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Panel > Bled e-Commerce Conference > June 2004
The Business Model Concept and Information The Business Model Concept and Information SystemsSystems
BFSH1 - 1015 Lausanne - Switzerland - Tel. +41 21 692.3420 – [email protected] - http://www.hec.unil.ch/aosterwa
Université de LausanneEcole des Hautes Etudes Commerciales (HEC)
Introduction
Research question
• Origins, literature, evolution• Research question
The Business Model Ontology
• Elements & relationships• XML application
Product
• Value Proposition• Example
Customer Interface• Channels• Relationships• Example
Conclusion
Table of content
Alex Osterwalder, University of LausanneAlex Osterwalder, University of [email protected]@hec.unil.chhttp://www.hec.unil.ch/aosterwahttp://www.hec.unil.ch/aosterwahttp://businessmodels.blogspot.comhttp://businessmodels.blogspot.com
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Agenda
• Research Question – Origins, literature and evolution of the concept
– Research question
• The Business Model Ontology– Elements & Relationships
– More formal approaches, e.g. XML
• Product– Value Proposition
– Example
• Customer Interface– Channels
– Relationships
– Example
• Conclusion
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Origins of the Term and Concept of Business Models
Year in title in abstract
in keywords
in full text
2003 30 159 10 667
2002 22 109 2 617
2001 11 100 7 609
2000 16 67 1 491
1999 3 42 1 262
1998 1 19 0 128
1997 1 14 0 66
1996 0 14 0 57
1995 0 4 0 36
1994 0 2 0 18
1993 0 5 0 18
1992 0 2 0 15
1991 0 1 0 10
1990 0 4 0 7
0
500
1000
1500
2000
2500
3000
3500
4000
4500
5000
Nasdaq
Business Models
S&P
Occurrences of the term « business model » in peer-reviewed journals (in Business Source Premier)
Occurrences of the term « business model » in business journals (in Business Source Premier)compared to the NASDAQ
BUZZWORD or MEANINGFUL ARTIFACT?
BUZZWORD or MEANINGFUL ARTIFACT?
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Business Models in Literature: A Place of Confusion
INDUSTRYANALYSIS
BUSINESS MODELANALYSIS
Porter’s five forcesmodel
Apple: iTunes, iMode…
Transaction Cost Economics
Transaction Cost Economics
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Research Question and Assumptions
ASSUMPTIONS
1. The business model concept has the right granularity to study business design issues
2. If explicitly defined it should improve business design, management & innovation
RESEARCH QUESTION
3. What does a reference model or ontology of business models look like - for subsequent modelling, design and visualization?
specially meaningful in e-business situations
A business model is a conceptual tool containing a set of objects, concepts and their relationships with the objective to express the business concept of a firm. It is a simplified description and representation of the business idea of a company – how it will make money
DEFINITIONDEFINITION
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Evolution of Business Model Research
define & classify business models
list businessmodel components
describe business model elements
model business model elements
apply business model concept
Rappa 2001Timmers 1998
Linder & Cantrell 2000 Magretta 2002Amit & Zott 2001
Afuah & Tucci 2001Hamel 2000Weill & Vitale 2001
Gordijn 2002Osterwalder& Pigneur 2002
definitions & taxonomies
"shopping list" of components
components as building blocks
reference models & ontologies
applications & conceptual tools
acti
vity
outc
omes
auth
ors
Modelling Rigour (towards a business model ontology)
[Osterwalder and Pigneur, 2004, Clarifying Business Models: Origins, Present and Future of the Concept, Communications of the AIS]
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Objectives of the Research: Formalize Business Models
Build a model to...– Define– Seize– Describe– Store
...the logic of what a firm does and how it does it
Application
bla bla
formal modelmanager seize
unstructured
information
Semi –structured information
formalization
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computer-assisted tool
Computer Aided Business Design/Engineering (CABD/CABE)
• Business Model Design & Communication (i.e. the drawing board)• Business Plan Generation• Measurement Systems (Balanced Scorecard)• Visualization
visualizationIndicators/measuresrequirementscommunication
xy
modelling &formalizationlayer
applicationlayer
usagelayer
which model?
which artefact?
Has management improved?
DESIGN SCIENCEDESIGN SCIENCE
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Modelling: The Business Model Ontology
ChannelValue Configuration Value PropositionCapability Customer
LinkActivity OfferingResource Criterion
RelationshipPartnership Actor
MechanismAgreement
RevenueCost Profit
PricingAccount
INFRASTRUCTUREMANAGEMENT
CUSTOMERINTERFACEPRODUCT
FINANCIALASPECTS
[Osterwalder and Pigneur, 2002, An e-Business Model Ontology for Modeling e-Business, Bled Electronic Commerce Conference]DESIGN SCIENCE
DESIGN SCIENCE
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Computer Aided Business Design/Engineering (CABD/CABE)
ValueProposition
ValueProposition
Characteristics
SetOfOfferings
SetOfOfferings
OfferingCharacteristics
Description
Name
Offering
ValueLevel
Reasoning
LifeCycle
PriceLevel
Risk
Use
Effort
InnovativeInnovation
MeToo
Excellence
Innovation
Economy
Free
Market
HighEnd
Description
Name
ValueLevel
Reasoning
LifeCycle
PriceLevel
InnovativeInnovation
MeToo
Excellence
Innovation
Economy
Free
Market
HighEnd
Risk
Use
Effort
element
element
element obligatory element
optional element
choice between
sequence of
1 - n elements
Legend
ValuePropositionIDAddressesCustomerIDREFBasedOnCapabilityIDREF
LifeCyclePhase{Creation, Purchase, Use,Renewal, Transfer}
LifeCyclePhase{Creation, Purchase, Use,Renewal, Transfer}
OfferingID
HTML Document
SVG Document
PDF Document
Word Document
e.g. a two page overview of a company’s business model
e.g. a ten page report for a company’s business plan
e.g. a detailed n-page description of the company’s business model
e.g. a graphical view of a business model issue such as the channel strategy
XML-based document management
[Ben Lagha, Osterwalder and Pigneur, 2001, Modelling e-business with eBML, CIMRE, Tunisia]DESIGN SCIENCE
DESIGN SCIENCE
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Modelling: The Business Model Ontology
ChannelValue Configuration Value PropositionCapability Customer
LinkActivity OfferingResource Criterion
RelationshipPartnership Actor
MechanismAgreement
RevenueCost Profit
PricingAccount
INFRASTRUCTUREMANAGEMENT
CUSTOMERINTERFACEPRODUCT
FINANCIALASPECTS
[Osterwalder and Pigneur, 2002, An e-Business Model Ontology for Modeling e-Business, Bled Electronic Commerce Conference]DESIGN SCIENCE
DESIGN SCIENCE
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Value proposition
• Name• Description• Reasoning (use, risk, effort)• Life cycle (creation, purchase, use, renewal, transfer)• Value level (me-too, innovation/imitation, innovation)• Price level (attractive, market, high-end)
Value Proposition
Offering
setOf isA
Target CustomersCapabilities
What we offer?
Target CustomersCapabilities Value PropositionCapabilities Bird’s Eye View
Offering 1
Target CustomersCapabilities Value PropositionCapabilities
Offering 2 Offering 3 Offering 4
Detailed View
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Value Proposition Attribute – Reasoning on Value
• Use– When a value proposition mainly creates value through its usage, e.g.
electricity
• Risk (reduction)– When a value proposition diminishes risks, e.g. derivative financial products,
e.g. utility computing
• Effort– When a value proposition makes a customers life easier, e.g. online
shopping, e.g. car leasing (financial effort)
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Value Proposition Attribute – (Product) Life Cycle
• Creation– The moment the value is created, e.g. participatory sport shoe design (Web)
• Purchase– The moment the ownership of the value is obtained, e.g. one-stop-shopping
• Use– The moment the value is consumed, e.g. reading a book or turning on a light
• Renewal– The moment the value is renewed, e.g. software updates
• Transfers– The moment the value is transferred, e.g. recycling
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Value Proposition Attribute – Value Level (how much?)
• Me-too – My value proposition is the same as others
• Innovative imitation– My value proposition is similar to others but with innovative elements
• Excellence– Create the most valuable customer experience
• Innovation– My value proposition is the completely new
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Value Proposition Attribute – Price Level
• Attractive– I am cheaper than the market
• Market– I am priced like the market
• High-End– I am more expensive than the market
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Offerings: easyMoney.com Illustration
Offering
setOf isA
Target CustomersCapabilities Value PropositionCapabilities
offerings
attributes
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Application: The Value Map (Kambil et al. 1997)p
rice
value
easyMoney.com
free
economy
market
high-end
me-too
Imitativeinnovation
excellence innovation
major credit cards
Target CustomersCapabilities Value PropositionCapabilities
By seizing the value level and price level of the competitors on a certain market their competitive positioning becomes comparable and visualizable
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Formalizing Customer Relationships
Value Propositionitin
Distribution Channel
LinkElementary Value
Proposition
Target Customer
Criterion
Relationship
Mechanism
Revenue
Pricing
Value Proposition
Pricing
CUSTOMER RELATIONSHIP
BLOCK
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Target Customers
Value Proposition
Target Customer
Criterion
setOf
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Distribution Channels
Value Proposition Distribution Channel
Target Customer
setOf
Actorby
Elementary Value Proposition
Distribution Channel Link
•Reasoning•Customer Buying Cycle•Value Level•Price Level
isA
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Visualizing Channels at Nokia
Advertising of new mobile phone models
Mobile phone catalogue
Advertising of new Nokia and other mobile
phones
Phone subsidies by operators, in store sales
force
Promotion of state-of-the art Nokia equipment
Mobile phone catalogue Only Nokia USA Support, games, cartoons, ring tones
Profile evaluator, phone comparison, product
catalogue
Support, games, cartoons, ring tones
Nokia.com
Nokia.xy(Country websites)
Telecom operators
Club Nokia(Web site per
nation)
Nokia Concept Stores
Awareness Evaluation Purchase After sales
Nokia Snowboard World cup, Beach
volleyball
Nokia Events
Personalized support, games, ring tones,
editors
Qualified Nokia sales personnel
In store sales of Nokia equipment
In store sales of Nokia and other
equipment
Promotion of state-of-the art Nokia equipment
Courses on the use of Nokia phone features
Advertising of new mobile phone
technology & models
Advertising of new mobile phone
technology & models
Purchase of games, images, ring tones
Support
Support, games, SMS, MMS, ring
tones
Nokia Academy
Cha
nnel
s
Links
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Relationships
Value Proposition
Target Customer
Relationship Mechanism
setOf
Relationship
Elementary Value
Proposition
Distribution Channel
Channel Link
basedOn
•Personalization•Trust•Brand
•Acquisition•Retention•Add-on Selling
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value value value value value valuevalue
Goal Acquisition Retention Add-on selling
Relationship description
Orange tries to make new phone models affordable and tries to be present in the market as a young brand for communicating human emotions.
Orange rewards loyalty and communications of its customers with points, which can be used to buy a new mobile phone or pay bills.
Orange tries to make customers use data services, such as WAP, SMS and MMS as much as possible (especially teenagers).
Name of the relationship mechanism
Phone subsidies Orange World portal Habbo Hotel Loyalty points Location based services
SMS Publisher Orange Heartbreak
Relationship mechanism description
Orange pays a part of or the whole price of a new phone a customer wants to buy in exchange for a 12-month contract with Orange
A portal that provides a mixture of news, sports, entertainment and mobile phone features, such as games. Customer login for Orange phone account management
A virtual meeting place with public and private rooms where people can gather and chat, handle e-mail, instant messages and SMS’
- Location based services for places of interest, route planning, traffic and cinema guides
A tool that allows customers to create their own SMS-channel to send information to channel-subscribers
SMS-based services that allow (teen) customers to flirt anonymously by using their mobile phone
Reasoning Risk: Minimizes the risk to be stuck with an expensive phone that is soon outdated.Use: Customers can afford the newest mobile phones with the newest phone features (e.g. MMS)
Use: Provides customers and prospects with an information portal and mobile entertainment services. Allows customers to manage their phone account
Use: Provides potential (teen) customers with a place to hang out and manage their e-mail, instant messages and SMS’.
Risk: Minimizes the risk to be stuck with an expensive phone that is soon outdated.Use: Customers can afford the newest mobile phones with the newest phone features (e.g. MMS)
Efforts: minimizes the efforts for finding useful and location-based information
Use: Allows customers to send information to a list of people that are interested in the same topics (e.g. info for the members of a hobby soccer team)
Use: Allows teenagers to resolve the most pressing problems of their age - love issues – without losing their face.
Customer Buying Cycle
Evaluation Awareness Awareness After Sales After Sales After Sales After Sales
Value level/ price level
Function - Brand Brand - Personalization Personalization -
Channel Orange shops Internet Internet - Mobile phone Mobile phone -
Retailers Internet
Target customer
All prospects Customers and prospects Teen customers and prospects
All current customers Nomad customers Active teen customers
Teen customers
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Conclusion I: Evaluating Business Model Usage
employees
use of concepts
use of tools
trial & error
defining indicators
improving decision
making
improving strategic
planning
helping in the design of IS
s
increasing innovation
improving process design
improving com
munication
Retail over Internet 3 little no yes q1 q2 q3 q4 q5
Software in the mobile industry 5 little no yes q6 q7 q8 q9 q10
Service over Internet 15 no no yes q11 q12 q13 q14 q15
Service in Finance 31 no no no q16 q17
Internet Industry Platform 80 yes no yes q18 q19 q20 q21
Industry 400 yes no no q22 q23 q24 q25 q26
Entertainment10-
1200no no yes q27
Transport 3'315 no no yes q28 q29 q30 q31
Consultant 1 yes no - q32q33, q34
q35 q36 q37 q38
Consultant 2 yes no - q39 q40 q41 q42 q43
Consultant 3 yes no - q44
green = positive answers, red = negative answers, grey = neutral answers, white = not answered q = quotes
ability to create a transparent big picture
creation of a commonly understood language
helps addressing fundamental questions
[Osterwalder and Pigneur, 2004, Investigating the Use of the Business Model Concept through Interviews, ICEB, Beijing]QUALITATIVE RESEARCH
QUALITATIVE RESEARCH
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Conclusion II
We build Business Models in order to
• better understand business– What do I offer / to whom / how do I do this & with which partners
• be able to better understand how concepts are related– Navigate through different business perspectives and angles
• Build software-based business design tools– Computer assisted business engineering/design (CABE/CABD)
• Create new business model-based management tools– Management under uncertainty– Business Model comparison– Writing business plans
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Questions or Demo