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NEWTON’S LAWS CONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh [email protected]

NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh [email protected]

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Page 1: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

NEWTON’S LAWS CONCEPTS OF MOTION

PHY1012

F

MOTION

Gregor [email protected]

Page 2: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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WHAT IS PHYSICS?Physics attempts to provide a description of the fundamental principles of the universe.

Physics is based on experiment and measurement.

Hypotheses proposed to explain phenomena are repeatedly tested; those which survive become our current theories which inform our models of reality – until further testing proves them inadequate or wrong!

I.e. Physics provides transparent and reliable, yet still tentative, knowledge.

Physics is the most fundamental of the sciences: it provides a basis for other sciences to build on.

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NEWTON’S LAWS

Physics is particularly interested in the measurement of change.

One of the most dramatic examples of change is…

Motion

Page 4: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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NEWTON’S LAWS

Physics is interested in the measurement of change.

One of the most dramatic examples of change is motion.

The goals of Part I, Newton’s Laws, are to… Learn how to describe motion both qualitatively and quantitatively so that, ultimately, we can analyse it mathematically.

Develop a “Newtonian intuition” for the explanation of motion: the connection between force and acceleration.

Page 5: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

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DESCRIBING MOTION

Motion can be represented in multiple ways…

Verbally, as in typical physics, or “story sum” problems.

Physically, as in motion diagrams.

Pictorially, showing beginning and ending points as well as coordinates and symbols.

Graphically, using graphs of motion (velocity-time etc).

Mathematically, through the relevant equations of kinematics and dynamics.

Page 6: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

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MODELLING

Physics is NOT always about being exact!

To cope with the complexities of reality, physicists often simplify situations by …

isolating essentials

ignoring unnecessary details

making assumptions

i.e. modelling reality

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NEWTON’S LAWS CONCEPTS OF MOTION

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MAKING A MOTION DIAGRAM

Essentially motion means a change of position with time. A film strip consists of single

images taken at regular time intervals.

If we cut out the individual frames…

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MOTION DIAGRAMS

… and stack them on top of each other …

… we get a motion diagram.

Notes: Do not “pan”.

Use regular time intervals.

Choose an appropriate viewing angle.

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PARTICLE MODEL

For simple translational motion (not rotational motion, qv), we treat objects as if all their mass were at a single point.

Numbers are used to show order. (NB Start at zero.)

“Stop” is used to indicate a final position of rest (as opposed to mere slowing down).

“Start” indicates an initial position of rest.

The stopping car becomes:0 1 2 3

stop

3 2 1 0

startE.g. A horse out of a starting

gate:

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y (m)

x (m)1 2 3 4 5 6

5

4

3

2

1

MEASURING POSITION

To give a quantitative description of the position of a body at a particular time (say t5) we… 1

0

23 4

5

6

overlay the motion diagram with an artificial grid, i.e. a coordinate system, and…

either state the coordinates, (x5, y5) = (5 m, 3.5 m)…

(5 m, 3.5 m)

or specify the position vector, = (6.1 m, 35°).5r

35°

5r

= (6.1 m, 35°)

Page 11: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

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SCALARS and VECTORS

Scalar

Vector

Vectors are very useful tools for describing physical quantities in two and three dimensions.

A scalar is a physical quantity with magnitude (size) but no associated direction. E.g. temperature, energy, mass.

A vector is a physical quantity which has both magnitude AND direction. E.g. displacement, velocity, force.

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VECTOR REPRESENTATION and NOTATION

Graphically, a vector is represented by a ray. The length of the ray represents the magnitude, while the arrow indicates the direction.

NB!! Directions and angles are ALWAYS measured at the TAIL of a vector!

r

Symbolically, to distinguish a vector from a scalar we will use an arrow over the letter. E.g. and .r

A

PHY1012F

The position of the ray is unimportant. Provided its length and direction remain unchanged, it may be “shifted around”, i.e. drawn anywhere on the page, as required.

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DISPLACEMENT

Changing position (i.e. moving) involves the displacement vector, . r

y (m)

x (m) 1 2 3 4 56

5

4

3

2

1

5r

6r

r

The displacement is what is added to the initial position, , in order to result in getting

to the final position, .

5r

6r

5 6r r r

Mathematically,

Alternatively, displacement can be defined as the difference between one position and the previous one.

6 5r r r

1

0

23 4

5

6

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NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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VECTOR ADDITION

To add to :A

B

A

1. Draw .A

A

2. Drag until its tail lies on ’s head.

B

A

A

B

3. The resultant, , is drawn from the tail of the first to the head of the last.

A B

A

B

A B

B

Page 15: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

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VECTOR ADDITION

Simple geometry shows us that vector addition is commutative: A

B

A B

A B

B A

B A

B A

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VECTOR SUBTRACTION

To subtract one vector from another, we simply add the negative of the vector to be subtracted:

( )A B A B

…where is the vector with the same magnitude as , but pointing in the opposite direction:

B

B

B

B

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VECTOR SUBRACTION

To subtract from :A

B

A

B

1. Draw .A

A

2. Draw with its tail on ’s head.

B

A

A

B

3. The resultant, , is drawn from the tail of the first to the head of the last.

A B

A B

A

B

Page 18: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

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MOTION DIAGRAMS WITH VECTORS

By adding displacement vectors to motion diagrams the pictures become more informative, even though we can now omit the position numbers:

stop

3r

4r

5r

This motion diagram illustrates a body moving to the right, initially at constant speed ( )… 0 1 2r r r

…then slowing down to a halt ( , and become progressively shorter).3r

4r

5r

r

0r

2r

1r

Page 19: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

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MEASURING TIME

In physics we are concerned with time intervals rather than actual times.

The value of t is independent of the specific clock used to measure the actual times.

The time interval t = tf – ti measures the elapsed time

as an object moves from an initial position at time ti

to a final position at time tf.

ir

fr

Page 20: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

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SPEED

Speed is a measure of how fast an object moves, i.e. the amount of distance it covers during a given time interval.More formally:

distance travelledaverage speedtime interval spent travelling

No attention is paid to the direction in which the object moves, so speed is a scalar quantity.

Of more use to physicists (and aircraft carrier pilots) is the vector equivalent of speed: velocity…

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VELOCITY

Velocity is a measure of the rate of change of position.

Mathematically: avgrvt

Notes: The velocity vector points in the same direction as the displacement vector, the “direction of motion”.

For the moment we shall drop the “avg” subscript

and blur the distinction between average and instantaneous velocity (qv).

Beware of regarding velocity as simply “speed plus direction”.

Page 22: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

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MOTION DIAGRAMS WITH VECTORS

From now on we shall use velocity vectors in place of displacement vectors in motion diagrams:

v

0v

1v

2v

The hare The tortoise

0v

1v

2v

Notes: As in the case of displacement vectors, velocity vectors join successive positions together.

The length of the velocity vector represents the body’s average speed between the two points.

It’s sufficient (and easier) to label an entire sequence just once.

harev

tortoisev

Page 23: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

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r

As we have seen, an object’s next position can be found by adding its displacement vector to its previous position:

RELATING POSITION TO VELOCITY

1

0

23 4

5

65r

5 6r r r

From we get , and it follows that…

rvt

r v t

6 5r r v t

I.e. an object’s velocity can be used to determine its future position. (Dead reckoning.)

5r v t

6r

v t

Page 24: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

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ACCELERATION

Velocity is a measure of the rate of change of position…

Acceleration is a measure of the rate of change of velocity.

Page 25: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

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ACCELERATION

Velocity is a measure of the rate of change of position…

Acceleration is a measure of the rate of change of velocity.

Velocity changes if…its magnitude (speed) increases:

its magnitude (speed) decreases:

its direction changes:

Page 26: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

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ACCELERATION

Mathematically: avgvat

Notes: For the moment we shall drop the “avg” subscript

and blur the distinction between average and instantaneous acceleration (qv).

The acceleration vector points in the same direction as the vector , the change in velocity...

Acceleration is a measure of the rate of change of velocity.

v

Page 27: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

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FINDING ACCELERATION VECTORS ON A MOTION DIAGRAM

The change-in-velocity vector, , is the difference between the final velocity, , and the initial velocity, .

v

fv

iv

That is, f iv v v

So to find the change we…

Draw the final velocity vector

fviv

fv

Page 28: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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That is,

So to find the change we…

Draw at the head of the final velocity vector

iv fv

iv

fv

iv

The change-in-velocity vector, , is the difference between the final velocity, , and the initial velocity, .

FINDING ACCELERATION VECTORS ON A MOTION DIAGRAM

v

fv

iv

f iv v v

Page 29: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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FINDING ACCELERATION VECTORS ON A MOTION DIAGRAM

So to find the change we…

Draw , which lies in the same direction as

Draw in at the point where changes to

fviv

fv

iv

f iv v v

a

v

a

iv

fv

aThat is,

The change-in-velocity vector, , is the difference between the final velocity, , and the initial velocity, .

v

fv

iv

f iv v v

Page 30: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

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We cannot determine at the first and last points in a motion diagram.

The magnitudes of and may differ (it’s the direction which is important).

3 position dots 2 velocity vectors 1 acceleration vector.

FINDING ACCELERATION VECTORS ON A MOTION DIAGRAM

fv

iv

v

fviv

a

Notes: a

v

a

From and we get…f iv v v va

t

f iv v a t

Page 31: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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THE COMPLETE MOTION DIAGRAM

A putt-putt (mini-golf) ball…1. rolls along a smooth, horizontal section at constant

speed,2. passes over an edge, and then 3. speeds up going down a uniform slope, before4. slowing down as it rolls up an equal but opposite slope.1v

2v

1. 0v

1v

0v

0v

0a

0a

Page 32: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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THE COMPLETE MOTION DIAGRAM

A putt-putt (mini-golf) ball…1. rolls along a smooth, horizontal section at constant

speed,2. passes over an edge, and then 3. speeds up going down a uniform slope, before4. slowing down as it rolls up an equal but opposite slope.

3v2v

2.

2v

v

a

3v

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NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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THE COMPLETE MOTION DIAGRAM

A putt-putt (mini-golf) ball…1. rolls along a smooth, horizontal section at constant

speed,2. passes over an edge, and then 3. speeds up going down a uniform slope, before4. slowing down as it rolls up an equal but opposite slope.

3v

4v

3.

v

3v

5v

4v

a

a

Page 34: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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THE COMPLETE MOTION DIAGRAM

A putt-putt (mini-golf) ball…1. rolls along a smooth, horizontal section at constant

speed,2. passes over an edge, and then 3. speeds up going down a uniform slope, before4. slowing down as it rolls up an equal but opposite slope.

8v

7v

4.

v

7v

6v

8va

a

Page 35: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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THE COMPLETE MOTION DIAGRAM

When is zero, velocity remains constant.

If and point in the same direction, the object is speeding up.

If and point in opposite directions, the object is slowing down.

If and are not parallel, the object changes direction.

a

a

v

a

v

a

v

Acceleration is the amount by which velocity changes during each time interval.

0v

0a

1v

2v

3v

0a

a 4v

a 5v

a

aa

a

6v

7v 8v

Page 36: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

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What quantities are shown on a complete motion diagram?

A The position of the object in each frame of the film, shown as a dot.

B The average velocity vectors (found by connecting each dot in the motion diagram to the next with a vector arrow).

C The average acceleration vectors (there is one acceleration vector linking each two velocity vectors).

D All of the above.

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THE COMPLETE MOTION DIAGRAM

You toss a ball straight up into the air…

stop/start

Page 38: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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THE COMPLETE MOTION DIAGRAM

You toss a ball straight up into the air…

stop/start

0v

1v

2v

3v

6v

5v

7v

4v

Page 39: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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THE COMPLETE MOTION DIAGRAM

You toss a ball straight up into the air…

1v

2v

0v

3v

start

6v

5v

7v

4v

stop/

Page 40: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

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THE COMPLETE MOTION DIAGRAM

You toss a ball straight up into the air…

1v

2v

0v

3v

6v

5v

7v

4v

7v

6v

v

a

3v

a

v 4v

1v

v2v

a

The acceleration vectors are the same on the way up and the way down…and even at the top!!

stop start

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4v

THE COMPLETE MOTION DIAGRAM

Putting the shot…

3v

0v

a

1v

0v

1v

v

4vv

2v

v 2v

1v

a

a

3v

45°

Page 42: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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THE COMPLETE MOTION DIAGRAM

Orbiting tennis ball…

1v

0v

2v3v

4v

5v

6v

7v

Page 43: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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THE COMPLETE MOTION DIAGRAM

Orbiting tennis ball…

1v v

0v

2v3v

4v

5v

6v

7v

1v0v

a

4v

a3v

7v

6v

v

a

v

Page 44: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

PositionsVelocity vectorsAcceleration vectors

44

THE COMPLETE MOTION DIAGRAM

When is zero, velocity remains constant.

If and point in the same direction, the object is speeding up.

If and point in opposite directions, the object is slowing down.

If and are not collinear, the object changes direction.

3v

4v

5va

a

1v

2v

0v

0a a

a

a

v

a

v

a

v

0a

Page 45: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

45

DESCRIBING MOTION

Motion can be represented in multiple ways…

Verbally, as in typical physics, or “story sum” problems.

Physically, as in motion diagrams.

Pictorially, showing beginning and ending points as well as coordinates and symbols.

Graphically, using graphs of motion (velocity-time etc).

Mathematically, through the relevant equations of kinematics and dynamics.

Page 46: NEWTON’S LAWSCONCEPTS OF MOTION PHY1012F MOTION Gregor Leigh gregor.leigh@uct.ac.za

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46

PICTORIAL REPRESENTATIONS

1. Sketch the situation: beginning, end, and any point where the motion changes.

2. Establish an appropriate coordinate system.

3. Fill in all variables, both known and yet-to-be-found.

4. List known information in table form.

5. Include desired unknowns in the table.

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PICTORIAL REPRESENTATIONS

A rocket sled accelerates at 50 m/s2 for 5 s, then coasts for 3 s. What total distance does it travel?

1. Sketch the situation: beginning, end, and where the motion changes.

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48

y

x

PICTORIAL REPRESENTATIONS

A rocket sled accelerates at 50 m/s2 for 5 s, then coasts for 3 s. What total distance does it travel?

2. Establish an appropriate coordinate system.

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y

x

PICTORIAL REPRESENTATIONS

A rocket sled accelerates at 50 m/s2 for 5 s, then coasts for 3 s. What total distance does it travel?

x0 x1, v1x, t1 x2, v2x, t2

a0x a1x

3. Fill in all variables, both known and yet-to-be-found.

, v0x , t0

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y

x

PICTORIAL REPRESENTATIONS

A rocket sled accelerates at 50 m/s2 for 5 s, then coasts for 3 s. What total distance does it travel?

x0, v0x, t0 x1, v1x, t1 x2, v2x, t2

a0x a1x

x0 = v0x = t0 = 0

a0x = +50 m/s2

t1 = 5 s

a1x = 0 m/s2

t2 = t1 + 3 s = 8 s

x2 = ?

4. List known and desired unknown information in table form.

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The pictorial representation of a physics problem consists ofA a sketchB a coordinate systemC symbolsD a table of valuesE all of the above

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MULTIPLE REPRESENTATIONS

Physics problems can be represented in several ways…

Verbally, as in typical physics, or “story sum” problems.

Physically, as in motion diagrams, free-body diagrams…

Pictorially, showing beginning and ending points as well as coordinates and symbols.

Graphically, using graphs of motion (velocity-time etc), force curves, energy bar charts...

Mathematically, through the relevant physics equations (equations of motion, Newton’s laws, conservation laws...)

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A PROBLEM-SOLVING STRATEGY

1. Visualise the situation and focus on the problem.

2. Represent the physics with a physical diagram.

3. Represent the situation with a pictorial diagram.

4. Represent the problem graphically.

5. Represent the problem mathematically and solve.

6. Evaluate your solution.

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A PROBLEM-SOLVING STRATEGY

1. Visualise the situation and focus on the problem.

Construct a mental image of the problem.

Draw one or more pictures which show all the important objects, their motion and any interactions.

Now consider: “What is being asked?” “Do I need to calculate

something?”

Think about what concepts and principles you think will be useful in solving the problem and when they will be most useful.

Specify any approximations or simplifications which you think will make the problem solution easier, but will not affect the result significantly. I.e. model!

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A PROBLEM-SOLVING STRATEGY

2. Represent the physics with a physical diagram.

Translate your pictures into one or more physical representations.

If you are using kinematics concepts, draw a motion diagram specifying the object's velocity and acceleration at definite positions and times.

If interactions or statics are important, draw free body (force) diagrams.

When using conservation principles, draw “before” and “after” diagrams to show how the system changes.

For circuit problems draw a circuit diagram.

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A PROBLEM-SOLVING STRATEGY

3. Represent the situation with a pictorial diagram.

Sketch the situation, showing the beginning, end, and any point where the motion changes.

Draw a coordinate axis (or a pair of axes) onto your picture (deciding carefully where to put the origin and how to orient the axes).

Define a symbol for every important physics variable in your diagram, including target variables.

List known and desired unknown information in table form.

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4. Represent the problem graphically.

If it is appropriate, draw one or more graphs illustrating the relationship between variables.

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5. Represent the problem mathematically and solve.

Only now choose a mathematical equation (formula) which relates the physics variables in your diagram to each other. Occasionally you may need to combine two or more equations into one formula.

Substitute the values (numbers with units) into this formula.

Make sure you are using only standard SI units.

Calculate the numerical result for the target variable.

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6. Evaluate your solution.

Do vector quantities have both magnitude and direction?

Does the sign of your answer make sense? Have you interpreted a negative sign?

Have you given the units, and do they make sense?

Can someone else follow your solution? Is it clear (and easily visible)?

Is the result reasonable and within your experience?

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MEASUREMENT

Measurement is the comparison of a physical quantity (e.g. length) with a predefined unit, or fixed standard of measurement (e.g. the metre, or the foot, or the cubit, or the hand, or the furlong, or…)

PHY1012F

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Oops!

In December 1998, NASA launched the Mars Climate Orbiter to collect data.

Nine months later, in September 1999, the probe disappeared while approaching Mars at an unexpectedly low altitude…

An investigation pointed to the fact that one team was using the Imperial system of units while another was using the metric system.

This little “misunderstanding” cost United States taxpayers approximately $124 million.

PHY1012F