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    PHYSICS

    2010 1st semester

    NATASHA KELBAS

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    UNIT 1: Vibrations, Waves and Sound

    Retart Stand

    String

    Rubber stopper

    What factors effect the period of the pendulum?

    -rotation of the Earth

    * -weight (mass) of the rubber stopper (M)

    * -length of sting (L)

    - air density/temperature

    * -amplitude of the vibration (A)

    -material used for string

    -gravitational force (w/o it the pendulum won't move)

    (NOTE: * means that these are the factors with the biggest impact/ easily measurable)

    For an ideal pendulum:

    T=2L/g

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    Technical terms:

    Vibration: particles moving back and forth in time.

    Period (T) time for 1 complete cycle.-measured in seconds (s) usually

    -from A to B and then back to Ai.e. A-> B -> A

    A B

    Frequency (f): # of vibrations/ unit time- measured in Hz. (Hertz or 1/s)

    Waves : vibrations that travel in space AND time-ex. water waves

    Therefore():

    time for n vibrations

    T=---------------------------

    # of vibrations

    1. T= t/N

    2.f=N/ t

    3. (s)

    4. f= 1/T (Hz)

    constant

    crestamplitude

    x-axis

    time(s)

    displacemnet from

    equilibrium (m)

    Period (T)

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    trough

    The example above is the ideal vibration

    -the amp and the T remains fixed for all time.

    Realistic vibrations:

    -damped vibrations

    What vibrations look like in reality.

    A vibration that has been damped in a very

    short amount of time.

    Ex. Automobile shock absorber

    - after the initial shock (a pothole) the car has

    to be able to dampen the vibration as soon as

    possible. so the shock absorber is there to

    minimize the time it takes for the vibration to

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    be equal to 0.

    The wavelength (-lambda)

    The time is fixed

    The period (T)

    The position is fixed

    UNIVERSAL WAVE EQUATION:

    V=f derived from:

    speed of wave= distance travelled/time

    V= / T V= x 1/T V= f

    Interpretation of V= f-it is assumed that every wave travels through a medium

    V- is controlled by a medium (medium fixes the speed of the wave)

    you can change for however once fis chosen then is automatically set. (and visa versa)Ex. wave moving through a coil.

    Medium= coil

    given the medium, you can easily adjust f(i.e. move your hand faster/slower is automatically

    set)

    Units:

    V= m/s

    = mf=Hz

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    Example: Radio

    V - fixed

    f- chose

    Frequency

    Waves in 1-D, 2-D, and 3-D1-D wave

    mechanical wave moving through a coil

    2-D wave

    Water wave on the surface of water

    3-D wave

    sound waves from a speaker

    Transverse waveparticles in medium move perpendicular to the direction in which the wave travels.

    Tunning

    FM

    AM

    Volume

    MHz

    KHz

    Amplitude

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    Ex. wave in a coil

    Longitudinal waveparticles move parallel to the medium

    Ex.

    ResonanceEvery object has a "natural" frequency of vibrations

    Ex. period of pendulum

    T=2L/g

    Resonance: if we "force" a system to vibrate @ same frequency the largest amp. response will be

    when the "forced" frequency is approximate to the natural frequency.

    Example:

    Boyfriend has to push his girlfriend on a swing. The best time for him to push so close to the natural

    frequency of the girlfriend on the swing in order to get the largest amplitude response of the swing.

    Push happnes

    here to

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    REAL life application

    -if you car is stuck in a rut during the winter. You could just press gas and get out eventually.

    However if you tap the gas pedal to get the car rocking and then using the motion tap on the gas

    each time its going up, so using the natural frequency to increase the amplitude. This saves yourengine, time and gas.

    Think of a wine glass breaking due to high frequency waves.

    -The waves match the natural frequency of the glass and there for increase the amplitude to the

    point that the glass can no longer keep itself together.

    Interferencewaves undergo a special phenomena called interference - waves can travel though each other and

    form new waves

    Ex 1. SUPER CREST: Total constructive interference.

    two waves (crests) moving towards each other with the same

    amplitude @ t=0s at with the same speed.

    @ t=1s the two waves collide with each other creating a supercrest where the amplitude of the waves (x) is doubled to

    become 2x

    After the two waves @ t=2s they travel in their initial

    directions with the initial speed and amplitude

    Ex 2. Total destructive interference

    Two waves a crest and a trough of equal amplitude (-x and x)

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    and speed(v) are travelling towards each other @ t=0s

    When the two waves crest+trough meet the amplitudes cancel out to create a straight line (-x+x=0)

    @ t=1s

    @ t=2s the two waves continue with their initial speed, direction and amplitude.

    Square wavesMany waves are sinusoidal in appearance

    However due to the fact that it is so hard to figure out the size of the super crests, super troughs

    and total destructive interference.

    we use square waves (sharp angles)

    Ex. 1

    Wave 1

    Wave 2

    1st kink. B+G=0, B+G= 10+0=02nd kink. B+G=10+0=10, B+G=10+15=253rd kink. B+G=10+15=15, B+G= 0+15=154th kink. B+G=0+15=15, B+G=0+0=0

    Step 1: place dots to the left and

    right of the kink points for EACH

    wave

    Step 2: add the dots

    Step 3: connect the new dots to form

    the new wave.

    15u

    15u

    10u

    10u

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    more examples:

    a)

    b)

    c)

    final wave

    wave 1

    wave 2

    Standing wave-basing physics of interference

    -send a 2nd wave trains @ the same frequency in the opposite direction

    ^ a series of crests and troughs

    medium

    -where the two wave trains meet:

    crest+crest=super crest trough+trough=super trough crest+trough=total destructive interference

    result: standing wave

    1st mode/fundamental mode: 2 nodes.

    =L/2

    2nd mode: 3 nodes

    = L

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    3rd mode: 4 nodes

    =3L/2

    nth mode: n+1 nodes

    n = 2L/n

    Universal wave eqn:

    V=f

    f= V /

    =V / (2L / n)

    =Vn / 2L

    Standing wave

    fn= n(V / 2L)

    V and L are fixed

    n- changes

    as fgoes up^, n goes up^

    2-D waveswave eqn is still valid V=f

    Plane wave.

    Y

    X

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    the crest/trough forms a plane with the other water molecules at that amplitude.

    Interference: circular waves spread out and interfere with one another to produce an interference

    pattern.

    Sound-a vibration of molecules that make up a medium (air, water, metal[rail

    road tracks]...)

    -ears are sensitive to these slight vibrations of molecules

    The person's vocal chords contract and expand causing the air molecules in your throat to vibrate.

    The wave produced is a longitudinal wave with the compressed air particles and the rare fractions

    where the molecules are spaced further apart. The ear then picks up on these slight vibrations and

    because the ear drum vibrates the brain gets a signal of the amplitude (volume) and the wavelength

    (pitch).

    -looks like transverse wave: use the same mechanics

    -V depends on the temp

    Vsound = 331m/s + 0.59xT - (temp in Celsius.)

    as T goes up V goes up.

    NOTE: T is period and temperature. Be careful some abbreviations have more then one meaning

    Sound Phenomena: "Beats"

    ->f1

    f2

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    A is in tune and B is not certain. then strike same note (if trilling sound is noted then adjust B)

    f(beat) = | f1 - f2 |

    NOTE: if f1=f2; f(beat) = 0.

    Closed and open vibrating air columnsclosed air column

    one end is open for air

    closed end

    -many wind instruments can be viewed as either open/closed air columns (i.e. organ pipes, flute,

    trumpet, etc.)

    4 possible cases:

    open column fixed length fixed frequency

    closed column fixed length fixed frequency

    closed air column open air column

    fixed f Ln=(2n-1) L= /2

    4

    Ln=(n)/2

    L= /2

    fixed L fn= (2n-1)V fn=(2n-1)f1

    4L

    f1=V/4L

    fn= n-(V/2L)

    f1=V/2L

    fn=f1 - n

    L=L1-L2

    closed, fixed length

    L1= 1/4

    L2= 32/4

    L3= 53/4

    Ln=(2n-1) /4

    closed, fixed frequency

    Open air column

    open

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    Ln=(2n-1) /4

    if L is fixed then changes.

    L= (2n-1) n/4 ---------> n = 4L/(2n-1)

    V=f

    fn=V/ = V(2n-1)/4L

    Equation: fn=V(2n-1)/4L

    Open, fixed frequency

    L1= /2

    L2 =

    L3 = 3/2

    Ln=n/2

    Open, fixed Length

    Ln=nn/2

    n= 2L/n

    V=f

    fn=V/n = n(v/2L)

    Ex. 1

    Bugle 20 C

    -acts like an open air column.

    a) determine fundamental frequency

    b) determine 2 higher frequencies

    open, L fixed

    a) fn=nV/2L=340/2.65 Hz

    = 64Hz

    Ex. 2

    3rd resonance L of a closed air column resonating to a tuning fork is 95cm (L3)

    determine the 1st and 2nd resonance

    b) f2= 2f1-128Hz

    F3= 3f1= 192Hz

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    closed, fixed f.

    Ln=(2n-1) /4

    L3= 5/4

    = 4L3/5

    = 4 x 0.85m/5= 0.76m

    Intensity of Sound Wavesquantity related to the Amplitude of the wave

    - if we have a point source of sound

    ex. a small speaker

    in general, as distance from the source increases, the intensity of the sound decreases

    inverse square law: Intensity proportional to 1/(distance from source)^2

    I 1/r^2

    as r goes down I increases

    as r goes up I decreases

    NOTE: unit for intensity is W/m^2 (Watts/ m^2)

    in practice, however, intensity is called using dB (decibel) levels

    10dB= 1B (bell)

    dB = 10 x log(intensity/threshold intensity)

    "threshold intensity" - 10^-12 W/m^2

    dB scale is similar to the Richter scale for earthquakes.

    ex. 7.0 earthquake compared to 8.0 eq. The 8.0 is 10x more intense then the 7.0 earthquake

    same for dB 10 units, Intensity has increased by a factor of 10.

    source intensity dB

    threshold of hearing 10^-12 0

    normal breathing 10^-11 10

    vacuum cleaner 10^-4 80

    pneumatic chisel 10^-1 110

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    d1= initial position= +40m

    d2= final position= +110m

    time interval= 2.0s

    Vavg= (d2-d1)/t = (110m-40m)/2.0s = +35m/s (+means that the object is moving to the

    right)

    Ex.1

    Vavg= (d2-d1)/t = (-20+60)/2 = +40m/2.0s = +20m/s

    Ex. 2

    Vavg. should be

    -ve! car is moving to the left

    Vavg. = (d2-d1)/t = (30m-60m)/3.0s = -10m/s

    - in your car the speed-o-meter only measure the size of the velocity.

    i.e. speed = |velocity| (magnitude)

    a speed-o-meter measures the instantaneous speed which is |average velocity| over very small time

    interval. (t =/= 0)

    Vinst= (Vavg as t starts to approach 0)

    Origin

    (O)

    Initial

    position

    40m

    Final position

    (110m)

    -ve +ve

    O

    -60m i.p. -20m f.p

    2.0s

    ANS: Vav should be +ve! b/c car is moving

    towards the right.

    O 30m f.p. 60m i.p.

    3.0s

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    V

    slope of the secant line of d-t (graph-Vavg)

    slope of tangent line of d-t (graph- Vinst.)

    2nd Kinematic quantity- Acceleration

    Aavg = (V2-V1)/(t2-t1) = V / t units are = m/s/s = m/s^2

    d2

    t1 t20 Time (s)

    Pos

    itio

    n(m)

    Straight

    line

    Vavg. Is the slope of thesecant line connect

    points (t1,d1) and (t2,d2)

    Slope of this

    line is the

    Vav .

    The secant line

    approaches the

    tangent line

    (touches the curve

    t -> 0

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    similarly as t approaches 0 the Aavg becomes Ainst.

    Difference b/w velocity and acceleration

    if V1 is +ve and A

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    NOTE: starting point must be given.

    A(m

    /s^2)

    3

    2

    1

    1 2 3

    V(m

    /s)

    3

    2

    1

    1 2 3

    d(m)

    5

    4

    3

    2

    1

    1 2 3

    A(m

    /s^2)

    3

    2

    1

    Area

    under

    the

    graph

    Slope

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    RULES: for going from v-t to d-t/ a-t to v-t

    GENERAL RULE:

    Five Useful Kinematic Equationsused to solve many problems

    valid in the case where acceleration is constant

    1. d = V1t + (1/2)At

    2. d = V2t - (1/2) A (t)^2

    3. d = t ((V1+V2)/2)

    4. V2=V1+ A t

    5. V2 ^2 = V1 ^2 + 2Ad

    2-D worldso far we have looked at the 1-D world

    i.e a line

    1 2 3

    Piece of a smiley parabola

    Piece of a frowning parabola

    Straight diagonal line

    D V Aslope

    area

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    we now expand our world into 2-D

    i.e Cartesian plane

    Vectors in the 2-D worldvector: an arrow

    2 properties: the size (length of arrow) and the direction (where the arrow head is pointing)

    where's waldo?

    VectorWaldo is @ 15m [E 20 N]

    size direction

    Vector: special notation

    r = 15m (mag) [E 20 N] (dir)NOTE: when writing a vector notation by hand draw an arrow above the vector . when typing the

    vectors should be bolded.

    How to work w/ Vectors1. addition of vectors

    w. given 2 vectors

    A= 3.0m [E]

    y

    x

    x

    y

    15m

    20

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    B= 2.0m [E60* N]* is

    find C****** C =/= 5.0m [E60*N]

    graphically: 4.4m [E24*N]

    2. Analytical (by calculation only)

    Sine law:

    (sinA)/a = (sinB)/b = (sinC)/c

    Cosine law:

    c^2 = a^2 + b^2 - 2(a)(b)cosC

    mag: x= 2+ 3- 2(2)(3)cos 120*= 4.4m

    dir: sin 120*/4.4m = sin / 2.0m

    = 26*

    HOWEVER note ambiguous case.

    (the angle could be either in the I quadrant or II/ III or VI)

    - don't use sine law only cosine law

    cos C = (a+ b-c) / 2ab

    3. Method of components

    Ex. A = 3.0 [E]B = 2.0 [E 60* N]

    Step 1: convert vector into bracket form

    AB

    60*

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    A = (3.0cos 0*, 3.0sin0*)B = (2.0cos60*, 2.0sin60*)Step 2: add the columns

    A = (3.0cos 0*, 3.0sin0*) = (3, 0)B = (2.0cos60*, 2.0sin60*) = (1, 3)

    = (4, 3)

    Step 3: find the mag

    #x + #y = 19 m = 4.4m

    Step 4: find the direction

    = |tan -1 (#y / #x)|

    = 23*

    A + B = 4.4m [E 23* N]quadrant I - [E _ N]

    quadrant II - [W _ N]

    quadrant III - [W _ S]

    quadrant VI - [E _ S]

    Why does this method work? (geometric proof)

    Ex. 1

    A = 2.0m [E 15* N] A = (2.0m cos 15*, 2.0m sin 15*)B = 3.0m [W 30* S] B = (3.0m cos 210*, 3.0m sin 210*)

    A + B = (-0.67, -0.98)mag: (0.67)^2 + (-0.98)^2

    = 1.2m

    dir: |tan -1 (#y / #x)|

    = 56*

    because the #y and #x are both negative they are in quadrant VI [W_S]

    1.2m [W 56* S]

    Write the mag of each vector first and then the cos

    and sin of the ccw (counter clockwise) angle from the E

    N

    E

    S

    WII I

    III

    x1

    y2 Using the two vectors and making right angle triangles down to the

    axis. Then you add the y and the x of the vectors (the brakets). Youget then the sides of a larger right angle triangle. Using Pythagorean

    theorem you can find the magnitude of the blue vector. Now yo have

    to find the dir. Knowing all three sides you can find the angle from

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    Subtracting vectorsyou can always make a -ve "look" like addition

    Ex. 4-6 = 4 + (-6)

    similarity for vectorsA - B = A + (-B)

    Ex.

    A = 3.0m [E40*N]B = 5.0m [S20*E]find A - B = A + (-B) = 3.0m [E40*N] + 5.0m [N20*W]A = (3.0mcos40*, 3.0msin40*)B = (5.0mcos110*, 5.0msin110*)= (1.64, 6.7)

    mag = (1.64)^2 + (6.7)^2

    = 7.00m

    dir: |tan -1 (#y / #x)|

    = 84.7*

    A - B = 7.0m [E84.7*N]

    Application of Vector TechnologyEx.

    When the vector is -ve and you switch it to +ve.

    You can change the direction to the opposite

    quadrant.

    Ex. the vector B is [E _ N] so when you change thedirection to be +ve its [W _ S]

    E0

    40m

    45m

    35*

    20*

    d

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    d- change in position

    d2 - position2

    d1 - position1

    d = d2 - d1

    = 45 [E20*S] - 40 [E35*N]

    = 45 [E20*S] + 40 [W35*S]

    (45cos340*, 45sin340*)

    (40cos215*, 40sin215*)

    (9.5, -38)

    d = 39m [E76*S]Ex 2. car.

    V1 = 2.0m/s [N]V2 = 3.5m/s [E]

    t = 5.0s

    numerator: V2 - V1= 3.5m/s [E] - 2.0m/s [N]

    = 3.5m/s [E] - 2.0m/s [S]

    (3.5cos0, 3.5sin0)

    (2.0cos270, 2.0sin270)

    (3.5, -2)

    V = 4m/s [E30*S]Aavg = V/t

    4m/s [E30*S]

    5.0s

    = 0.8 m/s^2 [E30*S]

    the vector is pointing in the ES quadrant which means that the force acting upon the car travelling

    Mag= (9.5)^2 + (-38)^2

    = 39m

    Dir= |tan -1 (#y / #x)|

    = 76*

    V1

    V2

    Aav = V/t

    = (V2 -V1)/ t

    Mag= (3.5)^2 + (-2)^2

    = 4m/s

    Dir= |tan -1 (#y / #x)|

    = 30*

    NOTE: the time will

    only effect the

    magnitude of the

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    N is pointing so the car can turn and travel directly E.

    Acceleration due to Gravity - Free Fallprojective motion : motion in a vertical plane

    projectile: any object thrown in the air. (includes all directions)free fall: objects in motion only under the influence of gravity

    V = 0

    A= 9.81m/s^2 [S]

    d = V1t + 1/2 A (t)^2

    d = 1/2A(t)^2

    (t) = 2 d/A

    = 0.505s

    What goes up must come down-throw an object up its d increases while its v decreases. - the decrease is because of theacceleration downwards due to gravity.

    V and A are opposite so the ball slows down

    ball stops momentarily but due to acceleration (9.81m/s^2) [S] changes direction.

    V and A are same so it speeds up.

    1.25m

    Ex. 1 If you drop a ball from 1.25m, how long will it take for the

    ball to reach the ground?

    V1 = 0 and A = 9.81m/s^2 [down] = +9.81m/s^2

    b/c the ball is moving in 1 direction [S] the displacement is

    9.81m/s^2 sinc V1= 0

    NOTE: the time it takes for an object is directly

    proportional to the root of the height

    if there is no air resistance the time doesn't depend on

    mass, volume or density

    Vi A

    A

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    Graphical representation: d-t

    NOTE: Ball doesn't move in a parabolic arc.

    Relative Velocity

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Vi A

    Po

    sition

    (m)

    Time (s)

    N

    S

    Buttonville

    Toronto Island Airport

    Wind

    [E]

    Pilot ignored wind. Though the plane is

    pointing [S] and all the instruments

    show that he's flying due [S] due to the

    N Buttonville

    S TIA

    This time the pilot saw that he wasn't

    heading towards TIA so he pointed the

    nose of his plane SW all the time.

    However this is time consuming and time

    = $

    N Buttonville

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    Navigation: study of finding the direction of the heading (nose of plane in this case).

    Relative Velocity eqn. : Vpg(plane wrt ground) = Vpa(plane wrt air) + Vag (air wrt ground)

    term magnitude directionVpg ground speed (must be

    calculated)

    known!

    i.e. your plane always has a

    destination

    Vpa air speed (of plane)

    known!

    heading (must be calculated)

    Vag wind speed(Enviro Canada is

    responsible for --------------

    ----->

    wind direstion

    these two numbers

    Example

    take off 2:00pm

    |wind speed| = 20km/h

    |air speed| = 80km/h

    wind direction = [W]

    a) what heading should the plane have?

    b) Whats the estimated time of arrival in Niigata?

    S TIA

    The correct solution is to point the plane in the SW

    quadrant so the nose of the plane cuts into the

    wind which is blowing E. This way even though the

    instruments on the plane don't read S you are

    travelling in the correct direction.

    Niigata [N]

    Tokyo [S]

    Wind [W]

    Vag

    Vpg

    Vpa

    20km/h

    80km/h

    opp

    Sin = = 20/80Hyp

    =14*

    The heading is [N14*E] = [E76*N]

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    time of flight = ground distance / ground speed

    = 300km / 80km/h^2 - 20km/h^2

    = 3.9h

    Arrival time: 5:54pm

    SYMBOLS/ Abbreviations:

    ()- therefore

    b/c- because

    w/o- without

    w/ - with

    eqn - equation

    wrt - with respect to