34
INNOVAZIONE E SVILUPPO DEL PRODOTTO Docente I.Tagliavini UNIVERSITA’ CARLO CATTANEO a.a. 2017 / 2018

Presentazione di PowerPoint - My LIUC

  • Upload
    others

  • View
    5

  • Download
    0

Embed Size (px)

Citation preview

INNOVAZIONE E

SVILUPPO DEL PRODOTTO

Docente I.Tagliavini

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

a.a. 2017 / 2018

TUTORING

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO INNOVAZIONE E

SVILUPPO DEL PRODOTTO

TUTORING QUANDO ORARIO DOVE

SESSION 1 28 MARZO 9-12 MRDCOMPANY

SESSION 2 4 APRILE 9-12 MRDCOMPANY

SESSION 3 11 APRILE 9-12 LIUC

SESSION 4 18 APRILE 9-12 MRDCOMPANY

• In MRD: su prenotazione per singolo Gruppo

• LIUC: sessione libera

OVERVIEW DEL MODULO 1

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO INNOVAZIONE E

SVILUPPO DEL PRODOTTO

Episode 1: “Il mercato, questo sconosciuto” ▪ Il concetto di Innovazione

▪ La comprensione del mercato

▪ L’analisi dei Customer Needs

• Case Studies

• Experimenting

Episode 2: “Hyperconnected Society”▪ Il processo di new product development (NPD)

▪ Come è cambiato il processo nell’era digitale

▪ L’impatto dell’IoT sul NPD

• Case Studies

• Experimenting

Episode 3: “Tempeste di cervelli”▪ Idea Generation: il fuzzy front end

▪ Il concetto di brainstorming

• Case Studies

• Experimenting

Episode 4: “Proof of Concept”▪ La prototipazione

▪ Agile development

▪ Lean Startup methodology

• Case Studies

• Experimenting

EPISODE 4: «PROOF OF CONCEPT»

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO INNOVAZIONE E

SVILUPPO DEL PRODOTTO

La prototipazione• L’importanza della prototipazione

• Il Proof of Concept

• La stampa 3D nel contesto digitale

• L’importanza del Design

Agile development

Lean Startup methodology• Minimum Viable product

• Business model innovation

Business model canvas

Case Study• Agile hardware development: il caso Wikispeed

• Il proof of Concept Technogym

LA PROTOTIPAZIONE

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO INNOVAZIONE E

SVILUPPO DEL PRODOTTO

Il Proof of Concept

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

Per Proof of Concept (PoC), si intende un'incompleta realizzazione o abbozzo

di un certo progetto o metodo, con lo scopo di dimostrarne la fattibilità o la

fondatezza di alcuni principi o concetti costituenti.

Wikipedia

Il Proof of Concept

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

In the business world, POC is how startups demonstrate that a product is

technically & financially viable.

Providing a high-quality proof of concept to a potential investor gives them

something tangible, something they can touch, and can add an extra layer of

confidence in your ability to deliver and be a successful business partner.

It includes examination of the revenue model, in which companies show

projected revenue from products and services, and indicate development cost.

Technopedia

La differenza tra una SW e una HW Startup

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

SOFTWARE STARTUP

• Software design & development

• SW validation and bug fixing

• UI design

• Product Launch

HARDWARE STARTUP

• Software design & development

• SW validation and bug fixing

• UI Design

• Hardware Development

• Physical Product Design

• Industrialization

• Certification

• Pre-series

• Product Launch

• Manufacturing scale-up

LOW RISK & LOW CAPITAL HIGH RISK & CAPITAL INTENSIVE

Case Study Technogym

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO INNOVAZIONE E

SVILUPPO DEL PRODOTTO

The 3D Printing Era

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

✓ Makers revolution

✓ 3D printing Services

✓ Industrial Applications

The 3D Printing Era

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

Una stampante 3d lavora su un principio “additivo” (modellazione a deposizione fusa), rilasciando

il materiale su strati.

Il filamento di PLA è srotolato da una spirale ed estruso da un ugello. L’ugello è riscaldato per poter

sciogliere il materiale e può essere spostato sia in direzione orizzontale che verticale da un

meccanismo di controllo numerico, controllato direttamente da un software.

Makers: gli Artigiani Digitali

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

3D Printing Services

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

How 3D printing is impacting the business

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

1. True Rapid Prototyping. 3D printing has been used for nearly 20 years for new

product design. Often referred to as rapid prototyping, this process has typically been

anything but rapid. But recent breakthroughs in technology and automation are

dramatically collapsing design cycles. Products are getting to market faster, and

companies are saving significant time and money.

Source: Rick Smith, Forbes

2. Rapid Design Iteration (A/B testing of physical products). 3D printing has moved

beyond prototyping into first-run production, allowing for true market testing and rapid

design iteration. The result of advances in 3D printing production will be an eventual

blurring of the lines between prototype and product. The sort of A/B testing that is

constantly done in the digital world is now possible in the physical world.

3. Low volume production. With 3D printing, there are no set-up costs whatsoever.

Today, for production runs of less than 1,000 items, most companies will consider 3D

production as a cost effective alternative.

How 3D printing is impacting the business

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

6. The Long Tail of Parts. 3D printing fundamentally changes how companies view the

end of a product’s life. But with 3D production, you now have “the long tail of parts.” Hold

on to the digital design files, and you can print any part for as long as it is needed. Older

but still-useful products don’t become waste

Source: Rick Smith, Forbes

4. Mass Customization. large quantities of an item are produced, each one customized.

Invisalign has built a multi-million dollar business producing teeth alignment devices using

3D printing to completely customize every single device. With customization comes

premium pricing.

5. Virtual Inventory. Manufacturing companies making a new product typically also

manufacture a multi-year supply of spare parts. But holding inventory is very expensive.

With 3D printing production, you make what you need, when and where you need it.

Virtual inventory improves the efficiency of every business that uses anything

manufactured.

How 3D printing is impacting the business

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

7. Product Innovation Renaissance. 3D printing’s lower entry barriers and ability to

enable radically more complex and useful objects are initiating a new era of product

innovation.

GE is using 3D metal printers to produce its fully redesigned new fuel injection system for

jet engines, reducing components from 21 parts to 1 and incorporating geometries that are

simply impossible to create using any other manufacturing method, resulting in astonishing

increases in efficiency.

Source: Rick Smith, Forbes

AGILE DEVELOPMENT METHODOLOGY

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO INNOVAZIONE E

SVILUPPO DEL PRODOTTO

Agile Development

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

Nell'ingegneria del software, l'espressione metodologia agile (o sviluppo agile del software,

in inglese agile software development, abbreviato in ASD) si riferisce a un insieme di

metodi di sviluppo del software emersi a partire dai primi anni 2000 e fondati su un insieme

di principi comuni, direttamente o indirettamente derivati dai princìpi del "Manifesto per lo

sviluppo agile del software«.

I metodi agili si contrappongono al modello a cascata e altri processi software tradizionali,

proponendo un approccio meno strutturato e focalizzato sull'obiettivo di consegnare al

cliente, in tempi brevi e frequentemente (early delivery/frequent delivery), software

funzionante e di qualità.

Wikipedia

Modello di sviluppo tradizionale vs Agile

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

Gli svantaggi dell’approccio tradizionale

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

The waterfall approach has three significant drawbacks:

1. It assumes that requirements don’t change. Customer requirements are frozen at the

beginning of the project. The assumption that requirements won’t change is, of course, almost

never correct. New technologies, discoveries, and market fluctuations are bound to introduce

changes.

2. It goes too long without customer feedback. Here, most of the customer interaction is

front-loaded, when the team is capturing requirements. Once the product-specification

document is completed (and frozen), the team gets to work. But customers rarely know exactly

what they want at the beginning of a project…..

3. It requires too much thinking without building. A waterfall-driven design is pretty much

locked when the project moves from Design into Make. This is problematic because the team

will probably learn things during Make that may impact the design, and the customer hasn’t

seen anything “real” before the design is locked. And changes on a locked design are difficult

and costly to make.

Metodologia Agile: «Sprint» Iterations

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

I vantaggi dell’approccio Agile

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

1. Sprint iterations. force teams to go through Design-Make-Use cycles earlier, faster, and for

smaller slices of the design. Shorten the time between “thinking” and “building”; and provide

opportunities to revise requirements based on learnings from each sprint.

2. No static product-specification documents. requirements should be valuable, actionable,

sized to be deliverable in one sprint, negotiable, and testable. They should also capture the

who, what, and why. (resulting in verifiable use cases).

3. Collaborative teams. Agile fundamentally redefines the structure and roles of the product-

development team. Instead of teams organized by departments (design, analysis, production,

and so on), Agile advocates for small teams that are cross-functional, self-organizing, self-

managing, and collaborative. A team assumes the responsibility to complete a “sprint”.

4. Smaller deliverables throughout the process. Opponents of using Agile hardware

development argue that, unlike software, it is not economically and practically feasible to build

something for release at the end of every sprint. This misses the point: Physical deliverables

are not the only way to make incremental progress. Computer simulations, virtual-reality

demonstrations, digital twins, and conceptual prototypes are all valuable deliverables.

Traditional vs Agile

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

Why Agile Engineering

is the Future of

Product Design

March 7, 2016,

FormLabs

Case Study Wikispeed

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO INNOVAZIONE E

SVILUPPO DEL PRODOTTO

https://www.youtube.com/watch?v=x8jdx-lf2Dw&t=358s

LEAN STARTUP METHODOLOGY

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO INNOVAZIONE E

SVILUPPO DEL PRODOTTO

Lean Startup Methodology

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

“Startup success can be engineered by

following the process, which means it

can be learned, which means it can be

taught.”

- Eric Ries

Lean Startup Methodology

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

Il Lean Startup è un approccio radicale per il lancio di idee e attività innovative - siano

imprese esordienti o progetti nuovi all'interno di grandi imprese consolidate - che aiuta ad

individuare un percorso verso un business sostenibile, riducendo drasticamente tempi e

costi, e, di conseguenza, la possibilità di fallire.

La metodologia elaborata nel 2008 dal giovane imprenditore Eric Ries, propone un

processo di ideazione-verifica-modifica continuo, con massiccio uso del web, volto ad

adattare passo dopo passo il prodotto alle necessità dei clienti, tenendo sotto controllo i

costi.

L'imprenditore, per elaborare la metodologia, ha preso spunto dalle società operanti nel

settore delle alte tecnologie nella Silicon Valley, una filosofia che si è da allora allargata fino

ad essere applicata ad individui, gruppi, o società che stanno cercando il modo di introdurre

sul mercato, nuovi prodotti o servizi.

Wikipedia

Lean Startup Methodology

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

Minimum Viable Product

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

Si tratta di una versione iniziale del prodotto costruita in modo tale da ricomprendere il set

minimo di caratteristiche indispensabili al team per capire cosa desiderano i clienti.

Il Minimum Viable Product consente di ottenere il maggior numero possibile di

informazioni con il minimo sforzo in termini di capitale, di tempo e di energie: grazie ad

esso, la startup evita di mettere sul mercato un prodotto che nessuno vuole comprare.

Titolo

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

HBR Video

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO INNOVAZIONE E

SVILUPPO DEL PRODOTTO

https://www.youtube.com/watch?v=s7WRUyJPYxk

Innovation: Looking for a Business Model

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

One of the critical differences is that while existing companies execute a business model,

start-ups look for one.

This distinction is at the heart of the lean start-up approach. It shapes the lean definition of a

start-up: a temporary organization designed to search for a repeatable and scalable

business model.

Innovation: Looking for a Business Model

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO

Nespresso Business Model canvas

UN

IVE

RS

ITA

’ C

AR

LO

CA

TT

AN

EO INNOVAZIONE E

SVILUPPO DEL PRODOTTO

https://www.youtube.com/watch?v=dhQh-tryXOg