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10/14/081
Pulling it all together, (starting to) the firstseveral chapters of IST331
Frank E. Ritter
For IST 331: The user14 October 2008
Book Readings: (185 p)APA Sparc Chart (3)ABCS (~180)
Preface1, 2 Appendix 1 & 3 (example)3, 4, 5, 6, 7, 811 (optional)
Other Readings: (108 p)Example exams (10)Kegworth, wikipedia (3)Spink & Cole (21)Barnes et al. (17)Byrne et al. (8)Ritter & Schooler (12)Dawes (34)
Other knowledge:
•Labs•(example labs)•Any optional readings
10/14/082
How to study
Read all the materials Finish drafting the labs Study previous examsWrite out answers to previous exams Score answers
10/14/083
QUIZ
What are the 5 most important topics?What are the 5 most important readings?What is the best question to put on the
exam?
(10 min.)
10/14/084
One way to summarize the material
Anthropometric approach (Can it be used?)
Behavioural approach (How is it used?)
Cognitive Approach(How do they think they are using it?)
Social issues (How about others when usingit?)
10/14/085
Another way tosummarize: Theories
10/14/086
Another way to summarise theMaterial: ACT-R or other theory
From Pipedream, Animusic
10/14/087
Another way to summarize Material
Fitting the user to the machine vs. ….Name those ways
Fitting the machine to the userName those ways
10/14/088
Another Way to Summarise:Potential Causes of Errors
Single operator's noisy, imperfect humanhardware
Distractions State misidentifcations, not in KS… You should be able to list many more:
perception, action, cognition, social, learning,etc.
Experts catch them Social status vs. task problems, pardon me sir,
but is that not an iceberg?
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Another way to summarise: Fixes for errors
Make movement natural Is the knowledge consistent with previous
knowledge? Is the response consistent with the
stimulus? Set pace appropriately [ruler demo] Is the state of the agents visible to other
agents?
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An answer to many previouslimitations: Learning
Generally follows a powerlaw T=N -alpha
So big speed up initially Lesser speed ups with time Performance time does not follow user’s
description of it Users don't like being on fast slope (but for
games) Changes in strategies put onto a new curve,
typically with different intercept Knowledge to skill to automatic What kinds of learning occur?
10/14/0811
An answer to many previouslimitations: Expertise
About 10 years for world class Less for local/national classRequires deliberate practice Interesting to peopleGreater memory/attention/
vision/knowledge/anticipation Prone to overconfidence, if anything
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An answer to many previouslimitations: Problem solving
When not an expert, or a casual user or alearner
Task/action mappings help
Has to be performed with Input/Outputtools (eg eyes/hands) you now know
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Part of the problem: Known ProblemSolving and reasoning Biases
Plausibility is over done(it must be this error!)
Prototypes can mislead(programmer and is activein the feminist movement)
Relative ratios often overlookedRegression to the mean/sample sizesRestaurants are not as good the second time
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Problems II with problem solving
Single bad experiences cannot begeneralized from
Then confirmation biasRetrieval and perceptual fluency biasLocality and knowledge: Ireland/Indonesia
Based on mental modelsWhich are often naïve and wrongLearn to live with them in your usersThermostats' speed
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Gold Standard
Know your userABCS
Know their tasks Then: Support their tasks with
appropriate design and technology
DO NOT: run a checklistDO NOT: look at interface and opine
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What has not been done for thisreview
Chapter 1 covers…..Chapter 2 covers…..Chapter 3 covers…..Chapter 4 covers…..Chapter 5 covers…..
Theory says: you should do this(and chapters do this too)
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Some Generalities of HumanBehavior
People have abilitities and limitations ofhow well they can work, by hardwareand software
People learn People make errors Performance varies across time and
individuals: so, distribution ofperformance makes more sense