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NUTS WWE - DUST Tactics Conversion

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Unofficial fan conversion of DUST to the NUTS War WIthout End game system.

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NUTS! WAR WITHOUT END – DUST TACTICS!©

© All rights are reserved to their respective owners. This is an un-official “Not for sale” fan-based conversion.

1

The year is 1947. The war that started eight years ago with Germany invading Poland isn’t over. The conflict has long spread worldwide. Other than the three great blocs, there are but a handful of countries left hanging on to relative neutrality.

As the conflict grew longer, old alliances were broken while new ones were formed.

Nowadays, the leading powers of the past are assembled into three huge states:

- The Allies have gathered around the U.S.A. This great coalition of nations includes, among others, the British Commonwealth and the French colonial empire.

- To secure their survival against their powerful enemies, Germany, Japan, and Italy have merged as the Axis. The rise of this totalitarian state was helped by the successful assassination of the Führer in 1943 following operation Walkyrie.

- The USSR and communist China have united their fates to build the SSU, or Sino-Soviet Union. Becoming a planetary power, the communist bloc intends to impose its way of life on all other continents.

Throughout the world, the three blocs are fighting to gain exclusive control over a revolutionary ore: Vk. This ore has revealed extraordinary properties and brought forth the design of gigantic combat robots, capable of challenging the world’s most advanced tanks.

The discovery and first military applications of Vk came from Germany. Everything concerning this ore is shrouded in mystery. Rumors have been going around saying its secrets were revealed by aliens from another planet… But who could take such rumors seriously after years of war propaganda?

http://fantasyflightgames.com/edge_minisite.asp?eidm=123

http://www.dustgame.com/

NUTS! WAR WITHOUT END CONVERSION NOTES

Here are some general things to keep in mind about using DUST figures with NUTS! War Without End:

Most DUST infantry figures will be “Protected” infantry wearing armored vests and carrying automatic rifles

DUST mecha are single mode, walking only, without the ability to transform

There are a number of “Star” special characters that players should feel free to convert based on the figure’s DUST game stats.

The units described here were commercially available from Fantasy Flight Games as of October 2011 via their website and through Paolo Parentes’ “Dust Game” website

NUTS! WAR WITHOUT END – DUST TACTICS!©

© All rights are reserved to their respective owners. This is an un-official “Not for sale” fan-based conversion.

2

DUST ALLIED/COMMONWEALTH WEAPONS & GEAR

Armor/Device Protection Movement Weapons Notes

“Tankbusters” Power Armor

-2 Impact 8” Power Armor

“Grim Reaper” Power Armor

-3 Impact/DV1 6” Power Armor, May carry Crew Served weapon, +3 in melee

Jet Pack Jetpack Jet

ALLIED/COMMONWEALTH SPECIAL WALKER WEAPONS

Anti-tank Guns & Weapons APR HE Crew Notes

Quad 50 mount 2 (ROF6) - Walker Range 60”, Impact 5

120W Phaser gun 3 - Walker 3” blast, Electric blaster, Zapped!, Impact 4

Petard Mortar 2 6/3 Walker Range 12”

4.2” Rockets 3 3 Walker 10" blast circle

M40 Recoilless Gun 6 8/3 Walker 1x shot, must be reloaded externally

Weapon Range Targets Impact Notes

M1 AR (Assault Rifle)

48/104 2/3* 2 (4) Range 24” full auto. May have a sniper scope and when used as a sniper rifle have 48” range.

* Target 3 applies only when weapon used on full auto.

Sniper Rifle 60 1 3 Range is 60” when used with a sniper scope

Shotgun 12 2 2

Victory MG 48 4 3

Dual Victory MG 48 6 3

UGL (Under-barrel Grenade Launcher)

20 5” circle 2/AP2

Flamethrower 12x3 ALL 5

M9 Bazooka 10/30* 1 APR7 *10” for vehicles, 30” for buildings. When used as a blast weapon treat as a grenade launcher.

M10 Bazooka 8/24 2 APR6 *8” for vehicles, 24” for buildings. When used as a blast weapon treat as a grenade launcher.

NUTS! WAR WITHOUT END – DUST TACTICS!©

© All rights are reserved to their respective owners. This is an un-official “Not for sale” fan-based conversion.

3

DUST ALLIED/COMMONWEALTH UNITS

UNIT ORGANIZATION – Platoon

US Rangers Armored Infantry2

Overall Ranger Squad Organization

“Gunners”

Combat Rangers

“BBQ Squad”

Assault Rangers

“Recon Boys”

Recon Rangers

# of Squads or Sections (not HQ)

3 1 1 1

# Men per Squad

10 5 5 5

Dice Generation 6+1d6 - - -

Individual Rep 1=3 1=3 1-2=4 1=3

2-5=4 2-5=4 3-4=5 2-5=4

6=5 6=5 5-6=6 6=5

NCO M1 AR M1 AR Shotgun M1 AR

Jr. NCO M1 AR M1 AR w/UGL ShotgunD M1 AR w/UGL

Victory MG 1 - - 1

# Men w/UGL (Grenade Launcher)

1 (4) - (4)

Support Flame, M9 Bazooka M9 Bazooka Flamethrower

#Riflemen 6 (M1 AR or Shotgun)

2 (M1 AR w/UGL) 2 (Shotgun)D 2 (M1 AR w/UGL)

Notes: 2= Assault Vests; D = Demo Pack

NUTS! WAR WITHOUT END – DUST TACTICS!©

© All rights are reserved to their respective owners. This is an un-official “Not for sale” fan-based conversion.

4

UNIT ORGANIZATION – Platoon

US Rangers Armored Infantry

“The Boss”

Command Rangers

“Bot Hunters”

Ranger Heavy Weapons

“18 Foxtrot”

Ranger Observers

“Crack Shots”

Ranger Snipers

# of Squads or Sections (not HQ)

1 1 1 1

# Men per Squad

5 5 2 2

Dice Generation - - - -

Individual Rep 1=3 1=3 1=3 1-2=4

2-4=4 2-5=4 2-5=4 3-4=5

5-6=5 6=5 6=5 5-6=6

NCO M1 ARF M1 AR M1 ARFR M1 ARF

Jr. NCO M1 AR M1 AR M1 ARFR Sniper Rifle w/ scope

Victory MG 1 - - -

# Men w/UGL (Grenade Launcher)

- - - -

Support - 2 M9 Bazooka - -

#Riflemen Medic, RadiomanR, Mech Mechanic (all w/ M1 AR)

M1 AR - -

Notes: R=Radio; F=FO with Binoculars

NUTS! WAR WITHOUT END – DUST TACTICS!©

© All rights are reserved to their respective owners. This is an un-official “Not for sale” fan-based conversion.

5

UNIT ORGANIZATION – Platoon

US Rangers Power Armor Infantry

Combat Walker Crew

“Grim Reapers”

Heavy Attack SquadGJ

“Tank Busters”

Heavy Tank HuntersTJ

# of Squads or Sections (not HQ)

3 1 1 -

# Men per Squad

3 3 3 Vehicle

Dice Generation 1d6+3 - - Vehicle

Individual Rep 1=4 1=4 1-2=4 1=3

2-4=5 2-4=5 3-4=5 2-4=4

5-6=6 5-6=6 5-6=6 5-7=5

NCO Dual Victory MG Dual Victory MG M10 Bazooka SMG

Jr. NCO Dual Victory MG Dual Victory MG M10 Bazooka SMG

Victory MG - - -

# Men w/UGL (Grenade Launcher)

- - - -

Support 3 (M10 Bazooka) - M10 Bazooka -

#Riflemen 4 (Dual Victory MG) Dual Victory MG - Pistol

Notes: G=Grim Reaper Power Armor; T=Tank Buster Power Armor; J=Jet Pack

NUTS! WAR WITHOUT END – DUST TACTICS!©

© All rights are reserved to their respective owners. This is an un-official “Not for sale” fan-based conversion.

6

DUST ALLIED/COMMONWEALTH COMBAT WALKERS

Vehicle Type

Front Armor

Side Armor

Top Armor

Main Gun APR

Main Gun HE

AAMG

Hull MG

Co-Ax MG

Speed Crew Notes

Light Assault Walker “Wildfire”

2 1 - 4xHMG (Hull/torso)

- - - - 20/16 (LEG)

1 Open topped. Quad 50 mount

Light Assault Walker “Wildfire”

2 1 - 2x Phaser - - - - 20/16 (LEG)

21 Open topped

“Mickey” Medium Combat Walker M2-A

5 3 1 6/3 (Tur)* - Y Y Y 12/8 (LEG)

4 4 Legs, 75mm Howitzer, Jump jets, Stable

“Hot Dog” Medium Combat Walker M2-B

5 3 1 Flame - Y Y Y 14/10 (LEG)

4 4 Legs Flamethrower Jump jets, Stable

“Pounder” Medium Combat Walker M2-C

5 3 1 11 (Tur) 6/2 Y Y Y 14/10 (LEG)

4 4 Legs, 17lb gun, Jump jets, Stable

“Steel Rain” Medium Combat Walker M2-F

5 3 1 Petard Mortar(Tur)

4x 4.2” rockets

6/3

10/3

Y Y Y 14/10 (LEG)

4 4 Legs,Mortar and rockets, Jump jets, Stable

“Barking Dog” Medium Combat Walker M2-G

5 3 1 6x M40 Recoilless Gun

8/3

Y Y Y 14/10 (LEG)

4 4 Legs, 6x M40 guns, Jump jets, Stable

NUTS! WAR WITHOUT END – DUST TACTICS!©

© All rights are reserved to their respective owners. This is an un-official “Not for sale” fan-based conversion.

7

SINO-SOVIET UNION COMBAT WALKERS

Vehicle Type

Front Armor

Side Armor

Top Armor

Main Gun APR

Main Gun HE

AAMG

Hull MG

Co-Ax MG

Speed Crew Notes

“Fury of Ivan” KV-152(i)

6 3 2 10 (RA)*

10 (LA)*

12/412/4

N N N 16/12 (LEG)

4 Mounts 2x 152mm ML-20S howitzer, direct fire only, 48” range, Limited Ammo (5 shots)

NUTS! WAR WITHOUT END – DUST TACTICS!©

© All rights are reserved to their respective owners. This is an un-official “Not for sale” fan-based conversion.

8

DUST AXIS (GERMAN) WEAPONS & GEAR

Armor/Device Protection Movement Weapons Notes

Panzer Glove - - +2 Impact, APR3

AXIS (GERMAN) SPECIAL WALKER WEAPONS Anti-tank Guns & Weapons APR HE Crew Notes MG44 - - Walker 48” range/ROF5/Impact 3, Vampyr night

vision system Flakvierling 38 (Quad) 2.0cm 2 (ROF6) - Walker Range 60”, Impact 5

M-47 5.0cm Maschinengranatwerfer

2/APW 2 (ROF3)

5/2 Walker Range 28”

Laser Kanone 9 (ROF2) - Walker Range 48”

Kampfzang +3 (in melee) - Walker Anti-walker combat claw

Panzerfaust 350 12 2/1 Tank Range 16”

5cm FLAK 43 5 (ROF3) 5/2 Walker 50mm walker mounted AA gun

7.5cm FpK 42 L/70 9 6/3 Walker 75mm walker-mounted cannon

Weapon Range Targets Impact Notes

StG 47 (Assault Rifle)

48/104 2/3* 2 (4) Range 24” full auto. May have a sniper scope and when used as a sniper rifle have 48” range.

* Target 3 applies only when weapon used on full auto.

Sniper Gewehr 60 1 3 Range is 60” when used with a sniper scope

MG48 60 6 3

Laser Gewehr 24 2 3/APW2 Bulky, individuals set afire

Laser Werfer 36 3 4/APW9 Bulky, individuals set afire

Panzerfaust 10 1 APR9 When used as a blast weapon treat as a grenade launcher.

Panzerschreck 15/30 1 APR9 *15” for vehicles, 30” for buildings. When used as a blast weapon treat as a grenade launcher.

NUTS! WAR WITHOUT END – DUST TACTICS!©

© All rights are reserved to their respective owners. This is an un-official “Not for sale” fan-based conversion.

9

DUST AXIS (GERMAN) UNITS

UNIT ORGANIZATION – Platoon

Stürmgrenadier Overall Squad Organization2

KommandoTrupp Recon Grenadiers Battle Grenadiers

# of Squads or Sections (not HQ)

3 1 1 1

# Men per Squad 10 5 5 5

Dice Generation 5+1d6 - - -

Individual Rep* 1=3 1=4 1=3 1=3

2-4=4 2-4=5 2-4=4 2-4=4

5-6=5 5-6=6 5-6=5 5-6=5

NCO StG47 StG47 StG47 StG47

Jr. NCO StG47 StG47 StG47 StG47

MG48 1 1 1 -

Support Laser Gewehr, Laser Werfer, Panzerfaust, Panzerschreck

- 2 Panzerfaust Panzerfaust, Panzerschreck

# Men w/G-Launcher - - - -

#Riflemen 6 StG47 Medic, Radioman, Mech Mechanic (StG47)

2 StG47 3 StG47

Notes: 2= Assault Vests; R=Radio; F=FO with Binoculars

NUTS! WAR WITHOUT END – DUST TACTICS!©

© All rights are reserved to their respective owners. This is an un-official “Not for sale” fan-based conversion.

10

DUST AXIS (GERMAN) UNITS

UNIT ORGANIZATION – Platoon

Laser Grenadiers Observer Squad Sniper Greandiers Tank Killers

# of Squads or Sections (not HQ)

1 1 1 1

# Men per Squad 5 2 2 5

Dice Generation - - - -

Individual Rep* 1=3 1-2=4 1=4 1=3

2-4=4 3-4=5 2-4=5 2-4=4

5-6=5 5-6=6 5-6=6 5-6=5

NCO Laser Gewehr StG47F StG47F StG47

Jr. NCO Laser Gewehr StG47R Sniper Gewehr StG47

MG48 - - - 1

Support Laser Werfer - - 2 Panzerschreck

# Men w/G-Launcher - - - -

#Riflemen 2 Laser Gewehr - - 2 StG47

Notes: 2= Assault Vests; R=Radio; F=FO with Binoculars

NUTS! WAR WITHOUT END – DUST TACTICS!©

© All rights are reserved to their respective owners. This is an un-official “Not for sale” fan-based conversion.

11

DUST AXIS (GERMAN) UNITS

UNIT ORGANIZATION – Platoon

Combat Walker Crew

Axis Gorillas Super SoldiersS

Axis ZombiesZ

Blutkreuz Korps Kampfaffen Squad

Blutkreuz Korps Untertoten Squad

# of Squads or Sections (not HQ)

- 1 1

# Men per Squad Vehicle 3 5

Dice Generation Vehicle - -

Individual Rep* 1=3 5 4

2-4=4 - -

5-6=5 - -

NCO SMG Panzer Glove -

Jr. NCO SMG Panzer Glove -

MG48 - - -

Support - - -

# Men w/G-Launcher - - -

#Riflemen Pistol Panzer Glove 5 Panzer Glove

Notes: S= Super Soldiers: REP: 5 Move: 9”/18” Attributes: Brute, Terrifying, Dumb as a Brick, Berserker, Hard as Nails, Looter

Notes: Z=Zed-X Gas Sturm Zombie (see page 40 of NUTS! War Without End for the stats for this Zombie type)

NUTS! WAR WITHOUT END – DUST TACTICS!©

© All rights are reserved to their respective owners. This is an un-official “Not for sale” fan-based conversion.

12

DUST AXIS (GERMAN) COMBAT WALKERS

Vehicle Type Front Armor

Side Armor

Top Armor

Main Gun APR

Main Gun HE

AAMG

Hull MG

Co-Ax MG

Speed Crew Notes

Light Panzer Walker “Heinrich”

2 1 1 2 (ROF6) - - - - 20/16 (LEG)

1 Flakvierling 38 (Quad) 2.0cm

Light Panzer Walker “Hermann”

2 1 1 9 (ROF 2) - - - - 20/16 (LEG)

1 Mounts Laser Kanone

“Luther” Medium Combat Walker

5 3 1 5 (ROF3)(LA)

Kampfzang (RA)

5/2 Y Y Y 16/12 (LEG)

3 Mounts 5cm FLAK43, Kampfzang anti-mech claw, Valkyr Nightvision

“Jagdluther” Medium Combat Walker sPz. KpfL. IV-A

5 3 1 9 (RA)

9(LA)

6/3

6/3

Y N N 16/12 (LEG)

3 Mounts 2x 7.5 cm FpK 42, Valkyr Nightvision

“Ludwig” Medium Combat Walker sPz. KpfL. II-B

6 3 2 9 (RA)

9(LA)

6/3

6/3

Y N N 14/10 (LEG)

4 Mounts 2x 8.8 cm KwK 36 L/56, Valkyr Nightvision

“Lothar” Medium Combat Walker sPz. KpfL. II-D

6 3 2 3 (RA)

3(LA)

8/3

8/3

Y N N 14/10 (LEG)

4 Mounts 2x Nebelwefer rocket pods, Valkyr Nightvision

"Otto" Aufklärer-Läufer KV47 (r)

2 1 1 2 (ROF3) (RA)

2 (ROF3) (RA)

2/3 N N N 20/16 (LEG)

1 Mounts 2x M-47 5.0cm Maschinengranatwerfer and Panzerfaust 350 in each arm