . . . . . .26Switching Between Weapons and Equipment . . . . . . . . . . . . . . . . . . .31Engaging Tangos and Rules of Engagement (RoE) . . . . . . . . . . . . . . .31Shooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32Using Other Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35

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GETTING STARTEDSystem Requirements In order to play Tom Clancy’s Rainbow Six 3 Iron WrathTM on yourcomputer, your system must meet the following criteria:

• Supported OS: Windows® 98/ME/2000/XP (only)• Processor: 800 MHz Pentium® III, AMD Athlon™, or equiva-

lent (1.3 GHz Pentium 4, AMD Athlon, or equivalent recom-mended)

• RAM: 128 MB (256 MB required for XP)• Video Card: 32 MB DirectX® 8.1-compliant graphics card (see

supported list*)• Sound Card: DirectX 8.1-compliant sound card • DirectX Version: 8.1 or higher (DirectX 9 included on disc)• CD-ROM: 4x DVD, 16x CD-ROM, or faster• Hard Drive: 2 GB minimum hard drive space • Peripherals: Windows-compatible mouse required • Multiplayer: Internet connection (56K modem supported but

not recommended)

*Supported Video Cards at Time of ReleaseGeForce™ 2/3/4/FX families (all models except laptop versions)ATI® Radeon™ 7000–9800 (all models except IGP and mobilelines)Matrox Parhelia™ (all models except G400–550)These chipsets are the only ones that will run this game. Additionalchipsets may be supported after release. For an up-to-date list ofsupported chipsets, please visit the FAQ for this game on our sup-port website at: http://support.ubi.com.

NOTICE: This game contains technology intended to prevent copyingthat may conflict with some disc and virtual drives.

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Installation Be sure you have Tom Clancy’s Rainbow Six 3 Raven Shield®installed on your PC before installing Iron Wrath.

If you have installed Raven Shield with a patch up to 1.63, IronWrath will offer to upgrade your version to patch 1.64. If you haveinstalled patch version 1.64 of Raven Shield or higher, Iron Wrathwill install normally.

To install Iron Wrath, follow these simple steps: 1. Start your computer. 2. Insert the Iron Wrath Installation Disc into your CD-ROM

drive. The Install menu should appear. Note: If the Autorun menu does not automatically appear, double-

click on the My Computer icon located on your desktop, thendouble-click on the icon that corresponds to your computer’sCD-ROM drive. The Install menu should now appear.

3. Click on the Iron Wrath button. The installation wizard now walks you through each step of the setup and installation process for the game.

4. After installing the game, select Red Storm Entertainment/IronWrath/Play Iron Wrath from your computer’s Start menu ordouble-click the Play Iron Wrath shortcut on your desktop.Doing either starts the game.

Note: The Raven Shield Gold Disc must be in your CD-ROM drive to start the game.

Uninstalling Iron WrathYou can uninstall Iron Wrath by using the Add/RemovePrograms control panel in Windows.

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If you uninstall Iron Wrath, all previously saved campaigns andgames remain on your hard drive, unless you answer yes to the“Delete all configuration and saved game files?” question.

Quick StartsStarting a Campaign 1. Insert Raven Shield Gold Disc into your computer and start the

game. 2. When the Main Menu appears, click on Campaign. 3. At the Campaign screen, click on New Campaign. 4. Type in a name for your new campaign. 5. Select a difficulty level. 6. Click on Start. 7. When you’re finished listening to the briefing, click on the Load

Plan button in the bottom right of the screen. 8. Select the default plan and click on the Load button. 9. Click on the Go to Execute Mission Room button near the Load

Plan button. 10.Click on Start Mission and begin play.

Joining a Multiplayer Game 1. Insert the Raven Shield Gold Disc into your computer and start the game.2. When the Main Menu appears, click on Multiplayer. 3. If you choose to connect via the Internet, proceed to Step 4.

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If you choose to connect using LAN, proceed to Step 9. 4. Click on World Wide Web/Create New Account, OR, if you

already have an account, skip to Step 8. 5. Enter the required information and click on the Submit but-

ton. 6. Click on Yes to install the ubi.com™ Manager software. 7. Exit your Internet browser to return to the game. 8. Enter your Login Name and Password and click the check box. 9. Select a server from the server list and click the Join button.

When asked, enter the correct Raven Shield and Iron Wrath CD-keys located on the back of the manual cover.

10.Once in the game, click Play or join a team (Green or Red). 11.If the Multiplayer Menu is not displayed, press the Tab key to

display it. 12.Click on the Gear Menu button. 13.Select the weapons and equipment you want to use by clicking

on the image to bring up a list of choices to the right. Onceyou’re happy with your selections, click on the Close button.

14.Finally, click on the Ready button in the lower right of thescreen to tell the server you’re ready to play.

The round launches when the Time Remaining reaches zero or allplayers click on Ready.

Creating a Multiplayer Game 1. Insert the Raven Shield Gold Disc into your computer and start the

game.2. When the Main Menu appears, click on Multiplayer. 3. Click on the Create button to go to the Create Server screen. 4. Select a Game Mode and then enter a name for your server. 5. Select a Map and a Game Type. 6. Click on the Add to Map List button in between the Map and

Map List. 7. Click on the Launch button to create the server. When asked,

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enter the correct Raven Shield and Iron Wrath CD-keys locat-ed… (The location within the Iron Wrath kit should be providedhere)

8. If you choose to create an Internet server that is not a dedicat-ed server, proceed to Step 9; otherwise, proceed to Step 14.

9. Click on World Wide Web/Create New Account, OR, if youalready have an account, skip to Step 13.

10.Enter the required information and click on the Submit button. 11.Click on Yes to install the ubi.com Manager software. 12.Exit your Internet browser to return to the game. 13.Enter your Login Name and Password and click the check box. 14.Once in the game, click Play or join a team (Green or Red). 15.If the Multiplayer Menu is not displayed, press the Tab key to

display it. 16.Click on the Gear Menu button. 17.Select the weapons and equipment you want to use by clicking

on the image to bring up a list of choices to the right. Onceyou’re happy with your selections, click on the Close button.

18.Finally, click on the Ready button in the lower right of thescreen to tell the server you’re ready to play.

The round launches when the Time Remaining reaches zero or allplayers click on Ready.

Play Old Raven Shield Levels 1. Insert the Raven Shield Gold Disc into your computer and start the game.2. When the Main Menu appears, click on Options. 3. Select Custom Mode. 4. Select Raven Shield and click on Activate.

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INTRODUCTION In 2007, Team Rainbow is called in to clear out the last of theterrorist group responsible for the actions in Athena Sword.Flushed out of their initial position, they have taken refuge in themain building of EVTIMOV UNIVERSITY, where they have beenpinned down by police and are now taking hostages. But is thisthe last move of the endgame, or the start of a new fight againstterror?

Overview In Tom Clancy’s Rainbow Six 3: Iron Wrath, you lead an elite,international anti-terrorist unit code-named “Rainbow.” Youassume the role of mission commander before and after each mis-sion and plan out every detail of their missions, from the opera-tives and their gear to their exact paths and actions. During mis-sions you lead from the front by controlling any of the eightRainbow operatives as they engage terrorists and save the world.

Iron Wrath contains seven missions linked together to form a sin-gle campaign. During missions the action gets intense, and with“one- shot, one-kill lethality,” the world of Iron Wrath is extremelyunforgiving. As your skills sharpen, the missions get graduallyharder to keep up the pressure. Remember, when Rainbow getscalled in, it’s because it’s an extremely important mission and allother options have been exhausted…Hit ’em hard and hit ’emfast.

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WHAT’S NEW?Tom Clancy’s Rainbow Six 3 Iron Wrath is the second mission packfor Tom Clancy’s Rainbow Six 3 Raven Shield. As an upgrade forRaven Shield, it adds even higher levels of excitement and realismto the Rainbow Six experience. All the basic features of RavenShield are present in Iron Wrath. Controls, gameplay, and gameflow all remain the same. If you need to refresh your knowledge ofhow the basic game works, please refer to your original RavenShield manual.

Among its new features, Iron Wrath includes a brand-new single-player campaign consisting of seven missions. You’ll find the sameteam and the same equipment, plus six new real-world weapons. Adetailed list of these new weapons appears in this manual.

Iron Wrath also provides a series of eight new multiplayer maps,playable with five new modes, to expand the online excitement ofRaven Shield. These maps can also be played in Single Player fromthe Custom Mission screen.

Last but not least, Iron Wrath includes three classic missions.These totally revamped environments and missions are from theearliest chapters of the Rainbow Six saga. Classic mission locationsare also available in other single-player gameplay modes via theCustom Mission screen.

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New Weapons

PistolModel 17 (9 mm)The Model 17 is an extremely reliable, lightweightweapon. Designed with a smooth double-action triggersystem and no exposed hammer, it is ideal for closecombat and concealed carry situations.

SMGM7 PDW (4.6 mm)The MP7 PDW is designed to be theapproximate size of a large pistol but

has an extremely fast, full-automatic fire rate. There is little doubtthat it will soon be in service with police and secret-servicedepartments around the world.

Assault RifleType 89F (5.56 mm)Built with a folding stock and firing alethal 5.56 mm round, the Type 89F is

more than capable of being used in CQB environments as well asthe open battlefield.

ShotgunMK3 Auto SGTaking advantage of a bullpup designand 10-round rotary drum, the

Jackhammer can lay down a devastating field of fire. However,this weapon becomes somewhat unmanageable during sustainedbursts on full automatic.

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Sniper RifleSR-25 (7.62 mm)Based on the proven M16 design andchambered for 7.62 NATO rounds, the

SR-25 packs a devastating punch in a small package.

Light Machine GunUM-100 (5.56 mm)

Hailing from Singapore, the UM-100machine gun holds the record for being

the lightest 5.56 caliber machine gun in existence. Its unique“constant recoil” technology allows it to be fired one-handed orfrom the hip with minimal loss of accuracy. It uses a 100-rounddrum for ammunition and can be fired with the butt detached.

New Locations

Sofia City, BulgariaOperation Scorched Legend Terrorists have taken refugefrom Bulgarian police in theEvtimov University complex(St. Kliment OhridskiUniversity), in downtownSofia. They have barricadedthe central building of thecampus and taken hostages.Unless their demands aremet, they will begin executingthe hostages in one hour. Yourobjectives are to neutralize the terrorists and rescue the hostages.

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Kozloduy, BulgariaOperation Solo Furnace Terrorists have been inter-rupted in an attempt tosteal nuclear fuel from adecommissioned reactor inKozloduy, Bulgaria. Theyhave overpowered theguards on site, but they’vebeen contained by thearrival of Bulgarian securi-ty forces. Your mission isto enter the nuclear facilityand eliminate the terrorists, thus securing the fissionable materi-als.

Mirola, PolandOperation Dagger Harness Intel has determined thesite of a terrorist trainingfacility in Mirola, Poland.Three kidnapped nuclearscientists are being heldthere for reasonsunknown. Your mission isto infiltrate the complexand rescue the scientists.Eliminate any terroristswho attempt to stop you.

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Constanta, RomaniaOperation Tower SharkInformation seized inMirola has led to a ware-house on the docks atConstanta, Romania. It isIntel's belief that more sci-entists and engineers withthe expertise to buildnuclear devices are beingheld there. Your mission isto liberate the hostages andshut down the smugglingring that is holding them prisoner.

Sevastopol City, UkraineOperation Radiant Haven Intel has located the lastof the kidnappedBulgarian scientists. Theyare being held prisoner ina safe house in theUkrainian city ofSevastopol. Your missionis to gain entrance to thehouse, eliminate the ter-rorists holding the scien-tists captive, and rescuethe hostages.

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Pavlograd, Ukraine Operation Arcing Bronze Terrorists have set uptimed explosives at anuclear storage facility inPavlograd, in the Ukraine.If the bombs detonate, theresulting cloud will con-taminate an area severaltimes larger than theChernobyl incident. Youare tasked with infiltratingthe facility and defusingthe bombs.

West Siberia, Vorkouta Operation Ursa Cavern The last remnants of theterrorist organizationresponsible for smugglingthe scientists have beentraced to a disusedRussian military installa-tion in Vorkouta, Siberia.The terrorists are preparingto abandon the site withequipment for making anuclear device. Your mis-sion is to prevent them from escaping and to secure the base andits contents.

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New Multiplayer Maps

FranceMaginot Line This big map has many good sniperpositions. Be very careful whilemoving – you’ll frequently beexposed.

Sbeitla, TunisiaTunisian RuinsThis is mainly an outdoor map. Usethe pillars for cover as you move.

Arizona, USAWestern Ghost TownThere aren’t a lot of places to hidehere. Move quickly or you’ll regret it.

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Meknes, MoroccoOld City RoofsThese spaces are wide open. Lookout for death from above. Grenadescan fall from anywhere.

Ouarzazate, MoroccoMoroccan KesbaIt’ll be hard to survive without yourteam. Don’t lose them.

Rabat, Morocco

Moroccan CaféThese spaces are narrow. Theremote charge is very dangerous insuch places.

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USATV Packing FacilityUse the underground tunnel to sur-prise your enemy.

GermanyRocket FacilityDeath awaits you by the explosivebarrels. Avoid them.

New Multiplayer Modes

Overview • Virus Upload: The Green team must upload a virus onto the

laptops of the opposing team. The Red team must prevent thevirus from being uploaded.

• Free Backup: Players separate into two teams. The last teamstanding wins. Free the neutral fighters in the field to helpyour team.

• Intruder: The Green team must damage all of the opposingteam’s terminal(s). The Red team must prevent theterminal(s) from being damaged.

• Limited Seats: Be the first team to escort their computer-con-trolled prisoners to the extraction zone.

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• Gas Alert: Players separate into two teams in a gas-filledenvironment. The last team standing wins. Watch your oxy-gen level and look for oxygen tanks to refill your supply.

Virus Upload

BackgroundThere’s important data being kept on a system inside the base.One team needs to protect it, while the other seeks to corrupt itwith a virus.

Objective • Red team: Protect the electronic system in the base; one

laptop is ideal for a Virus Upload. In order to win, this teammust either prevent the Green team from uploading the virusor kill the other team.

• Green team: Upload a virus from a disc that is given ran-domly to one member of the team at the start of play.

Rules • There are two teams, Green and Red.• The disc is given randomly to some-

one on the Green team. • The player who has the disc can give

it to another member of the sameteam (when he’s close to anotherplayer on his team, he gets a cir-cumstantial action icon showing a hand passing a disc andcan use the Space Bar to pass it).

• If the player doesn’t give the disc to another player within30 seconds, he will become detectable in the level (on theRed team’s radar, the signal from the heartbeat sensor will beperfect).

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• The player who has the disc is detectable by his team (thesignal from the heartbeat sensor will be perfect).

• A counter appears when a player has the disc; this counterwill inform the player how much time is left before hebecomes detectable. This counter disappears when the playerpasses the disc to someone else.

• A message will also appear to inform the team that the onewho has the disc has exceeded the time and he’s detectable.

• The player who takes the disc will have 30 seconds before hebecomes detectable.

• If the player who has the disc is killed, the disc is droppedand a member of the same team must pick it up and try toupload it.

• If a player is killed while he passes the disc, the disc is alsodropped.

• The opposite team cannot take the disc from its initial posi-tion or when it’s dropped by a killed player.

Victory ConditionsThe Green team has to upload the virus onto the laptop or neutral-ize the other team. The Red team has to prevent the Green teamfrom uploading the virus or neutralize the Green team.

Free Backup

BackgroundThere are many neutral fighters in the level.The two teams (Red and Green) should lib-erate them to gain their backup in the fire-fight.

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Objective • Red team: Wipe out the Green team while taking advantage

of more backups from the level. • Green team: Wipe out the Red team while taking advantage

of more backups from the level.

Rules • There are two teams, Green and Red.• Teams spawn on the map at the same distance from the

neutral fighters (the positions of the neutral fighters will berandom).

• To make a neutral fighter his ally, a player must move closeto the fighter and press the Space Bar when the appropriatecircumstantial icon appears. Consequently, the fighter joinsthe player’s team and starts following him. From this pointon, the neutral fighter will engage members of the oppositeteam, including the neutral fighters controlled by them.

• Each player can work with up to three liberated neutralfighters.

• Any player can kill a neutral fighter while he’s in his initialneutral state or under control.

• A player can only give a neutral fighter the order to followhim or to stay in position.

• When a player reaches the maximum number of controlledneutral fighters, he can’t control any more (the icon thatallows him to control neutral fighters won’t appear on-screen, even if he moves close to another neutral fighter).

Neutral Fighter BehaviorNeutral fighters begin at the same distancefrom both teams. Although they are wellequipped with assault rifles and heavyarmor, they don’t shoot until they are liber-ated, reacting more like hostages – immo-bile and crouched.

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When a player controls a neutral fighter, the fighter attacks theopposite team, including that team’s co-opted fighters. He alsotakes the color of the team he’s working for (Red armor = con-trolled by Red team, Green armor = controlled by Green team).

A neutral fighter won’t shoot another neutral fighter who is in theinitial, neutral state. If the player who controls them dies or leavesthem, neutral fighters can be taken over by any other player (friendor enemy).

Victory ConditionsTo win, each team has to neutralize the other team.

Intruder

Background There’s important information on a system in the base. One team istrying to delete it. The other must protect it.

Objective • Red team: Protect the terminals or neutralize the Green team. • Green team: Destroy the three terminals in the Red team

base or neutralize the Red team.

Rules • There are two teams, Green and Red. • The Red team must protect the terminals in their base, while

the Green team must destroy them. • Each member of the Green team has the ability to destroy the

terminals (but it will take more time to do it if you’re not theintruder).

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The Intruder• A member of the Green team will be

chosen as an intruder. • The intruder will be inserted with his

team, but he will appear with thesame color as the opposite team.

• The intruder has the ability to destroyterminals faster than any other team member.

• To identify the intruder, center your crosshair on a memberof your team. If the color of the crosshair changes to red,you have found the intruder.

Victory Conditions

The Green team wins if they neutralize theother team or destroy all three terminals.The Red team wins if they protect at leastone terminal or neutralize the other team.Killing the intruder does not necessarilymean victory for the Red team; it will onlymake it more difficult for the Green team to win.

Limited Seats

BackgroundOnly the first four prisoners brought to the extraction zone can berescued.

Objective Be the first team to bring four prisoners to the extraction zone.

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Rules• Each team (Red or Green) has four

prisoners near their insertion zones. • Each player can command only one

prisoner at a time. • The first team that brings all of its

prisoners to its extraction zone wins the round.

• Each team has its own extraction zone. • If the player dies or orders the prisoner to stop, he will

remain in place. • Each team can command only its own prisoners. • If anyone kills a prisoner, his team automatically loses. • A prisoner who reaches the extraction zone can no longer be

killed. • If time runs out before either team rescues all its prisoners,

the team that has saved the most prisoners wins. • If one team is completely neutralized, the round ends and the

team with the most extracted prisoners wins. • Players from the same team cannot kill each other in this mode

Gas Alert

Background There is a gas leak and the air has become unbearable. Oxygentanks are scattered throughout the area.

ObjectiveNeutralize the other team.

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Rules • Gas masks are not allowed. • A player cannot stay without oxygen

for more than 60 seconds withoutdying.

• There are many oxygen tanks in thearea.

• A player must be near a tank to supply himself with oxygen. • There can’t be more than one player supplying himself with

oxygen at the same time. • The oxygen tanks cannot be destroyed.• There will be an indicator (lungs) on each player’s HUD that

indicates the time before the player suffocates. This indica-tor will fill while the player uses the oxygen (by pressing andholding the Space Bar when the circumstantial action iconappears).

Victory ConditionsNeutralize the other team and avoid suffocation.

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CLASSIC MISSIONSFrom Rainbow Six Operation Cold ThunderHutu rebels have captureda research outpost in theCongo run by the HorizonCorporation. Your missionis to rescue the Americanand European scientistswithout alerting the bulk ofthe rebel force to yourpresence.

From the Rogue Spear Mission Pack UrbanOperationsTM

Operation Little WingMilitant terrorists haveseized control of theRussian space shuttleBuran on its launch pad.An international crew hasbeen taken hostage, andthe terrorists are threaten-ing to kill them and todestroy the shuttle's valu-able payload. Your missionis to neutralize all the ter-rorists and escort the hostages to safety.

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From the Rainbow Six Mission Pack: EagleWatchTM

Operation Iron Comet Kurdish extremistshave raided ceasefiretalks in Turkey andkidnapped the U.N.negotiator and hisaide. The Turkishpolice have trackedthe kidnappers to anopen-air market inIstanbul. Your mis-sion is to neutralizethe terrorists and escort their captives to safety.

GAME SETUPMain Menu

• Options: Takes you to the Options screen where you set IronWrath’s customizable options.

OptionsThe Options screen lets you customize the game via six differentpages: Game, Sound, Graphics, HUD, Multiplayer, Controls,Custom Game, and Update Service.

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How to Order My TeamOrdering your team to interact with the environment is just assimple as doing it yourself. Look at an object or area where youwant them to do something from a distance. When a dull, low-intensity Action Icon appears in the bottom center of the screen,press the Action key to order your team to perform the defaultaction. It’s just that simple.

Team Quick Order Interface (QOI) The default action is not the only action you can order your teamto perform. Instead of pressing and releasing the Action key, pressand hold it. The team Quick Order Interface (QOI) appears in thecenter of your screen and contains all the orders you can issue toyour team at that location. To issue an order, move your mouseuntil you highlight the desired order and left-click on it.

Orders that utilize grenades require one additional step to issuethem. Once you click on an order, the menu changes to all thegrenades your team currently has on them. Click on a grenade tofinish issuing the order.

You’ll know you’ve issued an order when the QOI disappears whileyou’re still holding the Action key, and you hear your charactervocally issue the order. To exit the QOI without issuing an order,release the Action key before you click on an order.

Issuing a Team Order on Zulu Go CodeBy using the QOI, you can even coordinate activities between mul-tiple teams. To do this, you need to issue quick orders that waitfor the Zulu Go Code before the teams execute them. To issue a“quick order on Zulu,” access the QOI normally, but instead ofleft-clicking on the order, right-click on it. Now the team waits foryou to issue the Zulu Go Code before executing the quick order.

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• Custom Game: Select which mode will be active.

• Update Service: Check for new patches on the Internet.

HOW TO PLAYInteracting with the Environment

How Do IInteracting with your environment is extremely important in IronWrath. It allows you to do everything from opening doors to secur-ing surrendered terrorists. To interact with your environment, movenear to and look at an area/object you can interact with. When abright, high-intensity Action Icon appears in the bottom center ofthe screen, press the Action key (Space Bar) to perform the action.

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If you want to coordinate this order with another team, switch toanother team and issue another quick order on Zulu. Then switchto a third team, press the Zulu Go Code key (,), and watch the fun.

Situations and Default ActionsDoors (Open/Close)

• Open (Default): You or your team move to the door, assumeroom-entry formation, and open the door.

• Open and Grenade: Same as Open, but your team throws in agrenade once the door is open.

• Open and Clear: Same as Open, but your team rushesthrough the door to engage all tangos.

• Open, Grenade, and Clear: Same as Open and Grenade, butyour team rushes through the door to engage all tangos.

Locked Doors When you order your team to interact with a locked door, they treatit exactly like an unlocked door. This means that you can issue thesame orders as you would above, and the team automaticallyunlocks the door before proceeding with their orders.

However, when you unlock a door, it does not open automatically. Itsimply changes from locked to unlocked. To perform this action,you must press and hold the Action key until it is complete.

• Unlock (Default): You unlock the door.

Windows/Shutters (Open/Close) • Open (Default): You or your team move to the window and

open it.

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Ladders (Climb Up/Down) • Climb (Default): You or your team move to the ladder,

assume ladder-covering formation, and climb the ladder.

Ground Not Near You • Move To: Your team moves to the designated location.• Move To and Grenade: Same as Move To, but your team

throws in a grenade once they are within range of the loca-tion.

Ground Near You• Reform on Me (Default): Your team regroups and follows

you.

Usable Device Area (Activate/Deactivate)

This one actually requires a little more explanation. Some mis-sions require you to do things like plant surveillance devices ordisarm bombs. This allows you to perform all of these actions. Toperform these actions, you must press and hold the Action keyuntil they are complete.

• Activate (Default): You or your team activates or plants adevice.

Securing TerroristsTo perform this action, you must press and hold the Action keyuntil it is complete.

• Secure (Default): You or your team moves to the surrenderedterrorist and handcuffs him.

Escorting Hostages (Follow Me/Stay Here)• Follow Me (Default): You or your team moves to the hostage

and tells him/her to follow you.

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Player Death

• Switch to Next Rainbow (Default): You switch to control the nextRainbow in your team after your current Rainbow dies.

Using Doors/WindowsDoors require a little more discussion, as there are a number ofthings you can do with them. Just as a quick reminder, unlocking adoor does NOT open it. It simply changes it from locked tounlocked.

There is, however, another way to unlock doors…you can shoot outthe locks. By shooting at the locking mechanism, it sustains dam-age and eventually breaks and becomes unlocked. Further shootingat the door actually opens it if it opens away from you.

Besides simply opening and closing a door/window all the way, youcan also open/close them slowly. By pressing the Fluid Open(Mouse Wheel Up) and Fluid Close (Mouse Wheel Down) keys, youcan slowly open and close doors and windows. If you press the FastFluid key (Mouse Wheel Button Down) at the same time as theFluid Open or Fluid Close keys, you can quickly open and closedoors/windows.

And finally, there is a much more destructive way to permanentlyopen doors…explosives. A breaching charge, remote charge, clay-more mine, or frag grenade destroys most doors instantly.

Using LaddersWhen you interact with a ladder, all you initially do is put awayyour weapon and grab onto the ladder. To go up or down the ladder,you need to use the Move Forward and Move Backwards keys. Youcan also go up and down ladders quickly by holding the Run key,while simultaneously using the Move keys. But remember, climbingfaster makes a lot of noise.

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Switching Between Weapons and Equipment Each Rainbow has four pieces of equipment he can utilize:Primary Weapon, Secondary Weapon, Item 1, and Item 2.Computer-controlled Rainbows automatically switch between theiravailable gear as needed. You can switch your operative’s gear byusing the Primary Weapon (1), Secondary Weapon (2), Item 1 (3),and Item 2 (4) keys.

If you’re not sure what gear your current operative has, press andhold the Inventory Menu key (6). This brings up a menu of youroperative’s gear in the middle of your screen similar to the QOI(see Team Quick Order Interface above). Use the mouse to high-light the desired piece of equipment and left-click on it to equipit.

Engaging Tangos and Rules of Engagement(RoE)As the player, it’s completely up to you when you engage tangosand when you don’t. Remember that on Recon missions, engagingtangos is an automatic mission failure.

Your team, however, engages tangos based on the current Rules ofEngagement (RoE):

• Assault: Engage all tangos.• Infiltrate: Engage all tangos with silenced weapons only; if

fired upon, engage all tangos regardless of silencedweapons.

• Recon: Only engage tangos if fired upon.

To change the RoE, press the Change Rules of Engagement key(F). As you press the key, the RoE in the upper left of the screencycle among the three options.

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Shooting

Reticle Now that you know how to equip your weapons, you need to knowhow to use them. The best place to start is with the reticle. Thecenter of your reticle represents the center of your screen and iswhere your bullets hit when you’re 100% accurate. This, however,rarely happens, as there are a lot of things that influence youraccuracy with a weapon.

The other pieces of the reticle are four lines that move away fromand toward the center of your screen to represent your currentaccuracy. When you fire a weapon, the bullets hit somewhere with-in these four lines. As you move around and look about, the reticlelines move away from the center of your screen, or “bloom.” Whenyou stop, the lines move back toward the center of the screen untilthey reach the weapon’s best accuracy. The rate at which your reti-cle expands and contracts is unique to each weapon. It’s alwaysbest to wait until the reticle shrinks completely before firing, butsometimes you just don’t have that luxury…tangos shoot, too.

Reducing your stance – standing to crouching or crouching toprone – increases your weapon’s base accuracy. This, however,decreases your mobility, so be aware.

FiringTo fire a weapon, simply press the Primary Fire key (Left MouseButton). The first thing you should notice is that your screen jumpswhen you fire. This reflects the recoil of the weapon and is uniqueto each weapon. To compensate for this jump and to stay on target,you can pull your mouse down, but this may cause your reticle tobloom if you pull too quickly.

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Rate of Fire (RoF)Not all weapons fire a single round when you press the PrimaryFire key. Each weapon in Iron Wrath has one or more Rates of Fire(RoF). You can cycle between your weapon’s RoFs by pressing theChange Rate of Fire key (B). If the RoF is set to One, there is nodifference between pressing and holding the Fire key – you alwaysfire a single bullet or round. If the RoF is set to Three, you canhold the Fire key to fire a burst of three rounds or press andrelease it to fire one or two rounds.If the rate of fire is Five, which represents full automatic, you canhold the Fire key as long as you like and the weapon continues tofire until you release the key or until the weapon’s magazine isempty. You can still press and release the Fire key to fire one ortwo rounds at a time.

ReloadingWhen your weapon’s magazine goes empty or “dry,” you need toreload it. Use the Reload key (Z) to reload a weapon. Reloadingwhen the weapon is completely empty is the most time-consumingreloading method, because you must swap magazines and load around into the firing chamber by pulling the charging handle.

You may also want to reload when your weapon is simply low onammunition or before you enter combat. This method of reload, atactical reload, is much quicker than waiting until a weapon goesdry, because you simply need to swap magazines. Don’t worry – ifthe magazine isn’t empty, your character automatically saves it forlater use.

ZoomingAll weapons have a default, concentration-based zoom of 1.5x. Tozoom your weapon, use the Zoom key (Left Shift). To zoom outwith your weapon, simply press the Zoom key again. Sniper rifleshave a special scope that allows them to zoom to 5x and 10x mag-nification.

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Weapon AttachmentsYou can customize your weapons by using one of four weaponattachments. Each of the weapon attachments in Iron Wrathaffects your weapon in a unique way.

Mini-ScopeA mini-scope simply changes your default zoom from 1.5x to 3.5x.However, the scope itself takes up considerable screen space ontop of the weapon.

Sound Suppressor (Silencer)Sound suppressors are used in conjunction with special subsonicammunition and greatly reduce the sound emitted by a weapon.The subsonic ammunition has less power than standard rounds andtherefore has less range and is less lethal. The weight of the sup-pressor also slows the reticle recovery time, making it less respon-sive than a non-suppressed weapon.

High-Capacity MagazinesHigh-capacity magazines greatly increase the ammunition capacityof a weapon, resulting in less-frequent reloading. However, theincreased weight of the extra ammunition slows the reticle recoverytime, making it less responsive than the same weapon with a stan-dard magazine.

Thermal Scope Attachment (Sniper Rifles Only)The thermal scope attachment appears on the left side of sniperscopes and allows you to see thermal signatures through walls andother obstacles. To activate it, you must be zoomed to 5x or 10xmagnification and then press the Secondary Fire/Toggle WeaponAttachment key (Left Alt). While in Thermal Vision mode, you canlook through almost anything but can only shoot through doors. Todeactivate it, simply hit the Secondary Fire/Toggle WeaponAttachment key again.

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Auto-aim Auto-aim helps you target quickly by snapping your crosshairs totangos as they appear. You can toggle through the Auto-aim set-tings by pressing the Toggle Auto-aim key (F2): None, Minimum,Moderate, and Maximum. At the minimum setting, Auto-aim onlylocks onto tangos near the center of the screen. At the maximumsetting, Auto-aim locks onto most tangos on the screen.

Auto-aim is a great tool when you first begin to play, but as yourskills progress, you’ll want to turn it off. Where it fails is when youhave multiple tangos in view and it locks onto only one of them,leaving the other to shoot you. If you don’t use Auto-aim, you canspray-fire the whole area quickly and engage multiple targets atthe same time. If you are using Auto-aim, you must take out thefirst tango before attempting to take out the second...a very riskyaffair.

Auto-aim also only works against medium- to short-range targets.Anything farther and you’ll have to hit it on your own.

Bullet Penetration of DoorsAs stated above in the Thermal Scope Attachment section, bulletsonly penetrate doors. They do so based on the door material andthe bullet’s energy when it reaches the door. Naturally, bullets areless lethal when they emerge from a door, but for large-caliberweapons like the M82A1 .50cal sniper rifle, it really doesn’t makemuch of a difference.

Using Other Items

Passive ItemsA number of items that you can take on missions do not requireyou to hold them in order for them to work. These items are calledpassive items.

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Defuse KitThis item allows you to activate and deactivate bombs and explo-sive devices much more quickly. It does not help you deploy clay-more mines, breaching charges, and remote charges more quickly.

Electronic KitThis item allows you to place and manipulate electronic devices,such as bugs and security systems, much more quickly.

Lockpick KitThis item allows you to unlock doors much more quickly.

Gas MaskThis item negates the effects of gas grenades.

Primary MagazinesThis item provides additional magazines for your primary weapon.

Secondary MagazinesThis item provides additional magazines for your secondaryweapon.

Heartbeat SensorThe heartbeat sensor must be equipped to operate and displays theelectrical signals emitted by beating hearts as pulsating white cir-cles. These circles pulsate at the same rate as the person’s heart.Since the sensor cannot tell whether the person is a Rainbow, ter-rorist, or hostage, you’ll have to figure that out by yourself. Here’s ahint: just as in real life, when people get scared, run, or getwounded, their heart rates increase.

Note: On Rookie difficulty level, tangos appear red, hostagesappear white, and Rainbows appear blue.

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Deploying Explosive Charges and Mines Breaching ChargeBreaching charges are small explosive devices designed to instant-ly open/destroy any door. To deploy a breaching charge, equip it,move close to a door, and press and hold the Primary Fire key.Once deployed, a detonator appears in your hand. Move a meteror so away from the door and then press the Primary Fire key todetonate the charge. Voila…no door!

Remote ChargeRemote charges are small explosive devices designed to destroyeverything in a small area. Think of them as extremely powerfulfrag grenades that can be remotely detonated. To deploy a remotecharge, equip it, look at the ground near you, and press and holdthe Primary Fire key. Once deployed, a detonator appears in yourhand. Move away from the area and then press the Primary Firekey to detonate the charge.

Claymore MineClaymore mines work almost identically to remote charges exceptthat they focus the destructive effect in the direction you’re facingwhen deploying them. Deploy and detonate it the same way as aremote charge, but make sure you’re behind it when it goes off.

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Throwing GrenadesGrenades give you a lot of flexibility during a mission. To throw agrenade, equip it and point in the direction that you want to throw.Press the Primary Fire key to throw it overhand or the SecondaryFire/Toggle Weapon Attachment key to throw it underhand.

You can also press and hold the Primary Fire or Secondary Firekeys to pull the pin but not throw it. However, at this point you arecommitted, as you cannot put the pin back into the grenade. Whenyou release the key, you toss the grenade.

FragFrags are destructive grenades that detonate after a short delay,destroying everything and everyone nearby.

FlashbangFlashbangs are distraction grenades that confuse and blind anyonenearby. Toss these into rooms with hostages and terrorists to giveyou an edge over the enemy before entering.

SmokeSmoke grenades detonate shortly after release and emit a largecloud of concealing smoke. Use these grenades to cross open areasand to conceal your movements. But beware, thermal vision seesdirectly through smoke, making you vulnerable to snipers.

GasGas grenades detonate after a short delay and leave a toxic cloudof smoke, which causes coughing and blurred vision. These arealso good grenades to toss into rooms with terrorists and hostages.

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© 2004 Red Storm Entertainment. All Rights Reserved. Ubisoft,ubi.com, the Ubisoft logo, and the Soldier Icon are trademarks ofUbisoft Entertainment in the U.S. and/or other countries. EagleWatch, Rainbow Six, Rainbow Six Iron Wrath, Rainbow Six RavenShield, Red Storm, Rogue Spear Mission Pack Urban Operations,and the Red Storm logo are trademarks of Red StormEntertainment in the U.S. and/or other countries. Red StormEntertainment, Inc. is a Ubisoft Entertainment company.

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