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November 16-18 2006 CGA Europe: East 2006 The Value Chain Portal: Dan Prigg Manager of Developer Relations, RealNetworks Publisher: David Nixon Studio Director, Oberon Games Sergei Avetikov IT-Territory Legal Support Moderator & Introduction: Gabe Zichermann CMO, Boonty Games

November 16-18 2006CGA Europe: East 2006 The Value Chain Portal: Dan Prigg Manager of Developer Relations, RealNetworks Publisher: David Nixon Studio Director,

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November 16-18 2006 CGA Europe: East 2006

The Value Chain

Portal: Dan Prigg Manager of Developer Relations, RealNetworks

Publisher: David Nixon Studio Director, Oberon Games

Sergei Avetikov IT-Territory Legal Support

Moderator & Introduction: Gabe Zichermann

CMO, Boonty Games

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November 16-18 2006 CGA Europe: East 2006

The American Value Chain

Developer Publisher

Dis

trib

uto

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Portal

Technology Provider

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November 16-18 2006 CGA Europe: East 2006

The American Value Chain

Developer Publisher

Dis

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r

Portal

Technology Provider

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November 16-18 2006 CGA Europe: East 2006

The Developer

• Makes Games:– Original Ideas– Work-for-Hire (someone else’s idea)

• Organizes all aspects of game development• Usually absorbs development risk• Examples: PopCap, Sandlot Studios,

20% $ Share

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November 16-18 2006 CGA Europe: East 2006

The American Value Chain

Developer Publisher

Dis

trib

uto

r

Portal

Technology Provider

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November 16-18 2006 CGA Europe: East 2006

The Publisher

• Funds Games:– Original Ideas– Submissions from Developers

• Distributes & Markets Games– Pays for placement/arranges placement

• May also develop its own games• Usually absorbs marketing risk• Examples: Playfirst, Iwin, Oberon

15% $ Share

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November 16-18 2006 CGA Europe: East 2006

The American Value Chain

Developer Publisher

Dis

trib

uto

r

Portal

Technology Provider

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November 16-18 2006 CGA Europe: East 2006

Distributors and Technology

• Provides Technologies:– DRM, E-Commerce, Tracking– Sometimes Development Technologies

• Provides second-tier distribution– Aggregating smaller websites together– Sometimes first-tier– Manage financial and customer support

• Often combined into one entity• Usually absorbs bandwidth/commerce risk• Examples: Macrovision, Boonty, Digital River

15% $ Share

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November 16-18 2006 CGA Europe: East 2006

Portals

• Deliver Customers– Traffic aggregation, targeting, development

• Manage Customer Service and Commerce– Take transaction, disburse payments– Coordinate customer service

• Direct to Consumer Marketing Programs• Usually absorbs consumer risk• Examples: Real, Yahoo!, MSN, Shockwave

50% $ Share

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November 16-18 2006 CGA Europe: East 2006

Changes/Trends

• Developers Publishing

• Publishers Direct to Consumer• Publishers Growing by Acquisition

• Distribution & Technology Together

• Portals Developing In-House• Portals Combining for Greater Revenue

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November 16-18 2006 CGA Europe: East 2006

Opportunities for You

• Self-Publish– Most control, Own IP– Portal Relationships are challenging

• Work for Hire– Leverage Publishers for Immediate Revenue– Least Creative Input

• Develop Direct to Consumer Offerings– Control and Revenues– Costly to start

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November 16-18 2006 CGA Europe: East 2006

The American Value Chain - Discussion

Developer Publisher

Dis

trib

uto

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Portal

Technology Provider

November 16-18 2006 CGA Europe: East 2006

Thank You!Portal: Dan Prigg

Manager of Developer Relations, RealNetworks

Publisher: David Nixon Studio Director, Oberon Games

Sergei Avetikov IT-Territory Legal Support

Moderator & Introduction: Gabe Zichermann

CMO, Boonty Games