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RailgameElger Heere, Daniël van den Berg, Maisam Haydary,
Wouter de Hoon, Gideon den Ouden & Rens Spierings
01-10-2015
Projectgoal: “Creating a serious game wich takes place in the urban and area development of a railway zone and triggers interactions between the players so they can learn from eachothers position’’
Content
Project Approach Lessons Learned Vancouver
Project
Multidisciplinary project
Redevelopment of railwayzones
Various environment issues
Plan of approach
2 blocks of 3 weeks
1st block
Research
Training
2nd Blok
Game development
Game testing
Plan of approach – 1st Block
1e blok research
Literature research
Analyzing of railway zones
Stakeholder analyse
Analyzing the Climategame
Reporting results
Workshops at Tygron
Plan of approach - 2nd Block
Developing of the Railgame
Facilitator manual
Referencebook
Testing of the game with other students
Lessons Learned
Multidisciplinairy project: very informative
Use research results as foundation for the game
Cause effects
Transforming reality to game elements
You have to rethink the way you give the information
Stimulation interaction between players
Early testing with students appeared to be very useful
Vancouver Presentating our project and game at the EESD15 - The 7th
Conference on Engineering Education for Sustainable Development in Vancouver.
Paper: ‘Learning how to make trade-offsin pursuit of sustainable urban development: building a serious game’