47

Nvb_Stat.pdf

Embed Size (px)

Citation preview

Page 1: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 1/47

Page 2: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 2/47

FINAL, OFFICIAL

ABILITIES

4M  7 6 7 - 1

Pleasant Dreams: When another friendly model

Activates within a6 it immediately heals 3

damage.

Df/Wp (M) Safe In My Bed: After an Attack

Action succeeds against this model, discard a

card to make target friendly Nightmare within

a3 suffer the effects of the Action instead as

if it had been the target, including any Triggers.

Release Nightmares: When this model gains

the Waking +4  Condition, summon a Lord

Chompy Bits within 6" and LoS, remove all

Conditions on this model, then bury this model.

Incorporeal: This model ignores, and is

ignored by, other models and terrain during

any movement or push. Reduce all damage

this model suffers from Sh  and Ml  Attack

Actions by half.

Page 3: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 3/47

30mm

ATTACK ACTIONS

(1) Twist Reality (Sh 6 / Rst: Df  / Rg: z12 ory1): Target suffers 1/2/4 damage.

C Unhinge: After damaging, target gains Paralyzed if it has Wp 4 or less.

M Feed on Dreams: After damaging, friendly Nightmares within 6" and

LoS of the target may push up to their Wk towards it.

TACTICAL ACTIONS

(0) Tucked In: Reduce the value of this model's Waking Condition by 1.

(1) Daydreaming (Ca 7M / TN: 14M): Summon one Daydream within 6" of this

model. This model gains the following Condition for the rest of the game: "Waking+1:  Reduce the healing from this model's Pleasant Dreams  Ability by -1. This

Condition may not be removed by the Actions of other friendly models."

MM  Slumbering: After succeeding, summon an Alp instead.

(1) Empty Night (Ca 7M / TN: 11M / Rg: 6): Target friendly Nightmare or Minion model.

This Action must declare a Trigger if able.M  Journey: After succeeding, the target may push up to 6" in any direction

and then may perform a (1) Ml Action.

C Frantic: After succeeding, target gains Fast.

t  Just a Dream: After succeeding, end one Condition on the target.

This model may immediately take this Action again.

R  Stitches: After succeeding, heal 2 damage on the target.

Page 4: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 4/47

FINAL, OFFICIAL

ABILITIES

Feast on Pain: When this model kills an enemy

model, it may heal 1 damage.

Dreamt: This model may not be buried. Before

this model leaves play, if a friendly Dreamer is

buried, the friendly Dreamer gains Slow  and

unburies in base contact with this model. If

a friendly Dreamer is unburied, sacrifice this

model.

Pure Nightmare: This model may not be hired,

it may only be summoned by The Dreamer.

When this model is summoned, it does not

gain Slow, instead it suffers 3 damage whichcannot be reduced or prevented.

Terrifying (All) 12: Enemy models must pass

a TN 12 Horror Duel if they end a Walk action

within this model’s engagement range or

target this model with an Action.

5 7 10 4 6 4

Page 5: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 5/47

Page 6: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 6/47

FINAL, OFFICIAL

ABILITIES

Accomplice: After this model ends its

Activation a friendly model within 6" may

Activate immediately as a Chain Activation.

Insignificant:  This model may not take

Interact Actions.

Greedy for Attention: This Crew may hire up to

three of this model. If this model is summoned,

sacrifice all friendly non-Daydream Totems.

Incorporeal: This model ignores, and

is ignored by, other models and terrain

during any movement or push. Reduce all

damage this model suffers from Sh and Ml Attack Actions by half.

Disturbing Whispers: Enemy models within

a4 receive -1 Wp.

5 4 2 6 - 1

Page 7: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 7/47

30mm

TACTICAL ACTIONS

(1) Lead Nightmare (Ca 5 / TN: 10 / Rg: 10): Target friendly Nightmare is pushed

up to 4" in any direction. This Action may not target the same model more than

once during a single Activation.

(1) Lucid Nightmare: Sacrifice this model. A friendly Leader in play may gain the

following Condition until the end of its next Activation: "Lucid:  This model gains

+M to Ca Actions."

Page 8: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 8/47

FINAL, OFFICIAL

ABILITIES

Smother: Enemy models Activating within

a3 of one or more models with this Ability

must pass a TN 12 Wp duel or receive Slow.

Feed on Dreams: Enemy models that receive

Slow withina3 of this model suffer 1 damage.

Never Wake Up: If an enemy model is killed

by Feed on Dreams while withina3 of one or

more friendly Alps, summon an Alp into base

contact with the model before removing it.

Insignificant:  This model may not take

Interact Actions.

4 4 4 5 - 1

Page 9: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 9/47

30mm

ATTACK ACTIONS

(1) Kiss Goodnight (Ml 5 / Rst: Df   / Rg:y1): Target suffers 1/1/3 damage. If the

target suffers Moderate or Severe damage, it gains the Slow Condition.

TACTICAL ACTIONS

(1) Blood Gift: Target other friendly Nightmare within 4" heals 1/1/2 damage. This

model suffers 2 damage.

Page 10: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 10/47

FINAL, OFFICIAL

ABILITIES

Terrifying (All) 12: Enemy models must pass

a TN 12 Horror Duel if they end a Walk Action

within this model’s engagement range or

target this model with an Action.

Nightstalker:  Enemy models that fail a

Horror Duel within a3 suffer 2 damage after

resolving the current Action.

4 6 10 7 6 2

Page 11: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 11/47

30mm

ATTACK ACTIONS

(1) Long, Clawed Fingers (Ml 6M / Rst: Df   / Rg:y2): Target suffers 1/3/4 damage.

If the target was an enemy, this model gains the following Condition until the end of the

game: "Plucked Eyeball +1: This model gains +1 Df , up to a maximum of +3."

MC Remove Eye: When damaging, this attack deals moderate damageinstead of flipping for damage. All enemy models within p4 must take a

TN 12 Horror Duel.

MR  I Want Them Both: After succeeding, take this Action again. This

Action may not declare Triggers.

TACTICAL ACTIONS

(0) Savor Delicacy: This Action may only be taken if this model has the

Plucked Eyeball Condition. Lower this model's Plucked Eyeball Condition by 1

to make target model within 2" heal 2/3/5 damage.

(1) Crescent Moon (Ca 6M / TN: 12M): This Action may only be taken if this

model has the Plucked Eyeball Condition. Lower this model's Plucked Eyeball Condition by 1 to summon an Alp within 6".

(1) Sleep, My Friends (Ca 6M / TN: 13MM): Enemy models withinp3 must pass a TN

12 Wp duel or receive the Slow Condition.

Page 12: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 12/47

FINAL, OFFICIAL

ABILITIES

Black Blood: All models without Black Blood

within p1 suffer 1 damage when this model

suffers damage.

Same Oppressive Force:  When this model

heals damage which it had suffered or gains

a Condition from a source other than the Same

Malignant Force Ability, any friendly Lilitu heals

the same amount of damage or gains the same

Condition unless it discards 2 cards.

Regeneration +1: When this model

Activates, it heals +1 damage.

5 6 8 4 6 2

Page 13: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 13/47

30mm

ATTACK ACTIONS

(1) Poisoned Claws (Ml 6 / Rst: Df  / Rg: y2): Target suffers 2/3/5 damage and

gains the Poison +2 Condition. This Attack flip receives + while this model has 5

or fewer Wounds remaining.

(1) Vampiric Bite (Ml 7M / Rst: Df  / Rg: y1): Target suffers 1/2/4 damage.

M  Drink Blood:  After damaging, this model heals an amount of

damage equal to the damage inflicted.

TACTICAL ACTIONS

(0) Lie In Wait:  This model may discard a card to push up to 3" in any direction

and gain the following Condition until the end of the Turn: “Pounce: When an enemy

model ends a Push or Move within this model’s engagement range that is not part

of a Walk or Charge Action, this model may immediately take a 1 AP Ml  Attack

Action against the model without spending AP."

Page 14: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 14/47

FINAL, OFFICIAL

ABILITIES

Black Blood: All models without Black Blood

within p1 suffer 1 damage when this model

suffers damage.

Same Malignant Force:  When this model

heals damage which it had suffered or gains

a Condition from a source other than the Same

Oppressive Force Ability, any friendly Lelu heals

the same amount of damage or gains the same

Condition unless it discards 2 cards.

Regeneration +1: When this model Activates,

it heals +1 damage.

6 6 7 6 6 2

Page 15: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 15/47

30mm

ATTACK ACTIONS

(1) Barbed Whip (Ml 5M / Rst: Df  / Rg: y4): Target suffers 1/2/4 damage. This

Attack receives+ to damage flips against models with less than half their Wounds

remaining.

MM Impure Thoughts: After damaging, the target must pass a TN 14Wp duel or receive Paralyzed.

(1) Lure (Ca 7CM / TN: 12cM / Rst: Wp  / Rg: 18): Move target model its Wk.

The target must end the move as close to this model as possible.

TACTICAL ACTIONS

(1) Whispers In Blood:  This model gains the following Condition until the end of

the Turn: “Whispers In Blood +1:  This model gains + to all duels.”

Page 16: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 16/47

FINAL, OFFICIAL

ABILITIES

Incorporeal: This model ignores, and

is ignored by, other models and terrain

during any movement or push. Reduce all

damage this model suffers from Sh and Ml Attack Actions by half.

The Madness Spreads:  Enemy models

within a4 which are performing a Wp duel

must discard a card before cheating, or

they may not Cheat Fate.

Psychosis:  When an enemy model within

a2 targets this model with an Attack

Action, the enemy model must pass a TN

10 Wp duel or the Action immediately fails.

6 5 3 7 - 2

Page 17: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 17/47

30mm

ATTACK ACTIONS

(1) Neverborn Whispers (Sh 5 / Rst: Wp / Rg: z10 or y1): Target suffers 1/2/2

damage. Models damaged by this Attack gain the following Condition until the end

of the Turn: "I Can Hear Them +1: This model suffers -1 Wp."

TACTICAL ACTIONS

(1) Induce Phobia: All enemy models withinp2 must take a TN 10 Horror Duel.

Page 18: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 18/47

FINAL, OFFICIAL

ABILITIES

Playthings: Friendly Constructs Activating

withina6 of this model gain +1 Wk until the

end of the Activation.

Terrifying (All) 11: Enemy models must pass

a TN 11 Horror Duel if they end a Walk Action

within this model’s engagement range or

target this model with an Action.

Inhale Terror: Whenever a model fails a

Horror Duel withina6, draw one card.

Center of the Web: If this model is removed

from play, discard all friendly Web Markers.

4 7 10 5 - 2

Page 19: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 19/47

40mm

ATTACK ACTIONS

(1) Needle-Filled Mouth (Ml 6M / Rst: Df  / Rg:y1): Target suffers 2/3/6 damage,

ignoring Armor.

MC Venomous Bite: After damaging, the target gains the Poison +3 

Condition.Mt  Spin Web: After damaging, place the target in base contact with a

friendly Web Marker within 8" and LoS of this model.

(1) Exhale Terror (Ca 6M / Rst: Wp  / Rg: 8): Target suffers 1/2/5 damage. A

model damaged by this Action must perform a TN 12 Horror Duel.

(1) Seize Prey (Ca 6M / Rst: Wp / Rg: 6): Target a model with 2 or more friendlyWeb Markers within 3" of it. Discard all Web Markers within 3" of the target. The

target gains the Paralyzed and Poison +5 Conditions. Then, place this model into

base contact with the target.

TACTICAL ACTIONS

(0) Create Web: Place a Web Marker within 6" and LoS. Enemy models suffer -1

Wp for each Web Marker within 3" and LoS of them.

Page 20: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 20/47

FINAL, OFFICIAL

ABILITIES

Black Blood: All models without Black Blood

within p1 suffer 1 damage when this model

suffers damage.

Grow:  If a friendly Terror Tot model within

12" (regardless of LoS) kills a non-Peon

enemy model with an Attack Action, summon

a Young Nephilim in base contact with the

Terror Tot. Then, sacrifice the Terror Tot.

Blood In The Air: If an enemy model is killed

within 4" of this model, all friendly Nephilim

within LoS of the enemy model may push up

to their Wk towards it before removing it.

5 5 8 5 5 2

ATTACK ACTIONS

Page 21: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 21/47

30mm

ATTACK ACTIONS

(1) Ritual Knife (Ml 7M / Rst: Df  / Rg: y1): Target suffers 1/1/3 damage.

M  Blood Curse:  After damaging, the target gains the following

Condition for the rest of the game: "Blood Curse: At the end of every

Turn, this model suffers 1 damage."M Blood Infusion: After damaging, the target gains the following Condition

for the rest of the game: "Black Blood: All models without Black Blood

withinp1 suffer 1 damage when this model suffers damage."

TACTICAL ACTIONS

(1) Black Blood Pustule (Ca 9M / TN: 15M / Rg: 12): Target friendly model withthe Black Blood Ability suffers 1 damage, ignoring the Black Blood Ability. Enemy

models withinp1 of the target model suffer 2 damage.

t Blessings: After succeeding, the target gains the following Condition

until the end of the Turn: "Blessings: This model gains+ on all Df  duels."

R Boiling Blood: After succeeding, the target gains the following Condition

until the end of the Turn: "Boiling: This model gains+ on all Ml duels."C Clot: After succeeding, if the target is still in play it heals 3 damage.

(1) Bloody Feast (Ca 9M / TN: 15M / Rg: 6): Discard a Corpse Marker within 3" and

LoS of this model to summon a Young Nephilim into base contact with target friendly

Terror Tot. Sacrifice the Terror Tot.

Page 22: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 22/47

FINAL, OFFICIAL

ABILITIES

Flight: This model is immune to falling

damage and may ignore any terrain or

models while moving.

Black Blood: All models without Black Blood

within p1 suffer 1 damage when this model

suffers damage.

Melee Expert: This model gains 1

additional AP which may only be used to

take Ml Actions.

Regeneration +1: When this model

Activates, it heals +1 damage.

5 7 12 6 6 3

ATTACK ACTIONS

Page 23: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 23/47

50mm

ATTACK ACTIONS

(1) Lorelei, the Living Blade (Ml 7R / Rst: Df  / Rg:y3): Target suffers 4/5/6 damage.

t Rejoice: After damaging, draw a card.

RM The Bloody Beauty: After damaging, all enemy models within p4

must pass a TN 13 Wp duel or be pushed up to 5" in a direction ofthis model's choice.

R  Birthright:  After killing a friendly Leader during this model's

Activation, the Leader does not count as killed for Encounter purposes.

This model heals 4 damage. This model counts as the Crew's Leader

for Encounter purposes for the remainder of the game. This model

replaces its Melee Expert Ability with the following Ability for the restof the game: "Melee Master: This model gains 2 additional AP which

may only be used to take Ml Actions."

TACTICAL ACTIONS

(0) Teach Them Fear: Until the end of this Activation, when this model kills a non-Peon

enemy model, it heals 2 damage and all enemy models within p4 must take a TN 14Horror Duel.

(0) Blood For Blood (Ca 7 / TN: 11): This model suffers 1 damage.

M Limb for Limb: After succeeding, take this Action again. This Action

may not declare Triggers.

Page 24: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 24/47

FINAL, OFFICIAL

ABILITIES

Decoy: When this model would suffer

damage, it may kill a friendly model with

the Personal Puppet Condition within 6" to

reduce the damage to 0.Accomplice: After this model ends its

Activation a friendly model within 6" may

Activate immediately as a Chain Activation.

Puppet Friends:  Crews containing this

model may hire Puppet models regardless

of this Crew's declared Faction. This model

may move through, but not stop on, friendlyPuppet models during moves and pushes.

Df (M) Run Away Home: After resolving, push

this model up to 3" in any direction.

5M  6 9 5 - 2

ATTACK ACTIONS

Page 25: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 25/47

30mm

ATTACK ACTIONS

(1) Pull the Strings (Ca 7M / Rst: Wp / Rg: 10): Target suffers 2/3/4 damage. This

damage flip gains+.

M Twist Threads: After damaging, the target gains the Slow Condition.

MC My Bidding: After damaging target non-Leader, the target immediately

performs a (1) Action chosen and controlled by this model's controller.

This Action may not declare Triggers.

MM Idle Hands: After damaging target non-Leader, it gains this Condition

until the end of its next Activation: "A New Thread: When this model

Activates, the opposing player immediately performs a (1) Action with this

model. This counts as spending one of this model's AP for the Activation."

TACTICAL ACTIONS

(1) My Will: Target other friendly Minion, Peon, or Puppet within 6" immediately

takes a (1) Action. The target gains + to any duels during the Action.

(1) Extra Thread (Ca 7M / TN: 16MM / Rg: 6): Summon a Marionette or Wicked Doll

in base contact with target Scrap Marker and then discard the Marker.

(0) Puppet Master: Target friendly Minion model within 6" gains the following Condition

until this model takes this Action again: "Personal Puppet: When this Crew's Leader

suffers damage from an enemy model, this model may suffer 1 damage to take a (1)

Action without spending any AP after the current Action is resolved."

Page 26: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 26/47

FINAL, OFFICIAL

ABILITIES

Hard to Kill: While this model has 2 or more

Wd  remaining when it suffers damage, it

may not be reduced to below 1 Wd.

A Perfect Match: When this model wouldsuffer damage from a Condition, it prevents 1

damage dealt by the Condition.

Retract: When this model is killed, target

friendly Minion within 6" may gain any

Conditions which were on this model.

Collodi's Toys: This Crew may hire up to fourof this Totem. If this model is summoned,

sacrifice all friendly non-Marionette Totems.

5 5 4 5 6 1

ATTACK ACTIONS

Page 27: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 27/47

30mm

ATTACK ACTIONS

(1) Wooden Claws (Ml 4 / Rst: Df   / Rg:y1): Target suffers 1/2/4 damage. If this

model is within 6" of a friendly Leader, this Action receives +1 Ml.

R  Protect the Puppet Master:  While damaging, if this model is

within 6" of a friendly Leader, this Attack deals +1 damage.t Made to Follow: After taking this Action outside of this model's

Activation, immediately take this Action again. This Action may not

declare Triggers.

TACTICAL ACTIONS

(0) Tell No Lies: Neither this model nor its target may Cheat Fate or use Soulstones

during its next opposed duel during this Activation.

(0) Dragging Along: Discard a card to push target friendly model within 6" up to

2" in any direction.

Page 28: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 28/47

FINAL, OFFICIAL

ABILITIES

Hard to Kill: While this model has 2 or more

Wd  remaining when it suffers damage, it

may not be reduced to below 1 Wd.

Eternal Nightmare:  When this modelsuffers damage from an Attack Action

which reduces it to 1 Wound, it gains the

Reactivate Condition.

Rotten Contents:  After suffering damage,

this model must flip a card which may not

be cheated. If it is a C, all living models

within p2 suffer 2 damage.

4 5 7 4 6 2

ATTACK ACTIONS

Page 29: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 29/47

30mm

ATTACK ACTIONS

(1) Hooks (Ml 5 / Rst: Df   / Rg: y1): Target suffers 1/2/4 damage.

(1) Gamble Your Life (Ca 6M / Rst: Df   / Rg: 6): Target suffers 3/4/7 damage.

If this model fails this Action, the opposing player makes a 3/4/7 damage flipagainst this model. Damage flips generated by this Action may not be cheated and

ignore all+ and-.

(1) A Game of Chance (Ca 5M / Rst: Wp  / Rg: 6): Target an enemy model. The

winner of this duel draws two cards and then discards one card. This Action may

only be taken once per Turn.

C Heads, I Win: After succeeding, target must discard a card if able.C Tails, You Lose: After failing, draw a card.

TACTICAL ACTIONS

(0) Creepy Fog (Ca 6M / TN: 13M): Until the end of the Turn, the area within a4

of this model is considered Ht 3 Soft Cover.

Page 30: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 30/47

FINAL, OFFICIAL

ABILITIES

Sewn In Poison: Enemy models within a2

that suffer damage from an Ml  Action gain

the Poison +1 Condition after resolving the

current Action.Accomplice: After this model ends its

Activation a friendly model within 6" may

Activate immediately as a Chain Activation.

Wicked Intentions: Enemy models with the

Poison Condition which begin their Activation

within a2 of one or more models with this

Ability immediately suffer 1 damage from the

Poison Condition and then lower their Poison 

Condition value by 1.

6 5 4 5 5 1

Page 31: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 31/47

Page 32: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 32/47

FINAL, OFFICIAL

ABILITIES

The Long Journey: After a Scheme Marker

is placed by another model within 3", this

model may push up to 4" in any direction.

Unimpeded: This model ignores penalties forsevere terrain when moving.

Sweet Nothings: Enemy models within a4

suffer -1 Wp.

Df (M) Run Away Home: After resolving, push

this model up to 3" in any direction.

7 5 6 6 6 2

ATTACK ACTIONS

Page 33: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 33/47

30mm30mm

(1) Needle and Thread (Ml 7 / Rst: Df  / Rg: y2): Target suffers 1/2/4 damage.

C  Sewn Lips: After succeeding, the target gains the following Condition

for the rest of the game: "Sewn Lips: This model may not take Tactical

Actions other than Walk. This model may end this Condition by suffering 1

damage at the start of its Activation."R  Sewn Hands: After succeeding, the target gains the following Condition

for the rest of the game: "Sewn Hands: This model may not take Attack

Actions. This model may end this Condition by suffering 2 damage at the

start of its Activation."

M  Sewn Feet : After succeeding, the target gains the following Condition

for the rest of the game: "Sewn Feet:  This model may not take WalkActions. This model may end this Condition by suffering 3 damage at the

start of its Activation."

(1) Obey (Ca  7 / TN: 14M  / Rst: Wp / Rg: 12): Target non-Leader model

immediately performs a (1) Action chosen and controlled by this model’s controller.

A model which performed an Attack due to Obey may not be targeted by Obey again

during the same Activation.

TACTICAL ACTIONS

(0) Twist: Target other friendly non-Leader Puppet within 8" performs a (1) Action.

Page 34: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 34/47

FINAL, OFFICIAL

ABILITIES

Df/Wp (t)  Smoldering Heart: After this

model succeeds, the attacking model gains

the Burning +1 Condition.

Bullet Proof +1: Reduce all damage sufferedby this model from Sh  Actions by +1, to a

minimum of 1.

Martyr:  When another Woe within a6

suffers damage, after any other damage

reduction, this model may suffer 1 damage

to reduce the damage being suffered by

the Woe by 1.

6 4 6 5 6 1

ATTACK ACTIONS

Page 35: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 35/47

30mm

ATTACK ACTIONS

(1) Ignition  (Ca 6t  / Rst: Df   / Rg: z12 or y2): Target gains the Burning +1 

Condition.

t  Stoke the Flames: After succeeding, the target gains an additional

Burning +1 Condition for eacht in the final duel total.

(0) Incite (Ca 6t / Rst: Wp  / Rg: 12): Target gains the following Condition until

the start of its next Activation: "Mood Swing: When this model's controller has the

opportunity to Activate a model, the opponent may choose for this model to Activate

instead if it is available to Activate."

TACTICAL ACTIONS

(0) Throw a Fit: Until the end of the Turn enemy models within a6 which have not

Activated yet this Turn suffer -2 Wp.

(1) Playing With Matches (Ca 6t / TN: 13 / Rg: p4) All models in range must

pass a TN 15 Df  duel or gain the Burning +1 Condition.

tR Oil and Rags: After succeding, any model which fails the Df  duel

suffers an additional Burning +1 Condition.

Page 36: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 36/47

FINAL, OFFICIAL

ABILITIES

A Mother's Rage: After a friendly Swampfiend

model withina6 is killed by an enemy model,

this model may take a Charge Action targeting

the enemy model if it is within range and LoS.

This Charge does not cost any AP.

Silent:  Models cannot ignore LoS or cover

when targeting this model.

Perfect Camouflage: Attacks generated by

the Charge Action and Sh Actions receive

- while targeting this model if this model

has not yet Activated this Turn.

The Hatching:  When this model is killed

or sacrificed, summon a Gupps model into

base contact with each friendly Egg Marker,

then discard the Egg Marker.

6 5 8 5 6 3

ATTACK ACTIONS

Page 37: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 37/47

(1) Menacing Talons (Ml 6 / Rst: Df  / Rg: y2): Target suffers 2/3/5 damage.

M Bite: After damaging, the target receives the Poison +1 Condition.

TACTICAL ACTIONS(0) Lay Eggs (Ca 6 / TN: 12C): Place a friendly Egg Marker in base contact with

this model. This Action may only be taken once per Turn.

(2) Nesting Pool: Summon a Gupps model into base contact with every friendly Egg

Marker in play, then discard every friendly Egg Marker in play. This Action may not be

taken if this model took the Lay Eggs Action this Turn.

(1) Nourish the Young: Until the end of the Turn, other friendly models which begin

their Activation within a6 of this model receive +2 Cg  for the remainder of the

Activation.

50mm

Page 38: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 38/47

FINAL, OFFICIAL

ABILITIES

Silent:  Models cannot ignore LoS or cover

when targeting this model.

Perfect Camouflage: Attacks generated by

the Charge Action and Sh Actions receive- while targeting this model if this model

has not yet Activated this Turn.

Companion: After a friendly model ends its

Activation within 6” of this model, this model

may Activate immediately as a Chain Activation.

5 4 4 5 5 1

ATTACK ACTIONS

Page 39: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 39/47

40mm

(1) Useless Talons (Ml 5 / Rst: Df   / Rg:y1): Target suffers 1/2/3 damage.

M Bite: After damaging, the target receives the Poison +1 Condition.

c  Adulthood : After killing target enemy non-Peon model, summon a

Silurid in base contact with this model and then sacrifice this model.

TACTICAL ACTIONS

(0) Leap (Ca 9 / TN: 10M): This model immediately moves up to its Cg, ignoring

intervening terrain and models during the move.

(0) Juvenile's Wail: If this model is killed or sacrificed by an enemy model beforethe end of the Turn, all friendly Swampfiend models within p6 immediately gain the

following Condition until the end of the Turn: "Protect the Nest: This model deals

+2 damage with all Ml Actions."

Page 40: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 40/47

FINAL, OFFICIAL

ABILITIES

Black Blood: All models without Black Blood

within p1 suffer 1 damage when this model

suffers damage.

From the Shadows: This model may bedeployed anywhere on the board that is at

least 6” away from the enemy Deployment

Zone. This model may not take Interact

Actions on the first Turn.

Df/Wp (M) Deranged Laughter:  After

suffering damage, all enemy models within

p4 gain the following Condition until the end

of the Turn: "Disturbed:  This model suffers

-1 Wp."

Disguised: This model may not be the target

of the Charge Action.

5 5 8 5 5 2

ATTACK ACTIONS

Page 41: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 41/47

30mm

(1) Inhuman Claws (Ml 5M / Rst: Df   / Rg:y1): Target suffers 2/3/5 damage.

MM Flay : The damage flip resulting from this Attack may be cheated

if it suffers one or more -.

(1) Shotgun (Sh 6 / Rst: Df   / Rg: z10): Target suffers 2/3b /4bb damage.

t  Stay Down!: After damaging, all models damaged by this Attack

must pass a TN 12 Wp duel or gain the following Condition for the

rest of the Turn: "Head Down: This model may not declare Walk or

Charge Actions."

(0) Disillusion (Ca 6M / TN: 12M / Rst: Wp  / Rg: 4): Push target enemy model upto its Wk in any direction.

MC  Question Loyalty : After succeeding, the target gains the

following Condition for the rest of the Turn: "Whose Side Am I On?!:

This model suffers - to Df  duels."

Page 42: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 42/47

FINAL, OFFICIAL

ABILITIES

Accomplice: After this model ends its

Activation a friendly model within 6" may

Activate immediately as a Chain Activation.

Hard to Kill: While this model has 2 or moreWd remaining when it suffers damage, it may

not be reduced to below 1 Wd.

Armor +1: Reduce all damage suffered by this

model by +1, to a minimum of 1.

Disguised Fate: Other friendly models within

a2 may Cheat Fate with the card face down.The card is revealed before declaring Triggers,

but after the opponent has cheated (or

chosen not to cheat).

6 5 4 5 6 1

ATTACK ACTIONS

Page 43: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 43/47

30mm

(1) Secret Blade (Ml 4 / Rst: Df   / Rg:y1): Target suffers 1/2/4 damage.

TACTICAL ACTIONS

(0) Rapid Acceleration: Target friendly Leader within 8" gains the following Condition

until the end of the Turn: "Rapid Acceleration: After resolving an enemy Attack which

targeted this model, this model may end this Condition to push up to 3" in any

direction."

Page 44: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 44/47

FINAL, OFFICIAL

ABILITIES

Insignificant:  This model may not take

Interact Actions.

Consumed:  When this model is killed

or sacrificed, all models in p2 suffer 2damage and gain the following Condition

until the end of the Turn: "Under the

Influence:  This model has the Brilliance

Characteristic."

Hard to Wound +1: Damage flips against

this model suffer-.

Hard to Kill: While this model has 2 or more

Wd  remaining when it suffers damage, itmay not be reduced to below 1 Wd.

3 4 8 4 5 2

ATTACK ACTIONS

Page 45: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 45/47

30mm

(1) Smoldering Grasp (Ml 4 / Rst: Df   / Rg:y1): Target suffers 1/2/3 damage. This

Action gains +1 Ml and+ when taken as a disengaging strike.

M Burn Out : After damaging, the target must discard 1 card if able.

C  Just a Touch: After damaging, the target gains the followingCondition until the end of the Turn: "Under the Influence: This model

has the Brilliance Characteristic."

TACTICAL ACTIONS

(0) Drawn to the Light: Target a model with the Brilliance Characteristic within 12".

Push this model 5" towards the target.

Page 46: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 46/47

FINAL, OFFICIAL

ABILITIES

5 6 10 6 10 3

Df (M) Our Home: Reduce damage

suffered by this model during this Action

by 1 for each M in its final duel total, to a

minimum of 1.

Stubborn: Enemy models suffer a - to the

Attack flip of Attack Actions that are resisted

by this model’s Wp.

Chasing Reclamation: This model adds a

number of +M to all of its final duel totals equal

to the Turn number minus one.

Unimpeded: This model ignores penalties forsevere terrain when moving.

ATTACK ACTIONS

Page 47: Nvb_Stat.pdf

7/24/2019 Nvb_Stat.pdf

http://slidepdf.com/reader/full/nvbstatpdf 47/47

50mm

(1) Final Retribution (Ml 6 / Rst: Df  / Rg: y3): Target suffers 2/3/5 damage.

M Retribution Comes to All: When damaging the target, this attack

deals +1 damage for each M  in the final duel total to a maximum

of +3.M For My Brethren: After damaging an enemy model, this model may

discard one Scrap, Corpse, or Scheme Marker within 3" and LoS of

it for each M in the final duel total.

TACTICAL ACTIONS

(0) Revel in Reclamation (Ca 6 / TN: 12MM): Push this model up to 6" in anydirection. Before this model is pushed, it may target a friendly model within 2"

and LoS. At the end of the push, place the target in base contact with this model.

(0) Judgment Day  (Ml 6 / TN: 12MMMMM): Perform a Final Retribution Attack

Action against all enemy models in range and LoS.