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Analog Tetris Conceptualization and Visualization
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Ghaida Zahran / Project A Visualization and Conceptualization
ITGM 705 Interactive Design And Media ApplicationSummer 2010Professor David Meyers
Sketches
Ghaida Zahran / Project A / Visualization and Conceptualization
Typical tetris pieces
In order to randomize the selection ofpieces, players draw a card from a shuffled deckthat bears the shape they must use next.
The board. a grid where players can place their pieces
The players all sit at one side of the board.
Sketches / Game Board
Ghaida Zahran / Project A / Visualization and Conceptualization
The objective of the game is for a player to form a solid line. Players taketurns to place pieces on the board. When a player places the final piece thatforms the line she takes the all the pieces that formed that line and now has the ability to use these pieces on the board or draw from the deck.
Players
Solid line
Winning ConditionsOnce all the pieces have beenused, whether in the possessionof the players or on the boardthe players tally up the numberof pieces they’ve accumulated, andthe player with the most pieces wins