7
1. Create a folder in your 'H' drive for this project. 2. Open an internet connection. 3. Launch Pro/Engineer. 4. Set your newly created project folder as Pro/ENGINEER's working directory. 5. Create a new 'part' in Pro/Engineer, and give it an appropriate name such as 'badge'. CAD / CAM Projects Using a Reference Image in Pro/Engineer (To model a pendant, badge or ear ring, by tracing over an image) Index Getting Started 1 Source a graphic to be your 'reference image' 2 Sketch out a rectangle and extrude out a cuboid 2 Apply your reference image to the front surface of the cuboid 2 Sketching on top of your reference image & extruding from it 6 Deleting off the original cuboid 6 Adding a back plate to your badge / pendant 7 Rounding the edges for comfort 7 Page Getting Started This tutorial assumes that you have worked through the key fob tutorial beforehand. Completion of the ring tutorial beforehand is not essential, but helpful. There are several distinct steps in the process of modelling a simple badge, using a reference image. This tutorial covers in detail only the new learning you'll need. If you get stuck on the other steps that aren't explained in detail, refer back to the key fob tutorial. 1

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  • 1. Create a folder in your 'H' drive for this

    project.

    2. Open an internet connection.

    3. Launch Pro/Engineer.

    4. Set your newly created project folder as

    Pro/ENGINEER's working directory.

    5. Create a new 'part' in Pro/Engineer, and give

    it an appropriate name such as 'badge'.

    CAD / CAM Projects

    Using a Reference Image in Pro/Engineer

    (To model a pendant, badge or ear ring, by tracing over an image)

    Index

    Getting Started 1

    Source a graphic to be your 'reference image' 2

    Sketch out a rectangle and extrude out a cuboid 2

    Apply your reference image to the front surface of the cuboid 2

    Sketching on top of your reference image & extruding from it 6

    Deleting off the original cuboid 6

    Adding a back plate to your badge / pendant 7

    Rounding the edges for comfort 7

    Page

    Getting Started

    This tutorial assumes that you have worked through the key fob

    tutorial beforehand. Completion of the ring tutorial beforehand is not

    essential, but helpful.

    There are several distinct steps in the process of modelling a simple

    badge, using a reference image.

    This tutorial covers in detail only the new learning you'll need. If you

    get stuck on the other steps that aren't explained in detail, refer back

    to the key fob tutorial.

    1

  • This is the main piece of new learning in

    this tutorial.

    Navigate to -

    'View / Color and Appearance',

    and the 'Appearance Editor' dialogue box

    will appear.

    You'll now add your reference image

    graphic as a new 'texture'.

    In the 'Appearance Editor' dialogue box,

    select the red sphere, to select the red

    material (though it doesn't actually

    matter which material you select).

    2

    The Japanese

    symbol for

    'friend', to be

    used as a

    'reference

    image' in this

    tutorial.

    Sketch out a rectangle and extrude out a cuboid

    Get a graphic to use as a reference image, and

    place it in your project folder. It can be a photo or

    a drawing. Appropriate file formats include jpg,

    png and gif.

    On the 'front' workplane, sketch out a rectangle.

    It should be roughly the same shape as your

    reference image.

    It should also be the right dimensions to end up

    with the size of badge or pendant you want.

    The Japanese symbol used in this tutorial is

    approximately three units high by two units wide.

    In this case, to arrive at a finished pendant that

    is 20mm wide, the sketch rectangle was made

    25mm wide, by 38mm high.

    The distance you extrude it out isn't important. In

    this tutorial, the cuboid was extruded 3mm.

    The cuboid you create will have the graphic

    applied to its front surface next.

    Save your file.

    Source a graphic to be your 'reference image'

    Select the red material sphere.

    The initial cuboid, the same shape as

    the reference image to be used, sized

    to end up with a pendant that is

    around 20mm wide.

    Apply your reference image to the front surface of the cuboid

  • 3

    In the small 'Select' dialogue box, top

    right on the screen, select OK.

    Apply your reference image to the front surface of the cuboid (cont.)

    In the 'Assignment' section of the

    Appearance Editor, select 'Surfaces', as

    you will be applying your graphic to a

    surface (the front surface).

    Select 'Surfaces'

    Now, hover your cursor over the front

    surface of your cuboid, and select it. The

    surface will turn pink.

    In the 'Assignment' section

    of the Appearance Editor,

    select 'Apply', and the red

    material should now be

    applied to the front surface

    of the cuboid.

    Continued on the next page.

  • The red material applied to the front surface of the

    cuboid.

    The red

    material

    now applied

    to the front

    surface

    A fancy word for a graphic applied to a 3D

    object is a 'decal'. You're going to add a

    decal to the front surface of your cuboid.

    In the Appearance Editor, select the 'Map'

    tab, and click on the large square 'Decal'

    button. This will open the 'Decal Placement'

    dialogue box.

    Click on the

    'Map' tab and

    the large

    'Decal' button.

    In the 'Decal Placement' dialogue box, click

    on the plus symbol, to add your own

    graphic as a new texture.

    The 'Open' dialogue box opens. Navigate to

    the graphic you wish to use as a reference

    image, then select 'OK'.

    A tiny thumbnail of your chosen graphic

    should now appear in the Decal Placement

    dialogue box. Click on it, and it will

    highlight in blue - see next page.

    Click on the plus symbol

    4

    Apply your reference image to the front surface of the cuboid (cont.)

    Continued on the next page.

  • 5

    The 'reference image' graphic, in the

    Decal Placement dialogue box is now

    highlighted in blue.

    In the Appearance Editor dialogue

    box, your graphic should now appear

    on the material preview sphere, and in

    the decal box.

    Click on 'Apply' in the 'Assignment'

    section, and your graphic should

    appear on the front surface of your

    cuboid.

    Close the Appearance Editor.

    The graphic applied to

    the front surface of the

    cuboid.

    Apply your reference image to the front surface of the cuboid (cont.)

    Still in the Decal Placement dialogue

    box, select 'Single', then 'OK'.

    The Decal Placement dialoge box will

    close, and the Appearance Editor will

    become visible again.

    The graphic (reference image) applied to the

    front surface of the cuboid.

    You're now ready to select the front surface

    of the cuboid, add a sketch to it, then trace

    over your reference image.

    Save your work.

  • Sketching on top of your reference image & extruding from it

    To reach the stage illustrated in the screen

    shot opposite, a sketch has been applied

    to the front surface of the cuboid, the

    image has been traced with the 'Spline'

    tool, then extruded.

    Remember to use the 'diagnostic'

    tools, when sketching.

    Once you've completed your sketch,

    extrude it 3mm, if you intend to have bits

    of your design unsupported by a back

    plate.

    The sketch

    being extruded

    Extruding

    backwards

    from the front

    surface, to

    remove the

    original cuboid.

    With your symbol now modelled in 3D, you

    no longer need the original cuboid, which

    was only there to place your graphic on.

    To delete off the original cuboid, add a

    sketch to its front surface, sketch out a

    rectangle that's bigger than the front

    surface, then extrude back, removing

    material.

    6

    Deleting off the original cuboid

    The original

    cuboid now

    removed.

  • 7

    Adding a back plate to your badge / pendant

    If your design calls for several

    separate letters, for instance,

    you'll probably need to add a

    back plate, linking them all

    together. If not, you may have

    already completed your badge or

    pendant, and no further work is

    needed.

    However, if you need or want a

    back plate, select the back

    surface of your model, add a

    sketch on it, and extrude to add

    material.

    You may also wish to make a hole

    in your back plate to allow you to

    fit a split ring later, for attaching

    a chain or leather thong.

    If you need to,

    add a sketch to

    the back of your

    object and

    extrude out a

    back plate.

    It's a good idea to round the edges of your

    badge / pendant, to minimise the possibility

    of discomfort when being worn.

    You'll find, however, that if you have a

    complex form with tight corner curves, that

    Pro/Engineer will have difficulty calculating

    the rounds. Do what you can.

    It wasn't possible to round the edges of the

    symbol of the pendant featured in this

    tutorial - only the back edges of the back

    plate.

    Edges rounded

    for comfort

    Rounding the edges for comfort