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Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

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Page 1: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions
Page 2: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions
Page 3: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

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Page 4: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

POR£,WOR17A s I write this foreword, Ninja Burger is exactly one year old. It was inventedin one of those spur-of-the-moment silliness sessions during which we (thecreators) were discussing how useful it would be to have a fast food delivery

service that could deliver inside a locked building. Out here in Silicon Valley, this is areal issue, so we took it upon ourselves to flesh out the idea even further by creat-ing the website (www.ninjaburger.com) for this imaginary restaurant.

Though it started out small, Ninja Burger quickly took off like an untethered pigballoon at a Pink Floyd concert (except it had nothing to do with pigs, balloons orrock music). What it did involve was ninja and fast food. And if there's one thingeverybody in the world knows and loves, it's ninja and fast food. Two things. Sorry.The point being, as an astute Hollywood representative told us a few months ago,Ninja Burger is "high concept." Meaning, it's something that everyone immediatelyunderstands.

When you're growing up, you're given a steady dose of swordfights with sticks,pseudo-karate chops on your friends and fast food hamburgers (hold tlie rehydratedonion). And at some point, you're expected to give all that up and behave like asensible adult. Which is a true tragedy, as far as we're concerned, because no oneshould ever have to give up something they love. Unless it involves gerbils. Becausethat's just wrong.

And that's exactly why you now hold a copy of the Ninja Burger RPG in your hands

(the ninja thing, not the gerbil thing). Because aethereal FORGE and 9th LevelGames both agree that there is a time and place for acting like a responsible humanbeing, and there is a time and place for drinking beer, eating pizza and pretendingyou're a ninja deliveryperson. The time for the latter is right now. We haven'tfigured out the other part just yet.

At this point in its history, Ninja Burger hasbeen seen by over 100 thousand people,across all 50 states and in 24 countriesaround the world (and those are just the oneswho admit it). We're happy that you'vechosen to join our rapidly growing cianoPlease feel free to fill out an application,polish your spatula, and get ready to kicksome Samurai oshiri. And most importantly,be sure to tell your friends. Ninja Burger isnothing without you, and with the rate atwhich we lose ninja during delivery missions,we need all the help we can get.

Domo Arigato.

-Michael 'Aeon' Fiegel

-

Page 5: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

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Page 6: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

" To: Newly Appointed Ninja Bur&erTM Pranchisee-san ~

..Prom: Enli&htened Ninja Bur&erTM Mana&ement~ -s;; Welcome. honoraale Ninja Bur&erTM franchisee! You are

now an owner/operator of your own simulated NinjaBur&erTM delivery service. Ninja Bur&er: The Role- Flayin& Gameis in every respect a realistic and historically accuratesimulation of the actual Ninja Bur&erTM delivery ausiness.

The real Ninja Bur&erTM ausiness has very strict hirin& prac-tices; it says ri&ht on the application that you must ae Ninjato work for Ninja Bur&erTM. for Buddha's sake! (Actually, hiring guide-lines do not demand that you be Ninja, but suggest that you be able to kill an opponentwith single bare-handed technique. See www.ninjaburger.com for complete details.)

We realize that not everyone is lucky enou&h to have aeen aorninto an honoraale Ninja clan and to have ae&un trainin& ata&e five. Therefore. we (The Enli&htened Board of NinjaBur&erTM Masters) created Ninja Bur&er: the RFG (with the helpof some stupid &aijin &ame desi~ners from 9th Level Games) sonon-Ninja could experience the satisfaction of workin& for ourcompany. We. the enli&htened Ninja Masters at Ninja Bur&erTM,sincerely hope that those of you not trained in the arts ofninjutsu or aunjinkan will enjoy this simulation instead oftryin& to work for us. since we are tired of havin~ to disposeof your aodies.

As a Ninja Bur&er: the RFG owner/operator you have important

responsi8ilities. Pirst. you must find employees (oftenreferred to as players ay our &aijin &ame desi&ners). Next. youmust decide who will ae the Ninja Mana~er. The Ninja Mana&eris in char&e of tellin& the employees what is happenin& in thesimulation as they work toward their oajecti ves. You will alsoneed to provide other mission-critical supplies like pens.pencils. paper. six-sided dice and a conference taale (a kitchentaale will do in a pinch). Our insipid &ame desi&ners su&&estyou offer sui taale snacks and aevera&es. such as aeer and pret-zels (and wasaaiD. as part of your comprehensive employeeincentive pro&ram (as if the rewards of workin& for NinjaBur&er: the RFG were not enou&hD

Once the employees are assemaled. the Ninja Mana&er selectedand the supplies provided. everyone should &ather around theconference/kitchen taale. create their Ninja and start makin&deliveries (in 30 minutes or less. or you WILL commit Seppukuj~

Page 7: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

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Page 8: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

AGILITY (A) -Is a gauge of how flexible, athletic and dexter- Handy CD Chartous your Ninja is. When you want to sneak, dodge, or melt AGILITY CDinto the shadows; you roll against AGILITY. It also determines 0-4 1how difficult it is for others to strike you by governing your 5-9 2Combat Dice (CD). CD indicates the number of dice others 10-14 3need to roll to strike your Ninja. To determine your Ninja's 15-19 4CD consult the Handy CD Chart. (See HOW TO KILL THINGS! 20-24 5for more information on COMBAT DICE.) 25-29 6

KI (K) -Is a measure of the Ninja's intelligence, knowledge, self-control, andcenteredness with the very nature of the earth. KI determines how well you do atmental feats like using Ninja Magic, or pondering the spiritual ramifications of Friesof Our Ancestors. (See NINJA WUJENITSU! for more information on Ninja Magic.)

EXTRANEOUS (E) -Is a useless stat (or is it?) used for Handy MOVE Chartthings like daydreaming or repairing holes in your Ninja EXTRANEOUS MOVEgear when it's torn apart by terrorist gunfire. When 0 1you're doing something that has no bearing on killing 1-4 2stuff, getting hurt or blowing things up, roll against 5-8 3EXTRANEOUS. It also determines how fast your Ninja is 9-12 4by governing their MOVE. Most Ninja Burger: the RPG 13-16 5take place on a map with neat little square drawn in. 17-20 6MOVE determines how many 5 foot squares a Ninja can 21-24 7

move in one action. (See THE TAKING OF ACTIONS! for more information onMOVE.) To determine your Ninja's MOVE consult the Handy MOVE Chart.

Ninja SKILLS!

-A II Ninja are trained from the age of five in the twenty Arts of the Ninja.These skills are areas of knowledge in which the Ninja Masters have deemedall Ninja must be proficient. In fact, Ninja train so hard in these areas that

they are unable to perform any other action! If a player can't make a case that oneof these skills can explain their Ninja's action, the Ninja Manager should forbid theplayer from attempting the action.

Each skill is governed by one of the four stats. When a Ninja wants to use a skill,the Ninja Manager tells them how many dice to roll -the DIFFICUL1Y. Then theNinja tries to roll UNDER their stat using that number of d6 and adds them together,if the result is less than the stat in question, the action is succeessfull.

All Ninja are particularly talented in four disciplines, and are said to have masteredthese skills. When creating your Ninja, roll 1d6 for each of the four attributes

(STRENGTH, AGILI1Y, KI, and EXTRANEOUS), and circle the skill listed under thatstat on the NERF. Congratulations, you are now a master of that skill! As there areonly 5 skills per category, if you roll a 6, you may pick any of the skills under thatstat to master. When a Ninja masters a skill, they receive a bonus die to all actionsinvolving that skill -the DIFFICUL1Y of performing those actions is reduced by 1 die.If you are already a master of a particular skill (through your clan, for example) andyou roll for the same skill again you are an unlucky Ninja. There is no doublemastery and you may not choose a new one!

4-

-

Page 9: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

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Page 10: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

HENSOJITSU -Masters of disguise, all Ninja are schooled in the various techniquesused in altering their physical appearance. The DIFFICULTY of the roll is deter-mined by the Ninja Manager but should take two things into account: the person's

general familiarity with the person trying to be mimicked, and the appropriatenessof the situation. (You might think it's clever to disguise yourself as a copy machinerepairman, but anyone who works in an office will tell you that the odds of themshowing up at all, let alone on time, are next to nothing; in this case, the DIFFI-CULTY to have your disguise believed would be high!)KAYAKU-JUTSU -Ages ago, the honorable ancestors of the Ninja discoveredgunpowder and began to unravel its many uses. While Ninja are opposed to gunsand explosives as a general rule, their ability to function in the modern world wouldbe severely impaired if they weren't given a thorough instruction in their use.SEISHIN TEKI KYOYO -A good deal of every Ninja's day is spent in silent media-tion, where they reflect upon their ancestors and the trials and tribulations ofeveryday life. This constant meditation has greatly increased their inner strengthand wisdom. The use of this skill allows a Ninja to pull a specific item out of one oftheir numerous Ninja Pockets. The DIFFICULTY of this skill is equal to the number ofpoints the Ninja wants to modify his Ninja Pockets roll by. These points can beused as the Ninja sees fit to increase or decrease either roll. (See Ninja Equipmentfor more information on Ninja Pockets.)Example: A Ninja could make a 3 dice SEISHIN TEKI KYOYO roll; after he succeedshe can modify his rolls on the Ninja Pockets chart by up to 3 points.WUJENITSU -'The most rigorous of all the Ninja training is without a doubt NinjaMagic 101." (As reported by a survey done in an unnumbered issue of Ninja Weeklyon an undisclosed date by an undisclosed number of Ninja.) This skill allows theNinja to use any of the Ninja Magics. (See the Ninja WUJENITSU! section for moreinformation on Ninja Magic.)

EXTRANEOUS Skills80 RYAKU -From a very young age Ninja are instructed in all aspects of warfare,and in the playing of GO; this gives the Ninja knowledge of various strategies usedin all levels of warfare. When a Ninja attempts to take multiple actions in a singleturn, and then something happens that makes them want to stop, they have tomake a BO RYAKU roll in order to see the error in their battle plan. The DIFFI-CULTY of the roll is equal to the number of actions that the Ninja attempted to takethat turn. (See the Rolling Dice Ceremony, for more information on The Taking of

Actions.)CHIMON -Before beginning a mission, a Ninja will study all available maps andschematics of the target area and the surrounding continent. Using this skill allowsthe Ninja to find his way virtually anywhere in the world.

6

Page 11: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

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Page 12: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

Clan of the Hidden Ranch -All members of the Clan of the Hidden Ranch aremasters of the INTONJITSU skill in addition to any other skills you may havemastered, due to all of the sneakiness required in keeping the ranch hidden. Onceper game, a member of the Clan of the Hidden Ranch can automatically make anINTONJITSU roll, regardless of its DIFFICULTY.

Keepers of the Secret Sauce -This secretive clan was charged by the ancientNinja Masters to keep the secret of making Ninja BurgerTM Sauce a secret. AllKeepers gain 1 KI from eating Ninja BurgerTM food. They also receive a bonus die toany actions involving the killing of Samurai Burger employees, whose mission in lifeis to steal the secret sauce.

House Gaijin -You are occidental instead of oriental, and may be French, Russian,or Italian. You may even be Oil & Vinegar and as such do not mix well with otherNinja. House Gaijin are barbarian giants who were either trained by half-mad Ninjaretirees (damn them!), or who found out in early life that they were the long-lostdescendents of a Ninja Clan. They gain 3 STRENGTH due to your their size, butlose 3 AGILITY because they do not fit properly in the Ninja BurgerTM Uniform,

Lo Cal -You serve the secretive, despicable, tasteless, and incredibly weight loss-conscious Warlord Lo Cal. Lo Cal has infiltrated the ranks of Ninja BurgerTM and theother franchisees, in an attempt to destroy the entire burger-loving world, replacingthem with tofu, rice-cakes, and carbo-free energy boosting food substitute bars.You receive +ld6 to EXTRANEOUS, and are a master of the HENSOJITSU skill.

Eating any Ninja BurgerTM products causes you to throw up and lose 1 HIT, Also,you want to kill other Ninja (especially Blue Trees Ninja), and they will want to killyou if they find out that you are Lo Cal,

Ninja WUJENITSU! (Ninja Magic)

, ~ art of every ~inja's training regimen is masteri~g the art of Ni~ja ~~JENITSU,~ sometimes mistakenly referred to as Feng ShUI, or as the stupid gaijin say

"magic" or "combos". Special hand motions allow a Ninja to perform theseacts, Each time a Ninja uses WUJENITSU, they lose 1 point from their KI stat.

For the Ninja to successfully call upon his mystical energies the PLAYER must masterthe use of the mystical Ninja Hand Kata. In other words, for the Ninja to producethe effects listed with a particular WUJENITSU, the player, must make the handsymbol listed with the WUJENITSU when she announces that her Ninja isusing the WUJENITSU, Failure to do so causes the WUJENITSU tofizzle. Your Ninja loses the Ki but no effects are produced.

Ryukenjutsu (The Ninja Water Ball Trick) .Effect: Ryukenjutsu produces a swirling ball of mystical water that erupts -'from the Ninja's KI through their outstretched hands and flies towards .their enemy in a straight line (rumors that this magical power actu-ally consists of the Ninja throwing a super-sized lemon-lime soda.are false). Anything that is touched by the water ball is immediatelymade soaking wet, which ruins food, security systems, computers, andquiet shoes. Any person hit by a water ball must make a 4 dice STRENGTH roll or

8

Page 13: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

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Page 14: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions
Page 15: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions
Page 16: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

Ninja Pockets Chart

1 2 3 4 5 6

1 Snake Bag of Random Ninja Head- NBTM

Eyes! Caltrops Weapon Oil band Meal

2 Random Eggshell Medicinal Lock NBTM Id6

Weapon Grenade Herbs Pick Meal Shuriken

3 Lock Ninjal Eggshell NBTM Special RandomPick Oil Grenade Meal Weapon

4 Id6 Special NBTM Eggshell Medicinal DisguiseShuriken Meal Grenade Herbs Kit

5 Head- NBTM Id6 Random Eggshell Specialband Meal Shuriken Weapon Grenade

6 NBTM Disguise Special Bag of Id6 EggshellMeal Kit Caltrops Shuriken Grenade

ld6 Shuriken -See the Ninja Weapons! section.Bag of Caltrops -Small, sharp 4-pronged metal jacks used to discourage pursuit.The bag holds enough to cover one square. Anyone walking onto the caltrops loses1 HIT per turn, any vehicle that crosses them gets Id6-2 flat tires.Disguise Kit -A small pack that contains all the props a Ninja could ever need!The kit can be used only once and reduces a HENSOJITSU roll by 2 dice in DIFFI-CULTY.Eggshell Grenade -A standard egg with itsoriginal contents replaced by one of the follow- Egg Type (1d6)ing concoctions. To use a grenade simply throw 1. Chicken -Your target has egg onit at a target, make a SHURIKEN-JUTSU roll. their face (literally!) and so do you.The DIFFICULTY is the targets COMBAT DICE or 2. Dragon (Flash) -All non-Ninja in1, if the target is an inanimate object. Roll on the room are blinded for Id6 turns.the Egg Type Chart to determine the grenade's 3. Peacock (Smoke) -All non-Ninja incontents after the attack has been resolved. the room can't move without walkingH db d 0 th N " " into something.

ea an -nce per game e Inja can4 D k (B ) All N """

tht d Ot t " t (t k " th .uc ang -non- InJa In een er a me I a Ive rance a Ing no 0 er room turn their head towards theactions) t.o perform the headband tying cere- " grenade for 2 turns, looking for themony which takes 1 turn. After the ceremony IS cause of the noise.complete the next Id6 actions the Ninja takes 5. Rotten (Gas) -All non-Ninja in theare 1 die easier to accomplish. room must try to leave to avoid theLock Pick -A single-use, disposable Ninja lock smell.pick. It can be used to reduce the DIFFICULTY 6. Snake (KO Powder) -Everyoneof a CHOHO roll by 2 dice. within the room must make a 3 "di~e"M d "" I " H b A II "b "" f t STRENGn-I roll. Anyone who falls IS" ~ Iclna er s -sma" aggle 0 secre knocked unconscious for Id6 turns.

Ninja "herbs" that can be applied to wounds to

heal Id6 HITS worth of damage. Ninja may notgain more HITS than they started with by using the "medicinal" herbs, and it wouldbe dishonorable to attempt such a feat!

12

Page 17: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

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TU~ TAJ(.r1J~ Of:! A~T.rO1J5!

GO! A Ninja can move about 3 feet per point of EXTRANEOUS. Ninja are mastersof swift action, and therefore always move at a maximum rate of speed. To simplifythings, if using an Official Ninja Burger: the RPG Map, (or any map with 5 foorsquares on it) a Ninja can move a certain number of squares per turn, as deter-mined by the MOVE Stat.

DO! A Ninja can invoke a House Rule, scan their surroundings, or talk withoutcausing too much harm. These are all "free" actions, which a Ninja can performwithout increasing the DIFFICUL1Y of any other actions performed during this turn.(See DO MORE! for more information on performing multiple actions in one turn.)

ATTACK! A Ninja can attack. Since killing things is a big part of the Ninja life-style,combat is explained in the HOW TO KILL THINGS! section.

DIFFICULTY ChartSKILL! A Ninja can use one of their skills. To use a skill, the 1 die Easy

Ninja tells the Ninja Master what skill they are using, and 2 dice Simplerespectfully asks for the DIFFICUL1Y. For some skills, the 3 dice AverageDIFFICUL1Y is listed with the skill, in other cases it is up to the 4 d!ce HardNinja Master to decide the DIFFICUL1Y of the roll. 5 d~ce Tough

6 dice Crazy

VERSUS! In some situations, two Ninja have the honor of testing their prowessagainst each other. In these cases, a Versus Roll is used to determine the victor. Ina Versus Roll, each participant rolls 3 dice, and subtracts the stat in question fromthe result; the Ninja with the lowest score is the winner. Note: If the Ninja hasmastery of skill in question then they may reduce the number of dice rolled to 2.

Example: Tetsuo and Sujenji sit down to a classic staring contest, both combatantstake a moment to gather their energies then the test begins. The Ninja Managerdecides that this is a SEISHIN TEKI KYOYO contest. To determine the winner bothNinja roll 3d6 and subtract their KI. The Ninja with the lowest result is the victor.

DO MORE! If a Ninja wants to take more than one action in a turn, they can, byadding a penalty die to each roll for every additional action taken. A penalty dieadds an additional die of DIFFICULTY to an action.

Example: Kenshiro is in a Samurai Burger Restaurant. He wants to dispatch thestupid Samurai Burger Worker at the counter, sneak into the kitchen and cook asmall snack; for a grand total of 3 actions, which generates 2 penalty dice, as he istaking 2 actions beyond the first. The Worker has 2 Combat Dice with the penaltyhowever, Kenshiro must make a 4 dice attack roll to strike the worker. The NinjaManager informs Kenshiro that sneaking into the kitchen is normally 3 dice SHINOBIIRI roll, which increased to 5 dice because of the multiple actions. He also tellsKenshiro that cooking a snack is only a 1 die MAKUDONARUDO roll; 3 dice after thepenalty is applied.

14

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Page 22: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

Example 2: Sujenji decides to throw shuriken at the Samurai Burger NightManager. The Manager has 3 CD. Sujenji has a 17 AGILnY, which controlsSHURIKEN- JUTSU. Sujenji needs to roll 3 dice (the DIFFICULTY from the SamuraiManagers 3 CD, and try to get under 17, his AGILnY. Since the shuriken are +fast,+fast weapons Suenji can make up to 3 shuriken attacks without penalties fortaking multiple actions, but must still make three separate rolls to see if each hits.

Now that we know how to JUTSU, we get to determine how much damage (DAM) isdone. When a civilian, enemy or Ninja gets hit they subtract the DAM listed withthe weapon from their HITS.

Example: Tetsuo whacks an enraged Clerk that has 12 HITS with his spatula. Aspatula does 2 DAM. The Ninja Master reduces the Clerk's HITS to 10 (12 HITS -2

DAM).

When someone reaches 0 HITS, their souls pass on toward Nirvana (the place, notthe band). About the only thing that dead Ninja are good for is cordwood, whichexplains why Ninja are tossed on bonfires instead of being buried.

J.lOAlOR AMOAl~ Al.rAlJ AI0 on't let the fact that they skulk around in the darkness and stab people in the

.:J back fool you... nothing is more important to a Ninja than honor, and the...greatest honor, of course, is working for Ninja BurgerTM.

All Ninja start with 10 honor points (not coincidentally, they also start with 10

fingers). Anytime a Ninja does something dishonorable, she loses points of honorand must make a Dishonor Check. Roll 2d6; if the total is less than or equal to hercurrent total number of honor points (and fingers), she passes. If the result isgreater than her current honor, she fails and must roll on the Ninja UnspeakableDisgrace Chart.

Ninja Unspeakable Disgrace Chart (2d6)

2. Nobody was Looking -No one saw that. Just act like it never happened. Youdon't get the honor point back, but guess what -you are now Snake Eyes!3. Mistakenly Cast into the Chinese Hell of 10,000 Somethings -The grimreaper wasn't paying too close attention, because you have been mistakenly castinto one of the Chinese Hells. Feel free to make up any hell you like (Winds,

Mimes, Ghosts, etc.) because, as we all know, the Chinese have got a lot of hells!4. Ninja Pride -Ninja are very proud. They celebrate this with black on black rain-bows/ black triangles and unseen parades; very much like the one that just marchedby. You are knocked to the ground and trampled, taking 2d6 DAM.S. Never Speak of This -To ensure that you never mention your disgraceful act,you cut out your own tongue. Take 2 DAM, and for the duration of the game, if youattempt to speak, you immediately lose another point of honor.6. Beheaded -Bill, the Great Unseen Ninja Enforcer, shows up. WeIl, you assumehe showed up/ but you never saw him. He lops your head off. You die.

16

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Page 24: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

I

The HAIKU Rule

If your Ninja dies, and you would like to continue playing, you may compose a

Haiku about your poor dead Ninja. A Haiku is a simple poem, having three lines of

a set number of syllables, 5/7/5. The first line has five sylables, the second line has

seven, and the third line has five. If you recite your Haiku to the group, you may

make a new Ninja, and get back into the game.

Example: My Ninja Ry-U / He Was A Master of Stealth / Copy Toner Death

The HARI-KIRI RuleAnyone prematurely (i. e. before the Ninja Manager has so ordered) attempting to

perform seppuku has, in fact, performed hari-kiri; a great dishonor to one's family,

clan and ancestors. If you commit hari-kiri then your next character suffers the

disgrace, starts out with only 7 points of honor, may only master the skill CHIMON,

and is named "Wang". If there is already a "Wang" in the game your Ninja is

named "Dong." Players of Asian descent who take exception to this rule may chose

to name their Ninja "Dick."

The HONORABLE RESPECT RulesAs previously stated, nothing is more important to a Ninja than honor, and respect~ forms the foundation of honor. All Ninja and players must show proper respect at

all times. Failure to be respectful incurs a loss of honor. Some suggested rules of

< respect are listed below. However, Ninja Managers should feel free to create addi-

tional honorifics at will.

Footwear HonorificThe application of this rule is determined by the master of the dojo (the guy whose

house you're playing in). If so inclined, he or she can insist that all players remove

their shoes. Anyone wearing tabi boots is exempt from this rule. You assume all

risk to your olfactory senses by choosing to employ this rule.

Suffix HonorificWhile playing Ninja BurgerTM, all Ninja and players must address each other by

name and with the honorific "-san" appended to the end. For example, saying,

"Hey Joe, will you get me a beer while you're up?" would be disrespectful and cause

a loss of honor. Likewise, just saying, "Grab me a beer while you're up" would also

be disrespectful. If you would like Joe-san to get you a beer while he's up, you

must address him properly. The suffix "-sama" is more honorific and usually used

for royalty or very favored things and "-kun" is used between friends. Please Note:

The "-san" appendage is only used when speaking of other people; any Ninja daring

to refer to himself in this way should immediately lose 1 point of honor.

The MY KUNG-FU IS BETTER RuleA player may reduce the number of dice he is required to roll by one by screaming

"Ki-op!" "Hi-yah!" "Wooo-oo!" or any other suitable Saturday Afternoon Kung-FuTheatre sound effect, while standing at the table. Each time a player invokes this

rule, their "kung-fu" must be better than the last "Ki-op". If there is any doubt as to

whether or not it is actually better the Ninja Manager is the final judge. (Yes, we

know Kung-Fu is Chinese and Ninja are silent. Sue us.)liB 18

Page 25: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

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Page 26: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

7 Dumped the Cola -Oops! Maybe they won't notice if you just add more ice;spend 1 action looking for ice.S Cut the Cheese -The aromatic smell of the Ninja BurgerTM meal has attracted aguard dog. The dog looks at the bag and begins to bark!9 Torn Bag -Order dumps allover the floor; spend 1 action picking them up10 Switcheroo -Somehow you ended up with a Samurai Burger bag; the horror!Lose 1 point of honor immediately.11 Missing in Action -Where'd that bag go?12 Smashed Food -It's all squished and ruined; commit seppuku immediately!

~)(AMPL~ OP PLAY!

Ninja Manager (NM) -Rei-san you are in the bushes by the front door of the Tic-Tack-Taco building. It's a glass door and as far as you can see there are nowindows on the first floor. Right inside the door you see a security guard. What doyou want to do?Rei -I will use HENSOJITSU to disguise myself as a salesperson and walk into the

lobby.NM -The HENSOJITSU roll is 3 dice, its average DIFFICULlY, 2 dice +1 die becauseyou are taking an additional action; disguising and moving.Rei -Rolls 3 dice for HENSOJITSU and scores under her KI. I make the roll.NM -You make a quick costume change in the bushes and walk through the frontdoor, past the guard, and right into a reception area. Kage-san it's your turn. You'reon the side of the building and there are no windows on the first floor, you do seesome on the secon'd floor.Kage -I will scale the side of the building using TAI-JUTSU, sneak through awindow and hide, I think that's INTONJITSU.NM -The windows are all closed.Kage -OK Honorable Ninja Manager, then I'll jimmy it open with the CHOHO skill.NM -The TAI-JUTSU climb roll and the CHOHO roll to jimmy the window are both

average DIFFICULlY 2 dice. The INTONJITSU hide roll is going to be hard, 3 dice.However since you are taking 2 extra actions the DIFFICULlY of all rolls is increasedby 2. That means you must make a 4 dice TAI-JUTSU roll, a 4 dice CHOHO roll,and a 5 dice INTONJITSU roll.Kage -Did I happen to mention that I'm a master of TAI-JUTSU?Rei -Foolish Kage-san has revieled a secret and should hang his head in shame!NM -Rei's right, you lose 1 point of honor for violating the Secret House Rule in

revealing your mastery. On the plus side, it reduces your TAI-JUTSU roll to 3 dice.Kage -Makes a Dishonor Check and passes. Rei-san you will suffer for that. OK,I'm ready to start rolling. Rolls 3 dice for TAI-JUTSU and scores under hisSTRENGTH, ro//s 4 dice for CHOHO and scores under his KI, ro//s 5 dice for INTON-JITSU and scores much higher than his AGILITY. I failed the last roll.NM -You easily scale the side of the building, you deftly jimmy open the windowand believe you have cunningly hidden yourself behind a small waste basket. Theman whose office you entered is looking in your general direction with a perplexedlook on his face. OK it's my turn. Rei-san, a woman, who is sitting behind a pile ofpapers, smiles as you enter and asks if she can help you. There are 4 chairs in theloby and there are 2 men already waiting. Kage-san, the man stands and begins toback away from you, never taking his eyes off your general area. Rei-san, you're up.

20

Page 27: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

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Page 28: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

AlZAlJA MAAlAt,£R 5£~TZ()AI!Welcome to Ninja Managemnet

, f you're reading this section, you have been promoted to a great honor, NinjaManager. In Ninja Burger: the RPG, the Ninja Manager acts as the Game Master,and so it is her responsibility to set up the game, create the delivery, run the

customers and enemies and generally try to kill as many Ninja as possible. Thissection will detail how you can create a Delivery Destination, generate realisticcustomers, and manage a group of feisty Ninja employees.

The Handbook of Ninja Resource Management!

r he first thing you need to learn is how to manage the chaos that we like torefer to as "the game." Generally, the sequence of events is simple. TheNinja tell you what they want to do each turn, and then, you describe what

happens. Sounds easy, huh? Whenever a Ninja performs an action it's up to theNinja Manager to describe the effect of that action.

The Ninja BurgerTM Mission Statement!

W hen playing Ninja Burger: the RPG, we encourage you and your employeesto make as much noise as possible, make complete asses of yourselves inpublic, and generally make a mess.

The Ninja BurgerTM Franchise Binder!

U nlike the real Ninja BurgerTM Franchise Binder (whose rules must be followedto the letter or people start losing limbs), these rules only exist so that youcan have fun playing games. Everything in this book should be fried, tried,

tasted, basted, roasted, broasted, toasted, eaten, beaten, mixed up, shook up,thrown up, and served with an order of Fries of Our Ancestors! At the end of thenight, you and your friends are the ones playing the game. If you want to changethe rules -go ahead! You forked over the money for this game, and we aren't givingit back!

Department of Intolerable Conditions of Employment

(DICE)W henever a Ninja wants to perform an action, which requires training of some

sort (like picking a lock) or which has any chance of failure, the NinjaManager should have that Ninja make a dice roll. That's why Buddha

created these little oddly shaped plastic bits capable of generating random numbers.The Ninja Manager will tell the Ninja what skill the Ninja must roll against and howdifficult the action is. The DIFFICULTY of the action determines how many dice theNinja must roll. The harder the action, the more dice required. To determine theDIFFICULTY of an action, refer to the Handy DIFFICULTY chart. If anybody argueswith you (the Ninja Manager) over your decisions, have them lose a point of honor!

22

Page 29: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

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Page 30: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

Samurai Bushi -These mercenary dogs are hired by the Samurai to keep thecustomers in line. They use swords and know how to fight, but are cowardly scumthat must be killed.

Samurai Night Manager -The Night Manager is a loud mouthed, stinky SamuraiBurger employee that has the (dis)honor of leading Migrant Workers through thenight shift. Night Managers can only advance to Daimyo level by bringing the headof a Ninja to a Regional Meeting.

Samurai Franchise Daimyo -Franchise Daimyos feel that all Ninja are belowthem and have no fear of lowly delivery Ninja. Franchise Daimyo are alwaysprotected by ld6 Migrant Workers, who are willing to lay down their lives for theirmaster. Each has a tube of secret sauce that they keep hidden on their body. Thistube is worth beaucoup points with Ninja BurgerTM Management.

OTAI<U 8£UTM (Slogan: Make A Run For The Buddha!)This southern Japanese fast-food franchise specializes in a nearly tasteless brand ofsushi wrapped in tortilla shells covered in three flavors of wasabi: Regular Hot,Seppuku Hot, and Nagasaki Hot. The only reason that most people even eat OTAKUBELL is the collectible prizes in their Super Depressed Anime Otaku Meals.

Otaku Wages lave -Otaku Wageslaves usually gave up promising careers inaccounting and computer networking, due to the huge debts they racked up inonline auctions trying to collect all of the useless junk from Otaku ~Bell. Otaku Wageslaves are pimply, slimy, reek of fish, and strike' " r ~'1"""

'/" "-'"fear into all that see their rotund shambling forms.

Otaku Fanboy Kensai -Fanboys don't actually work for the company, they just-spend lots of time hanging out at the store trying to collect all the toys. Fanboyshope to score cases of new toys by bringing back bags of tasty Ninja BurgerTM food,preferably with a Ninja hand still attached.

TU£ L-O ~AL- ~L-AAJLo Cal is an aging Warlord who is strictly against the frying of vegetables (itdestroys their natural flavor!) and is the owner of the largest fresh vegetable distri-bution company in the world. His agents have infiltrated every corner of the world,with the mission of eliminating all those who fry vegetables, to make way for his

Vegan Utopia.

Lo Cal Tong Fighter -Tong Fighters are not part of an Asian gang; they get thatname because they are really into salad. These tricky fighters are in great shapethanks to high-fiber, low-fat diets, and are always looking to show off their Tai-Bo.

Lo Cal Vegan Tofu Zealot -The Tofu Zealot is on a mad mission to make it intoLo Ca's inner circle, by bringing him evidence that a Ninja BurgerTM franchisee hasbeen destroyed. These madmen will stop at nothing (short of hurting animals, orwearing fur) to put an end to meat eating and Ninja BurgerTM.

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Page 31: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions
Page 32: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

Customers -Customers are a specialized class of Enemy. Granted, Customers area necessary evil in the life of a Ninja, due to the fact that they pay the bills, butNinja still regard them as insignificant insects that occasionally need to be crushed.However, a Customer is the party that actually ordered the Ninja BurgerTM fooddelivery, and is protected by the ancient code of Ninja Honor. Ninja are NOTALLOWED TO KILL CUSTOMERS!!! If a Ninja does, they lose 2 points of honor.

Enemy StatsEnemy S A K E Skill Goodie Weapon DAMSB Migrant 6 6 7 4 MAKUDONARUDO Rickshaw Hat Spatula 2SB Bushi 10 10 10 10 KEN PO- JUTSU Cash Katana 6SB Manager 10 10 5 5 KEN PO- JUTSU Binders Katana 6SF Daimyo 16 16 13 3 KEN PO- JUTSU Secret Sauce Katana 60 Wageslave 12 8 3 11 MAKUDONARUDO Otaku Prizes Chopsticks 20 Fanboy 4 6 18 18 WUJENITSU Otaku Prizes Hands 2LC Tong 14 13 7 12 KUSARIGAMA Self Help Book Kusari-gama 5LC Zealot 5 15 7 7 KYOJITSU Tofu Yari 7HR Manager 13 5 2 15 SHINOBI IRI Office Supplies Letter-Opener 2Security Guard 14 13 7 7 BO-JUTSU Security Diagram Nightstick 3Guar,j Dog 10 10 3 3 TAI-JUTSU Nothing Fangs/Claws 3Terrorist 14 14 14 5 KAYAKU-JUTSU Floor Plans Gun 6Cab Driver 8 8 8 ¥ CHIMON Cab Gun 6OOPS Driver* 20 12 10 7 TAI-JUTSU Packages Fangs/Claws 5Office Cowboy 11 9 13 13 KAYAKU-JUTSU Office Supplies Gun 6Street Vendor 9 9 9 9 INTONJITSU Kitchen Stuff Knife 3Cubicle Jockey 5 5 5 5 None None Hands 2Customer 3 3 3 12 +Ninja Vow Cash Hands 1* May also use any Ninja WUJENITSU.

~)lAMPL-~ tJ~L-IV~RYW hat follows is a sample delivery. It contains maps, descriptions of the

various areas, enemies & customers and some rules specific to this adven-ture. Feel free to use or omit as much as you like. You will probably notice

that the descriptions of the areas are rather brief. This was done for two reasons,the book was getting too long and we wanted to make the game a bit easier for an

inexperienced Ninja Manager's to run. If some annoying player wants his Ninja tograb a fire extinguisher and makes a big stink about fire codes and building regula-tions, you have the option of making it up yourself or saying "Sorry since it's notlisted in the room description it's not there." If he continues giving you a hard time,point this section of the book out to him and ask him to read it for himself. Thensince he, a player, is reading from the Ninja Manager's section, you should feel nocompunction about making him lose 1 point of honor (See page 20)!

The italicized sections should not to be read aloud to the Ninja; they contain all theenemy information, as well as, nasty little surprises you can spring on unsuspecting

Ninja.

26

Page 33: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

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Page 34: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions
Page 35: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions
Page 36: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

" While in the air-ducts, all rolls are made at one additional die of DIFFICUL1Y.~ ~ Ninja can enter the air-ducts from the roof at location X. Exiting the air ducts

requires a hole. A Ninja can make a 4 dice CHOHO roll to quietly cut a holeor a 1 die attack roll to noisily exit the ducts. Jumping from the ground intoa hole in the ducts requires a 3 dice TAI-JUTSU roll." On every turn spent in the crawl space, a Ninja must make a 2 dice SHINOBI

~ -' IRI roll in addition to any other actions. If they fail the roll they fall throughthe ceiling tiles (unless flying).

On each turn, or partial turn, a Ninja spends in a fish tank they must make a~ 2 dice SUIREN roll in addition to any other actions. If the Ninja fails the roll'Y they take 2 DAM from drowning and are stuck in the fish tank --try again

next turn.

On the Ninja Manager's turn, sometimes things happen (roll or pick):1 -Nothing2 -Nothing3 -A mailman arrives at reception and Mark G goes there to pick it up

~ 4 -An OOPS driver arrives at reception with a delivery and Heather N goes'Y there to sign for it

5 -It's Sue's birthday and all the Bob's and Sue's go to the kitchenette forFodTekKen Tastee Kakee cake substitute6 -A Samurai Burger Bushi enters reception with a delivery for the confer-ence room" Under normal circumstances, employees return to their starting position the

~ ~ following turn after being somewhere else.Example: Mark G goes back to the mailroom the turn after he gets the mail.

If you insist on having a "winner," the first Ninja to complete their delivery,and exit the building undetected wins. If you are also using secondary

~ missions, then the "winner" is the first Ninja to complete his delivery, as well'Yas, his secondary mission, and exit undetected. Ninja lose a point of honor if

they fail to complete their delivery, or if they fail to complete their secondarymission; two if they fail both.

Area Descriptions

1. Reception -Two large glass doors open into the Grand Foyer of the FodTekkenInternational building. When the doors open a mechanized voice greets you with"Welcome to FodTekken, the makers of Fod, an all unnatural food replacementproduct. FodTekken Almost Tasty!" A receptionist busies herself with a game ofcomputer solitaire, while a security guard seems to be fighting a losing battleagainst sleep. There are 3 people waiting in the lobby. One is unmistakably garbedin the cheep polyester twill of a traveling salesman. The other pair consists of anaging gentleman of oriental descent and his young ward, who is none other thanDaniel-san, star of such movies as Karate Boy, Karate Boy 2, and Karate Boy 3Dand Karate Boy 5 The Return of Karate Boy!Sue A, the receptionist S:3 A:3 K: 3 E: 12/ CD: 1 / Stapler 1 DAM / No Skill

30

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Page 37: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

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Page 38: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions

7. Vice-president's Office -A man dressed in the very expensive Italian silk suitof a vice-president appears to be working diligently at his computer. Upon closerinvestigation, however, you realize he is actually playing Microfitsu Lynx 2001, thelatest addition to the computerized golfing arena, and he has just dishonored hisancestors by bogeying the last hole!Bob L, FodTek vice-president of TekKen 5:3 A:3 K:3 E:15/ CD:1 / Fist 2 DAM/MAKUDONARUDO

8. Kitchenette -A well-sized kitchenette complete with a microwave and cabinetschock-full of FodTekken imitation snacks. A woman is sitting at large white tablehaving a staring contest with a package of FodTekken Imitation Pretzels.Carol R, an employee 5:3 A:3 K:3 E:12 / CD:1 / Fist 1 DAM/ No Skill

9. Cubicles -A group of Fodtekken employees all hard at work at their varioustasks, which range from day trading to sending online greeting cards to oneanother. Occasionally, one of the guys calls all the other guys over to his screen,and they all stand there ogling for a minute or two before one of the gals comesover and they have to switch off the monitor or risk a sexual harassment suit.Erik M, an employee 5:3 A:3 K:5 E:12 / CD:1 / Fist 1 DAM/ Spiffy ClothesHeather N, an employee 5:3 A:3 K:3 E:12 / CD:1 / Fist 1 DAM/ No SkillMike 0, an employee 5:3 A:3 K:3 E:12/ CD:1 / Fist 1 DAM/ CHIMONViki P, an employee 5:3 A:3 K:3 E:12/ CD:1 / Fist 1 DAM/ 80 RYAKUBig AI Q, an employee- 5:5 A:3 K:3 E:4 / CD:1 / Fist 1 DAM / +10 HITS

Crawl Space -Believe it or not this area is a very confined, very dark crawlspace.Nobody up here but us Ninja!

E~ANCE TRAININ6 .NEEDLEPOINT ..

,..".,........

~';32

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Page 39: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions
Page 40: Ninja Burger The Role Playing Game POR£,WOR17 s I write this foreword, Ninja Burger is exactly one year old. It was invented in one of those spur-of-the-moment silliness sessions