4
N ews O nline X change News Online Xchange (NOX) is the official monthly business newsletter of New Media Services Pty. Ltd. It serves to give up-to-date information on the products and services under the NMS brand, as well as news involving the Web and Mobile industries. w www.newmediaservices.com.au e [email protected] Mobile Apps Web to Mobile Apps Web Apps What is a good mobile application anyway? Good mobile applications should simply provide the same functionality and quality that a desktop computer provides: a perfect balance of device limitation and user environments & needs, into a dynamic mix that translates into a multi-faceted application which performs well when you used in the real world. “Users want to access their data wherever they are. “ A good mobile application saves you time. Mobile applications should be designed to make your life easier. The application should save your time, effort or stress. A good mobile application should have a small memory footprint, as limitations of mobile devices especially memory put limitations on mobile applications. Good mobile applications promote the feeling of freedom: do what you want to do, when you want to do it, whenever you want to do it. Mobile applications should fit the user more closely than a desktop application. Good mobile applications seamlessly integrate with the user's desktop computer. Web to Mobile Polling Applications Event Planners use SMS Poll to find out delegate opinions, encourage full attendee participation, and offer audience choice contests throughout the event. Public Speakers use SMS Poll to grab the audience's attention, tailor their presentations based on audience response, and encourage discussion and debate. Market Researchers use SMS Poll to instantly gather data from a large group of people without ever having to fill-in or collate paper forms. Corporations use SMS Poll to measure the effectiveness of training programs, gain open and honest feedback from anony- mous responses, and gather instant feedback at product launches. Web-To-Mobile Polling provides a fast and easy way of joining and creating online polls through a mobile phone, all via the simplest method of modern communication - SMS. Promoters use SMS Poll to let the crowd select the songs bands play in concerts. FEBUARY 2011 ISSUE FEBRUARY 2011 BUSINESS NEWSLETTER FEBUARY 2011 ISSUE FEBRUARY 2011 BUSINESS NEWSLETTER

New Media Services News Letter For February

Embed Size (px)

DESCRIPTION

 

Citation preview

Page 1: New Media Services News Letter For February

News Online XchangeNews Online Xchange (NOX) is the o�cial monthly business newsletter of New Media Services Pty. Ltd. It serves to give up-to-date information on the products and services under the NMS brand, as well as news involving the Web and Mobile industries.

w www.newmediaservices.com.aue [email protected]

Mobile Apps Web to Mobile Apps

Web Apps

What is a good mobile application anyway?

Good mobile applications should simply provide the same functionality and quality that a desktop computer provides: a perfect balance of device limitation and user environments & needs, into a dynamic mix that translates into a multi-faceted application which performs well when you used in the real world.

“Users want to access their data wherever they are. “

A good mobile application saves you time. Mobile applications should be designed to make your life easier. The application should save your time, e�ort or stress.

A good mobile application should have a small memory footprint, as limitations of mobile devices especially memory put limitations on mobile applications.

Good mobile applications promote the feeling of freedom: do what you want to do, when you want to do it, whenever you want to do it.

Mobile applications should �t the user more closely than a desktop application.

Good mobile applications seamlessly integrate with the user's desktop computer.

Web to Mobile Polling Applications

Event Planners use SMS Poll to �nd out delegate opinions, encourage full attendee participation, and o�er audience choice contests throughout the event.

Public Speakers use SMS Poll to grab the audience's attention, tailor their presentations based on audience response, and encourage discussion and debate.

Market Researchers use SMS Poll to instantly gather data from a large group of people without ever having to �ll-in or collate paper forms.

Corporations use SMS Poll to measure the e�ectiveness of training programs, gain open and honest feedback from anony-mous responses, and gather instant feedback at product launches.

Web-To-Mobile Polling provides a fast and easy way of joining and creating online polls through a mobile phone, all via the simplest method of modern communication - SMS.

Promoters use SMS Poll to let the crowd select the songs bands play in concerts.

FEBUARY 2011 ISSUE FEBRUARY 2011 BUSINESS NEWSLETTER FEBUARY 2011 ISSUE FEBRUARY 2011 BUSINESS NEWSLETTER

Page 2: New Media Services News Letter For February

the Go-To company w www.newmediaservices.com.aue [email protected] Media Services

FEBRUARY 2011 BUSINESS NEWSLETTERFEBRUARY 2011 ISSUE

Top 10 Mobile Apps for 2012

Mobile Apps for Learning 7 Things you should know.

1. Money Transfer. There may come a time when using your credit or debit card seems passe, while paying for something with actual cash seems downright ancient.

2. Location-Based Services. LBS extends to more than social networks - including apps that tap into your phone's GPS capabilities to o�er location-based services of any kind. This will become one of the most disruptive technologies in the future, with a user base growing from 96 million in 2009 to 526 million in 2012.

3. Mobile Search. Its been predicted that consumers won't necessarily be sticking with the search services they know and use on the Web, and instead experiment with using a few di�erent search providers that have "unique technologies" for mobile search.

4. Mobile Browsing. Mobile browsing capabilities currently exist only on about 60% of handsets today. By 2013, that number will climb to 80%.

5. Mobile Health Monitoring. In the coming years, the industry will begin to monetize on this technology by o�ering mobile healthcare monitoring products, services, and solutions to various care delivery organizations.

6. Mobile Payments. Like Mobile Transfers, this will be more common in developing markets at the moment, but that is quickly changing.This technology, though, will still need some work, even when 2012 rolls around.

7. Near Field Communications (NFC). In late 2010, NFC-enabled phones begin to be shipped in volume, with Asia leading deploy-ment, followed by Europe and North America.

8. Mobile Advertising. Not new, but growing fast. Total spending on mobile advertising in 2008 was US$530.2 million and it will grow to $7.5 billion in 2012.

9. Mobile Instant Messaging. Latent user demand and market conditions are conductive to mobile IM's future adoption, but for now, SMS is still the service to beat.

10. Mobile Music. Sure, there's the iPhone, but what about other options? Currently, there are new innovative models which include both device (think "Comes With Music") and service bundles.

(Source: http://www.readwriteweb.com/archives/the_top_10_mobile_applications_of_2012.php)

1. What is it?It can be any educational interaction delivered through mobile technology and accessed at a student's convenience from any location. Aside from learning, it is also designed for other uses:- Geolocation -Data Access- Readers - Maps

2. How does it work?The app used for it generally focus on brief interactions , using simple navigation and graphics to accommodate multiple screen sizes.They are better suited for activities such as a Status Check, a request for Just-In-Time information, or as a Student Response Tool in the classroom.

3. Who's doing it?Abilene Christian University (Abilene, Texas, USA) - focused on Apple devices with instructors leveraging applications from the Apple iTunes store for learning purposes like �eld activities, while a dedicated portal o�ers campus news and calendars to keep students engaged in the learning community.

Seton Hill University (Greensburg, Pennsylvania, USA) - focused on the Apple platform, choosing its technology for its mobility and the promise of easy future access to e-textbooks.Carnegie Mellon University (Pittsburgh, Pennsylvania, USA) and University of California, Berkeley (Berkeley, California, USA) - both universities has a joint project outreach program called Mobile and Immersive Learning Literacy in Emerging Economics (MILLEE) that seeks to support a group of English teachers in rural India with M-Learning applications designed for grade-school students. The children access these activities via their mobile phones to work on English skills.

4. Why is it signi�cant?Learning management systems may drive campuses to recognize the potential of M-Learning's always-on, anyplace technology that lowers the physical boundaries to learning and extends the classroom. Ease of use o�ered by mobile devices supports lifelong learning, and because the devices themselves are integrated in everyday life, they facilitate authentic learning.

5. What are the downsides?Hardware for mobile learning represents a wide range of platforms, screen sizes, and functional-ities, and no clear standards exist for development that address all of the tools available. Also, while the devices can go anywhere with students, they might not engage students for long periods of time, as mobile learning activities are subject to frequent interruptions.

6. Where is it going?New kinds of devices are emerging, blurring the distinctions between phones, PDAs, e-readers, and other types of hardware. Future mobile technologies will be able to present textbooks, create data visualizations, aid library research, and foster contextual learning.

7. What are the implications for teaching and learning?The mobile phone is currently the most common platform for m-learning, lending itself to collaborative and project-based e�orts that leverage its potential to support the communication requirements of a team.

(Source: http://www.educause.edu/Resources/7ThingsYouShouldKnowAboutMobil/204763)

w www.newmediaservices.com.aue [email protected]

FEBRUARY 2011 BUSINESS NEWSLETTERFEBRUARY 2011 ISSUE

Top 10 Mobile Apps for 2012

Mobile Apps for Learning 7 Things you should know.

1. Money Transfer. There may come a time when using your credit or debit card seems passe, while paying for something with actual cash seems downright ancient.

2. Location-Based Services. LBS extends to more than social networks - including apps that tap into your phone's GPS capabilities to o�er location-based services of any kind. This will become one of the most disruptive technologies in the future, with a user base growing from 96 million in 2009 to 526 million in 2012.

3. Mobile Search. Its been predicted that consumers won't necessarily be sticking with the search services they know and use on the Web, and instead experiment with using a few di�erent search providers that have "unique technologies" for mobile search.

4. Mobile Browsing. Mobile browsing capabilities currently exist only on about 60% of handsets today. By 2013, that number will climb to 80%.

5. Mobile Health Monitoring. In the coming years, the industry will begin to monetize on this technology by o�ering mobile healthcare monitoring products, services, and solutions to various care delivery organizations.

6. Mobile Payments. Like Mobile Transfers, this will be more common in developing markets at the moment, but that is quickly changing.This technology, though, will still need some work, even when 2012 rolls around.

7. Near Field Communications (NFC). In late 2010, NFC-enabled phones begin to be shipped in volume, with Asia leading deploy-ment, followed by Europe and North America.

8. Mobile Advertising. Not new, but growing fast. Total spending on mobile advertising in 2008 was US$530.2 million and it will grow to $7.5 billion in 2012.

9. Mobile Instant Messaging. Latent user demand and market conditions are conductive to mobile IM's future adoption, but for now, SMS is still the service to beat.

10. Mobile Music. Sure, there's the iPhone, but what about other options? Currently, there are new innovative models which include both device (think "Comes With Music") and service bundles.

(Source: http://www.readwriteweb.com/archives/the_top_10_mobile_applications_of_2012.php)

1. What is it?It can be any educational interaction delivered through mobile technology and accessed at a student's convenience from any location. Aside from learning, it is also designed for other uses:- Geolocation -Data Access- Readers - Maps

2. How does it work?The app used for it generally focus on brief interactions , using simple navigation and graphics to accommodate multiple screen sizes.They are better suited for activities such as a Status Check, a request for Just-In-Time information, or as a Student Response Tool in the classroom.

3. Who's doing it?Abilene Christian University (Abilene, Texas, USA) - focused on Apple devices with instructors leveraging applications from the Apple iTunes store for learning purposes like �eld activities, while a dedicated portal o�ers campus news and calendars to keep students engaged in the learning community.

Seton Hill University (Greensburg, Pennsylvania, USA) - focused on the Apple platform, choosing its technology for its mobility and the promise of easy future access to e-textbooks.Carnegie Mellon University (Pittsburgh, Pennsylvania, USA) and University of California, Berkeley (Berkeley, California, USA) - both universities has a joint project outreach program called Mobile and Immersive Learning Literacy in Emerging Economics (MILLEE) that seeks to support a group of English teachers in rural India with M-Learning applications designed for grade-school students. The children access these activities via their mobile phones to work on English skills.

4. Why is it signi�cant?Learning management systems may drive campuses to recognize the potential of M-Learning's always-on, anyplace technology that lowers the physical boundaries to learning and extends the classroom. Ease of use o�ered by mobile devices supports lifelong learning, and because the devices themselves are integrated in everyday life, they facilitate authentic learning.

5. What are the downsides?Hardware for mobile learning represents a wide range of platforms, screen sizes, and functional-ities, and no clear standards exist for development that address all of the tools available. Also, while the devices can go anywhere with students, they might not engage students for long periods of time, as mobile learning activities are subject to frequent interruptions.

6. Where is it going?New kinds of devices are emerging, blurring the distinctions between phones, PDAs, e-readers, and other types of hardware. Future mobile technologies will be able to present textbooks, create data visualizations, aid library research, and foster contextual learning.

7. What are the implications for teaching and learning?The mobile phone is currently the most common platform for m-learning, lending itself to collaborative and project-based e�orts that leverage its potential to support the communication requirements of a team.

(Source: http://www.educause.edu/Resources/7ThingsYouShouldKnowAboutMobil/204763)

w www.newmediaservices.com.aue [email protected]

Page 3: New Media Services News Letter For February

w www.newmediaservices.com.aue [email protected]

INFORMATION HIGHWAYFEBUARY 2011 ISSUE FEBRUARY 2011 BUSINESS NEWSLETTER FEBUARY 2011 ISSUE FEBRUARY 2011 BUSINESS NEWSLETTER

Page 4: New Media Services News Letter For February

Available in all LanguagesAdvertised via WAP 2.0, WEB and TVBannersCustomized Brand and Web Layout

w www.newmediaservices.com.aue [email protected]

MoBiGo “Mobile Business Acquisition on the Go”MobiGo allows you to deliver mobile application packages to your End-Users via content subscription and one-fee models!

Product Edge:

Mobile Format ReadyAllows Easy Sharing Of The SiteRevenue Sharing ModelClient Set Up Artwork CreationSecured Content Management System

Key Bene�ts:

MoBiRomp “Mobile Content for the Mobile Generation”

MoBiRomp is a B2B Mobile Content, Resource with Flat-Free Subscriptions,Monthly Updates, Live Feeds and More!

WallpapersScreensaversVideos and TonesLicensed ContentsWide content selections

FEATURES:Member subscriptionOnline registrationOnline paymentsOnline Cancellation

ACCESS:No revenue sharingContents are Mobile-Format readyUniform billingeasy shopping at the MoBiRomp website

“The ultimate web to mobile polling system.”Poll iT! is an online polling system that gives your End-Users the ability to share or vote in various polls via Premium SMS.

Poll It!

Poll iT! can be packaged with our array of cutting-edge services...Dedicated Web HostingSEO/SEM/Social Media MonitoringRegional/Multi-Language Mobile IntegrationBlogs/Press ReleaseCustomer Service

Logo and Web / Theme DesignsWeb MarketingContent PublishingContent moderationStatistics and Reports

95% of business decision makers worldwide use social networks

to some extent...Learn how to TRACK, MEASURE

and ENGAGE your business online on our March Issue!

FEBUARY 2011 ISSUE FEBRUARY 2011 BUSINESS NEWSLETTER FEBUARY 2011 ISSUE FEBRUARY 2011 BUSINESS NEWSLETTER