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This talk gives examples and tips on how to tell stories without words in video game.
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ALICE RENDELL
About me
Game Designer Since 2010
IGDA Scotland Board of Directors
Game/Narrative Designer Kobojo
WHAT I WILL TALK ABOUT TODAY
Telling stories through:
• Environment
• Gameplay
• UI
• Wordless Conversations
• Valiant Hearts: The Great War
EXAMPLES FROM OTHER MEDIA
Art: Renaissance paintings, Bayeux Tapestry
Music: Four Seasons, Peter and the Wolf
Performance: Ballet, Mime
Characters: Edward Scissorhands, WALL-E
EXAMPLES FROM OTHER MEDIA
Art: Renaissance paintings, Bayeux Tapestry
Music: Four Seasons, Peter and the Wolf
Performance: Ballet, Mime
Characters: Edward Scissorhands, WALL-E
Film: The Artist, The Snowman
NARRATIVE THROUGH ENVIRONMENT
“… it is the physical space that does much of the work of conveying the story the designers are trying to tell. Color, lighting and even the texture of a place can fill an audience with excitement or dread.”
Don Carson, 2000
WHAT DO GAME ENVIRONMENTS DO?
1. Creates player boundaries
2. Define interaction
3. Provides narrative context
4. Drives player through story
ENVIRONMENTAL STORYTELLING SHOULD…
1. Create an atmosphere
2. Propel the story
3. Reinforce the world
4. Be deliberate
5. Provide visual ‘puzzle’ pieces
NARRATIVE THROUGH GAMEPLAY
WHAT DO WE MEAN BY GAMEPLAY?
• Win/Lose conditions
• Game mechanics
• Controls
• Puzzles
• Interactions
USE GAMEPLAY TO…
1. Create stories from gameplay
consequences
2. Mimic character sensations through
controls
3. Reinforce character relationships
4. Communicate character personalities
NARRATIVE THROUGH UI
WORDLESS CONVERSATIONS
A STORY WITHOUT WORDS: VALIANT HEARTS
MANY GAME EXAMPLES
Environment: Bioshock, The Last of Us, Papers Please
Gameplay: Journey, The Novelist, Shadow of the Colossus
UI: Alien Isolation, Fallout, Viva Pinata
Conversations: Abe’s Odyssey, A Bird Story, The Sims
THANK YOU!
Email:
Twitter: @alicemrendell
Blog:
madhatterandalice.com
Zodiac: zodiac.kobojo.comANY QUESTIONS?