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8/8/2019 physics notes 2010-2
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PHYSICS
2010 1st semester
NATASHA KELBAS
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UNIT 1: Vibrations, Waves and Sound
Retart Stand
String
Rubber stopper
What factors effect the period of the pendulum?
-rotation of the Earth
* -weight (mass) of the rubber stopper (M)
* -length of sting (L)
- air density/temperature
* -amplitude of the vibration (A)
-material used for string
-gravitational force (w/o it the pendulum won't move)
(NOTE: * means that these are the factors with the biggest impact/ easily measurable)
For an ideal pendulum:
T=2L/g
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Technical terms:
Vibration: particles moving back and forth in time.
Period (T) time for 1 complete cycle.-measured in seconds (s) usually
-from A to B and then back to Ai.e. A-> B -> A
A B
Frequency (f): # of vibrations/ unit time- measured in Hz. (Hertz or 1/s)
Waves : vibrations that travel in space AND time-ex. water waves
Therefore():
time for n vibrations
T=---------------------------
# of vibrations
1. T= t/N
2.f=N/ t
3. (s)
4. f= 1/T (Hz)
constant
crestamplitude
x-axis
time(s)
displacemnet from
equilibrium (m)
Period (T)
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trough
The example above is the ideal vibration
-the amp and the T remains fixed for all time.
Realistic vibrations:
-damped vibrations
What vibrations look like in reality.
A vibration that has been damped in a very
short amount of time.
Ex. Automobile shock absorber
- after the initial shock (a pothole) the car has
to be able to dampen the vibration as soon as
possible. so the shock absorber is there to
minimize the time it takes for the vibration to
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be equal to 0.
The wavelength (-lambda)
The time is fixed
The period (T)
The position is fixed
UNIVERSAL WAVE EQUATION:
V=f derived from:
speed of wave= distance travelled/time
V= / T V= x 1/T V= f
Interpretation of V= f-it is assumed that every wave travels through a medium
V- is controlled by a medium (medium fixes the speed of the wave)
you can change for however once fis chosen then is automatically set. (and visa versa)Ex. wave moving through a coil.
Medium= coil
given the medium, you can easily adjust f(i.e. move your hand faster/slower is automatically
set)
Units:
V= m/s
= mf=Hz
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Example: Radio
V - fixed
f- chose
Frequency
Waves in 1-D, 2-D, and 3-D1-D wave
mechanical wave moving through a coil
2-D wave
Water wave on the surface of water
3-D wave
sound waves from a speaker
Transverse waveparticles in medium move perpendicular to the direction in which the wave travels.
Tunning
FM
AM
Volume
MHz
KHz
Amplitude
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Ex. wave in a coil
Longitudinal waveparticles move parallel to the medium
Ex.
ResonanceEvery object has a "natural" frequency of vibrations
Ex. period of pendulum
T=2L/g
Resonance: if we "force" a system to vibrate @ same frequency the largest amp. response will be
when the "forced" frequency is approximate to the natural frequency.
Example:
Boyfriend has to push his girlfriend on a swing. The best time for him to push so close to the natural
frequency of the girlfriend on the swing in order to get the largest amplitude response of the swing.
Push happnes
here to
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REAL life application
-if you car is stuck in a rut during the winter. You could just press gas and get out eventually.
However if you tap the gas pedal to get the car rocking and then using the motion tap on the gas
each time its going up, so using the natural frequency to increase the amplitude. This saves yourengine, time and gas.
Think of a wine glass breaking due to high frequency waves.
-The waves match the natural frequency of the glass and there for increase the amplitude to the
point that the glass can no longer keep itself together.
Interferencewaves undergo a special phenomena called interference - waves can travel though each other and
form new waves
Ex 1. SUPER CREST: Total constructive interference.
two waves (crests) moving towards each other with the same
amplitude @ t=0s at with the same speed.
@ t=1s the two waves collide with each other creating a supercrest where the amplitude of the waves (x) is doubled to
become 2x
After the two waves @ t=2s they travel in their initial
directions with the initial speed and amplitude
Ex 2. Total destructive interference
Two waves a crest and a trough of equal amplitude (-x and x)
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and speed(v) are travelling towards each other @ t=0s
When the two waves crest+trough meet the amplitudes cancel out to create a straight line (-x+x=0)
@ t=1s
@ t=2s the two waves continue with their initial speed, direction and amplitude.
Square wavesMany waves are sinusoidal in appearance
However due to the fact that it is so hard to figure out the size of the super crests, super troughs
and total destructive interference.
we use square waves (sharp angles)
Ex. 1
Wave 1
Wave 2
1st kink. B+G=0, B+G= 10+0=02nd kink. B+G=10+0=10, B+G=10+15=253rd kink. B+G=10+15=15, B+G= 0+15=154th kink. B+G=0+15=15, B+G=0+0=0
Step 1: place dots to the left and
right of the kink points for EACH
wave
Step 2: add the dots
Step 3: connect the new dots to form
the new wave.
15u
15u
10u
10u
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more examples:
a)
b)
c)
final wave
wave 1
wave 2
Standing wave-basing physics of interference
-send a 2nd wave trains @ the same frequency in the opposite direction
^ a series of crests and troughs
medium
-where the two wave trains meet:
crest+crest=super crest trough+trough=super trough crest+trough=total destructive interference
result: standing wave
1st mode/fundamental mode: 2 nodes.
=L/2
2nd mode: 3 nodes
= L
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3rd mode: 4 nodes
=3L/2
nth mode: n+1 nodes
n = 2L/n
Universal wave eqn:
V=f
f= V /
=V / (2L / n)
=Vn / 2L
Standing wave
fn= n(V / 2L)
V and L are fixed
n- changes
as fgoes up^, n goes up^
2-D waveswave eqn is still valid V=f
Plane wave.
Y
X
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the crest/trough forms a plane with the other water molecules at that amplitude.
Interference: circular waves spread out and interfere with one another to produce an interference
pattern.
Sound-a vibration of molecules that make up a medium (air, water, metal[rail
road tracks]...)
-ears are sensitive to these slight vibrations of molecules
The person's vocal chords contract and expand causing the air molecules in your throat to vibrate.
The wave produced is a longitudinal wave with the compressed air particles and the rare fractions
where the molecules are spaced further apart. The ear then picks up on these slight vibrations and
because the ear drum vibrates the brain gets a signal of the amplitude (volume) and the wavelength
(pitch).
-looks like transverse wave: use the same mechanics
-V depends on the temp
Vsound = 331m/s + 0.59xT - (temp in Celsius.)
as T goes up V goes up.
NOTE: T is period and temperature. Be careful some abbreviations have more then one meaning
Sound Phenomena: "Beats"
->f1
f2
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A is in tune and B is not certain. then strike same note (if trilling sound is noted then adjust B)
f(beat) = | f1 - f2 |
NOTE: if f1=f2; f(beat) = 0.
Closed and open vibrating air columnsclosed air column
one end is open for air
closed end
-many wind instruments can be viewed as either open/closed air columns (i.e. organ pipes, flute,
trumpet, etc.)
4 possible cases:
open column fixed length fixed frequency
closed column fixed length fixed frequency
closed air column open air column
fixed f Ln=(2n-1) L= /2
4
Ln=(n)/2
L= /2
fixed L fn= (2n-1)V fn=(2n-1)f1
4L
f1=V/4L
fn= n-(V/2L)
f1=V/2L
fn=f1 - n
L=L1-L2
closed, fixed length
L1= 1/4
L2= 32/4
L3= 53/4
Ln=(2n-1) /4
closed, fixed frequency
Open air column
open
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Ln=(2n-1) /4
if L is fixed then changes.
L= (2n-1) n/4 ---------> n = 4L/(2n-1)
V=f
fn=V/ = V(2n-1)/4L
Equation: fn=V(2n-1)/4L
Open, fixed frequency
L1= /2
L2 =
L3 = 3/2
Ln=n/2
Open, fixed Length
Ln=nn/2
n= 2L/n
V=f
fn=V/n = n(v/2L)
Ex. 1
Bugle 20 C
-acts like an open air column.
a) determine fundamental frequency
b) determine 2 higher frequencies
open, L fixed
a) fn=nV/2L=340/2.65 Hz
= 64Hz
Ex. 2
3rd resonance L of a closed air column resonating to a tuning fork is 95cm (L3)
determine the 1st and 2nd resonance
b) f2= 2f1-128Hz
F3= 3f1= 192Hz
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closed, fixed f.
Ln=(2n-1) /4
L3= 5/4
= 4L3/5
= 4 x 0.85m/5= 0.76m
Intensity of Sound Wavesquantity related to the Amplitude of the wave
- if we have a point source of sound
ex. a small speaker
in general, as distance from the source increases, the intensity of the sound decreases
inverse square law: Intensity proportional to 1/(distance from source)^2
I 1/r^2
as r goes down I increases
as r goes up I decreases
NOTE: unit for intensity is W/m^2 (Watts/ m^2)
in practice, however, intensity is called using dB (decibel) levels
10dB= 1B (bell)
dB = 10 x log(intensity/threshold intensity)
"threshold intensity" - 10^-12 W/m^2
dB scale is similar to the Richter scale for earthquakes.
ex. 7.0 earthquake compared to 8.0 eq. The 8.0 is 10x more intense then the 7.0 earthquake
same for dB 10 units, Intensity has increased by a factor of 10.
source intensity dB
threshold of hearing 10^-12 0
normal breathing 10^-11 10
vacuum cleaner 10^-4 80
pneumatic chisel 10^-1 110
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d1= initial position= +40m
d2= final position= +110m
time interval= 2.0s
Vavg= (d2-d1)/t = (110m-40m)/2.0s = +35m/s (+means that the object is moving to the
right)
Ex.1
Vavg= (d2-d1)/t = (-20+60)/2 = +40m/2.0s = +20m/s
Ex. 2
Vavg. should be
-ve! car is moving to the left
Vavg. = (d2-d1)/t = (30m-60m)/3.0s = -10m/s
- in your car the speed-o-meter only measure the size of the velocity.
i.e. speed = |velocity| (magnitude)
a speed-o-meter measures the instantaneous speed which is |average velocity| over very small time
interval. (t =/= 0)
Vinst= (Vavg as t starts to approach 0)
Origin
(O)
Initial
position
40m
Final position
(110m)
-ve +ve
O
-60m i.p. -20m f.p
2.0s
ANS: Vav should be +ve! b/c car is moving
towards the right.
O 30m f.p. 60m i.p.
3.0s
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V
slope of the secant line of d-t (graph-Vavg)
slope of tangent line of d-t (graph- Vinst.)
2nd Kinematic quantity- Acceleration
Aavg = (V2-V1)/(t2-t1) = V / t units are = m/s/s = m/s^2
d2
t1 t20 Time (s)
Pos
itio
n(m)
Straight
line
Vavg. Is the slope of thesecant line connect
points (t1,d1) and (t2,d2)
Slope of this
line is the
Vav .
The secant line
approaches the
tangent line
(touches the curve
t -> 0
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similarly as t approaches 0 the Aavg becomes Ainst.
Difference b/w velocity and acceleration
if V1 is +ve and A
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NOTE: starting point must be given.
A(m
/s^2)
3
2
1
1 2 3
V(m
/s)
3
2
1
1 2 3
d(m)
5
4
3
2
1
1 2 3
A(m
/s^2)
3
2
1
Area
under
the
graph
Slope
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RULES: for going from v-t to d-t/ a-t to v-t
GENERAL RULE:
Five Useful Kinematic Equationsused to solve many problems
valid in the case where acceleration is constant
1. d = V1t + (1/2)At
2. d = V2t - (1/2) A (t)^2
3. d = t ((V1+V2)/2)
4. V2=V1+ A t
5. V2 ^2 = V1 ^2 + 2Ad
2-D worldso far we have looked at the 1-D world
i.e a line
1 2 3
Piece of a smiley parabola
Piece of a frowning parabola
Straight diagonal line
D V Aslope
area
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we now expand our world into 2-D
i.e Cartesian plane
Vectors in the 2-D worldvector: an arrow
2 properties: the size (length of arrow) and the direction (where the arrow head is pointing)
where's waldo?
VectorWaldo is @ 15m [E 20 N]
size direction
Vector: special notation
r = 15m (mag) [E 20 N] (dir)NOTE: when writing a vector notation by hand draw an arrow above the vector . when typing the
vectors should be bolded.
How to work w/ Vectors1. addition of vectors
w. given 2 vectors
A= 3.0m [E]
y
x
x
y
15m
20
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B= 2.0m [E60* N]* is
find C****** C =/= 5.0m [E60*N]
graphically: 4.4m [E24*N]
2. Analytical (by calculation only)
Sine law:
(sinA)/a = (sinB)/b = (sinC)/c
Cosine law:
c^2 = a^2 + b^2 - 2(a)(b)cosC
mag: x= 2+ 3- 2(2)(3)cos 120*= 4.4m
dir: sin 120*/4.4m = sin / 2.0m
= 26*
HOWEVER note ambiguous case.
(the angle could be either in the I quadrant or II/ III or VI)
- don't use sine law only cosine law
cos C = (a+ b-c) / 2ab
3. Method of components
Ex. A = 3.0 [E]B = 2.0 [E 60* N]
Step 1: convert vector into bracket form
AB
60*
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A = (3.0cos 0*, 3.0sin0*)B = (2.0cos60*, 2.0sin60*)Step 2: add the columns
A = (3.0cos 0*, 3.0sin0*) = (3, 0)B = (2.0cos60*, 2.0sin60*) = (1, 3)
= (4, 3)
Step 3: find the mag
#x + #y = 19 m = 4.4m
Step 4: find the direction
= |tan -1 (#y / #x)|
= 23*
A + B = 4.4m [E 23* N]quadrant I - [E _ N]
quadrant II - [W _ N]
quadrant III - [W _ S]
quadrant VI - [E _ S]
Why does this method work? (geometric proof)
Ex. 1
A = 2.0m [E 15* N] A = (2.0m cos 15*, 2.0m sin 15*)B = 3.0m [W 30* S] B = (3.0m cos 210*, 3.0m sin 210*)
A + B = (-0.67, -0.98)mag: (0.67)^2 + (-0.98)^2
= 1.2m
dir: |tan -1 (#y / #x)|
= 56*
because the #y and #x are both negative they are in quadrant VI [W_S]
1.2m [W 56* S]
Write the mag of each vector first and then the cos
and sin of the ccw (counter clockwise) angle from the E
N
E
S
WII I
III
x1
y2 Using the two vectors and making right angle triangles down to the
axis. Then you add the y and the x of the vectors (the brakets). Youget then the sides of a larger right angle triangle. Using Pythagorean
theorem you can find the magnitude of the blue vector. Now yo have
to find the dir. Knowing all three sides you can find the angle from
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Subtracting vectorsyou can always make a -ve "look" like addition
Ex. 4-6 = 4 + (-6)
similarity for vectorsA - B = A + (-B)
Ex.
A = 3.0m [E40*N]B = 5.0m [S20*E]find A - B = A + (-B) = 3.0m [E40*N] + 5.0m [N20*W]A = (3.0mcos40*, 3.0msin40*)B = (5.0mcos110*, 5.0msin110*)= (1.64, 6.7)
mag = (1.64)^2 + (6.7)^2
= 7.00m
dir: |tan -1 (#y / #x)|
= 84.7*
A - B = 7.0m [E84.7*N]
Application of Vector TechnologyEx.
When the vector is -ve and you switch it to +ve.
You can change the direction to the opposite
quadrant.
Ex. the vector B is [E _ N] so when you change thedirection to be +ve its [W _ S]
E0
40m
45m
35*
20*
d
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d- change in position
d2 - position2
d1 - position1
d = d2 - d1
= 45 [E20*S] - 40 [E35*N]
= 45 [E20*S] + 40 [W35*S]
(45cos340*, 45sin340*)
(40cos215*, 40sin215*)
(9.5, -38)
d = 39m [E76*S]Ex 2. car.
V1 = 2.0m/s [N]V2 = 3.5m/s [E]
t = 5.0s
numerator: V2 - V1= 3.5m/s [E] - 2.0m/s [N]
= 3.5m/s [E] - 2.0m/s [S]
(3.5cos0, 3.5sin0)
(2.0cos270, 2.0sin270)
(3.5, -2)
V = 4m/s [E30*S]Aavg = V/t
4m/s [E30*S]
5.0s
= 0.8 m/s^2 [E30*S]
the vector is pointing in the ES quadrant which means that the force acting upon the car travelling
Mag= (9.5)^2 + (-38)^2
= 39m
Dir= |tan -1 (#y / #x)|
= 76*
V1
V2
Aav = V/t
= (V2 -V1)/ t
Mag= (3.5)^2 + (-2)^2
= 4m/s
Dir= |tan -1 (#y / #x)|
= 30*
NOTE: the time will
only effect the
magnitude of the
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N is pointing so the car can turn and travel directly E.
Acceleration due to Gravity - Free Fallprojective motion : motion in a vertical plane
projectile: any object thrown in the air. (includes all directions)free fall: objects in motion only under the influence of gravity
V = 0
A= 9.81m/s^2 [S]
d = V1t + 1/2 A (t)^2
d = 1/2A(t)^2
(t) = 2 d/A
= 0.505s
What goes up must come down-throw an object up its d increases while its v decreases. - the decrease is because of theacceleration downwards due to gravity.
V and A are opposite so the ball slows down
ball stops momentarily but due to acceleration (9.81m/s^2) [S] changes direction.
V and A are same so it speeds up.
1.25m
Ex. 1 If you drop a ball from 1.25m, how long will it take for the
ball to reach the ground?
V1 = 0 and A = 9.81m/s^2 [down] = +9.81m/s^2
b/c the ball is moving in 1 direction [S] the displacement is
9.81m/s^2 sinc V1= 0
NOTE: the time it takes for an object is directly
proportional to the root of the height
if there is no air resistance the time doesn't depend on
mass, volume or density
Vi A
A
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Graphical representation: d-t
NOTE: Ball doesn't move in a parabolic arc.
Relative Velocity
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vi A
Po
sition
(m)
Time (s)
N
S
Buttonville
Toronto Island Airport
Wind
[E]
Pilot ignored wind. Though the plane is
pointing [S] and all the instruments
show that he's flying due [S] due to the
N Buttonville
S TIA
This time the pilot saw that he wasn't
heading towards TIA so he pointed the
nose of his plane SW all the time.
However this is time consuming and time
= $
N Buttonville
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Navigation: study of finding the direction of the heading (nose of plane in this case).
Relative Velocity eqn. : Vpg(plane wrt ground) = Vpa(plane wrt air) + Vag (air wrt ground)
term magnitude directionVpg ground speed (must be
calculated)
known!
i.e. your plane always has a
destination
Vpa air speed (of plane)
known!
heading (must be calculated)
Vag wind speed(Enviro Canada is
responsible for --------------
----->
wind direstion
these two numbers
Example
take off 2:00pm
|wind speed| = 20km/h
|air speed| = 80km/h
wind direction = [W]
a) what heading should the plane have?
b) Whats the estimated time of arrival in Niigata?
S TIA
The correct solution is to point the plane in the SW
quadrant so the nose of the plane cuts into the
wind which is blowing E. This way even though the
instruments on the plane don't read S you are
travelling in the correct direction.
Niigata [N]
Tokyo [S]
Wind [W]
Vag
Vpg
Vpa
20km/h
80km/h
opp
Sin = = 20/80Hyp
=14*
The heading is [N14*E] = [E76*N]
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time of flight = ground distance / ground speed
= 300km / 80km/h^2 - 20km/h^2
= 3.9h
Arrival time: 5:54pm
SYMBOLS/ Abbreviations:
()- therefore
b/c- because
w/o- without
w/ - with
eqn - equation
wrt - with respect to