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Naruto D20

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CREDITS

DesignandManagingEditorFranktoVinneti

DesignAdvisorFrederickCross,HaroldR.Nichols,Jr.,JohnMantyk,MatthewMcDonnel,SaigoNazuki,Kraken'sGhost,ChristopherKawasaki,MalekDeneith,KeldonDraconian,Athildur,SirShadow,AlexRovinski,WilliamCasey,Benjamin"ZeronosVega"McPherson

EditorFranktoVinneti

Playtesters

TranslationsFranktoVinneti,GeoffreyBeeson

CoverArtistJonGrasseschi

InteriorArtistsJulieDouglas,Destiny,JonGrasseschi

ProofreadersFranktoVinneti,FrederickCross,HaroldR.Nichols,Jr.,MatthewMcDonnell,ChristopherKawasaki,KeldonDraconian,MalekDeneith,Athildur,AlexRovinski

SpecialThanks

FranktoVinneti,FrederickCross,HaroldR.FrederickCross,JonGrasseschi,Wizardsof

Nichols,Jr.,MatthewMcDonnell,ChristopherKawasaki,Athildur,AlexRovinski

theCoast,SkipWilliams(TheSage!),CharlesRyan,Viladin,KishimotoMasashi,KuboTite,WatsukiNobuhiro,andtheentirecommunityoftheNaruto:d20forums!

Thankyou!Naruto:d20isasupplementfortheRoleplayingGamed20ModernpublishedbyWizardsoftheCoast.Tobeabletocomprehendandusethegametoitsfullextent,youshouldpurchasethed20ModernCoreRulebookifyoudonotalreadyownit.AnalternativesolutionwouldbetoreadtheSystemReferenceDocument(SRD)whichcontainseveryOGCportionoftherulebook,minusanyartworkandflavortextshownintheoriginalproduct.TheNaruto:d20GuidebookcontainsindepthinformationabouttheNarutoworldanditsinhabitant,namelythedeadlyshinobiandkunoichi.Itcontainsawealthofinformationabouttheirdifferenttechniques,thefamous"Chakra"andeventhegeography.WithaproficientGameMaster,onecouldevenrecreatethewholeNarutoseriesifheorshesowished!WhiletheprimaryinspirationforthisguidebookisNaruto,italsofindsrootsinmanyotheranimeormanga,suchasSamuraiDeeperKyo,Bleach,RurouniKenshin,andseveralothers.Thesecharactersandideasarecopyrightoftheirrightfulowners.Thisprojectisdistrubutedforfree,andifyoupurchasedthis,youhavebeenthevictimofafraud."Naruto:d20"isCopyrightFranktoVinneti.UnauthorizeddistributionofthisentirelyfreeproductisstrictlyforbiddenunlessyouhavetheauthorizationofbothFranktoVinnetiandMasashiKishimoto.Allcharactersrelatedto,andtheworldofNaruto,arecopyrightMasashiKishimoto.Visitusonlineatwww.narutod20.com!

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15COPYRIGHTNOTICEOpenGameLicensev1.0Copyright2000,WizardsoftheCoast,Inc.Naruto:d20isCopyrightFranktoVinneti.UnauthorizeddistributionofthisentirelyfreeproductisstrictlyforbiddenunlessyouhavetheauthorizationofbothFranktoVinnetiandMasashiKishimoto.Allcharactersrelatedto,andtheworldofNaruto,arecopyrightMasashiKishimoto.

LISTOFNON-OGCMATERIAL:'Introduction'chapter,powerunitsoptionalrules,artworkbyJulieDouglas,artworkbyJonGrasseschi,coverartbyJonGrasseschi,artworkbyElentor,artworkbyDestiny,chapter8'NinjaRanks',chapter14'Summoning',CharacterSheetpages1and2,TechniqueSheet

Introduction............................................9

Meta-ChakraFeats................................XSavingThrow.......................................X

WhatYouNeedtoPlay.......................11Chapter7:Equipment..........................XChakraResistance................................X

Chapter1:BasicGameMechanics......12

Glossary................................................XChakraCost..........................................X

Chakra..................................................XGeneralEquipment...............................XTechniques............................................X

BasicGameMechanics........................XShinobiSkills.......................................XVariants................................................XCharacterCreation................................X

BooksandReference.........................XContainers..........................................XClothing.............................................XNinjaToolsandMedicine.................X

ShinmeiRyuu.....................................XHitenMitsurugiRyuu........................XModernDay.......................................XTechniqueIndexbyRank..................X

Chapter2:NonhumanHeroes.............XWeapons...............................................XChapter11:Bloodlines..........................X

Non-humanSkillPoints........................XHuman..................................................XHuman/Earth.........................................X

NinWeapons.....................................XBloodlineLevels...................................XArchaicWeapons...............................XAbilities................................................XExoticWeapons.................................XBloodlines.............................................X

Human/Fire...........................................XExplosives............................................XTemplatesandSubtypes.......................XHuman/Lightning..................................XArmors..................................................XBloodlineClasses.................................XHuman/Water.......................................XVehicles................................................XChapter12:FriendsandFoes..............XHuman/Wind........................................XSpecialMaterials..................................XReadingtheEntries...............................XMonstrous.............................................XChapter8:NinjaRanks........................XSpecialQualities...................................XSmallfolk..............................................XAverageRankLevel.............................XMonsterFeats.......................................XTrueblooded.........................................XChapter9:AdvancedClasses...............XCreatures...............................................XChapter3:BasicClasses.......................XBeastlord...............................................XChapter13:Summoning.......................XStrongHero..........................................XBeastmaster..........................................XSummary...............................................XFastHero..............................................XBlinkstrike............................................XMechanics.............................................XToughHero..........................................XDevastator.............................................XSummonFeats......................................XSmartHero...........................................XElementalist..........................................XBloodPacts...........................................XDedicatedHero.....................................XExarch...................................................XChapter14:QuestsandEvents............XCharismaticHero..................................XExemplar..............................................XMissions................................................X

Chapter4:StartingOccupations.........XGenjutsuMaster...................................XAcademyStudent..................................XLivewire................................................XMentored..............................................XMedicalSpecialist................................XNinjaLawEnforcement........................XMasterStrategist...................................X

D-Rank...............................................XC-Rank...............................................XB-Rank...............................................XA-Rank...............................................X

Clans.....................................................XNinjaOperationsCounter.....................XAdventures............................................XAburame.............................................XNinjaPolice..........................................XChapter15:Epics..................................XDattoumaru........................................XNinjaScout...........................................XGeneralRules.......................................XFujiwara.............................................XPuppeteer..............................................XEpicClasses..........................................XHyuuga...............................................XSacredFist...........................................XEpicSkills.............................................XIshimaru.............................................XShade....................................................XEpicFeats.............................................XKagetsuki...........................................XShinobiAdept.......................................XEpicClassProgressions........................XKaguya...............................................XShinobiSwordsman..............................XEpicTemplates.....................................XMibu...................................................XShinobiBodyguard...............................XChapter16:NinjaTools.......................XUchiha................................................XShurikenExpert....................................XTraps.....................................................XYachoumaru.......................................XSoulEdge.............................................XSampleTraps.....................................XChapter5:Skills....................................XSpecialist..............................................XRelicsandArtifacts..............................XBluff......................................................XSquadCaptain.......................................XPuppets.................................................XChakraControl.....................................XSummoner.............................................XPuppeteerCombat..............................XCraft(calligraphy)................................XSwordSavant........................................XPuppetCores......................................XCraft(chemical)....................................XTaijutsuMaster.....................................XEnhancementSeals...............................XShinobiDrugs....................................XTechniqueAnalyst................................XGeneralRules.....................................X

Poisons...............................................XChapter10:Techniques........................XCraft(mechanical)................................XName....................................................XCraft(pharmaceutical)..........................XRank......................................................XGenjutsu................................................XType......................................................X

Creation..............................................XArmorSeals.......................................XWeaponSeals.....................................XSealedItems.......................................X

Jump.....................................................XRequirements........................................XChapter17:Gamemastering................XNinjutsu................................................XLearnDC..............................................XCurrency...............................................XPerform(martialarts)...........................XComplexityRating.............................XCombatSituations................................XSignLanguage......................................XPerformrequirements...........................XHiddenVillages....................................XSleightofHand.....................................XComplexityRating.............................XShinobiandtheLawEnforcement.......XTaijutsu.................................................XComponents..........................................XMovement.............................................XTumble..................................................XRange....................................................XChapter6:Feats....................................XTarget...................................................XPlanningAhead....................................XEffect....................................................XFeats.....................................................XArea......................................................XGeneralFeats........................................XDuration................................................X

INTRODUCTIONNarutod20:TheScrollsofKnowledgeisanaccessorytothed20Modernroleplayinggame.ItisorientedtowardsfanoftheNarutoanimeandninjaingeneral,detailingtheirmanysecretsandfocusingonmanynewoptionsandexpandedrulestoallowforgreaterfreedomofplay.GMsusethisbookasaresourceforcreatingtheirmanyshinobi-relatedvillains,asareferencefortechniquesandotherexpandedrules.

TheNarutoverseMostcharactersintheNarutoversewillbeninja,butthatdoesn'tmeanthatmostcharacterwillbeperfect.TheNarutoseriesdoesagoodjobredefiningninjatomost,astheyarenolongerperfect,emotionlesskillingmachines.

No,ninjaoftheNarutoverse,andconsequentlyNarutod20universe,aretypicalhumansforcedtolivealifeofwarandharshness,withtheirownflawsandcharacter.Theytooarehumananddonotgenerallyforcethemselvesintofittingaspecificmold,althoughsometimestheyareforcedto.

Thisbookisdesignedtoletaplayerplayacharacterwithoutfittingintoaspecificmold,detailingatlengththemanytechniquesemployedandprovidingdetailedrulestocreatetheirown.Itismeanttobeastandalonesupplement,butitjustaswellcanbeadaptedtootherd20Modernsupplementssuchasd20Futurewithminimaleffort.

Narutod20:TheScrollsofKnowledgeThisbookcontainsamyriadofnewoptionsandexpandedrulestoenhanceboththeplayers'andGM'sexperience.PlayerscanreadthroughtheentirebookwithouthesitationtheyarelikelytoneedallthehelptheycangettofendoffthenewandexcitingenemiestheoptionsgranttheGM!

BasicGameMechanics(Chapter1):Thischapterintroducesthechangesmadeandrecommendedtothesystem,aswellasthemust-knowmechanicsintroduced,suchasStrengthandSpeedRanks.Thischapteralsoincludescharactercreation.NonhumanHeroes(Chapter2):Althoughthesenewracesarenotracespersee,theyaremutationofthehumangenesbroughtforthfromgenerationsoflivinginasameregion,withtrainingmethodspropertothatregion(forexample,theirhiddenvillage).Therearealsootherracescommonlyseeninanime,suchasGiganticorSmallfolkhumans.BasicClasses(Chapter3):Thischapterdetailsthechangesbroughttotheexpandedbasicclassesofthed20Modernroleplayinggame,suchasaddedtalenttreesandskills.StartingOccupations(Chapter4):ThisshortchapterbringstheplayersandGMafewnewoptionstochoosefromwhenselectingtheirstartingoccupations,moreattunedtotheshinobimindset,suchastheAcademyStudent,MentoredorClanoccupations.Skills(Chapter5):Newuseforskillsandnewskillsaltogetherarefoundinthischapter,includingtheShinobiskillslikeChakraControlorNinjutsu,butalsoTumbleorJump.Feats(Chapter6):Nobookwouldbecompletewithoutnewfeatstochoosefrom,andthischapteroffersplenty.FromBloodPactstoAdvancedBloodlinestometa-chakrafeats,excitingnewoptionsaretheretotrulymakeyourcharacterintowhatyouwantittobe.Equipment(Chapter7):Thischaptercompilesusefulequipmentforanyshinobi,aswellasnewvehicles,armorsandweapons,includingweaponsfoundinotherd20Modernsupplementorothererasaltogether.NinjaRanks(Chapter8):ThischapteroffersabitofexplanationandrulesrelatingtothevariousshinobiranksoftheNarutoverse,fromCivilianallthewayuptoJouninandKage.AdvancedandPrestigeClasses(Chapter9):AnumberofadvancedandprestigeclassesareofferedasnewoptionstotheplayersandGMalike,allmoreorlessattunedtotheShinobimindsetsuchastheElementalist,ortheEliteShinobiSwordsman.WhetheryourcharacterfocusesonNinjutsu,GenjutsuorTaijutsu,youshouldfindaclassherethatappealstoyou.Techniques(Chapter10):Thischaptercontainsnearlyathousandnewtechniques,similarinmanywaystospell,availabletocharactersofallspecializations,includingGenjutsu(illusions),elementalNinjutsu,andenoughTaijutsutosateanymartialartsmaster.Youcanfindinthischapteralltherulesrelatedtotechniques,includingthedetailedrulespertainingtoLearning,Performing,Creating,Developing,TeachingandMasteringtechniques.Attheendofchapter10onemayfindasimpleindexthatallowssearchingfortechniquesbyrank,name,typeandsubtype.Note:Thejapanesetranslationsinthischapterareapproximateandshouldnotbeconsidered100%accurate.BloodlinesandTemplates(Chapter11):Thischaptercontainsthemanyclans,includingtheiroccupationsandbloodlines,oftheNarutoverse,aswellasothertemplatesandsubtypesformoreinterestingcreatures.FriendsandFoes(Chapter12):ThischapterismoreusetotheGMthantheplayers,inthatitofferspremadeordinaryandheroiccharacters,aswellasstatisticsforthecharacterspropertotheNarutoseries,includingpopularnamessuchasUzumakiNaruto,HarunoSakura,HatakeKakashi,UchihaSasuke,orevenOrochimaru.Summoning(Chapter13):TheScrollsofKnowledgehasitsownrulesforsummoningcreatures,andtheyarefarmoredetailedthanasimpleSummonMonsterspell;allmannersofbloodpact,rulesandexamplecreaturesareroundinthischapter.QuestsandEvents(Chapter14):AlsoofmoreinteresttotheGM,thischaptercontainsrulesforhandingoutmissions,adventuresandevenasampleJouninexamination.Therearemanyplothookstochoosefrominthemissiontables,welloverahundred,aswellasseveraladventuresforbothlowandhighlevelPCs.Narutod20Epics(Chapter15):ThischapterbringstheD&Depicrulesadaptedtod20Modern,ormorespecificallyNarutod20,includingmanynewepicfeats,BasicClassprogressionandmore.Alsofoundinthischapterareepicabilitiesinmoredetails,suchastheNarutod20-variantofepicdamagereduction,aswellasPowersBeyondMortality,asmallsetofrulespertainingtoaless-powerfulversionoftheDivineRanks.NinjaTools(Chapter16):Artifacts,weaponseals,traps,puppetssomeofthemostessentialtoolsofaninjaarehiddeninthischapter.Alltherulesforsettingtrapsandpuppetscombat,aswellasNarutod20'sequivalentformagicitems,weaponseals,andtheircreations.Artifactsofuntoldpower,suchastheRaijinnoKen,arealsolockedawayandhiddensomewhereinthischapter.GameMastering(Chapter17):Thefinalchapteroffersinsightonhowtohandlethenewrules,aswellasthecurrencyoftheNarutoverse,anewbountysystem,movementsystempropertoNarutod20,andfinally,aHiddenVillagegenerationsystem.

WhatYouNeedtoPlayOnlythed20ModernCoreRulebookisrequiredtoplayNarutod20,thoughotherbooksmightofferusefulrulinginsight,suchasthed20Futurebook,orevenD&D'sDungeonMaster'sGuide.Althoughthesebooksareuseful,theyareinnowaynecessary.

Sources:Notethatthisbookincludesmaterialfromothersources,modifiedandadaptedtobestsuittheneedsofthesystem,includingbutnotlimitedto:UrbanArcana,DungeonsandDragons,andd20Future.Mostofthechangesweremadetoimproveonthematerial,butsometimessimplytorenderthematerialcompatiblewithwhatwasalreadypresentedinthisbook.CHAPTERI:BASICGAMEMECHANICSThischaptercontainssomeofthemostrelevantinformationfoundinthegame,andisquitepossiblythemostimportantchaptertoreadforamostenjoyablegameplayexperience.Thisinformationaffectsyou,theplayer,morethanyoumayknow.Thisinformationalsoaffectsyou,theGM,becauseyoumustknowtheserulesbyheartforthesmoothestpossiblegamedevelopment.

ChakraEverylivingbeingpossessessomemeasureofchakra,nomatterhowsmall.Itrepresentsthelifeenergyofabeing,thefuelofthesoul.Themorechakraanindividualhas,thestrongerhasthepotentialtobecome.

Chakraisessentiallydividedintwoparts:ChakraPool,andChakraSkills.

ChakraSkillsThe"skill"aspectofchakraisdividedinfourparts:ChakraControl,Genjutsu,NinjutsuandTaijutsu,oneforeachtypeoftechniqueshinobiareknowntoperform.

ChakraControlservesacharacterthemostinthatitrepresentshisabilitytomoldandcontroltheflowofchakrainhisbody.Acharacterwithnoranksinthisskillcannottapintohischakrareservetogainextraenergy.ChakraControltechniquestendnottobeoffensiveordefensive,butratherperformsometimesgravity-defyingfeatssuchaswalkingupwallsoronwater.

Genjutsuservesacharacterthemostinthatitalterstheperceptionofrealityinacreature,causingillusions,andsometimesdeadlyhallucinations.Genjutsualsoservestoidentifyillusionscastbyanothertoavoidbeingcaughtinthem,ortogainbonusesinresistingthem.

Ninjutsuservesacharacterthemostinthatitallowshimtoblowplumesofflames,healwoundsorsimplyvanishwithoutatrace.Itisthemostbasicshinobiskillandbenefitsthemostfromstrongchakracontrol.

Taijutsuservesacharacterthemostinthatitfocusesthemostonthecharacter'sphysicalstrengthsratherthanhowmanytechniquesitpossess,orhowgoodhischakracontrolis.Althoughatitsroot,Taijutsurepresentshand-to-handcombat,allformsofphysicalandnon-mysticalcombatartsarerepresentedbythisskill.

Skillthresholdallowsacharactertoperformtechniqueswithoutmakingacheckaspartofthetechnique'sperformrequirements.

ChakraPoolTheChakraPoolofacharacteressentiallyrepresentsmuchenergyitcanexpendontechniquesorsupernaturalabilitiesbeforerunningout,andisrepresentedbyasetnumberthatgrowsasthecharacteradvancesinlevel,gainsnewabilitiesorabilityscoreincrease.AcharacterhasareserveofchakratosupplementhischakrapoolcalledsimplytheChakraReserve.

TheChakraControlskilliscrucialforanycharacterwhowishestotapintothatreserveandmakethemostofhisabilities.

ChakraPool:Aheroiccharacter'schakrapoolis2chakraperlevel,doubledatfirstlevel.AcharacterwhoseConstitutionscoreishighenoughgainsacertainamountofbonuschakradependingonhisConstitutionscore.Acharacterwithlevelsinanordinaryclassdoesnotgainthisbonuschakra.

YourConstitutionscoregrantsyoubonuschakraequaltoyourConmodifieryourcharacterlevelorhitdice.AConstitutionmodifierof0orlessresultsinnobonuschakra.AbilityBonusChakra(bycharacterlevelorhitdice)Score1st2nd3rd4th5th6th7th8th9th10th11th12th13th14th15th16th17th18th19th20th11orless12-13123456789101112131415161718192014-1524681012141618202224262830323436384016-17369121518212427303336394245485154576018-194812162024283236404448525660646872768020-21510152025303540455055606570757085909510022-23612182430364248546066727884909610210811412024-2571421283542495663707784919810511211912613314026-278162432404856647280889610411212012813614415216028-2991827364554637281909910811712613514415316217118030-3110203040506070809010011012013014015016017018019020032-3311223344556677889911012113214315416517618719820922034-35122436486072849610812013214415616818019220421622824036-371326395265789110411713014315616918219520822123424726038-391428425670849811212614015416818219621022423825226628040-41153045607590105120135150165180195210225240255270285300

ChakraReserve:Aheroiccharactergains2chakrareserveeverylevel.Thatchakrareservereplenishesnormallywhileherests(seeChakraRecoverybelow).Ordinariesonlygain1chakrareservethatdoesnotincreasewithlevels.

NonheroicCreatures:Anonheroiccharacterorcreaturedoesnotgainchakrareserve,andwhilebonuschakrafromahighConstitutionscore,featsandabilitiesisappliednormally,thefinalresultishalved.Someabilities,suchastheRaresubtype,cangrantnonheroiccreaturesanincreasedchakrapool.

ChakraPoolandNonabilities:AcreaturewithoutaConstitutionscore,suchasanundeadoraconstruct,doesnothaveachakrapoolorreserveunlessexplicitlyspecifiedotherwise.Ifso,itusesitsWisdomscoretodeterminetheamountofChakraithas.

ChakraSignature:Everycreaturewithachakrapoolhasitsownchakrasignature.Itisembeddedinitsgeneticcodeandispropertoitsowner;everychakrasignatureisunique,nomatterhowslightthevariation.ChakraSignaturescanbemodifiedwithabilitiesortechnique,thoughthosearefewandfarin-between.

Abilitiesthatdisguiseone'sappearance,suchasHengenoJutsu,donotchangeacreature'schakrasignatureunlessexplicitlyspecified.Afterdeath,acreature'schakraandchakrasignaturefadesandquicklydisappears.

Thoughsomethings,suchasagingoradramaticgrowthinability,mayslightlyalteraChakraSignature,ittypicallyremainsrecognizabletothosefamiliartoit.AcreaturewhocanSenseChakraremembersChakraSignatureslikeadogwouldscents,orhumanswouldsights.

Generally,onecanidentifywhetherornotthesignatureishuman,demonic,animalorsimplyalien.

ChakraRecoveryOnceacharacterexperiencesalossofchakra,itrecoverswhenrestinginthesamemannerasitwouldhitpoints.Acharacter'schakrapoolisrecoveredfullyafteraneveningofrest(approximately8hours).

Acharacterrecovershischakrareserveatarateequaltohischaracterleveleveryeveningofrest.Bedrestdoesnotaffecttherateatwhichacharacterrecovershischakrareserve.Acharacterwhosechakrareserveis0suffersfromchakradepletion(seebelow).

LowReserve:Acharacterwhosechakrareserveisreducedbelow50%isfatigueduntilhischakrareserveisoverthatthresholdagain.Ifthecharacter'sreservesweredepletedduringanencounter,thefatiguedoesnottakeuntiltheencounterends.Ifthechakrareservefallsbelowone-quarter(25%),evenduringanencounter,thecharacterisimmediatelyfatigued.

Ingestingasoldierpillwillallowthecharactertonegatefatiguefromlowreserves.

NoChakra:Whenacharacter'schakrapoolreaches0,itschakrareservesareinstantlyreducedto0aswelltoreplenishhischakrapoolbackto1,anditsufferschakradepletion(seebelow).

Ifthecharactertakeschakradamagewhileat0chakra,thechakradamageisdoubledandtakenfromhishitpointsinstead.

Acharacterwithchakrapool0canonlytakeasinglemoveorattackactioneveryround,andcannotrunorcharge.Abilitydamageordraincannotloweracharacter'schakrapoolbelow1.

Acharacterwhosemaximumchakrapoolreaches0suffersConstitutiondamageinstead(orWisdom,ifthecharacterhasnochakrascoreortheWillOverFleshfeat).ChakraDepletionWhenacharacter'schakrareserveis0,itsuffersfromchakradepletionuntilitrecoversfully.Whileinchakradepletion,thecharacterisexhausteduntilhischakrareserverecoverstothe50%threshold,whenitisfatigueduntilitrecoversfully.

Inaddition,thecharacteronlyrecoversone-quarterofhischakrapooleverynightduringchakradepletion.Completebedrestdoublesthatamount.

Acharactersufferingfromchakradepletiondoesnotregainchakrawhentakingashortrest.Chakrareserverecoverycomingfromasourceotherthannormalrestdoesnotalleviatechakradepletion.

ChakraDamageWhenacharactertakeschakradamage,heriskssufferingchakradepletion(seeabove).Thereareotherwaysinwhichchakrapoolcangoupordown,asdescribedbelow.

ChakraCoilsDamage:Thistypeofdamageisveryrareanddifficulttocure.ChakraCoilDamagelowersthecharacter'scurrentandtotalchakrapoolandchakrareserves.

Temporarychakracoildamagehealsattherateof1pointperweekofcompletebedrest,unlessaidedbyamedicalninjutsutechnique.Permanentchakracoildamagedoesnothealnaturallyandrequirestheaidofspecifictechniquesormethods.

TemporaryChakraandBonusChakra:Temporaryincreaseoftherelevantabilityscoredoesnotincreasethecharacter'schakrapool,unlessexplicitlystatesintheability.

Temporarychakradoesnotincreasethechakrapoolbutinsteadservesasabufferforit.Itisgenerallyspentfirst.Ifatemporaryeffectthatdirectlyincreasedthecharacter'schakrapoolfades,thecharacter'schakrapoolisnotreducedbelow1whenitdoes.Thecharactercannothavemorethanhismaximumchakrapoolintemporarychakraatanyonetime.

BonusChakraorChakraReservepermanentlyincreasesacharacter'smaximumchakrapoolorreserve.

ElementalChakraNatureAlllivingbeingsarebornwithaspecificelementalchakranaturedeterminedatbirth.ThatchakranatureallowsthecharactertoperformelementalNinjutsuofacertainsubtypeandgreaterresistanceagainstthatsametype.Thereare5chakratypesacharactercanhave:Earth,Fire,Lightning,WaterandWindandmanycombinationsbetweenthefive.Eachchakratype,callednature,isdefeatedbyanother,andsoon.

Whenacharactergainsaspecificelementalnaturetransformation,hebecomesabletolearn,performandcopyNinjutsutechniquesofthatsubtype.Forinstance,acharacterwhogainsthefirenaturetransformationisabletolearnandperformKatonNinjutsu.Furthermore,thefirstelementalnaturetransformationgainedat1stleveliscalledanaffinity,whilethenaturetransformationsgainedat11th,16th,and21stlevelafterwardsprovidenoadditionalbenefitsthanenablingthecharactertoperformabroaderrangeoftechniques;anabilitythatrequiresorreferstoanelementalaffinityreferstothatnaturetransformation.Seethetablebelowfordetails.

LevelLearn

Energy

Nature

BonusResistanceTransformations1st+1Affinity6th+210th+2511th+35Secondary15th+31016th+410Secondary20th+41521st+515SecondaryLearnBonus:ThiscolumnrepresentsthebonusgainedtoLearnchecksgainedfromtheelementalaffinityonly.EnergyResistance:Thiscolumnrepresentstheenergyresistanceconferredbytheelementalaffinity.Seethetablebelowfordetails.NatureTransformations:Thiscolumnservesasamarkerforthecharacter'sprogressioninacquiringnewelementalnaturetransformations.Thecharactergainsanelementalaffinityat1stlevel,thenasecondarynaturetransformationat11th,16thand21stlevel.Variant:Eachnewelementalnaturetransformationrequiresanumberofdaysoftrainingequaltothelevelitwasobtainedattobeused(11daysat11thlevel,16daysat16thlevel,etc.)

Eachelementhasaweaknessandaspecificdescriptoritisstrongagainst.Forexample,acharacterwiththewindaffinitywouldgainpenaltiestosavesagainsttechniqueswiththefiredescriptor.

Chakra

Weak

Strong

Descriptor

Nature

againstagainst

EarthLightningWaterEarthFireWaterWindFireIceColdLightningWindEarthElectricityWaterEarthFireWaterWindFireLightningWindWoodWoodThisaffinitycanonlybeacquiredthroughspecialcircumstances.Chakranaturepenalties,weaknessandstrengthonlyapplytoprimaryelementalaffinities.Weak/Strongagainst:Anelementalaffinityisalwaysstrongagainstanotheraffinity,andweakagainstanother.The"weakagainst"columnnotestheaffinitywhichthecharacterwillsufferachakranaturepenaltyfromachakra-basedattackwiththeappropriatedescriptor.The"strongagainst"columnnotestheaffinitywhichwillcauseothercharacterstosufferachakranaturepenaltyfromachakra-basedattackwiththeappropriatedescriptor.Theelementacharacterisstrongagainstalsodetermineswhatenergyresistancehegains.Afire-naturedcharacterwouldgainwindresistance.Asecondarynaturetransformationdoesnotgrantparticularstrengthsorweaknesses.Achakra-basedformofattackthatstrikesanobjectcreatedbychakrawhichtheattackisstrongagainstdealsnormaldamage,regardlessofthenormaldamagepenaltyforthatenergytype(seebelow).

ChakraNaturePenalty:Achakranaturepenalty,asmentionedabove,isa-2penaltytosavingthrowsagainstachakra-basedattackofthespecificdescriptor.Descriptor:Thiscolumnnotesthedescriptorassociatedwiththespecifiedaffinity,forthepurposeofpowers,spells,techniquesanddeterminingenergyresistance.Fireaffinitygrantswindresistance,forexample,butwoodaffinitydoesnotgrantenergyresistance.

IceandWoodElements:Thesetwospecialelementscanonlybeobtainedbyselectingspecialfeatsorbloodlines.Theseelementsarecombinationsofotherelementsanddonothaveaspecificweaknessorstrength.

HyoutonPrerequisite:Primaryelementalaffinity(waterorwind),canonlybetakenat1stlevel,heroiccharacter.Benefit:YougainanelementalaffinitytoIceaswellasWaterorWind(whicheveryoudidn'tselectasyourprimaryelementalaffinity).YourIceaffinitymayreplaceyourprimaryelementalaffinity,whichisthendowngradedtoanormalaffinity.

Youdonotgainelementalaffinitiesfromlevels.

MokutonPrerequisite:PrimaryElementalAffinity(EarthorWater),canonlybetakenat1stlevel,heroiccharacter.Benefit:Whengainingasecondaryelementalaffinitytoearthorwater(whicheveryoudidn'tselectasyourprimaryelementalaffinity),youalsogainaMokutonaffinity.

ChakraResistanceChakraresistanceistheabilitytonegatealleffectsofachakra-basedtechniquealthoughnotalltechniquesareaffectedbychakraresistance.Inthesimplestsense,chakraresistancecountsasaDefensescorethattechniqueusersmustpasstoaffectaresistantcreature.

Toaffectacreaturewithchakraresistancewithatechnique,theoriginofthetechniquemustmakealevelcheck(1d20+characterlevel)againstthecreature'schakraresistancescore.Ifthecheckfails,thetechniquedoesnotaffectthecreature.Chakraresistanceisalwaysactiveanddoesnotrequirethecreature'sattentiontofunction,meaningitwillworkevenifheisnotawareofthethreat.

Onlytechniquesandspell-likeabilitiesthatallowtheuseoftechniquesareaffectedbychakraresistance;extraordinaryabilities,supernaturalabilities,spellsandpowersarenot.Techniquesoriginatingfromobjectsarealsoaffectedbychakraresistance,butmysticaleffectssuchastheextradamageofacoldsnapenhancementsealisnot.Sometechniquesalsoignorechakraresistance,namelyTaijutsutechniques,seebelow.

Acreaturecanchoosetofreelyloweritschakraresistanceaspartofanswiftactionthatdoesnotprovokeanattackofopportunity.Oncethechakraresistancehasbeenlowered,itremainsdownuntilthecreature'snextturn.Atthebeginningofthecreature'snextturn,itcanchoosetokeepitschakraresistancedownasanswiftactionthatdoesnotprovokeanattackofopportunity.

Acreature'schakraresistancedoesnotinterferewithitsownabilities.Forexample,acreaturewithchakraresistanceattemptingtouseaMedicalninjutsutechniqueisnothampered.

Chakraresistancecannotbesharedanddoesnotstack.Usewhicheversourceofchakraresistanceisstrongestgiventhecircumstancesoftheattack.

ApplyingChakraResistance:Asageneralrule,chakraresistanceappliestospellfueledcompletelybychakra,suchasagreatgoutofflame.TheTechniqueschaptercontainsaspecificentryforeachtechniquethatallowsyoutodeterminewhetherornotchakraresistanceapplies.

AreaTechniques:Inthecaseofareatechniques,chakraresistanceonlyprotectsasinglecreature.Ifacreatureinthelothaschakraresistancetheoriginofthetechniquefailstopass,onlythatcreatureisprotectedfromthetechnique.

Effects:Effectstechniquesdonotalwaysgenerateeffectsthatareaffectedbychakraresistance.Forexample,techniquesthatcreateasimpleweaponallowacreaturetoattackanothercreaturewithchakraresistancenormally.Summonedcreaturesarealsoabletoattackacreaturewithchakraresistancenormally.

Forlingeringandongoingeffectswithaduration,chakraresistanceisonlycheckedonce.Iftheoriginsuccessfullyrollsagainstchakraresistance,theresistantcreaturewillalwaysbeaffectedbythetechnique;otherwise,thecreaturewillalwaysbeprotected.Thisonlyappliestothatinstanceofthetechnique.Ifthetechniqueisusedagain,chakraresistancemustbecheckedaswell.

Chakraresistancecanprotectacreaturefromtechniquesthathavealreadybeenused.Forinstance,ifthecreaturestepswithinasquarethatwassetonfirebyAmaterasu,chakraresistanceischecked.Iftheoriginfails,thecreatureisnotdamagedbythefire.

Chakraresistancedoesnotgenerallyapplytoeffectsthatfoolthesenses,unlessitdirectlyinteractswiththecreature.TheKakusuNioitechnique,whichallowsthecharactertohidehisscent,willnottriggerchakraresistance,butFunrannoJutsuwhichcandisabletheScentabilitywould.

Finally,chakraresistanceappliesonlyiftheeffectisforming.Iftheendresultofatechniqueistocreateastonewall,acreaturewithchakraresistancecannotsimplytouchittodisruptitifithasalreadyformed.

ResolvingChakraResistance:Chakraresistancenegatestheeffectofatechniqueontheresistantcreature,butitcannotremoveornegateachakra-basedeffect,suchasmostGenjutsu,fromanothercreature.Againstalingeringeffect,afailedcheckagainstchakraresistanceallowstheresistantcreaturetoignoretheeffectsofthetechnique,butotherscontinuetobeaffectednormally.

BasicGameMechanicsThissectioncontainsallthebasicgamemechanicsofthed20Modernsystemthatweremodifiedorsimplytakenout,aswellasimportantelementoftheNarutod20system.

EnergyDamageFournewtypesofenergydamagewereaddedtotheNarutod20system,earth,water,

windandholydamage.

EarthdamageiscommontotheDotonninjutsusubtypeandEarthdragons.WateriscommoninSuitonninjutsuandWaterdragon,andfinallyWinddamageiscommoninFuutontechniquesandWinddragons.

OptionalRule:Whenacharacterattemptstodestroyanobjectwithanunarmedstrikewithouttheproperfeats,theattackonlydealshalfdamage,beforeapplyinghardness.

Holydamageisaveryuncommontypeofdamagefoundonlyinveryfewtechniques,andtechniquesenhancedbyspecialfeatsorabilities.

Eachofthenewdamagetypehasanenergyresistanceequivalentofthesamename,thatactsinthesamewayenergyresistancewouldfortypicaldamagetypes.

Winddamagedealsnormaldamageagainstobjectwithhardness;earthandwaterdealone-quarterdamageagainstobjectswithhardness,andholydealsnodamagetoobjects.

LearnThiselementisessentialinthelearningandmasteringoftechniques,thoughitcanbeemployedelsewherealso.Learnchecksaremadetolearn,

develop,createandmastertechniques.

TomakeaLearncheck,thecharacterrolls1d20+characterlevel+relevantabilitymodifier.Thelearnbonuspresentedinacreature'sdescriptiondoesnotincluderelevantabilitymodifier,

OptionalRule:SinceNaruto:d20isacompletelynon-FXsetting,mastercraftbonuscangoupto+5atthecostof+7tothePurchaseDCperpointabove3.

butincludesanybonustoLearnchecksthecreaturemayhave,suchasChakraAffinity,GeniusNinjaorGrandMaster.

Acharactercantake10butnottake20whenmakingaLearncheck.

LearningTechniques:TheprocessoflearningatechniqueisexplainedindetailsinChapterX:Techniques.Thecharactermustsucceedanumberoftimesbasedonthetechnique'scomplexityrating,andeachattempttakesanumberofdaysequaltothetechnique'srank.

StartingTechniques:Duringcharactercreation,theplayerdoesnottypicallyrollLearn

checks.Mostcharactersstartwith1d4techniques,plus1perlevel.Typically,thecharactergainsthethreebasicNinjutsuasbonustechniques,solongasithasranksintheNinjutsuskill:BunshinnoJutsu,HengenoJutsuandKawariminoJutsu.

ActionsNarutod20usesseveralnewdifferenttypesofactiontoperformfeats,techniquesorabilities,describedindetailbelow.SpecialCreatures:Specialcreaturessuchaselite,bossandsolocreaturesgainadditionalactions.SeetheFriendsandFoeschapterformoredetail.

InstantActions:Acharactercanuseaninstantactionevenwhenitisnothisturn.Aninstantactioncanbeusedtoperformadefensiveorcounter-attacktechniquesuchasKirikaesunoWaza,orKawariminoJutsu.Thecharacteronlyhasoneinstantactionperround.

SwiftAction:Acharactercanonlyuseoneinstantandoneswiftactionperround,butmustuseaswiftactiononhisturn.Itcanbeusedtoperformatechniques,orotheractionssuchasmakingaChakraControlchecktotapone'sreserves.

QuickenedActions:Aquickenedactionisnotatypeofactionacharactercanusenormally,butratheranactionofaspecifictype,eitheramove,attackorfull-roundactions,thatacharactercangainthroughtheuseofafeatorclassability,suchastheHeroicSurgefeatortheNinjaScout'sQuickenTechnique.Aquickenedactionistakenduringacharacter'sturnlikeanormalaction,butthecharactercanonlygainonequickenedactionofanykindperround.

ReadiedAction:Acharactercanreadyafree,swift,move,attackorfull-roundaction,butdoingsoisalwaysanattackorfull-roundaction,eveniftheactionreadiedisonlyafreeaction,swiftactionormoveaction.

CombatManycombatsituationcallsforaparticularrulethatwasalteredforthepurposeofNarutod20,explainedindetailbelow.

ShortRestsandEncounter-basedAbilities:Someabilitiescanonlybeusedacertainnumberoftimesperencounter.Thoseabilitiesbecomeavailableagainassoonasthecharacterrestsfor5minutes,calledshortrestingperiods.

Thecharactercanrestanynumberofrestingperiodsinadayashewishes.Duringarestingperiod,thecharactercanperformnostrenuousactivitythatwoulddisruptnormalrest.Ifinterrupted,thecharactermustrestagainforafull5minutestocompletearestingperiod.

Afterwards,abilitiessuchastechniquesorclassabilitiesthatcan

OptionalRule:Heroiccharactersrunningall-outcannowrunat5timestheirnormalspeedinsteadof4times.Anencumberedcharacter'smaximumrunspeedisx4insteadofx5usingtheserules.OptionalRule:Acreaturewithgreaterreachisunabletoattackanotherifitisblockedbyacreatureorobjectinfrontofit.Thecreaturecan,however,reachthecreaturebehindtheobstacleifitisatleasttwiceastallasit.Thisrulegoesforattacksofopportunityaswell.

onlybeusedacertainnumberoftimesperencountercanbeusedagain.

Uptotwiceperday,thecharactermayregainhisuptoone-halfhischaracterlevel(roundup)orhisConstitutionmodifierinchakra,whicheverishigher,duringarestingperiod.Thecharacter'schakrapoolcannotbeexceededbythismeans.

ActionPoints:Inadditiontotheirstandarduses,acharactercanspendanactionpointtogain1d6pointsoftemporarychakrafor1minute,whichcanexceedhismaximumchakrapool.Morethanoneactionpointcanbespent,butonlythedurationisrefreshed,theactualchakragainedusesthehighestrolledresults.

ActionpointscanbeappliedtoLearnchecks(seeabove).

ReflexSaves:AcreaturecanmakeaReflexsaveatanytimeexceptwhenheld,immobilizedorunabletomove.AcreaturewithaDexterityscoreof1orhighercanmove.AcreaturewithnoDexterityscorefailsallReflexsavesandDexteritychecks,andcannotmove.

AidAnother:Acharactercannotaidorhavesomeoneaidhimtoperformoridentifyatechnique,thoughsomeexceptions,suchasSummoning,arepossible.

BonusTypes:Therearemanywaystogainbonusestoanabilityscore,checks,savingthrowsoranynumberofthings,andmanycomefromdifferentsources.Multipledifferentbonustypesstack,buttypicallyonlyafewnamedbonusstackwiththemselves.Forexample,amastercraftbonustoDefenseandtheMysticalArmorenhancementsealarebothenhancementbonus,anddonotstack.Abriefdescriptionofthedifferentbonustypesisincludedbelow.Armor:Thisbonuscomesfromwearingapieceofnon-enhancedarmorandincreasesthecharacter'sDefense.Itdoesnotapplyagainsttouchattacks.Circumstance:Thismodifierentersplayinasituationthatprovidesaspecificadvantageordisadvantage,andissometimesprovidedbyatechnique.Multiplecircumstancebonusstackwitheachother,unlesstheyareprovidedbythesamesource.Competence:Thisbonusincreasesthecharacter'sabilitywithskillschecksandabilitychecks.Deflection:Thisbonusincreasesthecharacter'sDefensebydeflectingattacks.Dodge:Thisbonusincreasesthecharacter'sabilitytododgeandquicklyavoidattacks.Dodgebonusesstackwithotherdodgebonuses.Enhancement:Thisbonusrepresentsanincreaseineffectivenessofthetargetedweapon,armorortheselectedabilityscore.Inherent:Aninherentbonustoanabilityscoreisonegrantedbytrainingtechniquesandshinobidrugs.Acharacterislimitedtoa+5inherentbonustoanyabilityscore.Insight:Aninsightbonusincreasesthecharacter'sabilityfromaprecognitivesensepertainingtotheabilityitself,suchastheSharinganEye'sabilitytoperceivemovementfromreadingchakra.Luck:Thisbonusrepresentsgoodfortuneforthecharacter.Morale:Amoralebonusorpenaltycomesfromgreaterhope,courageanddeterminationorfrommomentsofdespairandhelplessness.NaturalArmor:AnaturalarmorbonusincreasesDefense,typicallyfromhardenedskin,toughscalesorchitinousarmor.NaturalarmordoesnotapplytotouchDefense.Racial:Aracialbonusistypicallygrantedtoaskillcheck,basedontheraceorspeciesofthecreature.Resistance:Aresistancebonusincreasesthecharacter'sabilitytodefendfromharmandchakratechniques.Itisusuallyappliedtosavingthrows.Shield:AshieldbonusincreasestheDefensethroughwearingashieldincombat,orsometimesthroughforcetechniques.ShieldbonusdonotapplytotouchDefense.Size:Thismodifierapplieswhenacreatureorcharacterincreasesordecreasesinsize.TypicallyappliestoStrength,DexterityandConstitutionscoresaswellasDefense,Hidechecks,Grapplechecksandattackrolls.

ChakraCreatedObjectsandCreature:Achakracreatedcreatureorobjectonlyhasasmuchchakraaswasspentduringtheircreation,basedonthetechniqueoreffectcost,unlessotherwisespecifiedinitsdescription.Forexample,astandardKageBunshinhas2pointofChakra,whileaTajuuKageBunshinonlyhasone.

Whenanobject'schakrapoolisreducedto0,itisautomaticallydestroyed,regardlessofitsphysicalcondition.ThefactthatacreatureorobjecthasaChakraPooldoesn'tmeanitcanusetechniqueorperformchakra-demandingactivities,however.

Losinganeye:Whenacharacterlosesoneeye,orcoversoneofhiseyes,hesuffersa-2penaltytoSpotandSearchchecks,andthepenaltyfromdistanceisdoubled.Flankingcreaturesgaina+1bonustoattackrollswhenflankingaone-eyedcharacter.

Acharacterusedtothisconditionmayremoveoralleviatesomeorallofthedisadvantagesofthecondition(GM'sdiscretion.)

MassiveDamageThreshold(MAS):Themassivedamagethresholdentryhasbeenexcludedfromthecharacters'statisticsentriesbecauseitcannotbetriggeredfromdamage.AmassivedamagesaveisalwaysaFortitudesave(DC15)toavoidbeingreducingto-1hitpointsanddying.

NewConditions:Followingstandardconditions,thesestatesdescribeilleffectsandailmentsacharactermayencounter:Dazzled:Thecreatureisunabletoseewellbecauseofoverstimulationoftheeyes.Adazzledcreaturetakesa-1penaltyonattackrolls,Searchchecks,andSpotchecks.

Dying:Acharacterreducedto1hitpointsanddyingmayimmediatelymakeaFortitudesave(DC15)toremainconsciousbuthelpless.

Fascinated:Afascinatedcreatureisentrancedbyatechniqueorsupernaturaleffect.Thecreaturestandsorsitsquietly,takingnoactionsotherthantopayattentiontothefascinatingeffect,foraslongastheeffectlasts.Ittakesa-4penaltyonskillchecksmadeasreactions,suchasListenandSpotchecks.Anypotentialthreat,suchasahostilecreatureapproaching,allowsthefascinatedcreatureanewsavingthrowagainstthefascinatingeffect.Anyobviousthreat,suchassomeonedrawingaweapon,performingatechnique,oraimingarangedweaponatthefascinatedcreature,automaticallybreakstheeffect.Afascinatedcreaturesallymayshakeitfreeoftheconditionasastandardaction.

Invisible:Aninvisiblecreatureisvisuallyundetectableandgainsa+2bonustoattackrollsagainstcreaturesthatrelyonsightandignoresitsopponent'sDexteritybonustoDefense(ifany).

Paralyzed:Aparalyzedcharactercannotmove,speak,ortakeanyphysicalaction.Heisrootedtothespot,frozenandhelpless.Notevenfriendscanmovehislimbs.Hemaytakepurelymentalactions,suchasperformingatechniquerequiringonlyconcentration(somelimitationsmayapply).Paralysisworksonthebody,andacharactercanusuallyresistitwithaFortitudesavingthrow(theDCisgiveninthecreaturesdescription).Unlikeholdpersonandsimilareffects,aparalysiseffectdoesnotallowanewsaveeachround.

Awingedcreatureflyingintheairatthetimethatitbecomesparalyzedcannotflapitswingsandfalls.Aswimmercantswimandmaydrown.

Sickened:Thecharactertakesa-2penaltyonallattackrollsanddamagerolls,savingthrows,skillchecks,andabilitychecks.

Staggered:Astaggeredcharactercannotrunorcharge.

ShinobiSkillsNinjahaveabilitiesmostmundanecharactercannotevenfathom.Theseabilityincludetheabilitytodetecthostilityandreadthoughts,sensechakrasignaturesorevenseechakra.

Althoughtheymaynotoftencomeintoplay,thesearealsocriticalelementsoftheNarutod20system,andaredescribedindetailbelow.

OptionalRule:NonlethalDamageOptionWhentheamountofnonlethaldamagetakenisequaltoyourhitpoints,youbecomestaggeredandmayonlytakeamoveorattackactioneachround(butnotboth).Whenitexceedsyourcurrenthitpoints,youfallunconscious.Itdoesn'tmatterwhetherthenonlethaldamageexceedsyourcurrenthitpointsbecausethenonlethaldamagehasgoneuporbecauseyourcurrenthitpointshavegonedown.Nonlethaldamagehealsattherateof1hitpointsperhourpercharacterlevel;spells,techniquesoreffectsthathealnormaldamageremoveanequalamountofnonlethaldamagealso.TheBrawlfeatallowsthecharacter'sattackswhenhedealsnonlethaldamagetodeal1d4pointsinsteadof1d3,andtheimprovedbrawlincreasesthatdamageto1d6.Staggered:Acharacterwhosenonlethaldamageexactlyequalshiscurrenthitpointsisstaggered.AstaggeredcharactermaycannotrunorchargeAcharacterwhosecurrenthitpointsexceedhisnonlethaldamageisnolongerstaggered;acharacterwhosenonlethaldamageexceedshishitpointsbecomesunconscious.Regeneration:Theregenerationqualitytreatsalldamageofthenon-vulnerabletypeasnonlethaldamageratherthanignoringdamageequaltothecharacter'smassivedamagethreshold.Anynonlethaldamagetakenishealedattheratespecifiedinthemonsterentry.SeeFriendsandFoes-SpecialQualitiesfordetails.

DetectEmotions(Su):Someabilitymaygrantacharactertheabilitytosenseasentientcreature'smoodandemotions,aslongasthecreaturehasanIntelligencescoreandiscapableofsentientthoughts.

Ifacharacterisawareofacreaturethatiswithin30feet,hemaymakeaSenseMotivecheck(DC20)todeterminewhetherornotthecreatureishostileoritscurrentmoodwithouthavingtointeractwithit.TargetsofthisabilitymusthaveanIntelligence,

WisdomandCharismascoreofatleast1.

Byconcentratingfurther,thecharacterisabletodetectsurfacethoughtsofacreature,providingitissufficientlyweakwilled.Furtherconcentrationrequiresanattackactionandfocusesononecreatureatatime.1stround:Characterisabletodeterminewhetherthecreatureiscapableofsentientthoughts.2ndround:Characterdetectsemotionsonabasiclevel,suchasanger,frustration,contentment,relieforhappiness.3rdround:Characterisabletoprobeintothecreature'ssurfacethoughtsandreadthem,providingthatthecharacter'slevelorsensemotivebonusishigherthanthecreature'sWillsavemodifier.ThisisagazeattackwitharangeequaltotheDetectEmotionsability'srange,andhasaWillsaveDCof10+character'slevel+character'sWismodifier.Succeedingthesavepreventsthecharacterfromreadingthetarget'sthoughtsfor24hours.

Surfacethoughtscanbereadandwillshowthecharactercertainimages,butwillnotbeabletodeterminecomplicatedandstructuredsentences,suchas"theenemywillattackfromtheseventhdoortothewestatmidnight,andwillcomeinsmallnumbers,withacaptain."Creaturesofanimalintelligencehavesimple,instinctualthoughtsthatthecharactercanalsopickup.

Acreaturethatrealizesitsthoughtsarebeingreadmayattemptanewsaveeveryround.Thecharacterisonlyabletoreadthethoughtsofastrugglingcreaturefor1minuteperday,thoughthereisnolimitifthecreatureiswillingorunaware.

SeeChakra(Su):Thecharacterisabletoseechakrabeingused,chakraaurasandlingeringchakraandallowshimtoattempttoidentifytheeffectofthelingeringchakra,thoughusuallynotpreciselyunlessheisparticularlyfamiliarwiththetechnique.

ThecharactercanusetheSpotskillinsteadofmakingaGenjutsucheckoraWisdomchecktodetectGenjutsuorseechakraactivity(seeSenseChakrafordetail).Inaddition,hecanfocushissighttoexamineacreatureorobjecttodetecttracesoflingeringchakrafromitwithaSpotcheck.Thosetracesaretheresultofanactiveeffectthatwasplacedonthetargetfromatechniqueorabilitythatrequiredtheuseofchakra.Successallowsthecharactertomakeasecondchecktoidentifytheeffecttogetaroughideaofthesource,butrequireshimtohaveaclearlineofsighttothetarget.Thecheckdifficultyisbasedontheamountofchakrausedtocreatetheeffectandrequiresthetargettobewithin30feet.SourceStrengthSpotcheckDCFaint(5chakraorless)20Moderate(6to15chakra)15Strong(15to25chakra)10Overwhelming(26chakraormore)5

Thecharactercanalsoseeacreature'schakrapoolandcandeterminethestrengthofthechakrasignature,butdoesnotgainabonustoSpotcheckstodetectacreatureregardlessofthestrengthofitschakraaura.Eachchakrasignaturehasanindividualcolortoit,butSource'sStrength

SourceFaintModerateStrongOverwhelming

ChakraActivity5orless6-1516-2526orhigher

ChakraSignature10orless11to5051to99100orhigher

itistypicallynotplausibleforthecharactertoremembereachone.Thisabilitydependsonsightanddoesnotfunctionwhenblinded.ChakraisnormallyinvisibletoacharacterwithoutthisabilityorSeeThroughChakra.

SeeThroughChakra(Su):ThisabilityfunctionslikeSeeChakra,butthecharactergainsa+4circumstancebonustoSpotcheckstodetectlingeringchakra,genjutsuandseechakraactivity,anda+2resistancebonustoWillsavestodisbelieveGenjutsutechniques.

Thecharacterknowswhetheracreatureisanoncorporealchakraconstructoraphysicalentity,andcantellmostsummonsandclonesbysight,thoughsomeexceptionsexist(suchasKageBunshinnoJutsu).Furthermore,thecharactercanseeinternalusesofchakrasuchasactivebloodlineabilitiesandstrengthorspeedranksaslingeringchakra(seeabove).

SenseChakra(Su):Thecharactercansenselingeringchakrainplacesandchakrasignatures.Theabilityissomethingofasixthsense,butitisn'tvisualnordoesitdependonothersensesliketouch,orhearing.

Tomanifesttheability,thecharactermustconcentrateforanattackaction.Hewillbeabletosensechakraforaslongasheconcentrates,plus1d3rounds.Unlessotherwisespecified,thecharacter'sSenseChakraabilityhasarangeof5feetperlevelorhitdice.

ChakraActivities:Thesourcecomesfromatechniquethatwasjustusedorthathasalastingeffectonthetarget.Todetectchakraactivity,thecharactermustmakeaWisdomcheck(DC15chakraspent).Thestrengthoftheauraisbasedonthechakracostofthetechniqueused.

ChakraSignature:Thesourceofthis

Chakracomesfromacreaturedirectly.AcharacterabletodetectChakraSignaturescaneasilyidentifythesourceofthechakraandrememberschakrasignaturesjustasnormalhumansdosight,thoughitmaytakequitesometimeforacreaturetogetusedtoaspecificChakraSignature.Thestrengthofthesourceisbasedonthecreature'scurrentChakraPool.

Suppressed:AsuppressedChakraSignatureisundetectableandcannotbeidentified.ItalwayscountsasChakraPool0.

Faint:Thesourceisveryweakandbarelydetectableatall.Itcanbeidentifiedifthecharacterisintimatelyfamiliarwiththesignature,butthecharactercannotpinpointitslocationnorthedistancewhichitisat.

Moderate:Thesourceiseasilydetectableanddecentlystrong.Thecharactercanidentifyiteasilyandgainsa+2bonustochecksmadetodetectitsphysicalpresence.

Strong:Thechakrasourceispowerfulandcaneasilybepickedapartfromtherest.Itcanbeidentifiedandthecharactergainsa+4bonustocheckstodetectitsapproach,eveninlowlightingandconcealment.

Overwhelming:Thesourceisoverwhelminglypowerfulandwhole,andcanbeinstantlypickedaparteveninaroompackedwithStrongsignatures.Thecharactergainsa+10bonustocheckstodetectitevenwithoutlightingandintotaldarknessorconcealment,evenifheisblind.Misschanceduetolackofsightisnotaffected.

DormantSense:Thecharacterisabletosensechakrainstinctivelywhenhetouchesalivingcreature,evenifheisnotconcentratingonSensingChakra.Thecharacterwillbeabletodeterminehowstrongthechakrasignaturewas,butwillnotbeabletorecognizeifitisfamiliaronlythatitis.Thisabilitydoesnotworkofthecharacterisfatiguedorexhausted.

SuppressChakra(Su):Thecharactersputsaholdonhischakraandburrowsitwithinhimselfuntil,withenoughskill,itiscompletelysnuffedout.

Theabilityrequiresafull-roundactiontomanifest.Atthispoint,thestrengthofthecharacter'schakrasignatureisdecreasedby1category(forexample,fromStrongtoModerate).Ifthecharacter'schakrapoolchanges,orifheusesatechniquewhosechakracostwasnotconcealed,hemustmakeaConcentrationorChakraControlcheck(DC10+chakralostorgained)orlosecontrolandendtheeffectprematurely.

Thecharacterisabletolowerhischakrasignaturefurtherby1additionalcategoryevery5levelorhitdice,byspending5full-roundactionsconcentrating.

Thecharactercansuppresshischakraforaslongasheconcentrates(asaswiftactionwhennotstressedorendangered,oranattackactionotherwise)plus10minutes/level,oruntilcancelled.

SealingTenketsu:Dealingtenketsudamageforcesaprogressiveparalyzationofthechakracoilsystemonthetarget,makingitdifficulttoutilizetechniquestoacertaindegree.Theparalysisimpedesthetarget'sabilitytoperformChakraControl,GenjutsuandNinjutsutechniquesofaprogressivelyhigherrank,startingfromRank1,andalsoimpliesapenaltytoperformchecks.

Whenperformingatechniqueaftersufferingtenketsudamage,thecharactermustchecktoseeifthetechnique'srankisequaltoorlowerthanthetechniquerankrelevanttotheamountoftenketsudamagetaken(seetablebelow).Ifso,hemustmakeaChakraControlchecktoseeifhecanperformthetechnique;onafailedcheck,thecharacterautomaticallyfailshisperformcheck.

Ifthecharactersucceedsorthetechnique'srankishigherthantherankimpededbythetenketsudamage,heperformsthetechniquenormallybutsuffersapenaltytohisPerformchecks(seetablebelow).

Thepenaltiesincreasewiththetenketsudamage(sealedtenketsu)taken,startingfrom2,to4,8,16,32,64,128,256andeveryadditional8fromthenon.Refertothetablebelowtodeterminethepenaltiesfortheamountoftenketsudamagetaken.TenketsuDamage:Thisentryrelatestotheamountoftenketsudamagetakenbythecharacter.Thepenaltiesarenotcumulative.ChakraControlDC:Thedifficultyofthechakracontrolcheckthecharactermustsucceedtoperformatechniqueofarankimpededbytenketsudamage(seebelow).TechniqueRank:Therankoftechniquesimpededbytenketsudamage,forwhichthecharactermustsucceedaChakraControlcheckinadditiontoaperformcheck.Iftheperformedtechnique'srankisequaltoorlowerthanthisentry,itisimpeded.CheckandThresholdPenalty:Thepenaltytothecharacter'seffectiveskillthresholdandperformchecksinChakraControl,GenjutsuandNinjutsusufferedfromtenketsudamage.Thispenaltydoesnotapplytothechakracontrolcheckmadetotapone'sreserves,butitdoesapplytoChakraControlchecksmadetoperformaChakraControltechnique(assumingthecheckwasasuccessorthetechniqueisnotaffectedbytenketsudamage).

Tenketsu

Chakra

TechniqueCheckandTenketsu

Chakra

TechniqueCheckand

DamageControlDC

Rank

ThresholdDamageControlDC

Rank

Threshold

Penalty

Penalty

21112322312-841222402413-98133-12482413-916143-12562613-932154-22642613-964165-22722714-10128176-32802714-10136176-32882914-10144187-42962914-10152188-43043015-11160199-53123015-11168199-53203215-111762010-63283215-111842010-63363316-121922111-73443316-122002111-73523516-122082212-83603516-122162212-83614020-152242312-8128ormoretenketsudamage:Acharacterwith128ormoretenketsudamageisfatigueduntiltenketsudamagetakenisreducedto127orlower.HealingTenketsu:Recoveringfromtenketsudamageoutsideoftechniquesisdonewhilethecharacterrests.Thecharacterhealshischaracterlevelorhitdiceintenketsudamageeveryeveningofrest.Tenketsudamageishealedtwiceasfastduringbedrest.Completebedresttriplestheamountoftenketsudamagehealed.

StrengthRanksandSpeedRanksWhenacharacterperformscertaintypesofspeedandstrengthtraining,hisbodydevelopsenhancedmuscles.ThistranslatesinmechanicasStrengthranksandSpeedranks.

TemporarySpeedorStrengthRanks:IfthecharactergainstemporarySpeedorStrengthranks,theabilitycannotbesuppressedandisalwaysactive,butcostsnochakra.IfthecharacteralreadyhasaSpeedorStrengthrank,theabilitiesdonotstack,usewhicheverishighest.

SpeedorStrengthRankBonus:WhenthecharactergainsabonustoSpeedorStrengthranks,suchasfromtheSpeedorStrengtharmorseals,thisbonusincreasestheefficiencyoftheability,butnotthecost.

Forexample,a+2bonustoSpeedranksallowsSpeedrank0tofunctionasSpeedrank2,buttheabilitycanbesuppressedtoSpeedrank1or0asnormal.

Activation:Duringanencounter,orwhenacharacteristhreatenedorstressed,hemustchoosetoconsciouslysuppresshisStrengthandSpeedrankstoconserveenergy,otherwisetheabilityisautomaticallyactive.

Theopportunitycomesintoplayassoonastheabilityactivateswhenthecharacterisnolongerflat-footed,atthestartofhisturn,oratthestartofthebattlefollowingasurpriseroundtakenagainstthecharacter,evenifhedidnotwintheinitiative,asafreeaction.Activatingapreviouslysuppressedstrengthorspeedrankduringanencounter,afterthefirstroundofcombat,isafreeactiononthecharacter'sturn.

Outsideofanencounter,acharacterhastoconcentrateforafull-roundactiontocalluponhisstrengthandspeed.Suppressingstrengthandspeedranksisafreeactiononthecharacter'sturn.

Thecharactermaychoosetoactivateorsuppresshisstrengthandspeedrankstoanydegreehedesires.Acharacterwith2strengthranksand2speedrankscanchoosetosuppresshisspeedrankfully(speedrank0)butonlysuppress1strengthrank,orsuppressthembothfullyifhedesires.Activatingstrengthandspeedranksoutsideofanencounterworksinthesamemanner,inthatthecharactermaychoosetocalluponsomeofhisstrengthbutnoneofhisspeed,orvice-versa.

Thechakracostfromstrengthandspeedranksisspentthemomenttheyareactivatedifthecharactermovesfromonestrengthorspeedranktoahigheronebeforehehastopaythechakracostagain,hemuststillimmediatelypaythehigherrank'schakracostinfull.

Ifacharacter'schakrapoolwouldbereducedto0orbelowfromstrengthorspeedranks,theabilityisimmediatelysuppressedandcannotbereactivateduntilthecharacterrecoverschakra,unlessitcanbeactivatedatnocost.Wheninactiveduringcombat,theabilityisreferredtoassuppressed;outsideofcombat,itissimplydormant.

Penalties:Whenacharactersuffersapenaltytostrengthorspeedrank,hismaximumstrengthorspeedrankisimmediatelylowereduntiltheeffectends(seeeffect'sdescriptionfordetails).Apermanentstrengthorspeedrankpenaltycanonlyberemovedbymedicaltechniques.StrengthandSpeedrankscannotgobelow0.

Ifthecharacter'sstrengthorspeedranksareloweredto0becauseofapenalty,itimmediatelycountsassuppressedandcostsnochakra.Thechakracostofstrengthorspeedrankwithapenaltyisequaltotheactualrank,notwhattheeffectiverankshouldbewithoutthepenalty.

Anencumberedcharactersuffersa-1strengthandspeedrankpenalty,increasingto-2ifheavilyencumbered.Afatiguedcharactersuffersa-1strengthandspeedrankpenalty,increasingto-2ifexhausted.

Acharacterwearingmediumarmorsuffersa-1speedrankpenalty,andacharacterwearingheavyarmorsuffersa-3speedrankpenalty.Anentangledcharactersuffersa-4penaltytospeedranks,whilehelpless,paralyzed,immobilized,grappledorpinnedcreaturesareautomaticallytreatedashavingspeedrank0.Penaltiesfromfatigue,encumbrance,armorandconditionsstack.

SpeedRanks:Thespeedranksarenumberedfrom0to10,whereanuntrainedcharacterhasaspeedrankof0andafullytrainedcharacterhasaspeedrankof5.Somehighlyspecialized,epiccharactersmaygainSpeedranksofupto10,butsuchathingisextremelyrare.

KawarimiDefense:Anattackthatgainskawarimidefensemeansacharactercannotusedefensivemaneuverorthe'avoidanattack'maneuveragainstthatattackunlessheismovingatacertainspeedrank(forexample,acharacterwith4speedrankscannotavoidanattackwithakawarimidefense4ifheissuppressinganyofhisspeedranks).

HighSpeedSight(Ex):AcharacterwiththehighspeedsightabilitynegatesanyspeedbonustoHidechecksacharactergainsbyhavingspeedranksuptoacertaindegreementionedinthecharacter'sstatisticblock,butonlyforhisperson.Acharacterwithhighspeedsight3spottingagainstacharacterwithspeedrank5wouldnegate+3ofthecharacter's+5speedbonustoHidechecks.

SpeedRank0(Ex):Thecharactermovesatnormalspeedandgainsnobenefitsfromthisspeedrank.Whennotsuppressedordormant,speedrank0costsnochakra.

SpeedRank1(Ex):Thecharactergainsa+2bonustoJumpchecks,a+1dodgebonustoDefenseandReflexsaves.Thecharacter'slandspeedincreasesby10feet,andgainsa+1speedbonustoHidechecks.AcharacterloseshisdodgebonustoDefensewhencaughtflat-footed.

Whennotsuppressedordormant,speedrank1costs1pointofchakraevery5rounds.ThespeedbonustoHideonlyappliestosituationswherefastmovementwouldhelp.

SpeedRank2(Ex):Thecharactergainsa+3bonustoJumpchecks,a+2dodgebonustoDefenseandReflexsaves,anda+1bonustoattackrolls.Thecharacter'slandspeedincreasesby15feet,andgainsa+2speedbonustoHidechecks..

Whennotsuppressedordormant,speedrank2costs2pointsofchakraevery5rounds.

SpeedRank3(Ex):Thecharactergainsa+4bonustoJumpchecks,a+3dodgebonustoDefenseandReflexsaves,anda+1bonustoattackrolls.Thecharacter'slandspeedincreasesby20feet,andgainsa+3speedbonustoHidechecks.

Whennotsuppressedordormant,speedrank3costs3pointsofchakraevery5rounds.

SpeedRank4(Ex):Thecharactergainsa+5bonustoJumpchecks,a+4dodgebonustoDefenseandReflexsaves,anda+2bonustoattackrolls.Thecharacter'slandspeedincreasesby25feet,gainsa+4speedbonustoHidechecks,andhisattackshaveakawarimidefense1.

Whennotsuppressedordormant,speedrank4costs4pointsofchakraevery5rounds.

SpeedRank5(Ex):Thecharactergainsa+6bonustoJumpchecks,a+5dodgebonustoDefenseandReflexsaves,anda+2bonustoattackrolls.Thecharacter'slandspeedincreasesby30feet,gainsa+5speedbonustoHidechecks,andhisattackshaveakawarimidefense2.

Whennotsuppressedordormant,speedrank5costs1pointofchakraeveryround.

SpeedRank6(Ex):Thecharactergainsa+7bonustoJumpchecks,a+6dodgebonustoDefenseandReflexsaves,anda+3bonustoattackrolls.Thecharacter'slandspeedincreasesby35feet,gainsa+6speedbonustoHidechecks,andhisattackshaveakawarimidefense3.Hegainsanadditionalattackwhenmakingafull-attackaction,athishighestattackbonusbutata-5penalty.

Whennotsuppressedordormant,speedrank6costs3pointsofchakraevery2rounds.

SpeedRank7(Ex):Thecharactergainsa+8bonustoJumpchecks,a+7dodgebonustoDefenseandReflexsaves,anda+3bonustoattackrolls.Thecharacter'slandspeedincreasesby40feet,gainsa+7speedbonustoHidechecks,andhisattackshaveakawarimidefense3.Hegainsanadditionalattackwhenmakingafull-attackaction,athishighestattackbonus.

Whennotsuppressedordormant,speedrank7costs2pointsofchakraeveryround.

SpeedRank8(Ex):Thecharactergainsa+9bonustoJumpchecks,a+8dodgebonustoDefenseandReflexsaves,anda+4bonustoattackrolls.Thecharacter'slandspeedincreasesby45feet,gainsa+8speedbonustoHidechecks,andhisattackshaveakawarimidefense4.Hegainsanadditionalattackwhenmakingafull-attackaction,athishighestattackbonus.

Whennotsuppressedordormant,speedrank8costs5pointsofchakraevery2rounds.SpeedRank9(Ex):Thecharactergainsa+10bonustoJumpchecks,a+9dodgebonustoDefenseandReflexsaves,anda+4bonustoattackrolls.Thecharacter'slandspeedincreasesby50feet,gainsa+9speedbonustoHidechecks,andhisattackshaveakawarimidefense5.Hegainsanadditionalattackwhenmakingafull-attackaction,athishighestattackbonus.

Whennotsuppressedordormant,speedrank9costs3pointsofchakraeveryround.

SpeedRank10(Ex):Thecharactergainsa+10bonustoJumpchecks,a+10dodgebonustoDefenseandReflexsaves,anda+5bonustoattackrolls.Thecharacter'slandspeedincreasesby60feet,gainsa+10speedbonustoHidechecks,andhisattackshaveakawarimidefense6.Hegainsanadditionalattackwhenmakingafull-attackaction,athishighestattackbonus,andasecondadditionalattackata-5penalty.

Whennotsuppressedordormant,speedrank10costs5pointsofchakraeveryround.ThecharactercannotactivatetheSpeedrank10abilityifheisfatigued,exhausted,orsuffersfromDexterityorConstitutiondamage.

StrengthRank:Aswithspeedranks,strengthranksarenumberedfrom0to10anduntrainedcharacterstandatstrengthrank0,whileonlytrulyepiccharacterseverreachstrengthrank10.

ThebonustoattackandweapondamagerollsgrantedbyStrengthrankistreatedasabonusgrantedbytheStrengthscoreforthepurposeofmultiplyingordividingit,anddecidingwhethertousetheStrengthorDexterityscorewithattackrolls.

StrengthRank0(Ex):Thecharactergainsnoparticularbenefitsfromenhancedstrength.Whennotsuppressedordormant,strengthrank0costsnochakra.

StrengthRank1(Ex):Thecharactergainsa+1bonustoattackandweapondamagerolls(ifheisabletoapplyhisStrengthmodifiertodamageforthatweaponforexample,toakatanaorshurikenattack,butnotathrowingneedle).

Whennotsuppressedordormant,strengthrank1costs1pointsofchakraevery5rounds.Whetheractiveordormant,strengthrank1increasesthecharacter'seffectiveStrengthscoretodeterminehiscarryingcapacityby+1.

StrengthRank2(Ex):Thecharactergainsa+1bonustoattackandweapondamagerolls,anda+2bonustoopposeddisarm,trip,grapple,bullrushoroverrunchecks,strengthchecksandBreak,Climb,JumpandSwimchecks.Hiscarryingcapacityincreasesbyone-half(rounddown).Inaddition,acharacterwithStrengthRank2ignoreshardnessfromobjectswith2orlesshardness.

Whennotsuppressedordormant,strengthrank2costs2pointsofchakraevery5rounds.Whetheractiveordormant,strengthrank2increasesthecharacter'seffectiveStrengthscoretodeterminehiscarryingcapacityby+2.

StrengthRank3(Ex):Thecharactergainsa+2bonustoattackandweapondamagerolls,anda+4bonustoopposeddisarm,trip,grapple,bullrushoroverrunchecks,strengthchecksandBreak,Climb,JumpandSwimchecks.Hiscarryingcapacitydoubles.Inaddition,acharacterwithStrengthRank3ignoreshardnessfromobjectswith4orlesshardness.

Whennotsuppressedordormant,strengthrank3costs3pointsofchakraevery5rounds.Whetheractiveordormant,strengthrank3increasesthecharacter'seffectiveStrengthscoretodeterminehiscarryingcapacityby+3.

StrengthRank4(Ex):Thecharactergainsa+2bonustoattackandweapondamagerolls,anda+6bonustoopposeddisarm,trip,grapple,bullrushoroverrunchecks,strengthchecksandBreak,Climb,JumpandSwimchecks.Hiscarryingcapacitydoubles.Inaddition,acharacterwithStrengthRank4ignoreshardnessfromobjectswith6orlesshardness.

Whennotsuppressedordormant,strengthrank4costs4pointsofchakraevery5rounds.Whetheractiveordormant,strengthrank4increasesthecharacter'seffectiveStrengthscoretodeterminehiscarryingcapacityby+4.

StrengthRank5(Ex):Thecharactergainsa+3bonustoattackandweapondamagerolls,anda+8bonustoopposeddisarm,trip,grapple,bullrushoroverrunchecks,strengthchecksandBreak,Climb,JumpandSwimchecks.Hiscarryingcapacityismultipliedby2.5(rounddown).Inaddition,acharacterwithStrengthRank5ignoreshardnessfromobjectswith8orlesshardness.

Whennotsuppressedordormant,strengthrank5costs1pointofchakraeveryround.Whetheractiveordormant,strengthrank5increasesthecharacter'seffectiveStrengthscoretodeterminehiscarryingcapacityby+5.

StrengthRank6(Ex):Thecharactergainsa+4bonustoattackandweapondamagerolls,anda+10bonustoopposeddisarm,trip,grapple,bullrushoroverrunchecks,strengthchecksandBreak,Climb,JumpandSwimchecks.Hiscarryingcapacityismultipliedby2.5(rounddown)andhegainsadamagereduction2/darkiron.Inaddition,acharacterwithStrengthRank6ignoreshardnessfromobjectswith8orlesshardness.

Whennotsuppressedordormant,strengthrank6costs3pointsofchakraevery2rounds.Whetheractiveordormant,strengthrank6increasesthecharacter'seffectiveStrengthscoretodeterminehiscarryingcapacityby+6.

StrengthRank7(Ex):Thecharactergainsa+4bonustoattackandweapondamagerolls,anda+10bonustoopposeddisarm,trip,grapple,bullrushoroverrunchecks,strengthchecksandBreak,Climb,JumpandSwimchecks.Hiscarryingcapacitytriplesandhegainsadamagereduction3/darkiron.Inaddition,acharacterwithStrengthRank7ignoreshardnessfromobjectswith8orlesshardness.Whennotsuppressedordormant,strengthrank7costs2pointofchakraeveryround.Whetheractiveordormant,strengthrank7increasesthecharacter'seffectiveStrengthscoretodeterminehiscarryingcapacityby+7.

StrengthRank8(Ex):Thecharactergainsa+5bonustoattackandweapondamagerolls,anda+11bonustoopposeddisarm,trip,grapple,bullrushoroverrunchecks,strengthchecksandBreak,Climb,JumpandSwimchecks.Hiscarryingcapacitytriplesandhegainsadamagereduction5/darkiron.Inaddition,acharacterwithStrengthRank8ignoreshardnessfromobjectswith8orlesshardness.

Whennotsuppressedordormant,strengthrank8costs5pointsofchakraevery2rounds.Whetheractiveordormant,strengthrank8increasesthecharacter'seffectiveStrengthscoretodeterminehiscarryingcapacityby+8.

StrengthRank9(Ex):Thecharactergainsa+5bonustoattackandweapondamagerolls,anda+11bonustoopposeddisarm,trip,grapple,bullrushoroverrunchecks,strengthchecksandBreak,Climb,JumpandSwimchecks.Hiscarryingcapacityismultipliedby3.5(rounddown)andhegainsadamagereduction6/darkiron.Inaddition,acharacterwithStrengthRank9ignoreshardnessfromobjectswith8orlesshardness.

Whennotsuppressedordormant,strengthrank9costs3pointofchakraeveryround.Whetheractiveordormant,strengthrank9increasesthecharacter'seffectiveStrengthscoretodeterminehiscarryingcapacityby+9.

StrengthRank10(Ex):Thecharactergainsa+6bonustoattackandweapondamagerolls,anda+12bonustoopposeddisarm,trip,grapple,bullrushoroverrunchecks,strengthchecksandBreak,Climb,JumpandSwimchecks.Hiscarryingcapacityquadruplesandhegainsadamagereduction8/darkiron.Inaddition,acharacterwithStrengthRank10ignoreshardnessfromobjectswith10orlesshardness.

Whennotsuppressedordormant,strengthrank10costs5pointofchakraeveryround.ThecharactercannotactivatetheStrengthrank10abilityifheisfatigued,exhausted,orsuffersfromStrengthorConstitutiondamage.Whetheractiveordormant,strengthrank10increasesthecharacter'seffectiveStrengthscoretodeterminehiscarryingcapacityby+10.

VariantsTherearemanyvariantrulesofferedtoenhancegamingexperienceinNarutod20,fromtheSimplifiedChakraPooltotheElementalAffinities.Thesevariantsareallcompletelyoptionalandshouldbeconsideredcarefullywithboththeplayers'andGM'sbestinterestinmindbeforeusingtheminacampaign.

EmpathicLearningVariant:Thisvariantallowsthecharactertolearntechniquesonthespotbyspendingpointswhichhehasearnedincombatorbydistinguishinghimself.

Infast-pacedaction,thecharactersdon'talwayshavetimetotrain.Infact,awarrior'sbestteacheristhefieldofbattle.Thisvariantcomesintoplaywhentheplayersovercomeachallenge,andwhentheneedstrikesforadramaticorwell-timeddisplayofcreativityandawesomepower.

Astheplayersprogressthroughastoryordefeatachallenge,theyearnempathypoints.Empathypointscanbespentduringabattleorinasituationwheregainingaspecificabilitywillservethecharacterwell.

AwardingEmpathyPoints:Asageneralrule,followthetablebelowtodeterminewhentoawardtheplayerempathypoints.Inothersituations,whentheplayerisparticularlycleverorwhenthecharactershines,empathypointsshouldalsobeawarded.Awardempathypointswhen...EmpathyPointsEarnedthecharactergainsalevel2theplayersdefeatanencounter1to3theplayersdefeatabosscreature1to2theplayersdefeatasolocreature2to3theplayersreachanadventurelandmark2to5

SpendingEmpathyPoints:Indramaticsituations,suchasanencounterorduringpursuit,theplayercanspendempathypointstoinstantlylearnatechniquethatisrelevanttohissituationinonlythetimeittakestoperformtheaction.Outsideofdramaticsituations,ittakes1minutetolearnatechniquebyspendingempathypoints.

Tolearnatechnique,theplayermustspendanumberofempathypointsequaltothetechnique'sskillthreshold(seePerformRequirements.)Thecharactercannotgainmasteryinatechniquebyspendingempathypoints.

ItcanbehelpfulfortheGMtosetalistofalimitednumberoftechniquethatcanberenewedorupdatedeveryadventureoreverytimeacharactergainsalevel,andenforcethatspecificlistforeachplayeroutsideofverydramaticsituations.

Optional:Indramaticsituations,theGMmaydeterminethatthecharactermayspendthenormalamountofETPtoperformatechniquehealreadyknowswithoutspendingchakrachakra,andhalvethechakraspenttoempowerit,ifatall.

Incertainsituation,theGMmaydecidethatempoweringthetechniquehasnochakracost.

HostageManeuverVariant:Whenacharacterisholdingacreaturehostage,itisabletoreactquicklyanddealcriticaldamage,whichisprimarilywhatmakeshostagesituationssotricky.

Thehostagecanserveasashieldagainstanyonewhodarestodirecttheirattackthecharacter.Toqualifyasahostage,thecreaturemustbehelpless,prone,grappledorpinned,andbeuptotwosizecategorysmallerthanthecharacter,oruptotwosizecategorylargerandprone.

Thehostagemaneuverisafull-roundactioneachroundthatmayprovokeanattackofopportunity.Ifthehostageiswillingorsimplynotresisting,holdingitisanattackaction.

TakenHostage:Whenacreatureistakenhostage,itmaytakeanattackofopportunityagainstthecharacterifitretainsitsDexteritybonustoDefense.Iftheattackhits,thehostageattempthas50%chancetofail.

Whiletakenhostage,thecreaturecanstilltakeanyaction(seeTheCertainDeathRule,below.)

TheCertainDeathRule:Thecertaindeathruledictatesthatthecharacterisabletoreactwithanattackofopportunityagainstthehostageagainstanyactionittakes,includingspeakingordodgingfromanattack,beforeitisabletocompletetheaction.Inaddition,thecharacterisabletotakeanattackofopportunityagainstthehostageatanytimehewishesto.

Thatattackisalwaysconsideredacoupdegrace.Acreatureimmunetocriticalhitsandsneakattacksisalsoimmunetotheeffectsofacoupdegrace.

Staggered:Ifthecharactertakesmorethan1pointofdamageperlevelperroundwhilemaintainingthehostagemaneuver,itwillbecomestaggeredandunabletomakeattacksofopportunityagainstthehostagefor1round.Ifthehostagewasgrappledorpinned,itmaymakeanopposedGrapplecheck(asafreeaction)tobreakthehostagemaneuver.Doingsowillalsobreakthegrapple.

HostageShield:Eachattackdirectedatthecharacterhasa75%chanceofhittingthehostageinsteadduringthehostagemaneuver,unlesstheattackwouldmissby10ormore(thispenaltyisreducedto25%ifthecharacterisnotawareoftheattack.)Theattackdoesnotcheckagainstthehostage'sdefenseunlessitattemptstododge(seeTheCertainDeathRule,above.)

Someconditionsmightlowerornegatethechanceofhittingthehostageentirely(attheGM'sdiscretion).

AtSwordPoint:InitiatingthehostagemaneuveragainstanunawareopponentrequiresatouchattackagainstthecreaturewhoisdenieditsDexteritymodifiertoDefenseandasuccessfullevelcheck(DCisthetarget'slevel+11).Performingthehostagemaneuverinthismannerdoesnotresultinthetargetbeinggrappledorhinderedandisafull-roundaction.

GrappledHostage:InitiatingthehostagemaneuverduringagrapplerequiresasuccessfulGrapplecheckagainstthecreature,whichprovokesanattackofopportunityifthetargetiscarryingalightweapon,hasanaturalattackorifitsunarmedattacksaretreatedasarmed.Iftheattackhits,thehostagemaneuverhasa50%chancetofail.

Thecharactergainsa+4bonustohisGrapplecheckifthecreatureispinned.

ReflexSavesandMovementPenaltiesVariant:Forincreasedrealism,someconditionsmayreduceacharacter'sabilitytododgeattacks.Allofthesepenaltiesstack.Cowering:Charactertakesa-2penaltytoReflexsaves.Dazed:Charactercannotuseevasionorimprovedevasion.Disabled:Charactertakesa-1penaltytoReflexsaves.Flat-footed:Charactertakesa-4penaltytoReflexsaves(UncannyDodgenegates).Grappled:Charactertakesa-2penaltytoReflexsavesandcannotuseevasion.Panicked:Charactertakesa-1penaltytoReflexsaves.Staggered:Charactertakesa-2penaltytoReflexsavesandcannotuseevasion;improvedevasionworksasevasion.Stunned:Charactertakesa-2penaltytoReflexsavesandcannotuseevasionorimprovedevasion.

SaveScoresVariant:Thisvariantdiffersfromthenormalrulesinthatwhenacharacterusesatechniqueoraneffectthat,theplayersmustrollagainsttheopponent'ssavescores.Ineffect,thismeanstheattackermakesmostoftherollsandthusrelievesagooddealofpressurefromthegamemaster.

Anytimeacharactercastsaspell,manifestsapower,performsatechnique,orusesanabilityoritemthatprovokesasavingthrow,theattackerrollsasavecheckagainstthedefender'ssavescore.Iftheresultofthesavecheckexceedsorequalsthedefender'ssavescore,thedefenderisaffectedasthoughithadfaileditssave.Iftheresultislowerthanthesavescore,thedefenderisaffectedasthoughithadsucceededitssave.

Anaturalrollof1isalwaysconsideredasuccessfulsave,andanaturalrollof20isalwaysconsideredafailedsave.

Savecheck:1d20+techniquerank+abilitymodifier+othermodifier.Fortitudescore:11+Fortitudesavemodifier.Reflexscore:11+Reflexsavemodifier.Willscore:11+Willsavemodifier.AbilitiesandItems:IfanabilityoraspecificitemhasasavingthrowDC,theattackerrollsasavecheckwithabonusequaltotheabilityoritem'sDCminus10.Afirecrackertagwouldhavea+5savecheckmodifier

SimplifiedChakraVariant:WiththeChakraControlsystembeingunderstandablycomplicated,theNaruto:d20supplementoffersanoptionalruletogreatlysimplifyandquickengameplayforinexperiencedplayers.

TheChakraPoolofacharacteriscalculatedassuch:2plusthecharacter'sConstitutionmodifier(minimum1)everylevel(therefore,alevel2characterwithaConstitutionof13wouldhave6pointsofChakra,whilealevel10characterwithaConstitutionscoreof16wouldhaveaChakraPoolof50).Ordinariesstillhavehalfthatamount.

LearningGenjutsuandNinjutsutechniquesnowrequires1rankofChakraControlperrankofthetechniquethecharacterseekstolearn(4ranksforaRank4technique).

Furthermore,SoldierPillsgrantabonustoChakraPoolof2d6+2insteadof2d4+1.

TrumpCardVariant:Theplayercharactersgainabilitiescalledtrumpcardunderthisvariant.Atrumpcardisaspecialtechniqueknownbythecharacterheldinreservesfordramaticsituations.Thetrumpcardvariantenablesthecharactertousethattechniqueforfreeincertainsituations.

GainingaTrumpCard:Thecharactergainsatrumpcardabilitywhenreachingcertainlevels.Eachtime,heselectsaclassabilityortechniquehelearnedpreviouslyandappliesthetrumpcardtothatabilityortechnique.AtechniquetheGMjudgesistoocommonlyusedshouldnotbeallowedtobemadeatrumpcard.

Alternatively,theGMmayallowatechniqueorabilitythatiscommonlyusedtobecomeatrumpcardwhenusedinveryspecificcircumstances.Techniquesthatcancallsummoncreaturesmustbetargetedataspecificsummoncreature(seeKuchiyosenoJutsuvariants).

TrumpCard(Sp):Onceperday,youmayusethetrumpcardatnocosttoyourselfifitwasnotusedbeforeduringtheencounter.Atechniquetrumpcardcostsnochakratoperformorempower,andaclassabilitythatrequiresanactionpointorchakracostsnone.Atechniqueorclassabilitywithalimitednumberofusesperdayorencounterisnotexpended.TrumpCard(Lesser):Thistrumpcardisearnedat5thlevelandisatechniqueofrank4orlower,oraclassabilityobtainedfromanyclassobtainedwith4orfewerlevelsinthatclass.TrumpCard(Superior):Thistrumpcardisearnedat10thlevelandisatechniqueofrank9orlower,oraclassabilityobtainedfromanyclassobtainedwith7orfewerlevelsinthatclass.TrumpCard(Greater):Thistrumpcardisearnedat15thlevelandisatechniqueofrank14orlower,oraclassabilityobtainedfromanyclassobtainedwith10orfewerlevelsinthatclass.

RetrainingaTrumpCard:Thecharactercanretrainanyexistingtrumpcardseachtimeheobtainsanewtrumpcardorwhenhereaches21stlevel.Ineffect,thisallowsthecharactertoapplyatrumpcardspell-likeabilitytoadifferenttechniqueorclassability.

UnarmedLethalDamageVariant:Asanoptionalrule,allheroicshinobiareabletodeallethaldamageandcountasarmedwhenmakinganunarmedattack.Theshinobistilldeals1d3pointofdamage,though,unlesshehasaspecialfeatincreasingthatamount(suchascombatmartialarts).ThisruledoesnotchangethebenefitsofBrawl,asitstilldealsnon-lethaldamage.

PowerUnits(PU):Powerunitsfunctionsinsuchawaytoallowacharactergreaterfreedomwithinagame.Theyservetomaketheinexperiencedprodigystrongerandstillsomewhatofachallengetotheseasonedveteran.Acharacterwithmorepowerunitsiscapableofgreaterprowesses,bothmentalandphysical,butdistinctlyhaslessexperiencethanacharacterofhigherlevel.

TheonlytruewaytoacquireapowerunitisfortheGMtogiveoneortobenefitfromanon-permanenteffectthatincreaseone'spowerunit.Oneshouldalwaysbemindfulofgamebalancewhenconsideringusingpowerunits,andtheyareacompletelyoptionalportionoftheNaruto:d20system.Nevertheless,implementingthemcanadddistinctflavortoagameandaddthatedgecombatneedstobejustthatmuchmoreinteresting.

OptionalRules:BecauseoftheobviousadvantageaPowerUnitgranttoacharacter,itmaybeagoodideatoincreasethecharacter'sECLandCRby0.5pointperpermanentPowerUnit(roundeddown).

PowerUnitsadduptoeachotherandallbonuseslistedbelowstack:+0.5dodgebonustoDefense(roundeddown)+0.5hitpointsperlevel(roundeddown)+1tohisLearnchecks+2bonustoChakraPool+1bonustoattackrolls+1bonustosavingthrows+2bonustoBalance,Climb,Hide,Jump,Listen,MoveSilently,Spot,SwimandTumblechecks+2bonustoInitiative+2feetmovementincrease(roundedtothenearest5-feetunit)

Forexample,acharacterwith3PowerUnits(PU)wouldgainthefollowing:a+1dodgebonustodefense,+1hitpointsperlevel,+3bonustohisLearnchecks,+3bonustohisChakraPool,attackrolls,savingthrows,+6bonustoInitiativeandBalance,Climb,Hide,Jump,Listen,MoveSilently,Spot,SwimandTumblechecksaswellasa5feetmovementincrease.

CreditsgoestoCriticalStrikePressfortheoriginalidea,althoughitwasmostlymodifiedbyyourstruly.Theycanbereachedontheirwebsite(www.criticalstrikepress.com).NotethatthePowerUnitsarenotOpenGameContentandcannotbeusedwithoutpermissionoftheirrespectiveowner,inthiscaseCriticalStrikePressandFranktoVinneti.

CreateaTrueNinja:Inthefollowingparagraph,youwillfinddetailsonhowtocreateatrueNarutoninjaforahighpoweredcampaign.Bewarnedthatthiscan,andlikelywill,resultinaveryhighpoweredgameandshouldbeusedonlybyanexperiencedGMorapersonseekingtoplayinthatkindofuniverse.

AtrueNarutoninjahastobestrong,cunning,agileandhavetheabilitytocomeupwiththoroughplanonthefly.He,orshe,mustbeexperiencedandtalented,wiseandcollected.Hemustalwaysbepreparedfortheworstcasescenarioandhavetheabilitytodealwithanythinglifethrowshisway.

TobeatrueNinja,onemust:bebuiltusing40-pointbuyor5d6,takingthethreebest,rerollingones.haveatleast1powerunit.beabletolearntechniqueswithonlyhalfthenormaltime.beabletomoveatupto5timeshisnormalspeed.countasarmedanddeallethaldamagewithunarmedstrikesevenwithouttheCombatMartialArtsfeat(asperoptionalrule).beginplaywiththethreebasictechniques,Bunshin,HengeandKawarimi,aswellas2d4+1techniqueperlevel.haveBalance,ChakraControl,Climb,Disguise,Genjutsu,Hide,Listen,MoveSilently,Ninjutsu,Search,Spot,SurvivalandTaijutsuaspermanentclassskills.beabletorecoverChakralosstwiceasfast.

Seeinghowthiscanobviouslyunbalancethewholegame,itshouldnotbeusedunlessoneislookingfora"legal"waytocreatetrulypowerfulcharacters.

CharacterCreationCreatingacharactercansometimesbeatrickythingtodo,especiallyusingasystemsoheavilymodifiedasthisone.Belowaresometipsandadvice,andthegeneralprocessrewrittentoserveasanaidtonewplayers.

AskYourGM!AlwayshavetheGM"ok"thebuildordirectionyouwishtosendyourcharacterin!NotmeetingtheGM'sapprovalwithouthavinghimknowcancausetroublelateron!

AbilityScoresGeneratingyourabilityscoreisgenerallydonethroughthepoint-buysystem(seebelow).Heroesandvillainstypicallyuse36-or32-pointbuy,whileNPCsuse25-pointbuy,andcivilianandcreatures12or15-pointbuy.

PointBuySystem:Eachabilityscorestartsat8.Thecharactermustspendpointstopurchasetheabilityscorehedesires;abilityscoresfrom8to14cost1point.15and16cost2points,and17and18bothcost3points.

Forexample,36-pointbuycangeneratethefollowingarray:16,14,14,14,14,10.The16scorecosts10,whileallfour14cost6,andthe10costs2;addingtogethermakes36.

RollingtheDie:Otherabilitygenerationsystemsincludingrollingthedie,pickingthebestthreeof4d6.Forhigh-powercampaign,pickingthebestthreeof4d6,rerolling1sisusuallypreferred.

RaceIsyourcharacteranormalhuman,ordoeshegainspecialbenefitfromhisancestor'sbodymanipulationandexperiments?Isheabnormallytall,orsmall?Seechapter2formoredetailsonthenewraces!BasicClassChoosingwhatbasicclassyoutakefirstwilldeterminethefoundationyouwillbaseyourcharacterupon.Seechapter3formoredetails.

HitPointsTheamountofhitpointacharacterhasisdeterminedbywhatclasshetakes.Atfirstlevel,acharacteralwaysgetmaximumhitpointsfromthehitdie,buteachsubsequentlevelmustberolled.

ChakraPoolandReservesAcharacter'schakrapoolisequalto2perlevel,doubledatfirstlevel,plusbonuschakraequaltohisConstitutionmodifier(minimum0)everylevel.Hischakrareservesareequalto2perlevel.Someclasses,featsorabilitiesgrantbonuschakraorbonusreserves,orboth.

StartingOccupationMostshinobicharactertheheroes,generallychoosefromthefourstartingoccupationsofferedinthisbook:AcademyStudent,Mentored,NinjaLawEnforcementorWanderingNinja.Whatoccupationyouchoosedeterminethebenefitsyougainfromitchoosewisely!

ActionPointsAllbasicclassofferthesamenumberofactionpoints:5+halfthecharacter'slevelintheclass(roundeddown).Charactersstartingathigherthan1stleveltypicallygainwhatactionpointstheirlastlevelinthelastclasstheircharacterhastakenratherthanthenumb