Natan Grinfeld

Embed Size (px)

Citation preview

  • 7/29/2019 Natan Grinfeld

    1/2

    An Optimal End-Game Guidance Law with a Jerk Constraint

    By Natan Grinfeld and Joseph Z. Ben-Asher

    Many tactical and strategic missiles have been using Proportional Navigation Guidance (PNG)

    law for decades. Its simple implementation along with its high accuracy has made PN the most

    popular guidance law in many applications. Some specific applications, however, may face

    problems when trying to implement the PNG law. One such application is the case of a physical

    constraint on the jerk (first derivative of the acceleration) for the intercept missile. This case may

    occur mainly in exo-atmospheric, thrust vector maneuvering missiles, in which the generation of

    the required acceleration maneuver is less immediate then the case of an endo-atmospheric

    aerodynamic maneuvering missiles.

    Though being brought into consideration indirectly through the time constant of the flight

    control, the jerk constraint has never been implemented directly and explicitly when deriving an

    optimal guidance law. The need for such a development of an optimal, jerk constraint, guidance

    law arises when introducing such constraint on the jerk on a common PNG law. It was first

    shown, as motivation for the study, that under a tight jerk constraint the missile misses the target

    using PN.

    This research objective is to develop an end-game phase optimal guidance law with jerk limit

    considerations and investigate its performance in comparison to PN and APN (Augmented

    Proportional Navigation) laws and in the cases of a physical constraint on the jerk.

    By introducing a fourth state variable of mn (missile's acceleration) and adding a "price" on its

    derivative, thus obtaining the system of1 2 3 4

    ; ; ;t mx y x y x n x n , and solving the problem

    of: 21

    0, min2

    f

    o

    t

    f mt

    y t J n dt

    , using Cauchy-Schwartz inequality, an optimal, jerk

    minimizing guidance law was developed.

    The new guidance command is in the form of:

    3

    2

    :

    110; ;2

    m

    go

    go go go f

    N ZEMn

    t

    where

    N ZEM y t y t y t t t

    The new guidance law, named JLG (Jerk Limited Guidance), was tested against both PN and

    APN.

    The results are interesting: JLG turns out to be more efficient than PN under a jerk limit as

    expected, and under certain jerk limitations, the missile hit the target using JLG while missing

  • 7/29/2019 Natan Grinfeld

    2/2

    using PN. Since it is not a fair game comparing JLG to PN because JLG is using knowledge of

    the targets maneuver while PN isnt, it was decided to compare JLG to APN which also uses

    that knowledge.

    When comparing those methods against a constant target acceleration, both methods hit the

    target but with a very different behavior. While APN reacts to the targets maneuver with aninstant acceleration peak in order to cancel the targets advantage (while doing so, assuming

    the target will continue with the same maneuver), JLG has a much more moderate acceleration

    reaction, building its acceleration slowly, to arrive at a maximum level of acceleration only after

    half of the end game time.

    This encouraged the test of both methods against a bang-bang maneuvering target. It turns out

    that against a bang-bang maneuvering target, under a jerk limit, JLG is much more efficient, at

    some cases (depending on the acceleration switch time) hitting the target while APN misses, thus

    due to the moderate reaction which is much more suited to changes in the maneuver than the

    straight forward approach of APN.

    Next to be studied in the research, is the guidance law performance and sensitivity to changes

    through an adjoint system representation.