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Our Goal Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun

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Page 1: Our Goal Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun
Page 2: Our Goal Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun

Our Goal

Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun

Page 3: Our Goal Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun

Why is this fun?

Goals:•Competition•Advancement

Gameplay:•Investments

– Internal and External– Visual Feedback

•Supply Chain

Page 4: Our Goal Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun

Visual Feedback

Page 5: Our Goal Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun

Supply Chain

RawMaterials SteelRubber

GiantRobots

Oil

FlyingCars

Copper

PlasticsTires

Silicon

Microprocessors

Smart BombsOtherInputs

OR Legs

IntermediateProducts

ConsumerProducts

Page 6: Our Goal Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun

Cooperative Competition

Conflicting Goals:•Outperform other companies•Don’t let your suppliers or buyers fail

Achieve through:•Communication•Strategic Alliances•Investments

Page 7: Our Goal Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun

Mixing it up

•Events– Attractive opportunity– Threat of possible catastrophes– New information– New technology

•Theme– Fantasy– Sci-Fi– Historical

Page 8: Our Goal Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun

Educational Opportunity

•Teach economic concepts– Supply & demand

– Price equilibrium

– Fixed cost & variable cost

– Substitute & complementary products

•Allow a “Game Master” to influence the world

Page 9: Our Goal Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun

Things we’re thinking about

•Allowing the players to move into raw materials and consumer products

•Mergers and acquisitions

•Stock market

Page 10: Our Goal Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun

Questions?