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PERANCANGAN ULANG IDENTITAS VISUAL
KODACHI
Laporan Tugas Akhir
Ditulis sebagai syarat untuk memperoleh gelar Sarjana Desain (S.Ds.)
Nama : Charis Christo Raranta
NIM : 00000014721
Program Studi : Desain Komunikasi Visual
Fakultas : Seni dan Desain
UNIVERSITAS MULTIMEDIA NUSANTARA
TANGERANG
2020
ii
LEMBAR PERNYATAAN TIDAK MELAKUKAN PLAGIAT
Saya yang bertanda tangan di bawah ini:
Nama : Charis Christo Raranta
NIM : 00000014721
Program Studi : Desain Komunikasi Visual
Fakultas : Seni dan Desain
Universitas Multimedia Nusantara
Judul Tugas Akhir:
PERANCANAN ULANG IDENTITAS VISUAL KODACHI
dengan ini menyatakan bahwa, laporan dan karya tugas akhir ini adalah asli dan
belum pernah diajukan untuk mendapatkan gelar sarjana, baik di Universitas
Multimedia Nusantara maupun di perguruan tinggi lainnya.
Karya tulis ini bukan saduran/terjemahan, murni gagasan, rumusan dan
pelaksanan penelitian/implementasi saya sendiri, tanpa bantuan pihak lain, kecuali
arahan pembimbing akademik dan narasumber.
Demikian surat Pernyataan Originalitas ini saya buat dengan sebenarnya,
apabila di kemudian hari terdapat penyimpangan serta ketidakbenaran dalam
pernyataan ini, maka saya bersedia menerima sanksi akademik berupa pencabutan
gelar (S.Ds.) yang telah diperoleh, serta sanksi lainnya sesuai dengan norma yang
berlaku di Universitas Multimedia Nusantara.
Tangerang, 12 Juni 2020
Charis Christo Raranta
iv
KATA PENGANTAR
Puji syukur penulis panjatkan kepada Tuhan Yang Maha Esa karena telah
memberi berkat dan karunia sehingga penulis bisa menjalankan dan
menyelesaikan tugas akhir dengan sehat dan kuat dalam roh dan jasmani.
Kodachi adalah merek sepatu lokal asal Bandung yang sudah berdiri sejak
1975. Pada awalnya strategi Kodachi yang mengecoh konsumen bahwa mereka
produk dari Jepang berhasil pada tahun-tahun 70an sampai 90an. Namun disaat
sekarang dimana sepatu lokal sangat digemari nama sepatu Kodachi kian tidak
ada dalam benak masyarakat. Hal ini disebabkan strategi yang seblumnya yang
digunakan oleh Kodachi tidak lagi relevan dan bahkan menimbulkan kesalahan
persepsi bahwa produk buatan Kodachi tidaklah berkualitas dan orisinil. Oleh
karena itu penulis mengambil topik “Perancangan Ulang Identitas Visual
Kodachi” untuk membentuk kembali persepsi masyarakat terhadap Kodachi untuk
mendukung brand awareness terhadap Kodachi agar bertambah.
Penulis mendapatkan bahwa sebuah perancangan identitas visual
bukanlah hal yang rumit namun juga bukan hal yang mudah, melainkan jika
dijalani dengan sungguh-sungguh melalui tata cara yang benar segala hal dapat
dikerjakan dengan kecepatan dan ketepatan yang maksimal.
Akhirnya, tugas akhir ini tidak dapat berjalan dengan lancar tanpa
dukungan dari pihak-pihak yang membantu penulis. Maka dari itu penulis ingin
berterima kasih kepada:
1. Mohammad Rizaldi, S.T., M.Ds. selaku ketua program studi Desain
Komunikasi Visual Universitas Multimedia Nusantara
v
2. Gideon K.F.H. Hutapea, S.T., M.Ds. selaku dosen pembimbing tugas
akhir penulis.
3. Tirta Mandira Hudhi selaku narasumber informasi video mengenai
latar belakang dari topik penulis.
4. Adhita Mahardika dan Shelton yang telah bersedia menjadi
narasumber penulis melalui wawancara.
5. Local Pride Society, selaku narasumber atas kesediaan untuk
kesediaan menerima dan menjawab kuesioner penulis
6. Narasumber FGD, Evelyn, Caristheo, Sudharma, Satria, dan kak Dana
atas kesediaan mengikuti FGD yang dilakukan oleh penulis
7. Orang tua dan adik penulis yang telah mendukung penulis dalam
pembuatan tugas akhir
8. Teman-teman penulis, para anggota sadbois yang tidak bisa disebut
namanya dan Ultima Sonora yang telah memberi dukungan moral
selama penulis mengerjakan tugas akhir
9. Rekan-rekan seperjuangan, para anggota Stupid Punk yaitu Rosemarie,
Richard, Clare, Rahmatsyah, Hilman, Sheryn, Nissi, Cliff, Renno,
Leony, Maychelle, dan Velyan
Tangerang, 16 Juni 2020
Charis Christo Raranta
vi
ABSTRAKSI
Kodachi adalah merek sepatu lokal dari Bandung yang telah berdiri sejak 1975. Pada awalnya Kodachi menggunakan startegi visual yang kejepang-jepangan
untuk megelabuhi masyarakat Indonesia bahwa mereka adalah merek Jepang di
mana pada jaman itu masyarakat Indonesia memiliki tingkat kepercayaan yang rendah terhadap produk buatan lokal. Namun strategi yang digunakan oleh
Kodachi sudah tidak lagi efektif pada jaman ini. Pada jaman ini banyak sekali peminat busana lokal terlebih lagi bidang sepatu. Namun di kala maraknya tren
busana lokal, brand awareness Kodachi cederung rendah. Hal itu dikarenakan
adanya salah persepsi bahwa produk sepatu buatan Kodachi tidak berkualitas dan tidak orisinil sehingga sedikit orang yang mempercayai produk dari Kodachi.
Maka dari itu penulis melakukan perancangan ulang identitas visual untuk Kodachi dengan harapan dapat megubah persepsi dari masyarakat terhadap
Kodachi. Dalam hal ini penulis melakukan pengumpulan data yaitu wawancara,
kuesioner, focus group discussion, analisa produk, dan observasi eksisting. Penulis merancang visual dengan menghilangkan esensi Jepang. Penulis membuat
identitas visual dengan ide besar forever different untuk memberikan empasis bahwa Kodachi berani berbeda dan merupakan merek sepatu yang klasik.
Identitas visual yang dirancang berupa logo, brandbook, guidelines, stationary,
packaging, media promosi, dan merchandise.
Kata kunci : perancangan ulang, identitas visual, Kodachi
vii
ABSTRACT
Kodachi is a local Indonesian shoe brand that was establised since 1975. Back in the 70s to the 90s, citizens have a low expectation for a local brand, therefore
Kodachi use a strategy where they use visual styles of Japan to trick consumers to
think that they are a brand from Japan. In this current days, local fashion brand is a big trend especially in the field of shoes therefore the strategy that Kodachi
used back then is not effective in this time around. Despite the big trend that is currently happening, Kodachi don’t have the same exposure as the others which
shows the brand awarness of this brand is low. The problem is cause by the wrong
perception of the consumer that have low quality products and lacks originality. Therefore, the writer will do a rebranding for Kodachi to set straight the wrong
perception of Kodachi. For this rebranding the writer had done interview, questionare, focus group discussion, product analyzing, and existing observation.
The writer made the new visual identity without using the essance of Japan. The
writer makes the visual identity with the big idea “forever different” as the benchmark of how the visuals will be. The big idea represent how Kodachi is a
bold and established brand. The writer then apply the identity to the logo, brandbook, guidelines, stationary, packaging, media promosi, dan merchandise of
Kodachi.
Keywords: rebranding, visual identity, Kodachi
viii
DAFTAR ISI
LEMBAR PERNYATAAN TIDAK MELAKUKAN PLAGIAT .................... II
HALAMAN PENGESAHAN TUGAS AKHIR................................................ III
KATA PENGANTAR ......................................................................................... III
ABSTRAKSI........................................................................................................ VI
ABSTRACT .........................................................................................................VII
DAFTAR ISI ..................................................................................................... VIII
DAFTAR GAMBAR ..........................................................................................XII
DAFTAR TABEL............................................................................................ XVII
DAFTAR LAMPIRAN ................................................................................. XVIII
BAB I PENDAHULUAN .......................................................................................1
1.1. Latar Belakang .........................................................................................1
1.2. Rumusan Masalah ....................................................................................3
1.3. Batasan Masalah.......................................................................................3
1.4. Tujuan Tugas Akhir .................................................................................4
1.5. Manfaat Tugas Akhir ...............................................................................4
BAB II TINJAUAN PUSTAKA............................................................................5
2.1. Desain.......................................................................................................5
2.1.1. Prinsip Desain ..................................................................................8
2.1.2. Elemen Desain ...............................................................................14
ix
2.1.3. Tipografi.........................................................................................18
2.1.4. Layout.............................................................................................22
2.2. Branding.................................................................................................30
2.2.1. Brand Identity.................................................................................30
2.2.2. Brand Equity ..................................................................................32
2.2.3. Brand Positioning ..........................................................................35
2.2.4. Brand Mantra .................................................................................38
2.2.5. Brand Communication ...................................................................39
2.3. Identitas Visual.......................................................................................40
2.3.1. Logo ...............................................................................................40
2.4. Graphic Standard Manual ......................................................................42
2.4.1. Guidelines Contents .......................................................................42
2.5. Fotografi .................................................................................................44
2.5.1. Komposisi Fotografi.......................................................................44
BAB III METODOLOGI ...................................................................................47
3.1. Metodologi Pengumpulan Data..............................................................47
3.1.1. Wawancara .....................................................................................47
3.1.2. Kodachi ..........................................................................................48
3.1.3. Kuesioner .......................................................................................51
3.1.4. FGD ................................................................................................55
3.1.5. Observasi Eksisting ........................................................................56
3.2. Metodologi Perancangan........................................................................58
3.2.1. Conducting Research .....................................................................58
x
3.2.2. Clarifying Research .......................................................................58
3.2.3. Designing Identity ..........................................................................59
3.2.4. Creating Touchpoints .....................................................................59
3.2.5. Managing Assets ............................................................................59
BAB VI STRATEGI DAN ANALISIS PERANCANGAN...............................60
4.1. Strategi Perancangan ..............................................................................60
4.1.1. Conducting Research .....................................................................60
4.1.2. Clarifying Strategy .........................................................................62
4.1.3. Designing Identity ..........................................................................64
4.1.4. Creating Touchpoints .....................................................................76
4.1.5. Managing Assets ............................................................................96
4.2. Analisa Perancangan ..............................................................................99
4.2.1. Identitas Logo.................................................................................99
4.2.2. Elemen Visual ..............................................................................100
4.2.3. Stationaries ..................................................................................105
4.2.4. Media Packaging ..........................................................................107
4.2.5. Media Digital dan Cetak ..............................................................110
4.2.6. Merchandise .................................................................................113
4.2.7. Brandbook ....................................................................................113
4.2.8. Data Perancangan .........................................................................116
4.3. Budgeting .............................................................................................117
BAB V PENUTUP ............................................................................................ XIV
xi
5.1. Kesimpulan .......................................................................................... xiv
5.2. Saran.......................................................................................................xv
DAFTAR PUSTAKA ...................................................................................... XVII
xii
DAFTAR GAMBAR
Gambar 2.1. Balance ................................................................................................8
Gambar 2.2. Symmetric Balance ..............................................................................9
Gambar 2.3. Asymmetric Balance ............................................................................9
Gambar 2.4. Radial Balance...................................................................................10
Gambar 2.5. Diagrammatic Structures ..................................................................12
Gambar 2.6. Unity ..................................................................................................14
Gambar 2.7. Basic Shapes......................................................................................15
Gambar 2.8. Type Shapes .......................................................................................16
Gambar 2.9. Additive & Subtractive Color ............................................................17
Gambar 2.10. Typography......................................................................................22
Gambar 2.11. Grid Anatomy ..................................................................................23
Gambar 2.12. Single Column Grid.........................................................................25
Gambar 2.13. Multicolumn Grid ............................................................................26
Gambar 2.14. Modular Grid .................................................................................27
Gambar 2.15. Hierarchial Grid .............................................................................28
Gambar 2.16. Baseline Grid...................................................................................29
Gambar 2.17. Compund Grid .................................................................................30
Gambar 2.18. Brand Resonance Model .................................................................32
Gambar 2.19. Tipe Logo ........................................................................................42
Gambar 2.20. Rule of Thirds..................................................................................45
Gambar 2.21. Rule of Space ..................................................................................45
Gambar 2.22. Rule of Odds....................................................................................46
xiii
Gambar 2.23. Gestalt Theory .................................................................................46
Gambar 3.1. Bukti Wawancara .............................................................................48
Gambar 3.2 Produk Kodachi .................................................................................49
Gambar 3.3. Kemasan Primer Kodachi .................................................................50
Gambar 3.1. Kemasan Sekunder Kodachi ............................................................51
Gambar 3.3. Umur dan Tempat Resonden Membeli Sepatu ...............................52
Gambar 3.4. Media Responden .............................................................................53
Gambar 3.5. Alasan Responden Membeli Sepatu .................................................53
Gambar 3.6. Tanggapan Responden .....................................................................54
Gambar 3.6. Logo Sepatu Compass ......................................................................56
Gambar 3.7. Ventela .............................................................................................57
Gambar 4.1. Moodboard .......................................................................................65
Gambar 4.2. Referensi Logo Brand Sepatu Kasual ..............................................65
Gambar 4.3. Pisau Belati .......................................................................................66
Gambar 4.4. Sketsa Logo ......................................................................................66
Gambar 4.5. Digitalisasi Sketsa ............................................................................67
Gambar 4.6. Pilihan Logo .....................................................................................67
Gambar 4.7. Logotype Awal .................................................................................68
Gambar 4.8. Proses Logo ......................................................................................68
Gambar 4.9. Logo Final Sebelum Dirapihkan ......................................................69
Gambar 4.10. Grid dan Ukuran Logo ...................................................................69
Gambar 4.11. Clear Space Logo ...........................................................................70
Gambar 4.12. Warna Brand ..................................................................................70
xiv
Gambar 4.13. Logo Berwarna ...............................................................................71
Gambar 4.14. Font Poppins ..................................................................................71
Gambar 4.15. Font Brand .....................................................................................72
Gambar 4.16. Layer Filter .....................................................................................72
Gambar 4.17. Hasil Filter .....................................................................................73
Gambar 4.18. Contoh Rule of Third ......................................................................73
Gambar 4.19. Contoh Fotografi yang Diambil ....................................................74
Gambar 4.20. Setting Color Balance ....................................................................75
Gambar 4.21. Hasil Akhir Arahan Fotografi ........................................................75
Gambar 4.22. Grid Kartu Nama ............................................................................76
Gambar 4.23. Pengaplikasian Elemen Untuk Kartu Nama ...................................77
Gambar 4.24. Desain Akhir Kartu Nama ..............................................................77
Gambar 4.25. Grid A4 ..........................................................................................78
Gambar 4.26. Template A4 ...................................................................................78
Gambar 4.27. Penempatan Elemen Dalam Kop Surat dan Invoice .......................79
Gambar 4.28. Desain Akhir Kop Surat dan Invoice ..............................................79
Gambar 4.29. Rangka Kotak Sepatu .....................................................................80
Gambar 4.30. Templete Visual Pada Kotak Sepatu ..............................................81
Gambar 4.31. Hasil Akhir Kotak Sepatu ..............................................................81
Gambar 4.32. Desain Kertas Sepatu .....................................................................82
Gambar 4.33. Rangka Kardus ...............................................................................83
Gambar 4.34. Desain Kardus ................................................................................83
Gambar 4.35. Grid dan Template Visual Tag Harga ...........................................84
xv
Gambar 4.36. Hasil Akhir Desain Tag Harga .......................................................84
Gambar 4.37. Grid dan Template Visual Tas Belanja .........................................85
Gambar 4.38. Penempatan Elemen Visuak Tas Belanja ........................................86
Gambar 4.39. Desain Kotak Kardus 6 ...................................................................86
Gambar 4.40. Pengaplikasian Template Visual Instagram Feeds .........................87
Gambar 4.41. Penempatan Elemen Visual Feeds Instagram ................................88
Gambar 4.42. Desain Feeds Instagram .................................................................88
Gambar 4.43 Foto Instagram Feeds ......................................................................89
Gambar 4.44. Grid Story Instagram ......................................................................89
Gambar 4.45. Pengaplikasian Template Visual Feeds Instagram ..........................90
Gambar 4.46. Penempatan Elemen Visual Story Instagram .................................90
Gambar 4.47. Desain Story Instagram ..................................................................91
Gambar 4.48. Grid Flyer .......................................................................................92
Gambar 4.49. Penempatan Elemen Visual Flyer ..................................................92
Gambar 4.50. Desain Flyer ...................................................................................93
Gambar 4.51. Grid dan Pengaplikasian Template Visual .....................................94
Gambar 4.52. Penempatan Elemen Visual X-banner ............................................94
Gambar 4.53. Desain X-banner .............................................................................95
Gambar 4.54. Merchandise ...................................................................................96
Gambar 4.55. Grid Brandbook ..............................................................................97
Gambar 4.56. Pengaplikasian Template Visual Brandbook ..................................97
Gambar 4.57. Contoh Penempatan Elemen Visual ...............................................98
Gambar 4.58. Thumbnail Brandbook ....................................................................98
xvi
Gambar 4.59. Mock-up Brandbook .......................................................................99
Gambar 4.60. Logo Kodachi ...............................................................................100
Gambar 4.61. Font Brand Kodachi .....................................................................101
Gambar 4.62. Warna Utama Brand .....................................................................102
Gambar 4.63. Filter Retro yang Teraplikasi .......................................................103
Gambar 4.64. Gaya Fotografi Kodachi ...............................................................104
Gambar 4.65. Mock-up Kartu Nama ...................................................................105
Gambar 4.66. Mock-up Kop Surat ......................................................................106
Gambar 4.67. Mock-up Invoice ...........................................................................107
Gambar 4.68. Mock-Up Kotak Sepatu ................................................................108
Gambar 4.69. Mock-up Kertas Sepatu ................................................................109
Gambar 4.70. Mock-up Kotak Kardus ................................................................109
Gambar 4.71. Mock-up Tag Harga ......................................................................110
Gambar 4.72. Mock-up Tas Belanja ....................................................................110
Gambar 4.73. Mock-up Instagram Feeds ............................................................111
Gambar 4.74. Mock-up Instagram Story .............................................................112
Gambar 4.75. Mock-up Flyer ..............................................................................112
Gambar 4.76. Mock-up X-banner ........................................................................113
Gambar 4.77. Desain Merchandise .....................................................................113
Gambar 4.78. Halaman Brandbook Dengan Informasi Sedikit ..........................114
Gambar 4.90. Halaman Brandbook Yang Memiliki Banyak Elemen .................115
Gambar 4.91. Tipografi Butler ............................................................................116
Gambar 4.92. Brandbook ....................................................................................116
xvii
DAFTAR TABEL
Tabel 4.1. Tabel Budgeting Perancangan Ulang Identitas Kodachi……………114
xviii
DAFTAR LAMPIRAN
LAMPIRAN A: FORM BIMBINGAN................................................................ xix
LAMPIRAN B: BUKTI WAWANCARA........................................................... xxi
LAMPIRAN C: KUESIONER .......................................................................... xxiii
LAMPIRAN D: STOCKPHOTO .........................................................................xxv