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Free Drop Item Drop to Floor Speak Draw Ammo Standard Attack/Maneuver Activate Magic Item Aid Another Draw Hidden Weapon Drink Potion Escape Grapple Feint Use A Tindertwig Stabilize Total Defense Use Ex Ability Use Supernatural Ability Provoke No if Melee No Maybe No Yes No No Yes Yes No No No Description 1d20 + Attack Bonus Spell Completion, Trigger, Command Word, or Use Attack AC 10 to add +2 friends Action Sleight of Hand vs Perception Drink a Potion to gain its benefits Combat Manever Check or Escape Artist vs CMD Bluff vs 10 + Sense Motive to negate AC DEX To light a torch DC 15 Heal Check +4 AC 1 Round, No Attacks of Opportunity Use a Non-Reactive Extraordinay Ability (Ex) Use a Supernatural Ability (Su) Move Move Draw Weapon Load Light/Hand Crossbow Open/Close Door Mount/Dismount Move Heavy Object Pick Up Sheathe Weapon Stand Up Ready/Drop Shield Retrieve Stored Item Provoke Yes No Yes No No Yes Yes Yes Yes No Yes Description Move up to Speed. May take a 5-foot step otherwise Free Action with Move if BAB > 0 Load one Bolt into Crossbow ---- Free with DC 20 Ride Check ---- ---- ---- Getting up from being Prone Free with Move if BAB > 0 From a Backpack, Satchel, or Sack Description Multiple Attacks with Multiple BABs Move at least 2 squares to make a +2 Attack Auto-Crit against Helpless Target Stop, Drop, and Roll Light a Torch without a Tindertwig Load One/Five Bolt(s) into Crossbow Attach or Detach weapon from Locked Gauntlet Next Turn make a Ranged Attack with Splash Weapon Move 4x Speed but lose AC DEX Move 2x Speed Full Round Full Attack Charge Coup de Grace Extinguish Flames Light Torch Load Heavy/Repeating Crossbow Un/Lock Locked Gauntlet Prepare to Throw Splash Weapon Run Withdraw Provoke No No Yes No Yes Yes Yes Yes Yes No Combat Cheat Sheet Combat Maneuvers Bull Rush Dirty Trick APG Disarm Drag APG Grapple Overrun Reposition APG Sunder Steal APG Trip Success Move Target One Square Blind, Dazzle, Deafen, Entangle, Shaken, or Sicken for 1 Round Target Empties Hand Move Target With You Grappled Condition Move through Targets Square Move Target Around You Damage Targets gear Steal from Target Knock Target Prone Fail Stop in front No Condition Disarmed if Failed by 10 No Movement No Grapple Stop in front No Move No Damage No Theft Knocked Prone if Failed by 10 Exceed CMD Every 5, extra Square Every 5, Extra Round By 10, both hands Every 5, Extra Square No Bonus By 5, Knock Prone Every 5, Extra Square No Bonus No Bonus No Bonus No Action Delay Ready 5-foot Step ~Adragon202 - Alan

Pathfinder Combat Cheatsheet by Adragon202-d705dzy

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Quick guide to pathfinder combat

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  • FreeDrop ItemDrop to FloorSpeakDraw Ammo

    StandardAttack/ManeuverActivate Magic ItemAid AnotherDraw Hidden WeaponDrink PotionEscape GrappleFeintUse A TindertwigStabilizeTotal DefenseUse Ex AbilityUse Supernatural Ability

    ProvokeNo if Melee

    NoMaybe

    NoYesNoNo

    YesYesNoNoNo

    Description1d20 + Attack Bonus

    Spell Completion, Trigger, Command Word, or UseAttack AC 10 to add +2 friends Action

    Sleight of Hand vs PerceptionDrink a Potion to gain its benefits

    Combat Manever Check or Escape Artist vs CMDBluff vs 10 + Sense Motive to negate AC DEX

    To light a torchDC 15 Heal Check

    +4 AC 1 Round, No Attacks of OpportunityUse a Non-Reactive Extraordinay Ability (Ex)

    Use a Supernatural Ability (Su)

    MoveMoveDraw WeaponLoad Light/Hand CrossbowOpen/Close DoorMount/DismountMove Heavy ObjectPick UpSheathe WeaponStand UpReady/Drop ShieldRetrieve Stored Item

    ProvokeYesNoYesNoNoYesYesYesYesNoYes

    DescriptionMove up to Speed. May take a 5-foot step otherwise

    Free Action with Move if BAB > 0Load one Bolt into Crossbow

    ----Free with DC 20 Ride Check

    ------------

    Getting up from being ProneFree with Move if BAB > 0

    From a Backpack, Satchel, or Sack

    DescriptionMultiple Attacks with Multiple BABs

    Move at least 2 squares to make a +2 AttackAuto-Crit against Helpless Target

    Stop, Drop, and RollLight a Torch without a Tindertwig

    Load One/Five Bolt(s) into CrossbowAttach or Detach weapon from Locked Gauntlet

    Next Turn make a Ranged Attack with Splash WeaponMove 4x Speed but lose AC DEX

    Move 2x Speed

    Full RoundFull AttackChargeCoup de GraceExtinguish FlamesLight TorchLoad Heavy/Repeating CrossbowUn/Lock Locked GauntletPrepare to Throw Splash WeaponRunWithdraw

    ProvokeNoNoYesNoYesYesYesYesYesNo

    Combat Cheat Sheet

    Combat ManeuversBull RushDirty Trick APG

    DisarmDrag APGGrappleOverrunReposition APGSunderSteal APGTrip

    SuccessMove Target One Square

    Blind, Dazzle, Deafen, Entangle, Shaken, or Sicken for 1 RoundTarget Empties Hand

    Move Target With YouGrappled Condition

    Move through Targets SquareMove Target Around You

    Damage Targets gearSteal from Target

    Knock Target Prone

    FailStop in front

    No Condition

    Disarmed if Failed by 10No Movement

    No GrappleStop in front

    No MoveNo Damage

    No TheftKnocked Prone if Failed by 10

    Exceed CMDEvery 5, extra SquareEvery 5, Extra Round

    By 10, both handsEvery 5, Extra Square

    No BonusBy 5, Knock Prone

    Every 5, Extra SquareNo BonusNo BonusNo Bonus

    No ActionDelayReady5-foot Step

    ~Adragon202 - Alan

  • Max Range IncrementsThrown: 5Projectile: 10

    Combat Actions1 Move, 1 Standard, 1 Swift, Frees2 Moves, 1 Swift, Frees1 Full Round Action, 1 Swift, Frees

    Attack BonusMelee: BAB + STR + Size ModRanged: BAB + DEX + Size Mod + (-2 * Increment)CMB: BAB + STR + Special Size Mod

    GrapplerMoveDamagePinTie Up

    ConditionsBleedBlindedConfusedCoweringDazedDazzledDeafenedEnergy DrainedEntangledExhaustedFascinatedFatiguedFlat-FootedFrightenedGrappledHelplessIncorporealInvisibleNauseatedPanickedParalyzedPetrifiedPinnedProneShakenSickenedStaggeredStunned

    EffectsDamage Every Round

    Half Speed & -2 AC & No AC DEX & -4 STR & -4 DEX & -4 Perception & 50% Miss ChancePercentile > 76% Attack Nearest. > 50% 1d8 + STR Damage to Self. > 25% Do Nothing.

    -2 AC & No AC DEXDo Nothing

    -1 Attack-4 Initiative & -4 Perception

    Negative LevelsHalf Speed & -2 Attack & -4 DEX

    Half Speed & -6 STR & -6 DEXDo Nothing & -4 Skill Check ReactionsNo Run or Charge & -2 STR & -2 DEX

    No AC DEX & No CMD DEX & No Attacks of OpportunityFlee & -2 Attack & -2 Saves & -2 Skill Checks & -2 Ability Checks

    No Move & -4 DEX & -2 Attacks & -2 CMB & No Attacks of Opportunity0 DEX & +4 Melee Attackers

    No Damage Normal Weapons. Half Damage Magic & Supernatural. Full Damage Incorporeal.+2 Attack, Ignore AC DEX

    Only one Move ActionFlee & -2 Saves & -2 Skill Checks & -2 Ability Checks & No Attack

    0 DEX & 0 STR & Helpless & Only Mental ActionsUnconscious & Made of Stone

    Immobile & No AC DEX & No CMD DEX & -4 Melee AC-4 Melee Attack & Only Crossbow Ranged Attack & +4 Ranged AC & -4 Melee AC

    -2 Attack Rolls & -2 Saving Throws & -2 Skill Checks & -2 Ability ChecksShaken & -2 Damage

    Only 1 Move or Standard ActionDrop Everything & No Actions & -2 AC & No AC DEX & +4 Attackers Combat Maneuvers

    TargetArmChestEarEyeHandHeadHeartLegNeckVitals

    Modifier-2-2

    -10-10-5-5

    -10-2

    -10-5

    Optional Rules from Ultimate Combat Called Shot-2 when using arm 1d4 Rounds

    -2 reactive Skill Checks-2 Perception 1 Round

    -2 Perception & Concealed Targets 1 Round-2 When Using Hand & -4 CMD Disarm 1d4 Rounds

    Sickened 1d4 RoundsOnly Extra Effects on Critical & Debilitating

    Speed 10 1d4 Rounds & -2 when using leg 1d4 Rounds20% V. Spell and Command Words Failure 1 Round

    Sickened & No Run or Charge 1d4 Rounds

    Damage Minimum 1 DamageMain Hand: Weapon + STROff Hand: Weapon + 1/2 STRTwo Handed: Weapon + 3/2 STR

    Attack ModifiersAttacking DefensivelyFlankingHigher GroundImprovised WeaponTight SpaceUnproficient

    Melee-4+2+1-4-4-4

    Ranged-4--+0-4-4-4

    AC ModifiersAttacking DefensivelyBehind CoverFull DefenseKneeling/SittingTight Space

    Melee+2+4+4-2-4

    Ranged+2+4+4+2-4

    Two-WeaponsNormalOff-Hand LightWith FeatFeat & Light

    Primary-6-4-4-2

    Off-10-8-4-2

    ~Adragon202 - Alan