15
Veteran Sergeant 3 Wounds 2 Actions MV 4“ Morale 3 Armour Die Mental/Magic Die CC Die: RC Die Natural Leader-May sacrifice one action to give a friendly figure within 12” and LOS an immediate action D6 D8 D8 D8 Thompson SMG (.45 ACP) RC range incr. 3” 1.5” radius burst D10 3 Noise M1911(45acp) RC range incr. 2” D10 2 Noise D10 Ammo Check D12 Ammo Check Regular Soldier 3 Wnds 2 Actions MV 4“ Morale 3 Armour Die Mental/Magic Die CC Die: RC Die D6 D6 D6 D8 D8 Bayonet CC die 1 Noise Ammo Check - None M1 Garand Semi-Automatic Rifle RC range incr. 6” powerful (+1 wnd) D12 3 Noise D10 Ammo Check BAR Gunner 3 Wnds 2 Actions MV 4“ Morale 3 Armour Die Mental/Magic Die CC Die: RC Die D6 D6 D6 D8 Bayonet CC die 1 Noise Browning Automatic Rifle (BAR) RC range incr. 6” 1” radius burst powerful (+1wnd) D12 3 Noise D8 Ammo Check Ammo Check - None Regular Soldier 3 Wnds 2 Actions MV 4“ Morale 3 Armour Die Mental/Magic Die CC Die: RC Die D6 D6 D6 D8 D8 Bayonet CC die 1 Noise Ammo Check - None M1 Garand Semi-Automatic Rifle RC range incr. 6” powerful (+1 wnd) D12 3 Noise D10 Ammo Check Veteran Lieutenant 3 Wnds 2 Actions MV 4“ Morale 3 Armour Die Mental/Magic Die CC Die: RC Die Natural Leader-May sacrifice one action to give a friendly figure within 12” and LOS an immediate action D6 D8 D8 D8 Thompson SMG (.45 ACP) RC range incr. 3” 1.5” radius burst D10 3 Noise M1911(45acp) RC range incr. 2” D10 2 Noise D10 Ammo Check D12 Ammo Check Regular Soldier 3 Wounds 2 Actions MV 4“ Morale 3 Armour Die Mental/Magic Die CC Die: RC Die D6 D6 D6 D8 M1 Carbine (.30 cal carbine) RC range incr. 4” D10 2 Noise D8 Bayonet CC die 1 Noise Ammo Check - None D10 Ammo Check Regular Soldier 3 Wounds 2 Actions MV 4“ Morale 3 Armour Die Mental/Magic Die CC Die: RC Die D6 D6 D6 D8 M1 Carbine (.30 cal carbine) RC range incr. 4” D10 2 Noise D8 Bayonet CC die 1 Noise Ammo Check - None D10 Ammo Check BAR Gunner 3 Wnds 2 Actions MV 4“ Morale 3 Armour Die Mental/Magic Die CC Die: RC Die D6 D6 D6 D8 D8 Bayonet CC die 1 Noise Ammo Check - None Browning Automatic Rifle (BAR) RC range incr. 6” 1” radius burst powerful (+1wnd) D12 3 Noise D8 Ammo Check

Night of the Zombies Ww2 Unit Cards1

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Night of the Zombies Ww2 Unit Cards1

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  • Veteran Sergeant 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC DieNatural Leader-May sacrifice one action to give

    a friendly figure within 12 and LOS an immediate action

    D6

    D8

    D8

    D8

    Thompson SMG (.45 ACP)

    RC range incr. 3

    1.5 radius burst

    D10

    3Noise

    M1911(45acp)

    RC range incr. 2D10

    2Noise

    D10Ammo

    Check

    D12Ammo

    Check

    D4

    D8

    D12

    Regular Soldier 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    M1 Garand

    Semi-Automatic Rifle

    RC range incr. 6powerful (+1 wnd)

    D12

    3Noise

    D10Ammo

    Check

    BAR Gunner 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6

    D8

    Bayonet

    CC die

    1Noise

    Browning

    Automatic Rifle (BAR)

    RC range incr. 61 radius burstpowerful (+1wnd)

    D12

    3NoiseD8Ammo

    Check

    Ammo

    Check - None

    D4

    D8

    D12

    Regular Soldier 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    M1 Garand

    Semi-Automatic Rifle

    RC range incr. 6powerful (+1 wnd)

    D12

    3Noise

    D10Ammo

    Check

    Veteran Lieutenant 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC DieNatural Leader-May sacrifice one action to give

    a friendly figure within 12 and LOS an immediate action

    D6

    D8

    D8

    D8

    Thompson SMG (.45 ACP)

    RC range incr. 3

    1.5 radius burst

    D10

    3Noise

    M1911(45acp)

    RC range incr. 2D10

    2Noise

    D10Ammo

    Check

    D12Ammo

    Check

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6D8

    M1 Carbine (.30 cal carbine)

    RC range incr. 4D10

    2Noise

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    D10Ammo

    Check

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6D8

    M1 Carbine (.30 cal carbine)

    RC range incr. 4D10

    2Noise

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    D10Ammo

    Check

    BAR Gunner 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    Browning

    Automatic Rifle (BAR)

    RC range incr. 61 radius burstpowerful (+1wnd)

    D12

    3NoiseD8Ammo

    Check

  • OSS Detachment

    Veteran Corporal 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D8

    M1 Carbine (.30 cal carbine)

    RC range incr. 4D10

    2Noise

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    D10Ammo

    Check

    D8

    D8

    Regular Gunner 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D8

    M1 Carbine (.30 cal carbine)

    RC range incr. 4D10

    2Noise

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    D6

    D6

    D8AmmoCheck

    D4

    D8

    D12

    Regular Soldier 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    M1 Garand

    Semi-Automatic Rifle

    RC range incr. 6powerful (+1 wnd)

    D12

    3Noise

    D10Ammo

    Check

    D4

    D8

    D12

    Regular Soldier 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    M1 Garand

    Semi-Automatic Rifle

    RC range incr. 6powerful (+1 wnd)

    D12

    3Noise

    D10Ammo

    Check

    D4

    D8

    D12

    Veteran Soldier 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Scrounger When searching, roll twice and

    keep your choice of item.

    D6

    D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    M1 Garand

    Semi-Automatic Rifle

    RC range incr. 6powerful (+1 wnd)

    D12

    3Noise

    D10Ammo

    Check

    D8

    D8

    Elite Gunner 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Nimble - +1/die on melee defense rolls.

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    Browning

    Automatic Rifle (BAR)

    RC range incr. 61 radius burstpowerful (+1wnd)

    D12

    3Noise

    D8

    D10

    D10

    D8

    D10Ammo

    Check

    Elite Lieutenant 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC DieNatural Leader-May sacrifice one action to give

    a friendly figure within 12 and LOS an immediate action

    Thompson SMG (.45 ACP)

    RC range incr. 3

    1.5 radius burst

    D10

    3Noise

    M1911(45acp)

    RC range incr. 2D10

    2Noise

    D10Ammo

    Check

    D12Ammo

    Check

    D8

    D10

    D10

    D8

    Str

    ag

    gle

    r

    D4

    D8

    D12

    Green Soldier 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Low Ammo Reduce Ammo Check die type by

    one (already applied)

    D6

    D6

    D6

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    M1 Garand

    Semi-Automatic Rifle

    RC range incr. 6powerful (+1 wnd)

    D12

    3Noise

    D6

    D6Ammo

    Check

  • Special Project Team

    Str

    ag

    gle

    r

    Veteran Officer 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Sneaky- May leave close combat without a

    penalty.

    D6

    D8

    D8

    D8

    Bayonet

    CC die

    Luger P08 Pistol (9mm)

    RC range incr. 2D8

    2Noise

    Ammo

    Check - None

    D12Ammo

    Check

    D81Noise

    D4

    D8

    D12

    Veteran Gunner 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    D8

    D8

    MG34

    Light MG

    RC range incr. 61.5 radius burst

    powerful (+1wnd)

    D12

    D10Ammo

    Check 4Noise

    D4

    D8

    D12

    Veteran Soldier 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Good Driver - +1 to drive checks, +1/die to

    vehicle ram attack rolls.

    D6

    D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    D8

    D8

    MP-38/40 SMG (9mm)

    RC range incr. 3

    1.5 radius burst

    D8

    D10Ammo

    Check 3Noise

    D4

    D8

    D12

    Veteran Sergeant 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die Natural Leader May sacrifice one action to give a friendly figure in LOS and within 12 an

    immediate action.

    D6

    D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    MP-38/40 SMG (9mm)

    RC range incr. 3

    1.5 radius burst

    D8

    D8

    D8

    D10Ammo

    Check 3Noise

    Regular Soldier 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    Kar 98 Bolt action Rifle

    RC range incr. 6powerful (+1 wnd)

    D12Ammo

    CheckD10

    2Noise

    Regular Soldier 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Lucky- May rerolll two die rolls per game

    D6

    D6

    D6D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    Kar 98 Bolt action Rifle

    RC range incr. 6powerful (+1 wnd)

    D12Ammo

    CheckD10

    2Noise

    Regular Soldier 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Brawler - +1/die on close combat attack rolls

    D6

    D6

    D6D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    Kar 98 Bolt action Rifle

    RC range incr. 6powerful (+1 wnd)

    D12Ammo

    CheckD10

    2Noise

    D4

    D8

    D12

    Green Soldier 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Low Ammo Reduce Ammo Check die type by

    one (already applied)

    D6

    D6

    D6

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    2Noise

    D6

    Kar 98 Bolt action Rifle

    RC range incr. 6powerful (+1 wnd)

    D10

    2Noise

    D8AmmoCheck

  • SS Detachment

    D4

    D8

    D12

    Veteran Sergeant 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die Extra Ammo Ammo rolls are one die type better (already applied)

    D6

    D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    MP-38/40 SMG (9mm)

    RC range incr. 3

    1.5 radius burst

    D8

    D8

    D8

    3Noise

    D4

    D8

    D12

    Veteran Sergeant 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC DieNatural Leader May sacrifice one action to give a friendly figure in LOS within 12 an immediate action.

    D6

    D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    D8

    D8

    MP-38/40 SMG (9mm)

    RC range incr. 3

    1.5 radius burst

    D8

    D10Ammo

    Check 3Noise

    SS Veteran 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Quiet - -1 noise for move and close combat

    attacks.

    D6

    D8

    D8

    D8

    Bayonet

    CC die

    Ammo

    Check - None

    D81Noise

    Kar 98 Bolt action Rifle

    RC range incr. 6powerful (+1 wnd)

    2Noise

    Ammo

    Check - None D10 D4

    D8

    D12

    SS Vet. Gunner 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    D8

    D8

    MG34

    Light MG

    RC range incr. 61.5 radius burst

    powerful (+1wnd)

    D12

    D10Ammo

    Check 4Noise

    D12Ammo

    Check

    D4

    D8

    D12

    Regular Gunner 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bad Driver - -1 to driving checks,-1/die to

    vehicle ram attack rolls

    D6

    D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    MG34

    Light MG

    RC range incr. 61.5 radius burst

    powerful (+1wnd)

    D12

    D10Ammo

    Check 4Noise

    D6

    D6

    Regular Soldier 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Lucky- May rerolll two die rolls per game

    D6

    D6

    D6D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    Kar 98 Bolt action Rifle

    RC range incr. 6powerful (+1 wnd)

    D12Ammo

    CheckD10

    2Noise

    Regular Soldier 3 Wnds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Extra Ammo Ammo rolls are one die type better (already applied).

    D6

    D6

    D6D8

    D8

    Bayonet

    CC die

    1Noise

    Ammo

    Check - None

    Kar 98 Bolt action Rifle

    RC range incr. 6powerful (+1 wnd)D10

    2Noise

    Ammo

    Check - None

  • Kubelwagon Small soft vehicle. Can carry one driver and four passengers.

    12 MV rating. Vehicle uses drivers action to make 1-12 move, then makes driving check for (up to 45 degree) turn.

    Vehicle must have driver, who uses melee skill for driving checkFor up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+

    Failed driver check results in no turn. Ram Attack D8 CC attack, target moves to side. Attacks against vehicle vehicle has D16 armor die Ranged attacks against passengers atkr pays -1/die penalty Melee attacks against passengers atkr pays -1/die penalty Attacks from inside vehicle none for driver, -1/die penalty for all passengers Half move for passengers entering or exiting vehicle.

    Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty

    Jeep Small soft vehicle. Can carry one driver and four passengers.

    12 MV rating. Vehicle uses drivers action to make 1-12 move, then makes driving check for (up to 45 degree) turn.

    Vehicle must have driver, who uses melee skill for driving checkFor up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+

    Failed driver check results in no turn. Ram Attack D8 CC attack, target moves to side. Attacks against vehicle vehicle has D16 armor die Ranged attacks against passengers atkr pays -1/die penalty Melee attacks against passengers atkr pays -1/die penalty Attacks from inside vehicle none for driver, -1/die penalty for all passengers Half move for passengers entering or exiting vehicle.

    Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty

  • SdKfz 250 Halftrack Medium armored vehicle. Can carry one driver and five passengers.

    10 MV rating. Vehicle uses drivers action to make 1-10 move, then makes driving check for (up to 45 degree) turn.

    Vehicle must have driver, who uses melee skill for driving checkFor up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+

    Failed driver check results in no turn. Ram Attack D12 CC attack, target moves to side. Attacks against vehicle vehicle has D20 armor die Ranged attacks against passengers atkr pays -2/die penalty Melee attacks against passengers atkr pays -2/die penalty Attacks from inside vehicle none for driver, -1/die penalty for all passengers Half move for passengers entering or exiting vehicle.

    Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty

    SdKfz 251 Hanomag Halftrack Medium armored vehicle. Can carry one driver and nine passengers.

    10 MV rating. Vehicle uses drivers action to make 1-10 move, then makes driving check for (up to 45 degree) turn.

    Vehicle must have driver, who uses melee skill for driving checkFor up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+

    Failed driver check results in no turn. Ram Attack D12 CC attack, target moves to side. Attacks against vehicle vehicle has D20 armor die Ranged attacks against passengers atkr pays -2/die penalty Melee attacks against passengers atkr pays -2/die penalty Attacks from inside vehicle none for driver, -1/die penalty for all passengers Half move for passengers entering or exiting vehicle.

    Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty

    M3 Halftrack Medium armored vehicle. Can carry one driver and nine passengers.

    10 MV rating. Vehicle uses drivers action to make 1-10 move, then makes driving check for (up to 45 degree) turn.

    Vehicle must have driver, who uses melee skill for driving checkFor up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+

    Failed driver check results in no turn. Ram Attack D12 CC attack, target moves to side. Attacks against vehicle vehicle has D20 armor die Ranged attacks against passengers atkr pays -2/die penalty Melee attacks against passengers atkr pays -2/die penalty Attacks from inside vehicle none for driver, -1/die penalty for all passengers Half move for passengers entering or exiting vehicle.

    Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty

  • D4

    D8

    D12

    Green Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die D6

    D6

    D6

    D6

    M1 Garand

    Semi-Automatic Rifle

    RC range incr. 6v. loud (3 noise) powerful (+1 wnd)

    D12

    Bayonet/ Rifle Butt

    CC die

    D8AmmoCheckD4

    D8

    D12

    Green Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die D6

    D6

    D6

    D6

    M1903

    Springfield Bolt action Rifle

    RC range incr. 6v. loud (3 noise) powerful (+1 wnd)

    D10

    Bayonet/Rifle Butt

    CC die D6

    D10Ammo

    Check

    Green Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die D6

    D6

    D6

    D6

    Bayonet/ Rifle Butt

    CC die

    M1903

    Springfield Sniper Rifle

    RC range incr. 8v. loud (3 noise) powerful (+1 wnd)D10

    D10Ammo

    Check

    Green Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die D6

    D6

    D6

    D6

    Bayonet/ Rifle Butt

    CC die

    Browning

    Automatic Rifle (BAR)

    RC range incr. 61 radius burst

    v. loud (3 noise) powerful (+1wnd)

    D12D6

    Ammo

    Check

    Green Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die D6

    D6

    D6

    D6

    Bayonet/ Rifle Butt

    CC die

    M1 Carbine (.30 cal carbine)

    RC range incr. 4

    Loud (2 noise)

    D10

    D8AmmoCheck

    D6 D6

    D6D6

    Green Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die D6

    D6

    D6

    D6

    Thompson SMG (.45 ACP)

    RC range incr. 3

    1.5 radius burst

    V. loud (3 noise)

    D10

    D6Ammo

    Check

    M1911(45acp)

    RC range incr. 2

    loud (2 noise) D10

    D8AmmoCheck

    Green Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die D6

    D6

    D6

    D6

    M1911(45acp)

    RC range incr. 2

    loud (2 noise)

    D10

    D8AmmoCheck

    M3 Grease Gun SMG (.45 ACP)

    RC range incr. 3

    1.5 radius burst

    V. loud (3 noise)

    D10

    D6Ammo

    Check

    D4

    D8

    D12

    Green Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die D6

    D6

    D6

    D6

    Bayonet/Rifle Butt

    CC die D6

    Browning M1919 MMG

    RC range incr. 62 r. burst

    requires 1 action to setup

    v. loud (3 noise) powerful (+1wnd)

    D12

    D8AmmoCheck

    D4

    D8

    D12

    Green Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die D6

    D6

    D6

    D6

    Bayonet/Rifle Butt

    CC die D6

    D8AmmoCheck

    Browning M2 HMG

    RC range incr. 82.5 r. burst

    requires 1 action to setup

    v. loud (3 noise) powerful (+1wnd)

    D16D8Ammo

    Check

  • D4

    D8

    D12

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6

    M1903

    Springfield Bolt action Rifle

    RC range incr. 6v. loud (3 noise) powerful (+1 wnd)

    D10

    Bayonet/Rifle Butt

    CC die D6

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6

    Bayonet/ Rifle Butt

    CC die

    M1903

    Springfield Sniper Rifle

    RC range incr. 8v. loud (3 noise) powerful (+1 wnd)D10

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6

    Bayonet/ Rifle Butt

    CC die

    Browning

    Automatic Rifle (BAR)

    RC range incr. 61 radius burst

    v. loud (3 noise) powerful (+1wnd)

    D12

    D6

    D6

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6

    Thompson SMG (.45 ACP)

    RC range incr. 3

    1.5 radius burst

    V. loud (3 noise)

    D10

    M1911(45acp)

    RC range incr. 2

    loud (2 noise) D10

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6

    M1911(45acp)

    RC range incr. 2

    loud (2 noise)

    D10

    M3 Grease Gun SMG (.45 ACP)

    RC range incr. 3

    1.5 radius burst

    V. loud (3 noise)

    D10

    D4

    D8

    D12

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6

    Bayonet/Rifle Butt

    CC die D6

    Browning M1919 MMG

    RC range incr. 62 r. burst

    requires 1 action to setup

    v. loud (3 noise) powerful (+1wnd)

    D12

    D4

    D8

    D12

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6

    Bayonet/Rifle Butt

    CC die D6

    D8AmmoCheck

    Browning M2 HMG

    RC range incr. 82.5 r. burst

    requires 1 action to setup

    v. loud (3 noise) powerful (+1wnd)

    D16

    D8 D8

    D8D8

    D8 D8 D8

    D12Ammo

    CheckD12

    Ammo

    CheckD4

    D8

    D12

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6

    M1 Garand

    Semi-Automatic Rifle

    RC range incr. 6v. loud (3 noise) powerful (+1 wnd)

    D12

    Bayonet/ Rifle Butt

    CC die D6

    D8

    D10Ammo

    Check

    D8AmmoCheck

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    D6

    D6

    Bayonet/ Rifle Butt

    CC die

    M1 Carbine (.30 cal carbine)

    RC range incr. 4

    Loud (2 noise)

    D10

    D6

    D8

    D10Ammo

    CheckD8Ammo

    Check

    D10Ammo

    Check

    D10Ammo

    CheckD10

    Ammo

    Check

    D8AmmoCheck

    D10Ammo

    Check

  • D4

    D8

    D12

    Veteran Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    M1 Garand

    Semi-Automatic Rifle

    RC range incr. 6v. loud (3 noise) powerful (+1 wnd)

    D12

    Bayonet/ Rifle Butt

    CC die

    D4

    D8

    D12

    Veteran Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    M1903

    Springfield Bolt action Rifle

    RC range incr. 6v. loud (3 noise) powerful (+1 wnd)

    D10

    Bayonet/Rifle Butt

    CC die D6

    Veteran Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    Bayonet/ Rifle Butt

    CC die

    M1903

    Springfield Sniper Rifle

    RC range incr. 8v. loud (3 noise) powerful (+1 wnd)D10

    Veteran Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    Bayonet/ Rifle Butt

    CC die

    Browning

    Automatic Rifle (BAR)

    RC range incr. 61 radius burst

    v. loud (3 noise) powerful (+1wnd)

    D12

    Veteran Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    Bayonet/ Rifle Butt

    CC die

    M1 Carbine (.30 cal carbine)

    RC range incr. 4

    Loud (2 noise)

    D10

    D6 D6

    D6D6

    Veteran Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    M1911(45acp)

    RC range incr. 2

    loud (2 noise)

    D10

    M3 Grease Gun SMG (.45 ACP)

    RC range incr. 3

    1.5 radius burst

    V. loud (3 noise)

    D10

    D4

    D8

    D12

    Veteran Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    Bayonet/Rifle Butt

    CC die D6

    Browning M1919 MMG

    RC range incr. 62 r. burst

    requires 1 action to setup

    v. loud (3 noise) powerful (+1wnd)

    D12

    D4

    D8

    D12

    Veteran Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    Bayonet/Rifle Butt

    CC die D6

    D8AmmoCheck

    Browning M2 HMG

    RC range incr. 82.5 r. burst

    requires 1 action to setup

    v. loud (3 noise) powerful (+1wnd)

    D16

    D8 D8 D8

    D8D8

    D8 D8 D8

    Ammo

    Check NONE

    D8

    D8

    D8

    D8

    D8

    D8

    D8

    D8

    D8

    D8

    D8

    D8

    D8

    D8

    D8

    D8

    D10Ammo

    Check

    D10Ammo

    Check

    D12Ammo

    Check

    D12Ammo

    Check

    D12Ammo

    Check

    Veteran Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D6

    Thompson SMG (.45 ACP)

    RC range incr. 3

    1.5 radius burst

    V. loud (3 noise)

    D10

    M1911(45acp)

    RC range incr. 2

    loud (2 noise) D10

    D8

    D8

    D8

    D10Ammo

    Check

    D12Ammo

    Check

    D12Ammo

    Check

    Ammo

    Check NONED12

    Ammo

    Check

  • D4

    D8

    D12

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    M1 Garand

    Semi-Automatic Rifle

    RC range incr. 6v. loud (3 noise) powerful (+1 wnd)

    D12

    Bayonet/ Rifle Butt

    CC die

    D4

    D8

    D12

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    M1903

    Springfield Bolt action Rifle

    RC range incr. 6v. loud (3 noise) powerful (+1 wnd)

    D10

    Bayonet/Rifle Butt

    CC die D6

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die

    M1903

    Springfield Sniper Rifle

    RC range incr. 8v. loud (3 noise) powerful (+1 wnd)D10

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die

    Browning

    Automatic Rifle (BAR)

    RC range incr. 61 radius burst

    v. loud (3 noise) powerful (+1wnd)

    D12

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die

    M1 Carbine (.30 cal carbine)

    RC range incr. 4

    Loud (2 noise)

    D10

    D6 D6

    D6D6

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Thompson SMG (.45 ACP)

    RC range incr. 3

    1.5 radius burst

    V. loud (3 noise)

    D10

    M1911(45acp)

    RC range incr. 2

    loud (2 noise) D10

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    M1911(45acp)

    RC range incr. 2

    loud (2 noise)

    D10

    M3 Grease Gun SMG (.45 ACP)

    RC range incr. 3

    1.5 radius burst

    V. loud (3 noise)

    D10

    D4

    D8

    D12

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/Rifle Butt

    CC die D6

    Browning M1919 MMG

    RC range incr. 62 r. burst

    requires 1 action to setup

    v. loud (3 noise) powerful (+1wnd)

    D12

    D4

    D8

    D12

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/Rifle Butt

    CC die D6

    D8AmmoCheck

    Browning M2 HMG

    RC range incr. 82.5 r. burst

    requires 1 action to setup

    v. loud (3 noise) powerful (+1wnd)

    D16

    Ammo

    Check NONE

    D8 D8 D8

    D8 D8 D8

    D8D8D8

    D10Ammo

    Check

    D10Ammo

    Check

    D10Ammo

    Check

    D12Ammo

    Check

    D12Ammo

    Check

    D12Ammo

    Check

    D12Ammo

    Check

    D12Ammo

    Check

    Ammo

    Check NONED12

    Ammo

    Check

    D10

    D10

    D10

    D10

    D10

    D10

    D8 D8 D8

    D10

    D10

    D8

    D10

    D10

    D8

    D10

    D10

    D8

    D10

    D10

    D8

    D10

    D10

    D8

    D10

    D10

    D8

  • Green Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die

    D4

    D8

    D12

    Green Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/Rifle Butt

    CC die D6

    Green Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die

    Green Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die

    D6

    D6D6

    Green Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D4

    D8

    D12

    Green Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/Rifle Butt

    CC die D6

    D4

    D8

    D12

    Green Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/Rifle Butt

    CC die D6

    MG42 Hvy MG

    RC range incr. 82.5 radius burst

    requires 1 action to setup

    v. loud (3 noise) powerful (+1wnd)

    D12

    MG34 Med MG

    RC range incr. 62 radius burst

    requires 1 action to setup

    v. loud (3 noise) powerful (+1wnd)

    D12

    MG34

    Light MG

    RC range incr. 61.5 radius burst

    v. loud (3 noise) powerful (+1wnd)

    D12

    STG-44 Medium Assault Rifle

    RC range incr. 4

    1radius burst

    VLoud (3 noise)

    D10

    Luger P08 Pistol (9mm)

    RC range incr. 2

    loud (2 noise)

    D8

    Walther P38 Pistol (9mm)

    RC range incr. 2

    loud (2 noise)

    D8

    Kar 98 Bolt action Rifle

    RC range incr. 6v. loud (3 noise) powerful (+1 wnd)

    D10

    Kar 98 Sniper Rifle

    RC range incr. 8v. loud (3 noise) powerful (+1 wnd)

    D10

    Green Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die D6

    MP-38/40 SMG (9mm)

    RC range incr. 3

    1.5 radius burst

    V. loud (3 noise)

    D8

    D10Ammo

    Check

    D6

    D6

    D6

    D6D6

    D6

    D6

    D6D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6D6

    D6

    D6

    D6D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6D6

    D6

    D6

    D6

    D10Ammo

    Check

    D6Ammo

    Check

    D6Ammo

    CheckD8Ammo

    Check

    D8AmmoCheck

    D8AmmoCheck

    D8AmmoCheck

    D8AmmoCheck

  • Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die

    D4

    D8

    D12

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/Rifle Butt

    CC die D6

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die

    D6

    D6D6

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D4

    D8

    D12

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/Rifle Butt

    CC die D6

    D4

    D8

    D12

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/Rifle Butt

    CC die D6

    MG42 Hvy MG

    RC range incr. 82.5 radius burst

    requires 1 action to setup

    v. loud (3 noise) powerful (+1wnd)

    D12

    MG34 Med MG

    RC range incr. 62 radius burst

    requires 1 action to setup

    v. loud (3 noise) powerful (+1wnd)

    D12

    MG34

    Light MG

    RC range incr. 61.5 radius burst

    v. loud (3 noise) powerful (+1wnd)

    D12

    STG-44 Medium Assault Rifle

    RC range incr. 4

    1radius burst

    VLoud (3 noise)

    D10

    Luger P08 Pistol (9mm)

    RC range incr. 2

    loud (2 noise)

    D8

    Walther P38 Pistol (9mm)

    RC range incr. 2

    loud (2 noise)

    D8

    Kar 98 Bolt action Rifle

    RC range incr. 6v. loud (3 noise) powerful (+1 wnd)

    D10

    Kar 98 Sniper Rifle

    RC range incr. 8v. loud (3 noise) powerful (+1 wnd)

    D10

    Regular Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die D6

    MP-38/40 SMG (9mm)

    RC range incr. 3

    1.5 radius burst

    V. loud (3 noise)

    D8

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D6

    D8AmmoCheck

    D10Ammo

    Check

    D10Ammo

    Check

    D10Ammo

    Check

    D10Ammo

    Check D10Ammo

    Check

    D12Ammo

    Check D12Ammo

    Check

    D8AmmoCheck

    D8 D8 D8

    D8 D8 D8

    D8 D8

  • D4

    D8

    D12

    Veteran Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/Rifle Butt

    CC die D6

    Veteran Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die

    Veteran Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die

    Veteran Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die

    D6

    D6D6

    Veteran Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    D4

    D8

    D12

    Veteran Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/Rifle Butt

    CC die D6

    D4

    D8

    D12

    Veteran Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/Rifle Butt

    CC die D6

    D8 D8

    D8 D8 D8

    D8D8

    D12Ammo

    Check

    D8 D8

    D8 D8 D8

    D8D8

    MG42 Hvy MG

    RC range incr. 82.5 radius burst

    requires 1 action to setup

    v. loud (3 noise) powerful (+1wnd)

    D12

    D12Ammo

    Check

    MG34 Med MG

    RC range incr. 62 radius burst

    requires 1 action to setup

    v. loud (3 noise) powerful (+1wnd)

    D12

    D12Ammo

    Check

    MG34

    Light MG

    RC range incr. 61.5 radius burst

    v. loud (3 noise) powerful (+1wnd)

    D12

    D10Ammo

    Check

    STG-44 Medium Assault Rifle

    RC range incr. 4

    1radius burst

    VLoud (3 noise)

    D10

    D10Ammo

    Check

    Luger P08 Pistol (9mm)

    RC range incr. 2

    loud (2 noise)

    D8

    D12Ammo

    Check

    Walther P38 Pistol (9mm)

    RC range incr. 2

    loud (2 noise)

    D8

    Kar 98 Bolt action Rifle

    RC range incr. 6v. loud (3 noise) powerful (+1 wnd)

    D10

    Ammo

    Check NONE

    Ammo

    Check NONE

    Kar 98 Sniper Rifle

    RC range incr. 8v. loud (3 noise) powerful (+1 wnd)

    D10

    Veteran Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die D6

    D8

    D8

    MP-38/40 SMG (9mm)

    RC range incr. 3

    1.5 radius burst

    V. loud (3 noise)

    D8D10Ammo

    Check

    D8D8

    D8 D8

    D8

    D8

    D8D8

    D8 D8

    D8

    D8

    D8 D8

    D8D8

  • D4

    D8

    D12

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/Rifle Butt

    CC die D6

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die

    D6

    D6D6

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    M1911(45acp)

    RC range incr. 2

    loud (2 noise)

    D10

    D4

    D8

    D12

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/Rifle Butt

    CC die D6

    D4

    D8

    D12

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/Rifle Butt

    CC die D6

    D8 D8 D8

    D8 D8 D8

    D8D8

    D12Ammo

    Check

    D12Ammo

    Check

    D10

    D10

    D10

    D10

    D8 D8

    D10

    D10

    D8

    D10

    D10

    D8

    D10

    D10

    D8

    D10

    D10

    D8

    D10

    D10

    D8

    D10

    D10

    D8

    MG42 Hvy MG

    RC range incr. 82.5 radius burst

    requires 1 action to setup

    v. loud (3 noise) powerful (+1wnd)

    D12

    D12Ammo

    Check

    MG34 Med MG

    RC range incr. 62 radius burst

    requires 1 action to setup

    v. loud (3 noise) powerful (+1wnd)

    D12

    D12Ammo

    Check

    MG34

    Light MG

    RC range incr. 61.5 radius burst

    v. loud (3 noise) powerful (+1wnd)

    D12

    D10Ammo

    Check

    STG-44 Medium Assault Rifle

    RC range incr. 4

    1radius burst

    VLoud (3 noise)

    D10

    D10Ammo

    Check

    Luger P08 Pistol (9mm)

    RC range incr. 2

    loud (2 noise)

    D8

    D12Ammo

    Check

    Walther P38 Pistol (9mm)

    RC range incr. 2

    loud (2 noise)

    D8

    Kar 98 Bolt action Rifle

    RC range incr. 6v. loud (3 noise) powerful (+1 wnd)

    D10

    Ammo

    Check NONE

    Ammo

    Check NONE

    Kar 98 Sniper Rifle

    RC range incr. 8v. loud (3 noise) powerful (+1 wnd)

    D10

    Elite Soldier 3 Wounds

    2 Actions MV 4 Morale 3

    Armour Die

    Mental/Magic Die

    CC Die:

    RC Die

    Bayonet/ Rifle Butt

    CC die D6

    D8

    D10

    D10

    D8

    MP-38/40 SMG (9mm)

    RC range incr. 3

    1.5 radius burst

    V. loud (3 noise)

    D8D10Ammo

    Check

  • Panzerfaust

    RC range incr. 32.5 r. burst

    V. Powerful (+2 wnds/hit)

    ammo: one shot only 12Noise

    D24

    Panzerfaust

    RC range incr. 32.5 r. burst

    V. Powerful (+2 wnds/hit)

    ammo: one shot only 12Noise

    D24

    MP-38/40 SMG (9mm)

    RC range incr. 3

    1.5 radius burst

    D8

    Thompson SMG (.45 ACP)

    RC range incr. 3

    1.5 radius burst

    D10

    M1 Carbine (.30 cal carbine)

    RC range incr. 4D10

    STG-44 Medium Assault Rifle

    RC range incr. 4

    1radius burstD10

    M1911(45acp)

    RC range incr. 2D10

    Walther P38 Pistol (9mm)

    RC range incr. 2D8

    Kar 98 Sniper Rifle

    RC range incr. 8powerful (+1 wnd)

    D10

    MG34

    Light MG

    RC range incr. 61.5 radius burst

    powerful (+1wnd)

    D12

    M1903

    Springfield Bolt action Rifle

    RC range incr. 6powerful (+1 wnd)

    D10

    M1 Garand

    Semi-Automatic Rifle

    RC range incr. 6powerful (+1 wnd)

    D12

    M1903

    Springfield Sniper Rifle

    RC range incr. 8powerful (+1 wnd)D10

    2Noise

    D8

    Bayonet

    CC die

    1Noise

    3Noise

    3Noise 2Noise

    Kar 98 Bolt action Rifle

    RC range incr. 6powerful (+1 wnd)

    D10

    2Noise

    Luger P08 Pistol (9mm)

    RC range incr. 2D8

    2Noise 2Noise

    2Noise

    2Noise 3Noise

    3Noise

    2Noise

    M3 Grease Gun SMG (.45 ACP)

    RC range incr. 3

    1.5 radius burst

    D10

    3Noise

    MG34 Med MG

    RC range incr. 62 radius burst

    requires 1 action to setup

    powerful (+1wnd)

    D12

    4Noise

    Browning

    Automatic Rifle (BAR)

    RC range incr. 61 radius burstpowerful (+1wnd)

    D12

    3Noise

    4Noise

    MG42 Hvy MG

    RC range incr. 82.5 radius burst

    requires 1 action to setup

    powerful (+1wnd)

    D12

    5Noise

    Browning M1917 MMG

    RC range incr. 62 r. burst

    requires 1 action to setup

    powerful (+1wnd)

    D12

    5Noise

    Browning M1919 MMG

    RC range incr. 62 r. burst

    requires 1 action to setup

    powerful (+1wnd)

    D12

    5Noise

    Browning M2 HMG

    RC range incr. 82.5 r. burst

    requires 1 action to setup

    powerful (+1wnd)

    D166Noise

    Frag Grenade

    RC range incr. 22.5 r. burst

    note: when ammo check is

    failed, squad is out of grenades

    D20

    10Noise

    D4Ammo

    Check

    Frag Grenade

    RC range incr. 22.5 r. burst

    note: when ammo check is

    failed, squad is out of grenades

    D20

    10Noise

    D4Ammo

    Check

    Frag Grenade

    RC range incr. 22.5 r. burst

    note: when ammo check is

    failed, squad is out of grenades

    D20

    10Noise

    D4Ammo

    Check

    Frag Grenade

    RC range incr. 22.5 r. burst

    note: when ammo check is

    failed, squad is out of grenades

    D20

    10Noise

    D4Ammo

    Check

    Frag Grenade

    RC range incr. 22.5 r. burst

    note: when ammo check is

    failed, squad is out of grenades

    D20

    10Noise

    D4Ammo

    Check

    Frag Grenade

    RC range incr. 22.5 r. burst

    note: when ammo check is

    failed, squad is out of grenades

    D20

    10Noise

    D4Ammo

    Check

    Panzerfaust

    RC range incr. 32.5 r. burst

    V. Powerful (+2 wnds/hit)

    ammo: one shot only 12Noise

    D24

    Frag Grenade

    RC range incr. 22.5 r. burst

    note: when ammo check is

    failed, squad is out of grenades

    D20

    10Noise

    D4Ammo

    Check

    Frag Grenade

    RC range incr. 22.5 r. burst

    note: when ammo check is

    failed, squad is out of grenades

    D20

    10Noise

    D4Ammo

    Check