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    Character design on billboards incites us to consume

    and as street art, to join the revolution. It appears as

    well-intentioned animation on our mobile phone dis-

    plays and is a constant, if annoying companion to

    hours spent at the computer.

    character design

    Characters are everywhere: Theyre taking over the

    advertising, art, media, internet and urban landscapesacross the globe . . .

    As consume-promoting branding or its subversive

    inversion, loveable kitsch or urban art, Hello Kitty or

    Obey Giant, Emiliy the Strange or Takashi

    Murakamis DOB - character representation, abstract

    and reduced to the essentials, has redefined the

    aesthetic standards of visual communication world-

    wide.

    Free at last from the restraints of narrative or culturalcontext, the contemporary character has gained full

    independence, reliant only upon its visual strengths

    and powers of communication.

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    pictoplasma history

    www.pictoplasma.com

    Pictoplasmas online archives form the heart of an

    ever-growing community of artists, designers and

    an interested audience, which deals with the visua-

    lisation of characters and figures. With often as

    many as 70,000 hits per day, it is proof to the over-

    whelming interest in stylish, fresh and daring con-

    temporary character art.

    pictoplasma publications

    Pictoplasma 1 & 2, published by the Berlin based

    publishing house Die Gestalten Verlag, deliver a

    first ever documentation of modern character

    design. Both high quality compilations of cutting

    edge character visualisations, techniques and styles

    have become instant bestsellers and are referred to

    as the new and old testament of contemporary cha-

    racter art.

    pictoplasma exhibitions

    Shows, installations and exhibitions like this one

    at the Future Is Now Galerie in New York, are the

    living proof that you can create a true global net-

    work, which branches out into the palpable world

    of objects.

    The pictoplasma project began in 1999 as an

    extensive inventory, collection and archive of con-

    temporary character design.

    Through the countless images collected in its archi-

    ves, publications and exhibitions, pictoplasma

    examines the vast array of possibilities characters

    offer as signs of an independent graphical langua-ge. By playfully sampling and remixing visual

    codes, these characters evade established pictori-

    al norms, confronting the viewer head on, emotio-

    nally and regardless of cultural background.

    chickpages: Fabulous? Amazing? Nifty? Brilliant? Smashing?

    Ugh. Sometimes, mere words are so inadequate. This is one of

    those times.

    jackpotradio: It all started for me with the Pictoplasma book: a

    symphony of pop culture graphic design. My friend let me take a

    peak and I was hooked: hello kitty, japanimation, underground fly-

    ers, and plenty of retro-modernity. Hip, hop, and happening, the

    Pictoplasma book is a must have for all those serious in the art of

    our zeitgeist. And the Pictoplasma sitewell that is where themagic started. ...

    Artezine, Robert Sievert: There is an attractive modernism to

    this volume. It is totally twenty first century in its cooled down car-

    toon imagery and presentation.

    Idana: ...there is real dedication and passion here.

    Yahoo! Picks: Traditionalists may scoff, but the technique, imagi-

    nation, and emotion rendered here surely rival older paint-based

    genres.

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    Whether graphic design, illustration, animation, street

    or fine art - the emphasis is NOT on the limits of style

    or format, but on the shared dedication to a character-

    driven language.

    Lectures, panel discussions and workshops will provi-

    de in-depth examination of the global movement of

    contemporary character design. More than 20 style-

    setting yet stylistically diverse artists and designers will

    talk about the meaning of characters in their work, pro-

    vide insights into their production methods and engage

    in open discussion rounds.

    With an extensive accompanying program of exhibiti-

    ons, performances, film screenings, parties and VJ

    sessions, the pictoplasma conference offers you aninspirational overview of the very latest trends in cha-

    racter design and an ideal opportunity to explore the

    best of Berlin.

    pictoplasma conference

    From October 28th - 30th, Berlin will stage the first-ever

    conference on contemporary character design and art

    1st pictoplasmaconference on contemporary character design & art October 28 - 30, 2004 Berlin, Germany 4

    So far pictoplasma has been mapping out the territory

    of character visualization through its archives and

    publications. Now at last, the conference offers the

    opportunity for the pioneers, creators, newcomers and

    enthusiasts to go offline and meet in the flesh!

    For the very first time, the pictoplasma conference

    brings together an international scene of artists, desi-

    gners and agencies, offering a unique forum for all

    those working with or interested in the visualization and

    application of character design.

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    Furi Furi, Japan

    what a happy life & death

    www.furifuri.com

    Established in 1998, 'Furi Furi Company' ("shaking, swin-

    ging") is a design team based in Tokyo that has expanded

    worldwide. Furi Furi covers every aspect of design from con-

    sulting and planning to media promotions, combining theirunique Manga aesthetics with a generous helping of adult

    madness.

    Their famous characters break through all language barriers

    and appeal to a broad audience, not only within pop culture.

    Well-respected right across the board, in merchandising,

    advertising, toy design and other media, their ability to style

    japanimation characters with amazing precision and inner

    logic, emotion and motivation, has secured them a key role in

    the creation of computer game characters, be it for Sega,

    Nintendo or Sony.

    Rinzen, Australia

    Creating Collaboratively

    www.rinzen.com

    Australian design group Rinzen is perhaps best known for the

    collaborative approach of its five members and their RMX

    project, which brings artists from around the world together in

    spontaneous collaboration. In a visual version of Chinese

    whispers, images are passed on from one player to the next

    and evolve and mutate as their individual elements are high-

    lighted, discarded, erased or re-used.

    Rinzen will introduce their new project RMXtoy, which takes

    the concept into the third dimension with an intensive charac-

    ter design remix involving character and toy designers, illust-

    rators and artists. A series of initial character designs will be

    progressively remixed, resulting in a sequence of characters

    which morph, chop and change, mixing techniques and sty-

    les. Ultimately, the remixed character designs will find new

    directions that no individual designer would chance upon.

    Franois Chalet, SwitzerlandMinimalism with soul

    www.francoischalet.ch

    In his graphic work Chalet creates an expanding universe of

    minimal, often abstract characters, all based on a very tight

    geometric framework. Although he references a clear, almost

    archaic formal language, his characters radiate charm and

    loveable emotion.

    In his VJ performances, Franois Chalet makes his growing

    family of characters dance in real-time to the music. As the

    performance progresses, the characters are carried along on

    a spontaneous narrative.

    1st pictoplasmaconference on contemporary character design & art October 28 - 30, 2004 Berlin, Germany 5

    speakers

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    Genevieve Gaukler, France

    psychedelic simplicity with attitude

    www.g2works.com

    Genevieve Gauckler has had a highly successful career with

    strong links to electro culture. She started out designing

    album covers for F Communications, before working on

    videos and animation with Kuntzel and Deygas. In 1999, sheturned her attention to interactive design, joined the Boo.com

    start-up and worked with Me Company. On her return to

    France, she worked as an independent graphic designer,

    developing her own style in art, illustration and character

    design. Shes also a member of the Pleix group, a collective

    of French graphic designers, 3D artists and musicians.

    Genevieve Gauckler has a distinct taste for simple, colorful

    shapes. Her world is amusing, optimistic, lively, happy, sur-

    prising and offbeat.

    Gary Baseman, USA

    genius and stupidity smudged beyond recognition

    www.garybaseman.com

    Gary Baseman won three Emmy Awards and a BAFTA for his

    creation of Disneys critically acclaimed television series

    Teachers Pet, which has just been turned into a feature film.

    He describes his own work as where the line between geni-

    us and stupidity has been smudged beyond recognition.

    His diverse exposure includes illustration for everything fromthe New York Times and Readers Digest to the popular

    Cranium board game. His paintings are part of the permanent

    collection at the National Portrait Gallery in Washington, DC

    and the Museum of Modern Art in Rome, and he has recent-

    ly designed toys for Critterbox and Sony Japan.

    Philip Hunt, UKCharacter animation

    www.studioaka.co.uk

    As creative director of the London-based animation studio

    Studio aka, Philip Hunt was the driving force behind many

    of the most interesting and stylistically groundbreaking

    European animation campaigns.

    Truly the creative sum of its parts, Studio aka has a talent

    base of thirty directors, artists, technical and production staff,

    and has created exceptional and award-winning works in ani-

    mation, garnering both BAFTA, D&AD, and BTA awards alon-

    gside an Oscar nomination, and continuously pushing theboundaries of commercial animation wherever possible.

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    Christian Montenegro, Argentina

    pop visuals meet the Genesis

    www.christianmontenegro.com.ar

    Alongside teaching Morphology at the Buenos Aires

    University for graphic design, young and very up-coming

    artist Christian Montenegro has worked as a freelance illust-

    rator for international publications and campaigns. His newbook, published by Berlins Die Gestalten Verlag, has literally

    redesigned the Bible, including stories of creation, Adam and

    Eve, Noahs ark, the Tower of Babel and Sodom and

    Gomorrah.

    While Montenegros designs have more in common with the

    emotions of Expressionism and the texture of woodblock

    prints, their distinctly contemporary feel gives them a stylish

    cutting-edge appeal.

    Were hoping his talk will give us a long-awaited glimpse of

    how he actually makes these fantastic creations.

    Derrick Hodgson / MadReal, Canada

    Victims of the mass mania

    www.madreal.com

    Derrick Hodson describes his style as a fusion of imagery

    absorbed while growing up on the family farm and living now

    in an urban setting.

    His paintings and drawings are depictions of monochrome

    mass mania, complex social spaces crowded with familiar

    and mutated characters.

    Aesthetically combining aspects of cartoon, graffiti and con-

    temporary design to produce his own illustrative style, he

    uses repetition of his characters to illustrate ideas of techno-

    logical advancement and its consequences.

    James Marshall / DALEK, USAtransforming rapidly by drawing the same thing repeatedly

    www.dalekart.com

    For many artists, inspiration comes from experiences they

    had when they were young children. For DALEK, these expe-

    riences were nothing short of traumatic. Somewhere between

    head injuries and Space Monkeys, DALEK found time to

    become a respected graffiti artist and work extensively in the

    skateboard industry.

    For me, character design is the new figure study... it is taking

    the figure and looking at it in all new ways. Parodying it, con-

    torting it, exaggerating it and looking beyond it.

    For all of us that grew up in a world of cartoons and comicimagery it seems only natural for us to explore the figure in

    this manner.

    speakers

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    DOMA Collective, Argentina/USA

    Understanding the world as a big lab helps to detect

    the reaction to each action

    www.doma.tv

    Violence, control, public surveillance, mass media, hi- tech,

    consumption, mega corporations, etc. All this put together

    creates a huge information chaos and audiovisual pollution.DOMA, a group of Argentine artists who started in the Street-

    Art scene in 1998, work with all these elements, adding a

    dash of irony into the mix.

    As their work has progressed through urban installations,

    guerilla art and absurd campaigns, DOMA has created

    various concepts and characters which gradually evolved to

    come alive in the animations, motion graphics, films and VJ

    performances which have become the groups main focus

    today.Situated in Buenos Aires and Miami, they divide their

    time between art projects and commercial work for clients

    such as Latin MTV, Disney or Fox.

    Friends With You, USA

    A new generation of stuffed animals and the vanguard of a

    growing underground toy movement

    www.friendswithyou.com

    Welcome to Friends With You. The friends have magic

    powers never seen before, and are improving lives one per-

    son at a time. Share your wishes and desires with your new

    friends and watch, as everything you ever dreamed of beco-

    mes reality! Welcome friends into your heart and home and

    start living better TODAY!

    Sam Borkson and Arturo Sandoval combined forces in 2002

    and have been slowly spreading their art around the globe

    ever since. Originally the Friends With You characters ventu-

    red into the world as hand-sewn plush dolls that provide

    magic and mayhem for their owners; now they have expan-

    ded to modular wooden toys, public art installations, motion

    pictures and more. This artist group was created with one

    basic concept in mind and that is to become Friends With

    You.

    The London Police, The NetherlandsGet up wherever and whenever possible

    www.thelondonpolice.com

    The London Police is an artist collective based in Amsterdam,

    Holland. They have been working together for over 4 years to

    bring their Street Art to cities all round the world, and they

    have been pretty successful - chances are that there is a TLP

    graffiti right next to your front door...

    They operate as a crew and employ an array of tools and

    media - spray and bucket paint, rollers, posters, markers and

    stickers.

    By establishing an easily recognizable basic character with a

    bold, graphic line-quality and reduced palette, The LondonPolice has pushed Urban Art a huge step away from graffiti

    tagging towards logo-like communication and CI design.

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    Boris Hoppek, Spain & Germany

    Characters as therapy?

    www.borishoppek.de

    Hello, Im Boris, son of Horst and Heidi Hoppek. Ive been

    living in Barcelona for one year and Im happy.

    Boris Hoppek doesnt say much but this seems to be becau-

    se hes working all the time. He creates characters and crea-tures, which he recycles in a continual process of variation, as

    dolls, installations, animation and graffiti. As de:bug writes,

    his Kukluxklan, bimbos, cannibals and Hitler figures are ...for

    everybody to love, all the time and everywhere...

    And to spare him the torture of giving a one-hour talk, we

    asked him to stage a live overhead projector battle against

    Neasden Control Centre.

    Neasden Control Centre, UK

    interesting handwriting thats great even when it sucks

    www.neasdencontrolcentre.com

    Formed in 2000, Neasden Control Centre is a multi discipli-

    ned studio based in London UK. They work with and for indi-

    viduals and companies worldwide on exhibitions, commissi-

    ons and mish mash.

    (Nobody quite knows exactly what an overhead projector

    battle is yet, but were all convinced its something great.)

    Gob Squad, UK & Germany

    Pixel to@st and tea!

    www.gobsquad.com

    Gob Squad is a group of artists who have been workingcollectively with performance, installation and media since

    1994. In their performance/installation To@ster, the digital

    age meets the low-tech sensibility of Gob Squads patented

    To@ster technology. Large-scale images of famous/infamous

    people are rendered using hundreds of slices of rare, medi-

    um and burnt toast each piece a pixel in a crunchy, delicious

    mosaic. Some of the people who have been immortalised in

    toast so far, are The Queen Mother, on the occasion of her

    100th birthday; Red Army Faction terrorist, Ulrike Meinhof;

    and artist Joseph Beuys. For the pictoplasma conference

    they will to@st a very special portrait

    During the creation of the image, the artists will host a verypolite debate on whether it is possible to capture ones per-

    sonality in an image. Tea will be served.

    presentations

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    The accompanying design exhibition characters at war!

    will enable visitors to meet the elite of international cha-

    racter design literally eye-to-eye.

    From Astroboy to Daleks Space Monkey: Hundreds of all

    time favorites and shiny newcomers from the flat-faced

    world of comics, graffiti and merchandising are pushing

    through to the third dimension!

    exhibition

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    A classical war painting comes to life in a cut-throat com-

    petition of consumer icons and brutally violated copy-

    rights!

    And behind the foot soldiers of this enormous anthropo-

    morphic army are none other than the heroes of the inter-

    national design scene: Buero Destruct, Phunk Studio,

    Snowcat, Fawn Gehweiler, Furi Furi, Francois Chalet,

    ESM, ACNE, James Marschall, ShagArt, Mari-chan,

    unit9, Jim Avignon and many, many more...

    Characters at war! is funded by the German Federal Cultural Foundation

    The loveliest, cutest, and strangest characters stand tall

    as life-size cardboard stand-up soldiers arranged in agigantic walkthrough battlefield installation!

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    Pictoplasma design and animation screening program

    The international design and animation program is organized in

    cooperation with pictoplasma and offers an overview of interna-

    tional animations, short films and motion graphics, focussing on

    stylish and fresh character-driven visuals and narratives.

    Witness as daring, stylish, cool and surprising character design

    re-enters the world of animation!!!

    and more...

    PictoGadgets

    The event location will host a special conference shop offering a

    fine selection of design publications, related products and other

    amazingly funky stuff.

    Partys and VJ presentations

    As soon as dawn sets in, not only the fassade of the conference

    locations glass pavilion will be missused to backproject a fusion

    of mooving urban art and animated graphic visuals.

    On the 3 conference days youll be able to choose between

    screening lounges, billard sessions, partys, live performances

    and VJ presentations.

    pictoplasma workshops

    The creation of characters, logos and recognition values

    automatically grants basic copyrights to their creators. A cozy

    consulting hour with your own private lawyer for copyright and

    media rights will provide detailed insight into the mechanics of

    merchandising, the current situation of license dealing and

    explain the international copyright regulations.

    If you think youre well looked after, youre damn right! Under

    the careing wing of the crme de la crme of cuddly plush toys

    you can finish off uncountable buttons, miles of thread, several

    borrowed sowing machines and a lot of professional expertise to

    turn a pillow into a friend!

    1st pictoplasmaconference on contemporary character design & art October 28 - 30, 2004 Berlin, Germany 11

    LoveAblan

    StudioSoi

    DomaColl.

    BorisHoppek

    MDRL

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    Berlin - despite the never-ending economic recession - is still clinging

    to its reputation as Europes most happening city for art and culture.

    Starting right at Berlins central focus point, the Karl Marx Allee is

    Europes Cold War boulevard and an impressive example of monu-

    mental Stalinist architecture.

    The Kino International combines the spartan charms of Bauhaus

    design with a flourish of classy socialist decor - even back in the GDR

    days, it was the official East German showpiece movie-theater.

    The Cafe Moskau is just across the street. A former gentlemens club

    for Russian generals, it is now enjoying a stylish comeback as a

    magnet for Berlins club and party scene.

    Located directly at Alexanderplatz are the endless bookshelves of

    what used to be the biggest bookshop of East Germany. Today the

    Zentralbuero uses the empty sales rooms as a project space and

    exhibition show room.

    This architectural Moderneast ensemble is a perfect host for all the

    lectures, panel discussions, film screenings, exhibitions, workshops,

    lounging and parties that make up the pictoplasma conference.Cafe Moskau

    Kino International

    Zentralbuero

    location

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    If you are interested in featuring, supporting or sponsoring the event please contact:

    conferencePeter Thaler & Lars Denicke

    Torstrasse 102

    10119 Berlin - Germany

    phone.: + 49 (0)30 247 216 48

    fax.: + 49 (0)30 280 998 76

    > [email protected]

    > http://www.pictoplasma.com

    Press inquiries please contact Guido Mbius:> [email protected]

    US Press inquiries please contact Love Ablan:

    > [email protected]

    General inquiries on the pictoplasma project:

    > [email protected]

    Credits:

    Curation and organization by pictoplasma

    Production support by Club Transmediale

    Exhibition coordination by Laura Schleussner

    Animation screening curated by Anna Henckel-Donnersmark

    Translations by Lucy Powell

    Website by x-new-media.com & Klitsche.de

    Graphics by jutojo

    The pictoplasma conference 2004

    is funded by the Hauptstadtkulturfonds

    contact

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