Ozan, H. (2009) Innovation Factors Improved by Online Collaboration

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    INNOVATION FACTORS IMPROVED BY ONLINECOLLABORATIONHkan Ozan, CSC

    June 2009

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    Having ubiquitous access to peers changes the wayinnovation can be utilized. But which factors change and in

    what way are they improved?

    The Internet changes the ways we collaborate.

    Introduction

    Internet and web-based systems have

    started providing traditional

    innovation methods with new means.

    In our view, the strongest contributor

    to this phenomenon is the improved

    connectivity between people, what we

    choose to call online collaboration.

    In two articles we will first look at the

    factors that improve

    innovation activities,

    and in a second articlewe will analyze

    conventional

    innovation methods

    and look at how they

    are improved with new technology.

    Electronic collaboration supports

    collective creativity

    Regardless of method used to

    improve an organizations innovation

    capability and outcomes, mostmethods focus on improving

    creativity. Most innovations happen at

    the boundaries and specializations of

    people, so by stimulating creative

    thinking among diverse competences

    the likeliness of generating more

    innovative and hence successful

    output increases. Sometimes these

    methods regard tools to improve

    individual creativity, but most often

    they aim at enhancing group

    creativity. The general shortcoming of

    individual creativity is that it lacks the

    multifaceted perspectives of others,

    something that commonly

    strengthens the quality

    of ideas. An intricacy of

    group creativity has beenthe difficulty of

    coordinating the agendas

    of innovative people. If

    you want good people at

    a creative session, you have to get all

    of them to the same place and at the

    same time. With collective creativity it

    has also been difficult to ensure the

    spread and width of relevant

    competence at the moment of the

    activity. You want as muchaggregated competence at the

    session as possible, but there is

    limited space in a room, and the more

    people you summon the more difficult

    the session will be to coordinate.

    INNOVATION FACTORS IMPROVED BY ONLINECOLLABORATIONHkan Ozan, CSC

    June 2009

    The paramountstrength of onlineservices is their

    ubiquitousaccessibility.

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    The major evolution in innovation is

    the accessibility to collaborative

    activities regarding innovation. Even

    though conventional real-time

    activities such as brainstorms and

    focus group workshops are difficult to

    surpass in the sense of qualitativeoutcome, there are other factors

    regarding electronic collaboration

    that has the potential of improving

    innovation altogether.

    Improvement factors due to online

    collaboration

    In summary, there are four, closely

    intertwined, primary factors that are

    improved by online collaboration,

    where the second two are derived

    from the first two.

    1. Time

    The paramount strength of online

    services is their ubiquitous

    accessibility. Hence, electronic

    collaboration becomes less

    constrained to the specific moment

    where all invited participants have

    simultaneous spare time in their

    agendas. Instead, with online

    collaboration, activities can be more

    flexible, or even asynchronous, so

    that participants can collaborate when

    THEY (individually) have the time to

    do so. As a consequence, innovation

    becomes on-demand, user-driven, and

    as ubiquitous as the Internet itself.

    2. Place

    It is both time consuming and

    problematic to bring many people tothe same location, especially if they

    are geographically dispersed. There

    are two major drawbacks of involving

    long-distance collaborators that

    negatively influence the cost-

    efficiency of group creativity sessions;

    1) time-loss due to travel times, 2)

    increased costs due to

    disproportionate travel expenses. On

    the other hand, if we choose to

    reduce travel time-loss and costs by

    only inviting nearby innovators, we

    take a substantial risk of losing

    momentous competence in the

    creativity loop and thereby miss out

    on potent and creative feedback and

    ideas.

    Reversely, with online collaboration

    people can communicate using the

    same medium, regardless of their

    physical location. Hence, accessibility

    will be location neutral and

    participants can be given the

    opportunity to collaborate at the

    place of their own choice.

    INNOVATION FACTORS IMPROVED BY ONLINECOLLABORATIONHkan Ozan, CSC

    June 2009

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    3. Availability

    With the diminishment of the time

    and place barriers, there are two

    important gains; one being time spent

    on creative innovation instead of

    travel, the second being the total

    amount of people [competence] being

    able to participate in the innovationdialog. As in the case of TRIZ

    methodology, it is said that

    somebody, someplace,

    has already solved this problem (or

    one very similar to it), creativity is

    now finding that solution and

    adapting it to this particular

    problem.

    The increase in connectivity brings

    more people to the problem, and with

    varied backgrounds and more

    accumulated experiences, the

    likeliness of finding that solution rise

    immensely.

    4. Continuity

    Another disadvantage of participants

    having to be at the same spot

    simultaneously is that it restricts the

    amount of occasions when creativity

    can take place. If participants are

    required to attend physically at every

    session, only so many sessions will be

    able to take place per year. With the

    right mix of tools for online

    collaboration creativity can be both

    synchronous and asynchronous. If

    they want to collaborate in real-time

    they can simply log on to an instant

    communications service. If they do

    not, they can chose to participate

    solely at times when they are inspired

    to do so and when they have

    constructive ideas to propose.Regardless of synchronicity

    innovation becomes an ongoing

    process that is continuous instead of

    event based.

    The improvement factors of onlinecollaboration.

    A friend once described his home

    cleaning philosophy to me. He said;I clean my home

    continuously. I mean, at least once a

    year...

    INNOVATION FACTORS IMPROVED BY ONLINE

    COLLABORATIONHkan Ozan, CSC

    June 2009

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    If innovation is to be handled in the

    same way, you can be certain that the

    innovation floors of your organization

    will also be continuously dirty. On the

    other hand, at this point in time there

    are early mover opportunities of open

    innovation pioneers, especially since

    most companies have not evenestablished a strategy for how to

    integrate online collaboration as part

    of their innovation process.

    Summary

    Even though non-continuous, the

    pace and quality of communication is

    superior in physical sessions since

    complementary communication

    channels such as body language and

    tone of voice tend to vanish in

    electronic environments. Furthermore,

    even though keyboard communication

    gives the author more time for

    reflection than does live

    communication, a lot of spontaneous

    communication that occurs in live

    environments may be lost. And many

    times the least expected events give

    birth to the greatest ideas.

    Altogether, the conclusion is that

    online collaboration is an

    extraordinary complement to

    qualitative group sessions. Online

    collaboration activities may, if

    managed correctly, increase

    companies innovation outcomes

    considerably, even though they can

    not yet be considered a full substitute

    for interpersonal creative activities.

    INNOVATION FACTORS IMPROVED BY ONLINECOLLABORATIONHkan Ozan, CSC

    June 2009

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    1

    Open InnovationFrom the Open Innovation Forums perspective open innovation involves all aspects ofcreating new business opportunities by engaging end-users in co-creative activities. Web

    2.0 technologies has caused electronic collaboration to evolve, hence paving the way forcompanies to invite customers and employees to be involved in the refinement of theirofferings. Ideally open innovation will create win-win situations where users get servicesthat are more oriented to their needs and organizations will offer services that are moredesired by the market.

    The Open Innovation ForumThe Open Innovation Forum aims at being a knowledge hub and rallying point for user-oriented open innovation, where innovation experts and researchers can collaborate onimproving theories and practices, while open innovation novices are invited to follow, ortake active part, in the development of the area.

    www.openinnovationforum.com

    INNOVATION FACTORS IMPROVED BY ONLINECOLLABORATION

    Hkan Ozan, CSCHkan Ozan is a strategic management consultant at Computer Sciences Corporation (CSC) who isspecialized in IT strategy and innovation management. He is the Innovation Manager of CSC Swedenand has an M.Sc in Computer Science and a B.Sc. in Economics. He has been working with, andresearching, practical open innovation for several years and is currently the project manager of theAirport Living Lab at Stockholm-Arlanda Airport and the project manager of the Open InnovationFrameworks research project.

    Further reading

    Altschuller, G., Shulyak, L. (1998). 40 principles: Triz Keys to Technical Innovation. TecnicalInnovation Center INC.

    De Bono, E. (1973). Lateral thinking: creativity step by step. Harper Colophon.

    Wainfan, L., Davis, P. (2004). Challenges in Virtual Collaboration. RAND Corporation.

    The content in this article is licensed under a Creative Commons Attribute 3.0 License, which allows the materialto freely be copied, distributed, transmitted and remixed as long as the work is attributed to the original authors.