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7/24/2019 Nvb_Stat.pdf
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FINAL, OFFICIAL
ABILITIES
4M 7 6 7 - 1
Pleasant Dreams: When another friendly model
Activates within a6 it immediately heals 3
damage.
Df/Wp (M) Safe In My Bed: After an Attack
Action succeeds against this model, discard a
card to make target friendly Nightmare within
a3 suffer the effects of the Action instead as
if it had been the target, including any Triggers.
Release Nightmares: When this model gains
the Waking +4 Condition, summon a Lord
Chompy Bits within 6" and LoS, remove all
Conditions on this model, then bury this model.
Incorporeal: This model ignores, and is
ignored by, other models and terrain during
any movement or push. Reduce all damage
this model suffers from Sh and Ml Attack
Actions by half.
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30mm
ATTACK ACTIONS
(1) Twist Reality (Sh 6 / Rst: Df / Rg: z12 ory1): Target suffers 1/2/4 damage.
C Unhinge: After damaging, target gains Paralyzed if it has Wp 4 or less.
M Feed on Dreams: After damaging, friendly Nightmares within 6" and
LoS of the target may push up to their Wk towards it.
TACTICAL ACTIONS
(0) Tucked In: Reduce the value of this model's Waking Condition by 1.
(1) Daydreaming (Ca 7M / TN: 14M): Summon one Daydream within 6" of this
model. This model gains the following Condition for the rest of the game: "Waking+1: Reduce the healing from this model's Pleasant Dreams Ability by -1. This
Condition may not be removed by the Actions of other friendly models."
MM Slumbering: After succeeding, summon an Alp instead.
(1) Empty Night (Ca 7M / TN: 11M / Rg: 6): Target friendly Nightmare or Minion model.
This Action must declare a Trigger if able.M Journey: After succeeding, the target may push up to 6" in any direction
and then may perform a (1) Ml Action.
C Frantic: After succeeding, target gains Fast.
t Just a Dream: After succeeding, end one Condition on the target.
This model may immediately take this Action again.
R Stitches: After succeeding, heal 2 damage on the target.
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FINAL, OFFICIAL
ABILITIES
Feast on Pain: When this model kills an enemy
model, it may heal 1 damage.
Dreamt: This model may not be buried. Before
this model leaves play, if a friendly Dreamer is
buried, the friendly Dreamer gains Slow and
unburies in base contact with this model. If
a friendly Dreamer is unburied, sacrifice this
model.
Pure Nightmare: This model may not be hired,
it may only be summoned by The Dreamer.
When this model is summoned, it does not
gain Slow, instead it suffers 3 damage whichcannot be reduced or prevented.
Terrifying (All) 12: Enemy models must pass
a TN 12 Horror Duel if they end a Walk action
within this model’s engagement range or
target this model with an Action.
5 7 10 4 6 4
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FINAL, OFFICIAL
ABILITIES
Accomplice: After this model ends its
Activation a friendly model within 6" may
Activate immediately as a Chain Activation.
Insignificant: This model may not take
Interact Actions.
Greedy for Attention: This Crew may hire up to
three of this model. If this model is summoned,
sacrifice all friendly non-Daydream Totems.
Incorporeal: This model ignores, and
is ignored by, other models and terrain
during any movement or push. Reduce all
damage this model suffers from Sh and Ml Attack Actions by half.
Disturbing Whispers: Enemy models within
a4 receive -1 Wp.
5 4 2 6 - 1
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30mm
TACTICAL ACTIONS
(1) Lead Nightmare (Ca 5 / TN: 10 / Rg: 10): Target friendly Nightmare is pushed
up to 4" in any direction. This Action may not target the same model more than
once during a single Activation.
(1) Lucid Nightmare: Sacrifice this model. A friendly Leader in play may gain the
following Condition until the end of its next Activation: "Lucid: This model gains
+M to Ca Actions."
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FINAL, OFFICIAL
ABILITIES
Smother: Enemy models Activating within
a3 of one or more models with this Ability
must pass a TN 12 Wp duel or receive Slow.
Feed on Dreams: Enemy models that receive
Slow withina3 of this model suffer 1 damage.
Never Wake Up: If an enemy model is killed
by Feed on Dreams while withina3 of one or
more friendly Alps, summon an Alp into base
contact with the model before removing it.
Insignificant: This model may not take
Interact Actions.
4 4 4 5 - 1
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30mm
ATTACK ACTIONS
(1) Kiss Goodnight (Ml 5 / Rst: Df / Rg:y1): Target suffers 1/1/3 damage. If the
target suffers Moderate or Severe damage, it gains the Slow Condition.
TACTICAL ACTIONS
(1) Blood Gift: Target other friendly Nightmare within 4" heals 1/1/2 damage. This
model suffers 2 damage.
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FINAL, OFFICIAL
ABILITIES
Terrifying (All) 12: Enemy models must pass
a TN 12 Horror Duel if they end a Walk Action
within this model’s engagement range or
target this model with an Action.
Nightstalker: Enemy models that fail a
Horror Duel within a3 suffer 2 damage after
resolving the current Action.
4 6 10 7 6 2
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30mm
ATTACK ACTIONS
(1) Long, Clawed Fingers (Ml 6M / Rst: Df / Rg:y2): Target suffers 1/3/4 damage.
If the target was an enemy, this model gains the following Condition until the end of the
game: "Plucked Eyeball +1: This model gains +1 Df , up to a maximum of +3."
MC Remove Eye: When damaging, this attack deals moderate damageinstead of flipping for damage. All enemy models within p4 must take a
TN 12 Horror Duel.
MR I Want Them Both: After succeeding, take this Action again. This
Action may not declare Triggers.
TACTICAL ACTIONS
(0) Savor Delicacy: This Action may only be taken if this model has the
Plucked Eyeball Condition. Lower this model's Plucked Eyeball Condition by 1
to make target model within 2" heal 2/3/5 damage.
(1) Crescent Moon (Ca 6M / TN: 12M): This Action may only be taken if this
model has the Plucked Eyeball Condition. Lower this model's Plucked Eyeball Condition by 1 to summon an Alp within 6".
(1) Sleep, My Friends (Ca 6M / TN: 13MM): Enemy models withinp3 must pass a TN
12 Wp duel or receive the Slow Condition.
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FINAL, OFFICIAL
ABILITIES
Black Blood: All models without Black Blood
within p1 suffer 1 damage when this model
suffers damage.
Same Oppressive Force: When this model
heals damage which it had suffered or gains
a Condition from a source other than the Same
Malignant Force Ability, any friendly Lilitu heals
the same amount of damage or gains the same
Condition unless it discards 2 cards.
Regeneration +1: When this model
Activates, it heals +1 damage.
5 6 8 4 6 2
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30mm
ATTACK ACTIONS
(1) Poisoned Claws (Ml 6 / Rst: Df / Rg: y2): Target suffers 2/3/5 damage and
gains the Poison +2 Condition. This Attack flip receives + while this model has 5
or fewer Wounds remaining.
(1) Vampiric Bite (Ml 7M / Rst: Df / Rg: y1): Target suffers 1/2/4 damage.
M Drink Blood: After damaging, this model heals an amount of
damage equal to the damage inflicted.
TACTICAL ACTIONS
(0) Lie In Wait: This model may discard a card to push up to 3" in any direction
and gain the following Condition until the end of the Turn: “Pounce: When an enemy
model ends a Push or Move within this model’s engagement range that is not part
of a Walk or Charge Action, this model may immediately take a 1 AP Ml Attack
Action against the model without spending AP."
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FINAL, OFFICIAL
ABILITIES
Black Blood: All models without Black Blood
within p1 suffer 1 damage when this model
suffers damage.
Same Malignant Force: When this model
heals damage which it had suffered or gains
a Condition from a source other than the Same
Oppressive Force Ability, any friendly Lelu heals
the same amount of damage or gains the same
Condition unless it discards 2 cards.
Regeneration +1: When this model Activates,
it heals +1 damage.
6 6 7 6 6 2
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30mm
ATTACK ACTIONS
(1) Barbed Whip (Ml 5M / Rst: Df / Rg: y4): Target suffers 1/2/4 damage. This
Attack receives+ to damage flips against models with less than half their Wounds
remaining.
MM Impure Thoughts: After damaging, the target must pass a TN 14Wp duel or receive Paralyzed.
(1) Lure (Ca 7CM / TN: 12cM / Rst: Wp / Rg: 18): Move target model its Wk.
The target must end the move as close to this model as possible.
TACTICAL ACTIONS
(1) Whispers In Blood: This model gains the following Condition until the end of
the Turn: “Whispers In Blood +1: This model gains + to all duels.”
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FINAL, OFFICIAL
ABILITIES
Incorporeal: This model ignores, and
is ignored by, other models and terrain
during any movement or push. Reduce all
damage this model suffers from Sh and Ml Attack Actions by half.
The Madness Spreads: Enemy models
within a4 which are performing a Wp duel
must discard a card before cheating, or
they may not Cheat Fate.
Psychosis: When an enemy model within
a2 targets this model with an Attack
Action, the enemy model must pass a TN
10 Wp duel or the Action immediately fails.
6 5 3 7 - 2
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30mm
ATTACK ACTIONS
(1) Neverborn Whispers (Sh 5 / Rst: Wp / Rg: z10 or y1): Target suffers 1/2/2
damage. Models damaged by this Attack gain the following Condition until the end
of the Turn: "I Can Hear Them +1: This model suffers -1 Wp."
TACTICAL ACTIONS
(1) Induce Phobia: All enemy models withinp2 must take a TN 10 Horror Duel.
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FINAL, OFFICIAL
ABILITIES
Playthings: Friendly Constructs Activating
withina6 of this model gain +1 Wk until the
end of the Activation.
Terrifying (All) 11: Enemy models must pass
a TN 11 Horror Duel if they end a Walk Action
within this model’s engagement range or
target this model with an Action.
Inhale Terror: Whenever a model fails a
Horror Duel withina6, draw one card.
Center of the Web: If this model is removed
from play, discard all friendly Web Markers.
4 7 10 5 - 2
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40mm
ATTACK ACTIONS
(1) Needle-Filled Mouth (Ml 6M / Rst: Df / Rg:y1): Target suffers 2/3/6 damage,
ignoring Armor.
MC Venomous Bite: After damaging, the target gains the Poison +3
Condition.Mt Spin Web: After damaging, place the target in base contact with a
friendly Web Marker within 8" and LoS of this model.
(1) Exhale Terror (Ca 6M / Rst: Wp / Rg: 8): Target suffers 1/2/5 damage. A
model damaged by this Action must perform a TN 12 Horror Duel.
(1) Seize Prey (Ca 6M / Rst: Wp / Rg: 6): Target a model with 2 or more friendlyWeb Markers within 3" of it. Discard all Web Markers within 3" of the target. The
target gains the Paralyzed and Poison +5 Conditions. Then, place this model into
base contact with the target.
TACTICAL ACTIONS
(0) Create Web: Place a Web Marker within 6" and LoS. Enemy models suffer -1
Wp for each Web Marker within 3" and LoS of them.
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FINAL, OFFICIAL
ABILITIES
Black Blood: All models without Black Blood
within p1 suffer 1 damage when this model
suffers damage.
Grow: If a friendly Terror Tot model within
12" (regardless of LoS) kills a non-Peon
enemy model with an Attack Action, summon
a Young Nephilim in base contact with the
Terror Tot. Then, sacrifice the Terror Tot.
Blood In The Air: If an enemy model is killed
within 4" of this model, all friendly Nephilim
within LoS of the enemy model may push up
to their Wk towards it before removing it.
5 5 8 5 5 2
ATTACK ACTIONS
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30mm
ATTACK ACTIONS
(1) Ritual Knife (Ml 7M / Rst: Df / Rg: y1): Target suffers 1/1/3 damage.
M Blood Curse: After damaging, the target gains the following
Condition for the rest of the game: "Blood Curse: At the end of every
Turn, this model suffers 1 damage."M Blood Infusion: After damaging, the target gains the following Condition
for the rest of the game: "Black Blood: All models without Black Blood
withinp1 suffer 1 damage when this model suffers damage."
TACTICAL ACTIONS
(1) Black Blood Pustule (Ca 9M / TN: 15M / Rg: 12): Target friendly model withthe Black Blood Ability suffers 1 damage, ignoring the Black Blood Ability. Enemy
models withinp1 of the target model suffer 2 damage.
t Blessings: After succeeding, the target gains the following Condition
until the end of the Turn: "Blessings: This model gains+ on all Df duels."
R Boiling Blood: After succeeding, the target gains the following Condition
until the end of the Turn: "Boiling: This model gains+ on all Ml duels."C Clot: After succeeding, if the target is still in play it heals 3 damage.
(1) Bloody Feast (Ca 9M / TN: 15M / Rg: 6): Discard a Corpse Marker within 3" and
LoS of this model to summon a Young Nephilim into base contact with target friendly
Terror Tot. Sacrifice the Terror Tot.
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FINAL, OFFICIAL
ABILITIES
Flight: This model is immune to falling
damage and may ignore any terrain or
models while moving.
Black Blood: All models without Black Blood
within p1 suffer 1 damage when this model
suffers damage.
Melee Expert: This model gains 1
additional AP which may only be used to
take Ml Actions.
Regeneration +1: When this model
Activates, it heals +1 damage.
5 7 12 6 6 3
ATTACK ACTIONS
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50mm
ATTACK ACTIONS
(1) Lorelei, the Living Blade (Ml 7R / Rst: Df / Rg:y3): Target suffers 4/5/6 damage.
t Rejoice: After damaging, draw a card.
RM The Bloody Beauty: After damaging, all enemy models within p4
must pass a TN 13 Wp duel or be pushed up to 5" in a direction ofthis model's choice.
R Birthright: After killing a friendly Leader during this model's
Activation, the Leader does not count as killed for Encounter purposes.
This model heals 4 damage. This model counts as the Crew's Leader
for Encounter purposes for the remainder of the game. This model
replaces its Melee Expert Ability with the following Ability for the restof the game: "Melee Master: This model gains 2 additional AP which
may only be used to take Ml Actions."
TACTICAL ACTIONS
(0) Teach Them Fear: Until the end of this Activation, when this model kills a non-Peon
enemy model, it heals 2 damage and all enemy models within p4 must take a TN 14Horror Duel.
(0) Blood For Blood (Ca 7 / TN: 11): This model suffers 1 damage.
M Limb for Limb: After succeeding, take this Action again. This Action
may not declare Triggers.
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FINAL, OFFICIAL
ABILITIES
Decoy: When this model would suffer
damage, it may kill a friendly model with
the Personal Puppet Condition within 6" to
reduce the damage to 0.Accomplice: After this model ends its
Activation a friendly model within 6" may
Activate immediately as a Chain Activation.
Puppet Friends: Crews containing this
model may hire Puppet models regardless
of this Crew's declared Faction. This model
may move through, but not stop on, friendlyPuppet models during moves and pushes.
Df (M) Run Away Home: After resolving, push
this model up to 3" in any direction.
5M 6 9 5 - 2
ATTACK ACTIONS
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30mm
ATTACK ACTIONS
(1) Pull the Strings (Ca 7M / Rst: Wp / Rg: 10): Target suffers 2/3/4 damage. This
damage flip gains+.
M Twist Threads: After damaging, the target gains the Slow Condition.
MC My Bidding: After damaging target non-Leader, the target immediately
performs a (1) Action chosen and controlled by this model's controller.
This Action may not declare Triggers.
MM Idle Hands: After damaging target non-Leader, it gains this Condition
until the end of its next Activation: "A New Thread: When this model
Activates, the opposing player immediately performs a (1) Action with this
model. This counts as spending one of this model's AP for the Activation."
TACTICAL ACTIONS
(1) My Will: Target other friendly Minion, Peon, or Puppet within 6" immediately
takes a (1) Action. The target gains + to any duels during the Action.
(1) Extra Thread (Ca 7M / TN: 16MM / Rg: 6): Summon a Marionette or Wicked Doll
in base contact with target Scrap Marker and then discard the Marker.
(0) Puppet Master: Target friendly Minion model within 6" gains the following Condition
until this model takes this Action again: "Personal Puppet: When this Crew's Leader
suffers damage from an enemy model, this model may suffer 1 damage to take a (1)
Action without spending any AP after the current Action is resolved."
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FINAL, OFFICIAL
ABILITIES
Hard to Kill: While this model has 2 or more
Wd remaining when it suffers damage, it
may not be reduced to below 1 Wd.
A Perfect Match: When this model wouldsuffer damage from a Condition, it prevents 1
damage dealt by the Condition.
Retract: When this model is killed, target
friendly Minion within 6" may gain any
Conditions which were on this model.
Collodi's Toys: This Crew may hire up to fourof this Totem. If this model is summoned,
sacrifice all friendly non-Marionette Totems.
5 5 4 5 6 1
ATTACK ACTIONS
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30mm
ATTACK ACTIONS
(1) Wooden Claws (Ml 4 / Rst: Df / Rg:y1): Target suffers 1/2/4 damage. If this
model is within 6" of a friendly Leader, this Action receives +1 Ml.
R Protect the Puppet Master: While damaging, if this model is
within 6" of a friendly Leader, this Attack deals +1 damage.t Made to Follow: After taking this Action outside of this model's
Activation, immediately take this Action again. This Action may not
declare Triggers.
TACTICAL ACTIONS
(0) Tell No Lies: Neither this model nor its target may Cheat Fate or use Soulstones
during its next opposed duel during this Activation.
(0) Dragging Along: Discard a card to push target friendly model within 6" up to
2" in any direction.
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FINAL, OFFICIAL
ABILITIES
Hard to Kill: While this model has 2 or more
Wd remaining when it suffers damage, it
may not be reduced to below 1 Wd.
Eternal Nightmare: When this modelsuffers damage from an Attack Action
which reduces it to 1 Wound, it gains the
Reactivate Condition.
Rotten Contents: After suffering damage,
this model must flip a card which may not
be cheated. If it is a C, all living models
within p2 suffer 2 damage.
4 5 7 4 6 2
ATTACK ACTIONS
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30mm
ATTACK ACTIONS
(1) Hooks (Ml 5 / Rst: Df / Rg: y1): Target suffers 1/2/4 damage.
(1) Gamble Your Life (Ca 6M / Rst: Df / Rg: 6): Target suffers 3/4/7 damage.
If this model fails this Action, the opposing player makes a 3/4/7 damage flipagainst this model. Damage flips generated by this Action may not be cheated and
ignore all+ and-.
(1) A Game of Chance (Ca 5M / Rst: Wp / Rg: 6): Target an enemy model. The
winner of this duel draws two cards and then discards one card. This Action may
only be taken once per Turn.
C Heads, I Win: After succeeding, target must discard a card if able.C Tails, You Lose: After failing, draw a card.
TACTICAL ACTIONS
(0) Creepy Fog (Ca 6M / TN: 13M): Until the end of the Turn, the area within a4
of this model is considered Ht 3 Soft Cover.
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FINAL, OFFICIAL
ABILITIES
Sewn In Poison: Enemy models within a2
that suffer damage from an Ml Action gain
the Poison +1 Condition after resolving the
current Action.Accomplice: After this model ends its
Activation a friendly model within 6" may
Activate immediately as a Chain Activation.
Wicked Intentions: Enemy models with the
Poison Condition which begin their Activation
within a2 of one or more models with this
Ability immediately suffer 1 damage from the
Poison Condition and then lower their Poison
Condition value by 1.
6 5 4 5 5 1
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FINAL, OFFICIAL
ABILITIES
The Long Journey: After a Scheme Marker
is placed by another model within 3", this
model may push up to 4" in any direction.
Unimpeded: This model ignores penalties forsevere terrain when moving.
Sweet Nothings: Enemy models within a4
suffer -1 Wp.
Df (M) Run Away Home: After resolving, push
this model up to 3" in any direction.
7 5 6 6 6 2
ATTACK ACTIONS
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30mm30mm
(1) Needle and Thread (Ml 7 / Rst: Df / Rg: y2): Target suffers 1/2/4 damage.
C Sewn Lips: After succeeding, the target gains the following Condition
for the rest of the game: "Sewn Lips: This model may not take Tactical
Actions other than Walk. This model may end this Condition by suffering 1
damage at the start of its Activation."R Sewn Hands: After succeeding, the target gains the following Condition
for the rest of the game: "Sewn Hands: This model may not take Attack
Actions. This model may end this Condition by suffering 2 damage at the
start of its Activation."
M Sewn Feet : After succeeding, the target gains the following Condition
for the rest of the game: "Sewn Feet: This model may not take WalkActions. This model may end this Condition by suffering 3 damage at the
start of its Activation."
(1) Obey (Ca 7 / TN: 14M / Rst: Wp / Rg: 12): Target non-Leader model
immediately performs a (1) Action chosen and controlled by this model’s controller.
A model which performed an Attack due to Obey may not be targeted by Obey again
during the same Activation.
TACTICAL ACTIONS
(0) Twist: Target other friendly non-Leader Puppet within 8" performs a (1) Action.
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FINAL, OFFICIAL
ABILITIES
Df/Wp (t) Smoldering Heart: After this
model succeeds, the attacking model gains
the Burning +1 Condition.
Bullet Proof +1: Reduce all damage sufferedby this model from Sh Actions by +1, to a
minimum of 1.
Martyr: When another Woe within a6
suffers damage, after any other damage
reduction, this model may suffer 1 damage
to reduce the damage being suffered by
the Woe by 1.
6 4 6 5 6 1
ATTACK ACTIONS
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30mm
ATTACK ACTIONS
(1) Ignition (Ca 6t / Rst: Df / Rg: z12 or y2): Target gains the Burning +1
Condition.
t Stoke the Flames: After succeeding, the target gains an additional
Burning +1 Condition for eacht in the final duel total.
(0) Incite (Ca 6t / Rst: Wp / Rg: 12): Target gains the following Condition until
the start of its next Activation: "Mood Swing: When this model's controller has the
opportunity to Activate a model, the opponent may choose for this model to Activate
instead if it is available to Activate."
TACTICAL ACTIONS
(0) Throw a Fit: Until the end of the Turn enemy models within a6 which have not
Activated yet this Turn suffer -2 Wp.
(1) Playing With Matches (Ca 6t / TN: 13 / Rg: p4) All models in range must
pass a TN 15 Df duel or gain the Burning +1 Condition.
tR Oil and Rags: After succeding, any model which fails the Df duel
suffers an additional Burning +1 Condition.
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FINAL, OFFICIAL
ABILITIES
A Mother's Rage: After a friendly Swampfiend
model withina6 is killed by an enemy model,
this model may take a Charge Action targeting
the enemy model if it is within range and LoS.
This Charge does not cost any AP.
Silent: Models cannot ignore LoS or cover
when targeting this model.
Perfect Camouflage: Attacks generated by
the Charge Action and Sh Actions receive
- while targeting this model if this model
has not yet Activated this Turn.
The Hatching: When this model is killed
or sacrificed, summon a Gupps model into
base contact with each friendly Egg Marker,
then discard the Egg Marker.
6 5 8 5 6 3
ATTACK ACTIONS
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(1) Menacing Talons (Ml 6 / Rst: Df / Rg: y2): Target suffers 2/3/5 damage.
M Bite: After damaging, the target receives the Poison +1 Condition.
TACTICAL ACTIONS(0) Lay Eggs (Ca 6 / TN: 12C): Place a friendly Egg Marker in base contact with
this model. This Action may only be taken once per Turn.
(2) Nesting Pool: Summon a Gupps model into base contact with every friendly Egg
Marker in play, then discard every friendly Egg Marker in play. This Action may not be
taken if this model took the Lay Eggs Action this Turn.
(1) Nourish the Young: Until the end of the Turn, other friendly models which begin
their Activation within a6 of this model receive +2 Cg for the remainder of the
Activation.
50mm
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FINAL, OFFICIAL
ABILITIES
Silent: Models cannot ignore LoS or cover
when targeting this model.
Perfect Camouflage: Attacks generated by
the Charge Action and Sh Actions receive- while targeting this model if this model
has not yet Activated this Turn.
Companion: After a friendly model ends its
Activation within 6” of this model, this model
may Activate immediately as a Chain Activation.
5 4 4 5 5 1
ATTACK ACTIONS
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40mm
(1) Useless Talons (Ml 5 / Rst: Df / Rg:y1): Target suffers 1/2/3 damage.
M Bite: After damaging, the target receives the Poison +1 Condition.
c Adulthood : After killing target enemy non-Peon model, summon a
Silurid in base contact with this model and then sacrifice this model.
TACTICAL ACTIONS
(0) Leap (Ca 9 / TN: 10M): This model immediately moves up to its Cg, ignoring
intervening terrain and models during the move.
(0) Juvenile's Wail: If this model is killed or sacrificed by an enemy model beforethe end of the Turn, all friendly Swampfiend models within p6 immediately gain the
following Condition until the end of the Turn: "Protect the Nest: This model deals
+2 damage with all Ml Actions."
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FINAL, OFFICIAL
ABILITIES
Black Blood: All models without Black Blood
within p1 suffer 1 damage when this model
suffers damage.
From the Shadows: This model may bedeployed anywhere on the board that is at
least 6” away from the enemy Deployment
Zone. This model may not take Interact
Actions on the first Turn.
Df/Wp (M) Deranged Laughter: After
suffering damage, all enemy models within
p4 gain the following Condition until the end
of the Turn: "Disturbed: This model suffers
-1 Wp."
Disguised: This model may not be the target
of the Charge Action.
5 5 8 5 5 2
ATTACK ACTIONS
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30mm
(1) Inhuman Claws (Ml 5M / Rst: Df / Rg:y1): Target suffers 2/3/5 damage.
MM Flay : The damage flip resulting from this Attack may be cheated
if it suffers one or more -.
(1) Shotgun (Sh 6 / Rst: Df / Rg: z10): Target suffers 2/3b /4bb damage.
t Stay Down!: After damaging, all models damaged by this Attack
must pass a TN 12 Wp duel or gain the following Condition for the
rest of the Turn: "Head Down: This model may not declare Walk or
Charge Actions."
(0) Disillusion (Ca 6M / TN: 12M / Rst: Wp / Rg: 4): Push target enemy model upto its Wk in any direction.
MC Question Loyalty : After succeeding, the target gains the
following Condition for the rest of the Turn: "Whose Side Am I On?!:
This model suffers - to Df duels."
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FINAL, OFFICIAL
ABILITIES
Accomplice: After this model ends its
Activation a friendly model within 6" may
Activate immediately as a Chain Activation.
Hard to Kill: While this model has 2 or moreWd remaining when it suffers damage, it may
not be reduced to below 1 Wd.
Armor +1: Reduce all damage suffered by this
model by +1, to a minimum of 1.
Disguised Fate: Other friendly models within
a2 may Cheat Fate with the card face down.The card is revealed before declaring Triggers,
but after the opponent has cheated (or
chosen not to cheat).
6 5 4 5 6 1
ATTACK ACTIONS
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30mm
(1) Secret Blade (Ml 4 / Rst: Df / Rg:y1): Target suffers 1/2/4 damage.
TACTICAL ACTIONS
(0) Rapid Acceleration: Target friendly Leader within 8" gains the following Condition
until the end of the Turn: "Rapid Acceleration: After resolving an enemy Attack which
targeted this model, this model may end this Condition to push up to 3" in any
direction."
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FINAL, OFFICIAL
ABILITIES
Insignificant: This model may not take
Interact Actions.
Consumed: When this model is killed
or sacrificed, all models in p2 suffer 2damage and gain the following Condition
until the end of the Turn: "Under the
Influence: This model has the Brilliance
Characteristic."
Hard to Wound +1: Damage flips against
this model suffer-.
Hard to Kill: While this model has 2 or more
Wd remaining when it suffers damage, itmay not be reduced to below 1 Wd.
3 4 8 4 5 2
ATTACK ACTIONS
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30mm
(1) Smoldering Grasp (Ml 4 / Rst: Df / Rg:y1): Target suffers 1/2/3 damage. This
Action gains +1 Ml and+ when taken as a disengaging strike.
M Burn Out : After damaging, the target must discard 1 card if able.
C Just a Touch: After damaging, the target gains the followingCondition until the end of the Turn: "Under the Influence: This model
has the Brilliance Characteristic."
TACTICAL ACTIONS
(0) Drawn to the Light: Target a model with the Brilliance Characteristic within 12".
Push this model 5" towards the target.
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FINAL, OFFICIAL
ABILITIES
5 6 10 6 10 3
Df (M) Our Home: Reduce damage
suffered by this model during this Action
by 1 for each M in its final duel total, to a
minimum of 1.
Stubborn: Enemy models suffer a - to the
Attack flip of Attack Actions that are resisted
by this model’s Wp.
Chasing Reclamation: This model adds a
number of +M to all of its final duel totals equal
to the Turn number minus one.
Unimpeded: This model ignores penalties forsevere terrain when moving.
ATTACK ACTIONS
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50mm
(1) Final Retribution (Ml 6 / Rst: Df / Rg: y3): Target suffers 2/3/5 damage.
M Retribution Comes to All: When damaging the target, this attack
deals +1 damage for each M in the final duel total to a maximum
of +3.M For My Brethren: After damaging an enemy model, this model may
discard one Scrap, Corpse, or Scheme Marker within 3" and LoS of
it for each M in the final duel total.
TACTICAL ACTIONS
(0) Revel in Reclamation (Ca 6 / TN: 12MM): Push this model up to 6" in anydirection. Before this model is pushed, it may target a friendly model within 2"
and LoS. At the end of the push, place the target in base contact with this model.
(0) Judgment Day (Ml 6 / TN: 12MMMMM): Perform a Final Retribution Attack
Action against all enemy models in range and LoS.