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This publication was produced as a take-away project summary guide for the three young people who took part in a project by Includem and Snook. We hope you find it useful too.
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To design is to make something with a purpose -
something which answers a need.
Designers solve problems.
Co-design means doing this with the people who will use
or engage with your finished product or service. Service
designers have design skills and can help users to
design products and services, through a range of tools
and methods, for themselves. Some of these tools and
methods will be familiar from Includem’s A Better Life.
Many of these can be applied to lots of different things
- whenever there is a problem to solve, a design process
approach can be helpful.
Design
Rather than focusing on our findings, ideas and results,
this book documents the process and skills we used to
get us there. You can refer to it whenever you have a
problem to solve - whatever the scale. The process, tools,
methods and skills are applicable to lots of different
scenarios. Remember, there are no rules and no “right
way” of using any of these - adapt and tweak them to
suit your task.
For some context, it might be useful to remind ourselves
of the project brief set by Includem. We were asked to
look at two areas during our Now Including project:
a) To develop tools to better promote the
Transitional Support Service, to assist in increasing
recognition of the service to stakeholders, including
young people, parents/carers, across the rest of
Includem and other agencies.
b) To build on reflections on participation techniques
and existing participation tools being used by Includem,
to evaluate and recommend improvements as part of
taking forward a Participation Framework that works for
Includem’s young people and staff.
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• Look at the world in a
fresh way
• Gather insights & notice
new things
• Make sense of insights
• What matters the most?
Discover
Defin
eFinding out
lots about the
subject
Focusing on
what we will tackle
The Design Process
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• Solutions & concepts are
created, prototyped &
tested.
• Trial & error to improve &
refine ideas.
• Ideas brought to final
stages of development
• Production & launch
Develop
Deliv
erExploring &
testing new
solutions
Creating
the finsihed product
Every design project will go through the four
phases of the design process, no matter the
discipline - service, product, graphic, fashion etc.
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We made a list of all the people
who need to know about Includem’s
Transitional Support Service and added
to it exactly what it was they each
needed to know.
We started to think about how we
might communicate with different people
- not only through paper leaflets but also
online and face to face. People began to
tell us that young people make the best
advocates for Includem!
We began by asking questions.
What is participation? What is not?
We gave our own answers to these
questions, as well as asking other young
people and Includem staff. We thought
about the reasons for these answers. We
also looked to other organisations for
their examples.
We thought about who might
be involved and how they might benefit
from participating in the development of
Incudem’s services.
Discover
ProcessUnderstanding Participation
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Tools & Methods
Skills & how to use them
• Research: Includem’s own website & existing written material, other websites,
leaflets and forms of communication. Gathered, then cut these up & took the best
& worst bits of these to say what we liked & didn’t like.
• Talk: To workers, managers & young people. What do they think is needed?
• Posters: To gather information & ideas from a wide selection of staff, we put
posters up around Includem’s offices which asked people to answer one of our
questions.
• User Journey: What does a young person’s journey through Includem look like
now? Where are there opportunities for participation? Where is there need for
better communication?
• Persona: Who will use your final idea? What do they need from participation?
From communication? How will they benefit?
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• Objectivity: Looking at a situation and being able to see where the problems lie,
without letting your own thoughts & experiences get in the way. Understanding
how other people might feel in the same situation and looking at it from their point
of view. Use this to make sure that your own point of view is not clouding your
thoughts, and that you are designing for everyone who will use your final idea.
• Research: Gathering lots of information from different sources to compare. Use
this when you first want to begin finding out more about something new. Read
about it, ask people who know about it, ask those who don’t. But remember - you
can’t learn everything and you’ll get to know more as your project progresses.
Define
Process
Already some opportunities for young people to participate in Includem’s
service development and to improve communication were presenting themselves.
We looked at our findings and insights to identify areas of need. Which problems
were most important? Which opportunities were more feasible? We defined each
problem and were able to write ourselves “mini-briefs” for each set of barriers and
opportunities.
At this stage, we sought the advice of both workers and the Transitional
Support Service Team Manager - what barriers had we missed? Was there anything
preventing our ideas from working?
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Tools & Methods
Skills & how to use them
• Discovering barriers, opportunities & solutions: When we come across
something which seems to stand in the way, it is a designer’s job to say “How can
we overcome this? How might we use it to our advantage?” We can learn from
these barriers to ensure that mistakes are not repeated. We also need to look for
opportunities - where is a need not being met? Use this way of thinking whenever
a problem presents itself.
• Goal setting: By clearly defining what it is we want to achieve at this stage, we
can make sure that we stay focused on our original aims. Use this when you wish
to see an idea or project through to completion or you have a goal in mind. Don’t
forget - be prepared to change these goals when the need arises!
• Synthesis: This is the process of pulling together everything we learnt during our
discovery phase. By bringing it together in one place, we can start to see patterns
emerging, insights, or discover the real root of a problem.
• MoSCoW: Must, Should, Could, Won’t. We used this ourselves, and with workers,
to get a better understanding of the way in which we would hope a project, which
asks young people to take part, would be organised.
• Barriers & Solutions: We acknowledged anything which might get in the way and
thought of creative ways to overcome them.
• Problem Statements: We clearly stated what we felt was the real issue or where
the need for development lay after doing our research.
• Mini Briefs: “We want to... because...” Having defined the problem, or area of
need, we were then able to create very specific briefs for ourselves, and to say
why we wanted to look at this problem.
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Develop
Process
We began to generate lots of ideas which might tackle the problems and
opportunities for change which we had found. These ranged from huge ideas which
would require a lot of change and a lot of money, to very small ideas which could be
brought to life very quickly and at no cost at all.
We began to share our ideas with others to see if we had fully considered
every part of them. We started to make initial versions and to test them; we created
the first versions of a referral leaflet and a young persons’ website and we began to
explore how young people might be involved in mentor induction training, through just
trying it!
Through trying these out, and in discussion with other young people and staff,
we kept making changes and tweaking our prototypes.
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Tools & Methods
Skills & how to use them
• Creative thinking: Rather than falling in love with the first idea you have, it is best
to generate a whole host of ideas, from the very sensible to completely ridiculous
or seemingly impossible. This can help to inform and inspire your final solution.
Quickly get ideas out of your head and onto paper or postits allows you to see
them side by side and to build on them. Use this whenever you want to find a
solution.
• Testing & iterating: Take a deep breath and test your ideas. Stop talking and start
doing! Test them with the people who will use, deliver and interact with your ideas.
Remember, it must work for them. Use this once you have a few ideas you think
might work. Make rough, quick versions at first, which can be changed, refined and
improved after initial testing.
• Storyboards: We used these to draw and write out how our idea might work.
What are all the steps along the way? By drawing our ideas, it was easier to share
them quickly with lots of different people.
• “The Big Idea”: We used these cards to clarify our ideas and to share them with
others. We drew a picture to represent our ideas, stated what we want it to do,
who it is for, how we could test it and what might get in the way.
• Prototyping: This is one of the most important, and fun, parts of the design
process! You will never know if an idea will work by just talking about it - we
need to test it! We produced rough versions of our referral leaflets, at first just
hand drawn, and asked workers to imagine using them. What information would
they expect to find? What would it look like? How and when would they use it?
We were then able to create improved versions, or iterations, of our idea. We
prototyped our idea for young people playing a greater part in Includem’s staff
training, by carefully trying it out. Knowing that this was a prototype meant we
could be extremely flexible.
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Deliver
Process
We have brought our ideas to the final prototype stage; our referral leaflet and
website are ready to be sent to the graphic designers and web designers who will
produce them. Our ideas will undergo some further development at this stage, but
importantly, the main elements of our ideas should play a part in the final product. We
can ensure this happens through clear communication of our ideas, the problems and
opportunities we identified and the reasons we feel they are the best solutions.
So now, we need to share our ideas with all those who were involved in their
development and with all the people who might interact with them in the future. We
are doing this in a variety of ways; through videos which show how our ideas work,
through written documents and through talking to the people who will work with them
and the people who can make them happen! To guarantee that our work is taken on
board, we will challenge Includem staff to tell us how they will help put it into practice.
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• Video walk-through: We created short and simple videos which show how our
ideas will work in reality. This is a great way to get across an idea very quickly.
Through acting it out, sometimes we can see where things won’t work and
make further changes. We based our short films on the storyboards we created
previously.
• Presenting: By speaking face to face with the people who will take up our ideas,
we have the best chance of making sure they understand the need for them and
will become champions for them as they move forward.
• Final Prototypes: These are the most highly developed versions of our ideas,
which can be shared with the people who will produce the final product or service.
Tools & Methods
Skills & how to use them
• Demonstrating & evidencing your ideas: When communicating an idea, don’t
forget to let people know why you think this is the best solution. How did you
come up with this idea? Have you tested it with the people who will use it? Use
this to give weight and credibility to your designs!
• Presenting & public speaking: This doesn’t have to be a dry and boring talk.
What other methods can you use to communicate your ideas? Pose questions,
encourage audience participation, make it fun. Everyone, including yourself, will
feel relaxed and engaged if you do so. This will be far more effective than reading
notes from a page. Use this to gather support for your ideas.
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