Necron Codex 7Feb09

Embed Size (px)

Citation preview

  • 8/8/2019 Necron Codex 7Feb09

    1/26

  • 8/8/2019 Necron Codex 7Feb09

    2/26

  • 8/8/2019 Necron Codex 7Feb09

    3/26

  • 8/8/2019 Necron Codex 7Feb09

    4/26

    PhylacteryA phylactery is a backup repair sub-processor that pulls living metal from nearby caches inphase space to assist in repairing damage to the lord. At the start of your turn, roll a d6 forevery wound the Lord has taken. For each 5+ you roll, he regains a wound.

    Solar PulseThis is usable once per game in the shooting phase instead of shooting a weapon, althoughit may be used while the lord is in close combat. The pulse lasts until the beginning of yournext turn, or until the lord dies, whichever happens first. Enemy units in close combat witha model within 6 of the lord only hit on 6s.

    If night fighting rules are in effect, they are suspended. In addition, all enemy units within18 of the lord at the time of use must take a pinning check or be stunned with the suddenbrightness.

    If night fighting rules are not in effect, the lord and all of your units within 12 of the lordgain a 3+ cover save.

    Staff of LightThis counts as a power weapon in close combat. In the shooting phase, it counts as a Range12, Strength 5, AP 3, Assault 3 weapon.

    Stasis FieldA stasis field is created by an item similar to a chronometron, but is much more powerfuland requires extra time to recharge after each use. This is usable once per game in theshooting phase instead of shooting a weapon, although it may be used while the lord is in

    close combat. The field lasts until the beginning of your next turn, or until the lord dies,whichever happens first.

    While the stasis field is in effect, all enemy units with a model within 24 of the lord halvetheir total movement. Units with Fleet may not charge after running.

    Veil of DarknessThe lord and any number of your Necron units with a model within 6 may be removed fromthe table and placed into reserve. Units placed into reserve in this way are considered toautomatically pass their reserve roll and must enter the table via Deep Strike in your nextturn.

    Destroyer BodyThe lord gains +1 Toughness and becomes a jetbike. 1 squad of destroyers may be taken asa retinue, although the lord may leave the squad at any time.

    Pariah BodyThe lord gains the Null Field, Soulless and Psychic Abomination rules. 1 squad of pariahsmay be taken as a retinue, although the lord may leave the squad at any time.

  • 8/8/2019 Necron Codex 7Feb09

    5/26

    Wraith BodyThe lord gains a phase shifter and becomes a jetbike. 1 squad of wraiths may be taken as aretinue, although the lord may leave the squad at any time.

    Disciple of the DeceiverAfter infiltrators have deployed and scouts have moved, but before the first turn, you mayredeploy up to 1d6 units, including placing those units in reserve or having a unit in reservedeploy as normal. If you deploy second, you may also make a seize the initiative roll on a3+ rather than 6+. Your deep striking units do not scatter on arrival.

    Disciple of the NightbringerYour Necron units gain the Terrifying Visage ability. Flayed ones cause a -2 Leadershippenalty instead of -1 for their Terrifying Visage. Terrifying Visage now affects Fearless units.All of your Necrons gain +1 Weapon Skill.

    Disciple of the OutsiderWeapons with the Gauss rule now also have the Rending Universal Special Rule and gain 1Strength.

    Disciple of the Void DragonYour Necron units may reroll all vehicle penetration and vehicle damage chart rolls. All of your Necron units gain lightning fields and disruption fields if they do not already havethem, even if they cannot normally take those upgrades. All of your monoliths gain lightningfields as well.

  • 8/8/2019 Necron Codex 7Feb09

    6/26

    WARRIORSWarriors represent the vast majority of Necrontyr society. Even though they are able toreason and innovate, they have lost all emotion and empathy. Warriors are fully capable of operating on their own with a tactical and strategic knowledge rivaling the most experiencedcommanders as each one contains the entire knowledge of their civilization.

    As with all Necron constructs, they are in constant communication with the rest of their unitand their direct superior in the nodal command structure, enabling them to apply newinformation or change their directives without any lag at all.

    Warrior units often enter battle by phasing in just out of range and walking the rest of theway. The Necron form of teleportation does not travel through the Warp, but rather throughphase space, the same dimension that wraith and warscythes utilize. After reaching optimalfiring range, they attack their enemies with the gauss flayer, a weapon so named becauseon contact, it flays layers of atoms off the victim and pulls them towards the weapon. It istheorized that these weapons were invented specifically to destroy other Necrons, as livingmetal cannot rebuild itself if it has been disassembled at that level.

    WS BS S T W I A Ld SvWarrior 3 4 4 4 1 3 1 9 3+

    Special RulesNecron, Phase Out

  • 8/8/2019 Necron Codex 7Feb09

    7/26

    IMMORTALSWhat became the immortals were the nobility and other privileged and prominent figures inNecrontyr society. Compared to a warrior, an immortal has a bulkier chassis and larger

    power source, enabling it to carry additional layers of living metal and wield a morepowerful primary weapon. They are not considered a command unit and are thus on anequal level to warriors in the nodal command structure.

    In combat, they act as shock troops and heavy assault infantry and are thus a rarity on thebattlefield. Necron combat doctrine is often closely related to that of a raider or guerrillaforce; appearing suddenly, attacking and vanishing before an effective defense can bebrought to bear. Recently though, the Necrons have been attacking in ever-increasing forceand so has the frequency of immortal sightings.

    WS BS S T W I A Ld Sv

    Immortal 3 4 4 5 1 3 1 9 3+

    Special RulesNecron, Phase Out

  • 8/8/2019 Necron Codex 7Feb09

    8/26

    FLAYED ONESFlayed ones are warriors with their hands replaced with long and impossibly sharp blades.Their whole purpose in existence is something of a paradox they create fear and terror as

    psychological weapons, but like all Necrons, are immune to such emotions. Flayed onesexemplify the raiding tactics of Necrons, attacking the enemy from the least expected areaat the least expected time and brutally ripping them to shreds. The ensuing chaos and fearcreated by the flayed ones allows the rest of the Necron forces to sweep through theirvictim's defenses with ease.

    WS BS S T W I A Ld SvFlayed One 4 0 4 4 1 3 3 9 3+

    Special RulesNecron, Infiltrate, Phase Out

    Terrifying VisageEnemy units participating in a close combat with flayed ones must take a leadership checkat the beginning of every round of close combat with a -1 penalty. If they fail, they only hiton a 6 for that round, regardless of WS or target. Multiple units with Terrifying Visage in thesame combat have no additional effect. This ability does not affect fearless units.

  • 8/8/2019 Necron Codex 7Feb09

    9/26

    PARIAHSIn the War in Heaven, the only thing that allowed the Old Ones to survive as long as theydid against the C'tan and their Necrons was their mastery of the Warp. As the War in

    Heaven drew to a close, the C'tan set two primary projects in motion; a long term one toclose off the warp from real space and a short term one to create a gene that is theantithesis of the psyker gene. Individuals who have this gene create a negative presence inthe warp, blocking off all warp-based activity around themselves and making all othernearby lifeforms uneasy or even sick.

    Pariahs are humans with the pariah gene who were found by Necron forces and had theirbodies replaced with that of a Necron, leaving only a tiny fragment of their mind intact. Thisis the evolution of the Necron, the first time a non-Necrontyr has been granted immortalityin this way. They are immune to the advantages that the weapons of the Old Ones utilize,inhabit advanced Necron bodies, and wield some of the most deadly weapons ever devised:

    the warscythe.

    WS BS S T W I A Ld SvPariah 4 4 5 5 1 3 2 10 3+

    Special RulesNecron, Fearless

    Null FieldAll units with a model within 6 of a model with Null Field will not be affected by psychicabilities in any way, including targeted abilities (such as destructor, vortex of doom, doom,

    fortune and mind war) and non-targeted abilities (such as holocaust, veil of tears andconceal). Models within 6 of a model with Null Field cannot use psychic powers, abilitiesand wargear (such as a psychic hood, runes of warding, and force weapons become powerweapons and witchblades do not wound on 2+ nor count as S9 vs vehicles). Psychic abilitiescannot draw line of sight through a unit with this special rule.

    SoullessAll enemy units count as having a -2 penalty to their Leadership in any tests they are calledupon to take if they have a model within 12 of a model with the soulless rule. This penaltyis not cumulative if more than one model with the soulless rule is within 12.

    Psychic AbominationAny psyker or daemon within 6 of a Pariah at the start of any turn must make a Moralecheck or fall back along with any squad they are a part of. If the psyker or demon is in closecombat at the time and fails the Morale check, it will not fall back but will only hit on 6s inhave its initiative reduced to 1 for that turn's Assault phase. This ability affects fearlessunits.

  • 8/8/2019 Necron Codex 7Feb09

    10/26

    WRAITHSWraith are a vast departure from the standard Necron design, bearing little resemblance toa warrior. Their bodies are enlarged and lengthened, their armor reduced and they possess

    no firepower at all. The main reason for these changes is their phase shifter. Wraith existpartially in phase space and partially in real space, the exact ratio changing constantly. Asthey travel and approach their target, they may even go so far as to fully emerge into phasespace and teleport like other Necron units. However, when they engage their targets incombat, they constantly shift in and out of phase space, creating a situation where enemyattacks often harmlessly pass through them while their own claws bypass any form of armour and personal shield to slice their insides to ribbons. The only way to hurt a wraith isto strike in the exact moment as it strikes you, or to use the warp and strike it while it's inphase space.

    WS BS S T W I A Ld Sv

    Wraith 4 0 4 4 1 6 3 9 4+

    Special RulesNecron, Phase Out

    WargearPhase ClawsWraith count has having phase blades, but they work on to-wound rolls and vehiclepenetration rolls of 4+ rather than 6.

  • 8/8/2019 Necron Codex 7Feb09

    11/26

    DESTROYERSDestroyers are the fusion of immortals with a jetbike platform, providing increased mobilityand firepower. Destroyers are used as high speed weapons platforms and exemplify the

    second wave of Necron warfare just as flayed ones represented the raider type of warfareNecrons practiced at first.

    WS BS S T W I A Ld SvDestroyer 3 4 4 5 1 3 1 9 3+

    Special RulesNecron, Phase Out

  • 8/8/2019 Necron Codex 7Feb09

    12/26

    SCARAB SWARMSNo Necron attack force is ever present without a carpet of scarabs. The scarabs carry out avariety of tasks for Necrons, from menial tasks like cleaning to disassembling alien

    technology and dissecting lifeforms. Although they possess an advanced artificialintelligence and have bodies of living metal, they were not created from a life form and areactually mass produced on tomb worlds.

    WS BS S T W I A Ld SvScarab Swarm 2 0 3 3 3 2 3 10 -

    Special RulesNecron, Swarm, Fearless, Eternal Warrior

    Small and agile

    Scarab swarms never take dangerous terrain checks and may turbo boost into, out of, andthrough terrain.

  • 8/8/2019 Necron Codex 7Feb09

    13/26

    HEAVY DESTROYERSHeavy destroyers are physically similar to standard destroyers, except they carry a largerprimary weapon and a separate targeting sensor branching off their spine. The heavy gauss

    cannon is a more focused gauss weapon, firing a single high intensity shot rather thanmultiple weaker ones. There have been many reports showing a swarm of Heavy Destroyersutilizing their speed and maneuverability to approach warmachines and stay in their blindspots while their powerful cannons easily punch through even the thickest of armour platingand shields.

    WS BS S T W I A Ld SvHeavy Destroyer 3 4 4 5 1 3 1 9 3+

    Special RulesNecron, Phase Out

    WargearMulti-lensed targeterAll weapons fired by a model with a multi-lensed targeter count as twin-linked.

  • 8/8/2019 Necron Codex 7Feb09

    14/26

    TOMB SPYDERSThese large mechanical creatures are most often seen maintaining Necron tomb complexes.On the battlefield, tomb spyders move about with their advanced resurrection technology to

    support other Necrons in the field and repair them if they become heavily damaged.

    WS BS S T W I A Ld SvTomb Spider 2 0 6 6 3 2 2 10 3+

    Special RulesNecron, Monstrous Creature, Fearless

  • 8/8/2019 Necron Codex 7Feb09

    15/26

    MONOLITHIn the larger, conventional Necron attacks, the Monolith is often seen as a mobile fire baseand anchor for the Necron forces. Their mobile portal allows a more precise transition from

    phase space into real space. Their ancient power crystal can lash out with a stream of highenergy particles that will rip apart anything that contacts it. Almost as if it were anafterthought, the corners of the monolith are adorned with turreted gauss blasters.

    When a monolith makes its appearance, it quickly becomes the center of gravity for theentire battle, its very existence means that a virtually infinite number of Necronreinforcements can arrive.

    ArmourType BS F S R

    Monolith Tank, Skimmer 4 14 14 14

    Special RulesLiving MetalThe monolith may take a 4+ invulnerable save against all glancing and penetrating hits.

    PonderousThe monolith may only move 6 in the movement phase. Crew Shaken and Crew Stunnedresults also have no effect on the monolith it is far too massive to notice anything but themost devastating of attacks.

    Deep StrikeThe monolith may elect to enter play via Deep Strike. However, should the monolith scatter

    on top of impassable terrain or a vehicle, move the monolith the minimum distance requiredin order to avoid the object. Should the monolith scatter on top of a non-vehicle model(friend or foe), move that unit the minimum distance away from the monolith and place themonolith where it scattered.

    Power MatrixAll Necrons units with a model within 6 of a monolith make Feel No Pain rolls on a 3+rather than a 4+.

    PortalAll Necron units that deepstrike may deepstrike entirely within 6 of the monolith without

    rolling scatter dice.

    Instead of firing the Particle Whip, you may instead remove one Necron unit with a modelwithin 12 of the monolith from the table and place it into your reserves, even of that unitis locked in close combat. If they were locked in combat and the unit they were in combatwith is no longer in combat, it may make a 3 consolidation move.

  • 8/8/2019 Necron Codex 7Feb09

    16/26

    WargearParticle WhipThe particle whip does not count as a weapon for weapon destroyed results.Range: 24 Strength: 8 AP: 2 Type: Ordnance 1, Large Blast

    Gauss Flux Arc ProjectorsEvery enemy unit in line of sight and within 12 is automatically hit with 1d6 shots at:Range: 12 Strength: 4 AP: 4 Type: Gauss 3+.On weapon destroyed results, gauss flux arc shot rolls suffer -1. Upon 6 weapondestroyed results, the gauss flux arc counts as destroyed and a further weapon destroyed result causes an immobilization.

  • 8/8/2019 Necron Codex 7Feb09

    17/26

    WargearDisruption Fields

    In close combat, a 6 to penetrate causes a glance if it would not have otherwise damagedthe vehicle.

    Gauss FlayerRange: 24 Strength: 4 AP: 5 Type: Assault 1, Gauss 5+

    Gauss BlasterRange: 24 Strength: 5 AP: 4 Type: Assault 2, Gauss 4+

    Gauss CannonRange: 36 Strength: 6 AP: 4 Type: Heavy 3, Gauss 3+

    Heavy Gauss CannonRange: 36 Strength: 9 AP: 1 Type: Heavy 1, Gauss 2+

    Lightning FieldsFor every successful hit on a Necron model with Lightning Fields in close combat(regardlessif that hit was successful in wounding, was saved, or killed the Necron), an automatic hit isplaced on the attacking model at strength 3. These extra attacks hit immediately after thecurrent initiative step and count towards combat resolution.

    Phase BladesThese count as disruption fields and further grant Rending against non-vehicles in closecombat.

    Phase ShifterModels with a Phase Shifter have an additional 2+ invulnerable save against shootingattacks and a 3+ invulnerable save against close combat attacks.

    Any model with a Phase Shifter counts as having offensive grenades and never takesdifficult or dangerous terrain tests. Additionally, models with a phase shifter can movethrough impassable terrain as long as it does not finish its movement phase inside theterrain.

    Resurrection OrbAny unit with a model within 6 of a model carrying a Resurrection Orb may always make itsFeel No Pain rolls, even if hit with a power weapon, AP 1 or 2 weapon, or an attack thatcauses instant death.

  • 8/8/2019 Necron Codex 7Feb09

    18/26

    WarscytheA model with a warscythe counts as having a two-handed power weapon that ignoresinvulnerable saves. Furthermore, warscythes gain an additional 1d6 to penetrate vehicles inclose combat. Warscythes include a built-in gauss flayer.

  • 8/8/2019 Necron Codex 7Feb09

    19/26

    Army List[Examples of an army list entry]

  • 8/8/2019 Necron Codex 7Feb09

    20/26

    HQ Necron Lord, Bronze 80 points

    WS BS S T W I A Ld SvNecron Lord, Bronze 4 4 5 5 2 4 2 10 3+Unit Composition: 1 Necron Lord, Bronze Unit Type: InfantryWargear: Special Rules: Staff of Light Necron

    Commander Independent Character Infiltrate Phase Out

    Options:Take a warscythe +10 ptsTake a chronometron +25 ptsTake gaze of flame +20 ptsTake lightning fields +5 ptsTake a phylactery +10 ptsTake a resurrection orb +50 ptsThe lord may take one of the following:

    - Destroyer body +30 pts- Pariah Body +45 pts- Wraith Body +60 pts

  • 8/8/2019 Necron Codex 7Feb09

    21/26

    HQ Necron Lord, Silver 110 points

    WS BS S T W I A Ld SvNecron Lord, Silver 5 5 5 5 3 4 3 10 3+Unit Composition: 1 Necron Lord, Silver Unit Type: InfantryWargear: Special Rules: Staff of Light Necron

    Commander Independent Character Infiltrate Phase Out

    Options:Take a warscythe +10 ptsTake a chronometron +25 ptsTake gaze of flame +20 ptsTake lightning fields +5 ptsTake nightmare shroud +40 ptsTake a phylactery +15 ptsTake a resurrection orb +50 ptsTake a solar pulse +30 ptsTake a stasis field +40 ptsTake a veil of darkness +60 ptsThe lord may take one of the following:

    - Destroyer body +30 pts- Pariah Body +45 pts- Wraith Body +60 pts

    If you include a silver lord in your army, you may take either flayed ones or immortals astroops instead of elites, but not both.

  • 8/8/2019 Necron Codex 7Feb09

    22/26

    HQ Necron Lord, Gold 130 points

    WS BS S T W I A Ld SvNecron Lord, Gold 5 5 5 5 4 4 3 10 3+Unit Composition: 1 Necron Lord, Gold Unit Type: InfantryWargear: Special Rules: Staff of Light Necron

    Commander Independent Character Infiltrate Nodal Command Structure Phase Out

    Options:Take a warscythe +10 ptsTake a chronometron +25 ptsTake gaze of flame +20 ptsTake lightning fields +5 ptsTake nightmare shroud +40 ptsTake a phylactery +20 ptsTake a resurrection orb +50 ptsTake a solar pulse +30 ptsTake a stasis field +40 ptsTake a veil of darkness +60 ptsThe lord may take one of the following:

    - Destroyer body +30 pts- Pariah Body +45 pts- Wraith Body +60 pts

    The lord may take one of the following:- Disciple of the Deceiver +200 pts- Disciple of the Nightbringer +200 pts- Disciple of the Outsider +200 pts- Disciple of the Void Dragon +200 pts

    If you include a gold lord in your army, you may take flayed ones and/or immortals astroops instead of elites. Furthermore, pariahs are no longer restricted to one per army.

    This rule is not cumulative with other gold or silver lord's ability to take flayed ones orimmortals as troops.

  • 8/8/2019 Necron Codex 7Feb09

    23/26

    TROOPSWarriors 180 points

    WS BS S T W I A Ld SvWarrior 3 4 4 4 1 3 1 9 3+Unit Composition: 10 Warriors Unit Type: InfantryWargear: Special Rules: Gauss Flayer Necron

    Phase OutOptions: May include up to ten additional Warriors: +18 pts per model The entire squad may have Phase Blades: +2 pts per model

    One squad of Warriors can be taken as an HQ choice. If this is done, the ForceOrganization Chart is modified as follows:

    HQ: 1 required slotElites: 2 optional slotsTroops: 1 required slot, 5 optional slotsFast Attack: 4 optional slotsHeavy Support: 0

    Scarabs 36 pointsWS BS S T W I A Ld Sv

    Scarab Swarm 2 0 3 3 3 2 3 10 -Unit Composition: 3 Scarab Swarms Unit Type: JetbikesWargear: Special Rules: None Necron

    Eternal Warrior Fearless Small and agile Swarm

    Options: May include up to seven additional Swarms: +12 pts per model The entire squad may take Disruption Fields: +4 pts per model

    The entire squad may take Lightning Fields: +4 pts per model

    You may take one unit of Scarabs for each unit of Warriors and each Tomb Spyder modelin your army. Scarabs do not take up Troop slots in the Force Organization Chart andcannot hold objectives, but are otherwise considered Troop choices for all other purposes(such as deployment, kill points, and contesting objectives).

  • 8/8/2019 Necron Codex 7Feb09

    24/26

    ELITESFlayed Ones 90 points

    WS BS S T W I A Ld SvFlayed One 4 0 4 4 1 3 3 9 3+Unit Composition: 5 Flayed Ones Unit Type: InfantryWargear: Special Rules: Claws (bonus attacks included above) Necron

    Infiltrate Terrifying Visage Phase Out

    Options: May include up to five additional Flayed Ones: +18 pts per model The entire squad may take Disruption Fields: +2 pts per model

    Immortals 140 pointsWS BS S T W I A Ld Sv

    Immortal 3 4 4 5 1 3 1 9 3+Unit Composition: 5 Immortals Unit Type: InfantryWargear: Special Rules: Gauss Blaster Necron

    Phase OutOptions: May include up to five additional Immortals: +28 pts per model The entire squad may have Phase Blades: +2 pts per model

    Pariahs (0-1) 180 pointsWS BS S T W I A Ld Sv

    Pariah 4 4 5 5 1 3 2 10 3+Unit Composition: 5 Pariahs Unit Type: InfantryWargear: Special Rules: Warscythe Necron

    Fearless Null Field Psychic Abomination Soulless

    Options: May include up to five additional Pariahs: +36 pts per model

  • 8/8/2019 Necron Codex 7Feb09

    25/26

    FAST ATTACKDestroyers 180 points

    WS BS S T W I A Ld SvDestroyer 3 4 4 5 1 3 1 9 3+Unit Composition: 3 Destroyers Unit Type: JetbikeWargear: Special Rules: Gauss Cannon Necron

    Phase OutOptions: May include up to two additional Destroyers: +60 pts per model

    Wraiths 90 pointsWS BS S T W I A Ld Sv

    Wraith 4 0 4 4 1 6 3 9 4+Unit Composition: 2 Wraiths Unit Type: JetbikeWargear: Special Rules: Phase Claws Necron Phase Shifter Phase OutOptions: May include up to three additional Wraiths: +45 pts per model

  • 8/8/2019 Necron Codex 7Feb09

    26/26

    HEAVY SUPPORTHeavy Destroyers 70 points

    WS BS S T W I A Ld SvDestroyer 3 4 4 5 1 3 1 9 3+Unit Composition: 1 Heavy Destroyer Unit Type: JetbikeWargear: Special Rules: Heavy Gauss Cannon Necron Multi-lensed targeter Phase OutOptions: May include up to three additional Heavy Destroyers: +70 pts per model

    Tomb Spyders 65 pointsWS BS S T W I A Ld Sv

    Tomb Spyder 2 0 6 6 3 2 2 10 3+Unit Composition: 1 Tomb Spyder Unit Type: Monstrous CreatureWargear: Special Rules: Resurrection Orb Necron

    FearlessOptions: May include up to two additional Tomb Spyders: +65 pts per model The each model may take Lightning Fields: +10 pts per model

    Although up to three tomb spyders are taken in a single heavy support slot, each model actsas an independent unit for all intents and purposes.

    Monolith 250 pointsBS Front Armour Side Armour Rear Armour

    Monolith 4 14 14 14Unit Composition: 1 Monolith Unit Type: Vehicle (Tank, Skimmer)Wargear: Special Rules: Gauss Flux Arc Projectors Deep Strike Particle Whip Living Metal

    Ponderous

    Portal Power Matrix

    Options: Take Lightning Fields: +10 pts