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Night of the Zombies Ww2 Unit Cards1
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Veteran Sergeant 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC DieNatural Leader-May sacrifice one action to give
a friendly figure within 12 and LOS an immediate action
D6
D8
D8
D8
Thompson SMG (.45 ACP)
RC range incr. 3
1.5 radius burst
D10
3Noise
M1911(45acp)
RC range incr. 2D10
2Noise
D10Ammo
Check
D12Ammo
Check
D4
D8
D12
Regular Soldier 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
M1 Garand
Semi-Automatic Rifle
RC range incr. 6powerful (+1 wnd)
D12
3Noise
D10Ammo
Check
BAR Gunner 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6
D8
Bayonet
CC die
1Noise
Browning
Automatic Rifle (BAR)
RC range incr. 61 radius burstpowerful (+1wnd)
D12
3NoiseD8Ammo
Check
Ammo
Check - None
D4
D8
D12
Regular Soldier 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
M1 Garand
Semi-Automatic Rifle
RC range incr. 6powerful (+1 wnd)
D12
3Noise
D10Ammo
Check
Veteran Lieutenant 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC DieNatural Leader-May sacrifice one action to give
a friendly figure within 12 and LOS an immediate action
D6
D8
D8
D8
Thompson SMG (.45 ACP)
RC range incr. 3
1.5 radius burst
D10
3Noise
M1911(45acp)
RC range incr. 2D10
2Noise
D10Ammo
Check
D12Ammo
Check
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6D8
M1 Carbine (.30 cal carbine)
RC range incr. 4D10
2Noise
D8
Bayonet
CC die
1Noise
Ammo
Check - None
D10Ammo
Check
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6D8
M1 Carbine (.30 cal carbine)
RC range incr. 4D10
2Noise
D8
Bayonet
CC die
1Noise
Ammo
Check - None
D10Ammo
Check
BAR Gunner 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
Browning
Automatic Rifle (BAR)
RC range incr. 61 radius burstpowerful (+1wnd)
D12
3NoiseD8Ammo
Check
OSS Detachment
Veteran Corporal 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D8
M1 Carbine (.30 cal carbine)
RC range incr. 4D10
2Noise
D8
Bayonet
CC die
1Noise
Ammo
Check - None
D10Ammo
Check
D8
D8
Regular Gunner 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D8
M1 Carbine (.30 cal carbine)
RC range incr. 4D10
2Noise
D8
Bayonet
CC die
1Noise
Ammo
Check - None
D6
D6
D8AmmoCheck
D4
D8
D12
Regular Soldier 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
M1 Garand
Semi-Automatic Rifle
RC range incr. 6powerful (+1 wnd)
D12
3Noise
D10Ammo
Check
D4
D8
D12
Regular Soldier 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
M1 Garand
Semi-Automatic Rifle
RC range incr. 6powerful (+1 wnd)
D12
3Noise
D10Ammo
Check
D4
D8
D12
Veteran Soldier 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Scrounger When searching, roll twice and
keep your choice of item.
D6
D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
M1 Garand
Semi-Automatic Rifle
RC range incr. 6powerful (+1 wnd)
D12
3Noise
D10Ammo
Check
D8
D8
Elite Gunner 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Nimble - +1/die on melee defense rolls.
D8
Bayonet
CC die
1Noise
Ammo
Check - None
Browning
Automatic Rifle (BAR)
RC range incr. 61 radius burstpowerful (+1wnd)
D12
3Noise
D8
D10
D10
D8
D10Ammo
Check
Elite Lieutenant 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC DieNatural Leader-May sacrifice one action to give
a friendly figure within 12 and LOS an immediate action
Thompson SMG (.45 ACP)
RC range incr. 3
1.5 radius burst
D10
3Noise
M1911(45acp)
RC range incr. 2D10
2Noise
D10Ammo
Check
D12Ammo
Check
D8
D10
D10
D8
Str
ag
gle
r
D4
D8
D12
Green Soldier 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Low Ammo Reduce Ammo Check die type by
one (already applied)
D6
D6
D6
D8
Bayonet
CC die
1Noise
Ammo
Check - None
M1 Garand
Semi-Automatic Rifle
RC range incr. 6powerful (+1 wnd)
D12
3Noise
D6
D6Ammo
Check
Special Project Team
Str
ag
gle
r
Veteran Officer 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Sneaky- May leave close combat without a
penalty.
D6
D8
D8
D8
Bayonet
CC die
Luger P08 Pistol (9mm)
RC range incr. 2D8
2Noise
Ammo
Check - None
D12Ammo
Check
D81Noise
D4
D8
D12
Veteran Gunner 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
D8
D8
MG34
Light MG
RC range incr. 61.5 radius burst
powerful (+1wnd)
D12
D10Ammo
Check 4Noise
D4
D8
D12
Veteran Soldier 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Good Driver - +1 to drive checks, +1/die to
vehicle ram attack rolls.
D6
D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
D8
D8
MP-38/40 SMG (9mm)
RC range incr. 3
1.5 radius burst
D8
D10Ammo
Check 3Noise
D4
D8
D12
Veteran Sergeant 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die Natural Leader May sacrifice one action to give a friendly figure in LOS and within 12 an
immediate action.
D6
D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
MP-38/40 SMG (9mm)
RC range incr. 3
1.5 radius burst
D8
D8
D8
D10Ammo
Check 3Noise
Regular Soldier 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
Kar 98 Bolt action Rifle
RC range incr. 6powerful (+1 wnd)
D12Ammo
CheckD10
2Noise
Regular Soldier 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Lucky- May rerolll two die rolls per game
D6
D6
D6D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
Kar 98 Bolt action Rifle
RC range incr. 6powerful (+1 wnd)
D12Ammo
CheckD10
2Noise
Regular Soldier 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Brawler - +1/die on close combat attack rolls
D6
D6
D6D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
Kar 98 Bolt action Rifle
RC range incr. 6powerful (+1 wnd)
D12Ammo
CheckD10
2Noise
D4
D8
D12
Green Soldier 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Low Ammo Reduce Ammo Check die type by
one (already applied)
D6
D6
D6
D8
Bayonet
CC die
1Noise
Ammo
Check - None
2Noise
D6
Kar 98 Bolt action Rifle
RC range incr. 6powerful (+1 wnd)
D10
2Noise
D8AmmoCheck
SS Detachment
D4
D8
D12
Veteran Sergeant 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die Extra Ammo Ammo rolls are one die type better (already applied)
D6
D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
MP-38/40 SMG (9mm)
RC range incr. 3
1.5 radius burst
D8
D8
D8
3Noise
D4
D8
D12
Veteran Sergeant 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC DieNatural Leader May sacrifice one action to give a friendly figure in LOS within 12 an immediate action.
D6
D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
D8
D8
MP-38/40 SMG (9mm)
RC range incr. 3
1.5 radius burst
D8
D10Ammo
Check 3Noise
SS Veteran 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Quiet - -1 noise for move and close combat
attacks.
D6
D8
D8
D8
Bayonet
CC die
Ammo
Check - None
D81Noise
Kar 98 Bolt action Rifle
RC range incr. 6powerful (+1 wnd)
2Noise
Ammo
Check - None D10 D4
D8
D12
SS Vet. Gunner 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
D8
D8
MG34
Light MG
RC range incr. 61.5 radius burst
powerful (+1wnd)
D12
D10Ammo
Check 4Noise
D12Ammo
Check
D4
D8
D12
Regular Gunner 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bad Driver - -1 to driving checks,-1/die to
vehicle ram attack rolls
D6
D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
MG34
Light MG
RC range incr. 61.5 radius burst
powerful (+1wnd)
D12
D10Ammo
Check 4Noise
D6
D6
Regular Soldier 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Lucky- May rerolll two die rolls per game
D6
D6
D6D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
Kar 98 Bolt action Rifle
RC range incr. 6powerful (+1 wnd)
D12Ammo
CheckD10
2Noise
Regular Soldier 3 Wnds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Extra Ammo Ammo rolls are one die type better (already applied).
D6
D6
D6D8
D8
Bayonet
CC die
1Noise
Ammo
Check - None
Kar 98 Bolt action Rifle
RC range incr. 6powerful (+1 wnd)D10
2Noise
Ammo
Check - None
Kubelwagon Small soft vehicle. Can carry one driver and four passengers.
12 MV rating. Vehicle uses drivers action to make 1-12 move, then makes driving check for (up to 45 degree) turn.
Vehicle must have driver, who uses melee skill for driving checkFor up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+
Failed driver check results in no turn. Ram Attack D8 CC attack, target moves to side. Attacks against vehicle vehicle has D16 armor die Ranged attacks against passengers atkr pays -1/die penalty Melee attacks against passengers atkr pays -1/die penalty Attacks from inside vehicle none for driver, -1/die penalty for all passengers Half move for passengers entering or exiting vehicle.
Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty
Jeep Small soft vehicle. Can carry one driver and four passengers.
12 MV rating. Vehicle uses drivers action to make 1-12 move, then makes driving check for (up to 45 degree) turn.
Vehicle must have driver, who uses melee skill for driving checkFor up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+
Failed driver check results in no turn. Ram Attack D8 CC attack, target moves to side. Attacks against vehicle vehicle has D16 armor die Ranged attacks against passengers atkr pays -1/die penalty Melee attacks against passengers atkr pays -1/die penalty Attacks from inside vehicle none for driver, -1/die penalty for all passengers Half move for passengers entering or exiting vehicle.
Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty
SdKfz 250 Halftrack Medium armored vehicle. Can carry one driver and five passengers.
10 MV rating. Vehicle uses drivers action to make 1-10 move, then makes driving check for (up to 45 degree) turn.
Vehicle must have driver, who uses melee skill for driving checkFor up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+
Failed driver check results in no turn. Ram Attack D12 CC attack, target moves to side. Attacks against vehicle vehicle has D20 armor die Ranged attacks against passengers atkr pays -2/die penalty Melee attacks against passengers atkr pays -2/die penalty Attacks from inside vehicle none for driver, -1/die penalty for all passengers Half move for passengers entering or exiting vehicle.
Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty
SdKfz 251 Hanomag Halftrack Medium armored vehicle. Can carry one driver and nine passengers.
10 MV rating. Vehicle uses drivers action to make 1-10 move, then makes driving check for (up to 45 degree) turn.
Vehicle must have driver, who uses melee skill for driving checkFor up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+
Failed driver check results in no turn. Ram Attack D12 CC attack, target moves to side. Attacks against vehicle vehicle has D20 armor die Ranged attacks against passengers atkr pays -2/die penalty Melee attacks against passengers atkr pays -2/die penalty Attacks from inside vehicle none for driver, -1/die penalty for all passengers Half move for passengers entering or exiting vehicle.
Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty
M3 Halftrack Medium armored vehicle. Can carry one driver and nine passengers.
10 MV rating. Vehicle uses drivers action to make 1-10 move, then makes driving check for (up to 45 degree) turn.
Vehicle must have driver, who uses melee skill for driving checkFor up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+
Failed driver check results in no turn. Ram Attack D12 CC attack, target moves to side. Attacks against vehicle vehicle has D20 armor die Ranged attacks against passengers atkr pays -2/die penalty Melee attacks against passengers atkr pays -2/die penalty Attacks from inside vehicle none for driver, -1/die penalty for all passengers Half move for passengers entering or exiting vehicle.
Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty
D4
D8
D12
Green Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die D6
D6
D6
D6
M1 Garand
Semi-Automatic Rifle
RC range incr. 6v. loud (3 noise) powerful (+1 wnd)
D12
Bayonet/ Rifle Butt
CC die
D8AmmoCheckD4
D8
D12
Green Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die D6
D6
D6
D6
M1903
Springfield Bolt action Rifle
RC range incr. 6v. loud (3 noise) powerful (+1 wnd)
D10
Bayonet/Rifle Butt
CC die D6
D10Ammo
Check
Green Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die D6
D6
D6
D6
Bayonet/ Rifle Butt
CC die
M1903
Springfield Sniper Rifle
RC range incr. 8v. loud (3 noise) powerful (+1 wnd)D10
D10Ammo
Check
Green Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die D6
D6
D6
D6
Bayonet/ Rifle Butt
CC die
Browning
Automatic Rifle (BAR)
RC range incr. 61 radius burst
v. loud (3 noise) powerful (+1wnd)
D12D6
Ammo
Check
Green Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die D6
D6
D6
D6
Bayonet/ Rifle Butt
CC die
M1 Carbine (.30 cal carbine)
RC range incr. 4
Loud (2 noise)
D10
D8AmmoCheck
D6 D6
D6D6
Green Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die D6
D6
D6
D6
Thompson SMG (.45 ACP)
RC range incr. 3
1.5 radius burst
V. loud (3 noise)
D10
D6Ammo
Check
M1911(45acp)
RC range incr. 2
loud (2 noise) D10
D8AmmoCheck
Green Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die D6
D6
D6
D6
M1911(45acp)
RC range incr. 2
loud (2 noise)
D10
D8AmmoCheck
M3 Grease Gun SMG (.45 ACP)
RC range incr. 3
1.5 radius burst
V. loud (3 noise)
D10
D6Ammo
Check
D4
D8
D12
Green Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die D6
D6
D6
D6
Bayonet/Rifle Butt
CC die D6
Browning M1919 MMG
RC range incr. 62 r. burst
requires 1 action to setup
v. loud (3 noise) powerful (+1wnd)
D12
D8AmmoCheck
D4
D8
D12
Green Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die D6
D6
D6
D6
Bayonet/Rifle Butt
CC die D6
D8AmmoCheck
Browning M2 HMG
RC range incr. 82.5 r. burst
requires 1 action to setup
v. loud (3 noise) powerful (+1wnd)
D16D8Ammo
Check
D4
D8
D12
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6
M1903
Springfield Bolt action Rifle
RC range incr. 6v. loud (3 noise) powerful (+1 wnd)
D10
Bayonet/Rifle Butt
CC die D6
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6
Bayonet/ Rifle Butt
CC die
M1903
Springfield Sniper Rifle
RC range incr. 8v. loud (3 noise) powerful (+1 wnd)D10
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6
Bayonet/ Rifle Butt
CC die
Browning
Automatic Rifle (BAR)
RC range incr. 61 radius burst
v. loud (3 noise) powerful (+1wnd)
D12
D6
D6
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6
Thompson SMG (.45 ACP)
RC range incr. 3
1.5 radius burst
V. loud (3 noise)
D10
M1911(45acp)
RC range incr. 2
loud (2 noise) D10
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6
M1911(45acp)
RC range incr. 2
loud (2 noise)
D10
M3 Grease Gun SMG (.45 ACP)
RC range incr. 3
1.5 radius burst
V. loud (3 noise)
D10
D4
D8
D12
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6
Bayonet/Rifle Butt
CC die D6
Browning M1919 MMG
RC range incr. 62 r. burst
requires 1 action to setup
v. loud (3 noise) powerful (+1wnd)
D12
D4
D8
D12
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6
Bayonet/Rifle Butt
CC die D6
D8AmmoCheck
Browning M2 HMG
RC range incr. 82.5 r. burst
requires 1 action to setup
v. loud (3 noise) powerful (+1wnd)
D16
D8 D8
D8D8
D8 D8 D8
D12Ammo
CheckD12
Ammo
CheckD4
D8
D12
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6
M1 Garand
Semi-Automatic Rifle
RC range incr. 6v. loud (3 noise) powerful (+1 wnd)
D12
Bayonet/ Rifle Butt
CC die D6
D8
D10Ammo
Check
D8AmmoCheck
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
D6
D6
Bayonet/ Rifle Butt
CC die
M1 Carbine (.30 cal carbine)
RC range incr. 4
Loud (2 noise)
D10
D6
D8
D10Ammo
CheckD8Ammo
Check
D10Ammo
Check
D10Ammo
CheckD10
Ammo
Check
D8AmmoCheck
D10Ammo
Check
D4
D8
D12
Veteran Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
M1 Garand
Semi-Automatic Rifle
RC range incr. 6v. loud (3 noise) powerful (+1 wnd)
D12
Bayonet/ Rifle Butt
CC die
D4
D8
D12
Veteran Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
M1903
Springfield Bolt action Rifle
RC range incr. 6v. loud (3 noise) powerful (+1 wnd)
D10
Bayonet/Rifle Butt
CC die D6
Veteran Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
Bayonet/ Rifle Butt
CC die
M1903
Springfield Sniper Rifle
RC range incr. 8v. loud (3 noise) powerful (+1 wnd)D10
Veteran Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
Bayonet/ Rifle Butt
CC die
Browning
Automatic Rifle (BAR)
RC range incr. 61 radius burst
v. loud (3 noise) powerful (+1wnd)
D12
Veteran Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
Bayonet/ Rifle Butt
CC die
M1 Carbine (.30 cal carbine)
RC range incr. 4
Loud (2 noise)
D10
D6 D6
D6D6
Veteran Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
M1911(45acp)
RC range incr. 2
loud (2 noise)
D10
M3 Grease Gun SMG (.45 ACP)
RC range incr. 3
1.5 radius burst
V. loud (3 noise)
D10
D4
D8
D12
Veteran Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
Bayonet/Rifle Butt
CC die D6
Browning M1919 MMG
RC range incr. 62 r. burst
requires 1 action to setup
v. loud (3 noise) powerful (+1wnd)
D12
D4
D8
D12
Veteran Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
Bayonet/Rifle Butt
CC die D6
D8AmmoCheck
Browning M2 HMG
RC range incr. 82.5 r. burst
requires 1 action to setup
v. loud (3 noise) powerful (+1wnd)
D16
D8 D8 D8
D8D8
D8 D8 D8
Ammo
Check NONE
D8
D8
D8
D8
D8
D8
D8
D8
D8
D8
D8
D8
D8
D8
D8
D8
D10Ammo
Check
D10Ammo
Check
D12Ammo
Check
D12Ammo
Check
D12Ammo
Check
Veteran Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D6
Thompson SMG (.45 ACP)
RC range incr. 3
1.5 radius burst
V. loud (3 noise)
D10
M1911(45acp)
RC range incr. 2
loud (2 noise) D10
D8
D8
D8
D10Ammo
Check
D12Ammo
Check
D12Ammo
Check
Ammo
Check NONED12
Ammo
Check
D4
D8
D12
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
M1 Garand
Semi-Automatic Rifle
RC range incr. 6v. loud (3 noise) powerful (+1 wnd)
D12
Bayonet/ Rifle Butt
CC die
D4
D8
D12
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
M1903
Springfield Bolt action Rifle
RC range incr. 6v. loud (3 noise) powerful (+1 wnd)
D10
Bayonet/Rifle Butt
CC die D6
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die
M1903
Springfield Sniper Rifle
RC range incr. 8v. loud (3 noise) powerful (+1 wnd)D10
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die
Browning
Automatic Rifle (BAR)
RC range incr. 61 radius burst
v. loud (3 noise) powerful (+1wnd)
D12
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die
M1 Carbine (.30 cal carbine)
RC range incr. 4
Loud (2 noise)
D10
D6 D6
D6D6
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Thompson SMG (.45 ACP)
RC range incr. 3
1.5 radius burst
V. loud (3 noise)
D10
M1911(45acp)
RC range incr. 2
loud (2 noise) D10
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
M1911(45acp)
RC range incr. 2
loud (2 noise)
D10
M3 Grease Gun SMG (.45 ACP)
RC range incr. 3
1.5 radius burst
V. loud (3 noise)
D10
D4
D8
D12
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/Rifle Butt
CC die D6
Browning M1919 MMG
RC range incr. 62 r. burst
requires 1 action to setup
v. loud (3 noise) powerful (+1wnd)
D12
D4
D8
D12
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/Rifle Butt
CC die D6
D8AmmoCheck
Browning M2 HMG
RC range incr. 82.5 r. burst
requires 1 action to setup
v. loud (3 noise) powerful (+1wnd)
D16
Ammo
Check NONE
D8 D8 D8
D8 D8 D8
D8D8D8
D10Ammo
Check
D10Ammo
Check
D10Ammo
Check
D12Ammo
Check
D12Ammo
Check
D12Ammo
Check
D12Ammo
Check
D12Ammo
Check
Ammo
Check NONED12
Ammo
Check
D10
D10
D10
D10
D10
D10
D8 D8 D8
D10
D10
D8
D10
D10
D8
D10
D10
D8
D10
D10
D8
D10
D10
D8
D10
D10
D8
Green Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die
D4
D8
D12
Green Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/Rifle Butt
CC die D6
Green Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die
Green Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die
D6
D6D6
Green Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D4
D8
D12
Green Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/Rifle Butt
CC die D6
D4
D8
D12
Green Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/Rifle Butt
CC die D6
MG42 Hvy MG
RC range incr. 82.5 radius burst
requires 1 action to setup
v. loud (3 noise) powerful (+1wnd)
D12
MG34 Med MG
RC range incr. 62 radius burst
requires 1 action to setup
v. loud (3 noise) powerful (+1wnd)
D12
MG34
Light MG
RC range incr. 61.5 radius burst
v. loud (3 noise) powerful (+1wnd)
D12
STG-44 Medium Assault Rifle
RC range incr. 4
1radius burst
VLoud (3 noise)
D10
Luger P08 Pistol (9mm)
RC range incr. 2
loud (2 noise)
D8
Walther P38 Pistol (9mm)
RC range incr. 2
loud (2 noise)
D8
Kar 98 Bolt action Rifle
RC range incr. 6v. loud (3 noise) powerful (+1 wnd)
D10
Kar 98 Sniper Rifle
RC range incr. 8v. loud (3 noise) powerful (+1 wnd)
D10
Green Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die D6
MP-38/40 SMG (9mm)
RC range incr. 3
1.5 radius burst
V. loud (3 noise)
D8
D10Ammo
Check
D6
D6
D6
D6D6
D6
D6
D6D6
D6
D6
D6
D6
D6
D6
D6D6
D6
D6
D6D6
D6
D6
D6
D6
D6
D6
D6D6
D6
D6
D6
D10Ammo
Check
D6Ammo
Check
D6Ammo
CheckD8Ammo
Check
D8AmmoCheck
D8AmmoCheck
D8AmmoCheck
D8AmmoCheck
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die
D4
D8
D12
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/Rifle Butt
CC die D6
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die
D6
D6D6
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D4
D8
D12
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/Rifle Butt
CC die D6
D4
D8
D12
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/Rifle Butt
CC die D6
MG42 Hvy MG
RC range incr. 82.5 radius burst
requires 1 action to setup
v. loud (3 noise) powerful (+1wnd)
D12
MG34 Med MG
RC range incr. 62 radius burst
requires 1 action to setup
v. loud (3 noise) powerful (+1wnd)
D12
MG34
Light MG
RC range incr. 61.5 radius burst
v. loud (3 noise) powerful (+1wnd)
D12
STG-44 Medium Assault Rifle
RC range incr. 4
1radius burst
VLoud (3 noise)
D10
Luger P08 Pistol (9mm)
RC range incr. 2
loud (2 noise)
D8
Walther P38 Pistol (9mm)
RC range incr. 2
loud (2 noise)
D8
Kar 98 Bolt action Rifle
RC range incr. 6v. loud (3 noise) powerful (+1 wnd)
D10
Kar 98 Sniper Rifle
RC range incr. 8v. loud (3 noise) powerful (+1 wnd)
D10
Regular Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die D6
MP-38/40 SMG (9mm)
RC range incr. 3
1.5 radius burst
V. loud (3 noise)
D8
D6
D6
D6
D6
D6
D6
D6
D6
D6
D6
D6
D6
D6
D6
D6
D6
D6
D6
D6
D6
D6
D6
D6
D6
D8AmmoCheck
D10Ammo
Check
D10Ammo
Check
D10Ammo
Check
D10Ammo
Check D10Ammo
Check
D12Ammo
Check D12Ammo
Check
D8AmmoCheck
D8 D8 D8
D8 D8 D8
D8 D8
D4
D8
D12
Veteran Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/Rifle Butt
CC die D6
Veteran Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die
Veteran Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die
Veteran Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die
D6
D6D6
Veteran Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
D4
D8
D12
Veteran Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/Rifle Butt
CC die D6
D4
D8
D12
Veteran Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/Rifle Butt
CC die D6
D8 D8
D8 D8 D8
D8D8
D12Ammo
Check
D8 D8
D8 D8 D8
D8D8
MG42 Hvy MG
RC range incr. 82.5 radius burst
requires 1 action to setup
v. loud (3 noise) powerful (+1wnd)
D12
D12Ammo
Check
MG34 Med MG
RC range incr. 62 radius burst
requires 1 action to setup
v. loud (3 noise) powerful (+1wnd)
D12
D12Ammo
Check
MG34
Light MG
RC range incr. 61.5 radius burst
v. loud (3 noise) powerful (+1wnd)
D12
D10Ammo
Check
STG-44 Medium Assault Rifle
RC range incr. 4
1radius burst
VLoud (3 noise)
D10
D10Ammo
Check
Luger P08 Pistol (9mm)
RC range incr. 2
loud (2 noise)
D8
D12Ammo
Check
Walther P38 Pistol (9mm)
RC range incr. 2
loud (2 noise)
D8
Kar 98 Bolt action Rifle
RC range incr. 6v. loud (3 noise) powerful (+1 wnd)
D10
Ammo
Check NONE
Ammo
Check NONE
Kar 98 Sniper Rifle
RC range incr. 8v. loud (3 noise) powerful (+1 wnd)
D10
Veteran Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die D6
D8
D8
MP-38/40 SMG (9mm)
RC range incr. 3
1.5 radius burst
V. loud (3 noise)
D8D10Ammo
Check
D8D8
D8 D8
D8
D8
D8D8
D8 D8
D8
D8
D8 D8
D8D8
D4
D8
D12
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/Rifle Butt
CC die D6
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die
D6
D6D6
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
M1911(45acp)
RC range incr. 2
loud (2 noise)
D10
D4
D8
D12
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/Rifle Butt
CC die D6
D4
D8
D12
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/Rifle Butt
CC die D6
D8 D8 D8
D8 D8 D8
D8D8
D12Ammo
Check
D12Ammo
Check
D10
D10
D10
D10
D8 D8
D10
D10
D8
D10
D10
D8
D10
D10
D8
D10
D10
D8
D10
D10
D8
D10
D10
D8
MG42 Hvy MG
RC range incr. 82.5 radius burst
requires 1 action to setup
v. loud (3 noise) powerful (+1wnd)
D12
D12Ammo
Check
MG34 Med MG
RC range incr. 62 radius burst
requires 1 action to setup
v. loud (3 noise) powerful (+1wnd)
D12
D12Ammo
Check
MG34
Light MG
RC range incr. 61.5 radius burst
v. loud (3 noise) powerful (+1wnd)
D12
D10Ammo
Check
STG-44 Medium Assault Rifle
RC range incr. 4
1radius burst
VLoud (3 noise)
D10
D10Ammo
Check
Luger P08 Pistol (9mm)
RC range incr. 2
loud (2 noise)
D8
D12Ammo
Check
Walther P38 Pistol (9mm)
RC range incr. 2
loud (2 noise)
D8
Kar 98 Bolt action Rifle
RC range incr. 6v. loud (3 noise) powerful (+1 wnd)
D10
Ammo
Check NONE
Ammo
Check NONE
Kar 98 Sniper Rifle
RC range incr. 8v. loud (3 noise) powerful (+1 wnd)
D10
Elite Soldier 3 Wounds
2 Actions MV 4 Morale 3
Armour Die
Mental/Magic Die
CC Die:
RC Die
Bayonet/ Rifle Butt
CC die D6
D8
D10
D10
D8
MP-38/40 SMG (9mm)
RC range incr. 3
1.5 radius burst
V. loud (3 noise)
D8D10Ammo
Check
Panzerfaust
RC range incr. 32.5 r. burst
V. Powerful (+2 wnds/hit)
ammo: one shot only 12Noise
D24
Panzerfaust
RC range incr. 32.5 r. burst
V. Powerful (+2 wnds/hit)
ammo: one shot only 12Noise
D24
MP-38/40 SMG (9mm)
RC range incr. 3
1.5 radius burst
D8
Thompson SMG (.45 ACP)
RC range incr. 3
1.5 radius burst
D10
M1 Carbine (.30 cal carbine)
RC range incr. 4D10
STG-44 Medium Assault Rifle
RC range incr. 4
1radius burstD10
M1911(45acp)
RC range incr. 2D10
Walther P38 Pistol (9mm)
RC range incr. 2D8
Kar 98 Sniper Rifle
RC range incr. 8powerful (+1 wnd)
D10
MG34
Light MG
RC range incr. 61.5 radius burst
powerful (+1wnd)
D12
M1903
Springfield Bolt action Rifle
RC range incr. 6powerful (+1 wnd)
D10
M1 Garand
Semi-Automatic Rifle
RC range incr. 6powerful (+1 wnd)
D12
M1903
Springfield Sniper Rifle
RC range incr. 8powerful (+1 wnd)D10
2Noise
D8
Bayonet
CC die
1Noise
3Noise
3Noise 2Noise
Kar 98 Bolt action Rifle
RC range incr. 6powerful (+1 wnd)
D10
2Noise
Luger P08 Pistol (9mm)
RC range incr. 2D8
2Noise 2Noise
2Noise
2Noise 3Noise
3Noise
2Noise
M3 Grease Gun SMG (.45 ACP)
RC range incr. 3
1.5 radius burst
D10
3Noise
MG34 Med MG
RC range incr. 62 radius burst
requires 1 action to setup
powerful (+1wnd)
D12
4Noise
Browning
Automatic Rifle (BAR)
RC range incr. 61 radius burstpowerful (+1wnd)
D12
3Noise
4Noise
MG42 Hvy MG
RC range incr. 82.5 radius burst
requires 1 action to setup
powerful (+1wnd)
D12
5Noise
Browning M1917 MMG
RC range incr. 62 r. burst
requires 1 action to setup
powerful (+1wnd)
D12
5Noise
Browning M1919 MMG
RC range incr. 62 r. burst
requires 1 action to setup
powerful (+1wnd)
D12
5Noise
Browning M2 HMG
RC range incr. 82.5 r. burst
requires 1 action to setup
powerful (+1wnd)
D166Noise
Frag Grenade
RC range incr. 22.5 r. burst
note: when ammo check is
failed, squad is out of grenades
D20
10Noise
D4Ammo
Check
Frag Grenade
RC range incr. 22.5 r. burst
note: when ammo check is
failed, squad is out of grenades
D20
10Noise
D4Ammo
Check
Frag Grenade
RC range incr. 22.5 r. burst
note: when ammo check is
failed, squad is out of grenades
D20
10Noise
D4Ammo
Check
Frag Grenade
RC range incr. 22.5 r. burst
note: when ammo check is
failed, squad is out of grenades
D20
10Noise
D4Ammo
Check
Frag Grenade
RC range incr. 22.5 r. burst
note: when ammo check is
failed, squad is out of grenades
D20
10Noise
D4Ammo
Check
Frag Grenade
RC range incr. 22.5 r. burst
note: when ammo check is
failed, squad is out of grenades
D20
10Noise
D4Ammo
Check
Panzerfaust
RC range incr. 32.5 r. burst
V. Powerful (+2 wnds/hit)
ammo: one shot only 12Noise
D24
Frag Grenade
RC range incr. 22.5 r. burst
note: when ammo check is
failed, squad is out of grenades
D20
10Noise
D4Ammo
Check
Frag Grenade
RC range incr. 22.5 r. burst
note: when ammo check is
failed, squad is out of grenades
D20
10Noise
D4Ammo
Check