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Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

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Page 1: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final
Page 2: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Presentation Outline - Concept

• Concept• Initial Work

– Game Design– Initial Prototype

• Latest Work– Game Refinements– Media

• Future Plans– Schedule– Final Game

• Risks

Page 3: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

• Create a fun networked multiplayer business simulation game that can be educational both inside and outside the classroom.

Concept

Page 4: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Teaching MethodScenarios1. Present an event that exaggerates

an economic concept2. Challenge the guest to discover

that concept3. Place the knowledge where they

can find it4. Reward

1. Eureka moment!2. Improved ability in the game

Page 5: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Intended Audience

• Students in a classroom & casual players

Page 6: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Metrics for Success

• Helps students grasp some of the most difficult concepts in introductory economics– Give them a quiz afterwards

• People want to play it– Classroom

•Would you rather learn from our game, or from lectures and textbooks?

– Casual•How fun was it?•Number of downloads

Page 7: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Presentation Outline - Initial Work

• Concept• Initial Work

– Game Design– Initial Prototype

• Latest Work– Game Refinements– Media

• Future Plans– Schedule– Final Game

• Risks

Page 8: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

In the beginning…

• Research– Determine what the gameplay

should be

• Prototype– Gameplay proof-of-concept

Page 9: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Research – Gameplay• Supply Chain Simulation• Realistic Economy

– Player actions affect others• Goal is simple, but way to get there is

not• Have something interesting to do

every turn• Avoid

– Conflict between story and mechanics– Players feeling disenfranchised too early– Too much randomness

Page 10: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

A Supply Chain

RawMaterials SteelRubber

GiantRobots

Oil

FlyingCars

Copper

PlasticsTires

Silicon

Microprocessors

Smart BombsOtherInputs

OR Legs

IntermediateProducts

ConsumerProducts

Page 11: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Salamander v1.0

Page 12: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Presentation Outline – Latest Work

• Concept• Initial Work

– Game Design– Initial Prototype

• Latest Work– Game Refinements– Media

• Future Plans– Schedule– Final Game

• Risks

Page 13: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

What have we been up to lately?

• Game– Theme – Colonizing Mars– Designed the supply chain– Implemented two economic models –

warehouse and market– First Scenario – Marginal Cost– Internal playtesting – 4+ hours of

gameplay!– Skyrates: powered by Gamenomic$

– Designed architecture for the new codebase• Media

– Touchscreen – Game trailer– Poster– Webpage – www.gamenomics.com

Page 14: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Theme

• Why is theme important?• Things we want in a theme

– Supply chain must make sense– End products don’t just disappear– Resources come from somewhere– Classroom friendly– Promote both cooperation and

competition– Allow for more than one winner

Page 15: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Our Theme

• Colonization of Mars– Acquire resources, produce goods, and

trade to build the first colony on Mars!•Players are establishing Martian industry•Martian colonists need goods•Resources are harvested on Mars•No sex or violence!•Players can cooperate and will compete•Players are rewarded for growing the

economy

Page 16: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Current Supply Chain

Page 17: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Salamander v1.0

Page 18: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Salamander v2.0Now with Economics!

Page 19: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

First Scenario – Marginal Cost

1. What is Marginal Cost?2. Why is it important?3. Why is it hard to learn?4. How do we teach it?

Page 20: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Skyrates: Powered by Gamenomic$

Page 21: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Hellbender v0.1(Cryptobranchus

alleganiensis)

Page 22: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Media

Page 23: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Presentation Outline – Future Plans

• Concept• Initial Work

– Game Design– Initial Prototype

• Latest Work– Game Refinements– Media

• Future Plans– Schedule– Final Game

• Risks

Page 24: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final
Page 25: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Upcoming AttractionsNetworking

Page 26: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Upcoming AttractionsNew UI

Page 27: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Upcoming Attractions

• Re-implement Salamander features in Hellbender

• Miscellaneous features• Game Master controls• Add new scenarios• Game art

Page 28: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Upcoming AttractionsGuest Testing

• David Lamont’s Executive Education

• ETC Students & Faculty• Friends and Family• CMU Economic & Business

Students

Page 29: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Upcoming AttractionsTuning and Balancing

Page 30: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Presentation Outline - Risks

• Concept• Initial Work

– Game Design– Initial Prototype

• Latest Work– Game Refinements– Media

• Future Plans– Schedule– Final Game

• Risks

Page 31: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Biggest Risks

• Classroom vs. Casual• Reward structure doesn’t work• Instead of a game, we end up with an

economic model that could be used to make a completed game

• Things are taking longer than we planned– Game Design!

• Albith has developed Carpal Tunnel syndrome

• But the biggest risk of all is…

Page 32: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final
Page 33: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Things we could use help with

• Technical Help:– Java GUI!

• Guest Testing• Sound

Page 34: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Feedback from Quarter Presentation

• Good–Presentation clearly explained

project to naïve listeners• Bad–Presentation style–Need a strong one-sentence

explanation of the game–Need a metric for success for

casual players

Page 35: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Questions?

Page 36: Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final

Thanks