15
One story of a Gaming Company by Vadim Dagman

One Story of a Gaming Company

Embed Size (px)

Citation preview

Page 1: One Story of a Gaming Company

One story of a Gaming Companyby Vadim Dagman

Page 2: One Story of a Gaming Company

Background - before games

15 years in technology startups. Video gadgets and applications.

Page 3: One Story of a Gaming Company

Let’s make a game!

Page 4: One Story of a Gaming Company

Slingshot Cowboy – living a rock star dream

0

20000

40000

60000

80000

100000

120000

140000

120,239123,768

92,969

71,752

35,274

20,01011,3177,5635,198

4,0833,147120

123105114 118

Page 5: One Story of a Gaming Company

Slingshot Genre evolution

Page 6: One Story of a Gaming Company

Building up portfolio

15,000,000 users / 200,000,000 sessions

Page 7: One Story of a Gaming Company

Marketing – what worked what didn’tCross Promotion

In-app Advertising (Admob)

FreeAppADay

Rewarded Installs (Tapjoy)

App Reviews

Social Marketing

Press Releases

General PR

Page 8: One Story of a Gaming Company

PR Breakthrough

Page 9: One Story of a Gaming Company

BITS OF WISDOM

Page 10: One Story of a Gaming Company

Be ready for success

Page 11: One Story of a Gaming Company

How to monetize• Full screen ads between levels

• Ad banners on static screens where people linger (Leaderboards are perfect)– Use mediation (Adwhirl)

• InApp purchases to upsell premium features and virtual goods

Page 12: One Story of a Gaming Company

How to get featured

Page 13: One Story of a Gaming Company

Track, Test, Analyze, Iterate

Page 14: One Story of a Gaming Company

Make it inherently viral

Page 15: One Story of a Gaming Company

Rock the World

Settle disputes with your friends wherever they are!