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Probability With Number Cubes

Probability With Number Cubes Today’s Learning Goals We will continue to understand the link between part-whole ratios, decimals, and percents. We

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Page 1: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

Probability With Number Cubes

Page 2: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

Today’s Learning Goals We will continue to understand the link between

part-whole ratios, decimals, and percents. We will continue to develop an understanding of

how to use counting trees to make an organized list of all the outcomes that could happen with different situations.

We will continue to develop an understanding of the link between experimental and theoretical probability.

We will continue to develop an understanding of determining when a game is fair or not.

We will continue to develop the ideas of equally likely and non-equally likely outcomes.

Page 3: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

Review Previously, we used various strategies to find

probabilities associated with games of chance.

We found experimental probabilities by playing a game several times and evaluating the results.

Also, we found theoretical probabilities by analyzing the possible outcomes of a game.

What strategy did we use to list out all of the possible outcomes of a game?

Great…we constructed a counting tree.

Page 4: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

Again, we will use our graphing calculators to simulate rolling dice.

First, press the “Apps” button to go to the applications screen.

APP

Rolling Dice Today, we will play a couple of

games with dice (number cubes).

Cursor down to highlight the Probability Simulation application and press “Enter”. Enter

46

Page 5: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

Matching Colors Press any key, cursor down to

select the “Roll Dice” option, and then press “Enter”.

If we wanted to set up our dice a particular way, what button would we press to go to the setup screen?

Enter

Nice…the “Zoom” button corresponds to the set option. Make your setup screen look

like the one at the right. Make sure you have two dice.

Page 6: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

Matching Colors Now your calculator is set up

to roll two six-sided dice at one time. Which button should you press to select OK?

Good…the “Graph” button corresponds to OK.

What button should you press to roll the dice?

Awesome…the “Window” button corresponds to ROLL.

Page 7: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

The Addition Game The first game we will play is called The

Addition Game. Let’s play this one together as a whole class.

I will be Player A and all of you students will be Player B.

We will roll the two dice 36 times and keep score on the worksheet provided.

If the sum of the numbers rolled is odd, I score 1 point. If the sum of the numbers rolled is even, you students score 1 point.

The player with the most points after 36 rolls wins.

Page 8: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

The Addition Game Using the students’ calculators, play the game

and roll the dice 36 times.

Based on the data of all 36 rolls, what is the experimental probability of rolling an odd sum?

Based on the data, what is the experimental probability of rolling an even sum?

Yes…36

#)(

oddwassumtimesofsumoddrollingP

Yes…36

#)(

evenwassumtimesofsumevenrollingP

Page 9: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

The Addition Game Let’s construct a counting tree to list all of the

possible outcomes for the addition game.

start

1 2 3 4 5 61st Die

What were the possible outcomes on the first die?

Yes…numbers 1 through 6.

Page 10: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

The Addition Game If you got a 1 on the first die, what are the

possible outcomes on the second die?

start

1 2 3 4 5 6

12 34 5612 34 5612 34 56 12 34 56 12 34 5612 34 56

1st Die

2nd

Die

The same is true if you got a 2, 3, 4, 5, or 6 on the first die.

Awesome…again numbers 1 through 6.

Page 11: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

The Addition Game Based on the counting tree, how many total

outcomes are there every time you roll the dice?

start

1 2 3 4 5 6

12 34 5612 34 5612 34 56 12 34 56 12 34 5612 34 56

1st Die

2nd

Die

Yes…36 possible outcomes.

Page 12: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

The Addition Game Based on the counting tree, how many total

outcomes produce an odd sum?

start

1 2 3 4 5 6

12 34 5612 34 5612 34 56 12 34 56 12 34 5612 34 56

1st Die

2nd

Die

Good…18 outcomes produce an odd sum.

Page 13: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

The Addition Game Based on the counting tree, what’s the theoretical probability of getting an odd sum?

start

1 2 3 4 5 6

12 34 5612 34 5612 34 56 12 34 56 12 34 5612 34 56

1st Die

2nd

Die

Great…½ OR 50% because 18 out of 36 are odd.

Page 14: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

The Addition Game Based on the counting tree, how many total

outcomes produce an even sum?

start

1 2 3 4 5 6

12 34 5612 34 5612 34 56 12 34 56 12 34 5612 34 56

1st Die

2nd

Die

Good…18 outcomes produce an even sum.

Page 15: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

The Addition Game Based on the counting tree, what’s the theoretical probability of getting an even sum?

start

1 2 3 4 5 6

12 34 5612 34 5612 34 56 12 34 56 12 34 5612 34 56

1st Die

2nd

Die

Great…½ OR 50% because 18 out of 36 are even.

Page 16: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

The Addition Game Do you think that The Addition Game was fair the

way it was set up? Explain why or why not.

Yes…because we both had an equal chance of getting points AND the point amounts were the same.

Page 17: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

The Addition Game Min-wei wanted to give Player A 1 point if the

sum was 2, 6 or 7 and Player B 1 point if the sum was any other number. Is her game fair? Explain.

start

1 2 3 4 5 6

12 34 5612 34 5612 34 56 12 34 56 12 34 5612 34 56

1st Die

2nd

Die

No…because there is 12/36 ways for Player A to get 1 point and 24/36 ways for Player B to get 1 point.

Page 18: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

The Addition Game Because in Min-Wei’s game, Player A has a 12/36

33% chance of getting a point, and Player B has a 24/36 66% chance of getting a point, what could we do to the assignment of points to make the game fair?

Yes…because Player B has double the chances of getting points, we can let Player A have 2 points every time he has a chance to get points to even it out.

Page 19: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

Partner Work You have 20 minutes to work on the following

problems with your partner.

Page 20: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

For those that finish earlyRoyce invented a game based on the sum of two number cubes. In his game, Player A scores 3 points if the sum is a multiple of 3, and Player B scores 1 point if the sum is not a multiple of 3. Is Royce’s game a fair game? Explain why or why not.

Page 21: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

Big Idea from Today’s Lesson

The assigning of points can offset the difference in how often a player gets points to make it fair. For example, suppose that Player A has 3 times the amount of probability of getting points as Player B. Then, to make the game fair, Player B should get 3 times the amount of points as Player A when he has the chance to get points.

Counting trees are very helpful for determining the possible outcomes when there are two or more things that occur.

Page 22: Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We

Homework Complete Homework Worksheet