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UKPA UMPIRES’ COURSE
Nov 2015
Aims of the Course
Aims of the Course
1. To enable you to pass the umpires’ exam
Aims of the Course
1. To enable you to pass the umpires’ exam2. To enable you to be a good umpire
About the Course
About the Course• Will take 1 ½ - 2 hours
About the Course• Will take 1 ½ - 2 hours• Exam will follow
About the Course• Will take 1 ½ - 2 hours• Exam will follow• If you fail the exam you can take it again
at another time
About the Course• Will take 1 ½ - 2 hours• Exam will follow• If you fail the exam you can take it again
at another time• Ask questions at any time
The Course will Cover
The Course will Cover1. Roles of the umpire, Executive and Tournament
umpires
The Course will Cover1. Roles of the umpire, Executive and Tournament
umpires2. Mechanics of Umpiring
The Course will Cover1. Roles of the umpire, Executive and Tournament
umpires2. Mechanics of Umpiring3. What to do in the event of an accident
The Course will Cover1. Roles of the umpire, Executive and Tournament
umpires2. Mechanics of Umpiring3. What to do in the event of an accident4. Dealing with minors (U18s)
The Course will Cover1. Roles of the umpire, Executive and Tournament
umpires2. Mechanics of Umpiring3. What to do in the event of an accident4. Dealing with minors (U18s)5. The Penalty System
The Course will Cover1. Roles of the umpire, Executive and Tournament
umpires2. Mechanics of Umpiring3. What to do in the event of an accident4. Dealing with minors (U18s)5. The Penalty System6. Significant Rules
The Course will Cover1. Roles of the umpire, Executive and Tournament
umpires2. Mechanics of Umpiring3. What to do in the event of an accident4. Dealing with minors (U18s)5. The Penalty System6. Significant Rules7. Tips and Tricks
The Course will Cover1. Roles of the umpire, Executive and Tournament
umpires2. Mechanics of Umpiring3. What to do in the event of an accident4. Dealing with minors (U18s)5. The Penalty System6. Significant Rules7. Tips and Tricks8. Final Questions
Roles of the Umpire
Roles of the UmpirePrimary Role is;
SafetySafety of the Players and the Horses on the
Pitch
Roles of the UmpireUKPA Playing Rule 2(b) states;
“The umpire(s) shall stop play if they consider a dangerous
situation could occur or has occurred”
Roles of the UmpireIf you see a dangerous situation developing blow your whistle to stop the game then worry about who was at fault
Roles of the UmpireSecondary Role is;
Control of the Game
& Fairness in interpreting the rules
Roles of the UmpireControl of the Game
It is vital to ensure you maintain control for the game as you are responsible for safety
Roles of the UmpireControl of the Game
It is vital to ensure you maintain control for the game as you are responsible for safety
The little things count;
Roles of the UmpireControl of the Game
It is vital to ensure you maintain control for the game as you are responsible for safety
The little things count;• At the brief be assertive and clear – don’t just
say ’ yeh, we all know what to do, get on with it’
Roles of the UmpireControl of the Game
It is vital to ensure you maintain control for the game as you are responsible for safety
The little things count;• At the brief be assertive and clear – don’t just
say ’ yeh, we all know what to do, get on with it’
• Blow your whistle as if you mean it
Roles of the UmpireControl of the Game
It is vital to ensure you maintain control for the game as you are responsible for safety
The little things count;• At the brief be assertive and clear – don’t just say
’ yeh, we all know what to do, get on with it’• Blow your whistle as if you mean it• Explain what penalty and why, clearly and
precisely
Roles of the UmpireControl of the Game
It is vital to ensure you maintain control for the game as you are responsible for safety
• Don’t discuss your decisions with the players during play
Roles of the UmpireControl of the Game
It is vital to ensure you maintain control for the game as you are responsible for safety
• Don’t discuss your decisions with the players during play
• Only the captain should bring items to your notice
Roles of the UmpireControl of the Game
It is vital to ensure you maintain control for the game as you are responsible for safety
• Don’t discuss your decisions with the players during play
• Only the captain should bring items to your notice• Don’t disagree with the other umpire in front of the
players
Roles of the UmpireControl of the Game
It is vital to ensure you maintain control for the game as you are responsible for safety
• Don’t discuss your decisions with the players during play
• Only the captain should bring items to your notice• Don’t disagree with the other umpire in front of the
players• Don’t tolerate talk back by the players – warn them
once
Roles of the UmpireControl of the Game
It is vital to ensure you maintain control for the game as you are responsible for safety
• Don’t discuss your decisions with the players during play• Only the captain should bring items to your notice• Don’t disagree with the other umpire in front of the
players• Don’t tolerate talk back by the players – warn them once• Swearing at you – instant penalty - Goal on the Board
Roles of the UmpireControl of the Game
It is vital to ensure you maintain control for the game as you are responsible for safety
• Don’t discuss your decisions with the players during play• Only the captain should bring items to your notice• Don’t disagree with the other umpire in front of the players• Don’t tolerate talk back by the players – warn them once• Swearing at you – instant penalty - Goal on the Board• Always blow your whistle when you award a penalty
Roles of the UmpireControl of the Game
It is vital to ensure you maintain control for the game as you are responsible for safety
• Don’t discuss your decisions with the players during play• Only the captain should bring items to your notice• Don’t disagree with the other umpire in front of the players• Don’t tolerate talk back by the players – warn them once• Swearing at you – instant penalty - Goal on the Board• Always blow your whistle when you award a penalty• Always give a short explanation of why the penalty was awarded – use
the correct signal
Roles of the UmpireInterpretation
Some rules require Interpretation – Always apply the rules in the same way to both teams, and preferably between games for consistency
Roles of the UmpireInterpretation
Some rules require Interpretation – Always apply the rules in the same way to both teams, and preferably between games for consistency
Eg. 10 metres for one team at a penalty should be the same as 10 metres for the other team
Roles of the UmpireTertiary Role is;
Set a Good ExampleYou are a role model
Roles of the UmpireSet a Good Example
• No Bad Language
Roles of the UmpireSet a Good Example
• No Bad Language• Dress properly (Rule 27 (c))
Roles of the UmpireSet a Good Example
• No Bad Language• Dress properly (Rule 27 (c))• Treat your horse with respect; the same
rules about the use of the whip and the racquet apply to you too
Roles of the UmpireSet a Good Example
• No Bad Language• Dress properly (Rule 27 (c))• Treat your horse with respect; the same
rules about the use of the whip and the racquet apply to you too
• Turn up on time! This means 15 mins before the game is due to start
Roles of the UmpireSet a Good Example
• No Bad Language• Dress properly (Rule 27 (c))• Treat your horse with respect; the same
rules about the use of the whip and the racquet apply to you too
• Turn up on time! This means 15 mins before the game is due to start
• No smoking or drinking
Executive andTournament Umpires
Executive andTournament Umpires
• Source of Arbitration
Executive andTournament Umpires
• Source of Arbitration• When umpires disagree
Executive andTournament Umpires
• Source of Arbitration• When umpires disagree• When umpires are not sure what to do
Executive andTournament Umpires
• Source of Arbitration• When umpires disagree• When umpires are not sure what to do• Have a player you believe is unsafe due to
drink/drugs
Executive andTournament Umpires
• Source of Arbitration• When umpires disagree• When umpires are not sure what to do• Have a player you believe is unsafe due to
drink/drugs• Horse possibly showing a dangerous vice
Executive andTournament Umpires
• Their Powers;
Executive andTournament Umpires
• Their Powers;• Stop a game and advise the umpire – safety
Executive andTournament Umpires
• Their Powers;• Stop a game and advise the umpire – safety• Remove an umpire altogether if they
consider them dangerous
Executive andTournament Umpires
• Their Powers;• Stop a game and advise the umpire – safety• Remove an umpire altogether if they
consider them dangerous• Reverse the decision of an umpire if it will
have a significant effect upon the outcome of the division
Executive andTournament Umpires
• Their Powers;• Stop a game and advise the umpire – safety• Remove an umpire altogether if they
consider them dangerous• Reverse the decision of an umpire if it will
have a significant effect upon the outcome of the division
• Must all be done through the Field Marshal
Executive andTournament Umpires
• Their Powers;• Stop a game and advise the umpire – safety• Remove an umpire altogether if they consider them
dangerous• Reverse the decision of an umpire if it will have a
significant effect upon the outcome of the division
• Must all be done through the Field Marshal• Tournament umpire has final word, unless the
Executive Committee overrides them
Mechanics of Umpiring
Mechanics of Umpiring• Each umpire has equal authority
Mechanics of Umpiring• Each umpire has equal authority• The Brief
Mechanics of Umpiring• Each umpire has equal authority• The Brief
• Studs – FM has diagram of studs. Get the FM to check them
Mechanics of Umpiring
Mechanics of Umpiring• Each umpire has equal authority• The Brief
• Studs – FM has diagram of studs. Get the FM to check them
• Whips – 12mm x 50mm and sufficient to prevent injury
Mechanics of Umpiring
Mechanics of Umpiring• Each umpire has equal authority• The Brief
• Studs – FM has diagram of studs. Get the FM to check them
• Whips – 12mm x 50mm and sufficient to prevent injury
• Spurs – No sharp rowels
Mechanics of Umpiring
Mechanics of Umpiring
Mechanics of Umpiring
Mechanics of Umpiring
Mechanics of Umpiring
Mechanics of Umpiring
Mechanics of Umpiring• Each umpire has equal authority• The Brief
• Studs – FM has diagram of studs. Get the FM to check them
• Whips – 12mm x 50mm and sufficient to prevent injury
• Spurs – No sharp rowels• Left Handers
Mechanics of Umpiring• Each umpire has equal authority• The Brief
• Studs – FM has diagram of studs. Get the FM to check them
• Whips – 12mm x 50mm and sufficient to prevent injury
• Spurs – No sharp rowels• Left Handers• Any points from the Umpires’ Briefing
Mechanics of Umpiring• Each umpire has equal authority• The Brief
• Studs – FM has diagram of studs. Get the FM to check them
• Whips – 12mm x 50mm and sufficient to prevent injury
• Spurs – No sharp rowels• Left Handers• Any points from the Umpires’ Briefing• Any points you want raised
Mechanics of UmpiringThe Line Up;
Mechanics of UmpiringThe Line Up;• Walk-in Line ups; No1s stop at the 2’s position
Mechanics of UmpiringThe Line Up;• Walk-in Line ups; No1s stop at the 2s’ position• Walk them forward when ready; as the No1
reaches the ‘T’ throw the ball in
Mechanics of UmpiringThe Line Up;• Walk-in Line ups; No1s stop at the 2s’ position• Walk them forward when ready; as the No1
reaches the ‘T’ throw the ball in• Horses must be straight – give penalty to other
side if persistently not straight
Mechanics of UmpiringThe Line Up;• Walk-in Line ups; No1s stop at the 2s’ position• Walk them forward when ready; as the No1
reaches the ‘T’ throw the ball in• Horses must be straight – give penalty to other
side if persistently not straight• Other umpire normally lines up behind the line up,
a suitable distance away
Mechanics of UmpiringThe Line Up;• Walk-in Line ups; No1s stop at the 2s’ position• Walk them forward when ready; as the No1
reaches the ‘T’ throw the ball in• Horses must be straight – give penalty to other
side if persistently not straight• Other umpire normally lines up behind the line up,
a suitable distance away• If you throw in badly throw again
Mechanics of UmpiringDuring the Game;
Mechanics of UmpiringDuring the Game;
• Keep up with play
Mechanics of UmpiringDuring the Game;
• Keep up with play• Stay close to the ball as play moves to your right
and stay by the sideline
Mechanics of UmpiringDuring the Game;
• Keep up with play• Stay close to the ball as play moves to your right
and stay by the sideline• Hang back as play moves to your left and move
towards the centre of the field – gives a better perspective
Mechanics of Umpiring
Mechanics of UmpiringDuring the Game;
• Keep up with play• Stay close to the ball as play moves to your right
and stay by the sideline• Hang back as play moves to your left and move
towards the centre of the field – gives a better perspective
• Remember which ball is ‘yours’ and retrieve it from the goal judges – but don’t wait too long
Mechanics of UmpiringDuring the Game;
• When the ball is in the area;
Mechanics of UmpiringDuring the Game;
• When the ball is in the area;• One umpire should be close to the penalty line in
the centre to watch the goal – keep out of the way of the other players
Mechanics of UmpiringDuring the Game;
• When the ball is in the area;• One umpire should be close to the penalty line in
the centre to watch the goal – keep out of the way of the other players
• Other umpire in the area, near the sideline, watching the ‘D’
Mechanics of UmpiringDuring the Game;
• When the ball is in the area;• One umpire should be close to the penalty line in
the centre to watch the goal – keep out of the way of the other players
• Other umpire in the area, near the sideline, watching the ‘D’
• This gives two different perspectives on the play
Mechanics of Umpiring
What to Do in an Accident
What to Do in an Accident• Player falls off and lies on the ground.......
What to Do in an Accident• Player falls off and lies on the ground.......
1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM
What to Do in an Accident• Player falls off and lies on the ground.......
1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM
2. Note who has the ball!!!!!!
What to Do in an Accident• Player falls off and lies on the ground.......
1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM
2. Note who has the ball!!!!!!3. Keep players away from the Injured Player (IP)
What to Do in an Accident• Player falls off and lies on the ground.......
1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM
2. Note who has the ball!!!!!!3. Keep players away from the Injured Player (IP)4. Make the situation safe – loose horse?
What to Do in an Accident• Player falls off and lies on the ground.......
1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM
2. Note who has the ball!!!!!!3. Keep players away from the Injured Player (IP)4. Make the situation safe – loose horse?5. Call for the paramedic – FM should have done this
already
What to Do in an Accident• Player falls off and lies on the ground.......
1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM
2. Note who has the ball!!!!!!3. Keep players away from the Injured Player (IP)4. Make the situation safe – loose horse?5. Call for the paramedic – FM should have done this
already 6. Consider getting off your horse, passing it to the other
umpire and standing over the player in case the horse is still loose
What to Do in an Accident• Player falls off and lies on the ground.......
1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM
2. Note who has the ball!!!!!!3. Keep players away from the Injured Player (IP)4. Make the situation safe – loose horse?5. Call for the paramedic6. Consider getting off your horse, passing it to the other
umpire and standing over the player in case the horse is still loose
7. Try to work out what happened – you are a witness
What to Do in an Accident• Player falls off......
What to Do in an Accident• Player falls off......
1. Are they injured or in danger? If so stop the game, this is the default action
What to Do in an Accident• Player falls off......
1. Are they injured or in danger? If so stop the game, this is the default action
2. If not you can allow the game to continue – if in ANY doubt STOP the game
What to Do in an Accident• Player falls off......
1. Are they injured or in danger? If so stop the game, this is the default action
2. If not you can allow the game to continue – if in ANY doubt STOP the game
• A Horse falls..... (Belly or knees touch the ground)
What to Do in an Accident• Player falls off......
1. Are they injured or in danger? If so stop the game, this is the default action
2. If not you can allow the game to continue – if in ANY doubt STOP the game
• A Horse falls..... (Belly or knees touch the ground)1. Stop the game immediately
What to Do in an Accident• Player falls off......
1. Are they injured or in danger? If so stop the game, this is the default action
2. If not you can allow the game to continue – if in ANY doubt STOP the game
• A Horse falls..... (Belly or knees touch the ground)1. Stop the game immediately2. Rider is first priority – are they injured?
What to Do in an Accident• Player falls off......
1. Are they injured or in danger? If so stop the game, this is the default action
2. If not you can allow the game to continue – if in ANY doubt STOP the game
• A Horse falls..... (Belly or knees touch the ground)1. Stop the game immediately2. Rider is first priority – are they injured?3. Horse to be checked for lameness and monitored –
delayed reaction?
What to Do in an Accident• Player or horse is injured.....
What to Do in an Accident• Player or horse is injured.....
1. Stop the game
What to Do in an Accident• Player or horse is injured.....
1. Stop the game2. Assess the situation – do they need medical
attention?
What to Do in an Accident• Player or horse is injured.....
1. Stop the game2. Assess the situation – do they need medical
attention?3. Any player who is, or may have been, knocked
unconscious is NOT allowed to play again in the tournament with out a DOCTOR’s approval Rule 11(a)
What to Do in an Accident• Player or horse is injured.....
1. Stop the game2. Assess the situation – do they need medical
attention?3. Any player who is, or may have been, knocked
unconscious is NOT allowed to play again in the tournament with out a DOCTOR’s approval Rule 11(a)
4. Blood wounds must be properly dealt with before player or horse may continue
What to Do in an Accident• Restarting the game
What to Do in an Accident• Restarting the game
• A fallen horse or player is not considered to be their fault, but was the injury/fall caused by an infringement?
What to Do in an Accident• Restarting the game
• A fallen horse or player is not considered to be their fault, but was the injury/fall caused by an infringement?
• If a player had the ball .....• Penalty to them where the ball was (even if same
team as IP)
What to Do in an Accident• Restarting the game
• A fallen horse or player is not considered to be their fault, but was the injury/fall caused by an infringement?
• If a player had the ball .....• Penalty to them where the ball was (even if same
team as IP) • If no one had the ball ....
• Line out in line with where the ball was
Dealing with Minors
Dealing with Minors• Child Safeguarding rules apply
Dealing with Minors• Child Safeguarding rules apply
• You are not allowed to tell off a minor without a suitable adult being present (Eg. Parent) unless there is an immediate safety issue
Dealing with Minors• Child Safeguarding rules apply
• You are not allowed to tell off a minor without a suitable adult being present (Eg. Parent) unless there is an immediate safety issue
• Applies even if you’re under 18!!
Dealing with Minors• Child Safeguarding rules apply
• You are not allowed to tell off a minor without a suitable adult being present (Eg. Parent) unless there is an immediate safety issue
• Applies even if you’re under 18!!• Causing a minor to cry is technically ‘abuse’
Penalty System• Will cover;
Penalty System• Will cover;
• Penalty types
Penalty System• Will cover;
• Penalty types• Basic Concepts
Penalty System• Will cover;
• Penalty types• Basic Concepts• Mechanics of the penalty
Penalty SystemPenalty Types
Penalties go from 1 – 7;
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw
• Normally from where the ball was, but is up to the umpire
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw
• Normally from where the ball was, but is up to the umpire
• 10m throw in any direction
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw2. Move penalty up to the centre of the next
penalty line• For repeat offence or to give an advantage
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw2. Move penalty up to the centre of the next
penalty line• For repeat offence or to give an advantage• Penalty point is in Midfield
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw2. Move penalty up to the centre of the next
penalty line3. Free shot at goal from the edge of the ‘D’
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw2. Move penalty up to the centre of the next
penalty line3. Free shot at goal from the edge of the ‘D’
• No3 may be 8m away
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw2. Move penalty up to the centre of the next
penalty line3. Free shot at goal from the edge of the ‘D’
• No3 may be 8m away• No3 must remain stationary until ball thrown
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw2. Move penalty up to the centre of the next
penalty line3. Free shot at goal from the edge of the ‘D’
• No3 may be 8m away• No3 must remain stationary until ball thrown• If ball misses and remains in play No3 has
the Line of the ball
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw2. Move penalty up to the centre of the next
penalty line3. Free shot at goal from the edge of the ‘D’4. Goal on the board
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw2. Move penalty up to the centre of the next
penalty line3. Free shot at goal from the edge of the ‘D’4. Goal on the board
• Head or body hit, riding through the posts etc.
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw2. Move penalty up to the centre of the next
penalty line3. Free shot at goal from the edge of the ‘D’4. Goal on the board
• Head or body hit, riding through the posts etc.
• Inform FM of; name of offender, cause and who gets the goal
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw2. Move penalty up to the centre of the next
penalty line3. Free shot at goal from the edge of the ‘D’4. Goal on the board5. Horse sent off
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw2. Move penalty up to the centre of the next
penalty line3. Free shot at goal from the edge of the ‘D’4. Goal on the board5. Horse sent off
• Kicking, rearing, biting, out of control, unfit
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw2. Move penalty up to the centre of the next
penalty line3. Free shot at goal from the edge of the ‘D’4. Goal on the board5. Horse sent off
• Kicking, rearing, biting, out of control, unfit• Dangerous Vice Record to completed for
Kicking, rearing, biting, - FM will do this
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw2. Move penalty up to the centre of the next penalty
line3. Free shot at goal from the edge of the ‘D’4. Goal on the board5. Horse sent off
• Kicking, rearing, biting, out of control, unfit• Dangerous Vice Record to completed for
Kicking, rearing, biting, - FM will do this• A lame horse is not being ‘sent’ off
Penalty SystemPenalty Types
Penalties go from 1 – 7;6. Player sent off – max 3 minutes
Penalty SystemPenalty Types
Penalties go from 1 – 7;6. Player sent off – max 3 minutes
• Can be less – up to the umpire
Penalty SystemPenalty Types
Penalties go from 1 – 7;6. Player sent off – max 3 minutes
• Can be less – up to the umpire• No substitute player allowed
Penalty SystemPenalty Types
Penalties go from 1 – 7;6. Player sent off – max 3 minutes
• Can be less – up to the umpire• No substitute player allowed• In addition to any other penalty Eg. Penalty 4
Penalty SystemPenalty Types
Penalties go from 1 – 7;6. Player sent off – max 3 minutes
• Can be less – up to the umpire• No substitute player allowed• In addition to any other penalty Eg. Penalty 4• Get the FM to monitor time and warn you
when up
Penalty SystemPenalty Types
Penalties go from 1 – 7;6. Player sent off – max 3 minutes
• Can be less – up to the umpire• No substitute player allowed• In addition to any other penalty Eg. Penalty 4• Get the FM to monitor time and warn you
when up• Up to you to determine when they come back
on
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw2. Move penalty up to the centre of the next
penalty line3. Free shot at goal from the edge of the ‘D’4. Goal on the board5. Horse sent off6. Player sent off – max 3 minutes7. Player sent off for rest of the game
Penalty SystemPenalty Types
Penalties go from 1 – 7;1. ‘Normal’ penalty, free throw2. Move penalty up to the centre of the next penalty
line3. Free shot at goal from the edge of the ‘D’4. Goal on the board5. Horse sent off6. Player sent off – max 3 minutes7. Player sent off for rest of the game
• Substitute player may come on after 3 minutes
Penalty SystemBasic Concepts
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled team
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled teamFor example;• A player in midfield who has the ball and is down
hit...
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled teamFor example;• A player in midfield who has the ball and is down
hit...• A penalty 1 would disadvantage them as
originally they had the ball
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled teamFor example;• A player in midfield who has the ball and is down
hit...• A penalty 1 would disadvantage them as
originally they had the ball• Move up to Penalty 2
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled teamFor example;• A No.1 in the area who has the ball and is down
hit...
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled teamFor example;• A No.1 in the area who has the ball and is down
hit...• A penalty 1 would disadvantage them as
originally they had the ball
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled teamFor example;• A No.1 in the area who has the ball and is down
hit...• A penalty 1 would disadvantage them as
originally they had the ball• Can’t give a penalty 2 so...
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled teamFor example;• A No.1 in the area who has the ball and is down
hit...• A penalty 1 would disadvantage them as
originally they had the ball• Can’t give a penalty 2 so...• Penalty 3 – free shot at goal
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled team• Persistent fouling by one player should increase the
level of penalty awarded each time
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled team• Persistent fouling by one player should increase the
level of penalty awarded each time• Start with penalty 1 or 2
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled team• Persistent fouling by one player should increase the
level of penalty awarded each time• Start with penalty 1 or 2• After next infringement move to penalty 3 or
4
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled team• Persistent fouling by one player should increase the
level of penalty awarded each time• Start with penalty 1 or 2• After next infringement move to penalty 3 or
4• Still going? Penalty 6 – send them off
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled team• Persistent fouling by one player should increase the
level of penalty awarded each time• Playing the advantage – not allowed for ‘dangerous’
fouls
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled team• Persistent fouling by one player should increase the
level of penalty awarded each time• Playing the advantage – not allowed for ‘dangerous’
fouls• Recommend you don’t play the advantage
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled team• Persistent fouling by one player should increase the
level of penalty awarded each time• Playing the advantage – not allowed for ‘dangerous’
fouls• Recommend you don’t play the advantage
• You may be seen as not noticing the foul
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled team• Persistent fouling by one player should increase the
level of penalty awarded each time• Playing the advantage – not allowed for ‘dangerous’
fouls• Recommend you don’t play the advantage
• You may be seen as not noticing the foul• It’s hard enough as it is without having to
decide if the advantage should be played
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled team• Persistent fouling by one player should increase the
level of penalty awarded each time• Playing the advantage – not allowed for ‘dangerous’
fouls• Recommend you don’t play the advantage
• You may be seen as not noticing the foul• It’s hard enough as it is without having to
decide if the advantage should be played• You can always give the advantage with a
higher penalty
Penalty SystemBasic Concepts
• Penalties must give an advantage to the fouled team• Persistent fouling by one player should increase the
level of penalty awarded each time• Playing the advantage – not allowed for ‘dangerous’
fouls• Recommend you don’t play the advantage
• You may be seen as not noticing the foul• It’s hard enough as it is without having to decide
if the advantage should be played• You can always give the advantage with a higher
penalty• How long do you wait to see the advantage?
Penalty SystemMechanics
Penalty SystemMechanics
• Mark the spot, player must throw the ball from the spot
Penalty SystemMechanics
• Mark the spot, player must throw the ball from the spot• Make sure other players are at least 10m away, and
stay away
Penalty SystemMechanics
• Mark the spot, player must throw the ball from the spot• Make sure other players are at least 10m away, and
stay away• Say ‘Play On’ – player must throw within a few seconds
Penalty SystemMechanics
• Mark the spot, player must throw the ball from the spot• Make sure other players are at least 10m away, and
stay away• Say ‘Play On’ – player must throw within a few seconds• Ball must go at least 10m in ALL circumstances
Penalty SystemMechanics
• Mark the spot, player must throw the ball from the spot• Make sure other players are at least 10m away, and
stay away• Say ‘Play On’ – player must throw within a few seconds• Ball must go at least 10m in ALL circumstances• There are no ‘first dibs’ – Line of the Ball
Penalty SystemMechanics
• Mark the spot, player must throw the ball from the spot• Make sure other players are at least 10m away, and
stay away• Say ‘Play On’ – player must throw within a few seconds• Ball must go at least 10m in ALL circumstances• There are no ‘first dibs’ – Line of the Ball• Ball must bounce on the ground before thrower catches
it
Penalty SystemMechanics
• Mark the spot, player must throw the ball from the spot• Make sure other players are at least 10m away, and
stay away• Say ‘Play On’ – player must throw within a few seconds• Ball must go at least 10m in ALL circumstances• There are no ‘first dibs’ – Line of the Ball• Ball must bounce on the ground before thrower catches
it• Must not be thrown at someone unless intended as a
pass
Penalty SystemMechanics
• Mark the spot, player must throw the ball from the spot• Make sure other players are at least 10m away, and
stay away• Say ‘Play On’ – player must throw within a few seconds• Ball must go at least 10m in ALL circumstances• There are no ‘first dibs’ – Line of the Ball• Ball must bounce on the ground before thrower catches
it• Must not be thrown at someone unless intended as a
pass• A ‘failed’ penalty results in a line out in line with the
original penalty spot
Penalty SystemMechanics
• Mark the spot, player must throw the ball from the spot• Make sure other players are at least 10m away, and stay
away• Say ‘Play On’ – player must throw within a few seconds• Ball must go at least 10m in ALL circumstances• There are no ‘first dibs’ – Line of the Ball• Ball must bounce on the ground before thrower catches it• Must not be thrown at someone unless intended as a pass• A ‘failed’ penalty results in a line out in line with the
original penalty spot• If opposition fouls, go up a penalty level, Eg Penalty 2 to
Penalty 3
Penalty SystemMechanics
• Mark the spot, player must throw the ball from the spot• Make sure other players are at least 10m away, and stay
away• Say ‘Play On’ – player must throw within a few seconds• Ball must go at least 10m in ALL circumstances• There are no ‘first dibs’ – Line of the Ball• Ball must bounce on the ground before thrower catches it• Must not be thrown at someone unless intended as a pass• A ‘failed’ penalty results in a line out in line with the original
penalty spot• If opposition fouls, go up a penalty level, Eg Penalty 2 to
Penalty 3• Any penalty in the area can be shot at goal
Penalty SystemMechanics
• Penalty not taken before the end of the chukka?
Penalty SystemMechanics
• Penalty not taken before the end of the chukka?• Not for a Clearing throw from a missed shot at goal
Penalty SystemMechanics
• Penalty not taken before the end of the chukka?• Not for a Clearing throw from a missed shot at goal• All carried over to next chukka - Beware of sectional
games !• Last chukka?
Penalty SystemMechanics
• Penalty not taken before the end of the chukka?• Not for a Clearing throw from a missed shot at goal• All carried over to next chukka - Beware of sectional
games !• Last chukka?
• Penalty in midfield – tough!
Penalty SystemMechanics
• Penalty not taken before the end of the chukka?• Not for a Clearing throw from a missed shot at goal• All carried over to next chukka - Beware of sectional
games !• Last chukka?
• Penalty in midfield – tough!• Penalty in area for No1 - game continued for a shot at
goal from the penalty spot then game over
Penalty SystemUmpire Signals
Penalty SystemUmpire Signals
Penalty SystemUmpire Signals
MISSED SHOT AT GOAL
Penalty SystemUmpire Signals
Penalty SystemUmpire Signals
GOAL
Penalty SystemUmpire Signals
Penalty SystemUmpire Signals
CROSSING PENALTY LINE WITH THE BALL
Penalty SystemUmpire Signals
Penalty SystemUmpire Signals
CROSSING
Penalty SystemUmpire Signals
Penalty SystemUmpire Signals
HORSE BUMPING DANGEROUSLY
Penalty SystemUmpire Signals
Penalty SystemUmpire Signals
WILD SWING
Penalty SystemUmpire Signals
Penalty SystemUmpire Signals
CROSSING CENTRELINE OF HORSE WITH THE BALL
Penalty SystemUmpire Signals
Penalty SystemUmpire Signals
DOWN HIT
Penalty SystemUmpire Signals
TIME OFF
Significant Rules
Significant RulesHow a Goal is Scored;
Significant RulesHow a Goal is Scored;• Must be a deliberate shot
Significant RulesHow a Goal is Scored;• Must be a deliberate shot• Once a shot is taken if it goes out it is a
clearing throw to restart. Eg. Even if the No3 deflects it
Significant RulesHow a Goal is Scored;• Must be a deliberate shot• Once a shot is taken if it goes out it is a
clearing throw to restart. Eg. Even if the No3 deflects it
• You can override the goal judges
Significant RulesHow a Goal is Scored;• Must be a deliberate shot• Once a shot is taken if it goes out it is a
clearing throw to restart. Eg. Even if the No3 deflects it
• You can override the goal judges• Ball on the goal line.... ?
Significant RulesHow a Goal is Scored;• Must be a deliberate shot• Once a shot is taken if it goes out it is a
clearing throw to restart. Eg. Even if the No3 deflects it
• You can override the goal judges• Ball on the goal line.... ? It’s a goal
Significant RulesHow a Goal is Scored;
• Must be a deliberate shot
• Once a shot is taken if it goes out it is a clearing throw to restart. Eg. Even if the No3 deflects it
• You can override the goal judges
• Ball on the goal line.... ? It’s a goal
• No3’s horse is over the goal line and the No3 touches the ball – it’s a goal
Significant RulesClearing Throw;
Significant RulesClearing Throw;• No1 follows out No3 Nose to Hip
Significant RulesClearing Throw;• No1 follows out No3 Nose to Hip• Give the No3 the benefit of the doubt if the
No1 interferes or steals the ball close to 10m
Significant RulesClearing Throw;• No1 follows out No3 Nose to Hip• Give the No3 the benefit of the doubt if the
No1 interferes or steals the ball close to 10m• It is NOT a penalty, but all the same rules
apply (does not carry over to the next chukka)
Significant RulesClearing Throw;
• No1 follows out No3 Nose to Hip
• Give the No3 the benefit of the doubt if the No1 interferes or steals the ball close to 10m
• It is NOT a penalty, but all the same rules apply (does not carry over to the next chukka)
• Is taken on the penalty line, in midfield – why is that important?
Significant Rules
Loose Gear;
Significant Rules
Loose Gear;• Loose bandage or numnah fallen or
falling off.....
Significant Rules
Loose Gear;• Loose bandage or numnah fallen or
falling off.....
• Penalty to the other side where the ball was
Significant Rules
Loose Gear;• Loose bandage or numnah fallen or falling
off.....• Penalty to the other side where the ball was
• Other items – not considered to be the player’s fault, eg. Overreach boot, head check, stirrup
Significant RulesLoose Gear;• Loose bandage or numnah fallen or falling off.....
• Penalty to the other side where the ball was
• Other items – not considered to be the player’s fault, eg. Overreach boot, head check, stirrup• Your decision as to whether to stop the game or not,
best to wait to a normal stop in play then hold time unless a safety issue
Significant RulesLoose Gear;• Loose bandage or numnah fallen or falling off.....
• Penalty to the other side where the ball was
• Other items – not considered to be the player’s fault, eg. Overreach boot, head check, stirrup• Your decision as to whether to stop the game or not, best to
wait to a normal stop in play then hold time unless a safety issue
• If play is stopped for this then restart with line out if no one on possession or penalty to team with possession
Significant RulesLoose Gear;• Loose bandage or numnah fallen or falling off.....
• Penalty to the other side where the ball was
• Other items – not considered to be the player’s fault, eg. Overreach boot, head check, stirrup• Your decision as to whether to stop the game or not, best to wait to
a normal stop in play then hold time unless a safety issue
• If play is stopped for this then restart with line out if no one on possession or penalty to team with possession
• If damage occurs again – penalise, eg. Lost overreach boot twice
Significant Rules
Sandwiching and Wedging;
Significant Rules
Sandwiching and Wedging;• Sandwich – Players are parallel
Significant Rules
Significant Rules
Sandwiching and Wedging;• Sandwich – Players are parallel
• No movement allowed of the centre player off their line
Significant Rules
Sandwiching and Wedging;• Sandwich – Players are parallel
• No movement allowed of the centre player off their line
• Player causing movement (last in?) is at fault
Significant Rules
Sandwiching and Wedging;• Sandwich – Players are parallel
• No movement allowed of the centre player off their line
• Player causing movement (last in?) is at fault
• Be firm; even unnecessarily strong contact can be penalised
Significant RulesSandwiching and Wedging;• Sandwich – Players are parallel
• No movement allowed of the centre player off their line
• Player causing movement (last in?) is at fault
• Be firm; even unnecessarily strong contact can be penalised
• Wedging
Significant Rules
Significant RulesSandwiching and Wedging;• Sandwich – Players are parallel
• No movement allowed of the centre player off their line
• Player causing movement (last in?) is at fault
• Be firm; even unnecessarily strong contact can be penalised
• Wedging
• Centre horse has no where to go so may decelerate rapidly
Significant RulesSandwiching and Wedging;• Sandwich – Players are parallel
• No movement allowed of the centre player off their line
• Player causing movement (last in?) is at fault
• Be firm; even unnecessarily strong contact can be penalised
• Wedging
• Centre horse has no where to go so may decelerate rapidly
• Both outside players at fault
Significant Rules
Reaching Over the Horse’s Centreline;
Significant Rules
Reaching Over the Horse’s Centreline;• Can never reach across in front of a
player even if no contact is made
Significant Rules
Reaching Over the Horse’s Centreline;• Can never reach across in front of a
player even if no contact is made
• This may obstruct their view - dangerous
Significant Rules
Reaching Over the Horse’s Centreline;• Can never reach across in front of a
player even if no contact is made
• This may obstruct their view - dangerous
• Can reach behind as long as;
Significant Rules
Reaching Over the Horse’s Centreline;• Can never reach across in front of a player
even if no contact is made
• This may obstruct their view - dangerous
• Can reach behind as long as;
• Don’t touch the opponent or their horse or racquet
Significant Rules
Riding Between the Goal Posts;
Significant Rules
Riding Between the Goal Posts;• Endangers the goal judges
Significant Rules
Riding Between the Goal Posts;• Endangers the goal judges
• All 4 feet must be over the line – coming from either direction
Significant Rules
Riding Between the Goal Posts;• Endangers the goal judges
• All 4 feet must be over the line – coming from either direction
• Simply a Penalty 4 against the player
Significant RulesRiding Between the Goal Posts;• Endangers the goal judges
• All 4 feet must be over the line – coming from either direction
• Simply a Penalty 4 against the player
• If a player is forced through the posts then the player doing the forcing gets the penalty against them
Significant Rules
Crossing;
Significant Rules
Crossing;• Crossing may only occur with
sufficient distance to avoid a horse being tripped.
Significant Rules
Crossing;• Crossing may only occur with sufficient
distance to avoid a horse being tripped.
• Minimum is that the horse does not need to lift its head to get past the other horse
Significant Rules
Significant Rules
Crossing;• Crossing must occur with sufficient
distance to avoid a horse being tripped.• Minimum is that the horse does not need to
lift its head to get past the other horse
• The rider who is changing direction is at fault
Significant Rules
Significant Rules
Significant Rules
Crossing;• Crossing must occur with sufficient distance
to avoid a horse being tripped.
• Minimum is that the horse does not need to lift its head to get past the other horse
• The rider who is changing direction is at fault
• If in doubt give the ball carrier the benefit
Significant Rules
Hitting Own Horse with the Racquet;
Significant Rules
Hitting Own Horse with the Racquet;• Penalise on the first occasion
Significant Rules
Hitting Own Horse with the Racquet;• Penalise on the first occasion
• Often a penalty 4 but use common sense
Significant Rules
Hitting Own Horse with the Racquet;• Penalise on the first occasion
• Often a penalty 4 but use common sense
• First offence and a gentle touch – Penalty 2
Significant Rules
Hitting Own Horse with the Racquet;• Penalise on the first occasion
• Often a penalty 4 but use common sense
• First offence and a gentle touch – Penalty 2
• Second offence, harsh or more than one strike – Penalty 4
Significant Rules
Hit to Head When Shooting at Goal;
Significant Rules
Hit to Head When Shooting at Goal;• If the No3 head or body hits a No1
while they are in the action of shooting at goal award a penalty 4 – as normal
Significant Rules
Hit to Head When Shooting at Goal;• If the No3 head or body hits a No1 while
they are in the action of shooting at goal award a penalty 4 – as normal
• Additionally, if the goal is scored the goal is also still awarded
Significant Rules
Wild Swinging;
Significant Rules
Wild Swinging;• Racquet must be no higher than the
horse’s rump/withers before the start of the swing
Significant Rules
Significant Rules
Wild Swinging;• Racquet must be no higher than the
horse’s rump/withers before the start of the swing
• Player must be in a position to hit the racquet before swinging
Significant Rules
Wild Swinging;• Racquet must be no higher than the horse’s
rump/withers before the start of the swing
• Player must be in a position to hit the racquet before swinging
• Player’s body must be at least in line with the horse’s hip for a forward swing
Significant RulesTOO FAR BACK
Significant RulesWild Swinging;• Racquet must be no higher than the horse’s rump/withers
before the start of the swing
• Player must be in a position to hit the racquet before swinging
• Player’s body must be at least in line with the horse’s hip for a forward swing
• No further forward than the horse’s shoulder for a back swing
Significant RulesWild Swinging;• Racquet must be no higher than the horse’s rump/withers
before the start of the swing
• Player must be in a position to hit the racquet before swinging
• Player’s body must be at least in line with the horse’s hip for a forward swing
• No further forward than the horse’s shoulder for a back swing
• More than one consecutive swing circle is not allowed
Significant Rules
Horse Contact;
The following are to be penalised;
Significant Rules
Horse Contact;
The following are to be penalised;• Unnecessarily forceful contact– but be
consistent
Significant Rules
Horse Contact;
The following are to be penalised;• Unnecessarily forceful contact– but be
consistent
• Initial contact moving a horse off its line
Significant Rules
Horse Contact;
The following are to be penalised;• Unnecessarily forceful contact– but be
consistent
• Initial contact moving a horse off its line
• Pushing against a horse at a dangerous angle
Significant RulesHorse Contact;
The following are to be penalised;• Unnecessarily forceful contact– but be consistent
• Initial contact moving a horse off its line
• Pushing against a horse at a dangerous angle
• Pushing other than against the shoulder of the horse; particularly over the horse’s neck or loins – this risks pushing the horse over
Tips and Tricks
Tips and Tricks• In every situation be aware of the
likely infringements
Tips and Tricks• In every situation be aware of the
likely infringements
• Know the rules – there is no substitute
Tips and Tricks• In every situation be aware of the
likely infringements
• Know the rules – there is no substitute
• Be firm but fair; stick to your guns
Tips and Tricks• In every situation be aware of the
likely infringements
• Know the rules – there is no substitute
• Be firm but fair; stick to your guns
• Buy your own whistle!
Tips and Tricks• In every situation be aware of the
likely infringements
• Know the rules – there is no substitute
• Be firm but fair; stick to your guns
• Buy your own whistle! • Keep it in your mouth when umpiring
Tips and Tricks• In every situation be aware of the likely
infringements
• Know the rules – there is no substitute
• Be firm but fair; stick to your guns
• Buy your own whistle! • Keep it in your mouth when umpiring
• If in doubt about what to do;
Tips and Tricks• In every situation be aware of the likely
infringements
• Know the rules – there is no substitute
• Be firm but fair; stick to your guns
• Buy your own whistle! • Keep it in your mouth when umpiring
• If in doubt about what to do;1. Discuss with the other umpire
Tips and Tricks• In every situation be aware of the likely infringements
• Know the rules – there is no substitute
• Be firm but fair; stick to your guns
• Buy your own whistle! • Keep it in your mouth when umpiring
• If in doubt about what to do;1. Discuss with the other umpire
2. Ask the Field Marshal to consult the rulebook
Tips and Tricks• In every situation be aware of the likely infringements
• Know the rules – there is no substitute
• Be firm but fair; stick to your guns
• Buy your own whistle! • Keep it in your mouth when umpiring
• If in doubt about what to do;1. Discuss with the other umpire
2. Ask the Field Marshal to consult the rulebook
3. Ask for an Executive or Tournament Umpire
Tips and Tricks• In every situation be aware of the likely infringements
• Know the rules – there is no substitute
• Be firm but fair; stick to your guns
• Buy your own whistle! • Keep it in your mouth when umpiring
• If in doubt about what to do;1. Discuss with the other umpire
2. Ask the Field Marshal to consult the rulebook
3. Ask for an Executive or Tournament Umpire
4. Do NOT ask the opinion of the FM or a spectator
In Conclusion
In Conclusion• Safety is your first priority;
In Conclusion• Safety is your first priority;
• If you don’t think it’s safe don’t let it happen
In Conclusion• Safety is your first priority;
• If you don’t think it’s safe don’t let it happen
• If you see a dangerous situation blow your whistle first then worry about whose fault it is
In Conclusion• Safety is your first priority;
• If you don’t think it’s safe don’t let it happen
• If you see a dangerous situation blow your whistle first then worry about whose fault it is
• Stay in control of the game – you are in charge
In Conclusion• Safety is your first priority;
• If you don’t think it’s safe don’t let it happen
• If you see a dangerous situation blow your whistle first then worry about whose fault it is
• Stay in control of the game – you are in charge• Be firm, fair and Consistent
In Conclusion• Safety is your first priority;
• If you don’t think it’s safe don’t let it happen
• If you see a dangerous situation blow your whistle first then worry about whose fault it is
• Stay in control of the game – you are in charge• Be firm, fair and Consistent
• Know the Rules
In Conclusion• Safety is your first priority;
• If you don’t think it’s safe don’t let it happen
• If you see a dangerous situation blow your whistle first then worry about whose fault it is
• Stay in control of the game – you are in charge• Be firm, fair and Consistent
• Know the Rules
• Enjoy yourself
Any Questions?