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7/31/2019 Project Proposal 4-6-2012
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Existence: Individualism orMechanism?
Exploring the notion of how individuality exists within a system.
Kay Johns MA Digital Arts Online (Visual Arts) University of the Arts London, Camberwell.
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Aims
My primary aims for this project are to create a video/audio installation that expresses
and questions the transformation of individuality within the conglomerate. I intend to explore
the notion of how individuality exists within a system, along with questioning the idea of
individualism/mechanism in my work (this may change depending on the perspective). Since
this topic is quite complex I can only really hope to explore aspects of this vast subject. I
aspire to convey these ideas by experimentation with pattern transformations and randomness
by exploring generative elements of nature as a method for the foundation of my studio
practise.
Secondary Aims: To research Chaos Theory, and explore a collection of repetitive, random,
and generative processes within both the natural and electronic realms.
Objectives
To obtain a clearer understanding of the natural world.
To gain knowledge of theories and ideologies that may contribute to random
pattern transformations.
Acquire information from artists that use either natural generative elements, or
computer generative elements in their work.
Explore and create experiments using different methods in this area.
Project video onto naturally generative/ kinetic sculptural forms.
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Historical Context
Over the years my work has developed from making dynamic sculptures into creating
multimedia installations, by exploring kinetics, sound and digital video. The historical context
of my work can be found in a combination of art practices from Kinetic Art, Anti-Form
Movement/Process Art, Video Art and Sound Art. In the past I have been intrigued by the
Kinetic ready-mades of Marcel Duchamp. The Anti-Form movement and artworks by Robert
Morris titled Scatter, Richard Serras Splatter, and the Subway Drawings by William Anastasi
as they all have a dynamic quality and an element of chance. I am also fascinated by Video Art
and the works of Nam June Paik, along with the experimental generated Sound Art by John
Cage.
Contemporary Context
The contemporary artists and artworks that I originally started researching for both
my contextual research andresearch paper were, Philip
Galenter, Joseph Nechvatal and
Shardcore. At first the most
relevant contemporary artwork that
related to my question was an
installation by Brian Eno called 77
Million Paintings . (See fig 1)Fig 1 . Brian Eno: 77 Million Paintings . Fabrica, Brighton, 2010 .
http://www.culture24.org.uk/art/new+media/art77594
http://www.culture24.org.uk/art/new+media/art77594http://www.culture24.org.uk/art/new+media/art775947/31/2019 Project Proposal 4-6-2012
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This is a generative artwork that reflects notions of individuality and transformation within a
collective.
Since my studio practise has entered another phase, where I have been recording people's
breathing sounds and collecting breathe of the same people by storing in balloons. I recently
started researching artist's that use either breathe, breathing sounds, or balloons in their work. I
have been looking at Artist Kimsooja. She has used her own breathing sounds in an installation
titled: To Breath - A Mirror Woman. Also an artist that used both breathe and balloons in his
work is Piero Manzoni's sculpture titled: Artist's Breathe , though not contemporary, but
relevant. He used his own breathe to blow up a balloon and then attach this to a wooden block.
While the balloon has since deflated, which probably happened when he was alive. I found this
quite sad since he is no longer alive now, but it is also very effective. I have also been looking
at fictional artificial-life forms of artist Theo Jansen. These life forms move about randomly
due to natural generative elements of nature.
Theoretical Context
The key words that reflect my project are Natural Generative Elements,
Interconnectivity, Individuality and Artificial Life-forms. The theories and ideologies I will be
using to explore my question/artwork can be linked to these keywords. I have listed my main
theoretical areas of study below:
Dynamic Systems: Generative Art Processes/Natural Generative Elements.
Scientific Theory : Chaos Theory.
Popular Culture: Posthumanity , Utopian/Dystopian Future films and books.
Philosophy: Existentialism, Transhumanism.
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Methodology
My methodology for this project will be a combination of the following:
Primary Research/Contextual: So far I have contacted Generative Artist's
Philip Galenter, Joseph Nectval, and Shardcore. I have interviewed these artist's
in connection with both my studio practise and my research paper. I have
looked at specific artworks by practitioners such as Brian Eno, Kimsoja, Piero
Manzoni and Theo Jansen. I will also carry on visiting exhibitions, galleries and
museums that relate to aspects of my project.
Qualitative and Quantitative Research :
During unit two I will send a video link of my artwork to 15 of my peers to
view, along with a multiply choice questionnaire in the likert style to fill in.
Visual Research : Taking photographs/video clips and drawing.
Studio Practice : To explore methods and practices relating to generative
elements and processes. Here is a list of my intentions. I will also keep a record
of my experiments on my blog:
Create rules similar to tradition board games and apply them to my artwork.
Experiment with partial rule based systems.
Research Chaos theory, and film generative elements of nature.
Make experimental video's of natural generative elements (fire, waves, clouds).
Experiment with editing software.
Learn how to use Processing.
Record breathing sounds and collect breath to be contained inside balloons.
Experiment projecting video through naturally generative/kinetic sculptural
forms.
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Theoretical/Subject Research: To research Dynamic Systems: Generative Art
Processes and Chaos Theory. Popular Culture: Dystopian Future films and
books. Philosophy: Existentialism, Tranhumanism.
Reflective research: This will be an ongoing random process throughout, but
there will be key periods when reflection will be more prominent. For instance
at the end of Unit One, I reflected on all the relevant information gathered to
curate my blog for the assessment. While in unit two I will also need to reflect
on the information gathered from my Qualitative and Quantitative Research, and
include this along with all the other relevant information to write my reflective
paper. This would contain information gathered from all the research sections,
along with reflection on blog entries, from feedback of tutorials and group
critiques to create my artwork for the final project. Then my next key period of
reflection would be after my final exhibition. During the exhibition I would
leave a comment book that will also contribute to the knowledge and feedback gained from the exhibition.
Outcomes
Upon updating this, I am a half way through Unit 2. Since my work has led me in this
direction, I now know that I would like to make a dome/tent shaped structure which in essence
is an imagined artificial life form, where viewers can encounter an immersive experience.
During my BA degree, I researched aspects of Posthumanity which I found interesting to look
back on since the imagined hybrid AI entity which has developed within my studio practise has
some similar yet opposite attributes due to its interest in organic life forms. I began thinking on
similar but opposite lines where a Transhuman thinks about transcendence to become
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Posthuman, but instead thinking about an AI Trans-Machine. A machine wanting to acquire
knowledge that's fascinated by organic life-forms and has chose to add organic elements to
itself, thus its eventual desire of transcendence to become Post Machine.
The fictional artificial life-form (dome/tent structure) would not be questioning itself, but
would question you the visitor, a biological life-form, and so the person entering would be the
focus of the installation, well from the point of view taken from the artificial life form. The
balloons and breathing sounds would now be part of the hybrid artificial entity and the only
true organic form would be the visitor (viewer). Upon entering there would be a sign on the
floor saying - 'Enter alone'. When inside you would view a video which would ask the viewer
a selection of questions in text format, along with intermixing a combination of random video
clips of natural generative elements of nature. My intention is for the artificial entity (dome
structure) is to be an explorer, since dome/tent structures are used for both an exploratory and
protective purpose. In the case of the entity this is its protective skin/structure for exploration,
since it wishes to learn more about the natural world and its inhabitants.
The dimensions of the fictional artificial life form (dome/tent structure) will be 200cm x
200cm, height:140cm. I'm aiming at everything being contained within this space. I will be
using a laptop and speakers inside, which will be slightly disguised. The materials for the dome
will be made using elasticated tent tubes, with a strong tarpaulin floor base that I will make and
add eyelets in to secure the poles. The white tarpaulin sheet will be covered by large bubbled
bubble wrap which will be pre-popped. The top cover of the dome will be made using cling
film and thin blue wire to create a vein, web type effect, along with thirty or so five inch clear
balloons interweaved into the mesh, which will be accompanied by various individual
breathing sounds of which some of the individual's air will be inside these balloons. At this
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point I am uncertain how long the video will be, but I'm aiming at somewhere between ten to
twenty minutes.
Risk Assessment
As I mentioned previously upon entering there would be a sign on the floor saying - 'Enter
alone'. I will need to see where the nearest plug sockets are and take into account the possible
use of extension leads. For cables running along the floor I will use a combination of either
cable clips or floor cable covers for both neatness and safety. All cables will need to be tested
by an electrician for health and safety purposes prior to the exhibition.
Work Plan
I have split my work plan into a combination of colour coded sections. These topics
are the major stages of my work plan. The details of each section can be found in my
methodology that I previously mentioned.
2011
Visual Research Subject Research
Studio Practice Contextual/Primary Research
Reflective Research
January February March April May June July August September October November December
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2012
My plan is to research and complete all the areas mentioned in a constructive manner. While I
have highlighted a combination of the research topics for the same duration this does not mean
that I will constantly be researching them all every day, but what it does mean is that I will
switch back and forth for each topic during this time frame until each section is completed. I
find having a flexible timetable that I can change and restructure is important to achieve these
goals.
Bibliography
Books:
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Degrazia, D. (2005) Human Identity & Bio Ethics . Cambridge, Cambridge University Press.
Featherstone M., & Burrows R. (1995) Cyberspace/Cyberbodies/cyberpunk , SAGEPublications Ltd.
Featherstone M., & Turner Bryan S. (1999) Body & Society, volume 5, numbers 2-3, SAGE
Publications Ltd.
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Field, M., & Golubitsky, M. (1992) Symmetry in chaos . New York. Oxford University PressInc..
Graham L, S. (2002) Representations of the Post/Human , Manchester University Press.
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Gray C, H. (2002) Cyborg Citizen: Politics in the Posthuman Age , Routledge.
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Huxley, A. (1994) Brave New World , Flamingo.
Orwell, G. (1970) 1984, Nineteen eighty-four , Penguin Books Ltd.
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Warwick, K. (1998) In the mind of the Machine , Arrow Books Ltd.
Warwick, K. (2004) I Cyborg , University of Illinois Press, 2004.
Johnson, S. (2002) Emergence. London. Penguin Books.
Lorenz, E. (2005) The Essence of Chaos. Taylor & Francis e-library. p. vii (preface)
Macey D. (2001 ) Dictionary of Critical Theory , Penguin.
Machan, T. R. (1998) Classical Individualism . London. Routledge. This edition published inthe Taylor & francis e library, 2005.
Manovich L., (2001) The language of New Media . London. MIT Press
Nies, A. (2009) Computability & Randomness . New York. Oxford Science Publications.
Orwell, G. (2008) 1984 Nineteen eighty-four. London. Penquin Books Ltd..
Parberry, I. (1987) The Parallel Complexity Theory . London. Pitman Publishing.
Paul C., (2003 ). Digital art , London. Thames & Hudson.
Pearson, M. (2010) Generative Art , MEAP Edition, Manning Publications.
Rand, A. (1964) The Virtue of Selfishness , Canada, Signet Books.
Rush, M. (1999) New media in the late 20 th Century art . London. Thames & Hudson.
Sardar,Z, &Abrams, I. (2004) Introducing chaos. Royston. Icon Books.
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Margaret A. Boden & Ernest A. Edmonds (2009): What is generative art ?, DigitalCreativity2009, Vol. 20, Nos. 12, pp. 2146.
Mcknown, R. (2005) Fort Andross/Brunswick: Amy Stacey Curtis: Third Solo-Biennial:
Change. Art New England . Vol. 26, no.2, p.22.
Monro, G. (2009) Emergence & Generative Art. Leonardo. Vol. 42, Issue 5, pp.476-477.
Schedel, Mg., & Rootberg, A. (2009) Generative Techniques in Hypermedia Performance. Routledge. Vol. 28, No.1, pp.57-73.
Stasukevich, I. (2008) Crossing Over in Violas Ocean Without a Shore. AmericanCinematography. Vol. 89, no.3, p.10, 12, 14.
Radio
Chaos (Documentary) (1992) Steward, I. Radio BBC Radio 4.
Television Programs
Odyssey 5 , Complete Series (2006) Adam J. Shully, David Carson & Jim Michaels, USA, SonyPictures, DVD, 935mins.
The Prisoner, 17 episodes, (1967-1968) Patrick McGoohan, et al, TV Series, ITV. British.48mins (each episode).
The Secret Life of Chaos (Documentary) (2010) Stacey, N. TV. BBC Four, 9 Dec. 19.30 hrs.60mins.
Websites & Internet Sources
Extropy Institute http://www.extropy.org/directors.htm[Accessed 2nd June 2012]
Galenter, P. What is Generative Art? Complexity Theory as a Context for Art Theory . [internet]http://philipgalanter.com/downloads/ga2003_what_is_genart.pdf [Accessed on 2 nd Janurary2011.
Galenter, P. (2009) The Generative Bodies Series. [Internet]http://philipgalanter.com/art/generativebodies/a/ [Accessed on 2 nd January 2011].
High Shoulder Productions (2006) Will Wright & Brian Eno Playing With Time [Internet]http://fora.tv/2006/06/26/Will_Wright_and_Brian_Eno [Accessed 15 th December 2010].
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kimsooja (2006) http://www.kimsooja.com/projects/Crystal_Palace_2006.html [Accessed 22ndJanuary 2012].
Manzoni, P. (2003) http://www.pieromanzoni.org/EN/index_en.htm [ Accessed 14th January
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The Tate Collection Piero Manzoni (2000) http://www.tate.org.uk/servlet/ViewWork?cgroupid=999999961&workid=26872&searchid=9951 [Assessed 14th January 2012].
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