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Normal Slow SUBTIER  Player Name A.K.A.  Character Name Pathnder Society # Faction  EVENT EVENT CODE DATE Game Master’s Signature GM Pathnder Society # For GM Only Normal Slow SUBTIER Normal Slow SUBTIER Normal Slow SUBTIER Normal Slow SUBTIER This Chronicle sheet grants access to the following: Starting XP    E    X    P    E    R    I    E    N    C    E GM’s Initials GM’s Initials GM’s Initials GM’s Initials XP Gained (GM ONLY) Final XP Total + + + + = =    F    A    M    E Ini tial Pre st ige Init ial F ame Prestige Gained (GM ONLY) Prestige Spent Current Prestige Final Fame Starting GP GP Gained (GM ONLY) Day Job (GM ONLY) Gold Spent Total    G    O    L    D    M    A    X    G    O    L    D Character Chronicle # Occult Adventures Playtest This is a speci al Chronicle sheet intended or use with t he playtest phase o the upcoming Pathnder RPG Occult Adventures . We strongly encourage you to comp lete a eedback survey or your cla ss and part icipate in the discussion online at paizo.com. You may print out multiple copies o this Chronicle sheet and assign one to any single-classed character that uses the kineticist, medium, mesmerist, occultist, psychic, or spiritualist playtest class. Each t ime you play a scenario with this character, have your GM ll out one o the lines below that reects the tier you played (or sanctioned adventures, the GM should ll in a line that best represents the adventure’s level). I there is not an available line, you cannot receive credit on this sheet or that adventure. You can only ll in a line i you actually played the character; credit or GMing a scenario does not count. At the end o the playtest, you gain benets based on the number o lines you have lled. Benets are cumulative. Remember that you must also have a copy o the playtest ru les or your class every time you play this cha racter. Tier 1–11: Scenario Date Tier 1–11: Scenario Date Tier 1–11: Scenario Date Tier 1–11: Scenario Date Tier 3–11 : Scenario Date Tier 3–11 : Scenario Date Tier 5–11: Scenario Date Tier 5–11: Scenario Date Tier 7–11 : Scenario Date Tier 7–11 : Scenario Date Occult Dabbler (1 line) : By dabbling in th is class’s secrets, you are able to continue p layin g this cha racter  bet ween the end o the play test window and the ocia l relea se date o Occult Adventures . Creating a playtest character afer the playtest window ends is impossible. Occult Pioneer (3 lines) : Your exposure to occult magic has strengthened your will and mind against its eects. Once per scenario beore attempting a saving throw against a mind-aecting spell or eect,  you ca n use t his a bil ity t o roll 1d 4 and add t he resu lt to t he save. Occult Mentor (6 lines) : You gain an occult st udent who assists you in your adventures in excha nge or instruction, providing you a unique ollower vanity ( Pathnder Campaign Setting: Pathnder Society Field Guide  60). With your student’s assistance, once per scenario you can cast one spell granted by one o the occult classes above without expending the spell’s slot or prepared spell; the spell’s level must be two lower than the highest-level spell that you can cast (minimum 1st-level). I you are a kineticist, you can instead transer 1 burn to your student once per scenario as a ritual that takes 1 minute. Occult Leader (9 lines) : You have ounded a small ollowing based on your advances in occult magic and research. I this character permanently dies (either during play or by your permanently retiring the charac ter and marki ng him as dead), one o your disciples steps up to con tinue your work; you may cross all other boons othis Chronicle sheet and attach it to a new character to give that character 6 XP, 12 Prestige Points and Fame, and 3,000 gp.

PZO1132AE Chronicle

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Page 1: PZO1132AE Chronicle

 

NormalSlowSUBTIER

  Player NameA.K.A.

  Character Name Pathfinder Society # Faction

  EVENT EVENT CODE DATE Game Master’s Signature GM Pathfinder Society #

For GM Only

NormalSlowSUBTIER

NormalSlowSUBTIER

NormalSlowSUBTIER

NormalSlowSUBTIER

This Chronicle sheet grants access to the following:

Starting XP

   E   X   P   E   R   I   E   N   C   E

GM’sInitials

GM’sInitials

GM’sInitials

GM’sInitials

XP Gained (GM ONLY)

Final XP Total

+

+

+

+

=

=

   F   A   M   E

Initial Prestige Initial Fame

Prestige Gained (GM ONLY)

Prestige Spent

CurrentPrestige

FinalFame

Starting GP

GP Gained (GM ONLY)

Day Job (GM ONLY)

Gold Spent

Total

   G   O   L   D

   M   A   X   G   O   L   D

Character Chronicle #

——

Occult Adventures Playtest

This is a special Chronicle sheet intended or use with the playtest phase o the upcoming Pathfinder RPG

Occult Adventures. We strongly encourage you to complete a eedback survey or your class and part icipate

in the discussion online at paizo.com.

You may print out multiple copies o this Chronicle sheet and assign one to any single-classed character

that uses the kineticist, medium, mesmerist, occultist, psychic, or spiritualist playtest class. Each t ime you

play a scenario with this character, have your GM fill out one o the lines below that reflects the tier you

played (or sanctioned adventures, the GM should fill in a line that best represents the adventure’s level).

I there is not an available line, you cannot receive credit on this sheet or that adventure. You can only fill

in a line i you actually played the character; credit or GMing a scenario does not count. At the end o the

playtest, you gain benefits based on the number o lines you have filled. Benefits are cumulative.

Remember that you must also have a copy o the playtest rules or your class every time you play this character.

Tier 1–11: Scenario Date

Tier 1–11: Scenario Date

Tier 1–11: Scenario Date

Tier 1–11: Scenario Date

Tier 3–11 : Scenario Date

Tier 3–11 : Scenario Date

Tier 5–11: Scenario Date

Tier 5–11: Scenario Date

Tier 7–11 : Scenario Date

Tier 7–11 : Scenario Date

Occult Dabbler (1 line) : By dabbling in this class’s secrets, you are able to continue playing this character

 between the end o the playtest window and the officia l release date o Occult Adventures. Creating a

playtest character afer the playtest window ends is impossible.

Occult Pioneer (3 lines): Your exposure to occult magic has strengthened your will and mind against

its effects. Once per scenario beore attempting a saving throw against a mind-affecting spell or effect,

 you can use this ability to roll 1d4 and add the result to the save.

Occult Mentor (6 lines): You gain an occult student who assists you in your adventures in exchange or

instruction, providing you a unique ollower vanity ( Pathfinder Campaign Setting: Pathfinder Society Field

Guide  60). With your student’s assistance, once per scenario you can cast one spell granted by one o the

occult classes above without expending the spell’s slot or prepared spell; the spell’s level must be two

lower than the highest-level spell that you can cast (minimum 1st-level). I you are a kineticist, you can

instead transer 1 burn to your student once per scenario as a ritual that takes 1 minute.

Occult Leader (9 lines) : You have ounded a small ollowing based on your advances in occult magic

and research. I this character permanently dies (either during play or by your permanently retiring the

character and marking him as dead), one o your disciples steps up to continue your work; you may cross

all other boons off this Chronicle sheet and attach it to a new character to give that character 6 XP, 12

Prestige Points and Fame, and 3,000 gp.

Page 2: PZO1132AE Chronicle