Upload
randolf-lamb
View
214
Download
0
Tags:
Embed Size (px)
Citation preview
Next-Generation Consoles
Brenden Schubert & Nathaniel WilliamsWith a Special talk by John F. Rhoads on Video Game Ethics
Sega Dreamcast
• Billed by Microsoft as:
The Windows CE Game Machine for the New Millennium
• Released September 9, 1999
• Hitachi SH4 RISC CPU– 200MHz at 360 MIPS/1.4FLOPS
• Memory: 16MB main,
8MB video, 2MB sound
Dreamcast Graphics
• NEC PowerVR Second Generation– 3 million polygons/second peak rendering rate– Perspective-Correct Texture Mapping– Point, Bilinear, Trilinear and Anisotropic Mip-
map filtering– Gouraud shading– Z-buffering– Colored light sourcing
Dreamcast Graphics
• NEC PowerVR Second Generation– Full scene anti-aliasing
– Hardware-based Fog
– Bump mapping
– 16.77 million colors
– Hardware-based texture compression
– Super sampling
– Shadow and Light volumes
Playstation 2 Stats
•300 MHz 128 bit RISC “Emotion Engine” chip (from Toshiba)•32 MB Rambus memory•Standard DVD-ROM (CD-ROM compatible)
Playstation 2 Graphics
• 150 MHz clock• 4 MB video memory• 75 Million Polygons Per Second is absolute max
• 20 Million per second with 48 pixel quads, Z-buffering, alpha blending, and MIP mapping
Playstation 2 Graphics
• MIP-mapping
• Bi-linear filtering
• Surface/Edge Anti-aliasing
• Texture-correction
• 32 bit Z-buffering
Playstation 2 Special Features
• Plays DVDs right out of the box
• USB, PCMCIA, and “I-Link” I/O ports for modem and other peripherals
• Backwards compatibility with Playstation 1 games
• Hard Drive available in 2001
Why are Ethics Important?
• Standard of Human Worth
• Need a common Standard to Gauge Excellence
• Commonly ignored
• Video Game Ethics Vs Video Game Links
What are Video Game Ethics?
• A set of general rules used to determine whether or not a game has been “won.”
Examples
• Game Genie• Playing for other
people• Using FAQ’s• Warping• Konami Code• Turbo Controllers
Want to know more?
• www.people.virginia.edu/~jmr6u/gamethic.html
Game Cube Stats
• Powered by IBM PowerPC "Gekko“ (405mhz)• 24MB system memory• Proprietary DVD format
(sorry guys – difficult to copy)• Modem and
Ethernet Capabilities
Game Cube Graphics
• Graphics chip “Flipper” 202.5mhz– 2MB framebuffer– 1MB texture cache– 24 bit color– 24 bit z-buffer
• Image Processing Functions: – Fog– Subpixel anti-aliasing– HW light x8– Alpha blending– Virtual texture design
Game Cube Graphics
• More Image Processing Functions– Multi-texture mapping– Bump/environment mapping– MIP-mapping, bilinear filtering, real-time
texture decompression (S3TC), etc.– Real-time decompression of display list– HW motion compensation capability(If you care about sources: http://cube.ign.com/news/23962.html)
Game Cube Graphics
Actual display capability: 6 million to 12 million polygons per second (display capability assuming
actual game with complexity model, texture, etc.)
X-Box Stats
•733 MHz Intel Pentium III•64 MB memory•Standard DVD-ROM (CD-ROM compatible)•8 GB hard disk
X-Box Graphics• 300 MHz custom chip developed by Microsoft and nVIDIA• 300 Million polygons per second (very small polygons, no
lighting or effects)
• 100+ Million polygons per second (with shading and texturing)
X-Box Graphics
• DirectX API• Nvidia's per pixel
shading • Compressed Textures• 4 simultaneous
textures• Full screen anti-
aliasing
X-Box Features• USB Modem will be a future upgrade• Full DVD Movie Playback• 100 MBps ethernet enabled• Windows 2000 kernel!
Hardware vs. Price
Dreamcast Gamecube Playstation2 X-Box
200 MHz Hitachi SH4
405 MHz IBM Gekko
300 MHz Toshiba Emotion Engine
733 MHz Intel Pentium III
100 MHz NEC PowerVR
203 MHz ArtX Flipper
147 MHz Sony GS
300 MHz
Nvidia
16 MB 24 MB 32 MB 64 MB
$199 $150-200 about $400 $300 range