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• Overview
• See the game walkthrough
• Game Structure - Why this is learning?
• Our process
• Design pillars
Outbreak
Game Design Prototype Review
Overview• Premise: You are in charge of responding to a pandemic as it
circles the world. Your decisions will impact the lives of billions of people.
• Features:– Survive for 180 days while maximizing food, health
facilities and vaccines. – Toy with simulators to see the effect of tactical and
strategic decisions– Choose a family and follow them through the crisis– Play fun mini-games that let you experience the pandemic
from a variety of dimensions– Navigate beautiful visual maps illustrating the "wild-fire"
nature of pandemics – Become the virus and gain a gut understanding of the
resiliency of the disease– Print or email tips from the game to send to yourself or a
friend – Build and share your own games using editors
• Genre: Toy-based simulation New genre!
WalkThrough
Access the walkthrough on www.outbreakthegame.com
walkthrough-03.exeMac version
Game Structure
Game Structure
Our Process
• 24- Hour Design Jams (2) Revision, revision, revision
• Prototypes and walkthroughs • Sketches
Prototype
Research
Review
• Reading government documents, news sites
• Survey Questionnaire• Playing similar or related games (over
50)• Documentation using wiki
• Expert reviews – game designers, serious games author, professors
• Playtest focus group
Pillars of Our Design
Stay core Make it sticky
Make it a toy first Stealth education
Rapid – prototyping Human-centered design
Don’t set the player up to failBalance emotion using subtle comedy
Thank You
Jeff Bowman
Angel Inokon