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NEWPORT JUNIOR RUGBY CLUB 2013 Coaching Handbook

NEWPORT JUNIOR RUGBY CLUB COACHING … JUNIOR... · On behalf of the Newport Junior Rugby Committee I would ... using coloured bibs or cones for ... This list is by no means exhaustive

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NEWPORT JUNIOR RUGBY CLUB

2013 Coaching Handbook

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Introduction On behalf of the Newport Junior Rugby Committee I would like to thank you all for donating your valuable time to coaching our kids in this great game of rugby. The aim of this coaching handbook and our “Coach the Coaches” course is the following

• To provide the coaches of NJRC with some drills, structure, guidance and resources which can be used to assist them throughout the season.

• To ensure that ALL teams within the club are being prepared as well as possible.

• To ensure that each age group is having appropriate content delivered that is

sequential and will assist in their development for each grade they progress through.

• To develop a “Newport” coaching and playing culture both on and off the field

• To assist coaches to gain further qualifications if desired.

Generally speaking if you are prepared for each training session you will have a fun and rewarding season watching your players growing in confidence and skill. The parents will also be your biggest supporters if they see their kids having fun and improving. The club employs a director of coaching who will make the occasional visit to your trainings but he will also be sending out tips and advice throughout the season.

Alternatively if you have a question or need some guidance feel free to contact Dan Bradford at

[email protected] Yours in rugby

Dan Fahey President – Newport junior Rugby Club

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TRAINING SESSIONS AND PREPARATION

The proper planning of training sessions is integral to ensuring that your kids enjoy themselves and stay focused and engaged whilst also improving their rugby skills and confidence.

Skills and Drills The “Progressive Skills and Drills Audit” has a breakdown of core skills and has listed, from younger to older some drills that were covered during the coach the coaches sessions. It is important that a training session only cover around 2-3 key areas of focus and that some kind of game based activity is included in the training as well so the boys are both engaged and working on decision making skills. There is another table “Lists of Skills and Drills by Age Grouping” with two examples for each key skill that coaches could use as starting points for the foundation of their sessions. Note that progressions could include changing the numbers involved, using coloured bibs or cones for decision making or altering the level of contact for older age players. This list is by no means exhaustive so if you have any questions again please do not hesitate to contact Dan Bradford.

Training Sessions Newport Junior Rugby is a large club that has several teams in each age group. During the pre-season it is imperative that ALL players in an age group are training together and that a graded divide does not emerge too early. An efficient way to manage this is for all players to be performing the same drill but in small stations overseen by a different coach. This allows a whole year group to be prepared the same way and allows ALL coaches to see all players and also allows boys (and parents) to feel as if there is transparency in selection methods. During the season proper we also highly recommended the whole age group or squad warm up together and even do the first couple of drills as a squad before moving away into their graded teams. Each coach should take their turn in running the warm up / early drills each week. This is how senior grade rugby works and this will help ensure the players feel part of a larger rugby family and not just their team. As we all know during the season there will be plenty of times that players from other lower graded teams are called in to help out in the higher graded teams.

Training Session Planner Included in this handbook is an example “Training Session Planner” put together by Dan Bradford. There are several blank versions in the handbook for you to use. In addition these templates will be available for download in “word and excel” format from the coaching resources section on the Newport Junior rugby Website.

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Online Resources The Newport Junior rugby website has a special “Coaching Resources” page that has a range of online and downloadable resources to assist your with planning your coaching sessions. R80 Coaching As part of the coaching support provided through the NJRC along with the seminars that are offered Newport rugby has also engaged the services of the R80 coaching website. By simply logging into the website http://coaching.r80rugby.com/ and clicking on the coaching link you will be given access (through entering the login and password that you will be provided with) to a range of skills and drills for you to use as the season progresses. You are able to browse and search by skill category and there is also an opportunity for coaches to create their own library of drills. Rugby TV http://tv.rugby.com.au/ Skills and Drills videos produced by the ARU IRB Coaching http://www.irbcoaching.com Site produced by the IRB that has a large range of videos and skills. You will need to sign up for a free account Mini’s Rugby Introduction This is a downloadable PDF document on our website produced by Jason Grier of Ready Rugby. It has some great games and drills for the U6/U7 age groups as well as some great coaching tips. Walla Sessions This is a downloadable PDF document on our website produced by the ARU. It has 20 progressive training session plans that are aimed at the U8 and U9’s that will get you through a whole season Newport Junior Rugby Training Session Planner This is downloadable word or excel documents that you can use to write up and plan your training sessions. Newport Junior Rugby Game Day Planner This is downloadable word documents that you can use to write up and plan your game day.

NJRC Coaching Director As you now know NJRC employs a coaching director who is available to assist coaches during training sessions and is always available for tips and advice. If you have a question or need some guidance feel free to contact Dan Bradford at [email protected] !

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Progressive Skills and Drills Audit

The drills listed first would be suitable for minis age players (without cleanout/tackle) and work progressively to the older ages (decision making)

Catch and pass Tackle Cleanout

Drills: - Stationary catch and pass in grids. - Moving catch and pass along line. - Moving catch and pass in L shape. - “Argentina” catch and pass”. - Variable “catch and pass”. - Staggered pad passing 4 v 4.

Drills: - Basic tracking. - Continuous tracking. - Coloured and variable tracking (Western Force). - Knee tackling for shoulder, head and squeeze. - Walk tackling. - Tackling hit shields. - Group defence sessions based on team defence structure.

Drills: - One v one over ball semi contact. - One v one over the ball full contact with suits. - One v one over the ball, no suits full contact using equipment such as tennis balls to ensure double punch. - Off the ground, round cones into contact through gate. - 2 v 2 with carry and tackle element. - Ruck touch to commit primary support players.

Pace to be varied based on ability

Vary pace and contact based on ability

Vary level of collision and decision making on arrival

based on ability

Games and extensions: - Piggy in the Middle catch and pass. - Continuous pass. - Draw and pass – 2 v1, 3v2. - Coloured decision making catch and pass. - Weak spot catch and pass (3 on 2 and 4 on 4).

Games and extensions: - Coloured tracking game - Continuous tackles with re involvement. - Variable width defence set ups getting around the corner.

Games and extensions: - One v one off ground over ball to fight for space. - Coloured and decision .making drills (both crusaders drills). - Number call with one carry and decision making (St Paul’s drill).

Generic skills (should be included throughout sessions where possible)

Agility Decision making

- Ladder work - Poles - Stepping through pads

- Ruck touch - Offside (gridiron) touch - Fiji touch - Drop off touch - Kick return one touch - Coloured attacking raids

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List of Drill Options by Age Groupings

Under 6 and Under 7

Under 8 and Under 9

Under 10- Under 13

Under 14 – Under 16

Opens

Catch and Pass: Chain passing Passing in a square

Catch and Pass: Chain passing Passing in a square 2 v 1 passing

Catch and Pass: Chain passing 2 v 1 passing with pace 3 v 2 passing with pace

Catch and Pass: Chain passing 2 v 1, 3 v 2

Catch and Pass: Chain passing 3 v 2 4 v 3

Evasion: Stuck in the Mud Bull Rush Crikey Mirrors

Breakdown: 1 v 1 with pads 1 v 1 with a man over the ball

Breakdown: 1 v 1 with pads 1 v 1 with man over the ball 2 v 2 with arriving players

Breakdown: 1 v 1 with man over ball 2 v 2 with arriving players Full ruck creation with decision making

Breakdown: 1 v 1 with man over ball 2 v 2 with arriving players Full ruck creation with decision making

Tackle (track): Knee tackle technique Tracking drill Tackle into pads

Tackle (track): Knee tackle technique Tackle into pads Tracking drill into tackle

Tackle (track): Technique drills Tracking drills Tracking into tackle Tracking into decision making on tackle type

Tackle (track): Tracking drills into tackle Tracking into decision making on tackle type Tracking into team defensive pattern

Ball into contact: How to carry into a tackle 1 v 1 Ball presentation

Ball into contact: How to carry and present 1 v 1 Leg drive 1 v 1

Ball into contact: Ball into contact and leg drive 1 v 1 Ball presentation on ground 1 v 1

Ball into contact: Ball into contact and leg drive 1 v 1 Ball presentation on ground 1 v 1 Ball being place back through hip lift 1 v 1

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Date: 06/06/2013

Session Objective:Passing accuracy, Breakdown technique (intermediate)

Time

5 mins

10 mins

15mins

10 mins

10 mins

15 mins

15 mins

10 mins

Comments:

Items for next Session:

Training Session PlannerEXAMPLE

Group: Under 15's

Equipment required: cones, balls, pads

Skills / Drills 1: Small square 3 on 2 then work into large square - Do not leave early - Clear call with W shape - Hands at the ball - Clean catch and pass along horizontal plane

Warm Up: Ruck touch (passing, getting primary support players)

Skills / Drills 2: Introduction to ruck technique 1 v 1 slow key coaching points - Staying up right for as long as possible - Drop through a partial squat - Shoulders under shoulders - Through the line of and past ball

Skills / Drills 3: Player one into shield, present ball, player two cleans over the ball- Support player latching, assisting and calling the ball carrier down, - Stepping through and past the ball, Not dropping too early but dropping explosively last minute to cleanout

Team run:Work into the team run from here

Warm Down: Slow jog and stretch of key muscles used with discussion for game details at the end

Introduction: Recap the basics of passing and to re look at the technique of breakdown accuracy (one man one bullet)

Skills / Drills 4: Work into the colour drill so always 4 v 4 to get mindset - Clear communication of role description - Carrier hit and leg drive, next arrivals clear threats - Final player either look to be strong over ball or play fast phase if available

Session Plan

Injuries:

Date:

Session Objective:

Time

Comments:

Items for next Session:

Training Session Planner

Group:

Equipment required:

Skills / Drills 1:

Warm Up:

Skills / Drills 2:

Skills / Drills 3:

Team run:

Warm Down:

Introduction:

Skills / Drills 4:

Session Plan

Injuries:

Date:

Session Objective:

Time

Comments:

Items for next Session:

Training Session Planner

Group:

Equipment required:

Skills / Drills 1:

Warm Up:

Skills / Drills 2:

Skills / Drills 3:

Team run:

Warm Down:

Introduction:

Skills / Drills 4:

Session Plan

Injuries:

Date:

Session Objective:

Time

Comments:

Items for next Session:

Training Session Planner

Group:

Equipment required:

Skills / Drills 1:

Warm Up:

Skills / Drills 2:

Skills / Drills 3:

Team run:

Warm Down:

Introduction:

Skills / Drills 4:

Session Plan

Injuries:

Date:

Session Objective:

Time

Comments:

Items for next Session:

Training Session Planner

Group:

Equipment required:

Skills / Drills 1:

Warm Up:

Skills / Drills 2:

Skills / Drills 3:

Team run:

Warm Down:

Introduction:

Skills / Drills 4:

Session Plan

Injuries:

DATE: NEWPORT V

Players Scorers

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15Reserves

GAME DAY SHEET

Pre Game Talk

Half Time Talk

Points to work on next week

DATE: NEWPORT V

Players Scorers

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15Reserves

GAME DAY SHEET

Pre Game Talk

Half Time Talk

Points to work on next week

DATE: NEWPORT V

Players Scorers

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15Reserves

GAME DAY SHEET

Pre Game Talk

Half Time Talk

Points to work on next week

Expectations of Behaviour GuidelinesThe Expectations of Behaviour Guidelines are a simple outline for parents, teachers, coaches and players to ensure everyone is given the opportunity to enjoy the game to the maximum level. Rugby has always been a game that prides itself on fair play and enjoyment for all, so please adhere to these guidelines to ensure this continues. For further information, please go to www.rugby.com.au/communityrugby

These guidelines have been developed to:

- Maintain the elements of enjoyment and satisfaction in Rugby;- Make adults aware that young people play to satisfy themselves and not necessarily to satisfy adults or members of

their own peer group;- Improve the physical fi tness of youth by encouraging participation in Rugby by making it attractive, safe and enjoyable

for all young people; and- Constantly remind administrators, coaches, teachers, referees and parents that Rugby must be administered, taught

and provided, for the good of those young people who wish to play the game. It is their game.

Players

- Play for enjoyment, not just to please your parents, teacher or coach.- Play by the laws of the game.- Never argue with the referee’s decision. Let your captain or coach ask any necessary questions.- Control your temper – no ‘mouthing off’.- Work equally hard for yourself and for your team. Your team’s performance will benefi t and so will your own.- Be a good sport. Applaud all the good play, whether it is done by your team or your opponent.- Shake hands with all of the opposing team at the conclusion of the match, and clap them off in the spirit of good

sportsmanship.- Treat all players as you yourself would like to be treated. Do not interfere with, bully or take advantage of any player.- Treat everyone equally regardless of sex, disability, ethnic origin or religion.- Remember that the goals of the game are - to have fun, improve your skills and feel good.- Co-operate with your coach, teacher, team mates, referee and opponents, for without them you do not have a game.

Parents/Spectators

- Remember that young people are involved in Rugby for their enjoyment, not yours.- Encourage your children to play by the laws.- Teach young people that honest effort is as important as victory so that the result of each game is accepted without

undue disappointment.- Remember that young people learn best by example. Applaud good play from both teams.- Do not publicly question the referee’s judgement and never his/her honesty.- Support all efforts to remove verbal and physical abuse from the game.- Recognise the importance of volunteer coaches, teachers and referees. They give their time and resources to provide a

game for young participants.

Coaches/Teachers

- Be reasonable in your demands on the young player’s time, energy and enthusiasm.- Teach your players the laws of the game and for them to play within the laws.- Ensure that all players get a game. The ‘just average’ players need and deserve equal time.- Remember that young people play for fun and enjoyment and that winning is only a part of it. Never ridicule the players

for making errors or losing a game.- Be professional and accept responsibilities for your actions.- Display high standards in language, behaviour, manner, dress, punctuality and preparation.- Develop team respect for the ability of opponents, as well as the judgement of referees and

opposing coaches.- Discourage excessive talk on the fi eld.- Insist on a disciplined approach by the players.

LAW 3: NUMBER OF PLAYERS

3.14 Unless an exemption has been sought from and approved by the ARU, all games of age group U14 and below will play with rolling substitutions that are unlimited in number, and all games of age group U15 and above will play with rolling substitutions that are limited to 12 movements. The implementation of rolling substitutions must adhere to the guidelines provided to all Unions by the ARU.

LAW 5: TIME

5.1 Add: The maximum playing time for a team is to be 90 minutes in any one day, no matter what the games are called (trial, knockout, carnival or tournaments).

Comment

championships by preventing teams from engaging in numerous games on any one day.

than 90 minutes on one day, so long as a proper duty of care is exercised by his or her coaches in relation to the position they play, the environmental conditions, the age group played, and common sense is exercised in regard to total playing time.

players and that the amount of time a player has played should always be the coach’s over-riding consideration.

LAW 10: FOUL PLAY

10.4 (t) Lifting of a team-mate on the legs in open play is not permitted. Sanction: Free Kick

10.5 (c) Players who punch or stamp other players must be sent-off (red card).

10.6 (d) If a player is temporarily suspended, he shall remain with his team coach and shall not enter the playing area until permitted to do so by the referee.

10.6 (e) Member Unions may adopt provisions in their Competition Rules to reduce the time of a temporary suspension (yellow card) to 5 minutes playing time at age groups U14 and below.

Australian U19 Law Variations 2013

LAW 16: RUCK AND LAW 17: MAUL

Comment

Players should sight an entry position, slow down and be sure that the shoulders are above the hips with the head up. The referee needs to manage this phase of play diligently.

LAW 19: TOUCH AND LINEOUT

19.10 (d) Add: Lifting and/or supporting players must not support the jumping team-mate below the shorts. There is to be no lifting on the legs. Sanction: Free Kick on the 15m line.

19.10 (e) Add: Players who are going to lift or support a team-mate jumping for the ball may not pre-grip below the shorts. Sanction: Free Kick on the 15m line.

LAW 20: SCRUM

20.3 (f) Add: Binding between the legs of either prop by either lock is illegal.Sanction: Penalty Kick

20.12 (c) Add: The scrum-half of the team that has not won the ball in the scrum may not stand in the space between the flanker and Number 8 when following the ball through the scrum. Sanction: Penalty Kick

Australian U19 Law Variations 2013

ARU Serious Injury Case Manager The Australian Rugby Union (ARU) has appointed a Serious Injury Case Manager (SICM), to assist the club in managing traumatic injuries. The SICM is your first point of contact in the event of a serious injury to a players head or neck (ie: suspected spinal injury) or fatality and will provide a link between the club and the Australian Rugby Union (ARU).

ARU Protocol for Serious Injury In the event of a serious injury to a players head or neck, or fatality, the following protocol is to be followed:

1. Provide immediate on-field medical care and arrange suitable transportation (ie. ambulance) to the hospital for the injured player.

2. Club representative to phone the ARU Serious Injury Case Manager (SICM) on the ARU Hotline 1800 036 156 in the event of a serious injury (ie: fatality or suspected spinal injury). This number is a call back service and your details will be passed on to the SICM who will call you back ASAP. Please have all details of the incident ready to pass on to the SICM.

3. SICM to establish initial contact with designated hotline caller to ascertain current status.

4. SICM notifies ARU General Manager (GM) of Community Rugby or designate of situation.

5. SICM or GM notifies designated representative responsible for zone/region/state union (eg: New South Wales Country Rugby - Executive Offi cer).

6. Designated representative responsible for zone/region/state is to establish one point of contact with the club/zone to coordinate situation (eg: President/Executive Officer).

7. SICM or GM to notify ARU Media Manager.

8. SICM, GM and representative responsible for the zone/region/state to establish a process of support as required.

Club Responsibilities 1. Provide immediate on-field medical care and arrange suitable transportation (ie. ambulance) to the hospital for the injured player.

2. Phone SICM on the ARU Hotline 1800 036 156 in the event of a serious injury (ie: fatality or suspected spinal injury), who in turn notifies ARU nominee.

3. Phone zone/regional/governing affiliate administration.

4. Accurately record any details and persons associated with the injury.

5. Notify next of kin in the case of a serious injury to a players head or neck.

6. In the case of a fatality, the Police will notify the next of kin.

7. Monitor players/match officials (referees, touch judges)/club officials (coaches, managers, runners, trainers, physiotherapists etc) for team debrief and/or personal counselling.

8. Complete the Serious Injury Report (on the back of this page) and provide copies within 48 hours of the injury occurring to:-

(1) Australian Rugby Union - ARU Fax (02) 8005 5681 or Email [email protected]

(2) State Union -

ACT & Southern NSW Fax (02) 6260 8591 New South Wales Fax (02) 9323 3470 Northern Territory Fax (08) 8945 2060 Queensland Fax (07) 3856 6333 South Australia Fax (08) 8232 7102 Tasmania Fax (03) 6228 0855 Victoria Fax (03) 9529 7156 Western Australia Fax (08) 9387 2804

9. Complete the ARU Sports Injury Claim Form for all insurance claims. For more information please contact GOW-GATES Insurance Brokers (1800 811 371) or visit www.rugby.com.au/communityrugby

State Union Responsibilities 1. Follow up counselling requirements for the injured player, club personnel, referee and touch judges in conjunction with SICM and GM.

2. In conjunction with club officials, zone/regional/governing affiliate administration and ARU, handle all media contact. There should be one point of contact for media releases.

3. State Union representative to attend any inquest/event.

4. Assist (with club) any fund raising activities as required.

ARU Responsibilities 1. Provide support - (logistical and human) to the injured player, family, club, match officials and state union as required.

2. Monitor current and ongoing status of the injured player.

3. Complete analysis report of injury occurrence and record on the ARU Serious Injury Register.

4. Maintain ARU database.

Serious Injury ProtocolA Serious Injury Report must be completed for the following match or training related injuries:

• Any head or neck injury that results in a player being treated at an emergency department, hospital or after-hours medical centre, or

medical centre.

How to submit this report:

• Accurately record details about the player, their injury, the match and the designated club contact in the spaces below.

• Email or fax within 48 hours of the time of incident to both the Australian Rugby Union and the State Union.

PLAYER (PLEASE PRINT CLEARLY)

Name (in full):

Address: Phone Number: ( )

Next of Kin: Phone Number: ( )

Club/School: Playing position:

INJURY

Date and Time of Injury: / / at : AM / PM Scene of injury: Game Training Other

Site of Injury: Head Neck Back Chest/Trunk Other (specify):

Type of Injury: Concussion Fracture Dislocation Serious Joint Other (specify):

Phase of Play: Tackle Ruck Maul Scrum Lineout Other (specify):

Stage of Game: 1st Qtr 2nd Qtr 3rd Qtr 4th Qtr Was the player wearing headgear? Yes No

Brief description of how the injury occurred:

Did the player leave the field? Yes No Did the player return to the field? Yes No

Who provided on-field treatment? Doctor First Aid Team Offi cial Other (specify):

Name of treatment provider: Phone Number: ( )

What treatment was provided, if any?

How did the player leave the field? Stretcher Ambulance Helicopter Other (specify):

What hospital was the player taken to? Phone number: ( )

Who accompanied the player? Phone number: ( )

MATCH

Teams involved in the match: V

Competition: State Union: Grade:

Referee: Phone number: ( )

Venue Address:

Field Condition: Weather condition:

How long was the game suspended for? mins Did the game restart? Yes No

Is there video footage of the game? Yes No (If yes, please retain until contacted by the ARU)

CLUB/SCHOOL CONTACT

Name (in full): Position in the club/school:

Contact Numbers: Home: ( ) Mobile: ( ) Work: ( )

Signature: Date: / /

Fax or Email to ARU at (02) 8005 5681 / [email protected] and the State Union

State Union Fax NumbersACT & Southern NSW Fax (02) 6260 8591 New South Wales Fax (02) 9323 3470 Northern Territory Fax (08) 8945 2060Queensland Fax (07) 3856 6333 South Australia Fax (08) 8231 8066 Tasmania Fax (03) 6228 0855 Victoria Fax (03) 9221 0789 Western Australia Fax (08) 9387 2804

Note, this report IS NOT an ARU Sports Injury Claim Form. For more information contact Gow Gates 1800 811 371 or visit www.rugby.com.au/tryrugby

Serious Injury Report

MRA ID: DOB: / / Age:

ARU Protocol for Serious InjuryIn the event of a serious injury to a players head or neck (ie: suspected spinal injury) or fatality, the following protocol is to be followed:

1. Provide immediate on-field medical care and arrange suitable transportation (ie. ambulance) to the hospital for the injured player.

2. Club representative to phone the ARU Serious Injury Case Manager (SICM) on the ARU Hotline 1800 036 156 in the event of a serious injury (ie: suspected spinal injury or fatality). This number is a call back service and your details will be passed on to the SICM who will call you back ASAP. Please have all details of the incident ready to pass on to the SICM.

3. SICM to establish initial contact with designated hotline caller to ascertain current status.

4. SICM notifies ARU General Manager (GM) of Community Rugby or designate of situation.

5. SICM or GM notifies designated representative responsible for zone/region/state union (eg: New South Wales Country Rugby – Executive Officer).

6. Designated representative responsible for zone/region/state is to establish one point of contact with the club/zone to coordinate situation (eg: President/Executive Officer).

7. SICM or GM to notify ARU Media Manager.

8. SICM, GM and representative responsible for the zone/region/state to establish a process of support as required.

ARU Serious Injury Case ManagerThe Australian Rugby Union (ARU) has appointed a Serious Injury Case Manager (SICM), to assist the club in managing traumatic injuries. The SICM is your first point of contact in the event of a serious injury to a player’s head or neck (ie: suspected spinal injury) or fatality and will provide a link between the club and the Australian Rugby Union (ARU).

Club/School Responsibilities1. Provide immediate on-field medical care and arrange suitable transportation (ie. ambulance) to the hospital for the injured player.

2. Phone SICM on the ARU Hotline 1800 036 156 in the event of a serious injury (ie: suspected spinal injury or fatality), who in turn notifies ARU nominee.

3. Phone zone/regional/governing affiliate administration.

4. Accurately record any details and persons associated with the injury.

5. Notify next of kin in the case of a serious injury to a players head or neck.

6. In the case of a fatality, the Police will notify the next of kin.

7. Monitor players/match officials (referees, touch judges)/club officials (coaches, managers, runners, trainers, physiotherapists etc) for team debrief and/or personal counselling.

8. Complete the Serious Injury Report (on the back of this page) and provide copies within 48 hours of the injury occurring to:-

(1) Australian Rugby Union – Fax (02) 8005 5681 or Email [email protected] (2) State Union –

ACT & SNSW Fax (02) 6260 8591 New South Wales Fax (02) 9323 3470 Northern Territory Fax (08) 8945 2060 Queensland Fax (07) 3856 6333 South Australia Fax (08) 8231 8066 Tasmania Fax (03) 6228 0855 Victoria Fax (03) 9221 0789 Western Australia Fax (08) 9387 2804

9. Complete the ARU Sports Injury Claim Form for all insurance claims. For more information please contact Gow-Gates Insurance Brokers (1800 811 371) or visit www.rugby.com.au/tryrugby

State Union Responsibilities1. Follow up counselling requirements for the injured player, club personnel, referee and touch judges in conjunction with SICM and GM.

2. In conjunction with club/school officials, zone/regional/governing affiliate administration and ARU, handle all media contact. There should be one point of contact for media releases.

3. State Union representative to attend any inquest/event.

4. Assist (with club) any fund raising activities as required.

ARU Responsibilities1. Provide support – (logistical and human) to the injured player, family, club, match officials and state union as required.

2. Monitor current and ongoing status of the injured player.

3. Complete analysis report of injury occurrence and record on the ARU Serious Injury Register.

4. Maintain ARU database.

A Serious Injury Report must be completed for the following match or training related injuries:

• Any head or neck injury that results in a player being treated at an emergency department, hospital or after-hours medical centre, or

medical centre.

How to submit this report:

• Accurately record details about the player, their injury, the match and the designated club contact in the spaces below.

• Email or fax within 48 hours of the time of incident to both the Australian Rugby Union and the State Union.

PLAYER (PLEASE PRINT CLEARLY)

Name (in full):

Address: Phone Number: ( )

Next of Kin: Phone Number: ( )

Club/School: Playing position:

INJURY

Date and Time of Injury: / / at : AM / PM Scene of injury: Game Training Other

Site of Injury: Head Neck Back Chest/Trunk Other (specify):

Type of Injury: Concussion Fracture Dislocation Serious Joint Other (specify):

Phase of Play: Tackle Ruck Maul Scrum Lineout Other (specify):

Stage of Game: 1st Qtr 2nd Qtr 3rd Qtr 4th Qtr Was the player wearing headgear? Yes No

Brief description of how the injury occurred:

Did the player leave the field? Yes No Did the player return to the field? Yes No

Who provided on-field treatment? Doctor First Aid Team Offi cial Other (specify):

Name of treatment provider: Phone Number: ( )

What treatment was provided, if any?

How did the player leave the field? Stretcher Ambulance Helicopter Other (specify):

What hospital was the player taken to? Phone number: ( )

Who accompanied the player? Phone number: ( )

MATCH

Teams involved in the match: V

Competition: State Union: Grade:

Referee: Phone number: ( )

Venue Address:

Field Condition: Weather condition:

How long was the game suspended for? mins Did the game restart? Yes No

Is there video footage of the game? Yes No (If yes, please retain until contacted by the ARU)

CLUB/SCHOOL CONTACT

Name (in full): Position in the club/school:

Contact Numbers: Home: ( ) Mobile: ( ) Work: ( )

Signature: Date: / /

Fax or Email to ARU at (02) 8005 5681 / [email protected] and the State Union

State Union Fax NumbersACT & Southern NSW Fax (02) 6260 8591 New South Wales Fax (02) 9323 3470 Northern Territory Fax (08) 8945 2060Queensland Fax (07) 3856 6333 South Australia Fax (08) 8231 8066 Tasmania Fax (03) 6228 0855 Victoria Fax (03) 9221 0789 Western Australia Fax (08) 9387 2804

Note, this report IS NOT an ARU Sports Injury Claim Form. For more information contact Gow Gates 1800 811 371 or visit www.rugby.com.au/tryrugby

Serious Injury Report

MRA ID: DOB: / / Age:

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A Serious Injury Report must be completed for the following match or training related injuries:• ANY HEAD OR NECK INJURY THAT RESULTS IN A PLAYER BEING TREATED AT AN EMERGENCY DEPARTMENT, HOSPITAL OR AFTER-HOURS

MEDICAL CENTRE, OR • ANY INJURY THAT RESULTS IN THE ADMISSION OF A PLAYER INTO HOSPITAL.How to submit this report:• Accurately record details about the player, their injury, the match and the designated club/school contact below.• Email or fax within 48 hours of the time of incident to both the Australian Rugby Union and the State Union.

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