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Puzzles, puzzles, puzzlesChris Hlas, [email protected]
UW-Eau Claire
Arithmagons
Arithmagons
Arithmagons
Arithmagons
A puzzle is a fun problem. — Jesse Schell, game designer
Cryptarithms
M O S T + M O S T T O K Y O
A puzzle is fun, it has a right answer. — Scott Kim, puzzle designer
Kakooma
A puzzle is an activity where one side will have all the advantages (the puzzle
creator), but the disadvantaged side (the solver) is expected to win.
— Mike Selinker, game/puzzle designer
Kakuro
Puzzles are rule-based systems, like games, but the goal is to find a solution, not to beat an opponent. Unlike games,
puzzles have little replay value. — Scott Kim, puzzle designer
Why puzzles
Self-determination theory
• Autonomy
• Mastery
• Relatedness/Purpose
Why puzzles
Self-determination theory
• Autonomy - multiple paths
• Mastery - self-correcting
• Purpose - structured goals
Four 4’s
4*4 + 4/4 (4! + 4! + 4!)/4
Next?
Shikaku
Calcu-doku
Magic squares
Sudoku
Crafting
Missing information
Missing information
Cuisenaire rods
Puzzle Craft
Final thoughts
Self-correcting + Structured goals = Meta-puzzles
Other
• Refraction http://play.centerforgamescience.org/refraction/
• Motion Math (iOS) http://motionmathgames.com/
• Dragon Box http://www.dragonboxapp.com/
• Path Pix (PC, mobile) http://kpixgames.com/PathPix/index.htm
• Project Euler http://www.projecteuler.net
http://play.centerforgamescience.org/refraction/http://motionmathgames.com/http://www.dragonboxapp.com/http://kpixgames.com/PathPix/index.htmhttp://www.projecteuler.net