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www.scse.ntu.edu.sg Neuro invaders: Brain-Computer Interface (BCI) Game using mental attention Stage 2: EEG Device 1. BCI device worn by user 2. 4 channels to read EEG from user 3. Electrodes on the forehead at positions TP9, FP1, FP2 and TP10 4. The device will read in player’s EEG and pass information on to the BCI engine Stage 4: BCI Game: 1. 7 levels in total, enemies move faster as level rises 2. If the game detects that the player’s attention score is high, the game will 1. Reduce the frequency of enemy spawning 3. If the game detects the attention score is low, the game will increase frequency of enemy spawning 4. If the player has selected level 6 or 7, the game will play a sound 5. Game is controlled by pressing the right and leſt arrow keys to inflict damage on the enemies in that direction Stage 3: BCI Engine: 1. Developed in Matlab 2. Takes in raw EEG Signals from Muse 3. Processes EEG signals 4. BCI scores reflect 3 statuses of the player: attention, relaxation and anxiety 5. BCI Scores vary from 0 to 1 Student: Tay Wei Ren | Supervisor: Professor Guan Cuntai Stage 1: The Player: 1. Player starts game and gets feedback from game 2. If player observes attention score is low and is having difficulty destroying enemies, player tries to focus to raise attention score 3. If player feels overwhelmed by enemies, the player will try and focus to raise attention score 4. If player hears a sound, player presses the up arrow keys to repair the wall

Neuro invaders: Brain-Computer Interface (BCI) Game using

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www.scse.ntu.edu.sg

Neuro invaders: Brain-Computer Interface (BCI) Game using mental attention

Stage 2: EEG Device1. BCI device worn by user2. 4 channels to read EEG from user3. Electrodes on the forehead at positions

TP9, FP1, FP2 and TP104. The device will read in player’s EEG and

pass information on to the BCI engine

Stage 4: BCI Game:1. 7 levels in total, enemies move faster as level rises2. If the game detects that the player’s attention score is

high, the game will1. Reduce the frequency of enemy spawning3. If the game detects the attention score is low, the

game will increase frequency of enemy spawning4. If the player has selected level 6 or 7, the game will

play a sound5. Game is controlled by pressing the right and left arrow

keys to inflict damage on the enemies in that direction

Stage 3: BCI Engine:1. Developed in Matlab2. Takes in raw EEG Signals from Muse3. Processes EEG signals4. BCI scores reflect 3 statuses of the player:

attention, relaxation and anxiety5. BCI Scores vary from 0 to 1

Student: Tay Wei Ren | Supervisor: Professor Guan Cuntai

Stage 1: The Player:1. Player starts game and gets feedback from game2. If player observes attention score is low and is having

difficulty destroying enemies, player tries to focus to raise attention score

3. If player feels overwhelmed by enemies, the player will try and focus to raise attention score

4. If player hears a sound, player presses the up arrow keys to repair the wall