Upload
kdizzit
View
345
Download
8
Embed Size (px)
Citation preview
October 200766
Workshops
UNI22.tut_pinup 66 9/8/07 6:27:25 pm
The legs are the stars of any
pin-up piece, so they must have
great prominence in your artwork.
Eventually, I decide that a standing
pose is the best way to showcase my
character’s long legs.
ainting pin-ups can be a whole
lot of fun, no matter whether
you go for the old-school
vintage cheesecake kind of look
or if you want to add a modernised twist
to them. You don’t have to be a pin-up
artist to create pin-up art, but to achieve
the special look and feel, you’ll need to
spend some time researching the old pin-
1 Back-story and rulesThe term “pin-up” was created in
the early 1940s and originates from
images with erotic content that you could
rip out of magazines and newspapers or
from calendars that you could pin up on
the wall. I believe the reason that this
genre of art still appeals to so many
people is because it has elements of being
sarcastic, naive and timeless.
You can still create modern pin-up art
based on the old guidelines. There are
three things to remember about pin-up
art. First, the stars of the piece are the legs;
they should be long, slender and smooth,
have grace and a sexy silhouette and
posture. Second is the innocent
expression, mostly depicted either
smiling showing perfect white teeth, or
looking surprised, which is often linked
to slapstick kind of comedy situations.
Finally, details such as cloth folds or
wrinkles in skin can make the painting
too complex and realistic and might take
away from the pin-up appearance.
See the creation process of a modernised pin-up artwork from the start and get the know-how to do it yourself, with the help of Henning Ludvigsen
P
OLD STYLE PIN-UP ART… THE NEW WAY
up masters such as Alberto Vargas, Gil
Elvgren, Billy de Vorss, Joyce Ballantyne,
Zoe Mozert, Edward Runci, Earl Moran
and Haddon Sundblom to mention a few.
It’s a good idea to try to keep things
simple in this type of illustration,
especially when it comes to the folds on
clothing or human skin. Even though a
hand looks realistic with the finest of
details, it might not work for the pin-up
genre. Smooth things out, and aim for
straightforward approaches.
Play around with anatomy. Pin-up girls
are generally likely to have much longer
legs and thinner limbs than are realistic
and you can really accentuate their curves
quite far in order to make them even
more full bodied.
3 ReferencesEven though pin-ups don’t have
realistic anatomy, it’s still important to
look at reference photos. If you have a
helpful friend, set up a quick photoshoot
so that you have something handy to look
at while painting. Only real reference
photos can aid you as to how light and
shadows works, and how skin and fabric
folds. Also, having access to a good
reference library doesn’t hurt. For this
piece, I discovered that it’s almost
impossible for a real person to hold this
pose. So the reference doesn’t have to be
perfect, just something for guidance.
2 SketchesBased on the client’s description,
I make some sketches. The theme was to
be a classic GI Jane kind of character, with
a sassy camouflaged uniform with red,
Martian-type colours and a scarified
terrain for the background. After a few
experiments in sitting poses, the client
suggested standing to show her legs.
October 2007 67
In depth Pin-up art
2
Henning LudvigsenCOUNTRY: Greece
CLIENTS: , Fantasy
Flight Games, Max
Protection, Spiral Direct
Henning is a
Norwegian
digital artist
with a
traditional art
education and more
than 20 years experience
from the ad agency
industry and five years
as a computer game
developer. He is
currently art director
at a computer game
development company
in Greece.
www.henningludvigsen.
com
DVD AssetsThe files you need
are in the folder
called Henning
Ludvigsen in the
Workshops section.
Download a demo of
Photoshop from www.
adobe.com/downloads
UNI22.tut_pinup 67 9/8/07 6:27:36 pm
4 Base sketchI started in medium resolution to
free up resources for making the sketching
process as fast as possible. Starting too big
can dampen creativity. To get the body
shape, I used the grid technique to copy
some references to get her anatomy in the
right proportion before I transformed the
sketch into a more extreme posture.
5 Get in shapeHaving a block background, I turn
on Lock Transparent Pixels in the Layers
window. This way I can’t paint outside the
existing pixels in this layer. I prefer doing
shape before colour and start in grey
tones. Using a hard edged brush, I go over
the character with rough strokes.
6 Colour meLet’s apply some base colours!
I make a temporary mock-up palette to
colour pick from, and apply this to the
character with my brush set to Colour
mode. This will tint the greyscale base
version of the painting. Now I can easily
see that my values weren’t as dark as they
should have been, because it looks flat.
This is why it’s important to check both
your greyscale and colour values.
7 Colour me againBefore rendering, I scaled the
painting up to a larger format. A normal
hard edged brush will get you far, and it
embeds your characteristics in each brush
stroke more than soft brushes. Change
the Brush tool back to Normal mode and
start rendering the character over and
over again. This can be tedious, but it’s
what makes the painting. The more effort
you make, the more you and your viewers
will enjoy your art. I introduced vague
colour variations throughout the piece to
prevent monochromatic colours.
October 200768
Workshops
4
5
6
7
Hide your filtersUsing automated filters
can be your worst
enemy. The trick is to use
them subtly so that the
viewers don’t notice
them. Blend the layer
with the filter effects by
playing around with layer
blending modes and
opacity. Textured
brushes will cover up
the effect, and the effect
itself will add further
texture to your work. The
best advice is naturally
to do everything by
hand, and you’ll find you
appreciate your work
more that way.
UNI22.tut_pinup 68 9/8/07 6:27:42 pm
8 BackgroundBackgrounds are not incredibly important for the pin-up genre, but if you do include one make sure it doesn’t
take attention away from the girl. It’s important to introduce the background before the final decision of the overall
colour scheme so that the character can mesh better with the environment. I kept the brush strokes very rough just
to hint at the jagged rock formations. I also added some crates and barrels to populate the canvas.
9 Face and hairThe face and hair make this girl
pretty. I spent time on her face as there are
no shortcuts here. Look at old pin-up
paintings for inspiration. First, the hair
was shaped with a hard edged brush, then
refined with a Dotted hair-brush, then
single strands of hair were added. Start
with a dark base and work towards
brighter values, layer by layer of hair.
10 Make upI find make up hard, so I keep it on
a separate layer so that I can easily do
changes to her face without having to
send her back to the make up room. Add
a layer with the blending mode set to
Hard Light and softly apply the make up:
a rosy glow in her cheeks and chin, some
eye shadow, and finally mascara, applied
on another normal layer.
11 Refine the silhouetteOne of very few purposes I can
think of for the Smudge tool is for refining
the outlines of my characters. Using a
semi soft brush with strength set to fairly
high works nicely, and makes the
silhouette appear semi soft. Make sure to
edit the silhouette so that it shows
interesting lines and curves. Photoshop’s
Liquify tool is great for major tweaks.
October 2007 69
In depth Pin-up art
Straight linesShift
While using any painting tool, hold Shift to automatically draw astraight line between two points.
10
8ke a
9
UNI22.tut_pinup 69 9/8/07 6:27:50 pm
16 Grain and noiseAs digital artworks often result in
very clean colours and values, I prefer
applying a vague layer of noise on top of
my paintings. Add a new layer on top
with the RGB-values 128, 128, 128 and
run the Add Noise filter, set to 400 per
cent, Gaussian. Run the Spatter filter a
couple of times, and then run Blur More.
Set the blending mode to Overlay and
adjust the Opacity slider down to around
three to ten per cent.
15 Apply soft glowApply a soft glow effect by
collapsing all the layers into a new layer.
Make sure this layer is on top and run it
though Filter>Gaussian Blur. Then set the
Layer Blending mode to Linear Dodge
and Opacity between 20 and 40 per cent.
14 Final tweaksThe last thing that should be done
is going over the entire piece, zoomed in
and armed with a smaller brush to fix
minor glitches and errors. I also added
more backlight bouncing off the
silhouette of the character to connect her
more to the background.
13 Get a sweat goingFor our soldier girl to look hard
working, she’ll require additional work
on her skin. Sweaty skin is tricky, but one
way of achieving the look is by painting
the highlights of wet skin on a layer set to
Overlay. Use the Brush tool with a
Textured Noise brush, white with the
Eraser tool and no dark colours. Sweaty
skin looks noisy because of pores and
when pearls of sweat attach to body hair.
12 Camouflage meSince our character is located with
the infantry stationed on Mars, her
camouflage needs to match her
surroundings. After refining her clothes,
I started painting the camouflage on two
new layers; one for her outfit set to Hard
Light blending mode and 50 per cent
Opacity, and another one for the rocket
launcher set to Overlay blending mode,
and 80 per cent Opacity.
October 200770
Workshops
12 13
16
Mess it up!Digital art can easily look
too smooth and artificial.
After finishing a painting,
why not create a layer on
top of all the others
where you use a textured
‘randomisation’ brush?
This creates interesting
inaccuracies and gives
the impression that your
painting contains more
details than it actually
does. Play around with
the brush creation
options and find a
setting that suits you.
Brushes like this usually
work great, particularly
for highlights.
UNI22.tut_pinup 70 9/8/07 6:27:58 pm