Upload
lynhi
View
215
Download
1
Embed Size (px)
Citation preview
Net/ Wall Games
Rachael Drouin, Craig Jacques, Kevin Tersigni, Omari Pitters, and Kaitlin Barnard
Lab: Thursday 10-12
Introduction:
Net/Wall games are the second most complex game category in developmental games.
The main objective of these developmental games is to propel an object into space so an
opponent is unable to make a return (Mandigo, 2009). Net/wall games mainly focus on sending
and receiving skill development. The skills that will be taught are developmentally appropriate
for students over the age of seven and under the age of thirteen. These skills can be easily
transferred from one game to another. The theme that will be emphasized by the net/wall
games presented in this portfolio is life skills. The skills learned in these games will help
students to make informed decisions in other aspects of their life (Ontario Physical and Health
Education Association, 2009). There are three different categories that our games will be
grouped into. These include; communication and interpersonal skills, decision making and
critical thinking skills, and coping and self-management (Ontario Physical and Health Education
Association, 2009). The following games are developmentally appropriate and teach students
skills that are considered good to learn.
1. Wall Line-Up Games Category: Net/Wall Games Age/Grade: 11-12 years old Skill Focus:
Manipulation: Sending and Receiving Movement Concept Focus:
Relationships o With Objects- positioning yourself behind or underneath the ball to hit
appropriately o With Others- communicate with your team mates in order to keep the ball going
Purpose: To develop communication and interpersonal skills through the cooperation of teammates to reach their highest score Materials Needed:
One Dodge ball per team
Wall
How to Play:
Get into groups of 3 or 4
Have the students line up one behind the other, facing the wall
The first person serves the ball onto the wall
The next student in line will bump or volley the ball onto the wall so that the next person in line will be able to do the same
This pattern will continue until the ball touches the floor
Every hit will receive a point
The object is to beat your last score within your team Safety Tips:
Keep your eye on the ball, so you know where the ball is and where it is going to go
Be aware of where other teams are along the wall Refinements:
Communicate with your team mates to make sure they know what the strategy is
Face target when striking
Strike the ball higher on the wall so there is more time for them to get to the ball Modifications:
Simplifications: Players are allowed to catch the ball before throwing it back onto the wall
Extensions: Add a tennis racket that the students will be required to hit the ball with, use a tennis ball because it is smaller and will make it more challenging
Inclusion: For a mobility disability, have all the students only able to take one step and pivot in order to retrieve the ball
2. Wall Pong
Games Category: Net/Wall Games Age/Grade: 11-12 years Skills Focus:
Manipulation: Sending/ receiving Equipment: Wall Space, pylons/boundary markers, tennis ball Purpose: To develop decision making and critical thinking skills through shot selection in game play Description:
An area against a wall is found. Players will make a court on their discretion using pylons. There will also be an area from the base of the wall to one foot from the wall which the ball cannot land.
The game is to be played 1 vs. 1
The court will be divided in half and each player must stay on their side. Players will rally for serve.
The ball must be struck will the player’s hand, off the wall and into the opposing players square.
The ball is able to bounce once in a player’s square before the return the ball. If the ball bounces twice in your court, the opponent receives a point.
The player that receives the point will retain the serve and games will be played to 7 points.
Movement Concept Focus:
Spatial Awareness o Defending own court/area o Sending the ball high or low back into opponents’ area
Refinement: Use an open hand to strike the ball in order to maximize control of the hit Safety Tips: Be aware of other balls or players entering your court if multiple games are being played along the same wall. Modifications:
Simplification: A larger ball, such as a dodgeball, could be used for easier striking abilities.
Extension: The court divider line will be taken out and each player must defend hits anywhere in the play area.
Inclusion Strategy: For players with limited mobility or players in a wheelchair, the courts could be reduced in size and they could be given tennis rackets to extend their reach in order to return the ball off the wall.
3. Tip
Games Category: Net/Wall Games Age/Grade: 11-13 years Skill Focus:
Manipulation: Sending/receiving and retaining Equipment: Badminton net, Frisbee Purpose: Communication and interpersonal skills will be developed between teammates when the object is passed between players Movement Concepts:
Relationships o With objects, tipping Frisbee o With others, communication between teammates about tipping and catching the
Frisbee
Body Awareness o Body Parts, using different body parts to tip the Frisbee to teammates
Description:
Teams of 3 players will be on each side of badminton net with normal badminton boundary lines.
The player with the earliest birthday in the year will serve first. The player will throw the Frisbee over the net into the opposing team’s court. If the Frisbee does not make it over the net or lands out of bounds then the non- serving team will receive a point and the serve.
If it is a clean serve then the receiving team must use any part of their body to tip the Frisbee to a teammate in order for it to be caught.
If the Frisbee is tipped and caught then that team will now take possession of the serve. If the Frisbee is not touched or it is tipped and not caught, the serving team will receive a point and regain service.
Serves will be rotated throughout teammates and they must rotate after one serve.
The game will be played up to 11 points. Refinement: When tipping the Frisbee, try to hit it up in the air so a teammate has more time to react and get into position to catch the Frisbee. Safety Tips: Communicate with teammates to avoid collisions Modifications:
Simplification: Lower the badminton net.
Extension: After a player has tipped the Frisbee, they can no longer use that body part to tip again.
Inclusion Strategy: For a player with a mobility disability they could be the designated catcher, the other two players must tip the Frisbee to that person to catch in order to be awarded points.
4. Four Square
Games Category: Net/Wall Games
Age/Grade: 8-9 years
Skill Focus:
Manipulation: Sending and Receiving
o Over-hand throw
o Catching the ball
Movement Concept Focus:
Effort:
o Time/Speed- ability to change the speed of the ball so that you are able to get the ball
out of reach for your opponent
o Weight- How hard or softly do you throw the ball so that your opponent will not be able
to retrieve it before the second bounce
Purpose: To develop decision making and critical thinking skills through the use of strategic ball
placement
Materials Needed:
Pylons
Dodge ball
Set Up:
-Four equal sized courts
-Each square should be approximately 2m by 2m
How to Play:
Students should find a 3 other people who likes the same type of ice cream
Whoever has the first birthday of the year starts with the ball
The server will bounce the ball into an opponent’s court in an attempt to make that person unable
to catch the ball after the first bounce.
If the opponent is unable to catch the serve after the first bounce, the server receives a point.
If the server receives a point they get to serve again.
If the opponent is able to catch the ball after the first bounce, they will be the new server.
You cannot serve to the same person twice in a row
Safety Tips:
Don’t throw the ball directly at an opponent
Be prepared for other balls to enter your court
Refinements:
Throw the ball towards the edge of the court to make it harder for that person to catch the ball
Throw the ball away from that person so it is harder for them to catch
Keep the ball low so that there is less of a bounce, or bounce the ball extremely high so it goes out
of reach for the opponent
Stay in the “ready” stance
Modifications:
Simplifications:
o Make the courts larger, so that it is easier players to score points
Extensions:
o Use more balls and have 2 people per square
Inclusion modification:
o Use bright lines of tape to separate the courts for those with visual impairments
5. Hit the Floor
Age: 10-12 Skill Focus: Manipulative: Sending and Receiving Purpose: To teach students coping and self management through the pressure situations of attempting to place the ball in a small area Movement Concept:
Relationships: o With Objects- sending the ball over the net
and into the hoop Equipment
12 floor markers / game
1 volleyball net / game
4 hula – hoops / game
1 volleyball / game How To Play
Have the children get into teams of 2 (4 players per net)
12 floor markers to mark out playing area. o Along badminton court and divide each side of the court into 2 o Place the floor markers on the inside of the court lines (making area smaller)
The team with the oldest player will start with the ball
The team will start with a serve over the net to beginning and a rally will start
Teams must hit the ball back to other team using a bump or volley on the first hit, no passing
Both teams must try to get the ball in the area outlined by the floor markers
If a team returns the ball over the net and it hits the floor in the designated area they receive a point
If a team returns the ball and it goes outside of the area the opposing team receives a point
First team to get 10 points wins! Safety Tips
Be aware of the placement of markers so you don’t trip
Call the ball in case the ball is in between you and your partner, avoid confusion and collision
Refinement
Face target when returning the ball
Be on your toes ready for when the ball is returned, also have hands ready to either bump or volley
Modifications
Simplify- Allow for one bounce in the area before returning, therefore teams must get 2 bounces to earn a point
Extension- Use a hula hoops for players to stand in, making area to hit the ball to smaller
Inclusion o make playing area smaller with the floor markers, limit amount of movement o use a beach ball to make it easier for those with limited muscular strength to hit
the lighter ball 6. Passing Paradise
Purpose: The purpose of this game is to emphasize the life skills of cooperation, communication
and interpersonal skills.
Skill Focus: Manipulative- sending and receiving
Age/Grade – 8 to 13 yrs of age, Grades 3-8
Equipment:
1 Volley Ball
Floor Marks How to Play
Have the class get into groups of 6
Have one player throw the ball off the wall to the remainder of the group
The player who threw it must run the floor marks back and forth till the other group throws it at the wall. For each floor mark he touches he/she gets 1 point
The team receiving the ball all must touch it before it is thrown the wall. Safety Tips
Make sure that the volleyball is not too hard.
Have the floor marks spaced away from the rest of the group so that collisions are avoided
Refinements
Have the group come together so that they do not have to throw the ball far.
By doing this it will reduce the time. Modifications
Simplification
o Limit where on the wall the player can throw it.
o This will allow the rest of the group to anticipate where it will go making it easier
Extension
o Have the group have to do a summersault before they pass it to another group
member.
Inclusion Technique
o A student with disability could be stationary and have the ball passed to him/her.
This would still be fun for them. Also, they could throw it at the wall and go from
floor marks to floor marks and get points.
Movement Concept:
o Effort- amount of force behind passes to teammates.
7. Prickly Parachute Pass
Purpose: The purpose of this game is to emphasize the life skills of cooperation, communication
and interpersonal skills.
Skill Focus: Manipulative- sending, receiving and retaining.
Age/Grade – 8 -13 years
Equipment
Floor Marks
Soccer Ball
2 Parachutes
Volleyball Court with a Net How to Play
Have the class divide into two groups.
One group per side of the court.
All players on each side must have their hands on the parachute.
The soccer ball will be placed on the home teams parachute.
The idea of the game is to send the ball as a team to the opponent’s side.
the ball can be sent over or under the net as a team.
If the ball cannot be returned then the other teams gets a point. Safety Tips
Have the teams well spaced out to avoid collisions
have the teams call out when to get ready to receive a pass so the rest of the players are ready and
don’t get hit.
Refinements
Have a player call out which way to move to receive the ball.
This player changes for each team after every point. Modifications
Simplification
Use a beach ball; this will slow the game down giving the players more time to react.
Extension
Add another ball; this will improve the player’s critical thinking skills.
Inclusion Technique
For a participant in a wheelchair have them be the person to call out the direction for the group to head.
Also, for a person with a wheelchair you could make the court smaller so that the team didn’t have to move far and they could hold onto the parachute.
Movement Concept
Relationships
o With people- cooperating to throw the ball with parachute simultaneously
o With objects- catching ball with parachute
8. 3’s Company
Purpose: To enhance development of communication and interpersonal skills by calling the ball
and directing pass to teammates during play.
Age/ Grade: Grade 6-8, age 12-14
Skill Focus: Manipulative- sending and receiving
Equipment:
Badminton net
Tennis ball
Short handled paddles for each player
How to Play
Whoever is the youngest member in the group will start by serving the ball
Have the students start their serve behind the outside boundary line of the court. They should use an underhand serve to do so.
The receiving side may let the ball bounce once before hitting it.
They must try to hit the ball 3 times before sending back over the net. No person should hit the ball twice is a row and at least two members of the team have to hit the ball. There must be no bounces in between the hits. On the third hit, it must be sent over the net to the opposing team.
If the ball hits the floor (other than right after the serve), the opposite team will get the point. The team that gets the point will also get to serve. The rally will start again.
Games will be played up to 10 points.
Safety Tip: Keep caution as to where your teammates are when you swing your racket. Refinement: Face target when hitting or passing the ball Modifications Simplification: Allow the ball to bounce on the floor between teammate passes. Extension: The ball cannot bounce between teammate passes or off the serve of the opposing team. Inclusion: A player with limited mobility can be given a larger racket. Movement Concept:
Relationships o With objects- using paddles to strike and pass ball o With people- passing balls between teammates and using 3 hits before sending
ball back over the net.
9. Seconds to Hold
Purpose: Develop self management skills through the pressures of receiving and sending the ball in a short amount of time. Age/Grade: 9 years and up Skill Focus: Manipulative- sending/receiving Equipment:
Badminton net at regulation height
Scoops for each player
Waffle ball How To Play
Boundaries are the same as a normal badminton court
The game consists of two teams of two players each
The game starts with a serve from behind the service line
The serve must be a underhand toss of the waffle ball using the scoop
After the serve and during rallies the receiving team can let the ball bounce once before catching it.
A caught ball can only be held for a maximum of 2 seconds before that individual has to send it back over the net to the other side
Any return after the serve can either be an overhand or underhand toss
If the ball is held for more than the allotted time it results in a point for the opposite team
Points are also scored when the opposition is unable to successfully receive the ball, or if ball is sent out of bounds
Safety Tips: Be aware of other players around you in order to avoid collision, or accidentally striking other people with equipment. Refinement: Position self behind the ball before attempting to catch it Modifications Simplification:
Player s are allowed to let the ball bounce a second time before receiving Extension:
Receiving team has 5 seconds to execute a successful pass to their team mate where no bounce is allowed, before sending to ball over to the opposition.
Inclusion:
In order to increase the opportunity for all members to be actively participating, a minimum of 4 send/receive rally will be required prior to any attempt to score. In this rally every player is required to perform the sending and receiving skills.
o This ensures that all players will pass to each other, keeping in mind that they cannot score until the skills have been executed.
Movement Concept:
Effort
o Lighter passes to teammates, harder throws over the net so they cannot be returned
10. It Can Bounce
Purpose: To effectively develop decision making and critical thinking skills by strategically placing shots that cannot be returned. Age/ Grade: 9 years and up Skill Focus: Transferable sending/receiving skills, improve hand-eye coordination Equipment:
Wall space
Racquet/paddles (or you can use hands)
Tennis ball
7 floor markers
Rectangular area in front of a wall (size may vary depending on space available)
Place 4 floor markers to mark the Out-of-Bounds lines
Place 1 floor marker 5m outside the left and right side out the out of bounds box
Place 1 marker 3 steps from baseline (player line), this marks service
Wall
Entry zone/Player line/baseline
How To Play
2 teams of two will be playing the game 1 player from both teams will start inside the play area, and the other on their respective
outside marker Any contacted ball must bounce before it hits the wall When play starts, the outside players must jog towards entry zone in order to enter the play
area (see diagram) Only one member per team may be in player zone at a time Players in the play zone, start play by performing an over hand or underhand serve, which must bounce once before hitting the wall.
Receiving player can let the ball bounce one before striking it towards the wall. Again
the ball must bounce before it hits the wall
After a player inside play area has hit the ball they must jog to their outside floor marker, and back around to the entry zone and wait for their teammate to leave area before entry
Plays continues until a point is scored Teams will alternate service Points are scored when a receiving player cannot send the ball successfully within the one bounce limit, or send the ball Out-of-Bounds Any collision, or player interference will result in a re-serve
Safety Tip:
Players will be entering and exiting play area constantly so be aware of possible collision instances. Also players on different teams are not separated by anything again be aware of the other people in play area.
Watch where and how you swing racquet/paddle/hand other players will be in the area. Refinement: When in play area be in “ready position” - knees bent, feet shoulder width apart, weight on your toes Modifications Simplification:
To make the game easier, you change the type of ball to a waffle ball, in order to slow down the game speed.
Change court size, and outside marker length to better suit movement abilities
Allow a second bounce when receiving Extension:
A great way to challenge players is to have them use what they are not use to. The name of this game is now “Unusual Bounce”. Players must now use their non-dominant hand when striking/sending the ball.
Inclusion:
To increase participation of this game, a minimum of 4 sending rally must occur before any attempt to score.
o This gives each player the opportunity to perform the movement skills under very limited pressure.
Movement Concept:
Effort o Using hard and soft strikes off the wall