Patrick Spear - Cloud City

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    CLOUd Cit

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    Cloud City in v est iages t he impl icat ion s of t echn ol ogies

    t hat w il l al l ow f or t he ar bit r ar y con n ect ion of spacest hr ough portals

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    Por tal s v s Scr een s

    A screen is something like a moni-tor or TV.

    A screen is something you look at.

    A screen is a 2D object

    A screen belongs to the realm ofcomputing

    A portals is something like a door or awindow.

    A portals is something you seethrough.

    A portal gives way to a 3D space.

    A portal belongs to the realm of archi-tecture

    To t ur n a sc r een in to a por tal , you simply hav e tochan ge w hat 's on t he scr een

    acc or din g to w her e it is bein g v iew ed f r om.

    This in v olv es Head t r ackin g.

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    Begin n in gs

    Project based on the desire to pinpoint a 3D position wihtout using disruptive devices.

    Bl uetoot h First experiments using other APIs to access remote hardware through Python

    bindings

    Wasnt feasable- strength was not precise enough, greatly affected by obstacles.

    Superb support under Linux. Easy to interfaces with- Python bindings.

    Built in camera with automatic globbing.

    First system: simply tracked a point in 3D space using data from two Wiimotes.

    Wiimot es

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    Headt r ackin g

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    IR Data: 2D coordinates globbed from the IR cam.Each Wiimote can track four automatically.

    Traces: 3D scene-space vectors

    Objects: Intersections of traces that infer the exsitence of an object

    Concepts: The identity of objects is assigned based on object behavior

    From IR Camera

    To Display Server

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    This demo

    In f r ar ed poin ts

    Av atar s

    Man ual COn st r uct ion

    Pr oj ect ion

    Headtracking

    Person display

    Room display

    Actuation

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    Wit h a bit mor e t ime/ $

    Fac ial Recogn it ion

    cutouts

    sIMPLE 3d Recon st r uct ion

    l cd wal l scr een s

    Headtracking

    Person display

    Room display

    Actuation

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    Just ar oun d t he cor n er ...

    Body an aly sis

    3D model s

    Compl ex 3d Recon st r uct ion

    OLED Wal l scr een s

    Headtracking

    Person display

    Room display

    Actuation

    Wall Wal l

    Ceil ing

    Tabl e

    Lamp

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    St r uct ur e

    f r om Mot ion

    Subf r ame

    sampl in g

    Biomechan ics

    Project NatalMicrosoft

    Commercial Product2D3

    Computer Vision ResearchUniversity of Washington

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    Thr ough t he por tal

    When it 's poss ibl e to ar bit r ar ily choose t he adj acen ciesof your por tal s , space becomes location in depen den t .

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    Because t he sy st em can on ly be used by on e per sonat a t ime, por tal s ar e best pl aced in spaces w her e

    peopl e of t en f in d t hemselv es alon e.

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    Per son al Spaces

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    Per son al Spaces

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    In c iden tal Spaces

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    In c iden tal Spaces

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    Space stor age

    Local Cl oud

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    Space access

    pr iv at e shar ed publ ic

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    1010001010110101010

    01011010101001010110101110101010101101101010010101011011010110111010100010101110101011101010010

    01001111 1

    11010101

    1

    Space r el at ion - Basic

    Vir t ual al gor it hmic r eal , han dmodel ed

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    S.pace r el at ion - Aw esome

    Real Augemen t ed Hy Br id

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    Space r el at ion - cr azy aw esome

    n ON- PHYSICAL bROADCAST OFFSCALE

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    Mult ipl e user s

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