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Ghaida Zahran / Project A Visualization and Conceptualization ITGM 705 Interactive Design And Media Application Summer 2010 Professor David Meyers

Project A Visualization

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Analog Tetris Conceptualization and Visualization

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Ghaida Zahran / Project A Visualization and Conceptualization

ITGM 705 Interactive Design And Media ApplicationSummer 2010Professor David Meyers

Sketches

Ghaida Zahran / Project A / Visualization and Conceptualization

Typical tetris pieces

In order to randomize the selection ofpieces, players draw a card from a shuffled deckthat bears the shape they must use next.

The board. a grid where players can place their pieces

The players all sit at one side of the board.

Sketches / Game Board

Ghaida Zahran / Project A / Visualization and Conceptualization

The objective of the game is for a player to form a solid line. Players taketurns to place pieces on the board. When a player places the final piece thatforms the line she takes the all the pieces that formed that line and now has the ability to use these pieces on the board or draw from the deck.

Players

Solid line

Winning ConditionsOnce all the pieces have beenused, whether in the possessionof the players or on the boardthe players tally up the numberof pieces they’ve accumulated, andthe player with the most pieces wins