Project Proposal 4-6-2012

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    Existence: Individualism orMechanism?

    Exploring the notion of how individuality exists within a system.

    Kay Johns MA Digital Arts Online (Visual Arts) University of the Arts London, Camberwell.

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    Aims

    My primary aims for this project are to create a video/audio installation that expresses

    and questions the transformation of individuality within the conglomerate. I intend to explore

    the notion of how individuality exists within a system, along with questioning the idea of

    individualism/mechanism in my work (this may change depending on the perspective). Since

    this topic is quite complex I can only really hope to explore aspects of this vast subject. I

    aspire to convey these ideas by experimentation with pattern transformations and randomness

    by exploring generative elements of nature as a method for the foundation of my studio

    practise.

    Secondary Aims: To research Chaos Theory, and explore a collection of repetitive, random,

    and generative processes within both the natural and electronic realms.

    Objectives

    To obtain a clearer understanding of the natural world.

    To gain knowledge of theories and ideologies that may contribute to random

    pattern transformations.

    Acquire information from artists that use either natural generative elements, or

    computer generative elements in their work.

    Explore and create experiments using different methods in this area.

    Project video onto naturally generative/ kinetic sculptural forms.

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    Historical Context

    Over the years my work has developed from making dynamic sculptures into creating

    multimedia installations, by exploring kinetics, sound and digital video. The historical context

    of my work can be found in a combination of art practices from Kinetic Art, Anti-Form

    Movement/Process Art, Video Art and Sound Art. In the past I have been intrigued by the

    Kinetic ready-mades of Marcel Duchamp. The Anti-Form movement and artworks by Robert

    Morris titled Scatter, Richard Serras Splatter, and the Subway Drawings by William Anastasi

    as they all have a dynamic quality and an element of chance. I am also fascinated by Video Art

    and the works of Nam June Paik, along with the experimental generated Sound Art by John

    Cage.

    Contemporary Context

    The contemporary artists and artworks that I originally started researching for both

    my contextual research andresearch paper were, Philip

    Galenter, Joseph Nechvatal and

    Shardcore. At first the most

    relevant contemporary artwork that

    related to my question was an

    installation by Brian Eno called 77

    Million Paintings . (See fig 1)Fig 1 . Brian Eno: 77 Million Paintings . Fabrica, Brighton, 2010 .

    http://www.culture24.org.uk/art/new+media/art77594

    http://www.culture24.org.uk/art/new+media/art77594http://www.culture24.org.uk/art/new+media/art77594
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    This is a generative artwork that reflects notions of individuality and transformation within a

    collective.

    Since my studio practise has entered another phase, where I have been recording people's

    breathing sounds and collecting breathe of the same people by storing in balloons. I recently

    started researching artist's that use either breathe, breathing sounds, or balloons in their work. I

    have been looking at Artist Kimsooja. She has used her own breathing sounds in an installation

    titled: To Breath - A Mirror Woman. Also an artist that used both breathe and balloons in his

    work is Piero Manzoni's sculpture titled: Artist's Breathe , though not contemporary, but

    relevant. He used his own breathe to blow up a balloon and then attach this to a wooden block.

    While the balloon has since deflated, which probably happened when he was alive. I found this

    quite sad since he is no longer alive now, but it is also very effective. I have also been looking

    at fictional artificial-life forms of artist Theo Jansen. These life forms move about randomly

    due to natural generative elements of nature.

    Theoretical Context

    The key words that reflect my project are Natural Generative Elements,

    Interconnectivity, Individuality and Artificial Life-forms. The theories and ideologies I will be

    using to explore my question/artwork can be linked to these keywords. I have listed my main

    theoretical areas of study below:

    Dynamic Systems: Generative Art Processes/Natural Generative Elements.

    Scientific Theory : Chaos Theory.

    Popular Culture: Posthumanity , Utopian/Dystopian Future films and books.

    Philosophy: Existentialism, Transhumanism.

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    Methodology

    My methodology for this project will be a combination of the following:

    Primary Research/Contextual: So far I have contacted Generative Artist's

    Philip Galenter, Joseph Nectval, and Shardcore. I have interviewed these artist's

    in connection with both my studio practise and my research paper. I have

    looked at specific artworks by practitioners such as Brian Eno, Kimsoja, Piero

    Manzoni and Theo Jansen. I will also carry on visiting exhibitions, galleries and

    museums that relate to aspects of my project.

    Qualitative and Quantitative Research :

    During unit two I will send a video link of my artwork to 15 of my peers to

    view, along with a multiply choice questionnaire in the likert style to fill in.

    Visual Research : Taking photographs/video clips and drawing.

    Studio Practice : To explore methods and practices relating to generative

    elements and processes. Here is a list of my intentions. I will also keep a record

    of my experiments on my blog:

    Create rules similar to tradition board games and apply them to my artwork.

    Experiment with partial rule based systems.

    Research Chaos theory, and film generative elements of nature.

    Make experimental video's of natural generative elements (fire, waves, clouds).

    Experiment with editing software.

    Learn how to use Processing.

    Record breathing sounds and collect breath to be contained inside balloons.

    Experiment projecting video through naturally generative/kinetic sculptural

    forms.

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    Theoretical/Subject Research: To research Dynamic Systems: Generative Art

    Processes and Chaos Theory. Popular Culture: Dystopian Future films and

    books. Philosophy: Existentialism, Tranhumanism.

    Reflective research: This will be an ongoing random process throughout, but

    there will be key periods when reflection will be more prominent. For instance

    at the end of Unit One, I reflected on all the relevant information gathered to

    curate my blog for the assessment. While in unit two I will also need to reflect

    on the information gathered from my Qualitative and Quantitative Research, and

    include this along with all the other relevant information to write my reflective

    paper. This would contain information gathered from all the research sections,

    along with reflection on blog entries, from feedback of tutorials and group

    critiques to create my artwork for the final project. Then my next key period of

    reflection would be after my final exhibition. During the exhibition I would

    leave a comment book that will also contribute to the knowledge and feedback gained from the exhibition.

    Outcomes

    Upon updating this, I am a half way through Unit 2. Since my work has led me in this

    direction, I now know that I would like to make a dome/tent shaped structure which in essence

    is an imagined artificial life form, where viewers can encounter an immersive experience.

    During my BA degree, I researched aspects of Posthumanity which I found interesting to look

    back on since the imagined hybrid AI entity which has developed within my studio practise has

    some similar yet opposite attributes due to its interest in organic life forms. I began thinking on

    similar but opposite lines where a Transhuman thinks about transcendence to become

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    Posthuman, but instead thinking about an AI Trans-Machine. A machine wanting to acquire

    knowledge that's fascinated by organic life-forms and has chose to add organic elements to

    itself, thus its eventual desire of transcendence to become Post Machine.

    The fictional artificial life-form (dome/tent structure) would not be questioning itself, but

    would question you the visitor, a biological life-form, and so the person entering would be the

    focus of the installation, well from the point of view taken from the artificial life form. The

    balloons and breathing sounds would now be part of the hybrid artificial entity and the only

    true organic form would be the visitor (viewer). Upon entering there would be a sign on the

    floor saying - 'Enter alone'. When inside you would view a video which would ask the viewer

    a selection of questions in text format, along with intermixing a combination of random video

    clips of natural generative elements of nature. My intention is for the artificial entity (dome

    structure) is to be an explorer, since dome/tent structures are used for both an exploratory and

    protective purpose. In the case of the entity this is its protective skin/structure for exploration,

    since it wishes to learn more about the natural world and its inhabitants.

    The dimensions of the fictional artificial life form (dome/tent structure) will be 200cm x

    200cm, height:140cm. I'm aiming at everything being contained within this space. I will be

    using a laptop and speakers inside, which will be slightly disguised. The materials for the dome

    will be made using elasticated tent tubes, with a strong tarpaulin floor base that I will make and

    add eyelets in to secure the poles. The white tarpaulin sheet will be covered by large bubbled

    bubble wrap which will be pre-popped. The top cover of the dome will be made using cling

    film and thin blue wire to create a vein, web type effect, along with thirty or so five inch clear

    balloons interweaved into the mesh, which will be accompanied by various individual

    breathing sounds of which some of the individual's air will be inside these balloons. At this

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    point I am uncertain how long the video will be, but I'm aiming at somewhere between ten to

    twenty minutes.

    Risk Assessment

    As I mentioned previously upon entering there would be a sign on the floor saying - 'Enter

    alone'. I will need to see where the nearest plug sockets are and take into account the possible

    use of extension leads. For cables running along the floor I will use a combination of either

    cable clips or floor cable covers for both neatness and safety. All cables will need to be tested

    by an electrician for health and safety purposes prior to the exhibition.

    Work Plan

    I have split my work plan into a combination of colour coded sections. These topics

    are the major stages of my work plan. The details of each section can be found in my

    methodology that I previously mentioned.

    2011

    Visual Research Subject Research

    Studio Practice Contextual/Primary Research

    Reflective Research

    January February March April May June July August September October November December

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    2012

    My plan is to research and complete all the areas mentioned in a constructive manner. While I

    have highlighted a combination of the research topics for the same duration this does not mean

    that I will constantly be researching them all every day, but what it does mean is that I will

    switch back and forth for each topic during this time frame until each section is completed. I

    find having a flexible timetable that I can change and restructure is important to achieve these

    goals.

    Bibliography

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    Comer, S. (2009) Film & video art . London. Tate.

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    Featherstone M., & Turner Bryan S. (1999) Body & Society, volume 5, numbers 2-3, SAGE

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    Field, M., & Golubitsky, M. (1992) Symmetry in chaos . New York. Oxford University PressInc..

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    Huxley, A. (1994) Brave New World , Flamingo.

    Orwell, G. (1970) 1984, Nineteen eighty-four , Penguin Books Ltd.

    Pepperell, R. (2005) The Post-human Condition , intellect Books.Stelarc. (1998 ) From Psyco-Body to Cyber-System . Virtual Futures, Routledge.

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    Johnson, S. (2002) Emergence. London. Penguin Books.

    Lorenz, E. (2005) The Essence of Chaos. Taylor & Francis e-library. p. vii (preface)

    Macey D. (2001 ) Dictionary of Critical Theory , Penguin.

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    Manovich L., (2001) The language of New Media . London. MIT Press

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    Parberry, I. (1987) The Parallel Complexity Theory . London. Pitman Publishing.

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    Margaret A. Boden & Ernest A. Edmonds (2009): What is generative art ?, DigitalCreativity2009, Vol. 20, Nos. 12, pp. 2146.

    Mcknown, R. (2005) Fort Andross/Brunswick: Amy Stacey Curtis: Third Solo-Biennial:

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    Monro, G. (2009) Emergence & Generative Art. Leonardo. Vol. 42, Issue 5, pp.476-477.

    Schedel, Mg., & Rootberg, A. (2009) Generative Techniques in Hypermedia Performance. Routledge. Vol. 28, No.1, pp.57-73.

    Stasukevich, I. (2008) Crossing Over in Violas Ocean Without a Shore. AmericanCinematography. Vol. 89, no.3, p.10, 12, 14.

    Radio

    Chaos (Documentary) (1992) Steward, I. Radio BBC Radio 4.

    Television Programs

    Odyssey 5 , Complete Series (2006) Adam J. Shully, David Carson & Jim Michaels, USA, SonyPictures, DVD, 935mins.

    The Prisoner, 17 episodes, (1967-1968) Patrick McGoohan, et al, TV Series, ITV. British.48mins (each episode).

    The Secret Life of Chaos (Documentary) (2010) Stacey, N. TV. BBC Four, 9 Dec. 19.30 hrs.60mins.

    Websites & Internet Sources

    Extropy Institute http://www.extropy.org/directors.htm[Accessed 2nd June 2012]

    Galenter, P. What is Generative Art? Complexity Theory as a Context for Art Theory . [internet]http://philipgalanter.com/downloads/ga2003_what_is_genart.pdf [Accessed on 2 nd Janurary2011.

    Galenter, P. (2009) The Generative Bodies Series. [Internet]http://philipgalanter.com/art/generativebodies/a/ [Accessed on 2 nd January 2011].

    High Shoulder Productions (2006) Will Wright & Brian Eno Playing With Time [Internet]http://fora.tv/2006/06/26/Will_Wright_and_Brian_Eno [Accessed 15 th December 2010].

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    kimsooja (2006) http://www.kimsooja.com/projects/Crystal_Palace_2006.html [Accessed 22ndJanuary 2012].

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    The Tate Collection Piero Manzoni (2000) http://www.tate.org.uk/servlet/ViewWork?cgroupid=999999961&workid=26872&searchid=9951 [Assessed 14th January 2012].

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