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Product Development Project PROJECT PLAN Smart Clothing

Project Plan

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Product Development Project

PROJECT PLAN Smart Clothing

Project Plan

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Table of Contents 1. Version History ...................................................................................................................................... 2

2. Background ........................................................................................................................................... 3

3. Objectives and Scope ............................................................................................................................ 3

3.1 Project Objectives ............................................................................................................................. 3

3.2 Project Scope ..................................................................................................................................... 3

3.3 Project Goals and Success Criteria .................................................................................................... 4

4. Organization .......................................................................................................................................... 5

4.1 Organization chart ............................................................................................................................ 5

4.1.1 Organization of the Project team based on project functions .................................................. 5

4.1.2 Organization Hierarchy Chart ........................................................................................................ 5

4.2 Responsibilities ............................................................................................................................. 6

4.2.1 Responsibility Matrix .................................................................................................................. 6

4.2.2 Contact Details and Backup ....................................................................................................... 7

5. Project Process ...................................................................................................................................... 8

5.1 Process overview .............................................................................................................................. 8

5.2 Sub-processes ............................................................................................................................... 9

5.3 Methods ......................................................................................................................................... 10

6. Schedule .............................................................................................................................................. 13

7. Budget ................................................................................................................................................. 18

8. Risk Management ............................................................................................................................... 18

9. Change Management .......................................................................................................................... 19

9.1 Do we need to change .................................................................................................................... 19

9.2 How to change it ............................................................................................................................. 19

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1. Version History

Version Author Date Comments

0.1 Evans Mungai 04.11.2013 Initial project plan draft

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2. Background Nokia Research Center has been conducting research in the field of sensors of different form factors and meant for a vast number of use cases areas ranging from measuring proximity, humidity, temperature etc. This research has mainly been to create new business opportunities for Nokia as well as create Intellectual Property for the company. While there are many sensor designs already done by NRC, few of these have been used in consumer products. The sensors team in Nokia needed new ideas of how their sensors would be used. For this reason, a project was proposed that would involve people who would think “out of the box” and not succumb to the bias of having worked in the sensors research field for long. The Nokia team also chose an area that they have not ventured into before; clothing. PDP was chosen as the place to conduct the research on how their sensors would be used because of the large pool of student resources that the course had to offer. Terms such as e-textiles, wearables and smart fabrics are use in the research area of clothing with electronics. Areas such as sports, military and health care already have consumer products developed and in the market.

3. Objectives and Scope

3.1 Project Objectives The aim of this project is to generate new use cases for sensors in everyday life with a focus towards clothing. The clothing would be capable of measuring the user and the environment through sensors. The goal is to design new clothing embedded with sensors and user interfaces constructed from items typical to clothing. The proposed design could also be capable of communicating wirelessly to mobile phones and be capable of changing the material property based on the environment (monitored via embedded sensors). A service can also be designed to complement the clothing design. This service should solve a new problem, or an old problem solved in a new way.

3.2 Project Scope

1. The clothing should be affordable and used on a day to day basis i.e. not competitive sport

suits or suits used for industrial purposes etc. 2. The project should not focus on military clothing, medical clothing and wearable

gadgets/accessories. 3. The project should primarily focus on Nokia sensors but other sensors can be incorporated.

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3.3 Project Goals and Success Criteria

1. The sponsor’s expectations are to have, at minimum, a wide market research on smart

fabrics. Their focus is mainly on the knowledge we generate at the end of the project as opposed to having an actual prototype. However, the teams’ and course’s expectations are to have a prototype. With both of these taken into consideration, we aspire to have a wide market research done and a prototype as well.

2. The team aims to learn on product development. This will be aided by the product development project course book and guidance by the staff.

3. The team aims to learn and improve in team work. Our experience during the two semesters will be of value in achieving this goal.

4. The team expects to enjoy this experience as well. Through organized fun activities and working to have a positive environment as we work together, we shall achieve this goal.

To succeed at the end of this project, our team would be satisfied in having come up with a solution and prototype of a problem within this research area. Our sponsor would be happy to have at least an innovative idea of how their sensors would be used in clothing.

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4. Organization

4.1 Organization chart

4.1.1 Organization of the Project team based on project functions

4.1.2 Organization Hierarchy Chart

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4.2 Responsibilities

4.2.1 Responsibility Matrix

Responsib

ilitie

s

Pro

ject

Man

ag

er

Learn

ing

Man

ag

er

Meeti

ng

/Lo

cati

on

Man

ag

er

IT M

an

ag

er

Safe

ty M

an

ag

er

Tim

e M

an

ag

er

Acco

un

ts M

an

ag

er

Do

cu

men

tati

on

Man

ag

er

Sn

acks M

an

ag

er

Fu

n M

an

ag

er

Blo

g/F

lyer

Man

ag

er

Researc

h F

ab

ric

Researc

h E

lectr

on

ics

Researc

h S

ocia

l

Desig

n C

loth

ing

Desig

n S

oft

ware

Desig

n E

lectr

on

ics

Desig

n I

nte

gra

ted

Team Members

Haiko

Inkeri

Patrik

Kiran

Evans

Hao

Liis

Karri

Alex

Dima (Dmytro)

Johnny

Vivek

MJ

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4.2.2 Contact Details and Backup

First Name Last Name Email Phonenumber

Branch of

Study /

Expertise

BackUp

Resource

Haiko Kaczmarek [email protected] +358 (0) 466 421 274Energy

Engineering

Inkeri Aaltio [email protected] +358 (0) 41 524 96 17

Industrial

Design/

Clothing

Design

Patrik Waenerberg [email protected] +358 (0) 40 842 59 50

Telecommunic

ation /

Electrical

Engineering

Kiran Kumar [email protected] +358 (0) 466356223

Network

Technology /

Electrical

Engineering

Evans Mungai [email protected] +358 (0) 50 487 14 22Computer

Science (SDE)

Hao Wang [email protected] +358 (0) 44 956 11 21Mechanical

Engineering

Liis Västra [email protected] +358 (0) 44 567 58 27

Chemical

Engineering &

Industrial

Management

Karri Kurunmäki [email protected] +358 (0) 50 041 21 93 Business

Alex Forss [email protected] +358 (0) 405 156 013Mechanical

Engineering

Dima (Dmytro) Arbuzin [email protected] +358 (0) 414 942 436Computer

Science

Vivek

MJ

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5. Project Process

5.1 Process overview

Empathize – starting phase of the project, the aim of which is to create a common ground for all

team members, the outcome of Empathize phase should be project plan and friendly open

environment inside the team, to ensure smooth workflow during next phases.

Research – second and very important phase, during which team will collect and analyze all

available information related to the project. The outcome of Research phase should be a

database with information about cloth, sensors, technologies, smart fabrics, etc…

Define – the phase during which team will validate all data from previous phase. Team will

define on different user groups and problems. The outcome of this phase should be different

possible use-cases of sensible clothes.

Ideate – next phase during which team will focus on certain concepts. The outcome of this

phase should be concept(s) to implement.

Prototype – phase of designing the product. The outcome should be working prototype of

sensible clothes.

Test – final phase of testing the product.

Project Process a not linear, so phases will be overlapping, and at some point team might repeat

some steps over and over again.

Prototype

Test

Define

Research

Ideate Empathize

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5.2 Sub-processes

Empathize

• Team builduing

• Project Plan

• PDP Brief

• Inspiration and direction for ideas

Research

• User needs/service

• Internet research

• Clowth research

• Market research

• Technology research

Ideate

• Brainstorming for concepts implementation

• Create ideas for solutions

• Create solutions patterns

• Focus on optimal solutions

Prototype

• Design

• Testing on the way

• Procurement

• Duilding the prototype

• Developing software

Test

• Testing the concept\prototype

• Documenting

Define

• Validate:

• research

• observation

• Define problems

• Decide on the problem

• Define the task

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5.3 Methods

Team builduing

• Going out

• Climbing

• Hopes and Fears

• Personal Stories

PDP brief

• Meeting up with sponsors

• PDP 6

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• Brainstorming

• Group Discussion

Insparation and

directions

• Brainstorming

Clowth research

• Internet research

• Surveys

• Interviews

Technology research

• Internet research

• Pattens search

• Nokia presentation

Social research

• Interviews

• Online surveys

Empathize

Research

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Validate

• Brainstorming

• Group discussion

Define problems

• Group discussion

• Voting

Define tasks

• Group discussion

• Voting

Deside on the

problem

Create ideas for solutions

• Brainstorming

• Meditation

Create solutions patterns

• Another method

• One more

Focus on optimal

solutions

• Common sence

• Brainstorming

Define

Ideate

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Design• One method

• Another

SW developing

• One

• Another

Constraction• Method 1

• Method 2

Procurement

Test• Try it

• Special tests

Documentation

• Writing

• Typing

Presentation

• Rehersuals

Prototype

Test

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6. Schedule

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7. Budget

8. Risk Management

Risk Risk level Severity Impact Actions to Minimize Risk

Time spent on meetings is inefficient.

3 3 9 Limited time assigned for each topic and planning before

Information flow to and from remote members breaks

3 3 9 We will use whatsapp, email, drive and skype

Time management 3 3 9 Proper planning and good project management

Conflicts inside team 3 3 9 Open communication and clear rules

Work amount underestimated

2 3 6 Members track their working time

Lacking of professional skills 2 3 6 Outsourcing, asking help, proper research

Demotivation 2 3 6 Parties, recreational activities, track accomplishments

Getting injured when working on prototype

1 3 3 Safety officer will advise and assist

Going in a wrong direction with project

1 3 3 Design brief dictates our course

Problems with supply chain 1 3 3 Order from a reliable supplier

Going over budget 1 2 2 Planning economically

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9. Change Management Change management is an effective approach to transitioning individuals, team, and organization to a desired future state. So the team must learn how to handle changes to the organization. In our project change management process, we divided change management into two parts: Do we need to change and how to change it.

9.1 Do we need to change

When decide which of the latest techniques or creative idea to adopt, we must consider four major factors:

The goal of our project

The feasibility of our proposal: time, money…

The desired of market

The interested of teammates

9.2 How to change it

In case we approve to make a change, we need to find effective approaches to change. There are three advices:

Ensure that standardized analysis

Report what we are going to change

Review our project process PS: I made our change management based on the figure named change management process (see figure1). I think the first part “do we need to change” contain 1. Request for change, 2.impact analysis and 3. Approve/Deny. The second part “how to change it” include the remaining part. If you have some good suggestion or advice, we could discuss it on session.

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