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NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

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Page 1: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You
Page 2: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

www.xos.it : ©© 2012 Osvaldo Duilio Rossi p. 1www.iformediate.com NEGOTIATORS : A SOCIAL GAME (VERSION 0.1)

NEGOTIATORSa s o c i a l g a m e

by Osvaldo Duilio Rossi (www.xos.it) ©© 2012

version 0.1october 01st 2012

We help the others just for our personal outcome.

Who is the best?

Page 3: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

www.xos.it : ©© 2012 Osvaldo Duilio Rossi p. 2www.iformediate.com NEGOTIATORS : A SOCIAL GAME (VERSION 0.1)

Introduction:

You can’t remember why you are in the streets. In your pockets you find just your identity papers and one key: which door will it open and what will you find inside one of the buildings in the city?

You will bargain and you will make promises in order to get the item written in your papers: if you bring it back to your place maybe you could save your story.

You can negotiate, spoil infomations, threaten the other players… not just about what’s happening on the game’s board!

To complicate the game, you can use the additional rule of the handshake.

Negotiators is a board game about your ability to settle pacts, to fulfill them, and to brake them in the right time.

When you play Negotiators you must understand what the other players want from you and what you need to go on.

Number and age of the players:

4-12 players, over 16 years.

Contents of this document:

• Game’s rules.• 1 game’s board (A2 paper).• 12 buildings of the same shape, but with different names.• 12 different items, one for each building and for each character.• 12 keys of the same shape, with different labels, one to each building.• 12 different placeholders, one for each character.• 12 different files, one for each character.• Terms of use.

Every character is related to its key, to its building and to its item (e. g.: lawyer / key to the office / office / contract).Every character has its peculiar abilities and limits.The players should have pen and paper.

Page 4: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

www.xos.it : ©© 2012 Osvaldo Duilio Rossi p. 3www.iformediate.com NEGOTIATORS : A SOCIAL GAME (VERSION 0.1)

Goals:

• You must be the first player coming back to the building related to your character, having the right key and the item related to your character (see identity paper).

• (optional rule of the pact) Before getting to your building, you must shake the hand to one of the players related with you (see the preparatory arrangements). The both of you must have the item and the key related to each character.

Game’s board, buildings, keys and items:

• The board is a map of the city (A2 paper).• Every road is measured in steps.• 12 squares on the map host the 12 buildings. Under the base of each

building you can read its name.• You can get inside a building only if you have the key to it.• Every building is related to an item (e. g.: office / contract).• The telehpone (T) squares let you negotiate in remote.

Page 5: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

www.xos.it : ©© 2012 Osvaldo Duilio Rossi p. 4www.iformediate.com NEGOTIATORS : A SOCIAL GAME (VERSION 0.1)

Characters:

• Each character has a peculiar range of movement (steps), skills and limits as you can read in each identity paper.

• The characters interact to exchange informations, items and keys, negotiating the conditions of each transaction.

• (optional) Every player can make the end-game’s handshake only with the related players (see the preparatory arrangements).

Preparatory arrangements:

1. You must randomly arrange the 12 buildings in the squares of the board.2. You must keep together the 12 items, apart from the players.3. (optional rule of the handshake) Select in secret and write on a paper

(that you will keep secret) the name of the players with whom you will make the end game’s handshake, following the rule nhandshake = nplayers–3:a) if you are 4 players, everyone selects 1 player;b) if you are 5 players, everyone selects 2 players;c) if you are 12 players, everyone selects 9 players.

4. Select your character, randomly picking a placeholder, then take the identity paper.

5. Discard the keys related to the non-playing characters.6. Randomly pick a key, keeping it secret.

If one player picks the key related to its character, all of you must pick again the keys.

7. Place your placeholder on your preferred starting point on the map. Multiple characters can start from the same point.

8. Choose the order for the players to play the game.

Page 6: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

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Playing the game:

At your turn you can move your placeholder within the range of your character’ steps (see the identity papers).

When you reach a building, check its name, reading it from the base, and keep it secret, then:

a) if you have the key to that building and if you are the first one who is entering in the building, you can take the relative item (see the board).

b) if you don’t have the key to the building, put it back in place on the board;You can take note of the arrangement of the building as you discover them.

When you reach a square occupied by another character you can start a negotiation, if both of you want to do it.When you reach a telephone (T) square you can ask to negotiate with a player at your will, then wait to know if her/he wants to.

Inside the negotiation:1. You can ask questions, answer, lie, keep silent or propose an agreement,

fitting to your character’s abilities and limits (see identity papers).You can question about:a) where the buildings are placed in the map;b) the object and the keys owned by the players;c) the will to trade objects and keys;d) the entity and the condition of the trading;e) (optional) the matchings for the end game’s handshake;f) (optional) the will to make the end game’s handshake.

2. You will answer writing and, anyway, in a confidential way.3. You can take note about your questions and about the given answers.4. (if using the rule of handshake) You must inform the other players as

soon as you will have both the key and the item related to your character.5. (if using the rule of handshake) You can refuse to make the end game’s

handshake only one time.6. (if using the rule of handshake) You can make the end game’s handshake

only with the players selected during the preparatory arrangements and only if they own the key and the item related to their character.

N E G O T I A T O R Sa s o c i a l g a m e

by Osvaldo Duilio Rossi (www.xos.it) ©© 2012

Page 7: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

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Identity paper 01:

cut along the line

N E G O T I A T O R Sa s o c i a l g a m e

by Osvaldo Duilio Rossi (www.xos.it) ©© 2011

cut along the line

4

Office

item:

Lawyer

steps:

building:

Contract

abilities: You always get at least one true answer to your questions

Thief and Hooker cannot lie to you

If Policeman owns more than one item, you can claim one of those items when you get in touch

limits: When you meet Thief, Policeman or Hooker, you won’t move at the next turn

Page 8: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

www.xos.it : ©© 2012 Osvaldo Duilio Rossi p. 7www.iformediate.com NEGOTIATORS : A SOCIAL GAME (VERSION 0.1)

Identity paper 02:

cut along the line

N E G O T I A T O R Sa s o c i a l g a m e

by Osvaldo Duilio Rossi (www.xos.it) ©© 2011

cut along the line

item:

Thief

steps: 7 (8 if Policeman is in a 2 steps range)

building: Hideout

Booty

abilities: You can open every door without keys

You can steal a random item from the characters that you reach on the map

If you meet Lawyer and Hooker, you can make them won’t move at the next turn, at your will

limits: The other characters can refuse to negotiate with you

Policeman can send you to a starting point if you get in touch

When you meet Priest you won’t move at the next turn

You can’t lie to Lawyer

Page 9: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

www.xos.it : ©© 2012 Osvaldo Duilio Rossi p. 8www.iformediate.com NEGOTIATORS : A SOCIAL GAME (VERSION 0.1)

Identity paper 03:

cut along the line

N E G O T I A T O R Sa s o c i a l g a m e

by Osvaldo Duilio Rossi (www.xos.it) ©© 2011

cut along the line

item:

Policeman

steps: 5 (7 if Thief is in a 2 steps range)

building: Police station

Handcuffs

abilties: You can see the object possessed by the character that you meet on the map

You can take the object from Thief and Hooker when you meet them

When you meet Thief, you can send him to a starting point at your will

When you meet Lawyer and Hooker you can make they don’t move at the next turn

limits: When you meet Hooker you won’t move at the next turn

You cannot refuse to handshake

You must give to Lawyer one of your items, if you have more than one item

c

Page 10: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

www.xos.it : ©© 2012 Osvaldo Duilio Rossi p. 9www.iformediate.com NEGOTIATORS : A SOCIAL GAME (VERSION 0.1)

Identity paper 04:

cut along the line

N E G O T I A T O R Sa s o c i a l g a m e

by Osvaldo Duilio Rossi (www.xos.it) ©© 2011

cut along the line

item:

Priest

steps: 5 (7 if Thief and Hooker are in a 2 steps range)

building: Church

Host

abilities: Nobody can lie to you, but the other players can refuse to answer your questions

You can always refuse to answer the questions

When you meet Thief and Hooker, they won’t move at the next turn

limits You won’t move at the next turn if you entered in the Hideout, in the Boudoir or in the Shed

Page 11: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

www.xos.it : ©© 2012 Osvaldo Duilio Rossi p. 10www.iformediate.com NEGOTIATORS : A SOCIAL GAME (VERSION 0.1)

Identity paper 05:

cut along the line

N E G O T I A T O R Sa s o c i a l g a m e

by Osvaldo Duilio Rossi (www.xos.it) ©© 2011

cut along the line

4

item:

Farmer

steps:

building: Farm

Eggs

abilities: You can claim and obtain from the other players two specific behaviors in a single play: answering the truth, giving you an item or a key

limits: You cannot lie

Page 12: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

www.xos.it : ©© 2012 Osvaldo Duilio Rossi p. 11www.iformediate.com NEGOTIATORS : A SOCIAL GAME (VERSION 0.1)

Identity paper 06:

cut along the line

N E G O T I A T O R Sa s o c i a l g a m e

by Osvaldo Duilio Rossi (www.xos.it) ©© 2011

cut along the line

item: Computer

Journalist

steps: One direction without limits in steps

building: Press

abilties: When asked, Actress, Lawyer and Hooker must tell you everything they know

The Doctor won’t move at the next turn when you get in touch

limits: You cannot refuse a handshake

Page 13: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

www.xos.it : ©© 2012 Osvaldo Duilio Rossi p. 12www.iformediate.com NEGOTIATORS : A SOCIAL GAME (VERSION 0.1)

Identity paper 07:

cut along the line

N E G O T I A T O R Sa s o c i a l g a m e

by Osvaldo Duilio Rossi (www.xos.it) ©© 2011

cut along the line

Boudoir

item:

Hooker

steps: 3 (5 if policeman is in a 2 steps range)

building:

Stockings

abilities: Everyone must answer your question, but they can lie

When you meet Lawyer, Doctor or Policeman they won’t move at the next turn

limits: When you meet Policeman, Priest or Thief you won’t move at the next turn

You can’t lie to Doctor

Page 14: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

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Identity paper 08:

cut along the line

N E G O T I A T O R Sa s o c i a l g a m e

by Osvaldo Duilio Rossi (www.xos.it) ©© 2011

cut along the line

6

item:

Wanderer

steps:

building: Shed

Backpack

abilities: At each turn, you can negotiate with a character at your will, even in remote

limits: You cannot lie to Lawyer and to Policeman

You won’t move at the next turn if you get in touch with another character

Page 15: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

www.xos.it : ©© 2012 Osvaldo Duilio Rossi p. 14www.iformediate.com NEGOTIATORS : A SOCIAL GAME (VERSION 0.1)

Identity paper 09:

cut along the line

N E G O T I A T O R Sa s o c i a l g a m e

by Osvaldo Duilio Rossi (www.xos.it) ©© 2011

cut along the line

item:

Drug addict

steps: 5 (3 if Doctor and Policeman are in a 2 steps range)

building: Rehab

Drugs

abilties When you meet a character on the map you can make it doesn’t move up to 3 turns

Doctor won’t move at the next turn, if you get in touch

limits: You can ask only one question when you get in touch with another character

Page 16: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

www.xos.it : ©© 2012 Osvaldo Duilio Rossi p. 15www.iformediate.com NEGOTIATORS : A SOCIAL GAME (VERSION 0.1)

Identity paper 10:

cut along the line

N E G O T I A T O R Sa s o c i a l g a m e

by Osvaldo Duilio Rossi (www.xos.it) ©© 2011

cut along the line

6

item:

Doctor

steps:

building: Clinic

Syringe

abilties: Actress and Hooker cannot lie to you

You can finish your game without handshake

limits: When you meet Actress, Drug addict, Journalist and Hooker, you won’t move at the next turn

Page 17: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

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Identity paper 11:

cut along the line

N E G O T I A T O R Sa s o c i a l g a m e

by Osvaldo Duilio Rossi (www.xos.it) ©© 2011

cut along the line

item: Costume

Actress

steps: 4 (5 if Journalist is in a 2 steps range)

building: Theatre

abilities: You can always lie to everybody

Doctor won’t move at the next turn when you get in touch

limits: You cannot refuse to handshake with Journalist

You cannot lie to Doctor

Page 18: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

www.xos.it : ©© 2012 Osvaldo Duilio Rossi p. 17www.iformediate.com NEGOTIATORS : A SOCIAL GAME (VERSION 0.1)

Identity paper 11:

cut along the line

N E G O T I A T O R Sa s o c i a l g a m e

by Osvaldo Duilio Rossi (www.xos.it) ©© 2011

cut along the line

3

item:

Merchant

steps:

building: Store

Cash

abilities: You can always lie to everyone

You can refuse to handshake up to 3 times

limits: You must show the items that you own, if you are asked to, but you can keep secret your keys

Page 19: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

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Keys and items:

print the table on hard paper and cut along the dotted lines (keys on grey; items on white):

Shed Backpack Police station Handcuffs

Boudoir Stockings Farm Eggs

Rehab Drugs Store Cash

Church Host Press Computer

Clinic Syringe Theatre Costume

Hideout Booty Office Contract

Buildings:

print the table on hard paper, cut along the dotted lines and fold the labels in a triangle shape (Δ), sticking or stapling the vertex, so that the grey area with the name of the building becomes the base of each placeholder:

ShedPolice

station

Boudoir Farm

Rehab Store

Church Press

Clinic Theatre

Hideout Office

Page 20: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

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Placeholders of the characters (front):

print this page on hard paper (front+back with the next page), cut the silhouettes and fold them L-shaped, so that the white strip will be the base of each placeholder:

Anyhow, you can print the following labels on hard paper, cut along the dotted lines and fold them L-shaped, so that the grey area will be the base of each placeholder:

Lawyer Hooker

Thief Wanderer

Policeman Drug addict

Priest Doctor

Farmer Actress

Journalist Merchant

Page 21: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

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Placeholders of the characters (back):

print this page on hard paper (front+back with the previous p.), cut the silhouettes and fold them L-shaped, so that the white strip will be the base of each placeholder:

Page 22: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

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Your notes (one page for each player):

Cut along the line

ITEMSOWNED BY

CHARACTERS Stoc

king

sC

ash

Com

pute

rC

ontr

act

Cos

tum

eD

rugs

Han

dcuf

fsH

ost

Boo

tySy

ring

eEg

gsB

ackp

ack

ActressLawyer

MerchantFarmer

JournalistThief

DoctorPoliceman

PriestHooker

Drug addictWanderer

COORDINATES OF THE BUILDINGS (A-H : 1-8)

Shed Police station

Boudoir Farm

Rehab Store

Church Press

Clinic Theatre

Hideout Office

Page 23: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

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Terms of use:

The game Negotiators and this document (version 0.1) are:

(a) Open: you can modify the gameplay and its elements, but you must inform the author (Osvaldo Duilio Rossi, www.xos.it) about your innovations via e-mail ([email protected]) or LinkedIn.

(b) Free: you can publish, distribute, translate, code for electronic devices and use the game and this document, in its original or modified versions, but you must do it:

(1) not asking any kind of payment for no reason;

(2) naming the author (Osvaldo Duilio Rossi, www.xos.it).

(c) Not commercial: nobody can ask to nobody any kind of payment for the management or for the use of this game or of its modified versions.

(d) Binding to the terms of use: using this document and/or this game and/or modifying it or using its modified versions, you accept the present terms of use, and you must quote them in your new documents and/or via your communication channels.

The present terms of use (version 0.1) can be modified only by the author of the game and of the original document (Osvaldo Duilio Rossi, www.xos.it).

Rome, october 1st 2012.

You can write to the author your suggestions, bugs reports, etc. via [email protected].

N E G O T I A T O R Sa s o c i a l g a m e

by Osvaldo Duilio Rossi (www.xos.it) ©© 2012

Page 24: NEGOTIATORS : a social game : by Osvaldo Duilio Rossi () ©© 2012 · 2012. 11. 9. · : ©© 2012 Osvaldo Duilio Rossi p. 3 NEGOTIATORS : A SOCIAL GAME (VERSION 0.1) Goals: • You

Buildings and items

Hideout : bootyFarm : eggsStore : cashPress : computerTheatre : costumeO�ce : contract

Shed : backpackBoudoir : stockingsChurch : hostClinic : syringePolice station : handcu�sRehab : drugs

4-1

2 p

layers

= steps = buildings = starting point = telephone

NEGOTIATORSa social game

by Osvaldo Duilio Rossi (www.xos.it) ©© 2012